Fallout takes place hundreds of years after the bombs dropped, shit would develop, which is why every non bethesda fallout game shows this
If Bethesda wanted to make it purely post apocalyptic they should have had their games take place sooner after the bombs fell
The Bethesda Fallouts show development too to an extent. The problem is that humans can’t stop fighting over petty bullshit, which ends up stalling significant progress.
What does Fallout even mean anymore? I feel like this series is just completely at a creative dead-end. The rise and fall of characters and nations is treated like a stupid and unimportant game, that can be redone over and over again. Writers view themselves like they're gods, and can fabricate the deaths of thousands of innocents whenever they feel like it's convenient to maintain their fake version of the status quo. It's so cynical and jaded.
I always thought of it like star trek. Where the setting informs the events of the games but they have their own smaller stories within the game that are separate from the main plot line. The later entries get more ridiculous with this as time goes on but F1 and F2 capture that feeling of smaller stories grounded in reality within the backdrop of a post-apocalyptic wasteland.
I wouldn’t say it’s because stable civilisation is boring. It’s more that stable civilisation is not what people think of when they think of Fallout. The whole series is about humanity barely clinging on, and then constantly undermining themselves because of their own greed.
>Why does bethesda hate civilisation?
they don't, but sticking with their shitty outdated engine make them unable to have proper cities
>implying it’s the engine that prevents the creation of big cities
Bethesda’s worlds require every building to be enterable and highly detailed inside. That’s not possible on any engine unless you make your locations smaller.
>Bethesda’s worlds require every building to be enterable and highly detailed inside. That’s not possible on any engine unless you make your locations smaller.
lol, lmao even
any modern engine can do that, look at recently released DD2 fully seemless city with as much details as any bethesda games
>inb4 essential NPCs
Not only are they a minority of NPCs who become killable once their story relevance ends, but you can also attack them and have people around them react accordingly.
DD2 isn’t a sandbox game, so it’s not even trying to do the same thing.
Funniest thing about Shady Sands getting nuked is that it wasn’t even Todd’s idea, it was the show’s writers who suggested it. That’s multiple sets of writers now who’ve wanted to nuke the NCR because they thought it ruined the setting by being too civilised.
To this day I still don't understand why the Minuteman needed to nuke the Institute. Same thing with the Railroad, it's the whole meme we're saving synths by nuking them.
Because uhhh.... they're evil.
Kill the leadership? No, that's ridiculous, we only have time to kill everybody in the entire complex, have a conversation with Sean, blow his brains out, make our way down to the reactor, kill all the top synths guarding it, plant a bomb on the reactor, stroll back up to the teleporter, debate with our allies on whether it's right to nuke a child, teleport out, have a conversation about what a good job we did and then push the button to detonate the charge.
We simply do not have the time or muscle for a full on assault of the Institute, this has to be quick and easy.
Cant have campy fun if everything is prim and proper
>why must a post apocalyptic game look like a post apocalyptic game?
Gee, I wonder.
Fallout takes place hundreds of years after the bombs dropped, shit would develop, which is why every non bethesda fallout game shows this
If Bethesda wanted to make it purely post apocalyptic they should have had their games take place sooner after the bombs fell
this
ethesda is simply moronic and have been creatively bankrupt for decades
The Bethesda Fallouts show development too to an extent. The problem is that humans can’t stop fighting over petty bullshit, which ends up stalling significant progress.
In fallout 4 you literally have to do it all for them because they're all somehow too moronic to after several hundred years
In both 3 and 4, several settlements have food sources, working water systems and trading systems.
Also, the wastelanders being low IQ is a given between the radiation and a lack of actual education.
>POST apocalyptic
It's in the name, genius. The apocalypse already happened. Not everything needs to be rust and raiders.
>post apocalyptic
>always thought it was about the postal service during an apocalypse
In a way, you could argue that’s what New Vegas is about.
In a way, you could argue your mother isn't a completely used-up prostitute but you'd be arguing against pretty much every single shred of evidence.
what are you wondering about?
Bethesda made civilization?
What does Fallout even mean anymore? I feel like this series is just completely at a creative dead-end. The rise and fall of characters and nations is treated like a stupid and unimportant game, that can be redone over and over again. Writers view themselves like they're gods, and can fabricate the deaths of thousands of innocents whenever they feel like it's convenient to maintain their fake version of the status quo. It's so cynical and jaded.
I always thought of it like star trek. Where the setting informs the events of the games but they have their own smaller stories within the game that are separate from the main plot line. The later entries get more ridiculous with this as time goes on but F1 and F2 capture that feeling of smaller stories grounded in reality within the backdrop of a post-apocalyptic wasteland.
Stable civilization is boring. Rise and fall is interesting, and relevant.
I wouldn’t say it’s because stable civilisation is boring. It’s more that stable civilisation is not what people think of when they think of Fallout. The whole series is about humanity barely clinging on, and then constantly undermining themselves because of their own greed.
>implying it’s the engine that prevents the creation of big cities
Bethesda’s worlds require every building to be enterable and highly detailed inside. That’s not possible on any engine unless you make your locations smaller.
>Bethesda’s worlds require every building to be enterable and highly detailed inside. That’s not possible on any engine unless you make your locations smaller.
lol, lmao even
any modern engine can do that, look at recently released DD2 fully seemless city with as much details as any bethesda games
Can you kill any npc in DD2, or pick up every object in the environment, which has its own physics tied to it?
I think you’re underestimating how much goes into making a single room in these games.
You can't even kill any npc or pick up every object in Bethesda games, have you ever actually played one?
Yes you can.
>inb4 essential NPCs
Not only are they a minority of NPCs who become killable once their story relevance ends, but you can also attack them and have people around them react accordingly.
DD2 isn’t a sandbox game, so it’s not even trying to do the same thing.
He's a pajeet and bethesda games aren't sold in India so probably not, he's just practicing his shilling
Yes, I agree. That's why the West Coast is better.
>Why does bethesda hate civilisation?
they don't, but sticking with their shitty outdated engine make them unable to have proper cities
They have things like the atom bomb (so I think I'll stay where I am)
Making a functioning city is harder than making a wasteland
Funniest thing about Shady Sands getting nuked is that it wasn’t even Todd’s idea, it was the show’s writers who suggested it. That’s multiple sets of writers now who’ve wanted to nuke the NCR because they thought it ruined the setting by being too civilised.
>Todd and Emil
>The show writers
>Chris Avellone
Really says a lot when so many people who’ve worked on the series think civilisation getting to advanced is antithetical to the point of the series.
It is, when the society doing the advancing is repeating the exact same mistakes that led to the Great War in the first place
who keeps making these threads
Why does Obsidian hate civilization?
New Vegas looks like as decrepit and undeveloped as 3. And New Vegas was largely unaffected by Nuclear War.
>The Institute builds peak civilization clean environment
>NOOOOOOO NOT LIKE THAT I HATE I HATE IT NUKE IT NOW!!!
Do you see why it's just shanty towns?
But I liked the Institutes clean aesthetic. The issue is with their motivations and the characters.
So you'll support other factions instead and the wasteland will remain one giant shanty town. It's literally your doing.
To this day I still don't understand why the Minuteman needed to nuke the Institute. Same thing with the Railroad, it's the whole meme we're saving synths by nuking them.
Because uhhh.... they're evil.
Kill the leadership? No, that's ridiculous, we only have time to kill everybody in the entire complex, have a conversation with Sean, blow his brains out, make our way down to the reactor, kill all the top synths guarding it, plant a bomb on the reactor, stroll back up to the teleporter, debate with our allies on whether it's right to nuke a child, teleport out, have a conversation about what a good job we did and then push the button to detonate the charge.
We simply do not have the time or muscle for a full on assault of the Institute, this has to be quick and easy.