Because it was a terrible game and is only remembered for the trivia on how Argonaut got butthurt over Nintendo dumping them as Croc was originally a 3D Yoshi pitch.
>Because it was a terrible game and is only remembered for the trivia on how Argonaut got butthurt over Nintendo dumping them as Croc was originally a 3D Yoshi pitch.
This is Croc according to zoomers. Just a footnote in an episode of Did You Know Gaming. I was one of the millions of kids who played the game as a child and loved it.
Nintendo fans don't know about anything nor care about anything outside of their favorite company they're emotionally attached to. It's why they're so flabbergasted every time Xbox or PS sells well and they kvetch about "no exclusives". They don't know majority of the most popular games/franchises of all time are 3rd party because Nintendo consoles pretty much never get 3rd party games.
This is actually the case though.
Regardless of what your opinion may be on the actual quality of first party N64 titles, it's basically undeniable that the curation of various media sites online is more responsible for their historical relevance, than their actual appeal.
Hell just look at what happened when the Undertale community decided to go vote on the Gamefaqs poll and beat out the OOT and M64 fans. They went ballistic, over the poll getting won as a shitty pun.
What a loser. Way to ignore that Tooie sold almost just as much as Kazooie, meaning everyone loved the first one. How much did Croc 2 sell? Oh right, half as much as Waialae Country Club: True Golf Classics.
Not only that, it sold more than Mario Party. More than fricking Wave Race.
Anyone who wants to be a smartass about how it isn't fair that one game gets more clout than another need to check what Argonaut was up between 1995 and 2001 then check what Rare was doing in the same period, pretending like they were on the same league is just playing dumb
Not to mention fricking rentals were a huge deal back then, meaning these sales numbers are nowhere near reflective how how many people actually played these games back then.
This. Anyone who bought a game back then at least rented it once. That was a good era games had to get you into the action quick as rentals where very common place the devs considered that now tutorials last like 5-10hours
Because it was a medicore game with a soul. The only people that typically jack it off are zoomers that watched a few youtube videos and are now intent on LARPing as if they're gen x/millenials that grew up with those games. Most of these people haven't even played the game. As somone that actually had it then had the chance to play the myriad of other platformers around it was awful. Tank controls. Simple levels, it got boring very fast.
That's because there were more PS1 owners and they were desperate for a Mario 64 clone and Croc came out the same year in 1995 when there were barely any PS1 games.
Banjo Kazooie has always been relevant, it didn't get "more" popular, only less popular, 1998 was the year of Kazooiemania.
Not him but it's a downgrade compared to something like crash bandicoot. This was back when games had demo discs, magazine coverage and typically they let the demo play out in the stores. People wanted a platformer but instead they got a beta variant of a platformer. Even tomb raider showed that you could still platform with tank controls.
utterly delusional tendies holy shit, everyone was too busy playing exciting new adult games like resident evil and tomb raider and ff7 and mgs etc to give a shit about kiddie mario but in 3D lmao
ps1 had 5000 games, even shovelware was fun so everyone played something different and lesser consensus
n64 has 5 games so all tendies played the same games, they're also autistic manchildren so 30 years later they're still obsessing online about oot and bing bing wahoo whereas chad croc players moved on with their lives and had sex
This. Ps1 had a huge install base with a huge and varied library of affordable games. To this day you can talk to someone who had a ps1 and they had a unique experience compared to others who had equally unique experiences with it. Nintendo was just samegay city. They were either wwf/wcw kids or bing bing wahoo zelda kids but everyone had goldeneye and/or perfect dark.
I 'member Croc and even play it from time to time when I want something thay feels like a more chill Rayman. I see Nintendo YouTubers mention how it was originally a going to be a Yoshi game a fair bit.
It's a fricking great game with a unique atmosphere and amazing soundtrack and I recommend everyone on Ganker to play it. It's almost as good as Spyro 2.
/thread
Youtube jumped on it a while ago so the zoomies are pretending this is a hidden gem instead of a fairly medicore game. Kind of like how zoomies suddenly have an opinion about a any game they've never played, not to blame it all on them but that's typically how these threads are spawned. Zoomzoom watches big youtuber talk about PS1 game then suddenly acts like a connoisseur. LARPing as oldgays.
Unironically top 5 worst controlling games of all time. Right up there with Bubsy 3D. I have no issues with normal tank controls, but this is so far beyond that. It's insufferable.
Let me guess, you were filtered by tomb raider too? There's nothing wrong with croc controls. It's part of the charm.
If I played it up to Dante's tower of power when I was 6yo then you have no excuses.
I have no issue with any of the tomb raider games. They knew how to do platforming with tank controls, big surfaces that are easy to see with the camera's limitations. In every level of Croc there are blind jumps that you'll miss by millimeters because they're too small and even when the camera shows them they blend in and have no forgiving invisible extensions. It's not a player issue, or an object permanence thing, it's just poorly designed even for its time.
>didn't have an N64 as a kid, only a ps1 >got spyro 1 and played the frick out if it >we find croc and buy it cheap on a whim >wtf are these controls
dropped that shit like a brick and went back to replay spyro
Yeah. It's not like I had many ps1 games in the first place. I had Spyro, Hydro Thunder, and Croc. And I still didn't feel desperate enough to play Croc.
My parents just picked out random shit.
Because the internet's sense of history is fricked up and moronic.
It's why you have people that still pretend Mario 64 invented literally everything about existing in a 3d space. Or a good game.
i just assume that it's zoomers parroting something they saw on youtube. rentals never get mentioned which is a big sign that it's mostly just people who weren't alive back then.
That's the part I find weird that rentals aren't at all considered. I never owned BK but I sure as shit rented the frick out of it.
I was very young at the time of the N64 and the PS1. Did people actually rent video games? I understand the idea of renting a film, you finish them and then you're done until you want to watch them again a few years later. But video games are durable.
it was only popular with burgers
Subjectively I remember that Nintendo consoles were for children. My family owned an N64 and then a Gamecube for the kids, and my cousins had an SNES when I went to visit them, but my parents tended to play on PS consoles or PCs. Game Boys being the exception, a lot of adults had those.
Doesn't that mean Croc was way worse if so many more people owned a PSone and nobody played it compared to the popularity of BK?
[...]
I was very young at the time of the N64 and the PS1. Did people actually rent video games? I understand the idea of renting a film, you finish them and then you're done until you want to watch them again a few years later. But video games are durable.
[...]
Subjectively I remember that Nintendo consoles were for children. My family owned an N64 and then a Gamecube for the kids, and my cousins had an SNES when I went to visit them, but my parents tended to play on PS consoles or PCs. Game Boys being the exception, a lot of adults had those.
Yes? Renting games was super fricking common. Even during the PS2/Xbox and GC era.
Because hardly anyone did outside of North America. The N64 sold about 32m units worldwide, and 20m of those were in NA and another 5m were in Japan, meaning everywhere else the N64 was virtually nonexistent.
Australia's video game market must be abysmally tiny for that to be true, but objective numbers state that less than 7m units were sold outside NA and Japan.
Dunno, where I grew up everyone had Nintendo consoles and I was the only idort with Playstation consoles. I can only assume it's Euros.
The thing that stands out to me in childhood video game experiences is splitscreen multiplayer, which was always on Nintendo. So I can only assume everyone else in Europe grew up with an entirely different video game canon.
Thats every 5th gen game. Its a combination of the low draw distances and fog, mixed with the fact most spaces contain very few objects or details due to polygon restrictions.
>pic
One truth of life is that numbers don't really mean much. American psycho flopped hard in the box office, but is still remembered over movies that sold 10 times as many tickets.
Because it fricking sucked. And still sucks. It always sucked. It is not and has never been good.
The game got strong sales because everyone were still crazy about the novelty of 3D videogames. But the excitement ended there because Croc sucked and the people who actually did get the game didn't end up liking it.
Why do you think the sales for Croc 2 jumped off straight into a chasm?
People don't like Croc. And the people who did get it were disappointed.
Ignoring that Banjo holds up, Croc doesn't and Croc wasn't made by a well known dev with fans.
N64 kids all played the same games, said games were often part of a pre-existing legacy and an ongoing one, all went on to crossover in massive games every single generation.
PS1 was such a general and ubiquitous machine that it was quite rare you and your friend had the same games. Said games were from a lot of new franchises that got rare or infrequent sequels as time went on, most of the notable series appeared the very next gen on all of the competition (Sony barely owns anything that made the PS1 iconic to the masses), no crossovers, no nothing. Most IP left to rot. One limp wristed attempt to do Smash nearly 15 years later, most series died on PS1, few made it to PS2, even fewer to PS3.
It doesn't take a genius to see why one set of IP stuck in people's minds and one didn't.
I'll tell you what I remember
YAZOO
KERSPLAT
shitty ass tank controls and not understanding what the deal was with the special last level, like why is it in a crystal place
Does this person actually believe that Croc would have been highly regarded if it wasn't for Nintendo?
You could have deleted Nintendo from history and it still wouldn't have helped Croc.
People keep b***hing about the controls but I never had an issue. Forward, back turn left turn right jump, sidestep and swap direction. Why do people struggle with this?
Because they weren't even alive when these games were on shelves.
That twitter OP apparently admitted to not even playing either of the games in the comments.
People really don't understand how sales and cultural impact aren't necessarily directly tied.
Hell there's been a lot of discussion about how Avatar 1 was the biggest movie ever but had 0 cultural relevance.
I had the N64 growing up but by the time I could actually play PSX games I loved them far more. People shit on them now but "Sony Movies" lik me Metal Gear Solid, Silent Hill, FF7, etc were far more appealing than collectathons ever were.
Starfox 64 still slaps though. Nothing can top that 10/10 soundtrack, amazing gamefeel and crunchy 5th gen vehicle violence.
I have found memories of this game... I also remember that the second game has an Arab cat that aggressively speaks 'arabic' at Croc whenever you go into his shop
It sucked ass and its devs never did anything to make anyone remember it
Because it was a terrible game and is only remembered for the trivia on how Argonaut got butthurt over Nintendo dumping them as Croc was originally a 3D Yoshi pitch.
>Because it was a terrible game and is only remembered for the trivia on how Argonaut got butthurt over Nintendo dumping them as Croc was originally a 3D Yoshi pitch.
This is Croc according to zoomers. Just a footnote in an episode of Did You Know Gaming. I was one of the millions of kids who played the game as a child and loved it.
>I had shit standards
Thanks for telling us, play a real game like spyro
croc was based. I had it on pc along with Sonic and knuckles and dos Mario. the 90s were a weird time
Nintendo fans don't know about anything nor care about anything outside of their favorite company they're emotionally attached to. It's why they're so flabbergasted every time Xbox or PS sells well and they kvetch about "no exclusives". They don't know majority of the most popular games/franchises of all time are 3rd party because Nintendo consoles pretty much never get 3rd party games.
>IT'S THE TENDERS FAULT NO ONE REMEMBERS THIS SCRIMBO BLIMBO WITH GATERINOS!
You are literally buck broken.
This is actually the case though.
Regardless of what your opinion may be on the actual quality of first party N64 titles, it's basically undeniable that the curation of various media sites online is more responsible for their historical relevance, than their actual appeal.
Hell just look at what happened when the Undertale community decided to go vote on the Gamefaqs poll and beat out the OOT and M64 fans. They went ballistic, over the poll getting won as a shitty pun.
Why should people remember Croc more than Banjo?
Don't waste people's time with red herrings.
Croc is bad, Banjo is good, Croc would be bad even if Banjo never existed, Banjo would be good even if Croc never existed, it's as simple as that
I only played the 2nd one, it was alright but I was like 9 years old so maybe it wasn't so good
The second one sucked. The original was good.
I had both of them. I am currently replaying the first one on my MM+
What a loser. Way to ignore that Tooie sold almost just as much as Kazooie, meaning everyone loved the first one. How much did Croc 2 sell? Oh right, half as much as Waialae Country Club: True Golf Classics.
Not only that, it sold more than Mario Party. More than fricking Wave Race.
Anyone who wants to be a smartass about how it isn't fair that one game gets more clout than another need to check what Argonaut was up between 1995 and 2001 then check what Rare was doing in the same period, pretending like they were on the same league is just playing dumb
>Waialae Country Club: True Golf Classics.
Why does shovelware sell so well on Nintendo consoles? Do they just have zero standards?
Not to mention fricking rentals were a huge deal back then, meaning these sales numbers are nowhere near reflective how how many people actually played these games back then.
This. Anyone who bought a game back then at least rented it once. That was a good era games had to get you into the action quick as rentals where very common place the devs considered that now tutorials last like 5-10hours
Zoomers don't know what rentals are anon.
Because all tendies care about is mario 64
Croc is the Bubsy of 3D platformers. Only remembered as a joke because the game is just shit.
False. Bubsy 3D is the bubsy of 3D platformers. homosexual
No croc had charm and some great music. I loved the game as a kid. It's still a decent platformer if you're into those types of games
>unit sold argument
Because it was a medicore game with a soul. The only people that typically jack it off are zoomers that watched a few youtube videos and are now intent on LARPing as if they're gen x/millenials that grew up with those games. Most of these people haven't even played the game. As somone that actually had it then had the chance to play the myriad of other platformers around it was awful. Tank controls. Simple levels, it got boring very fast.
That's because there were more PS1 owners and they were desperate for a Mario 64 clone and Croc came out the same year in 1995 when there were barely any PS1 games.
Banjo Kazooie has always been relevant, it didn't get "more" popular, only less popular, 1998 was the year of Kazooiemania.
Mario 64 was 1996 and Croc was 1997. Croc was before Spyro though which was released in 1998 and was the first good Mario 64 clone on Playstation.
Not him but it's a downgrade compared to something like crash bandicoot. This was back when games had demo discs, magazine coverage and typically they let the demo play out in the stores. People wanted a platformer but instead they got a beta variant of a platformer. Even tomb raider showed that you could still platform with tank controls.
utterly delusional tendies holy shit, everyone was too busy playing exciting new adult games like resident evil and tomb raider and ff7 and mgs etc to give a shit about kiddie mario but in 3D lmao
>ff7
wtf i thought ff7 was ps2?
>oy vey remember the 3 crocillion
ps1 had 5000 games, even shovelware was fun so everyone played something different and lesser consensus
n64 has 5 games so all tendies played the same games, they're also autistic manchildren so 30 years later they're still obsessing online about oot and bing bing wahoo whereas chad croc players moved on with their lives and had sex
This. Ps1 had a huge install base with a huge and varied library of affordable games. To this day you can talk to someone who had a ps1 and they had a unique experience compared to others who had equally unique experiences with it. Nintendo was just samegay city. They were either wwf/wcw kids or bing bing wahoo zelda kids but everyone had goldeneye and/or perfect dark.
I loved watching my bro play the 101 dalmatians game. It felt huge
Banjo Kazooie was so popular it was in Keebler cookies, that's like the modern equivalent of the Minion's popularity.
>literal cereal mascot
ain't no way bro LOOOOL
>Laidbackstrat
>troons out after a nervous breakdown and deleted his account once everyone that followed him hated him
lol
Because platformer with tank controls
Only zoomers hate Croc.
Because it was a shitty platformer with horrendous controls
More like Croc of shit amirite?
I 'member Croc and even play it from time to time when I want something thay feels like a more chill Rayman. I see Nintendo YouTubers mention how it was originally a going to be a Yoshi game a fair bit.
>originally a going to be a Yoshi game a fair bit
I believe you, Mario.
God I hate tendies so much it's unreal.
KAPOOOOOOOOOOO
>Units sold
who the frick cares
Harry Potter is the 6th highest selling game on the ps1, and top 10 highest selling of the entire generation. it doesnt fricking matter
How many realms are there in this game, have any of you got any idea?
There's over 7 realms!
WHAT?! WHAT?!
It's a fricking great game with a unique atmosphere and amazing soundtrack and I recommend everyone on Ganker to play it. It's almost as good as Spyro 2.
/thread
Crash and Spyro are iconic PS1 mascots and still fondly remembered to this day. Why the fixation on Croc?
Youtube jumped on it a while ago so the zoomies are pretending this is a hidden gem instead of a fairly medicore game. Kind of like how zoomies suddenly have an opinion about a any game they've never played, not to blame it all on them but that's typically how these threads are spawned. Zoomzoom watches big youtuber talk about PS1 game then suddenly acts like a connoisseur. LARPing as oldgays.
there is a free fan refined version availabe.
This homosexual later admitted he never played either game.
Unironically top 5 worst controlling games of all time. Right up there with Bubsy 3D. I have no issues with normal tank controls, but this is so far beyond that. It's insufferable.
Let me guess, you were filtered by tomb raider too? There's nothing wrong with croc controls. It's part of the charm.
If I played it up to Dante's tower of power when I was 6yo then you have no excuses.
I have no issue with any of the tomb raider games. They knew how to do platforming with tank controls, big surfaces that are easy to see with the camera's limitations. In every level of Croc there are blind jumps that you'll miss by millimeters because they're too small and even when the camera shows them they blend in and have no forgiving invisible extensions. It's not a player issue, or an object permanence thing, it's just poorly designed even for its time.
>didn't have an N64 as a kid, only a ps1
>got spyro 1 and played the frick out if it
>we find croc and buy it cheap on a whim
>wtf are these controls
dropped that shit like a brick and went back to replay spyro
>3 million disappointed kids
kinda sad to think they could've gotten good games like legend of dragoon instead
Yeah. It's not like I had many ps1 games in the first place. I had Spyro, Hydro Thunder, and Croc. And I still didn't feel desperate enough to play Croc.
My parents just picked out random shit.
People remember it, but only because of how much it fricking sucked. Nobody wants to waste time talking about it.
Because the internet's sense of history is fricked up and moronic.
It's why you have people that still pretend Mario 64 invented literally everything about existing in a 3d space. Or a good game.
The only bad thing about Mario 64 is the camera
MarioBlack folk can only dream of having a soundtrack as soulful as croc:
So why are people so desperate to retroactively act like nobody owned an N64?
i just assume that it's zoomers parroting something they saw on youtube. rentals never get mentioned which is a big sign that it's mostly just people who weren't alive back then.
That's the part I find weird that rentals aren't at all considered. I never owned BK but I sure as shit rented the frick out of it.
I was very young at the time of the N64 and the PS1. Did people actually rent video games? I understand the idea of renting a film, you finish them and then you're done until you want to watch them again a few years later. But video games are durable.
Subjectively I remember that Nintendo consoles were for children. My family owned an N64 and then a Gamecube for the kids, and my cousins had an SNES when I went to visit them, but my parents tended to play on PS consoles or PCs. Game Boys being the exception, a lot of adults had those.
You're projecting.
You're le buzzword
it was only popular with burgers
Doesn't that mean Croc was way worse if so many more people owned a PSone and nobody played it compared to the popularity of BK?
Yes? Renting games was super fricking common. Even during the PS2/Xbox and GC era.
Because hardly anyone did outside of North America. The N64 sold about 32m units worldwide, and 20m of those were in NA and another 5m were in Japan, meaning everywhere else the N64 was virtually nonexistent.
It was popular here in Australia.
Australia's video game market must be abysmally tiny for that to be true, but objective numbers state that less than 7m units were sold outside NA and Japan.
Third worlders and bongs seethe endlessly over Nintendo.
>Third worlders and bongs
What's the difference?
Dunno, where I grew up everyone had Nintendo consoles and I was the only idort with Playstation consoles. I can only assume it's Euros.
The thing that stands out to me in childhood video game experiences is splitscreen multiplayer, which was always on Nintendo. So I can only assume everyone else in Europe grew up with an entirely different video game canon.
>"um this game had big sales numbers so that means it's iconic"
>thom yorke
I was playing Croc and I saw the little characters in cages and frankly I thought, that looks not so bad
N64 is one of their worst selling consoles with the least amount of games (excl. virtualboy). what is the point of the tweet?
I fricking loved croc, anyone who says it was shit or mediocre etc should kill themselves
>Bongs still seething nearly thirty years later because they're convinced Miyamoto stole their idea
>BRITISH PIPO BAD BECAUSE.... UHM... UHHH.... REDDIT TOLD ME SO!!
Anon, British people genuinely believe that Miyamoto saw early versions of Croc, said it was bad, but then was inspired to make Super Mario 64.
Yes, and that's true.
I don't get it. Why would bongs hate a classic British game like Banjo? Do they just hate Nintendo that much?
They only hate Mario. And by "they" we mean the Croc devs.
>Miyamoto still pissed because a bong stole his daughter
Says you. I have it on Saturn, great game.
Shut the frick up, Boco
Ya mum gave me a gobbo ya dog
I do. Good game, excellent music.
tank controls for a platformer sucked balls
>croc thread
>its a twitter thread
damn.
Was anyone put off by Crocs atmosphere? The game is fricking creepy. Good game though.
The characters are too cute for that. Although some of the empty spaces between levels can be a little weird.
Thats every 5th gen game. Its a combination of the low draw distances and fog, mixed with the fact most spaces contain very few objects or details due to polygon restrictions.
>pic
One truth of life is that numbers don't really mean much. American psycho flopped hard in the box office, but is still remembered over movies that sold 10 times as many tickets.
I never played this one. The only green mascot games I played back then were Gex and that 3D Frogger game.
Because it fricking sucked. And still sucks. It always sucked. It is not and has never been good.
The game got strong sales because everyone were still crazy about the novelty of 3D videogames. But the excitement ended there because Croc sucked and the people who actually did get the game didn't end up liking it.
Why do you think the sales for Croc 2 jumped off straight into a chasm?
People don't like Croc. And the people who did get it were disappointed.
It was a generic platformer with tank controls. Not much to really remember despite its initial success.
Ignoring that Banjo holds up, Croc doesn't and Croc wasn't made by a well known dev with fans.
N64 kids all played the same games, said games were often part of a pre-existing legacy and an ongoing one, all went on to crossover in massive games every single generation.
PS1 was such a general and ubiquitous machine that it was quite rare you and your friend had the same games. Said games were from a lot of new franchises that got rare or infrequent sequels as time went on, most of the notable series appeared the very next gen on all of the competition (Sony barely owns anything that made the PS1 iconic to the masses), no crossovers, no nothing. Most IP left to rot. One limp wristed attempt to do Smash nearly 15 years later, most series died on PS1, few made it to PS2, even fewer to PS3.
It doesn't take a genius to see why one set of IP stuck in people's minds and one didn't.
Because it was never good.
I'm of course talking about Banjo.
remake croc with better controls
I remember wiener Legion of the Gayboys because it was $10 at the scholastic book fair every time.
I'll tell you what I remember
YAZOO
KERSPLAT
shitty ass tank controls and not understanding what the deal was with the special last level, like why is it in a crystal place
Does this person actually believe that Croc would have been highly regarded if it wasn't for Nintendo?
You could have deleted Nintendo from history and it still wouldn't have helped Croc.
People keep b***hing about the controls but I never had an issue. Forward, back turn left turn right jump, sidestep and swap direction. Why do people struggle with this?
I enjoyed Croc, but I don't remember any more games coming out after Croc 2.
SOUL, unironically.
Reminds me of Spyro's skyboxes.
Why do these people always conveniently ignore the popularity of game renting at the time?
Because they weren't even alive when these games were on shelves.
That twitter OP apparently admitted to not even playing either of the games in the comments.
People really don't understand how sales and cultural impact aren't necessarily directly tied.
Hell there's been a lot of discussion about how Avatar 1 was the biggest movie ever but had 0 cultural relevance.
I had the N64 growing up but by the time I could actually play PSX games I loved them far more. People shit on them now but "Sony Movies" lik me Metal Gear Solid, Silent Hill, FF7, etc were far more appealing than collectathons ever were.
Starfox 64 still slaps though. Nothing can top that 10/10 soundtrack, amazing gamefeel and crunchy 5th gen vehicle violence.
I have found memories of this game... I also remember that the second game has an Arab cat that aggressively speaks 'arabic' at Croc whenever you go into his shop