Its always been casual. If you wanna go fricking hardcore there is content for you. If you wanna sit back relax there is also content for you. Some systems as well were very over complicated. Not everything needs to be confusing for confusion sake.
>sit back and relax
what is relaxing about the basic guided weekly limit tier-shit equipment system?
what is relaxing about the increasingly convoluted and shitty story
what is relaxing about a theme park that is extremely shallow when you play it as a casual and nothing but easy yet somehow annoying when you play it 'hardcore'; a colon of shit between niece hardcore raids, like in WoW, and casual casuality LFG?
FFXIV is like any other shit tier fantasy mmorpg, but without scandals, absolutely mediocre and upheld by a decently popular IP
>imagine being such a huge fricking homosexual that after reading the name of a twenty year old game the anon you're replying to hasn't even played you disregard everything he said about your troon game
post skin
>what is relaxing about the basic guided weekly limit tier-shit equipment system?
I don't raid so I'm relaxed thinking about this >what is relaxing about the increasingly convoluted and shitty story
I could imagine it would be stressful for an 8 year old to understand, but that's lower than the target audience for the game >what is relaxing about a theme park that is extremely shallow when you play it as a casual and nothing but easy yet somehow annoying when you play it 'hardcore'; a colon of shit between niece
"Themepark" isn't an insult. Themeparks are fricking fun. Only morons think otherwise. If it's easy when you play hardcore than that is less stressful. It can't be annoying and easy; pick one.
Content isn't fun to play if I literally do not enjoy playing my character because class design as gone into the shitter, and I place the blame for encouraging the devs to design their classes like this on both the hardcore and casual audience. Progression literally doesn't matter so the only thing that does is the gameplay and when the gameplay turns to ass the entire game rots to shit.
>Class design has gone into the shitter
Huh, wild. You'd think this isn't the real problem of MMOs, where people must play the best or they aren't having a good time. Meta focused mind rot, has killed the joy of gaming.
Thank you for repeating what I said back to me. Doesn't change that the devs should have had more confidence in their game not to cave to sucking any bit of fun out of it leaving a soulless husk of a vehicle to drive the content.
>Meta focused mind rot, has killed the joy of gaming.
The issue is the meta focus comes mainly from the subsect of casuals who think theyre pros. Actual good players will always adapt to the content but theyre a minority. FFXIV's casual audience has been conditioned to think they're actually good cause of how piss easy the content is for the most part. The game encourages no personal growth as it rather make sure no one gets left behind rather than challenging them. Mark my words, Criterion Dungeons will only be cleared by Savage/Ultimate raiders and then villified by the masses like raiding is because they cant clear it without effort.
>because class design as gone into the shitter,
Oh boohoo, unless you play MCH or AST every single job plays better now than they did in ARR/HW or when they were introduced.
>Its always been casual
it only became a casual game in 2.0 during 1.0 the game was slower and the fights lasted longer and dungeon bosses were harder.
Even the Cutter's Cry boss works differently now when before they just spawned in endless mobs at first while the tank had to deal with the moves you see him do.
then came the dungeon which had special bosses if you did certain things
if the game stuck to what it was about originally then many players playing it today would not be playing it because it would be too hard and too large of a game world for them and would get lost in it which yes the players did complain about back in the day.
>socialize and emphasizes strategy and synergy
"stop using firaga 3 you fricking homosexual BLM you're ripping aggro" was my socialization and emphasizing of strategy and synergy in FFXI
I find playing a Nintendo game harder at this point
The difference is that I go to Nintendo for a fun casual experience
FFXIV is more casual than Nintendo, what does that say?
well what are you actually playing within FFXIV's bounds
if you want "hard" MMOs are the entire genre because all difficulty is intended to have other people, preferably smart ones, playing with you
I don't want some ultra hardcore wanker fest of sweat lords and autism
I just want more than ultimate to require braincells
Like I said, Mario and Zelda are harder games...casual E for everyone games
Even on Ganker people seem to agree that they're doing a shit job with XIVs jobs at least. Even in game people seem to catch on that they're being treated like morons. Nearly every healer I know is tired of glare spam.
The only reasonable explanation is that Yoshi-P wiener just tastes like heaven, and wienersuckers can't get enough of it. The casualization and homogenization of the classes benefits no one, but people will still defend it and do any form of mental gymnastics to justify it, as criticizing FFXIV means criticizing their own personas. The game has hardcore and actually good content, the problem is not the content in many cases, but the core fundamentals of the combat itself. Of course, all dungeons being the same fricking sucks, but the devs at least recognized it and are creating new types of 4-man content. The class design, core gameplay and customization is getting worse at each expansion, and I don't think it will improve soon. The copium now are that they are using PvP as a testbed for future PvE changes, but I doubt it.
>Because XIVgays are modern WoWgays
Well, that’s just about what happened when the last mass exodus from WoW took place. In fact there’s a reason they’re called WoWfugees
Fricking kek you really are delusional. XIVgays became the new WoWgays on ARR release. It's cute that you want to make a cutoff point for modern XIV when 2.0 onwards was modeled after WoW itself.
>still pretending you said the truth
If youre not a Legacygay then youre just a WoWgay with a new skin. Legacygays are just XI/EQgays but ARR onwards are WoWgays. This is some sad cope, i can already guess you joined near the tail end of Heavensward.
WoW set the basis for modern casualization and removal of social aspects. FFXIV just took it to its logical end.
[...] >nuWoWgay desperate to not look like a WoWgay by acting like a WoWgay
Keep meming about your WoW exodus because that happened during ARR/Heavensward bringing homosexuals like you.
[...] >gays unaware casualization is what saved the genre
It didnt save the genre but it did save SE's bank account
The truth has utterly broken their minds
2 years ago
Anonymous
>nuWoWgay still thinks he can separate himself from his ilk
Only way you're getting out of being categorized as a ARR era WoWgay is by showing us your legacy tattoo.
2 years ago
Anonymous
>WoWgay has no argument
Kek
Speaking of 1.0, does the cutscene quality ever get back up there? I can tell the quality has been improving more and more especially after Stormblood, but it's still not quite at its level yet and I'm actually really curious on whether or not it ever manages to reach that point again. >t. 4.5 sproutgay
No but they put more effort in Manderville quests and the EW quests.
2 years ago
Anonymous
Maybe it’s just because I played both manderville questlines after they were complete, but the beginning to the current one was really weak
2 years ago
Anonymous
Wouldnt know about the current ones. ShB proved this game wasn't worth a sub and only did EW launch to the the story. They did Zodiark a disservice.
2 years ago
Anonymous
>They did Zodiark a disservice.
Man don’t even get me started on what they did to him in endwalker
2 years ago
Anonymous
>They did Zodiark a disservice.
Man don’t even get me started on what they did to him in endwalker
>cutscene skippers whining about Zodiark again
Zodiark received the most hype battle and send-off in the game and you don't even realize it.
2 years ago
Anonymous
>Everyone I disagree with is a cutscene skipper
2 years ago
Anonymous
You're a cutscene skipper not because you disagree but because you think the empty shell inside the moon was actually Zodiark.
2 years ago
Anonymous
Correct me if I’m wrong, but Zodiark is the one that’s holding back the final days, right? If that “husk” wasn’t him then I’d sure like to know who it was >bro it was Fandaniel
2 years ago
Anonymous
The Zodiark on the moon is basically just the id while Elidibus was the ego. All power, no drive beyond maintaining its last orders.
2 years ago
Anonymous
Frick you homosexual. I've been invested in the story since 1.0. >cutscene skipper
Ahhh yes the go to insult for anyone that doesn't jerk off every aspect of the story.
2 years ago
Anonymous
So what the frick are you whining about when Zodiark got some of the most love and attention of anything in the game?
Correct me if I’m wrong, but Zodiark is the one that’s holding back the final days, right? If that “husk” wasn’t him then I’d sure like to know who it was >bro it was Fandaniel
The shield was being held together by the shell of aether, yeah, but it was just an empty shell. The actual heart of Zodiark was Elidibus who had left that body before the Sundering. You had already killed Zodiark in Shadowbringers.
2 years ago
Anonymous
>They did Zodiark a disservice.
I'm amazed they put him in period since the Garlean Empire's been on the downturn since ARR and 5.0 was all about averting a calamity.
2 years ago
Anonymous
Zodiark died in 5.3 anon, he was MANKINDS FIRST HERO AND HIS FINAL HOPE
No clue, but it's a travesty when every healer's rotation is complete at level 4. And when people point this out to the devs they say "play savage/ultimate" as if somehow it changes that you spend most of the time pressing the same 2 buttons you've pressed since level 4.
As someone who recently started playing FFXIV, its not really that different from WoW
Blizzdrones will eat whatever shit Blizzard squeezes out their asses
FF trannies too, except replace Blizzard with Yoshi
One of the biggest reasons I stopped playing, and endwalker's story really shit the bed so I probably won't even do free logins to finish new story anymore. If story content is braindead easy and impossible to fail if you have a single healer that knows what they're doing, why do they still bother making everything fricking braindead to play? Even when it's this fricking easy, morons still don't do their rotations correctly, doesn't matter if its 1AB2CD3 or just 123, they're gonna less DPS than a healer regardless, so why make the game unbearably boring for the people that actually like to but effort into learning their job?
That's what grinds my gear so much, people who don't care aren't gonna try either way no matter how fricking easy you make things.
An easier and better way to make jobs in general more accessible would be to introduce more popup windows like you have when you obtain a new job gauge. Crazy they couldn't think of something simple like that before doing moronic shit like butchering every single healer.
This post reminds me of that one EW scenario that gatekept a lot of people because it was 'difficult' and consequently had it's difficulty obliterated.
normal mode is still the default choice and wasn't changed.
It's only if you fail it once that the game tells you you fricking suck and you might want to try the easier nerfed modes
It should have remained as a wall, though. Why is XIV the only game where it's forbidden to expect the player to grow and get better at the game as they progress through it?
2 years ago
Anonymous
because the story is also intended to be the easiest part of the game and you can still butt your head against the wall if you feel like it
easy mode is totally optional, the wall still remains if you want it to be there
2 years ago
Anonymous
You might have a point if those mouthbreathers weren't forced into parties with other people who then have to carry them through content.
2 years ago
Anonymous
nothing in MSQ strictly requires you not be a dead weight all the way up until hades' keyboard-roll qte
2 years ago
Anonymous
Only because they've been dumbing down MSQ content for nearly a decade now
2 years ago
Anonymous
It gets worse as those "dumbed down to morons" dungeons are stuck in roulette for over 8 months now. It feels like maintenance mode.
2 years ago
Anonymous
>"dumbed down to morons" dungeons
Yeah I miss really cerebral dungeons like uhhhh Brayflox's Longstop and uhhhhh Castrum Meridianum
Inb4 Pharos Sirius, optional
2 years ago
Anonymous
It was never hard, but you never had to open netflix in the second monitor as not to die of boredom. HW dungeons had OHKO if you slept through it. Remember the mid Pegasus boss on Sohr Kai? It literally filtered drooling morons out.
Now you can't die even if you tried. And writing this I even remembered they actually nerfed Sohr Kai last boss platform mechanics.
2 years ago
Anonymous
>Earlier dungeons with branching paths were flawed, should we improve them in some way? >Nah, lets just cut them out entirely and replace them with linear setpieces you're only allowed to pull two mob packs max on.
The devs have a major problem with throwing the baby out with the bathwater. Instead of improving systems like TP, cross-class skills, stat distribution or aggro management they just cut them out entirely. If Yoshida was asked to remove an ingrown toenail he would just chop the fricking foot off.
2 years ago
Anonymous
>branching paths
Wow this left turn takes me to a dead end! There was a chest with a Hi-Potion I'll never use there! Deep and vivid dungeon design!
2 years ago
Anonymous
Anything is better than a fricking hallway. It's so boring. Why do they even bother making dungeons when they're clearly just a formality at this point?
2 years ago
Anonymous
You're feasibly gonna run them every day as part of roulettes and if you think simple dungeons are boring you should, by all rights, think a complicated dungeon done every day is boring.
2 years ago
Anonymous
Yeah the way gearing works in this game is a pile of shit that's just designed to keep you subbed as long as possible.
2 years ago
Anonymous
Gearing isn't any less insipid if it's coming from a dungeon chest. Go play a game with an actually predatory gearing scheme.
2 years ago
Anonymous
I'd gladly take getting gear from a dungeon chest if it means that we can get dungeon layouts with a modicum of effort put into them. It sounds like a massive improvement over running through the same hallway over and over while watching anime on the other monitor to keep you awake long enough to kill the trash pulls you don't have to put any thought into and kill the bosses that do the same shit every run.
2 years ago
Anonymous
I would have preferred Totorak if they just changed it to have a random route each time, since its original inception (1.0) had two paths, and three end points, which then got simplified to one end point in ARR.
I don't mind linear routes, but fricking give me multiple of them auto-picked so it's not the exact same trek through the dungeon every time.
2 years ago
Anonymous
Dungeons weren't hard but there were the occasional bosses/mechanics that were there to make sure you were awake or they'd frick you up (first boss of Sunken Temple, Chimera, Coincounter, Demon Wall) nowadays you have to fail multiple mechanics on purpose without having the healer heal you to even come close to dying.
2 years ago
Anonymous
It did, once upon a time. They had to nerf this right before HW because it was walling so many people that they weren't going to be able to access the expansion on launch.
>duhhh why aren't you supposed to not be able to fail the vehicle to all other game content
anon
Anon, have you ever played another video game in your life? What the frick kind of response is this? EVERY video game presents new challenges and expects you to grow and overcome them before you can access more content.
2 years ago
Anonymous
>They had to nerf this right before HW
They nerfed it twice before HW lol. And then a third time in Stormblood. Shame it's being turned into a solo encounter. Can't wait to see what else in the game gets the chopping block in the name of Trust/Solo MSQ. Thousand Maws is an absolute sad state these days.
2 years ago
Anonymous
Making it a solo instance is probably the only way people will ever get USE THE DRAGONATORS to be tbh
2 years ago
Anonymous
>Towers are just turned into a QTE while 90% of the fight is just you beating on the dragon's ass >Literally impossible to fail even if you frick up QTEs because the npcs do enough damage to beat the fight for you >Always an NPC nearby tossing you heals as well >Trash spawns are now untargetable and act as set decoration for the Ishgardian knights to look busy for
2 years ago
Anonymous
you're playing a fricking themepark MMO and asking stupid questions about why you're not intended to fail MSQ, framing it as a challenge of personal growth is paradoxically insulting to my intelligence as another mouthbreathing human being
in short: frick off, you already know the answer to the question you're asking, go to /misc/ or Ganker if you want to argue about nothing
2 years ago
Anonymous
>UHM NO IT CAN'T PRESENT A CHALLENGE BECAUSE THEN IT WOULD BE A CHALLENGE AND OBVIOUSLY THIS GAME CAN'T HAVE A CHALLENGE BECAUSE IT DOESN'T HAVE A CHALLENGE SO SS-S--S-S-O UIUUHGHHHH /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2 years ago
Anonymous
Nobody's asking why the game doesn't make you fail they're asking why the game doesn't ask anymore from players who've been playing it for 120 hours than it does from players who've played it for 2 hours.
2 years ago
Anonymous
because you're playing MSQ which is a vehicle to all other game content, next stupid question
2 years ago
Anonymous
OK and why doesn't that vehicle ask more from a player who has played it for 120 hours than from one who has played it for 2?
Next moronic non-answer that makes you look like a literal caveman please
2 years ago
Anonymous
you can ask it more than once and it's gonna be a stupid question every time you ask
2 years ago
Anonymous
And you can keep saying it's stupid when, objectively speaking, it's not. It will not make you look any less lobotomized no matter how often you repeat it or how many boogeymen you invoke.
2 years ago
Anonymous
>my question is objectively not stupid
god you're adorable
2 years ago
Anonymous
Very feminine post.
2 years ago
Anonymous
very /misc/ paladin larper post
2 years ago
Anonymous
>crying /misc/ again
Why would I expect anything more from my favorite poster?
2 years ago
Anonymous
ohhhh no no no /misc/ was actually right hhhhhhhh
2 years ago
Anonymous
>trying to kafkatrap again
/co/'s not sending their best
2 years ago
Anonymous
what is this "kafkatrap" buzzword and why do you keep walking into a rake and act surprised it hits you again
2 years ago
Anonymous
>what is this "kafkatrap" buzzword
/co/'s really not sending their best
2 years ago
Anonymous
They never do
On thread topic, frick the housing lottery and frick the limited spaces and subdivisions
2 years ago
Anonymous
>log on today for the results >check the plot on the list, it's actually still unclaimed >heart pounding as I run over >"Better luck next time!"
Maybe when the new data center opens... H-haha...
2 years ago
Anonymous
While I understand their whole artificial scarcity gimmick with the housing, it’s bullshit that you can’t bid on more than one plot even if you have the money to do so
2 years ago
Anonymous
"Why does the game expect the same level of competence from a 2-hour player as it expects from a 120-hour player" is objectively not a stupid question.
If you disagree, you are objectively a literal, drooling moron who can't function.
2 years ago
Anonymous
You are "objectively" a mongoloid that argues with brick walls for fun.
2 years ago
Anonymous
That doesn't answer anything at all. Why can't the MSQ ramp up difficulty as you progress through it? If you're accessing a wider range of content why doesn't it prepare you for it like any other video game?
2 years ago
Anonymous
mommy look i begged the question AGAIN
2 years ago
Anonymous
>still dodging a real answer because he's incapable of criticizing the game
2 years ago
Anonymous
>That doesn't answer anything at all. Why can't the MSQ ramp up difficulty as you progress through it?
Do you not constantly see these groups of people wipe over and over against WoL? Or to you think that Peacekeeper is comparable to an ARR dungeon boss? Are you braindead?
2 years ago
Anonymous
Having to do something other than hitting the boss? AAAIIIIEEEE YOSHI P NERF THIS SHIT NOW
2 years ago
Anonymous
>because the story is also intended to be the easiest part of the game
But why is it so easy to the point that it's considered unacceptable to fail at it? Why doesn't the difficulty ramp up throughout the story like any other game? The way it's treated is like they're just putting gameplay because they're obligated and they don't want it to get in anyone's way. Like, if you play Pokemon the champion isn't the same difficulty as the first gym leader. Even Pokemon expects you to grow as you progress through the game. FFXIV seems terrified to demand anything.
2 years ago
Anonymous
>duhhh why aren't you supposed to not be able to fail the vehicle to all other game content
anon
2 years ago
Anonymous
Is all my fricking 200 hours of MSQ really just a movie so i can play the actual game? Are you really trying to say that?
2 years ago
Anonymous
>Is all my fricking 200 hours of MSQ really just a movie so i can play the actual game?
Why can't it be both with the MSQ being a substantial part of the game and also a vehicle to the other parts of the game? Because factually yes you do have to do MSQ to access content in other expansions, optional included. It's both.
2 years ago
Anonymous
But why is MSQ not fun? I don't mind the MSQ being the vehicle for all the others stuff but holy frick does it have to be BRAINDEAD Tier of difficulty? Is not even easy it's just almost the level of a dude who can barely move one finger to play type of difficulty.
2 years ago
Anonymous
>But why is MSQ not fun?
Skill issue, I enjoy my time with it
2 years ago
Anonymous
Yeah lobotomites tend to enjoy things being braindead, but what about for actual humans?
2 years ago
Anonymous
>Skill issue, I enjoy my time with it
are you doing a le epic Ganker meme or what?
2 years ago
Anonymous
>i liked it >>is this the birth of a epic new meme?
2 years ago
Anonymous
Some of the trials on launch are fine and have a good difficulty curve. And that's it, everything in the MSQ is too easy.
I, like many of you, am still yearning for EX solo instances.
2 years ago
Anonymous
Not that anon, but I am going to say yes, yes it is. They should make mainline content a little bit harder though. Example like, tankbuster in dungeon shouldn't do itty bitty baby damage. When I was first one shot by a tankbuster in raid, I was surprised. I know I'm not the only one. When we died to p2s Sewage Deluge unmitigated, I was surprised that I had to actually use feint/addle.
That shit shouldn't come as a surprise, but maybe the teams in charge of making fights actually take pleasure in suddenly slamming their entire dick in your virgin butthole after having been so gentle with the rest of you.
2 years ago
Anonymous
It's an MMO, and it's the modern kiddie generation of instant-gratification, so the last thing the publisher wants is people unsubbing because they got frustrated.
2 years ago
Anonymous
You say this, but some of the most popular games in recent years have been shit like Sekiro and Elden Ring.
you're playing a fricking themepark MMO and asking stupid questions about why you're not intended to fail MSQ, framing it as a challenge of personal growth is paradoxically insulting to my intelligence as another mouthbreathing human being
in short: frick off, you already know the answer to the question you're asking, go to /misc/ or Ganker if you want to argue about nothing
>crying /misc/ when talking about video game difficulty
Now this mindbreak.
2 years ago
Anonymous
Latched onto /misc/, ignored the Ganker mention. We got a live one lads
2 years ago
Anonymous
Frick your kafkatrap you whiny fricking discord Black person. You lost the moment you started crying /misc/ in a random fricking discussion about difficulty.
2 years ago
Anonymous
>noooo you can't bait me i wasn't pranked!!! i wasn't pranked-uh!!!!!!! bait never works on me!!!!
Breathe in this copium
2 years ago
Anonymous
>hehe actually i was just pretending to be moronic to shit up the thread by crying about /misc/
At least you admit you're pure cancer.
2 years ago
Anonymous
>"go to /misc/ or Ganker if you want to argue about nothing" >no no no no no no no no onn on no oo no no no no discord Black person bait i'm not owned i'm not owned
what is your damage my dude
2 years ago
Anonymous
>argue about nothing
It was a discussion about video game difficulty in a thread about said video game. You didn't have an actual argument so you cried /misc/ like any other shitter.
2 years ago
Anonymous
>any mention of another board is "crying about that board" somehow
Literacy isn't high in your area is it?
2 years ago
Anonymous
It's not the first time this one's deflected like a mad c**t about /misc/ at the slightest mention of it, and it won't be the last. Actually /vg/ keeps tentative tabs on him, he's known there as a Ganker sperg.
2 years ago
Anonymous
Sekiro and Elden Ring don't have a sub fee to milk you for a year+ with. All they care about is getting that $60, and possible DLC.
This game would be better without positionals. Literally pointless.
Quit playing melee then. Only thing I feel they ought to bring back for casuals is positional indicators on the skill icons like they did in 1.X.
2 years ago
Anonymous
homie you’re so casual you think moving around an enemy is challenging content.
2 years ago
Anonymous
Look at this dumbass. Unable to plan his True North usage.
2 years ago
Anonymous
I plan it better than you have done your entire life. I’m the king of true north, you ain’t shit.
2 years ago
Anonymous
>it's the modern kiddie generation of instant-gratification
Even Mario games have stronger skill gates than the MSQ lmao.
normal mode is still the default choice and wasn't changed.
It's only if you fail it once that the game tells you you fricking suck and you might want to try the easier nerfed modes
It's been a running trend since SB that instead of fixing problems with game design they just remove the systems entirely. >Cross-class abilities put players off because the leveling experience is a total fricking slog for many jobs and some of the absolutely necessary cross-class skills aren't learned until later levels (provoke, swiftcast, etc) >Should we make leveling better or shift the necessary skills to lower levels and leave the optional skills for later levels? No, just remove cross-class skills entirely >players don't understand that you need to manage your own aggro even as a tank, and tanks don't understand that they need to establish aggro before dropping tank stance, or don't understand that they should be dropping stance at all and just sit in tank stance spamming aggro combo >Should we make a better tutorial that teaches players how enmity works and how managing it works based on their role, or adjust aggro tools in ways that encourage players to use them more? No, let's just remove enmity altogether >players don't like a particular job's mechanic because our fight design is hostile towards it. >should we playtest every job in every fight so we can catch these issues and adjust our fight design? No, let's just remove this mechanic entirely
And so on and so forth.
Cross-class skills being removed was the best choice, especially as the theming behind available cross-class spells like Raise being available to PLD in the overworld got folded into the jobs themselves (both through role actions and through normally available kit like again PLD, leaning harder and harder into double-timing as a healer and casting holy magic)
Notice that nobody misses cross-class also being a hard requirement to have access to ARR jobs and it's now a linear progression from THM to BLM or ARC to BRD
>Cross-class skills being removed was the best choice
No, it wasn't. The best choice was to make all cross-class skills work like Monk's cross-class skills, where you learned all the necessary skills within 15 levels (Second Wind, Internal Release) and you learned the unnecessary fluff skills that were nice but not required later (mantra). Then on top of that of course, fix the godawful early job leveling experience, which has been a persistent issue that they've done very little to address ever since ARR, precisely because they keep doing band-aid fixes like removing cross-class abilities and shifting down one or two skills instead knowing that morons like you will defend them.
2 years ago
Anonymous
>completely redesign the game around cross-class
That sounds terrible.
2 years ago
Anonymous
>fixing the godawful leveling (which is still godawful without cross-class skills by the way) means redesigning the entire game
Stop with the moronic strawman argument you stupid Black person.
2 years ago
Anonymous
>fixing the nineteen jobs you play as isn't redesigning the game! stupid Black person!
Anon...
2 years ago
Anonymous
>changing a few level requirements for skills is on the same level as completely reworking every single job in the game from the ground up!
You are actually, mentally moronic, and can't argue for shit. Never reply to me again, you moaning simpleton.
2 years ago
Anonymous
I fully expect them in either 7.0 or 8.0 to do a skill squish, and the 'band-aid' for later levels is just more Potency Upgrade/Raw-Dmg-Upgrade traits every 10 levels like they're already lazily doing with some jobs.
That's what grinds my gear so much, people who don't care aren't gonna try either way no matter how fricking easy you make things.
An easier and better way to make jobs in general more accessible would be to introduce more popup windows like you have when you obtain a new job gauge. Crazy they couldn't think of something simple like that before doing moronic shit like butchering every single healer.
>black mage spamming blizzard 3 and flare on a single target boss
outside of the combat there's nothing alike, if it were most of the old content would be obsolete, there would be timegating on everything and FOMO on everything. And lets not forget the borrowed power bullshit
It's gotten so bad because nowadays even the sweaty tryhards defend it. I got blocked from posting on the optimization discord for a week because I told someone they were in the wrong place after they said "anyone who doesn't like the game getting increasingly dumbed down is a gatekeeping nerd" in response to me saying that I don't like the removal of positionals or the constant need the devs seem to have for removing all forms of optimization.
The sweaty tryhards don't care about anything other than seeing a number on a third party site go up. The less effort they have to put into that, the better.
It's nithing like the TK rotation, the TK rotation was about strict execution and oGCD damage, blitz monk is about GCD optimization with a lot of reliance on fight specific filler. I like the new monk design it just needs some things ironed out, mainly DK being higher potency than leaden bootshine and chakra caps exacerbated by brotherhood's shit coding.
>be at 4 chakras while brotherhood is up >use DK >have to wait for animation to finish/damage to register to get the last chakra >clip my GCD in the process because I need to press an oGCD at that time
AAAAAAAAAAAAAAAAAAAAAAAAAAA
is not a game, is a social club where rejects go 2 congregate -- but not the impressive sort of reject -- ie, if u took physical scan of each player and molded 2gether u would end up with fat, vaguely ill creature with deformed face
Every expansion they dumb down a core combat mechanic to the point where they just shrug and get rid of it next expansion.
They did it with TP, they did it with tank stance, and they're gonna do it with positionals in 7.0.
By 8.0 the game will literally just be hitting 1-2-3-4 on every job and dodging red circles, and the playerbase (including myself) will just accept it and keep slurping yoshi-p's semen.
The fact that people were okay with everything they did to SAM through 6.0 but suddenly b***hed because they took away the redundant make number bigger button is proof of this. People will defend pressing 1 1 1 1 1 2 1 1 1 3 1 1 1 4 as long as the 4 makes a really big number appear.
And now DRG is going to be gutted despite being at its peak in terms of flow because they need to slap shiny new buttons on it in 7.0 to sell copies of the game.
>at its peak
It's not though, DRG has beena gutted dumbed down joke of a job since 4.0 an only gotten simpler since. People like you calling lowering of the skill ceiling "improving the flow" are part of the problem.
It's not being casualized, it's trimmed the fat over the years.
Astrologians only fish for The Balance for party-wide effects, and most effects are undesirable on an entire category of DPS job? Okay, remove all the other effects, Balance only.
Dragoons are a buff slave for Bard, all slashing jobs except tanks inflict slashing-resist down, blunt-resist down is completely useless and there are no magic-resist downs because element typing hasn't mattered since 1.X? Okay, get rid of resist-downs and replace with personal power-ups.
Everybody hates timers on jobs? Okay, get rid of timers.
Simple. It's layers of obfuscation, tedium, interactivity that does nothing, and "clunk" that have been trimmed away as the years roll by. Nobody mourns the loss of stats like paralysis resistance. Nobody considers TP to have been a skill issue. Diadem was loathed, Eureka went from hated to tolerated, and Bozja was liked. Dungeons are mostly just padding for Expert roulette and a vehicle to move MSQ along; optional Hard dungeons have always been remixes of dungeons from earlier in the expansion or from a previous expansion.
The things you listed are mostly good changes but next to that reducing every healer to glare + aero isn't trimming the fat it's moronic dumbing down out of fear the dregs of the playerbase are going to get scared of playing the role wrong.
Healers are one of the only things I'd say was really dumbed down over the years and not much. AST was IQ-raised considerably at the expense of cards, WHM lost Aero 3 and gained Largesse, SCH got cucked for the sake of SMN and good riddance
Yeah man hitting Glare and two aeros was peak gameplay lemme tell ya. >but muh seven Scholar DoTs
That shit was jank as frick and was never going to stay in the game past ARR
>WHM is the one complaining
Every time.
Stop ruining other jobs just because you hate other people for not being shit at the game and because you have to rely on a training wheels job
SCH and AST objectively were more enjoyable in HW and SB and no amount of your WHM babby crying will change that.
I don't play any healer, I just think people pretending like having to apply two extra dots every 30 seconds was some galaxy brained shit are moronic. AST is the only healer that used to have a modicum of complexity with their cards and even that just became homosexuals fishing for Balance because of muh parses.
>I just think people pretending like having to apply two extra dots every 30 seconds was some galaxy brained shit are moronic.
Yeah, you people say this about every single individual mechanic and then you look around now and wonder how everything got so simple and casualized. In isolation no single mechanic in this or any game is difficult. Little bits of complexity add up, and when you keep slicing them out because "it's just one little thing it's not even complicated" then you end up with nothing.
>every 30 seconds
Shadowfetus opinions on jobs they've never played are irrelevant.
2 years ago
Anonymous
Pardon me, 18 seconds. Wouldn want to rankle your autism.
2 years ago
Anonymous
Miasma was 24 seconds, with a cast time. However it was only a 40 potency gain over Broil, so you didn't want to refresh it early.
Bio II was a 30 second DOT only with no initial damage, so you really didn't want to refresh it early, but it had a cast time and long animation so soemtimes you needed to clip it a bit since it was much more powerful and missing a lot of ticks of it would easily add up to more than an extra Broil gained.
Bio was an instant cast, but also had no initial damage and was rather weak so you didn't want to clip it either. You could also choose to delay it for movement or weaving. It lasted 18 seconds which meant it was separate from every other DoT.
Shadow Flare was a 30 second ground targeted AOE, but it had a long cast, so if you weren't swiftcasting it you would have to plan ahead to use it at a time where you didn't need to weave. You also had to balance whether or not you could afford to use Swift on it for DPS or save it for raising.
Aero was only a 20 net potency gain over Broil, but it was an instnt cast, so often instead of upkeeping it you would slot it in for weaving aetherflow abilities.
Nowadays you use biolysis every 30 seconds and spam Broil 4.
funny how these changes you listed are all pre endwalker
i think we can all agree that enough fat has been trimmed now, seeing things like every non round circular AOE systematically excised, DoTs and abilities like Mages ballad being phased out of the game for no reason or shit like kaiten getting pruned is too far. and yes that's not even going into whatever the frick they did with healers
The fact that people were okay with everything they did to SAM through 6.0 but suddenly b***hed because they took away the redundant make number bigger button is proof of this. People will defend pressing 1 1 1 1 1 2 1 1 1 3 1 1 1 4 as long as the 4 makes a really big number appear.
It's less about Kaiten being redundant/bad and more about Shinten spam feeling like utter shit. They SHOULD have replaced it with something else.
2 years ago
Anonymous
>shinten spam BAD >kaiten spam GOOD
Like I said, part of the problem. >they should have
The only thing they should have done was never get rid of Hagakure in the first place.
2 years ago
Anonymous
Oh I get it you liked the SB Shinten spam meta. Having both options with different SkS tiers would be cool instead of outright pruning Kaiten. Hagakure was good before as well, keeping it as it was could have been good.
Endwalker hardly changed anything going out from Shadowbringers is why. >enough fat has been trimmed now,
I can't really see them doing much more than they currently are since next expac will probably be the permanent level cap at 99. >kaiten getting pruned is too far.
I'm personally more mad about Tenka Goken.
Tenga Goken change was shit yes, I have no clue why they did it when we have other fan shaped aoes
2 years ago
Anonymous
stormblood shinten spam meta is haram
all who pursue it and pine for its days will be shot dead inshallah
2 years ago
Anonymous
>Shinten spam meta
You used Shinten 10 more times across a 12 fricking minute fight in SB compared to Shadowbringers. Hagakure was more interesting than Ikishoten because it required actual thought put into its use rather than being a mindlessly spammed cooldown.
Now that Ikishoten is a 2m CD linked to Ogi you could easily justify the existence of both. But they of course won't because having to make even simple decisions like 2sen vs 3sen haga is too much for the babbies that play SAM since ShB
2 years ago
Anonymous
>You used Shinten 10 more times across a 12 fricking minute fight in SB compared to Shadowbringers.
hagakure generated more than enough kenki that you'd be using it more than ten times, it was a meme that you could completely ignore midare and you often would since MOAR SHINTEN was a damage gain over using kaiten + midare unless everything to eat sens and other kenki spenders were on cooldown
2 years ago
Anonymous
>hagakure generated more than enough kenki that you'd be using it more than ten times,
It generated either 10 less or 10 more kenki than Ikishoten did in SB and its cooldown wasn't much shorter.
Again, the number of extra casts of shinten in SB was less than one per minute over ShB, and that's even with the fact that you were doing less midares which meant more kenki for shintens. It also meant Midare could be stronger because you were doing less of them per fight, making your combo GCDs more important and not just filler you do between Midares, and making Midare more important since you had to actually plan out its use, amd banking kenki more important as well.
In shb you just mindlessly did your loop while hitting shinten at 45 kenki.
Once again you cannot simultaneously justify the removal of hagakure while also being against the removal of kaiten. It's pure cognitive dissonance.
2 years ago
Anonymous
I just miss Kenki not being so fricking free
2 years ago
Anonymous
That's why the hagakure dichotomy was good. Ikishoten was a shit replacement and turned the job into mindless spam.
nah but they should take player feedback into account. theres a reason the answer to the SAM changes was overwhelmingly negative. players are good at identifying problems and its the devs job to come up with solutions.
2 years ago
Anonymous
>SAM
nah, it was just because of moronic ecelebs takes and their mindless regurgitating viewerbase. It's been that way for almost a decade
Endwalker hardly changed anything going out from Shadowbringers is why. >enough fat has been trimmed now,
I can't really see them doing much more than they currently are since next expac will probably be the permanent level cap at 99. >kaiten getting pruned is too far.
I'm personally more mad about Tenka Goken.
And what about healer dots? Shadowflare? Cleric stance? It's sad that after unlocking your one dot at level 4, thats it. You've unlocked the two buttons you're going to be hitting for 86 levels, from faceroll dungeons to the hardest ultimate content. And its the only things you'll really hit because the devs took away your other dps abilities and refuse to make healing hard.
>team synergy
it feels good, that I will not deny but let's be real, it wouldn't have aged well with all the minmaxing boom nowadays >b-but they still do it
not at the same extent and minimizing the autism is a better alternative than simply adding the things that killed WoW
Yes since they're moronic and can'tanahe to put in different comps that are equally as viable as one another for differing reasons. Class strength basically just boils down to how much you can shit out during a burst window. Nothing has cool effects or actual synergy.
>dedicated some more time to figuring that shit out
You make it sound so easy, it's not as if "all classes are viable" is a moronicly hard goal to achieve even in tabletop RPGs and singleplayer RPGs with limited class selections, let alone an MMO with nineteen classes + one side-content class that's not balanced against the others
2 years ago
Anonymous
Whats the purpose of even mentioning BLU as some kind of class that requires balancing except for the fact you can't blow yourself up multiple times to cheese anything anymore, what other changes have they received other than more spells. Even not being able to do ultimates was more of players shitting themselves than the devs giving a damn about balancing it, there's even a challenge for a 4-man party on SB raids
this, it can't be avoided. I mean there is still people altho a minority that would chase the jobs tierhomosexualry. Are we going to forget that this was probably one of the things people complained the most during HW for Alexander raids?
hell half the cited reason SCH got neutered was because it was a dead lock in the meta since ARR, i remember ARR had some fights where two SCH was preferable to SCH/WHM and that was back when we only had SCH/WHM
They ruined my boy MNK by removing most positionals. They didn't have to, you could go through normal content without even knowing what a positional is, but they did it anyway. If that isn't by-the-book casualization, then I don't know what is.
No, that's not fat being trimmed. That's removal of skill. I loved my positionals, man.
Keeping positionals on EW monk would absolutely fricking suck and I don't miss them. I already have to hit true north enough times in shit where I'm forced to not be behind the boss or forced to stand in one spot.
Ill never forgive what they did to AST. They butchered the entire job imo.Not a fan of the NIN changes either. Used to be DDR for your hands now its a burst window with a 40 second wait pressing the same 123 until you get trick up again.
>casualization
of an already overly casualized genre added on top of an overly casual game since creation. It's like complaining about why humans gotta breath
>letting things the way they were
but by pleasing your whim you create the very same problems that other MMOs had at some point, eventually killing the game >sacrificing complexity for the same of simplicity and avoiding the issues that's killing other MMOs
You can NEVER have what you want without it coming at no cost. Let's be realistic, if I were the devs I would probably do a few different things but between catering to the few spergs with nostalgia glasses still on and having healthy numbers I'd take the numbers any day. And before you ask, no I don't think the first group added qualities, they probably played within their cliques back in the day and they probably still do, so let's not act like you are being a positive addition to the community
You're right, but the audience for this game won't accept that because there are two ways for that to go: >They have completely balanced damage output which means the casual shitter jobs are just as effective as the more complex jobs but with half the effort, which makes them optimal and nobody bothers with the harder jobs >They don't have balanced damage output which means the players of the casual jobs shit their diapers about it not being fair
You only have to read how different were the classes back in 1.0 and see how far they've gone from 1.0 classes to today situation and you'll see how much they've been butchering up their own classes and pretty sure a large quantity of players treat this game as some kind of wonky social network at least from what I've seen with other players
>all this shit about simplification/purging abilities >meanwhile NINs rotation has been made worse because of fricking MUG
Why do devs have such a fricking hard on for this shitty NIN ability. Every other ability has an identity and MUG is the worst filter.
Why am I such a homosexual? I literally can watch reaction videos to story events for hours even years after finishing some of the content. Even some reactions I've already seen over and over I'll go back and watch from time to time.
XIV was never hardcore, ewbaby.
NEVER.
what made ARR slightly more unfriendly were unfinished systems like PF. those were due to budget and time, not because of a changing game philosophy.
Because they are yet to see it's going down the same path WoW went down and we are currently in the mists of pandaria stage of the timeline where things are good but the cracks are emerging.
this shit is what Xenos and Arthars say since their buttholes were still fist sized, these parrots are just immitating what their surrogate fathers tell them.
I bet they even like Pyro... a bunch of zoomer homosexuals
that isn't a crack showing, that's them not knowing what the hell to do with it, actually a problem common to all heavensward jobs >they're terrified of making MCH's numbers too high so even though it's supposed to be the "selfish ranged" its numbers are usually lower than BRD >DRK was too good and half its hotbars got skimmed for role action abilities like reprisal, then its hotbars were jank and most people didn't like it so it got retooled, now it's too bland and it's a shittier WAR with more OGCDs >AST was waaaaay too good and was a dead lock for parties because of its buffs, then it got dumbed down into a balance bot, eventually lost being a middle-ground healer because there were four healers now (and nobody used the SCH stance)
I just want jobs to have more options that are fight specific optimizations that isn't just being forced to hold timers while your raid lead screams at you over it.
we talking about XIV anon? current savage tier could be cleared with green parses like 20% in week one, pre job buffs and gear lvl going up what is there to scream about that or strategize cd windows?
If your static is arguing over "optimal" buff stacking, you prob better ditching their gray asses, the issue is definitely not the buffs if they can't pull personal DPS enough to clear these fights even today when everyone have ilvl 600 one way or another.
the optimal way to enjoy savages is when your healers rescue tanks into AOEs so the tanks are forced to play guess and nullify the pull while at the same time shirking the top parse to frick their log, if you are not playing this way, you are playing wrong.
>"the good thing about XIV is that raids aren't the most important thing in the game!!" >every job is gutted to make way for a 60 sec burst and 120 sec bigger burst meta to better fit the raid fight design
>raids aren't the most important thing in the game >create and tune entire job design and combat systems around the raids
how do you not see the contradiction?
"they aren't the most important thing in the game" is not a contradiction to "their skillsets are designed around raids, the content where balance matters the most"
balance mattering =/= importance to the rest of the game
>jobs dont matter outside raids >rest of content can be cleared casually with no attention to rotation, gear or skill >jobs are tuned to the single piece of content that require some degree of skill, rotation, gear.
Nothings worse than playing a job only for the boss to frick off and go immune during your burst phase since it wasn't on a 60 second interval. Dungeon bosses already do it and it's annoying
>I know omnicrafting is a Ponzi scheme, I almost fell for that one.
The only way to make money is from pots/food and maybe some stuff that you need to level all crafters for. Alternatively, just bot like everyone else and you'll get a lot of gil in no time but only after a patch drops. Seriously, if you're not gonna bot to make money you're genuinely moronic.
You can always just do hunt trains and sell combat materia from the crystals you get. That is an easy way to make money, especially when getting closer to patches where new crafted combat gear and a new 8-man raid series is about to be released. I made about 15 million just selling materia during 6.0.
The amount of money made from 6.0 ain't happening until the next expansion. There's too much materia floating around already and there'll be a lot of people trading in their clusters for inbetween patches so the market for those ain't gonna blow up like 6.0
You can still make a decent amount. I remember making a few million (2-5 million) from selling materia before and during 5.2 and 5.4 for Shadowbringers.
The amount of money made from 6.0 ain't happening until the next expansion. There's too much materia floating around already and there'll be a lot of people trading in their clusters for inbetween patches so the market for those ain't gonna blow up like 6.0
you can still profit, but nowhere as before, the option to meld all materia in one go flunked the rng system, it doesn't take nowhere as many as before, so the materia market gets ever more flooded with newly produced materia.
I personally wouldn't be betting my gil on 6.2 for land and craft ones as big money makers as they were in 5.x because I believe a lot of people have them hoarded by the thousands waiting for 6.2 to drop because gil guides are pretty much telling everyone to hoard materia right now and tome mats.
this happened when new empyrium launched too, guides told people to make gil on sub mats like coke, minium and ores, that market had a small spike for a day and it crashed even more than before the next day.
abandon all hope for housing after lottery anon, if a medium ever open up again you will be fighting against 200+ entries depending on your server.
get yourself a 500k apartment and enjoy it NOW.
as for omni, it's a meme, not a ponzi, the yt guides are the real scam, right now they telling you to buy tome mats for 6.2 crafts, everyone buys, price tanks, they profit lol.
wanna make gil? craft low lvl mat that people use in every item.
get an alchemist, do natron, varnish, mortar and crystal glass.
get a leatherworker and flip uraeus skin into leather with black alumen
get a weaver and flip pretty much any boll into cloth or just craft treasure map glams.
this is how you make gil while being a lazy ass crafter
if someone say that printing 1mi money every 17 days is a good money making strat, kiss their dad and call their momma on a date.
or alternatively do like every chad and just run maps, in a good day you can make 1mi in 1 hr or more, that shit prints money like Venezuela.
I know what they call it, but it's not a raid. The only raids in the game are Binding Coil, Baldesion Arsenal, Delubrum Reginae, and Dalriada.
2 years ago
Anonymous
Oh so you mean it is a raid but it doesn't count because it's 15 minutes of combat instead of 10 minutes of walking and fighting trash mobs and 5 minutes of combat, got it.
2 years ago
Anonymous
If you call a man a woman he doesn't suddenly become a woman, just like calling an instanced arena a raid doesn't make it a raid.
2 years ago
Anonymous
And calling 10 minutes of walking a raid doesn't make it a raid either.
I don't get why people shill this game so much, I tried it, played it for like 30 hours and realized I was still stuck in the mind numbing, awful vanilla storyline doing literal no brain no fun fetch quests, then quit.
>j-just play 200 hours until you get to shadowbringers bro it gets good I promise!
The fact that some people here unironically try to say this to defend the game blows my mind.
The fact that you think 200 hours in a game that you'll probably sink 20000 hours into eventually is a lot is telling
Yes it gets good 1% of the way through finishing the entirety of the content
I take special delight in self proclaimed MMO oldheads that were, apparently, filtered by ARR; something that should not be fricking happening if they actually were the grind-hardened keyboard warriors they say they are, since ARR has the gentlest (but also least offensive and least extraordinary) early-game (until the story picks up a bit more with primals) I've ever played in an MMO.
Are people really pretending that XIV's community is worth gatekeeping? It's rancid pigshit and has been this way for years.
2 years ago
Anonymous
>he got filtered by the Titan quest'
2 years ago
Anonymous
I sunk thousands of hours into this game. Come up with a different response for once. Between that and your shitty edit of an XI image it really convinces me that you gays have no creativity.
The story absolutely gets better, but you're right: everything about ARR is absolute trash tier. Its almost like its trying to punish you for trying the game and then takes it easy in the expansions.
>gameplay
the only MMOs that have good gameplay are ones like BDO and even that is fricking dead >story
lmao >socialization
Nobody socializes in MMOs any more. THIS THIS is the one excuse people could give but 99.999% of MMO players these days are antisocial autists that never speak to or interact with anyone else if they could help it.
What's left? What's left to enjoy, especially when you factor in the brain numbing time investment design mixed with the MTX nightmare all MMOs now have?
>Each expansion has less gameplay content >Each expansion has less cosmetic rewards >Each major patch makes classes less distinct and interesting >Has steadily removed or completely dropped unique and salvageable elements of the game since 2.0 >Entire game has seen minimal QoL since ARR >At the same time whenever there are server issues, general stability issues, and limitations entire fanbase eats up the code/shortage excuses >All of this is ok because most of the playerbase is ok with gposing and fricking "venue hopping" as the end game in some weird second life scenario
>game has seen minimal QoL since ARR
Holy hell are you serious? This game is like a completely different fricking game compared how things were in ARR just in inventory management alone.
Do you realize how many women play this game? Even the "Hardcore" content? It's always been completely casual. In fact, the biggest obstacle to hardcore content is networking, which women are far better at, since everyone simps for them 24/7.
>hardcore content is networking
this fricking kills the whole thing for me, just incentivize duty finder or something and let me go in with randoms and brute force the fricking thing.
>use duty finder to get through MSQ duties >this is fine >use duty finder to get through savage content >this is frowned upon
im just trying to use the systems the game has already
>attempting avage content >with that high of a ping
jej
2 years ago
Anonymous
>le ping excuse
anon I play this game with 500-600 avg ping and I can clear a savage with at least purples and no issue whatsoever.
the ping excuse is a balddit meme anon, it only matters for MCH and BRD, play a man's job and you're fine
2 years ago
Anonymous
Anyone using ping as an excuse is a bad player
Doesn't that high of a ping make double-weaving essentially impossible?
2 years ago
Anonymous
Kinda, it feels like it depends on the animation for the skills
Also I don't think any class needs double weaving for good damage
I get purple and orange with single weaving
2 years ago
Anonymous
>Also I don't think any class needs double weaving for good damage
B*rd, MCH, MNK, GUB, DRK, RPR, DRG
2 years ago
Anonymous
You can change your rotation a little to tone down the amount of double weaving and you won't be perfect but you can easily be above average
2 years ago
Anonymous
You have no idea how much better is when you can actually react and use Third eye on a double weave. Thank god for NoClippy plugin
2 years ago
Anonymous
You can do that for GUB or DRK maybe, you can't play MCH or MNK with high pong at all
2 years ago
Anonymous
double weaving gets clipped yeah, but DW only matters if you are trying to get an orange parse on a double weaving job.
the current raid tier was clearable with green 20% parses at week one, that's barely playing the job to it's max.
throw away anything "streamers" or "content creators" or reddit say about the game, stuff is either a meme, a personal grudge because they got banned from SE partner program and events, or just straight misinformation.
realistically, you are not aiming for a world record kill of a certain boss, so optimal rotatioins, weaving, etc won't matter.
it's like using pots, some groups insist that you use pots at each pull even if half the group dies 3 mins into the fight. it's just being flat dumb, save them until you know they can clear lol, some people get angry if you tell them that.
2 years ago
Anonymous
>the current raid tier was clearable with green 20% parses at week one,
Show me a week 1 clear with a full party of historic green parses
Journalist -> Visual Novel main / side story quests
Casual -> Roleplaying, casino, night clubbing, hanging out in Crystal Data Center
Normal -> Bozja, PvP, Dungeons, Trials, Raids, Hunt Train, Gathering, Crafting, Housing
Hardcore -> Eureka, Extremes, Ultimates, Marketboard PvP
Nightmare -> Fishing
As an old person I would like to play with the youngins without wasting days on garrulous youtube videos and other such horseshit. Can't the devs come up with a controller progression scheme?
I honestly don't give a shit what they're doing to the specific jobs. The community is what has me most worried. Been playing since 1.0 and and the player base has gotten worse year after year after year. Who gives a shit about how many buttons you have to press for SAM. And I couldn't give less of a flying frick about the Summoner changes. You all should be more concerned about what Yoshi is doing to the game on the whole.
That is to say...what he's doing is turning FFXIV into a single player JRPG with each new update/expansion. And the community is getting worse because of it. And while you all b***h about the non-issues like redundant buttons that did nothing but take up space on my cross-bar, I have to put up with an increasingly insular and cancerous community that seemingly hates MMOs utterly. For example, tt is literally impossible to get through Pandemonium Savage content without a static of your own.
People are more worried about the dumbing down of content when there's a plethora of issues way more important that needs sorting out. Like lack of VOIP, and the absolute aneurysm-inducing experience that is Party Finder and dungeon crawling. Hell, merely going through the MSQ for the first time shouldn't be as much of a chore as it was when I did it. And if you pop your cherry on content that's even REMOTELY expired from its shelf date, you are SOL when you get saddled up with a random party.
>I have to put up with an increasingly insular and cancerous community that seemingly hates MMOs utterly. For example, tt is literally impossible to get through Pandemonium Savage content without a static of your own.
this issue isn't going away anytime soon if at all, the entire community is completely comfortable finding their own clique/cult and sitting there doing nothing.
Unfortunately, with what Square-Enix is doing to the game, they are only encouraging the community to become even more clique-ish/cult-like. Which is exactly what I've already noticed over the past seven years
No,. I bet my bottom dollar it's 60% WoW refugees and 40% influx of zoomer players who genuinely hate MMOs but couldn't help themselves from subbing anyway because they heard what Yoshi said in all of his derpy interviews
WoW set the basis for modern casualization and removal of social aspects. FFXIV just took it to its logical end.
If facts make me delusional then I’d hate to see what lies make me
>nuWoWgay desperate to not look like a WoWgay by acting like a WoWgay
Keep meming about your WoW exodus because that happened during ARR/Heavensward bringing homosexuals like you.
>muh casualization
gays unaware casualization is what saved the genre >b-but you can do both things
you can't, the contrary has never been the case and has never been possible in MMOs, XIV is unironically the closest that comes to it
>gays unaware casualization is what saved the genre
It didnt save the genre but it did save SE's bank account
Was FF14 ever social? Serious question. It seems all systems from ARR on were implemented with minimal socializing needed. FATEs, dungeon queue, etc. I suppose you can look for statics here and there, but is/was it any different from WoW's current raiding scene? Basically, create a job application and hope for the best?
2 years ago
Anonymous
Back in ARR there were FATE grinding groups in coerthas, so there's that. It was the best way to level up, but I don't remember why. People not knowing shit makes communication needed.
2 years ago
Anonymous
>It was the best way to level up, but I don't remember why
Because your other option from 44 to 50 was Aurum Vale.
2 years ago
Anonymous
Funnily enough, the FATE grind did make me stop playing. Only returned in stormblood and dropped it again due to leveling being boring. Only got to max level in ShB.
2 years ago
Anonymous
1.0 forced socialization due to how gear and duties worked. Wanted to do Ifrit, Garuda or Mog? Get a party and farm a Beastman camp, or the area by Mog for him, then go to Louisoix to make your entrance mat, then debate who has enough Anima to teleport them to the nearest aetheryte while setting as your HP in case you fail and theres no one to raise your dead party. Crafting had more meaning as crafted gear made most of endgame builds and pentameldimg was dangerous as failing past the guaranteed slots meant losing the gear and materia.
2 years ago
Anonymous
>Was FF14 ever social? Serious question.
During ARR it was much more social. We all used to hang around in Mor Dhona and talk to each other in shout chat, and Wineport once people started doing Coil. There was party finder and no partying across your data center so we actually got to know the people we were doing content with.
As another anon said, the dumbing down of the game is causing this.
WoW basically dying over the past 4 years and not getting any better doesn't help either. Nor the fact that every other MMO that's come out is even more shit than WoW.
I don't.
SB was peak gameplay because overall most classes were at their best with some minor exceptions.
Shb lobotomizing every single class and the removal of aggro management not just from tanks but from every class is what made me drop the game.
I dunno, I personally find the spergs on my NA datacenter somewhat endearing. Like a bunch of autists in a daycare center. I'd rather have a colorful cast of idiots than a cast of stoics. A huge pain to run content with, though.
Yes, this is Stockholm Syndrome
>Limsa Lomina in NA servers >public ERPing, mommy milkers posting, Lala degeneracy, emote spamming, people acting like gays, obvious undercover mods such as "Weaboo hunters, etc >in all other cases, it's just dead silence
>Lima Lominsa in EU server >people just genuinely conversing with one another in say chat like they used to in NA back during 2.0 days >very minimal degeneracy >actual fricking coherent discourse
I miss the cleric stance dancing. I get people hated it and complained about it endlessly, but I would love to see it back maybe in pvp just for old times.
>muh casualization
gays unaware casualization is what saved the genre >b-but you can do both things
you can't, the contrary has never been the case and has never been possible in MMOs, XIV is unironically the closest that comes to it
I have to ask what the frick is so hard about making content for people who want to sweat and people who want to kick back. You’re right that 14 managed to get close
it is hard because western cucks isolate each other through artificial and arbitrary means, what you want already isolates each other by default, but western cucks take it even further
There's a difference between casualization for the sake of ease of accessibility (npcs for dungeons, dc visit) and casualization for the sake of balancing every job and making them easier and easier to play.
Not inherently a bad thing, mind you, but there's such thing as too much balance and simplicity. If XIV were perfectly balanced and if XIV became simplified to the point where even a mobile girl gamer could clear savage, every job would feel the exact same. Which is where we've slowly been headed.
hear me out on this
casualization of jobs is a consequence of everyone having all jobs close to max or had them at max level at some point. the thing you tend to mechanically when everyone can play every job no problem is to make all of those jobs the same. it seems somewhat against common sense, why wouldn't they be different precisely because everyone can choose them whenever, but! they loose through this availability the actual niche and place of the classes you play. they are no longer needed. you play tank, dps (ranged or close) and healer. this game has four classes, all painted in a different color, so that you may easily change from class to class, that you are aided in your grinding of all classes, replacing lacking content with getting them all to max level and not penalizing, not making it worth while to play a specific class, when you change classes because you can get up there pretty quickly in the role etc. etc.
It's all meta homosexualry, something that has ruined everything in game for quite some time now. so much that you can't making anything fun anymore or difficult for that matter because broken stuff would not allow for a meta and excessive difficulty would lead to a very segmented and non-meta in the varations people try. you'd think in more difficult games everyone would play the same hyper build, but with the above described in mind that doesn't play out like that. just look at the souls series.
>still pretending you said the truth
If youre not a Legacygay then youre just a WoWgay with a new skin. Legacygays are just XI/EQgays but ARR onwards are WoWgays. This is some sad cope, i can already guess you joined near the tail end of Heavensward.
Based fellow 1.0 player
I wonder how many players are actually 1.0 homosexuals. Original server and pre-Job or post -Job?
Speaking of 1.0, does the cutscene quality ever get back up there? I can tell the quality has been improving more and more especially after Stormblood, but it's still not quite at its level yet and I'm actually really curious on whether or not it ever manages to reach that point again. >t. 4.5 sproutgay
Cool, Palemica Pre-Job as well. What a shitty time to play when Ifrit was the only endgame. Did you get a near enough time for the Garuda competition prize?
I was homeless for a while and couldn't play during Mog or Garuda or any of the later stuff. Couldn't sub during the period for the sub discount or my legacy chocobo because of that either. Ifrit was fun though and I didn't mind the lack of content because I just enjoyed grinding up my classes.
Speaking of 1.0, does the cutscene quality ever get back up there? I can tell the quality has been improving more and more especially after Stormblood, but it's still not quite at its level yet and I'm actually really curious on whether or not it ever manages to reach that point again. >t. 4.5 sproutgay
I dont which i unsubbed sometime after shadowbringers released. You know it's a shit game when you feel absolutely no sense of sunk cost abandoning it after investing 3 expansions worth of time
XIV newbie who started playing a bit after ShB released here, what about the expansion caused anons like you to drop the game? People seemed to love Shadowbringers, but after lurking these threads anons dropping XIV seems to always consistently be a bit after the expansion dropped. It's also where anons usually say the game has gotten bad. What'd they remove?
Stormblood started dumbing the game down but at that time people could still justify it as "trimming fat" even though it's the first expac where they set the precedent of completely gutting jobs that are too complex like DRK and DRG. SHB was where they started cutting enough that most of the frogs jumped out of the pot after finishing the story.
>What'd they remove
- Scholar in general was scrapped and replaced with a variant much more in line with White Mage and Astrologian for complexity, previously Scholar was DoT-oriented due to keeping all of Arcanist's base kit
- Astrologian's cards were effectively removed; previous effect list was Offense up (Balance), GCD speed up (Arrow), TP regen up (Spire), Critical Hit up (Spear), Defense up (Bole), and MP regen up (Ewer). All cards now inflict a reduced Balance effect and are split between max effect on melees + tanks or max effect on mages (includes healers) + ranged
- Tank enmity/aggro generation was changed and a stance dichotomy between DPS and Aggro Generation was removed, stance is now on/off and aggro is generated in extreme amounts to prevent tanks being overtaken by casters or Samurai in the list
- Many jobs had their timer mechanics (ie Dragoon's Geirskogul/Nastrond timer) removed or severely downplayed
Now, the caveats or explanations to all of these approaches:
>Scholar was a job notorious for its players leaving all healing to the other healer in the party while they focused on their own DPS. While a consequence of fight design allowing one healer to suffice, the Scholar being a green DPS wasn't considered acceptable >You wanted Spear or Balance in most situations, and Astrologians were, again, notorious, for discarding any card that wasn't Spear or Balance, with special guest Arrow when appropriate. Simplification of the buffs also ensured no useless, traded-in or consumed buffs, while Divination was added as a build-up system >Tanks still didn't manage their own aggro; common practice was to inflict one or two tank-stance combos for aggro establish and then immediately change to tank stance. Players were counted on to keep Diversion, a role action, on cooldown to lower their aggro generation. Some of Ninja's skillset involved enmity management, mostly unused due to Diversion >Most players think timers were annoying, devs agree
>- Many jobs had their timer mechanics (ie Dragoon's Geirskogul/Nastrond timer) removed or severely downplayed
That already happened in Stormblood, you Shadowfetus.
Nah they were removed in SB. Shadowbringers did much less in comparison. Even DRG which is the only timer that was heavily altered in SHB only had a minor tweak so that the BOTD timer wasn't inherited, which changed loterally nothing because you were already entering LOTD when you used your buffs anyway and it never dropped below 20 at those times.
I have fricked up and will also elaborate further: >Tanks immediately changed to DPS stance, not tank stance. Additionally Warrior was the ONLY tank that actually made appreciable use of the stance system by changing its job attacks depending on tank stance or DPS stance; tank stance featured Inner Beast and Steel Cyclone, HP restorative + defensive buff granting attacks, and DPS stance featured Fell Cleave and Decimate, stronger variants. Warrior ended up gaining back the insane HP regeneration this offered through Nascent abilities
- Dark Knight was retooled completely into an OGCD-oriented tank but feels samey, as it's basically Warrior at its core >Dark Knight was retooled because a goodly chunk of its skills were pruned and turned into role actions; DRK was the objectively best tank during Heavensward. I imagine they don't really know what to do with it
- Monk was changed, again, and would later have Greased Lightning removed much later in the expansion >Greased Lightning has been a point of contention in Monk's design since Heavensward, as phase-changes became lengthier and other factors caused the job's timer-oriented nature to get in the way of its own operation. The developers were completely clueless as to what to do with the job before effectively scrapping it and replacing it with what we have now. GL removal is a net positive IMO
- We receive fewer dungeons throughout the expansion relative to Stormblood, Heavensward and ARR >ARR has a metric frickton of dungeons because ARR was stuffed with filler, Heavensward had fewer dungeons than ARR, and Stormblood slightly fewer than HW; Stormblood had the same amount of "dungeon-like" content overall due to Baldesion Arsenal and its own Hard dungeon count, and Shadowbringers reprised Stormblood's dungeon count while having more content overall due to Bozja's three alliance-raids
WAR was the runner-up choice and PLD did suck hot garbage. DRK was the best due to the sheer amount of anti-magic abilities it had with Alexander as an extremely magic-oriented raid series. PLD sucked for the same reasons, being an extremely physically-oriented tank in an expac of magic. DRG also sucked eggs for the same reason.
2 years ago
Anonymous
>anti-magic abilities
Dark Mind is good but it didn't matter when WAR had holmgang every 3 minutes
WAR was the best tank by far, DRK was a close but firm second. That guy is a Stormbabby.
PLD was only good at tanking physical damage in an expansion where bosses shit out magic damage, its damage output was subpar and its only real advantage was having the least bad tank stance, but being locked into tank stance was still terrible. Every tank had a debuffing combo, and PLD's debuff was strength down, which was alright but only affected some busters and autoattacks and it was theur aggro combo which meant it was a DPS loss.
DRK was the opposite, it excelled at tanking magic damage, but unlike PLD it had decent tools for mitigating physical damage as well and its cooldown suite was just generally better. On top of that, as long as it wasn't in tank stance it could shit out massive single target damage if it was main tanking and the boss did physical autoattacks. Its debuff combo was also its secondary DPS combo so it was almost never a DPS loss to put it up and it was INT down which meant that it mitigated raidwide damage as well as Reprisal does now, for every single raidwide. Its only weakness was having difficulty generating aggro.
WAR meanwhile was just the objective best tank in every capacity. Its magic mitigation was nearly as good as DRK, its physical mitigation was as good as PLD, and for any cases where its cooldowns weren't enough you had Holmgang with a 3 minute cooldown (versus old Living Dead at 5 minutes and HG with a 7 fricking minute cooldown). Then on top of that its debuff combo was just a flat 10% damage down and it stacked with the other debuffs. WAR also had massive aggro generation and maintenance making it impossible to rip aggro from and also covering DRK's weakness since it could open with lods of aggro. Its single target damage was slightly lower than DRK but only when DRK had a WAR open.
The only reasons you didn't run double WAR was because of LB penalties and Delirium+Storm's Path covering tons of damage for week 1.
WAR was the best in terms of meta but DRK was the most fun tank.
I'm assuming that poster meant that DRK was the most fun to play and not that DRK was the best tank in the meta because WAR was better by far and you only took DRK because DRK/WAR was slightly better than WAR/WAR as long as you had the WAR do the opener for DRK.
2 years ago
Anonymous
dark knight was great, reprisal and dark mind alone were a good reason to take it
2 years ago
Anonymous
Yeah, Reprisal and Delirium were great but its personal cooldowns were still worse than WAR, even with Dark Mind factored in, since you could basically Holmgang every other tankbuster. Topping that off you needed to have a WAR to open for the DRK or DRK's damage output wasn't much higher than PLD. Then WAR also had significantly better sustain than DRK and significantly higher AOE DPS. On top of that you weren't losing as much damage when you had WAR offtank as you did when you had DRK offtank. Then on top of that WAR could adjust to shit hitting the fan better than DRK since it didn't have to spend a GCD turning on tank stance and in fact could just provoke + butcher's block combo to get aggro without using tank stance at all if needed. Then on top of all of that WAR also had a slashing debuff which in HW was huge because it meant your NIN could do more damage (and if you didn't have a NIN it meant the WAR was buffing the other tank's damage).
DRK was certainly good but WAR was strictly better in every department.
>fewer dungeons
honestly didn't care at all about the fact that got shorter and shorter I hated dungeons beyond the first few tries there's really nothing interesting about them from a grind perspective because they're too easy. At least in ARR there was some learning curve with the mechanics but its a different game now.
i quit during shadowbringers on a combination of what other anons explained already but also because the social atmosphere became increasingly difficult to navigate. while i'm not the type of person to be offensive or get aggressive it was still a chore to interact with oversensitive snowflakes on a daily basis
i'm near the end of shadowbringers, and i gotta say, i feel like i prefer Stormblood storyline over Shadowbringers althought the lore drops in Shadowbringers felt more meanfull than in Stormblood.
Maybe it's just me
combat is so bad in this game b ut I enjoyed spaming emotes and talk to people
I do not want to uprade ;my free trial because I feel that paying for a social game unnaceptable
>Jobs are off-balance 'just' enough that most pug Ultimate groups ban specific jobs in each role, just to keep the DPS checks more consistent with the 'accepted' strat, instead of having to make modifications based on what's in the party
Modern Ganker is Gankereddit and the people that post about this game post Heavensward are mostly WoWfugees, posers and bandwagon homosexuals fleeing World of Warcraft. None of them really care or appreciate the game they just want something to fill the voids in their lives, they're paypig consoomers.
I'm playing XIV again despite having bounced off it multiple times essentially because I hate what has been done to WoW so much.
I'm into late 40's leveling a paladin and ARR is turning my fricking brain into goo it's so unbelievably boring. I probably picked a bad class since I was told all the other tank classes are better but I've always preferred sword-n-boarders.
Outside of the main story being awful and the quests revealing how obviously bad the server/client code is, my biggest complaints so far is all of the incredibly opaque systems I feel like I'm missing by not interacting with them as I try to grind the story out. Is it even worth the effort to say, mess with the grand company stuff (i.e. grinding fates and the like for seals), or crafting, etc? There's a lot of this shit and I dunno if any of it is relevant. WoW "Solved" this by basically destroying 99% of the tradeskills and secondary professions.
Savage was difficult enough for me to be fun and satisfying, Ultimate is difficult enough for me to not bother. What's the issue? I'd make the main story more difficult but it was always easy
my problem is that there's no reason to replay any of that content
gear is meaningless
mechanics are more akin to a rhythm game than an actual fight
bosses are less of a threat than your knuckle-dragging party members
in most MMOs there would be some fun in re-learning the fight as a different class, but at this point every job except BLM handles mechanics in the exact same way
my options are to become a parsetroony or unsub, and at this point I have no reason to go back
>UGH GOD GOAD WAS SUCH AN INTERESTING SKILL JESUS DO I MISS TP MANAGEMENT AS A MELEE DPS GOD I WISH SPRINT WOULD JUST DRAIN ALL MY TP SO I COULDN'T ATTACK ANYMORE AND DO LESS DPS YESSSSS
Sprint wasn't job design and yes, goad was an interesting skill because it enforced Ninja's role as a support DPS
You are "objectively" a mongoloid that argues with brick walls for fun.
You can cry all you want, it doesn't change facts.
You are literally defending an MMO functioning like a visual novel yet requiring pointless combat filler.
Making Sprint drain TP when there's jobs that rely on TP is job design since you had to factor if it was worth using and it was TRASH especially when casters could sprint FOR FREE
Sprint isn't a job skill. Sprint being moronic is irrelevant to job design because it was shit for everyone. They fixed sprint without gutting TP also, Shadowfetus.
But why is MSQ not fun? I don't mind the MSQ being the vehicle for all the others stuff but holy frick does it have to be BRAINDEAD Tier of difficulty? Is not even easy it's just almost the level of a dude who can barely move one finger to play type of difficulty.
No anon you're a moron and babby and /misc/tard for wanting your game to not be literally braindead.
2 years ago
Anonymous
Sprint uses a resource that job skills do, it is objectively job-design.
2 years ago
Anonymous
Sprint isn't a job skill so even if it had text saying "BRD and MCH players must shove a dildo in their ass to use this skill" it still wouldn't be job design you moron (and they'd like that anyway). That would be combat design.
2 years ago
Anonymous
Jobs exist to perform combat, why is Sprint not supposed to be taken into account?
2 years ago
Anonymous
Because a job design is specific to job skills and combat design is specific to combat mechanics like Sprint or other things that were fixed in mid-to-late HW/SB like autoattack directions and face targeting that apply to all jobs. Why is this so difficult for your tiny brain to grasp? Do I need to goad it so it can catch up?
>game expects you to use positioning and movement skills >parsetrannies shit themselves
let me guess, you hated Cleric Stance and think enmity management was bad design too, right?
2 years ago
Anonymous
Cleric Stance, Diversion and the TP meter all belong where they currently are: the trash.
2 years ago
Anonymous
so you're moronic, gotcha
2 years ago
Anonymous
They'd be right at home alongside your frontal lobe.
>i liked it >>is this the birth of a epic new meme?
>spouts random non-sequitur memespeak to obfuscate that his argument is literally "I'm moronic, so I enjoyed this thing made for morons"
2 years ago
Anonymous
Don't try and move the goalposts I am talking strictly about TP and how the game objectively made melee DPS worse by having their ability resource be drained for a movement ability. Even with Goad that only restored like 20% TP, maybe 25%. And abilities cost anywhere from 50 to 130 TP. So good fricking luck Black person maintaining even appreciable damage to clear the DPS checks.
2 years ago
Anonymous
Yeah, managing TP was so shit and impossible nobody used melee and DRG/NIN weren't part of the god comp
2 years ago
Anonymous
yeah everybody loved it and that's why we still have it
wait
2 years ago
Anonymous
Nobody really cared that much about it being removed, but casuals whined so yoshi did it. It's how yoshi determines every single job change, if it's too hard for anyone, it gets changed, full stop. Nothing else matters even if it's just 1% of the playerbase. If someone complains about something being too hard it's getting removed.
2 years ago
Anonymous
>Nobody really cared that much about it being removed,
speak for yaself, i fricking partied when it was gone
2 years ago
Anonymous
Yeah, that's what I said.
2 years ago
Anonymous
2 years ago
Anonymous
The thing about TP was if you were a good player, it barely even mattered, but if you were a shitter, dying punished doubly because you weakness and you were out of TP.
2 years ago
Anonymous
>it barely even mattered
Unless you were a MNK or PLD, and then you would eventually run dry around the 8min mark with perfect execution.
2 years ago
Anonymous
They were both fine in SB.
2 years ago
Anonymous
they mathematically were not
2 years ago
Anonymous
Yeah they were because MNK could use purification or get goad from the other melee and PLD had its RIP window where it could regenerate TP.
The only way you'd run dry of TP in SB as MNK/PLD without a death was if it was a full uptime fight and you had no ranged or other melee DPS in the party at all, which never happened.
2 years ago
Anonymous
>Yeah they were because (context-sensitive party makeup)
lad...
2 years ago
Anonymous
>purification and recquiescat required a special party comp >having three casters was a common comp
OK moron.
2 years ago
Anonymous
Yeah and every comp included a BRD for the TP refresh to help offset how shit TP management was. At least in old MMOs like EverQuest there was wasn't some gay ass fricking "martial points" system so you could auto attack to your hearts content.
2 years ago
Anonymous
Every comp included a BRD because BRD and MCH shit out damage in every fight effortlessly if you had a DRG and they rarely used their TP refreshes compared to using their MP refreshes.
More annoying was some jobs simply couldn't self-sustain on PT even with Invigorate. NIN was fricking mandatory in HW for both threat management for the tanks/healers, and for Goad.
I'd have been fine with HW class design if there was a 2gcd lenience window for every job's upkeep gimmick. DRG was fricking rough to be 100% on. Had a few BLMs b***h about Enochian dropping in some fights also.
yeah >Broil
any INTELEIGENT >Broil
and NON brainlet >Broil
estteemed gentlemen such >Broil
as ourselves >Broil
simply MUST see >Broil
the value of modern >Broil
Final Fantasy >Broil
job design >indoms entire raid
Because at this point you're looking for a different game. You won't get what you want out of FFXIV. It's not for you, they're not designing it for you. Move the frick on. Play Dungeons and Dragons Online or something.
There's little to no difference between jobs all being standardized on a 2-minute burst and everybody aligning themselves to a 2-minute burst as they did before the standardizing.
It fricked up my Black Mage rotation big time and it doesn't feel satisfying anymore. I don't give about other morons abilities, I want jobs to be their own fricking thing. Ley Lines is ass now
It's not you c**t, the new rotation fricking sucks, the thunder timer is too long and having two stacks of sure sharpcast doesn't feel good. Black Mage peaked in Shadowbringers
>Black Mage peaked in (expac where it played identically but with one less swiftcast cast)
2 years ago
Anonymous
No it isn't, LL got a nerf from 90s recast to 120s.
[...] >Two stacks of sharpcast doesn't feel good
Lol what? Because it's too easy to refresh thunder III now? Idk seems nice to have one more to use for F3P. Makes for more interesting optimization.
Having to press Amplifier doesn't feel good.
Paradox in the middle of the rotation doesn't feel good
Two charges of Triplecast makes the job feel fricking weird
And most importantly. The new aoe is fricking dogshit.
The job was fine before, frick that senile c**t for changing the aoe specifically.
2 years ago
Anonymous
I like all of those things.
Checkmate.
2 years ago
Anonymous
I bet you like SAM and WAR's circle aoes too you c**t
>Paradox in the middle of the rotation doesn't feel good
It's a Fire/Blizzard I replacement under typical circumstances, sure you can get schwifty with it but that's what you're gonna use it for most times. >The new aoe is fricking dogshit.
Still spamming Flare, only difference is I cast Fire II a couple times for a superflare
Hi-fire feels like shit. Old aoe was more fun to use and it had a "oomph" to it.
2 years ago
Anonymous
>Hi-fire feels like shit.
High Fire and Blizzard are exactly the goddamned same as the spells they replace and I'd rather have any use for them at all than completely ignore them for more Flares, boosting Flare before that's casted is a great incentive and compromise
2 years ago
Anonymous
>Hi-fire feels like shit. Old aoe was more fun to use and it had a "oomph" to it.
Correct and the oompf was more flares
2 years ago
Anonymous
>Paradox in the middle of the rotation doesn't feel good
It's a Fire/Blizzard I replacement under typical circumstances, sure you can get schwifty with it but that's what you're gonna use it for most times. >The new aoe is fricking dogshit.
Still spamming Flare, only difference is I cast Fire II a couple times for a superflare
2 years ago
Anonymous
The new BLM AOE rotation is complete dogshit compared to cold flare, don't even try to defend it you disingenuous homosexual. You're right about Paradox and that other anon is being a massive homosexual especially compared to how shafted other jobs were in single target but he's absolutely correct about the moronic AOE change.
2 years ago
Anonymous
>cold flare
ayo this homie wasn't castin fire 2 or fire 3 to get three astral hearts before he started flaring
2 years ago
Anonymous
Yeah I wasn't doing that because the cold flare gave you AF3 >fire 2 >in ShB >ever beyond level 35
moron
2 years ago
Anonymous
>he didn't boost his first flare
THIS
homie
EATIN
BEANS
2 years ago
Anonymous
Yeah I didn't because that was a DPS loss on 4+ targets.
You weren't seriously casting Fire 3 in packs of 10 enemies right, anon?
2 years ago
Anonymous
obviously you'd fira for that
2 years ago
Anonymous
So you were casting Fira to lose Umbral Ice, leaving you with no Ice/Fire stacks at all and missing a ton of MP and losing your umbral heart and dropping Enochian?
Damn anon tell me more about this rotation nobody's ever heard of where you completely raped your DPS so that you can cast a spell you never used past level 35 because it was always a DPS loss in every situation.
2 years ago
Anonymous
>So you were casting Fira to lose Umbral Ice, >leaving you with no Ice/Fire stacks at all
??? that's not how that worked even within shadowbringers
2 years ago
Anonymous
Casting fire 1 or 2 while in ice (Or blizzard 1/2 while in fire) would just remove umbral ice/astral fire instead of giving you any kind of stacks. Only Fire 3, blizzard 3 and Flare would overwrite your current ice/fire stacks with UI/AF 3 because those skills specifically gave you AF3 or UI3 as part of their additional effect. Your only options to go from UI3 to AF3 were Fire 3 or Flare and Flare was a DPS gain over Fire 3 at more than 4 targets because the extra speed from having a 1 GCD flare not only nearly offset the damage loss from not having the AF3 damage bonus, but also meant you were hitting all of the targets with every GCD instead of hitting one target every 3 or 4 GCDs.
2 years ago
Anonymous
Just make the DRK use TBN, you've got manaward too
2 years ago
Anonymous
Flare>Flare>Manafont>Flare>Freeze>Flare>Foul
Dungeons didn't matter and they still don't until Criterion so it's all about the kaboom.
2 years ago
Anonymous
I'm shitting on BLM because that's my main class, but I still hate what they did to every other class. I hate what did they did to Warrior, I hate what they did to Samurai. And I especially despise what they did to Dark Knight.
Yoshi P parses higher on BLM than you do
cope
I don't care about parsing. Parsing is a mental illness.
2 years ago
Anonymous
>Having to press Amplifier doesn't feel good.
yeah having to weave an extra button for the burst windows is meh but then you get an extra oompf spell so it balances out. >Paradox in the middle of the rotation doesn't feel good
You're just wrong, Paradox feels so much better to do than some dinky fire 1. How was F1 feeling better? >Two charges of Triplecast makes the job feel fricking weird
Yes, no one asked for this, but I'll take it. My concern is now the raid designers are just going to be like "ok so BLM can move like all the other ranged now right? ok cool here's Endsinger btw" >And most importantly. The new aoe is fricking dogshit.
My autism can't handle the name changes, why not just call it FV and BV why have this new "high" naming scheme? I also preferred the ShB rotation bc I liked spamming flare, and now I have more not-flare spells to use in between, while cool, aren't the big boom boner inducer that flare is.
2 years ago
Anonymous
>why not just call it FV and BV why have this new "high" naming scheme?
Supposedly they didn't want to come up with a new spell suffix for other series entries. Kingdom Hearts is apparently cool with it with Blizzaza, Firaza, Stopza, Aeroza, Thundaza, Waterza and Curaza but Yoshida doesn't want to so he invented "High Fira."
2 years ago
Anonymous
KH also has Firagun, Thundagun, and Blizzagun
NOT THAT THIS GAME USES SUFFIXES ANYWAY
2 years ago
Anonymous
Works on my machine
2 years ago
Anonymous
The one mod I actually want
2 years ago
Anonymous
Namingway plugin for Dalamud built into the XIVQuicklauncher, traditional spell names is its default change (I don't think they work for AST and SGE though so I changed those back to I II III, they're Sharlayan jobs anyways)
2 years ago
Anonymous
>why not just call it FV and BV why have this new "high" naming scheme?
Yoshida doesn't think he deserves to come up with a new suffix that will be attached to the series.
2 years ago
Anonymous
Yoshi P parses higher on BLM than you do
cope
2 years ago
Anonymous
You don't play BLM, Paradox really changed the game with how you can manipulate non-standard lines now. Also having extra filler in umbral ice helps to manage mp tick refresh because I hate how this games tickrate affects shit like that.
No it isn't, LL got a nerf from 90s recast to 120s.
It's not you c**t, the new rotation fricking sucks, the thunder timer is too long and having two stacks of sure sharpcast doesn't feel good. Black Mage peaked in Shadowbringers
>Two stacks of sharpcast doesn't feel good
Lol what? Because it's too easy to refresh thunder III now? Idk seems nice to have one more to use for F3P. Makes for more interesting optimization.
The only thing I dislike about 2min bursts is that the devs are designing enrages around these 2min bursts. Should just have every job perform roughly X potency in a general rotation instead of relying on combined rDPS stacked bursts.
>6.2 comes >Every rDPS buff now has an annoying chime added to it to signal for other players to pop theirs also, which the chime increasing in intensity with each one hit >Casuals think this is a sign to pop everything 1gcd into a fight
I really believe that the combat and class design is so far behind wow right now that it can't even be compared to it. And wow fricking sucks, it's a dog shit game. They really fricked everything for the sake of balance that out of instance combat feels like it shouldn't even exist right now.
Because you should have a nice day
Its always been casual. If you wanna go fricking hardcore there is content for you. If you wanna sit back relax there is also content for you. Some systems as well were very over complicated. Not everything needs to be confusing for confusion sake.
>sit back and relax
what is relaxing about the basic guided weekly limit tier-shit equipment system?
what is relaxing about the increasingly convoluted and shitty story
what is relaxing about a theme park that is extremely shallow when you play it as a casual and nothing but easy yet somehow annoying when you play it 'hardcore'; a colon of shit between niece hardcore raids, like in WoW, and casual casuality LFG?
FFXIV is like any other shit tier fantasy mmorpg, but without scandals, absolutely mediocre and upheld by a decently popular IP
This game is for no one.
>WoW
Imagine outing yourself as a Black person in one post
>imagine being such a huge fricking homosexual that after reading the name of a twenty year old game the anon you're replying to hasn't even played you disregard everything he said about your troon game
post skin
>This game is for no one.
You're wrong, it's for me. Now leave my game.
>Now leave my game
I can bet youre not a Legacygay
Who cares, my game now.
>niece
Bro... You're so frothing with rage you can't even spell correctly.
>what is relaxing about the basic guided weekly limit tier-shit equipment system?
I don't raid so I'm relaxed thinking about this
>what is relaxing about the increasingly convoluted and shitty story
I could imagine it would be stressful for an 8 year old to understand, but that's lower than the target audience for the game
>what is relaxing about a theme park that is extremely shallow when you play it as a casual and nothing but easy yet somehow annoying when you play it 'hardcore'; a colon of shit between niece
"Themepark" isn't an insult. Themeparks are fricking fun. Only morons think otherwise. If it's easy when you play hardcore than that is less stressful. It can't be annoying and easy; pick one.
>what is relaxing about the increasingly convoluted and shitty story
How far have you actually gotten
If only there was actual content rather than words words words words
Content isn't fun to play if I literally do not enjoy playing my character because class design as gone into the shitter, and I place the blame for encouraging the devs to design their classes like this on both the hardcore and casual audience. Progression literally doesn't matter so the only thing that does is the gameplay and when the gameplay turns to ass the entire game rots to shit.
>Class design has gone into the shitter
Huh, wild. You'd think this isn't the real problem of MMOs, where people must play the best or they aren't having a good time. Meta focused mind rot, has killed the joy of gaming.
Thank you for repeating what I said back to me. Doesn't change that the devs should have had more confidence in their game not to cave to sucking any bit of fun out of it leaving a soulless husk of a vehicle to drive the content.
>Meta focused mind rot, has killed the joy of gaming.
The issue is the meta focus comes mainly from the subsect of casuals who think theyre pros. Actual good players will always adapt to the content but theyre a minority. FFXIV's casual audience has been conditioned to think they're actually good cause of how piss easy the content is for the most part. The game encourages no personal growth as it rather make sure no one gets left behind rather than challenging them. Mark my words, Criterion Dungeons will only be cleared by Savage/Ultimate raiders and then villified by the masses like raiding is because they cant clear it without effort.
>because class design as gone into the shitter,
Oh boohoo, unless you play MCH or AST every single job plays better now than they did in ARR/HW or when they were introduced.
>If you wanna sit back relax there is also content for you.
say it. What casual content there is rn
Anything thats not locked behind a premade 8 man party, they even shat on old ARR dungeons
Then say it. But it has to be good. Don't be saying stupid shit like getting a house or getting a relic
>shat on ARR dungeon
Only meaningful losses were the canons in Stone Vigil.
Nobody liked the cannons in Stone Vigil.
It's the only thing they cut that was an actual mechanic, if anything they ADDED to shit like Copperbell Mines.
>Its always been casual
it only became a casual game in 2.0 during 1.0 the game was slower and the fights lasted longer and dungeon bosses were harder.
Even the Cutter's Cry boss works differently now when before they just spawned in endless mobs at first while the tank had to deal with the moves you see him do.
then came the dungeon which had special bosses if you did certain things
if the game stuck to what it was about originally then many players playing it today would not be playing it because it would be too hard and too large of a game world for them and would get lost in it which yes the players did complain about back in the day.
*runs past the entire dungeon in 1.X because it's a loot loss if i don't*
Oh bullshit. Don't pretend like fights requiring you to stand still auto attacking for 30 seconds between actual button presses was good game design.
It is in an MMO because it gives you time to socialize and emphasizes strategy and synergy with your team.
>socialize and emphasizes strategy and synergy
"stop using firaga 3 you fricking homosexual BLM you're ripping aggro" was my socialization and emphasizing of strategy and synergy in FFXI
PSO was the best co op game ever made, had faster paced combate and also had plenty of socialization. One is not a direct consequence of the other.
>PSO
>fast paced combat
I have a lot of fond memories of PSO but c'mon
It is when you have a trio of Zus bearing down on you while those mantis motherfrickers pound your ass.
PSO was quick as a ramar with Spread Needle.
t. Mega Chad Ramar/Racast that had several 100+ characters
>auto attacking
I can tell you never played final fantasy 1.0 because it did not have this. every skill and spell needed to be casted by the user
>Its always been casual.
There's casual gaming, like Mario or Zelda, and then there's activities for toddlers, like treasure maps and beast tribes.
FFXIV goes far, far beyond what a T for Teen casual game should be.
I find playing a Nintendo game harder at this point
The difference is that I go to Nintendo for a fun casual experience
FFXIV is more casual than Nintendo, what does that say?
Sadly i don't think they'll up the difficulty even slightly since all the trannies will scream like there's no tomorrow.
well what are you actually playing within FFXIV's bounds
if you want "hard" MMOs are the entire genre because all difficulty is intended to have other people, preferably smart ones, playing with you
I don't want some ultra hardcore wanker fest of sweat lords and autism
I just want more than ultimate to require braincells
Like I said, Mario and Zelda are harder games...casual E for everyone games
Even on Ganker people seem to agree that they're doing a shit job with XIVs jobs at least. Even in game people seem to catch on that they're being treated like morons. Nearly every healer I know is tired of glare spam.
The only reasonable explanation is that Yoshi-P wiener just tastes like heaven, and wienersuckers can't get enough of it. The casualization and homogenization of the classes benefits no one, but people will still defend it and do any form of mental gymnastics to justify it, as criticizing FFXIV means criticizing their own personas. The game has hardcore and actually good content, the problem is not the content in many cases, but the core fundamentals of the combat itself. Of course, all dungeons being the same fricking sucks, but the devs at least recognized it and are creating new types of 4-man content. The class design, core gameplay and customization is getting worse at each expansion, and I don't think it will improve soon. The copium now are that they are using PvP as a testbed for future PvE changes, but I doubt it.
Because XIVgays are modern WoWgays and got more obnoxious in Stormblood. Cultivate a casual audience, develop a casual game.
>Because XIVgays are modern WoWgays
Well, that’s just about what happened when the last mass exodus from WoW took place. In fact there’s a reason they’re called WoWfugees
Fricking kek you really are delusional. XIVgays became the new WoWgays on ARR release. It's cute that you want to make a cutoff point for modern XIV when 2.0 onwards was modeled after WoW itself.
If facts make me delusional then I’d hate to see what lies make me
>still pretending you said the truth
If youre not a Legacygay then youre just a WoWgay with a new skin. Legacygays are just XI/EQgays but ARR onwards are WoWgays. This is some sad cope, i can already guess you joined near the tail end of Heavensward.
The truth has utterly broken their minds
>nuWoWgay still thinks he can separate himself from his ilk
Only way you're getting out of being categorized as a ARR era WoWgay is by showing us your legacy tattoo.
>WoWgay has no argument
Kek
No but they put more effort in Manderville quests and the EW quests.
Maybe it’s just because I played both manderville questlines after they were complete, but the beginning to the current one was really weak
Wouldnt know about the current ones. ShB proved this game wasn't worth a sub and only did EW launch to the the story. They did Zodiark a disservice.
>They did Zodiark a disservice.
Man don’t even get me started on what they did to him in endwalker
>cutscene skippers whining about Zodiark again
Zodiark received the most hype battle and send-off in the game and you don't even realize it.
>Everyone I disagree with is a cutscene skipper
You're a cutscene skipper not because you disagree but because you think the empty shell inside the moon was actually Zodiark.
Correct me if I’m wrong, but Zodiark is the one that’s holding back the final days, right? If that “husk” wasn’t him then I’d sure like to know who it was
>bro it was Fandaniel
The Zodiark on the moon is basically just the id while Elidibus was the ego. All power, no drive beyond maintaining its last orders.
Frick you homosexual. I've been invested in the story since 1.0.
>cutscene skipper
Ahhh yes the go to insult for anyone that doesn't jerk off every aspect of the story.
So what the frick are you whining about when Zodiark got some of the most love and attention of anything in the game?
The shield was being held together by the shell of aether, yeah, but it was just an empty shell. The actual heart of Zodiark was Elidibus who had left that body before the Sundering. You had already killed Zodiark in Shadowbringers.
>They did Zodiark a disservice.
I'm amazed they put him in period since the Garlean Empire's been on the downturn since ARR and 5.0 was all about averting a calamity.
Zodiark died in 5.3 anon, he was MANKINDS FIRST HERO AND HIS FINAL HOPE
No clue, but it's a travesty when every healer's rotation is complete at level 4. And when people point this out to the devs they say "play savage/ultimate" as if somehow it changes that you spend most of the time pressing the same 2 buttons you've pressed since level 4.
It's an MMO. It's inherently going to be casual.
Hahaha.
As someone who recently started playing FFXIV, its not really that different from WoW
Blizzdrones will eat whatever shit Blizzard squeezes out their asses
FF trannies too, except replace Blizzard with Yoshi
80% of the playerbase don't give a frick about the combat and just see it as an obstacle to playing anime second life
Not all DCs are Crystal.
One of the biggest reasons I stopped playing, and endwalker's story really shit the bed so I probably won't even do free logins to finish new story anymore. If story content is braindead easy and impossible to fail if you have a single healer that knows what they're doing, why do they still bother making everything fricking braindead to play? Even when it's this fricking easy, morons still don't do their rotations correctly, doesn't matter if its 1AB2CD3 or just 123, they're gonna less DPS than a healer regardless, so why make the game unbearably boring for the people that actually like to but effort into learning their job?
That's what grinds my gear so much, people who don't care aren't gonna try either way no matter how fricking easy you make things.
An easier and better way to make jobs in general more accessible would be to introduce more popup windows like you have when you obtain a new job gauge. Crazy they couldn't think of something simple like that before doing moronic shit like butchering every single healer.
Should have made content with a proper difficulty curve that introduces more mechanics and checks. No player left behind though.
Sage should be a healer filter ,its so madening see morons not using kardia
>no players left behind
the community itself will find a way to do so, even if its completely an artficial nonexistent thing
This post reminds me of that one EW scenario that gatekept a lot of people because it was 'difficult' and consequently had it's difficulty obliterated.
>had it's difficulty obliterated.
......in the easy mode added after, normal difficulty was not touched
It should have remained as a wall, though. Why is XIV the only game where it's forbidden to expect the player to grow and get better at the game as they progress through it?
because the story is also intended to be the easiest part of the game and you can still butt your head against the wall if you feel like it
easy mode is totally optional, the wall still remains if you want it to be there
You might have a point if those mouthbreathers weren't forced into parties with other people who then have to carry them through content.
nothing in MSQ strictly requires you not be a dead weight all the way up until hades' keyboard-roll qte
Only because they've been dumbing down MSQ content for nearly a decade now
It gets worse as those "dumbed down to morons" dungeons are stuck in roulette for over 8 months now. It feels like maintenance mode.
>"dumbed down to morons" dungeons
Yeah I miss really cerebral dungeons like uhhhh Brayflox's Longstop and uhhhhh Castrum Meridianum
Inb4 Pharos Sirius, optional
It was never hard, but you never had to open netflix in the second monitor as not to die of boredom. HW dungeons had OHKO if you slept through it. Remember the mid Pegasus boss on Sohr Kai? It literally filtered drooling morons out.
Now you can't die even if you tried. And writing this I even remembered they actually nerfed Sohr Kai last boss platform mechanics.
>Earlier dungeons with branching paths were flawed, should we improve them in some way?
>Nah, lets just cut them out entirely and replace them with linear setpieces you're only allowed to pull two mob packs max on.
The devs have a major problem with throwing the baby out with the bathwater. Instead of improving systems like TP, cross-class skills, stat distribution or aggro management they just cut them out entirely. If Yoshida was asked to remove an ingrown toenail he would just chop the fricking foot off.
>branching paths
Wow this left turn takes me to a dead end! There was a chest with a Hi-Potion I'll never use there! Deep and vivid dungeon design!
Anything is better than a fricking hallway. It's so boring. Why do they even bother making dungeons when they're clearly just a formality at this point?
You're feasibly gonna run them every day as part of roulettes and if you think simple dungeons are boring you should, by all rights, think a complicated dungeon done every day is boring.
Yeah the way gearing works in this game is a pile of shit that's just designed to keep you subbed as long as possible.
Gearing isn't any less insipid if it's coming from a dungeon chest. Go play a game with an actually predatory gearing scheme.
I'd gladly take getting gear from a dungeon chest if it means that we can get dungeon layouts with a modicum of effort put into them. It sounds like a massive improvement over running through the same hallway over and over while watching anime on the other monitor to keep you awake long enough to kill the trash pulls you don't have to put any thought into and kill the bosses that do the same shit every run.
I would have preferred Totorak if they just changed it to have a random route each time, since its original inception (1.0) had two paths, and three end points, which then got simplified to one end point in ARR.
I don't mind linear routes, but fricking give me multiple of them auto-picked so it's not the exact same trek through the dungeon every time.
Dungeons weren't hard but there were the occasional bosses/mechanics that were there to make sure you were awake or they'd frick you up (first boss of Sunken Temple, Chimera, Coincounter, Demon Wall) nowadays you have to fail multiple mechanics on purpose without having the healer heal you to even come close to dying.
It did, once upon a time. They had to nerf this right before HW because it was walling so many people that they weren't going to be able to access the expansion on launch.
Anon, have you ever played another video game in your life? What the frick kind of response is this? EVERY video game presents new challenges and expects you to grow and overcome them before you can access more content.
>They had to nerf this right before HW
They nerfed it twice before HW lol. And then a third time in Stormblood. Shame it's being turned into a solo encounter. Can't wait to see what else in the game gets the chopping block in the name of Trust/Solo MSQ. Thousand Maws is an absolute sad state these days.
Making it a solo instance is probably the only way people will ever get USE THE DRAGONATORS to be tbh
>Towers are just turned into a QTE while 90% of the fight is just you beating on the dragon's ass
>Literally impossible to fail even if you frick up QTEs because the npcs do enough damage to beat the fight for you
>Always an NPC nearby tossing you heals as well
>Trash spawns are now untargetable and act as set decoration for the Ishgardian knights to look busy for
you're playing a fricking themepark MMO and asking stupid questions about why you're not intended to fail MSQ, framing it as a challenge of personal growth is paradoxically insulting to my intelligence as another mouthbreathing human being
in short: frick off, you already know the answer to the question you're asking, go to /misc/ or Ganker if you want to argue about nothing
>UHM NO IT CAN'T PRESENT A CHALLENGE BECAUSE THEN IT WOULD BE A CHALLENGE AND OBVIOUSLY THIS GAME CAN'T HAVE A CHALLENGE BECAUSE IT DOESN'T HAVE A CHALLENGE SO SS-S--S-S-O UIUUHGHHHH /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ /misc/ AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Nobody's asking why the game doesn't make you fail they're asking why the game doesn't ask anymore from players who've been playing it for 120 hours than it does from players who've played it for 2 hours.
because you're playing MSQ which is a vehicle to all other game content, next stupid question
OK and why doesn't that vehicle ask more from a player who has played it for 120 hours than from one who has played it for 2?
Next moronic non-answer that makes you look like a literal caveman please
you can ask it more than once and it's gonna be a stupid question every time you ask
And you can keep saying it's stupid when, objectively speaking, it's not. It will not make you look any less lobotomized no matter how often you repeat it or how many boogeymen you invoke.
>my question is objectively not stupid
god you're adorable
Very feminine post.
very /misc/ paladin larper post
>crying /misc/ again
Why would I expect anything more from my favorite poster?
ohhhh no no no /misc/ was actually right hhhhhhhh
>trying to kafkatrap again
/co/'s not sending their best
what is this "kafkatrap" buzzword and why do you keep walking into a rake and act surprised it hits you again
>what is this "kafkatrap" buzzword
/co/'s really not sending their best
They never do
On thread topic, frick the housing lottery and frick the limited spaces and subdivisions
>log on today for the results
>check the plot on the list, it's actually still unclaimed
>heart pounding as I run over
>"Better luck next time!"
Maybe when the new data center opens... H-haha...
While I understand their whole artificial scarcity gimmick with the housing, it’s bullshit that you can’t bid on more than one plot even if you have the money to do so
"Why does the game expect the same level of competence from a 2-hour player as it expects from a 120-hour player" is objectively not a stupid question.
If you disagree, you are objectively a literal, drooling moron who can't function.
You are "objectively" a mongoloid that argues with brick walls for fun.
That doesn't answer anything at all. Why can't the MSQ ramp up difficulty as you progress through it? If you're accessing a wider range of content why doesn't it prepare you for it like any other video game?
mommy look i begged the question AGAIN
>still dodging a real answer because he's incapable of criticizing the game
>That doesn't answer anything at all. Why can't the MSQ ramp up difficulty as you progress through it?
Do you not constantly see these groups of people wipe over and over against WoL? Or to you think that Peacekeeper is comparable to an ARR dungeon boss? Are you braindead?
Having to do something other than hitting the boss? AAAIIIIEEEE YOSHI P NERF THIS SHIT NOW
>because the story is also intended to be the easiest part of the game
But why is it so easy to the point that it's considered unacceptable to fail at it? Why doesn't the difficulty ramp up throughout the story like any other game? The way it's treated is like they're just putting gameplay because they're obligated and they don't want it to get in anyone's way. Like, if you play Pokemon the champion isn't the same difficulty as the first gym leader. Even Pokemon expects you to grow as you progress through the game. FFXIV seems terrified to demand anything.
>duhhh why aren't you supposed to not be able to fail the vehicle to all other game content
anon
Is all my fricking 200 hours of MSQ really just a movie so i can play the actual game? Are you really trying to say that?
>Is all my fricking 200 hours of MSQ really just a movie so i can play the actual game?
Why can't it be both with the MSQ being a substantial part of the game and also a vehicle to the other parts of the game? Because factually yes you do have to do MSQ to access content in other expansions, optional included. It's both.
But why is MSQ not fun? I don't mind the MSQ being the vehicle for all the others stuff but holy frick does it have to be BRAINDEAD Tier of difficulty? Is not even easy it's just almost the level of a dude who can barely move one finger to play type of difficulty.
>But why is MSQ not fun?
Skill issue, I enjoy my time with it
Yeah lobotomites tend to enjoy things being braindead, but what about for actual humans?
>Skill issue, I enjoy my time with it
are you doing a le epic Ganker meme or what?
>i liked it
>>is this the birth of a epic new meme?
Some of the trials on launch are fine and have a good difficulty curve. And that's it, everything in the MSQ is too easy.
I, like many of you, am still yearning for EX solo instances.
Not that anon, but I am going to say yes, yes it is. They should make mainline content a little bit harder though. Example like, tankbuster in dungeon shouldn't do itty bitty baby damage. When I was first one shot by a tankbuster in raid, I was surprised. I know I'm not the only one. When we died to p2s Sewage Deluge unmitigated, I was surprised that I had to actually use feint/addle.
That shit shouldn't come as a surprise, but maybe the teams in charge of making fights actually take pleasure in suddenly slamming their entire dick in your virgin butthole after having been so gentle with the rest of you.
It's an MMO, and it's the modern kiddie generation of instant-gratification, so the last thing the publisher wants is people unsubbing because they got frustrated.
You say this, but some of the most popular games in recent years have been shit like Sekiro and Elden Ring.
>crying /misc/ when talking about video game difficulty
Now this mindbreak.
Latched onto /misc/, ignored the Ganker mention. We got a live one lads
Frick your kafkatrap you whiny fricking discord Black person. You lost the moment you started crying /misc/ in a random fricking discussion about difficulty.
>noooo you can't bait me i wasn't pranked!!! i wasn't pranked-uh!!!!!!! bait never works on me!!!!
Breathe in this copium
>hehe actually i was just pretending to be moronic to shit up the thread by crying about /misc/
At least you admit you're pure cancer.
>"go to /misc/ or Ganker if you want to argue about nothing"
>no no no no no no no no onn on no oo no no no no discord Black person bait i'm not owned i'm not owned
what is your damage my dude
>argue about nothing
It was a discussion about video game difficulty in a thread about said video game. You didn't have an actual argument so you cried /misc/ like any other shitter.
>any mention of another board is "crying about that board" somehow
Literacy isn't high in your area is it?
It's not the first time this one's deflected like a mad c**t about /misc/ at the slightest mention of it, and it won't be the last. Actually /vg/ keeps tentative tabs on him, he's known there as a Ganker sperg.
Sekiro and Elden Ring don't have a sub fee to milk you for a year+ with. All they care about is getting that $60, and possible DLC.
Quit playing melee then. Only thing I feel they ought to bring back for casuals is positional indicators on the skill icons like they did in 1.X.
homie you’re so casual you think moving around an enemy is challenging content.
Look at this dumbass. Unable to plan his True North usage.
I plan it better than you have done your entire life. I’m the king of true north, you ain’t shit.
>it's the modern kiddie generation of instant-gratification
Even Mario games have stronger skill gates than the MSQ lmao.
normal mode is still the default choice and wasn't changed.
It's only if you fail it once that the game tells you you fricking suck and you might want to try the easier nerfed modes
Oh, my mistake. Still; it was already easy.
It's been a running trend since SB that instead of fixing problems with game design they just remove the systems entirely.
>Cross-class abilities put players off because the leveling experience is a total fricking slog for many jobs and some of the absolutely necessary cross-class skills aren't learned until later levels (provoke, swiftcast, etc)
>Should we make leveling better or shift the necessary skills to lower levels and leave the optional skills for later levels? No, just remove cross-class skills entirely
>players don't understand that you need to manage your own aggro even as a tank, and tanks don't understand that they need to establish aggro before dropping tank stance, or don't understand that they should be dropping stance at all and just sit in tank stance spamming aggro combo
>Should we make a better tutorial that teaches players how enmity works and how managing it works based on their role, or adjust aggro tools in ways that encourage players to use them more? No, let's just remove enmity altogether
>players don't like a particular job's mechanic because our fight design is hostile towards it.
>should we playtest every job in every fight so we can catch these issues and adjust our fight design? No, let's just remove this mechanic entirely
And so on and so forth.
Cross-class skills being removed was the best choice, especially as the theming behind available cross-class spells like Raise being available to PLD in the overworld got folded into the jobs themselves (both through role actions and through normally available kit like again PLD, leaning harder and harder into double-timing as a healer and casting holy magic)
Notice that nobody misses cross-class also being a hard requirement to have access to ARR jobs and it's now a linear progression from THM to BLM or ARC to BRD
"classes" should never have existed, it was just a carry over. it's clear that it should've just been jobs from lvl 1
This is legit the reason all HW+ jobs don't have a class counterpart
>Cross-class skills being removed was the best choice
No, it wasn't. The best choice was to make all cross-class skills work like Monk's cross-class skills, where you learned all the necessary skills within 15 levels (Second Wind, Internal Release) and you learned the unnecessary fluff skills that were nice but not required later (mantra). Then on top of that of course, fix the godawful early job leveling experience, which has been a persistent issue that they've done very little to address ever since ARR, precisely because they keep doing band-aid fixes like removing cross-class abilities and shifting down one or two skills instead knowing that morons like you will defend them.
>completely redesign the game around cross-class
That sounds terrible.
>fixing the godawful leveling (which is still godawful without cross-class skills by the way) means redesigning the entire game
Stop with the moronic strawman argument you stupid Black person.
>fixing the nineteen jobs you play as isn't redesigning the game! stupid Black person!
Anon...
>changing a few level requirements for skills is on the same level as completely reworking every single job in the game from the ground up!
You are actually, mentally moronic, and can't argue for shit. Never reply to me again, you moaning simpleton.
I fully expect them in either 7.0 or 8.0 to do a skill squish, and the 'band-aid' for later levels is just more Potency Upgrade/Raw-Dmg-Upgrade traits every 10 levels like they're already lazily doing with some jobs.
>black mage spamming blizzard 3 and flare on a single target boss
get me out
I don't want hardcore aids, go be a parsetroony somewhere else
There are worse things than being a parsetroony and thats being a WoWclone which is what XIV is.
outside of the combat there's nothing alike, if it were most of the old content would be obsolete, there would be timegating on everything and FOMO on everything. And lets not forget the borrowed power bullshit
>most of the old content would be obsolete
Describes XIV pretty well
>the opposite of hardcore has to be drooling moron easy mode
Yeah, it's a social MMO, if I want to do hardcore content there is hardcore content. Luckily yoshi ignores the 1%
It's gotten so bad because nowadays even the sweaty tryhards defend it. I got blocked from posting on the optimization discord for a week because I told someone they were in the wrong place after they said "anyone who doesn't like the game getting increasingly dumbed down is a gatekeeping nerd" in response to me saying that I don't like the removal of positionals or the constant need the devs seem to have for removing all forms of optimization.
The sweaty tryhards don't care about anything other than seeing a number on a third party site go up. The less effort they have to put into that, the better.
I remember when everyone there was mourning the loss of the TK rotation for monk, now the mentor there hates it
funny enough i see people here say the new monk design "feels" like the tornado kick rotation except the job is actually designed around it
It's nithing like the TK rotation, the TK rotation was about strict execution and oGCD damage, blitz monk is about GCD optimization with a lot of reliance on fight specific filler. I like the new monk design it just needs some things ironed out, mainly DK being higher potency than leaden bootshine and chakra caps exacerbated by brotherhood's shit coding.
>be at 4 chakras while brotherhood is up
>use DK
>have to wait for animation to finish/damage to register to get the last chakra
>clip my GCD in the process because I need to press an oGCD at that time
AAAAAAAAAAAAAAAAAAAAAAAAAAA
is not a game, is a social club where rejects go 2 congregate -- but not the impressive sort of reject -- ie, if u took physical scan of each player and molded 2gether u would end up with fat, vaguely ill creature with deformed face
I'm getting too old and lazy to play games "seriously" anymore. I just want to look at cute girls and then my brain off.
You must be high on drugs there is always some thread ahitting on ffxiv by barry kun or saying why the frick this game got popular
Theres the Barry boogeyman
Every expansion they dumb down a core combat mechanic to the point where they just shrug and get rid of it next expansion.
They did it with TP, they did it with tank stance, and they're gonna do it with positionals in 7.0.
By 8.0 the game will literally just be hitting 1-2-3-4 on every job and dodging red circles, and the playerbase (including myself) will just accept it and keep slurping yoshi-p's semen.
The fact that people were okay with everything they did to SAM through 6.0 but suddenly b***hed because they took away the redundant make number bigger button is proof of this. People will defend pressing 1 1 1 1 1 2 1 1 1 3 1 1 1 4 as long as the 4 makes a really big number appear.
And now DRG is going to be gutted despite being at its peak in terms of flow because they need to slap shiny new buttons on it in 7.0 to sell copies of the game.
Dragoon's flow is abhorrent for FORTY FRICKING LEVELS AFTER UNLOCKING IT
>at its peak
It's not though, DRG has beena gutted dumbed down joke of a job since 4.0 an only gotten simpler since. People like you calling lowering of the skill ceiling "improving the flow" are part of the problem.
I fricking hated stocking time for Geirskogul
Like I said, part of the problem.
It's not being casualized, it's trimmed the fat over the years.
Astrologians only fish for The Balance for party-wide effects, and most effects are undesirable on an entire category of DPS job? Okay, remove all the other effects, Balance only.
Dragoons are a buff slave for Bard, all slashing jobs except tanks inflict slashing-resist down, blunt-resist down is completely useless and there are no magic-resist downs because element typing hasn't mattered since 1.X? Okay, get rid of resist-downs and replace with personal power-ups.
Everybody hates timers on jobs? Okay, get rid of timers.
Simple. It's layers of obfuscation, tedium, interactivity that does nothing, and "clunk" that have been trimmed away as the years roll by. Nobody mourns the loss of stats like paralysis resistance. Nobody considers TP to have been a skill issue. Diadem was loathed, Eureka went from hated to tolerated, and Bozja was liked. Dungeons are mostly just padding for Expert roulette and a vehicle to move MSQ along; optional Hard dungeons have always been remixes of dungeons from earlier in the expansion or from a previous expansion.
What is actually being casualized?
>Everybody hates timers on jobs? Okay, get rid of timers.
What do you mean? Everything operates on a strict 2mins CD burst rotation windows now.
Oh come off it you clearly understood that was referring to job gauges
The things you listed are mostly good changes but next to that reducing every healer to glare + aero isn't trimming the fat it's moronic dumbing down out of fear the dregs of the playerbase are going to get scared of playing the role wrong.
Healers are one of the only things I'd say was really dumbed down over the years and not much. AST was IQ-raised considerably at the expense of cards, WHM lost Aero 3 and gained Largesse, SCH got cucked for the sake of SMN and good riddance
Yeah man hitting Glare and two aeros was peak gameplay lemme tell ya.
>but muh seven Scholar DoTs
That shit was jank as frick and was never going to stay in the game past ARR
It sure as frick was more engaging than glareareo for fricks sake
>WHM is the one complaining
Every time.
Stop ruining other jobs just because you hate other people for not being shit at the game and because you have to rely on a training wheels job
SCH and AST objectively were more enjoyable in HW and SB and no amount of your WHM babby crying will change that.
I don't play any healer, I just think people pretending like having to apply two extra dots every 30 seconds was some galaxy brained shit are moronic. AST is the only healer that used to have a modicum of complexity with their cards and even that just became homosexuals fishing for Balance because of muh parses.
>I just think people pretending like having to apply two extra dots every 30 seconds was some galaxy brained shit are moronic.
Yeah, you people say this about every single individual mechanic and then you look around now and wonder how everything got so simple and casualized. In isolation no single mechanic in this or any game is difficult. Little bits of complexity add up, and when you keep slicing them out because "it's just one little thing it's not even complicated" then you end up with nothing.
>every 30 seconds
Shadowfetus opinions on jobs they've never played are irrelevant.
Pardon me, 18 seconds. Wouldn want to rankle your autism.
Miasma was 24 seconds, with a cast time. However it was only a 40 potency gain over Broil, so you didn't want to refresh it early.
Bio II was a 30 second DOT only with no initial damage, so you really didn't want to refresh it early, but it had a cast time and long animation so soemtimes you needed to clip it a bit since it was much more powerful and missing a lot of ticks of it would easily add up to more than an extra Broil gained.
Bio was an instant cast, but also had no initial damage and was rather weak so you didn't want to clip it either. You could also choose to delay it for movement or weaving. It lasted 18 seconds which meant it was separate from every other DoT.
Shadow Flare was a 30 second ground targeted AOE, but it had a long cast, so if you weren't swiftcasting it you would have to plan ahead to use it at a time where you didn't need to weave. You also had to balance whether or not you could afford to use Swift on it for DPS or save it for raising.
Aero was only a 20 net potency gain over Broil, but it was an instnt cast, so often instead of upkeeping it you would slot it in for weaving aetherflow abilities.
Nowadays you use biolysis every 30 seconds and spam Broil 4.
AST had cards and in all other respects was a white mage with synastry and a worse holy (on a cooldown)
just say you miss old scholar
Yeah I remember WHM having all those buff extender abilities, lightspeed, and earthly star
moronic shadowfetus
>Yeah I remember WHM having (ast-specific abilities that almost exclusively affect ast systems)
again just say you miss old scholar
Or you could just admit you're assmad about AST being better than your training wheels job, WHM cuck.
>buff extender abilities
Meant for its cards
>lightspeed
Presence of Mind
>earthly star
Assize/Holy
funny how these changes you listed are all pre endwalker
i think we can all agree that enough fat has been trimmed now, seeing things like every non round circular AOE systematically excised, DoTs and abilities like Mages ballad being phased out of the game for no reason or shit like kaiten getting pruned is too far. and yes that's not even going into whatever the frick they did with healers
>shit like kaiten getting pruned is too far.
You're part of the problem.
elaborate
none asked for it to be removed
See
It's less about Kaiten being redundant/bad and more about Shinten spam feeling like utter shit. They SHOULD have replaced it with something else.
>shinten spam BAD
>kaiten spam GOOD
Like I said, part of the problem.
>they should have
The only thing they should have done was never get rid of Hagakure in the first place.
Oh I get it you liked the SB Shinten spam meta. Having both options with different SkS tiers would be cool instead of outright pruning Kaiten. Hagakure was good before as well, keeping it as it was could have been good.
Tenga Goken change was shit yes, I have no clue why they did it when we have other fan shaped aoes
stormblood shinten spam meta is haram
all who pursue it and pine for its days will be shot dead inshallah
>Shinten spam meta
You used Shinten 10 more times across a 12 fricking minute fight in SB compared to Shadowbringers. Hagakure was more interesting than Ikishoten because it required actual thought put into its use rather than being a mindlessly spammed cooldown.
Now that Ikishoten is a 2m CD linked to Ogi you could easily justify the existence of both. But they of course won't because having to make even simple decisions like 2sen vs 3sen haga is too much for the babbies that play SAM since ShB
>You used Shinten 10 more times across a 12 fricking minute fight in SB compared to Shadowbringers.
hagakure generated more than enough kenki that you'd be using it more than ten times, it was a meme that you could completely ignore midare and you often would since MOAR SHINTEN was a damage gain over using kaiten + midare unless everything to eat sens and other kenki spenders were on cooldown
>hagakure generated more than enough kenki that you'd be using it more than ten times,
It generated either 10 less or 10 more kenki than Ikishoten did in SB and its cooldown wasn't much shorter.
Again, the number of extra casts of shinten in SB was less than one per minute over ShB, and that's even with the fact that you were doing less midares which meant more kenki for shintens. It also meant Midare could be stronger because you were doing less of them per fight, making your combo GCDs more important and not just filler you do between Midares, and making Midare more important since you had to actually plan out its use, amd banking kenki more important as well.
In shb you just mindlessly did your loop while hitting shinten at 45 kenki.
Once again you cannot simultaneously justify the removal of hagakure while also being against the removal of kaiten. It's pure cognitive dissonance.
I just miss Kenki not being so fricking free
That's why the hagakure dichotomy was good. Ikishoten was a shit replacement and turned the job into mindless spam.
>because every crap they gotta add/remove has to be according to a few highly vocal morons that play the game
the worst thing they could do to an MMO
nah but they should take player feedback into account. theres a reason the answer to the SAM changes was overwhelmingly negative. players are good at identifying problems and its the devs job to come up with solutions.
>SAM
nah, it was just because of moronic ecelebs takes and their mindless regurgitating viewerbase. It's been that way for almost a decade
Endwalker hardly changed anything going out from Shadowbringers is why.
>enough fat has been trimmed now,
I can't really see them doing much more than they currently are since next expac will probably be the permanent level cap at 99.
>kaiten getting pruned is too far.
I'm personally more mad about Tenka Goken.
And what about healer dots? Shadowflare? Cleric stance? It's sad that after unlocking your one dot at level 4, thats it. You've unlocked the two buttons you're going to be hitting for 86 levels, from faceroll dungeons to the hardest ultimate content. And its the only things you'll really hit because the devs took away your other dps abilities and refuse to make healing hard.
>healer dots?
*Scholar DoTs
>no magic-resist downs
Garuda had magic trick attack. They've basically killed all party synergy. Is that a good thing?
>team synergy
it feels good, that I will not deny but let's be real, it wouldn't have aged well with all the minmaxing boom nowadays
>b-but they still do it
not at the same extent and minimizing the autism is a better alternative than simply adding the things that killed WoW
Yes since they're moronic and can'tanahe to put in different comps that are equally as viable as one another for differing reasons. Class strength basically just boils down to how much you can shit out during a burst window. Nothing has cool effects or actual synergy.
Class strength gets exponentially more difficult to judge and weigh against other class strengths the more specific effects and comps you have
Well maybe they should dedicated some more time to figuring that shit out instead of tickling Hrothgar balls on island vacations, but here we are.
>dedicated some more time to figuring that shit out
You make it sound so easy, it's not as if "all classes are viable" is a moronicly hard goal to achieve even in tabletop RPGs and singleplayer RPGs with limited class selections, let alone an MMO with nineteen classes + one side-content class that's not balanced against the others
Whats the purpose of even mentioning BLU as some kind of class that requires balancing except for the fact you can't blow yourself up multiple times to cheese anything anymore, what other changes have they received other than more spells. Even not being able to do ultimates was more of players shitting themselves than the devs giving a damn about balancing it, there's even a challenge for a 4-man party on SB raids
this, it can't be avoided. I mean there is still people altho a minority that would chase the jobs tierhomosexualry. Are we going to forget that this was probably one of the things people complained the most during HW for Alexander raids?
hell half the cited reason SCH got neutered was because it was a dead lock in the meta since ARR, i remember ARR had some fights where two SCH was preferable to SCH/WHM and that was back when we only had SCH/WHM
They ruined my boy MNK by removing most positionals. They didn't have to, you could go through normal content without even knowing what a positional is, but they did it anyway. If that isn't by-the-book casualization, then I don't know what is.
No, that's not fat being trimmed. That's removal of skill. I loved my positionals, man.
You lost some positionals in exchange for keeping track of DDR arrows for a big-dick combo.
Keeping positionals on EW monk would absolutely fricking suck and I don't miss them. I already have to hit true north enough times in shit where I'm forced to not be behind the boss or forced to stand in one spot.
Ill never forgive what they did to AST. They butchered the entire job imo.Not a fan of the NIN changes either. Used to be DDR for your hands now its a burst window with a 40 second wait pressing the same 123 until you get trick up again.
>casualization
of an already overly casualized genre added on top of an overly casual game since creation. It's like complaining about why humans gotta breath
>letting things the way they were
but by pleasing your whim you create the very same problems that other MMOs had at some point, eventually killing the game
>sacrificing complexity for the same of simplicity and avoiding the issues that's killing other MMOs
You can NEVER have what you want without it coming at no cost. Let's be realistic, if I were the devs I would probably do a few different things but between catering to the few spergs with nostalgia glasses still on and having healthy numbers I'd take the numbers any day. And before you ask, no I don't think the first group added qualities, they probably played within their cliques back in the day and they probably still do, so let's not act like you are being a positive addition to the community
Do you realize you can make both crowds happy by simply iterating on previous designs while offering easy options for casuals like SMN or DNC?
You're right, but the audience for this game won't accept that because there are two ways for that to go:
>They have completely balanced damage output which means the casual shitter jobs are just as effective as the more complex jobs but with half the effort, which makes them optimal and nobody bothers with the harder jobs
>They don't have balanced damage output which means the players of the casual jobs shit their diapers about it not being fair
You only have to read how different were the classes back in 1.0 and see how far they've gone from 1.0 classes to today situation and you'll see how much they've been butchering up their own classes and pretty sure a large quantity of players treat this game as some kind of wonky social network at least from what I've seen with other players
i played the whole way through and didnt see sephiroth once
shit game
Should have done Binding Coil.
>MMOs
>not casual by their very nature
WoWgays were the leaguegays of their era
>A game full of literal gatekeeping cheaters
Looks like another /xivg/ troony is on the loose again.
Whats there to gatekeep at all, pretty sure you can find players on the PF, if you have the patience to teach them how to do any activity
>all this shit about simplification/purging abilities
>meanwhile NINs rotation has been made worse because of fricking MUG
Why do devs have such a fricking hard on for this shitty NIN ability. Every other ability has an identity and MUG is the worst filter.
Lmao get fricked "raiders". You guy are losers. I haven't pressed an action besides print screen for years now.
Why am I such a homosexual? I literally can watch reaction videos to story events for hours even years after finishing some of the content. Even some reactions I've already seen over and over I'll go back and watch from time to time.
You just wanna share the excitement with someone anon. It's fine. Just don't mention it here.
it's a good story and watching people go through it is fun
le epic bald wow streamer getting shit on for refusing to play after promising to is hysterical
>still playing after 5.0
WoL died. Everything made after is due to squareenix's suits syphoning your wallet.
XIV was never hardcore, ewbaby.
NEVER.
what made ARR slightly more unfriendly were unfinished systems like PF. those were due to budget and time, not because of a changing game philosophy.
Shadowfetus detected.
teeny meeny miny mo, Xenos is a homosexual and so is your mom
Because they are yet to see it's going down the same path WoW went down and we are currently in the mists of pandaria stage of the timeline where things are good but the cracks are emerging.
"the cracks have been showing" according to Ganker for three expansions running now
this shit is what Xenos and Arthars say since their buttholes were still fist sized, these parrots are just immitating what their surrogate fathers tell them.
I bet they even like Pyro... a bunch of zoomer homosexuals
I've been playing since ARR beta you can't tell me there aren't classes that have completely gone to shit like DRK
that isn't a crack showing, that's them not knowing what the hell to do with it, actually a problem common to all heavensward jobs
>they're terrified of making MCH's numbers too high so even though it's supposed to be the "selfish ranged" its numbers are usually lower than BRD
>DRK was too good and half its hotbars got skimmed for role action abilities like reprisal, then its hotbars were jank and most people didn't like it so it got retooled, now it's too bland and it's a shittier WAR with more OGCDs
>AST was waaaaay too good and was a dead lock for parties because of its buffs, then it got dumbed down into a balance bot, eventually lost being a middle-ground healer because there were four healers now (and nobody used the SCH stance)
>mists of pandaria stage
We're already on Legion tier gameplay where everyone spams the same 5 abilities
>increasing
The game was already fubar after Heavensward. The casualisation is already long done.
>nothing to do until 6.2
>except ultimatetroony shit 3 days a week
damn....
I just want jobs to have more options that are fight specific optimizations that isn't just being forced to hold timers while your raid lead screams at you over it.
anon, there is an mmo for you if that's what you're looking for. i dare not speak its name here though.
>hold timers
>"leader" screaming
we talking about XIV anon? current savage tier could be cleared with green parses like 20% in week one, pre job buffs and gear lvl going up what is there to scream about that or strategize cd windows?
If your static is arguing over "optimal" buff stacking, you prob better ditching their gray asses, the issue is definitely not the buffs if they can't pull personal DPS enough to clear these fights even today when everyone have ilvl 600 one way or another.
the optimal way to enjoy savages is when your healers rescue tanks into AOEs so the tanks are forced to play guess and nullify the pull while at the same time shirking the top parse to frick their log, if you are not playing this way, you are playing wrong.
>"the good thing about XIV is that raids aren't the most important thing in the game!!"
>every job is gutted to make way for a 60 sec burst and 120 sec bigger burst meta to better fit the raid fight design
why wouldn't jobs be designed around the raids when raids are the primary environment where their skillsets matter
>raids aren't the most important thing in the game
>create and tune entire job design and combat systems around the raids
how do you not see the contradiction?
"they aren't the most important thing in the game" is not a contradiction to "their skillsets are designed around raids, the content where balance matters the most"
balance mattering =/= importance to the rest of the game
>jobs should be balanced atound content where balance literally does not matter
How can you not see the contradiction?
>jobs dont matter outside raids
>rest of content can be cleared casually with no attention to rotation, gear or skill
>jobs are tuned to the single piece of content that require some degree of skill, rotation, gear.
it's not a contradiction, it's plain obvious why.
Nothings worse than playing a job only for the boss to frick off and go immune during your burst phase since it wasn't on a 60 second interval. Dungeon bosses already do it and it's annoying
>Everything outside of the 2 minute burst window doesn't matter
idk if I'm liking the 2 minute homogenization
we've already been following "two minute burst" roughly for two expansions, getting legitimized in endwalker is the latest step of it
how the actual frick do I make Gil in this game. I can't even start Housing (Savage) because I only have 2m Gil and mediums start at like 10.
I know omnicrafting is a Ponzi scheme, I almost fell for that one.
>I know omnicrafting is a Ponzi scheme, I almost fell for that one.
The only way to make money is from pots/food and maybe some stuff that you need to level all crafters for. Alternatively, just bot like everyone else and you'll get a lot of gil in no time but only after a patch drops. Seriously, if you're not gonna bot to make money you're genuinely moronic.
>caring about gil
Worthless currency. XIV's economy is atrociously bad.
You can always just do hunt trains and sell combat materia from the crystals you get. That is an easy way to make money, especially when getting closer to patches where new crafted combat gear and a new 8-man raid series is about to be released. I made about 15 million just selling materia during 6.0.
The amount of money made from 6.0 ain't happening until the next expansion. There's too much materia floating around already and there'll be a lot of people trading in their clusters for inbetween patches so the market for those ain't gonna blow up like 6.0
I make a pretty decent amount just selling materials and gear for leve quests
You can still make a decent amount. I remember making a few million (2-5 million) from selling materia before and during 5.2 and 5.4 for Shadowbringers.
you can still profit, but nowhere as before, the option to meld all materia in one go flunked the rng system, it doesn't take nowhere as many as before, so the materia market gets ever more flooded with newly produced materia.
I personally wouldn't be betting my gil on 6.2 for land and craft ones as big money makers as they were in 5.x because I believe a lot of people have them hoarded by the thousands waiting for 6.2 to drop because gil guides are pretty much telling everyone to hoard materia right now and tome mats.
this happened when new empyrium launched too, guides told people to make gil on sub mats like coke, minium and ores, that market had a small spike for a day and it crashed even more than before the next day.
I await the inevitable market crash and the sweeping of materials for below even vendor price
you can save those up X ones for transmutation once 7.0 for actual big profit, if you're patient enough to do it.
Anon I keep trying to get my own house in this game, trust me I have the patience
abandon all hope for housing after lottery anon, if a medium ever open up again you will be fighting against 200+ entries depending on your server.
get yourself a 500k apartment and enjoy it NOW.
as for omni, it's a meme, not a ponzi, the yt guides are the real scam, right now they telling you to buy tome mats for 6.2 crafts, everyone buys, price tanks, they profit lol.
wanna make gil? craft low lvl mat that people use in every item.
get an alchemist, do natron, varnish, mortar and crystal glass.
get a leatherworker and flip uraeus skin into leather with black alumen
get a weaver and flip pretty much any boll into cloth or just craft treasure map glams.
this is how you make gil while being a lazy ass crafter
if someone say that printing 1mi money every 17 days is a good money making strat, kiss their dad and call their momma on a date.
or alternatively do like every chad and just run maps, in a good day you can make 1mi in 1 hr or more, that shit prints money like Venezuela.
thats how people with multiple gilcap roll
apartments are too small. I want to get a house.
I made plenty of profit crafting, spent like 4m on our fc house
I make submarine parts for easy gil.
I'm not all the way caught up but so far Eureka has been the best content for me. Just farming beast with the boys, not a raid in sight.
>not a raid in sight.
The second best raid in the game is at the end of it.
I can't be fricked to join a discord group to find players or to figure out what logos bullshit I need.
UCOB is unrelated to Eureka though
UCOB isn't a raid
https://na.finalfantasyxiv.com/lodestone/playguide/db/duty/?category2=28
????
I know what they call it, but it's not a raid. The only raids in the game are Binding Coil, Baldesion Arsenal, Delubrum Reginae, and Dalriada.
Oh so you mean it is a raid but it doesn't count because it's 15 minutes of combat instead of 10 minutes of walking and fighting trash mobs and 5 minutes of combat, got it.
If you call a man a woman he doesn't suddenly become a woman, just like calling an instanced arena a raid doesn't make it a raid.
And calling 10 minutes of walking a raid doesn't make it a raid either.
you'll like bozja, it's eureka with blander environments, much more interesting FATEs, duels, and immediate access to logos actions
I don't get why people shill this game so much, I tried it, played it for like 30 hours and realized I was still stuck in the mind numbing, awful vanilla storyline doing literal no brain no fun fetch quests, then quit.
>j-just play 200 hours until you get to shadowbringers bro it gets good I promise!
The fact that some people here unironically try to say this to defend the game blows my mind.
The fact that you think 200 hours in a game that you'll probably sink 20000 hours into eventually is a lot is telling
Yes it gets good 1% of the way through finishing the entirety of the content
hours into
not everyone is a fat smelly neet like you, imagine playing one of the most mindless boring MMOs out there for that long jesus christ
why would anyone keep playing if it wasn't good in the first 200 hours? do you not understand how that's an insane expectation?
I'm at 500 hours but I really liked ARR. I guess not everyone is full of hatred and piss.
I take special delight in self proclaimed MMO oldheads that were, apparently, filtered by ARR; something that should not be fricking happening if they actually were the grind-hardened keyboard warriors they say they are, since ARR has the gentlest (but also least offensive and least extraordinary) early-game (until the story picks up a bit more with primals) I've ever played in an MMO.
There's a difference between grinding mobs for 12 hours straight and clicking through boring cutscenes for the same amount of time.
yeah and the difference is completely arbitrary, you're right-clicking for twelve hours whichever you take
the filter claims another
KEK
Are people really pretending that XIV's community is worth gatekeeping? It's rancid pigshit and has been this way for years.
>he got filtered by the Titan quest'
I sunk thousands of hours into this game. Come up with a different response for once. Between that and your shitty edit of an XI image it really convinces me that you gays have no creativity.
The story absolutely gets better, but you're right: everything about ARR is absolute trash tier. Its almost like its trying to punish you for trying the game and then takes it easy in the expansions.
You have to play a good amount of time so the sunken cost fallacy sinks in and you feel forced to see it to the end
Sounds like you got filtered, bucko.
Because Ganker is a casual board.
Personally, I unsubbed as soon as they casualized Nin:
Remind me why people play MMOs?
>gameplay
the only MMOs that have good gameplay are ones like BDO and even that is fricking dead
>story
lmao
>socialization
Nobody socializes in MMOs any more. THIS THIS is the one excuse people could give but 99.999% of MMO players these days are antisocial autists that never speak to or interact with anyone else if they could help it.
What's left? What's left to enjoy, especially when you factor in the brain numbing time investment design mixed with the MTX nightmare all MMOs now have?
sexy potato
how many ultimates have you done?
do you even do MINE extremes/savages?
>Each expansion has less gameplay content
>Each expansion has less cosmetic rewards
>Each major patch makes classes less distinct and interesting
>Has steadily removed or completely dropped unique and salvageable elements of the game since 2.0
>Entire game has seen minimal QoL since ARR
>At the same time whenever there are server issues, general stability issues, and limitations entire fanbase eats up the code/shortage excuses
>All of this is ok because most of the playerbase is ok with gposing and fricking "venue hopping" as the end game in some weird second life scenario
wrong, wrong, debateable, wrong, wrong, wrong, butthurt
>game has seen minimal QoL since ARR
Holy hell are you serious? This game is like a completely different fricking game compared how things were in ARR just in inventory management alone.
>Entire game has seen minimal QoL since ARR
You either don't play or you haven't been playing since ARR
>Has steadily removed or completely dropped unique and salvageable elements of the game since 2.0
>Entire game has seen minimal QoL since ARR
tried too hard anon
because Ganker is full of casuls
Do you realize how many women play this game? Even the "Hardcore" content? It's always been completely casual. In fact, the biggest obstacle to hardcore content is networking, which women are far better at, since everyone simps for them 24/7.
DSR is the hardest boss fight in any game right now.
DSR isn't difficult though.
t. cleared DSR
>hardcore content is networking
this fricking kills the whole thing for me, just incentivize duty finder or something and let me go in with randoms and brute force the fricking thing.
Are you actually complaining about being social in an MMO
Have you tried being social with social outcasts? It’s not fun
skill issue
o/
>use duty finder to get through MSQ duties
>this is fine
>use duty finder to get through savage content
>this is frowned upon
im just trying to use the systems the game has already
duty finder is for casuals
Then why aren't you using party finder?
Because if I wanted to coordinate i would get my friends to play and whip together a static, I want to use duty finder.
Then play on a JP server where the community isn't dogshit.
>attempting avage content
>with that high of a ping
jej
>le ping excuse
anon I play this game with 500-600 avg ping and I can clear a savage with at least purples and no issue whatsoever.
the ping excuse is a balddit meme anon, it only matters for MCH and BRD, play a man's job and you're fine
Doesn't that high of a ping make double-weaving essentially impossible?
Kinda, it feels like it depends on the animation for the skills
Also I don't think any class needs double weaving for good damage
I get purple and orange with single weaving
>Also I don't think any class needs double weaving for good damage
B*rd, MCH, MNK, GUB, DRK, RPR, DRG
You can change your rotation a little to tone down the amount of double weaving and you won't be perfect but you can easily be above average
You have no idea how much better is when you can actually react and use Third eye on a double weave. Thank god for NoClippy plugin
You can do that for GUB or DRK maybe, you can't play MCH or MNK with high pong at all
double weaving gets clipped yeah, but DW only matters if you are trying to get an orange parse on a double weaving job.
the current raid tier was clearable with green 20% parses at week one, that's barely playing the job to it's max.
throw away anything "streamers" or "content creators" or reddit say about the game, stuff is either a meme, a personal grudge because they got banned from SE partner program and events, or just straight misinformation.
realistically, you are not aiming for a world record kill of a certain boss, so optimal rotatioins, weaving, etc won't matter.
it's like using pots, some groups insist that you use pots at each pull even if half the group dies 3 mins into the fight. it's just being flat dumb, save them until you know they can clear lol, some people get angry if you tell them that.
>the current raid tier was clearable with green 20% parses at week one,
Show me a week 1 clear with a full party of historic green parses
Anyone using ping as an excuse is a bad player
>switch to Euro server
>community difference is like night and day
I was born in the wrong country
Salut!^^
>immediately leaves party and take 30min penalty
>socializing with trannies and ultra spergs
idk anon that's probably the worst part of raiding if you get unlucky.
That graph really gotta get updated after he got metooed into oblivion kek
and wow is somehow worse without him
>hourly anti-FFXIV thread
There isn't a single day..
Journalist -> Visual Novel main / side story quests
Casual -> Roleplaying, casino, night clubbing, hanging out in Crystal Data Center
Normal -> Bozja, PvP, Dungeons, Trials, Raids, Hunt Train, Gathering, Crafting, Housing
Hardcore -> Eureka, Extremes, Ultimates, Marketboard PvP
Nightmare -> Fishing
realistically Ultimates are the only "hardcore" content, the only hard thing about Savage/Extreme and Eureka is getting people to fricking play with.
That's the only hard thing about ultimates too.
Because my fingers hurt and they won't let you import player-made key bindings/UI setups
>Because my fingers hurt
Absolute colossal pussy. Does mommy need to kiss them to make them feel better you fricking homosexual?
As an old person I would like to play with the youngins without wasting days on garrulous youtube videos and other such horseshit. Can't the devs come up with a controller progression scheme?
i regret to inform you anon that XIV has almost always had controller settings
I honestly don't give a shit what they're doing to the specific jobs. The community is what has me most worried. Been playing since 1.0 and and the player base has gotten worse year after year after year. Who gives a shit about how many buttons you have to press for SAM. And I couldn't give less of a flying frick about the Summoner changes. You all should be more concerned about what Yoshi is doing to the game on the whole.
That is to say...what he's doing is turning FFXIV into a single player JRPG with each new update/expansion. And the community is getting worse because of it. And while you all b***h about the non-issues like redundant buttons that did nothing but take up space on my cross-bar, I have to put up with an increasingly insular and cancerous community that seemingly hates MMOs utterly. For example, tt is literally impossible to get through Pandemonium Savage content without a static of your own.
People are more worried about the dumbing down of content when there's a plethora of issues way more important that needs sorting out. Like lack of VOIP, and the absolute aneurysm-inducing experience that is Party Finder and dungeon crawling. Hell, merely going through the MSQ for the first time shouldn't be as much of a chore as it was when I did it. And if you pop your cherry on content that's even REMOTELY expired from its shelf date, you are SOL when you get saddled up with a random party.
>I have to put up with an increasingly insular and cancerous community that seemingly hates MMOs utterly. For example, tt is literally impossible to get through Pandemonium Savage content without a static of your own.
this issue isn't going away anytime soon if at all, the entire community is completely comfortable finding their own clique/cult and sitting there doing nothing.
Unfortunately, with what Square-Enix is doing to the game, they are only encouraging the community to become even more clique-ish/cult-like. Which is exactly what I've already noticed over the past seven years
lots of people got through savage with pf only
sounds like you're the issue
Yeah, they probably did so within the first two weeks of the raid releasing, dipshit.
>he doesn't use pf
All that shit they're doing to jobs is exactly what's drawing those people you're complaining about inot the game, moron.
No,. I bet my bottom dollar it's 60% WoW refugees and 40% influx of zoomer players who genuinely hate MMOs but couldn't help themselves from subbing anyway because they heard what Yoshi said in all of his derpy interviews
"ALL THIS CASUALIZATION WUHHHH" was happening before the WoW boom
yeah and it all came from that homosexual xenos and plebit sub humans.
keyword: sub humans
haha i repeat hive opinion updoots pls, haha look my epic shitpost wholesome meme haha iam important here is my twitter page
Well, the cancerous community happened sometime after the WoW refugee crisis
I’m not even surprised.
WoW set the basis for modern casualization and removal of social aspects. FFXIV just took it to its logical end.
>nuWoWgay desperate to not look like a WoWgay by acting like a WoWgay
Keep meming about your WoW exodus because that happened during ARR/Heavensward bringing homosexuals like you.
>gays unaware casualization is what saved the genre
It didnt save the genre but it did save SE's bank account
Was FF14 ever social? Serious question. It seems all systems from ARR on were implemented with minimal socializing needed. FATEs, dungeon queue, etc. I suppose you can look for statics here and there, but is/was it any different from WoW's current raiding scene? Basically, create a job application and hope for the best?
Back in ARR there were FATE grinding groups in coerthas, so there's that. It was the best way to level up, but I don't remember why. People not knowing shit makes communication needed.
>It was the best way to level up, but I don't remember why
Because your other option from 44 to 50 was Aurum Vale.
Funnily enough, the FATE grind did make me stop playing. Only returned in stormblood and dropped it again due to leveling being boring. Only got to max level in ShB.
1.0 forced socialization due to how gear and duties worked. Wanted to do Ifrit, Garuda or Mog? Get a party and farm a Beastman camp, or the area by Mog for him, then go to Louisoix to make your entrance mat, then debate who has enough Anima to teleport them to the nearest aetheryte while setting as your HP in case you fail and theres no one to raise your dead party. Crafting had more meaning as crafted gear made most of endgame builds and pentameldimg was dangerous as failing past the guaranteed slots meant losing the gear and materia.
>Was FF14 ever social? Serious question.
During ARR it was much more social. We all used to hang around in Mor Dhona and talk to each other in shout chat, and Wineport once people started doing Coil. There was party finder and no partying across your data center so we actually got to know the people we were doing content with.
As another anon said, the dumbing down of the game is causing this.
WoW basically dying over the past 4 years and not getting any better doesn't help either. Nor the fact that every other MMO that's come out is even more shit than WoW.
>spoiler
It’s fricking true too. Somehow WoW set the bar for MMOs too high and nothing has come remotely close
>what he's doing is turning FFXIV into a single player JRPG with each new update/expansion
Good. MMOs are fricking gay.
>play on EU
>deal with the Fr*nch and G*rmans
>play on NA, Crystal
>deal with spergs
I've had quite enough of the French after MonHun 4U, thanks.
I don't.
SB was peak gameplay because overall most classes were at their best with some minor exceptions.
Shb lobotomizing every single class and the removal of aggro management not just from tanks but from every class is what made me drop the game.
I dunno, I personally find the spergs on my NA datacenter somewhat endearing. Like a bunch of autists in a daycare center. I'd rather have a colorful cast of idiots than a cast of stoics. A huge pain to run content with, though.
Yes, this is Stockholm Syndrome
I’m happy that all the morons on my server stay in limsa
>Limsa Lomina in NA servers
>public ERPing, mommy milkers posting, Lala degeneracy, emote spamming, people acting like gays, obvious undercover mods such as "Weaboo hunters, etc
>in all other cases, it's just dead silence
>Lima Lominsa in EU server
>people just genuinely conversing with one another in say chat like they used to in NA back during 2.0 days
>very minimal degeneracy
>actual fricking coherent discourse
ALGUEM FR? HONHONHONHONHONHON GIB EURO PLS I REPORT JU
Oh, sure, I'll DEFINITELY give you the name of the server now
/s
What casualization? There's still hard content if you want it. Just like most MMOs.
I miss the cleric stance dancing. I get people hated it and complained about it endlessly, but I would love to see it back maybe in pvp just for old times.
cleric stance can't come back with current healer design
but I do wish one of the new classes has stance dancing as a class gimmick
>muh casualization
gays unaware casualization is what saved the genre
>b-but you can do both things
you can't, the contrary has never been the case and has never been possible in MMOs, XIV is unironically the closest that comes to it
I have to ask what the frick is so hard about making content for people who want to sweat and people who want to kick back. You’re right that 14 managed to get close
it is hard because western cucks isolate each other through artificial and arbitrary means, what you want already isolates each other by default, but western cucks take it even further
the clear ratio of westernoids is laughable, and its that way because its forcing a made up idea that X is hard so it has to isolate through statics
There's a difference between casualization for the sake of ease of accessibility (npcs for dungeons, dc visit) and casualization for the sake of balancing every job and making them easier and easier to play.
Not inherently a bad thing, mind you, but there's such thing as too much balance and simplicity. If XIV were perfectly balanced and if XIV became simplified to the point where even a mobile girl gamer could clear savage, every job would feel the exact same. Which is where we've slowly been headed.
hear me out on this
casualization of jobs is a consequence of everyone having all jobs close to max or had them at max level at some point. the thing you tend to mechanically when everyone can play every job no problem is to make all of those jobs the same. it seems somewhat against common sense, why wouldn't they be different precisely because everyone can choose them whenever, but! they loose through this availability the actual niche and place of the classes you play. they are no longer needed. you play tank, dps (ranged or close) and healer. this game has four classes, all painted in a different color, so that you may easily change from class to class, that you are aided in your grinding of all classes, replacing lacking content with getting them all to max level and not penalizing, not making it worth while to play a specific class, when you change classes because you can get up there pretty quickly in the role etc. etc.
It's all meta homosexualry, something that has ruined everything in game for quite some time now. so much that you can't making anything fun anymore or difficult for that matter because broken stuff would not allow for a meta and excessive difficulty would lead to a very segmented and non-meta in the varations people try. you'd think in more difficult games everyone would play the same hyper build, but with the above described in mind that doesn't play out like that. just look at the souls series.
None of you youtuber watching homosexuals played 1.0 and the game lost any hope of complexity in 4.0
Do your 123 and watch your cutscene.
Based fellow 1.0 player
I wonder how many players are actually 1.0 homosexuals. Original server and pre-Job or post -Job?
Saronia, pre-job.
Yes, occasionally.
Cool, Palemica Pre-Job as well. What a shitty time to play when Ifrit was the only endgame. Did you get a near enough time for the Garuda competition prize?
I was homeless for a while and couldn't play during Mog or Garuda or any of the later stuff. Couldn't sub during the period for the sub discount or my legacy chocobo because of that either. Ifrit was fun though and I didn't mind the lack of content because I just enjoyed grinding up my classes.
Breed lalafells
yes
Sexo
Speaking of 1.0, does the cutscene quality ever get back up there? I can tell the quality has been improving more and more especially after Stormblood, but it's still not quite at its level yet and I'm actually really curious on whether or not it ever manages to reach that point again.
>t. 4.5 sproutgay
last time i played there was a cutscene where they faded to black instead of using a handover emote
There's a noticible increase in the cinematography in the newest expansions, and theyre using mocap for certain "important" scenes
I dont which i unsubbed sometime after shadowbringers released. You know it's a shit game when you feel absolutely no sense of sunk cost abandoning it after investing 3 expansions worth of time
XIV newbie who started playing a bit after ShB released here, what about the expansion caused anons like you to drop the game? People seemed to love Shadowbringers, but after lurking these threads anons dropping XIV seems to always consistently be a bit after the expansion dropped. It's also where anons usually say the game has gotten bad. What'd they remove?
Stormblood started dumbing the game down but at that time people could still justify it as "trimming fat" even though it's the first expac where they set the precedent of completely gutting jobs that are too complex like DRK and DRG. SHB was where they started cutting enough that most of the frogs jumped out of the pot after finishing the story.
>What'd they remove
- Scholar in general was scrapped and replaced with a variant much more in line with White Mage and Astrologian for complexity, previously Scholar was DoT-oriented due to keeping all of Arcanist's base kit
- Astrologian's cards were effectively removed; previous effect list was Offense up (Balance), GCD speed up (Arrow), TP regen up (Spire), Critical Hit up (Spear), Defense up (Bole), and MP regen up (Ewer). All cards now inflict a reduced Balance effect and are split between max effect on melees + tanks or max effect on mages (includes healers) + ranged
- Tank enmity/aggro generation was changed and a stance dichotomy between DPS and Aggro Generation was removed, stance is now on/off and aggro is generated in extreme amounts to prevent tanks being overtaken by casters or Samurai in the list
- Many jobs had their timer mechanics (ie Dragoon's Geirskogul/Nastrond timer) removed or severely downplayed
Now, the caveats or explanations to all of these approaches:
>Scholar was a job notorious for its players leaving all healing to the other healer in the party while they focused on their own DPS. While a consequence of fight design allowing one healer to suffice, the Scholar being a green DPS wasn't considered acceptable
>You wanted Spear or Balance in most situations, and Astrologians were, again, notorious, for discarding any card that wasn't Spear or Balance, with special guest Arrow when appropriate. Simplification of the buffs also ensured no useless, traded-in or consumed buffs, while Divination was added as a build-up system
>Tanks still didn't manage their own aggro; common practice was to inflict one or two tank-stance combos for aggro establish and then immediately change to tank stance. Players were counted on to keep Diversion, a role action, on cooldown to lower their aggro generation. Some of Ninja's skillset involved enmity management, mostly unused due to Diversion
>Most players think timers were annoying, devs agree
>Most players think timers were annoying, devs agree
How can they say this but keep the GCD as slow as it is
because all jobs except the ones that intentionally frick with GCD timings (BLM, MNK) and healers have a moronillion OGCDs
>- Many jobs had their timer mechanics (ie Dragoon's Geirskogul/Nastrond timer) removed or severely downplayed
That already happened in Stormblood, you Shadowfetus.
Jobs had their timers downplayed in SB, they didn't have them totally removed like they would be in Shadowbringers
Nah they were removed in SB. Shadowbringers did much less in comparison. Even DRG which is the only timer that was heavily altered in SHB only had a minor tweak so that the BOTD timer wasn't inherited, which changed loterally nothing because you were already entering LOTD when you used your buffs anyway and it never dropped below 20 at those times.
I have fricked up and will also elaborate further:
>Tanks immediately changed to DPS stance, not tank stance. Additionally Warrior was the ONLY tank that actually made appreciable use of the stance system by changing its job attacks depending on tank stance or DPS stance; tank stance featured Inner Beast and Steel Cyclone, HP restorative + defensive buff granting attacks, and DPS stance featured Fell Cleave and Decimate, stronger variants. Warrior ended up gaining back the insane HP regeneration this offered through Nascent abilities
- Dark Knight was retooled completely into an OGCD-oriented tank but feels samey, as it's basically Warrior at its core
>Dark Knight was retooled because a goodly chunk of its skills were pruned and turned into role actions; DRK was the objectively best tank during Heavensward. I imagine they don't really know what to do with it
- Monk was changed, again, and would later have Greased Lightning removed much later in the expansion
>Greased Lightning has been a point of contention in Monk's design since Heavensward, as phase-changes became lengthier and other factors caused the job's timer-oriented nature to get in the way of its own operation. The developers were completely clueless as to what to do with the job before effectively scrapping it and replacing it with what we have now. GL removal is a net positive IMO
- We receive fewer dungeons throughout the expansion relative to Stormblood, Heavensward and ARR
>ARR has a metric frickton of dungeons because ARR was stuffed with filler, Heavensward had fewer dungeons than ARR, and Stormblood slightly fewer than HW; Stormblood had the same amount of "dungeon-like" content overall due to Baldesion Arsenal and its own Hard dungeon count, and Shadowbringers reprised Stormblood's dungeon count while having more content overall due to Bozja's three alliance-raids
>DRK was the objectively best tank during Heavensward
I was told that was WAR. DRK was only good by default because PLD was irredeemable garbage
WAR was the runner-up choice and PLD did suck hot garbage. DRK was the best due to the sheer amount of anti-magic abilities it had with Alexander as an extremely magic-oriented raid series. PLD sucked for the same reasons, being an extremely physically-oriented tank in an expac of magic. DRG also sucked eggs for the same reason.
>anti-magic abilities
Dark Mind is good but it didn't matter when WAR had holmgang every 3 minutes
WAR was the best tank by far, DRK was a close but firm second. That guy is a Stormbabby.
PLD was only good at tanking physical damage in an expansion where bosses shit out magic damage, its damage output was subpar and its only real advantage was having the least bad tank stance, but being locked into tank stance was still terrible. Every tank had a debuffing combo, and PLD's debuff was strength down, which was alright but only affected some busters and autoattacks and it was theur aggro combo which meant it was a DPS loss.
DRK was the opposite, it excelled at tanking magic damage, but unlike PLD it had decent tools for mitigating physical damage as well and its cooldown suite was just generally better. On top of that, as long as it wasn't in tank stance it could shit out massive single target damage if it was main tanking and the boss did physical autoattacks. Its debuff combo was also its secondary DPS combo so it was almost never a DPS loss to put it up and it was INT down which meant that it mitigated raidwide damage as well as Reprisal does now, for every single raidwide. Its only weakness was having difficulty generating aggro.
WAR meanwhile was just the objective best tank in every capacity. Its magic mitigation was nearly as good as DRK, its physical mitigation was as good as PLD, and for any cases where its cooldowns weren't enough you had Holmgang with a 3 minute cooldown (versus old Living Dead at 5 minutes and HG with a 7 fricking minute cooldown). Then on top of that its debuff combo was just a flat 10% damage down and it stacked with the other debuffs. WAR also had massive aggro generation and maintenance making it impossible to rip aggro from and also covering DRK's weakness since it could open with lods of aggro. Its single target damage was slightly lower than DRK but only when DRK had a WAR open.
The only reasons you didn't run double WAR was because of LB penalties and Delirium+Storm's Path covering tons of damage for week 1.
WAR was the best in terms of meta but DRK was the most fun tank.
I'm assuming that poster meant that DRK was the most fun to play and not that DRK was the best tank in the meta because WAR was better by far and you only took DRK because DRK/WAR was slightly better than WAR/WAR as long as you had the WAR do the opener for DRK.
dark knight was great, reprisal and dark mind alone were a good reason to take it
Yeah, Reprisal and Delirium were great but its personal cooldowns were still worse than WAR, even with Dark Mind factored in, since you could basically Holmgang every other tankbuster. Topping that off you needed to have a WAR to open for the DRK or DRK's damage output wasn't much higher than PLD. Then WAR also had significantly better sustain than DRK and significantly higher AOE DPS. On top of that you weren't losing as much damage when you had WAR offtank as you did when you had DRK offtank. Then on top of that WAR could adjust to shit hitting the fan better than DRK since it didn't have to spend a GCD turning on tank stance and in fact could just provoke + butcher's block combo to get aggro without using tank stance at all if needed. Then on top of all of that WAR also had a slashing debuff which in HW was huge because it meant your NIN could do more damage (and if you didn't have a NIN it meant the WAR was buffing the other tank's damage).
DRK was certainly good but WAR was strictly better in every department.
>fewer dungeons
honestly didn't care at all about the fact that got shorter and shorter I hated dungeons beyond the first few tries there's really nothing interesting about them from a grind perspective because they're too easy. At least in ARR there was some learning curve with the mechanics but its a different game now.
i quit during shadowbringers on a combination of what other anons explained already but also because the social atmosphere became increasingly difficult to navigate. while i'm not the type of person to be offensive or get aggressive it was still a chore to interact with oversensitive snowflakes on a daily basis
>I miss when MMOs were TRULY (marketing wank that didn't happen for a typical group)
not possible with streamers being as influential as they are and the morons watching them just spewing and repeating what eceleb say ad nauseam
my favorite buzzword is "living, breathing world"
FSHBROS
EALAD SKAAN...
Wow, he is LITERALLY me!
The game should have ended at 5.3 with Elidibus as the last boss.
sex with middies
I wish middies were really
FSHBROS
THE ADVENTURE IS FINALLY OVER
Congrats bro
I OVERSLEPT
FRICK
hyur midlanders are for amalj'aa and stray wolves.
wanted to use that neck and now you ruined it with your troony shit
i'm near the end of shadowbringers, and i gotta say, i feel like i prefer Stormblood storyline over Shadowbringers althought the lore drops in Shadowbringers felt more meanfull than in Stormblood.
Maybe it's just me
finished ShB three days ago, same.
my wife lyse
Extremely cute!
How far can you take the phrase "A girls cute when she's a little stupid'? When does it stop being "a little"?
>tfw1 month of no content
>gays are okay with it and will post that Yoshi interview
first expansion?
>huuuh anon it's okay because it was always shit and it will never gonna change
What a way to say that i'm right.
what the frick is this reaction? take your risperdal
>i was pretending
Anon.....
yes i was merely pretending to be incredulous at an unwarranted sperg-out
that's why you dont go back until a big update happens, unless you are raiding or a slave of the housing system
combat is so bad in this game b ut I enjoyed spaming emotes and talk to people
I do not want to uprade ;my free trial because I feel that paying for a social game unnaceptable
>Jobs are off-balance 'just' enough that most pug Ultimate groups ban specific jobs in each role, just to keep the DPS checks more consistent with the 'accepted' strat, instead of having to make modifications based on what's in the party
Modern Ganker is Gankereddit and the people that post about this game post Heavensward are mostly WoWfugees, posers and bandwagon homosexuals fleeing World of Warcraft. None of them really care or appreciate the game they just want something to fill the voids in their lives, they're paypig consoomers.
You're a moron if you think you can criticize XIV on reddit. That reddit is for porn and echo memes only.
I'm playing XIV again despite having bounced off it multiple times essentially because I hate what has been done to WoW so much.
I'm into late 40's leveling a paladin and ARR is turning my fricking brain into goo it's so unbelievably boring. I probably picked a bad class since I was told all the other tank classes are better but I've always preferred sword-n-boarders.
Outside of the main story being awful and the quests revealing how obviously bad the server/client code is, my biggest complaints so far is all of the incredibly opaque systems I feel like I'm missing by not interacting with them as I try to grind the story out. Is it even worth the effort to say, mess with the grand company stuff (i.e. grinding fates and the like for seals), or crafting, etc? There's a lot of this shit and I dunno if any of it is relevant. WoW "Solved" this by basically destroying 99% of the tradeskills and secondary professions.
Frick Yoshi-P.
Savage was difficult enough for me to be fun and satisfying, Ultimate is difficult enough for me to not bother. What's the issue? I'd make the main story more difficult but it was always easy
my problem is that there's no reason to replay any of that content
gear is meaningless
mechanics are more akin to a rhythm game than an actual fight
bosses are less of a threat than your knuckle-dragging party members
in most MMOs there would be some fun in re-learning the fight as a different class, but at this point every job except BLM handles mechanics in the exact same way
my options are to become a parsetroony or unsub, and at this point I have no reason to go back
This game would be better without positionals. Literally pointless.
The only remotely fun job left is Black Mage when they inevitably ruin that too I'm out.
"Be a good boy and kill Emet Selch and all his friends, and mommy will give you a special reward"
can the reward be a nicer looking mommy
DEFCON 2 level melty inbound after /misc/ was mentioned, buckle up boys
People who opine for HW class design are actual brainlets.
Nah that would be people who celebrate jobs being made less fun to appeal to casuals
>UGH GOD GOAD WAS SUCH AN INTERESTING SKILL JESUS DO I MISS TP MANAGEMENT AS A MELEE DPS GOD I WISH SPRINT WOULD JUST DRAIN ALL MY TP SO I COULDN'T ATTACK ANYMORE AND DO LESS DPS YESSSSS
Sprint wasn't job design and yes, goad was an interesting skill because it enforced Ninja's role as a support DPS
You can cry all you want, it doesn't change facts.
You are literally defending an MMO functioning like a visual novel yet requiring pointless combat filler.
Making Sprint drain TP when there's jobs that rely on TP is job design since you had to factor if it was worth using and it was TRASH especially when casters could sprint FOR FREE
Sprint isn't a job skill. Sprint being moronic is irrelevant to job design because it was shit for everyone. They fixed sprint without gutting TP also, Shadowfetus.
No anon you're a moron and babby and /misc/tard for wanting your game to not be literally braindead.
Sprint uses a resource that job skills do, it is objectively job-design.
Sprint isn't a job skill so even if it had text saying "BRD and MCH players must shove a dildo in their ass to use this skill" it still wouldn't be job design you moron (and they'd like that anyway). That would be combat design.
Jobs exist to perform combat, why is Sprint not supposed to be taken into account?
Because a job design is specific to job skills and combat design is specific to combat mechanics like Sprint or other things that were fixed in mid-to-late HW/SB like autoattack directions and face targeting that apply to all jobs. Why is this so difficult for your tiny brain to grasp? Do I need to goad it so it can catch up?
>game expects you to use positioning and movement skills
>parsetrannies shit themselves
let me guess, you hated Cleric Stance and think enmity management was bad design too, right?
Cleric Stance, Diversion and the TP meter all belong where they currently are: the trash.
so you're moronic, gotcha
They'd be right at home alongside your frontal lobe.
>spouts random non-sequitur memespeak to obfuscate that his argument is literally "I'm moronic, so I enjoyed this thing made for morons"
Don't try and move the goalposts I am talking strictly about TP and how the game objectively made melee DPS worse by having their ability resource be drained for a movement ability. Even with Goad that only restored like 20% TP, maybe 25%. And abilities cost anywhere from 50 to 130 TP. So good fricking luck Black person maintaining even appreciable damage to clear the DPS checks.
Yeah, managing TP was so shit and impossible nobody used melee and DRG/NIN weren't part of the god comp
yeah everybody loved it and that's why we still have it
wait
Nobody really cared that much about it being removed, but casuals whined so yoshi did it. It's how yoshi determines every single job change, if it's too hard for anyone, it gets changed, full stop. Nothing else matters even if it's just 1% of the playerbase. If someone complains about something being too hard it's getting removed.
>Nobody really cared that much about it being removed,
speak for yaself, i fricking partied when it was gone
Yeah, that's what I said.
The thing about TP was if you were a good player, it barely even mattered, but if you were a shitter, dying punished doubly because you weakness and you were out of TP.
>it barely even mattered
Unless you were a MNK or PLD, and then you would eventually run dry around the 8min mark with perfect execution.
They were both fine in SB.
they mathematically were not
Yeah they were because MNK could use purification or get goad from the other melee and PLD had its RIP window where it could regenerate TP.
The only way you'd run dry of TP in SB as MNK/PLD without a death was if it was a full uptime fight and you had no ranged or other melee DPS in the party at all, which never happened.
>Yeah they were because (context-sensitive party makeup)
lad...
>purification and recquiescat required a special party comp
>having three casters was a common comp
OK moron.
Yeah and every comp included a BRD for the TP refresh to help offset how shit TP management was. At least in old MMOs like EverQuest there was wasn't some gay ass fricking "martial points" system so you could auto attack to your hearts content.
Every comp included a BRD because BRD and MCH shit out damage in every fight effortlessly if you had a DRG and they rarely used their TP refreshes compared to using their MP refreshes.
More annoying was some jobs simply couldn't self-sustain on PT even with Invigorate. NIN was fricking mandatory in HW for both threat management for the tanks/healers, and for Goad.
I'd have been fine with HW class design if there was a 2gcd lenience window for every job's upkeep gimmick. DRG was fricking rough to be 100% on. Had a few BLMs b***h about Enochian dropping in some fights also.
yeah
>Broil
any INTELEIGENT
>Broil
and NON brainlet
>Broil
estteemed gentlemen such
>Broil
as ourselves
>Broil
simply MUST see
>Broil
the value of modern
>Broil
Final Fantasy
>Broil
job design
>indoms entire raid
>why are they making a troony casual game easier to play for troony casuals?
AS of 6.2 it seems like it's at least trying to satiate the hardcore audience with the Criterion Savage Dungeons. Along with the usual raids.
I enjoy content that doesn’t require having to group with annoying homosexuals.
Because at this point you're looking for a different game. You won't get what you want out of FFXIV. It's not for you, they're not designing it for you. Move the frick on. Play Dungeons and Dragons Online or something.
Bros I think we're going back to school, or something.
It's so fricking moronic that every job has a 2 minute burst
Raid homosexuals ruin everything
There's little to no difference between jobs all being standardized on a 2-minute burst and everybody aligning themselves to a 2-minute burst as they did before the standardizing.
It fricked up my Black Mage rotation big time and it doesn't feel satisfying anymore. I don't give about other morons abilities, I want jobs to be their own fricking thing. Ley Lines is ass now
It's the exact fricking same Black person.
It's not you c**t, the new rotation fricking sucks, the thunder timer is too long and having two stacks of sure sharpcast doesn't feel good. Black Mage peaked in Shadowbringers
>Black Mage peaked in (expac where it played identically but with one less swiftcast cast)
Having to press Amplifier doesn't feel good.
Paradox in the middle of the rotation doesn't feel good
Two charges of Triplecast makes the job feel fricking weird
And most importantly. The new aoe is fricking dogshit.
The job was fine before, frick that senile c**t for changing the aoe specifically.
I like all of those things.
Checkmate.
I bet you like SAM and WAR's circle aoes too you c**t
Hi-fire feels like shit. Old aoe was more fun to use and it had a "oomph" to it.
>Hi-fire feels like shit.
High Fire and Blizzard are exactly the goddamned same as the spells they replace and I'd rather have any use for them at all than completely ignore them for more Flares, boosting Flare before that's casted is a great incentive and compromise
>Hi-fire feels like shit. Old aoe was more fun to use and it had a "oomph" to it.
Correct and the oompf was more flares
>Paradox in the middle of the rotation doesn't feel good
It's a Fire/Blizzard I replacement under typical circumstances, sure you can get schwifty with it but that's what you're gonna use it for most times.
>The new aoe is fricking dogshit.
Still spamming Flare, only difference is I cast Fire II a couple times for a superflare
The new BLM AOE rotation is complete dogshit compared to cold flare, don't even try to defend it you disingenuous homosexual. You're right about Paradox and that other anon is being a massive homosexual especially compared to how shafted other jobs were in single target but he's absolutely correct about the moronic AOE change.
>cold flare
ayo this homie wasn't castin fire 2 or fire 3 to get three astral hearts before he started flaring
Yeah I wasn't doing that because the cold flare gave you AF3
>fire 2
>in ShB
>ever beyond level 35
moron
>he didn't boost his first flare
THIS
homie
EATIN
BEANS
Yeah I didn't because that was a DPS loss on 4+ targets.
You weren't seriously casting Fire 3 in packs of 10 enemies right, anon?
obviously you'd fira for that
So you were casting Fira to lose Umbral Ice, leaving you with no Ice/Fire stacks at all and missing a ton of MP and losing your umbral heart and dropping Enochian?
Damn anon tell me more about this rotation nobody's ever heard of where you completely raped your DPS so that you can cast a spell you never used past level 35 because it was always a DPS loss in every situation.
>So you were casting Fira to lose Umbral Ice,
>leaving you with no Ice/Fire stacks at all
??? that's not how that worked even within shadowbringers
Casting fire 1 or 2 while in ice (Or blizzard 1/2 while in fire) would just remove umbral ice/astral fire instead of giving you any kind of stacks. Only Fire 3, blizzard 3 and Flare would overwrite your current ice/fire stacks with UI/AF 3 because those skills specifically gave you AF3 or UI3 as part of their additional effect. Your only options to go from UI3 to AF3 were Fire 3 or Flare and Flare was a DPS gain over Fire 3 at more than 4 targets because the extra speed from having a 1 GCD flare not only nearly offset the damage loss from not having the AF3 damage bonus, but also meant you were hitting all of the targets with every GCD instead of hitting one target every 3 or 4 GCDs.
Just make the DRK use TBN, you've got manaward too
Flare>Flare>Manafont>Flare>Freeze>Flare>Foul
Dungeons didn't matter and they still don't until Criterion so it's all about the kaboom.
I'm shitting on BLM because that's my main class, but I still hate what they did to every other class. I hate what did they did to Warrior, I hate what they did to Samurai. And I especially despise what they did to Dark Knight.
I don't care about parsing. Parsing is a mental illness.
>Having to press Amplifier doesn't feel good.
yeah having to weave an extra button for the burst windows is meh but then you get an extra oompf spell so it balances out.
>Paradox in the middle of the rotation doesn't feel good
You're just wrong, Paradox feels so much better to do than some dinky fire 1. How was F1 feeling better?
>Two charges of Triplecast makes the job feel fricking weird
Yes, no one asked for this, but I'll take it. My concern is now the raid designers are just going to be like "ok so BLM can move like all the other ranged now right? ok cool here's Endsinger btw"
>And most importantly. The new aoe is fricking dogshit.
My autism can't handle the name changes, why not just call it FV and BV why have this new "high" naming scheme? I also preferred the ShB rotation bc I liked spamming flare, and now I have more not-flare spells to use in between, while cool, aren't the big boom boner inducer that flare is.
>why not just call it FV and BV why have this new "high" naming scheme?
Supposedly they didn't want to come up with a new spell suffix for other series entries. Kingdom Hearts is apparently cool with it with Blizzaza, Firaza, Stopza, Aeroza, Thundaza, Waterza and Curaza but Yoshida doesn't want to so he invented "High Fira."
KH also has Firagun, Thundagun, and Blizzagun
NOT THAT THIS GAME USES SUFFIXES ANYWAY
Works on my machine
The one mod I actually want
Namingway plugin for Dalamud built into the XIVQuicklauncher, traditional spell names is its default change (I don't think they work for AST and SGE though so I changed those back to I II III, they're Sharlayan jobs anyways)
>why not just call it FV and BV why have this new "high" naming scheme?
Yoshida doesn't think he deserves to come up with a new suffix that will be attached to the series.
Yoshi P parses higher on BLM than you do
cope
You don't play BLM, Paradox really changed the game with how you can manipulate non-standard lines now. Also having extra filler in umbral ice helps to manage mp tick refresh because I hate how this games tickrate affects shit like that.
No it isn't, LL got a nerf from 90s recast to 120s.
>Two stacks of sharpcast doesn't feel good
Lol what? Because it's too easy to refresh thunder III now? Idk seems nice to have one more to use for F3P. Makes for more interesting optimization.
No jobs "aligned themselves" to a 2 minute burst before the standardization except jobs with 2-minute burst windows
Jobs didn't, players did.
No players did that either except morons or in fights where it didn't matter because the delay wouldn't affect the rest of the fight
The only thing I dislike about 2min bursts is that the devs are designing enrages around these 2min bursts. Should just have every job perform roughly X potency in a general rotation instead of relying on combined rDPS stacked bursts.
>/pol/ack enters thread in last 100 posts
>thread quality plummets, thread turns argumentative
GPT-Ganker leave leave leave
GPT-Ganker leave leave leave
GPT-Ganker leave leave leave
Need lalawife
why do 1.0 cutscenes look so fricking good?
Because that's where all the budget was.
They used up so much of the game's budget that SE had to outsource the rest of the game to chinks.
Because the game was in development for 5 years and the animators had time to do shit like that while the gameplay designers were fumbling around.
Mocap.
>6.2 comes
>Every rDPS buff now has an annoying chime added to it to signal for other players to pop theirs also, which the chime increasing in intensity with each one hit
>Casuals think this is a sign to pop everything 1gcd into a fight
There's no way they'd do that bc everyone would just turn it off instantly
Still waiting for them to let us to turn off the loud as frick secondary jobgauge-ready sound.
you already can
install the sound filter plugin
I really believe that the combat and class design is so far behind wow right now that it can't even be compared to it. And wow fricking sucks, it's a dog shit game. They really fricked everything for the sake of balance that out of instance combat feels like it shouldn't even exist right now.
I'm surprised they even bother populating the zones with mobs.
Class design is so fricked in WoW that people require add-ons to play them efficiently.
Class design is still leagues ahead of WoW even in Endwalker, sadly.
Someone got the Vergil Samurai mod ?
Also people who didn't clear or touch P5 DSR shouldn't type about raids
No one gives a shit about your autist fights.