why does everyone always leave notes in horror games?

why does everyone always leave notes in horror games?

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  1. 2 years ago
    Anonymous
  2. 2 years ago
    Anonymous

    Handwritten note:
    >I can hear them outside my room
    >OMG they have broken it!
    >AHHHHHH they're eating me alive AHHHHHH

    • 2 years ago
      Anonymous

      Never happened in the history of horror games

      • 2 years ago
        Anonymous

        Literally happens in 1/3 of all horror games except for old games because they knew that was moronic
        notes and audio recordings of someone being eaten is a joke because arguably they would stop at a certain word and have blood all over the note or would scream in such a way that almost no actor could ever possibly do

    • 2 years ago
      Anonymous

      >the last words of Joseph of Arimathea:
      >He who is valiant and pure of spirit... may find the Holy Grail... in the Castle of Aaargh.

    • 2 years ago
      Anonymous

      maybe it was dictated

  3. 2 years ago
    Anonymous

    Because everyone but Bethesda are hacks and can't do environmental storytelling for shit.

  4. 2 years ago
    Anonymous

    >here's your new 173 bro

    • 2 years ago
      Anonymous

      SCPhomosexuals getting cucked out of the few cool designs they originally had is poetic justice. Old Man, lizard, and 173 all look like dogshit now and I couldnt be happier
      Fricking troony admins

  5. 2 years ago
    Anonymous

    Allows the game to give the player information without ruining the feeling of isolation.

  6. 2 years ago
    Anonymous

    I actively leave notes about what is happening at exactly that time just in case I'm murdered by some horrible monstrosity.

  7. 2 years ago
    Anonymous

    >"You have, one, new message."
    >"Thank God, we finally got through! Something strange is happening! The military arrived and has forced everyone to evacuate. I saw one man attacked by a woman, she was covered in blood and tried to bite him! Listen, if we don't get home, I love you very much..."

    • 2 years ago
      Anonymous

      kino

  8. 2 years ago
    Anonymous

    what is 1st gaem

    • 2 years ago
      Anonymous

      IDK myself eiter but I would like to know also
      looks kinda like amnesia to me

    • 2 years ago
      Anonymous

      IDK myself eiter but I would like to know also
      looks kinda like amnesia to me

      Kraven manor

  9. 2 years ago
    Anonymous

    Alright anon, how would YOU do this trope correctly?

    • 2 years ago
      Anonymous

      The notes have little to no info at all and anything leaves you with questions
      and if the person dies
      they die right before important info only for you to have to hunt for it

    • 2 years ago
      Anonymous

      enemy is a shapeshifter and someone got the brilliant idea to attach a sticky note to each and every not enemy object

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        I think that was a thing in prey.

        • 2 years ago
          Anonymous

          Correct.

  10. 2 years ago
    Anonymous

    Untalented developers don't have to work hard making relatable, fleshed out characters to deliver the dialogue when you can just write some tiny excerpts to sprinkle about the place under the cover of "deep lore."

  11. 2 years ago
    Anonymous

    1

  12. 2 years ago
    Anonymous

    It started with System Shock when the developers wanted an RPG with no NPCs. They settled with everyone being dead and leaving their last known blog update. This added a feeling of isolation while still providing story. Since then, future horror games have been trying to capture that tone.

  13. 2 years ago
    Anonymous

    I love it when the note's author writes some spooky line like "IT ATE HIM" and the decides to just continue writing it another 5 times to mimick his "racing thoughts".

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