Because it tried to be the Japanese Dune and reinvent the JRPG by being an interactive anime. It tried to dip its feet in too many genres at once, it shit the bed so badly for Square, that arguably, aside from Sprits Within, this too constituted towards the death of the golden age of Square to its current failing state, the endless remakes notwithstanding. It is also the reason why it will never be remade. Its hated in company as what caused so much bad blood. Then again, that could have been its creator as much as well. Prime example of a game that was too big in its vision, failure in its execution, and if and the following is any proof to it, that only images can speak to your question OP, a final proof of no real substance beyond visuals. He was right. Xenogears...frick the Xeno series, a shit.
shitty standard jrpg baby story and plot painted with mystic and mythological references to convey an illusion of depth. the absolute most awful square jrpg battle engine in their entire history. some truly moronic characters. the only redeeming quality about this mediocre trash is the awesome soundtrack.
>Ancient Civilization that is looks like 1940s America >Mythical creatures were made through genetic experiments and then escaped into the wild >Giant robots excavated from ancient dig sites and being put into use for war >A hyper advanced AI cultivated it's ability to create life, spawning entire civilizations all for the purpose of its own ends for survival >Ancient ruins are actually pieces of an advanced space craft, had heavy impact on the evolution of man on the planet >A machine that uses God to manipulate probability which allows people to use extraordinary powers like Chi and Ether Magic
Basically some of the coolest sci-fi concepts you'll find in a RPG, far from a standard JRPG story
can you elaborate? Xenogears has 200% more content than most "finished" rpgs, and every plot point and character arc gets wrapped up, including the villains.
or are you merely talking about the fact that items on the story board didn't make it into the final game, which also happens to every other work of media.
nta but many characters feel obsolete after completing their arc for example, and Disc 2 also gives the impression of being unfinished, even though I heard people claim it was pretty much made as intended. And my own 2 cents are that combat and itemization would have had needed lots of polish, but that may be beyond the scope
Are you joking? I don't understand how someone can play through Disc 2 and all its "summaries" of major, world-shattering events and not realize that the game was incomplete.
Disc 2 is essentially a VN with a couple of boss battles sprinkled in. Going to let you in on a secret but it was supposed to be like Disc 1 before they had to dramatically reduce their production value.
so are VNs unfinished games? I'll let you in on a secret: every game has cut content that doesn't make it past the story board. it doesn't mean the game is unfinished, it's means the game is finished to a realistic and achievable point.
>I'll let you in on a secret: every game has cut content that doesn't make it past the story board.
I realize you're just throwing anon's sarcastic phrase back in his face but the amount of cut scenes in Xenogears is staggering. They managed to wrap up the story by essentially presenting raw storyboards. This is cutting corners to a degree nowhere near any other game I've ever seen. Disc 1 finishes with barely a quarter of the whole story delivered, disc 2 eliminates almost all of the standard cutscene-style dialog-based storytelling in favor of simple blobs of direct text narration.
I'm fine defending Xenogears but it's silly to dispute claims that it was 'unfinished' except in the most uselessly autistic sense. OK sure, the game doesn't softlock halfway through or just end with a "to be continued..." at the end of Disc 1 never to be heard from again. But it's not what a finished RPG should look like.
They would have been much better served turning the game into chapters with narrated and time skips between them. Cutting useless shit like Rico and the Kislev slums so they'd have time and budget to better implement some of the cooler shit that happened later on.
>the game doesn't softlock halfway through or just end with a "to be continued..." at the end of Disc 1
It's worth bringing up that this literally almost happened, they were trying to convince the devs to just save the second disc for a direct sequel and came to the conclusion they wanted to give the players closure even if it had meant what disc 2 ended up being. Honestly it seems like it would've been better to wait for Xenogears 2 but considering that The Spirits Within was right around the corner and about to cause mass cancellation of many projects we narrowly avoided only being left with a to be continued as the legacy of Xenogears
I played through this for the first time recently and quit during the final dungeon and watched the end of it on Youtube. It's got some really cool ideas but vast portions of the game are just miserable to play through.
The final dungeon wasn't even that bad, I do think all of the rooms looking similar was a problem but I'm not sure why it gives people so much trouble. I also thought the platforming was a huge meme too, I was prepared for a miserable experience and got something that was pretty decent
It's a game for online spergs to fap over. The only reason it is remembered is because it is part of their identity (as set by marketers.)
You are merely playing a bad game from the past that was successfully sold to later generations.
because the combat sucks ass and it's what you're doing most of the game. Deathblows are cool conceptually but in practice you're essentially just pushing 3-5 button presses for what would be just 1 in any other JRPG because all the deathblows just do damage and there's no real strategy to using different ones. They're also extremely annoying to learn the later ones due to the way exp for them is calculated, if you haven't looked up a guide you might never unlock them.
Storywise I think the game is too padded, there are big stretches where you could have cut it down and not lost anything. When it got to disc 2 I honestly didn't even mind that it was obvious stuff had been cut for time because I'd had enough of the gameplay by that point.
If it had been made any generation after this would have been split into 3 games.
The only merit of Xenoblade 1 is that it's Xeno in name (not in spirit) and gives you the least feeling of an unfinished game than anything before. It's still pretty shallow and has extremely shitty antagonists and Xenoblade should not be considered Xenocanon, even though the hack wants to unify it all now apparently
Yes. Xenosaga is a compressed ep. 1. 2 would have been Ables story, 3 Kim and Zeboim, 4 Lacans and 6 Emerelda about 1000 years later and humanity finding a way off the Planet.
Terrible, bland main characters that are more like blatant mouthpieces of the writer. I cant believe people actually praised Fei and Elly as characters. Cloud and Tifa are unironically much better, even if not all that great either.
Too much reading and watching the game rather than playing it. I also don't like getting locked into towns multiple times with the games intent to have me speak to everyone until I'm allowed to leave/progress.
it didn't, was one of the best offerings from its generation of jrpg.
like Breath of Fire (3,4), Final Fantasy 5 through 8, there were a bunch of others I didn't get into (Chronotrigger etc)
after that generation JRPGs moved into a transition generation (where it went from turn based to an MMO RPG style of combat modified to work for single player games (because the suits figured people liked MMOs for the shitty gameplay, not the community and teamwork element.
That's where we got the systems you see in Mass Effect / KotoR to name the successful examples JRPGs were trying to copy the success of, notable that those games were fresh starts though. JRPG makers essentially went from being a very successful game genre with a very solid format to modifying itself into a shitty clunky take on making an action-adventure game with AI assisted party combat (single-player MMO style of gameplay that no one wanted)
Also, this was when they really started deliberately gayging out JRPGs with femboy maincharacters and female leads like picrel.
FF12 marks the end of Final Fantasy as a franchise.
Its a disgrace.
The elites (big investment companies and political organizations) basically conspired to turn a generation into homosexuals to slow worldwide population growth.
frickin idiots only slowed the 1st world from growth though and the massive hordes of indians bugmen africans and beanoids are uneffected.
due to geopolitical competition requirements they're now importing the 3rd world to save themselves from population collapse or worse... having to pay people enough for them to live above the poverty line with working class (unskilled labor) jobs.
to call it horrible is overdoing it i think; its extremely wooden but comparing it to how fricking butchered other jrpgs often were at the time I think it turned out alright
>Be me >Some weird child runs up to me while im mewing >Kid:FIGHT ME YOU BASTARD >Run a finger along my sharp jawline(im too busy to fight im mewing rn) >Deffend >Deffend >Deffend >Kid: HIT ME DAMN IT!!! >Deffend >Deffend >Deffend >Kid: I give up... >He throws a wedding dress at me >I put the wedding dress on and do a twirl because its the best armor i have right now
Horrible battle system, and that extends to the customization too. It has style, but the stylishness works against it because it's so shallow and takes so long to do basic things. Some of the boss battles provide challenge if only in a gimmicky way, which is great, but for the most part the battles themselves are as dreary as they could possibly be.
The story is overrated too. It's cool, but the way it's told becomes extremely boring because it focuses on shit I don't care about.
The graphics didn't age well either. Maybe the 3D environments were impressive in scope at the time, but they just seemed like a waste to me when there's very little interesting exploration.
Too ambitious for it's own good. And no one who made this game apparently stopped to play it and ask himself if it's actually fun. Love it regardless
it doesn't, b***h.
but it doesn't. Xenogears is fricking awesome.
>Disc 1 is awesome
FTFY
I like disc 2. I'm bored of the gameplay before disc 1 even ends so I don't miss it at all.
>this is now a Xenogears image thread
Because it tried to be the Japanese Dune and reinvent the JRPG by being an interactive anime. It tried to dip its feet in too many genres at once, it shit the bed so badly for Square, that arguably, aside from Sprits Within, this too constituted towards the death of the golden age of Square to its current failing state, the endless remakes notwithstanding. It is also the reason why it will never be remade. Its hated in company as what caused so much bad blood. Then again, that could have been its creator as much as well. Prime example of a game that was too big in its vision, failure in its execution, and if and the following is any proof to it, that only images can speak to your question OP, a final proof of no real substance beyond visuals. He was right. Xenogears...frick the Xeno series, a shit.
shitty standard jrpg baby story and plot painted with mystic and mythological references to convey an illusion of depth. the absolute most awful square jrpg battle engine in their entire history. some truly moronic characters. the only redeeming quality about this mediocre trash is the awesome soundtrack.
>Ancient Civilization that is looks like 1940s America
>Mythical creatures were made through genetic experiments and then escaped into the wild
>Giant robots excavated from ancient dig sites and being put into use for war
>A hyper advanced AI cultivated it's ability to create life, spawning entire civilizations all for the purpose of its own ends for survival
>Ancient ruins are actually pieces of an advanced space craft, had heavy impact on the evolution of man on the planet
>A machine that uses God to manipulate probability which allows people to use extraordinary powers like Chi and Ether Magic
Basically some of the coolest sci-fi concepts you'll find in a RPG, far from a standard JRPG story
But not willing to commit to a single idea that would have possibly made a IP to rival or succeed FF.
>rival or succeed FF
It completely blows any FF game out of the water. I actually liked FF7 less after playing Xenogears
Funny that it was originally slated to be the first instance of 7's treatment...or Chrono Trigger 2.
Because there was no effort made to make the gameplay actually fun only to make everything as "cinematic" as it can be. It's the original moviegame.
it was unfinished
>it was unfinished
TRVE RPG
can you elaborate? Xenogears has 200% more content than most "finished" rpgs, and every plot point and character arc gets wrapped up, including the villains.
or are you merely talking about the fact that items on the story board didn't make it into the final game, which also happens to every other work of media.
nta but many characters feel obsolete after completing their arc for example, and Disc 2 also gives the impression of being unfinished, even though I heard people claim it was pretty much made as intended. And my own 2 cents are that combat and itemization would have had needed lots of polish, but that may be beyond the scope
Are you joking? I don't understand how someone can play through Disc 2 and all its "summaries" of major, world-shattering events and not realize that the game was incomplete.
Read Perfect Works. Understand Takahashi et al's madness.
Disc 2 is essentially a VN with a couple of boss battles sprinkled in. Going to let you in on a secret but it was supposed to be like Disc 1 before they had to dramatically reduce their production value.
so are VNs unfinished games? I'll let you in on a secret: every game has cut content that doesn't make it past the story board. it doesn't mean the game is unfinished, it's means the game is finished to a realistic and achievable point.
>I'll let you in on a secret: every game has cut content that doesn't make it past the story board.
I realize you're just throwing anon's sarcastic phrase back in his face but the amount of cut scenes in Xenogears is staggering. They managed to wrap up the story by essentially presenting raw storyboards. This is cutting corners to a degree nowhere near any other game I've ever seen. Disc 1 finishes with barely a quarter of the whole story delivered, disc 2 eliminates almost all of the standard cutscene-style dialog-based storytelling in favor of simple blobs of direct text narration.
I'm fine defending Xenogears but it's silly to dispute claims that it was 'unfinished' except in the most uselessly autistic sense. OK sure, the game doesn't softlock halfway through or just end with a "to be continued..." at the end of Disc 1 never to be heard from again. But it's not what a finished RPG should look like.
They would have been much better served turning the game into chapters with narrated and time skips between them. Cutting useless shit like Rico and the Kislev slums so they'd have time and budget to better implement some of the cooler shit that happened later on.
>the game doesn't softlock halfway through or just end with a "to be continued..." at the end of Disc 1
It's worth bringing up that this literally almost happened, they were trying to convince the devs to just save the second disc for a direct sequel and came to the conclusion they wanted to give the players closure even if it had meant what disc 2 ended up being. Honestly it seems like it would've been better to wait for Xenogears 2 but considering that The Spirits Within was right around the corner and about to cause mass cancellation of many projects we narrowly avoided only being left with a to be continued as the legacy of Xenogears
>and every plot point and character arc gets wrapped up
You can't be serious.
I played through this for the first time recently and quit during the final dungeon and watched the end of it on Youtube. It's got some really cool ideas but vast portions of the game are just miserable to play through.
The final dungeon wasn't even that bad, I do think all of the rooms looking similar was a problem but I'm not sure why it gives people so much trouble. I also thought the platforming was a huge meme too, I was prepared for a miserable experience and got something that was pretty decent
The game had worn on me hard by the time I got to the end, and I just did not have the patience for the dungeon's encounter rate at that point.
It's a game for online spergs to fap over. The only reason it is remembered is because it is part of their identity (as set by marketers.)
You are merely playing a bad game from the past that was successfully sold to later generations.
The combat is shit (Legaia has similar and better combat)
Story was good but edgy and incompleta
Pacing was bad
Characters were cool
Only two games I've ever fallen asleep with boredom while playing - Xenogears and FFXIII
because the combat sucks ass and it's what you're doing most of the game. Deathblows are cool conceptually but in practice you're essentially just pushing 3-5 button presses for what would be just 1 in any other JRPG because all the deathblows just do damage and there's no real strategy to using different ones. They're also extremely annoying to learn the later ones due to the way exp for them is calculated, if you haven't looked up a guide you might never unlock them.
Storywise I think the game is too padded, there are big stretches where you could have cut it down and not lost anything. When it got to disc 2 I honestly didn't even mind that it was obvious stuff had been cut for time because I'd had enough of the gameplay by that point.
If it had been made any generation after this would have been split into 3 games.
because it tried being a novel rather than a game.
It doesn't, just as usual op is a complete and utter homosexual. have a nice day.
I like being able to go back to earlier areas and fighting monsters that were designed to be fought by the robots to beat them up with my fists.
I'm going to say bad writing. Plot is all over the place and not focused enough. More games or longer games wouldn't have helped.
Xenosaga had similar problems but I haven't played Xenoblade to see if Takahashi finally got it right.
The only merit of Xenoblade 1 is that it's Xeno in name (not in spirit) and gives you the least feeling of an unfinished game than anything before. It's still pretty shallow and has extremely shitty antagonists and Xenoblade should not be considered Xenocanon, even though the hack wants to unify it all now apparently
Because it's a movie game
Was it really supposed to be the fifth entry in a larger franchise?
Iirc it was mentioned in perfect works, and implies that other episodes weren't supposed to be necessarily video games
Yes. Xenosaga is a compressed ep. 1. 2 would have been Ables story, 3 Kim and Zeboim, 4 Lacans and 6 Emerelda about 1000 years later and humanity finding a way off the Planet.
Terrible, bland main characters that are more like blatant mouthpieces of the writer. I cant believe people actually praised Fei and Elly as characters. Cloud and Tifa are unironically much better, even if not all that great either.
Too much reading and watching the game rather than playing it. I also don't like getting locked into towns multiple times with the games intent to have me speak to everyone until I'm allowed to leave/progress.
>AAAAAAAAAAA I CANT READ, HELP ME ZOOMERMAN
>he plays videogames to read
Just pick up a book nerd
I'm reading your seethe right now, it doesn't mean a game should be filled to the brim with it.
filtered
it didn't, was one of the best offerings from its generation of jrpg.
like Breath of Fire (3,4), Final Fantasy 5 through 8, there were a bunch of others I didn't get into (Chronotrigger etc)
after that generation JRPGs moved into a transition generation (where it went from turn based to an MMO RPG style of combat modified to work for single player games (because the suits figured people liked MMOs for the shitty gameplay, not the community and teamwork element.
That's where we got the systems you see in Mass Effect / KotoR to name the successful examples JRPGs were trying to copy the success of, notable that those games were fresh starts though. JRPG makers essentially went from being a very successful game genre with a very solid format to modifying itself into a shitty clunky take on making an action-adventure game with AI assisted party combat (single-player MMO style of gameplay that no one wanted)
Also, this was when they really started deliberately gayging out JRPGs with femboy maincharacters and female leads like picrel.
FF12 marks the end of Final Fantasy as a franchise.
Its a disgrace.
The elites (big investment companies and political organizations) basically conspired to turn a generation into homosexuals to slow worldwide population growth.
frickin idiots only slowed the 1st world from growth though and the massive hordes of indians bugmen africans and beanoids are uneffected.
due to geopolitical competition requirements they're now importing the 3rd world to save themselves from population collapse or worse... having to pay people enough for them to live above the poverty line with working class (unskilled labor) jobs.
The impression I'm getting from this thread is that everyone who likes this game is a complete moron.
I'll let you in on a secret: that's just you.
Story games attract the biggest nitwits.
>The impression I'm getting from this thread is that everyone who hates this game is a complete moron.
FTFY
Correct
It really needs a new translation. The existing one is pretty horrible
to call it horrible is overdoing it i think; its extremely wooden but comparing it to how fricking butchered other jrpgs often were at the time I think it turned out alright
>Be me
>Some weird child runs up to me while im mewing
>Kid:FIGHT ME YOU BASTARD
>Run a finger along my sharp jawline(im too busy to fight im mewing rn)
>Deffend
>Deffend
>Deffend
>Kid: HIT ME DAMN IT!!!
>Deffend
>Deffend
>Deffend
>Kid: I give up...
>He throws a wedding dress at me
>I put the wedding dress on and do a twirl because its the best armor i have right now
Since Kelly's archetype is the mother of humanity, is her clitoris the ideal?
I'm assuming you mean Elly, and yes, her clit is the clit of all women, so basically, when Fei fricks her, he fricked EVERY female.
Even the fatties?
Aye, they too. Yea, even the furries. But come to think of it...where are the colored peoples of the world of Xenogears?
The world was populated by space travellers only, sorry.
The gameplay is all style no substance. The entire game should have been that arena fighter minigame and some platforming
So...what it has become in Brave Exvius...which hilariously will be the only thing we will ever see of it again.
The cope Xenogays have when this is really all they'll get.
it doesn't, it easily mogs whatever shitty trash you think is good
Horrible battle system, and that extends to the customization too. It has style, but the stylishness works against it because it's so shallow and takes so long to do basic things. Some of the boss battles provide challenge if only in a gimmicky way, which is great, but for the most part the battles themselves are as dreary as they could possibly be.
The story is overrated too. It's cool, but the way it's told becomes extremely boring because it focuses on shit I don't care about.
The graphics didn't age well either. Maybe the 3D environments were impressive in scope at the time, but they just seemed like a waste to me when there's very little interesting exploration.
If Square 2.5's it, it won't matter. This was never a game, its a primitive interactive LN with rpg elements.