Why does every tabletop game kinda suck?
I've read AT LEAST two hundred full game rulesets at this point- both "real" published games, homebrews, and productions by individual creators. All of them kinda suck. For every one that comes up with a unique rule, it has ten more that are totally unoriginal. Where is the elegance?
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>I've read AT LEAST two hundred full game rulesets at this point
while not strictly speaking impossibly I find that very much implausible
I don't.
When I was younger I went through the very same craze. There are thousands of them to pull from.
They're not your personal passion project. Get out there, flex your creativity, let ten years of your life fade away.
reading rulebooks can be entertaining
it makes me feel giga autistic tho so i don't do it much
/thread
Everyone that responds to this obvious and uninteresting bait below this line is a queer moron.
Because deep down you know, no matter how hard you try you'll never get to play because you need friends to play with/against.
roasted
invalidated
holy shit
I can't tell you why, but I have been able to track at least two terrible issues in every game system I've played.
I think it's because the world is unfair.
So, how many of those 200 have you played?
play Dogs in the Vineyard. If you want elegance, that's your system.
Though have you considered that maybe tabletop games just aren't your thing?
Wait wait wait. Hold up.
You say tabletop games suck. Sure.
Then you qualify that by saying they only have a few unique rules.
In a word: What??
Why are you equating originality with quality?
This. 200 rulesets that all suck, but the only complaint is that they're similar to one another? Why the frick wouldn't they be similar to one another? What does that have to do with them being bad?
Can you please establish what you consider good and bad rules?
Have you considered that maybe YOU suck OP? After all, after 200 games red there's been one common factor.
You need to study yourself as deeply as the rulesets. Know exactly what it is, that you are after. Know what are deal breakers for you and don't waste your time with those. Ask yourself about every aspect of a game, various systems, dice conventions, combat systems, overall simplicity, genre, artwork, overall length, etc. Once you know exactly what will and won't work for you, it will be easier to find something acceptable.
Has it occurred to you that you may simply not like tabletop games?
Bc you're not playing with friends so it feels empty and shallow. You're going to tabletop games for an escape, but when they're not exactly how you want them to be it's just a reminder about how lonely and sad you are. Find friends first then play tabletops with them, you'll be much happier.
>I've read
how many have you played?
Because unless you make something yourself it's never going to 100% be what you want.
I've had the same experience. That's why I'm making my own. It does everything I want a game to. But what I want out of a game won't be what you want.
>I've read AT LEAST two hundred
>read
>not played
Another PDF homosexual who b***hes about rules instead of playing and realizing that 99% of their complaints do not come up during actually sessions.
It's why I hate PDF homosexuals. Physical book owners PLAY and PDF homosexuals just COMPLAIN. The worst thing is that if a person or company made their imaginary 'perfect' system? These frickers still wouldn't actually buy it.
The frick is wrong with you? I'm not OP but I've got about 300 RPG pdfs, read about 200 of them, and played about 20 of them. You're just making moronic shit up to get angry about and likely projecting your own lack of games onto everyone around you.
>the paper coomlector who needs to buy overpriced books to enjoy words
Tell me you're a nogames without telling me your a nogames.