Why does it seem so less dynamic than the original? I remember the original opening village being so much more challenging and gripping. I was barricading doors, jumping through windows and running across rooftops. Maybe my memory is just rose-tinted but this time around I ended up running into two small houses with no exits and had to shoot some villagers to get back out then basically ran around the village for a bit with people chasing me and then the bell rang.
Seemed a lot less impressive than I remembered.
Am I being too critical?
I watched a stream of the game & everything about it looked off, couldn't put my finger on why exactly but it just seemed almost sterilized & wrong compared to the og.
>comparing two games when he hasn't played the original since he was a kid
........
>since he was a kid
It was re-released 50 times every generation after 6th gen.
What's the issue there? I'm supposed to have replayed the original again before I play the new one? What's the reasoning there?
>What's the reasoning there?
so you can have an actual adult perspective on the game instead of just memory and nostalgia
I've played the original probably over 50 times and 2 times shortly before the demake came out. That demake pile of shit capcom released is embarrassing and you're a moronic shill. It's a downgrade across the board and it has microtransactions and dlc. Genuinely kys.
These types of posts can't be taken seriously in any way.
and yet, they are. curious
Of course, that would be inconvenient for you. Dumb frick moronic zoomers gobbling up whatever shit they're served. You know nothing about video games if you consider this dumpster fire anything more than serviceable.
i'm older than you and can safely say you're a fricking dumb ass homosexual
no one fricking likes you, online or irl
fricking have a nice day for being such a miserable little moron
>I'm older than you
Good, that more than likely means you'll be dead sooner. One less moron to worry about.
Read the post chain, moron. Complete fricking mouth breather you are. Hopefully you croak before the other moron.
>Good, that more than likely means you'll be dead sooner. One less moron to worry about.
Unfathomably based.
I've also played the original dozens of times, also shortly before the remake came out. I prefer the remake.
Saying "I played this game a bunch" isn't any kind of authority.
That's specious reasoning.
>Maybe my memory is just rose-tinted
I played it enough over the years. I'm just trying to be balanced. Honestly a good remake shouldn't even have me comparing it to the original, I should be completely engrossed in the current iteration. That I even complete something in the new game and my first thought is "that wasn't as good as I remember" is an indictment.
It was made to be slower and less "Arcadey". The original felt like a Mercenaries level on most combat areas, the new one tried to be REmake 2.
So the combat is a step backwards?
God the new Mercenaries just feels so fricking bad for this reason. HUNK doing jazz hands after his neck snap because every animation was slowed down is just laughably bad.
> two small houses with no exits
only the OG had a house with no exit (besides the two sheds near the north exit) and that house in particular had a window added on mercenaries
I don't understand why the atrocious aiming isn't more of an issue for people. It took me ages to find a functional setting, and it still feels terrible.
Seriously. All they had to do was copy the laser sight mechanic from the original; Leon's Parkinson's and all.
Thank god for cloud saves. I got it exactly the way I liked it after 20 minutes, and now I won't have to worry about adjusting it again.
Nothing felt like it stood out in the remake. The pacing is screwed up. In the original the screen to screen format broken up by chapter score screens was more arcade-like and helped give each moment it's own time to shine, but in the remake you just wander through each of these returning moments and now they don't feel special or distinct. Everything is a blur.
The real reason why this feels "less dynamic" to you know is because you purposefully went for all those things like barricading doors and jumping through windows - and you did all that because of 2 things: you were young and not as good with a controller as you are now, and the controls were worse than they are now.
Playing nu-re4 and feeling more comfortable to defend myself with the new controls, I didnt really barricade or jump and run like a little b***h boy scared of chainsaw guy (which I was terrified of as a child), but instead tried to land as many headshots as I could, gave the parry mechanics a try, threw some grenades at chainsaw and even kicked it a couple of times to see if I could beat it.
When we played re4 for the first time, we didnt do any of that shit, we would just barricade in the house, try to hold as much as we could then just jumped off the window and survive. In the remake I believe we all went for a way more aggressive approach.
Yeah, I did the same. If you kill the chainsaw guy another one spawns, actually.
I feel the opposite, I find the remake much more dynamic. I still like the original, but going back to it after the remake, it feels a bit simple in comparison.
>I was barricading doors, jumping through windows and running across rooftops.
You do all these things in the remake. Maybe you're just not making use of those options?
>two small houses with no exits
Literally every building in the village has multiple exits, they even added new exits to some of the buildings in the remake that weren't present in the original.
it's better than the original in every way
to say otherwise just proves you are a contrarian or your nostalgia goggles are so tight they are squeezing your brain
These types of posts can't be taken seriously in any way.
The separate ways dlc was goat. Such a good deal for 10 bucks and it’s cool being able to explore sections of the maps Leon could never get to see
>Maybe my memory is just rose-tinted
It is. I played the original again a few times waiting for the DLC for the remake and while I really enjoyed the original more as an overall game, it is absolutely not more dynamic nor is it more difficult. Professional in the original is easier than hardcore in the remake.
The ai is pretty bad compared to the remake. Enemies just line up waiting to get shot one by one. The remake has them much more spread out and flank using obscure pathing that makes it far more unpredictable. I had almost shit my pants in the castle when I thought I was safe and a random mob just bust through a door beside me that was so removed from the area it spawned in. Don’t think I ever got that scared in the original.
I distinctly remember having fun with RE4R, but that's about it. It's like a summer blockbuster, fun in the moment but once I did my Professional run I just shelved it and forgot it. I replayed the original the week before it came out and I'll be playing it again this month. Not sure if I'll ever touch the remake again, not really interested in the Ada DLC and I didn't like its Mercenaries mode.
Whats the difference? I'm not saying I dont believe you but RE4 original is basically the same thing. Obviously at the time it came out it was groundbreaking and incredible, and it's impressive that it still holds up to this day, but I get the same "summer blockbuster" vibe from OG RE4 as the remake
I guess none of it really stuck out as memorable? Can't really remember any dialogue that stood out to me. I liked the new takes on Luis and Ashley but everyone else was either less interesting (Krauser) or boring (Ada) or simply not given enough screentime (Salazar/Saddler). The pacing felt weird to me, I feel like too much time was spent in the lake area and some memorable parts of the castle were cut or remixed in a less interesting way. I can't remember any of the music either except for the shooting gallery, while the original had a lot of standout tracks.
The area where you gotta pull two levers and there are two mounted turrets had a banger theme
how old were you when you played? people fricking destroyed the original since you could cheese the ai more easily
20.
Wtf
Are you 40?
If he is, he's as old as me. I'll be 40 on Saturday!
38.
>people fricking destroyed the original since you could cheese the ai more easily
That was literally the point of the game, it was an campy 80s style action horror third person shooter where you steamrolled everything in the most over the top way possible.
and I feel you can do that on remake, unless you are playing for the S+ speedrun.
Yeah you can but the vibe is gone & the conversion to being super cereal wasn't good which is funny since this is after RE8 nailed that tone.
>I remember the original opening village being so much more challenging and gripping
You remember wrong and running on nostalgia because Remakes village segment is significantly more difficult than OG.
>Why does it seem so less dynamic than the original? I remember the original opening village being so much more challenging and gripping.
You were younger, less jaded, and easier to please.
/thread