Why does SV run so bad? I don’t mean visuals and shit, I mean why does the game have constant slow down and awful draw distance. Is it legitimately a hardware issue? Is it just really poorly programmed and optimized? I hear a lot of conflicting reports on why so Im just curious
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Annual releases.
Yes I know that but I mean the actual reason in game that causes the slow down. Not poor management
Tried looking for something but all that comes up is launch day articles trying to give performance fixes. I don't remember the video but I saw a while ago that an issue could be that the ocean is always loaded in in its entirety.
>Is it legitimately a hardware issue?
No. Breath of the Wild has better graphics and it runs a lot more stably, despite being a port.
It's an optimization issue for sure. Whether it's at the engine level or just a matter of poor culling like suggests, I don't know.
Not a video, but do you mean this?
https://melonsap.tumblr.com/post/712625551041560576/important-edits-this-is-here-to-answer-questions
The game literally renders the entire world map at all times.
Kek it literally loads an entire empty planet of water with one region on top which is hilariously incompetent
Game Freak likes a small, poorly managed team with yes men and that's all there is to it.
>an entire empty planet of water
This is actually true and it's hilarious. You can even see this yourself in-game if you want through a still existing glitch.
(10:20)
There's more that goes into game development than mechanics and graphics. Major optimizations are left for the end since there's a better idea of the game's scope.
Guess what part of game development you won't have time for if you're rushing everything else. Theoretically they could continue developing and update with performance patches later down the line, but resources are focused on DLC updates instead.
homie I know how game development works. I know the annual schedule is causing the game to be unoptimized. I was asking what exactly was the unoptimized issues. As people in this thread have said, loading in too much not enough culling seems to be the main cause of the slow down. It seems less like an optimizing issue and more so an issue with GF being too stupid to figure out what was causing the game to slow down.
One of the replies on the previously-linked tumblr post suggests the issue could be that the engine was modified to allow for a flyover shot in the trailers, and then due to tight scheduling they forgot to remove the code that caused the entire region to be rendered at once. If it was implemented by one guy it's very possible that the QA team didn't know about it, and therefore couldn't figure out why the game was running like shit.
The game renders the whole world at once and compensates with a laughably small LOD load distance. If you go fast enough to outpace the camera your ridemon will go low-poly too. It's hilarious how inefficient this is.
https://melonsap.tumblr.com/post/712625551041560576/important-edits-this-is-here-to-answer-questions
This post goes into detail but basically yeah the ocean is always rendered.
So what’s keeping GF was patching a fix? Are they possibly saving that for the DLC launch
the sheer amount of things causing the game to lag means you’d have to rewrite half the code to fix it
If they are working on the problem, the DLC launch is probably a good time to release it.
But it's possible they're just going to let the Paldea mainland run like shit forever, depending on how thin their manpower is stretched over the next few years' releases. We can only hope the DLC locations don't have the same problems.
That one guy who leaked the DLC a couple days early said they were working on DLC2 to get it ready for the Switch successor. Otherwise the patches so far have just kept it from crashing.
>they were working on DLC2 to get it ready for the Switch successor.
Sorry, I don't understand what you mean. There is a second DLC pack after The Hidden Treasure of Area Zero, and also a port to Nintendo's next console?
>Otherwise the patches so far have just kept it from crashing.
I played the game on release, didn't finish it. Came back about two weeks ago to finish the game. Since I came back, the game has only crashed once, whereas on release I think it was crashing almost every day. So they definitely did a good job fixing the crashes, although I can still remember the days when console games just didn't crash.
I have also noticed some small performance improvements. Casseroya Lake used to be a painful slideshow, but now it's just marginally shittier than the rest of the map.
That’s what I’m thinking. I know this is GF and not Nintendo but Nintendo has had a habit of fixing bugs at the same time as DLC drops. But this is GF they always find some way to do things ass backwards.
This is absolutely mind blowing that during their optimization process they either didn't realize that maybe removing a bit of the entire planet of water might be helpful or they decided that the skybox looking slightly prettier is totally worth not being able to render things the player actually interacts with until they're about to ram face-first into them.
Why do you guys still do this to yourselves. They're not going to patch the shitty performance. Nobody has given them reason to. Everyone bought the game already and they're going to give them even more money for their DLC which will run just as poorly.
It might have something to do with the lack of culling concerning the freakishly large ocean and skydome
Awful optimization, this channel applies a zoom out hack so you can see it in action.
Because this is the first time GF tried to do open world, which has its own set of challenges and issues that building fixed-viewpoint games do.
I will say, I think it's impressive they went OW so quickly after making the jump to 3D and the technical issues will be lessened when they gain more experience working in such a fashion. Sadly, entitled children can't comprehend the actual gap of knowledge that exists between GF and other studios doing this shit in 3D for home console-level hardware for almost the same length of time the series has actually existed and will insist on comparing them to other offerings, as if they're remotely comparable in any fashion.
>think it's impressive they went OW so quickly
They should have never left 2d to begin with, they could barely do that right anyway
You should have never grown up, if you couldn't accept this was a child-focused franchise.
Sadly, the fact you grew up in the brand fostered this moronic sense of importance. They were able to adapt and move with the times, while you still can't and insist the childish ideal of what pokémon was in your mind's eye was optimum, which doesn't track with reality in any way.
*farts*
Small indie company, please understand
Nintendo suck shit at hardware stuff.
Because Game Freak is both a terrible dev *and* it makes too many games at once without putting the proper care into them.
The only time a game got delayed was DP in 2005 and even after that delay, the game still ran like ass and was bare bones after the story.
Compare that to say TOTK where Aonuma personally playtested the game for a year, and despite that game also coming with bugs, they are nowhere as prominent nor game breaking as SV’s. TPC couldn’t even play test their fricking VGC stage for Worlds.
The video games are just a marketing cost for the real product - merchandise. That’s why Game Freak is making each Pokémon more memorable by giving it a gimmick (usually multiple forms), turning it humanoid, and connecting it to a past Pokémon in some way. That’s why Game Freak introduces a new batch of human characters in every game with superficial personalities and unique looks. Their personality can be described by their appearance so it is easy for casuals to understand that Lillie = wealthy girl and Nemona = spunky girl next door.
Pokémon is a quantity over quality franchise. While Mario and Zelda get 1 or 2 new AAA games over an entire console generation, Pokémon gets at least 4. They are also smart enough to outsource all remakes to competent subsidiary companies within Nintendo.
Finally rereleases and ports as scummy as they are still have new features to justify buying them again, while BDSP is just slightly upscaled DP.
2017 to 2023
Mario - Odyssey -> U Deluxe (just a port with a few new assets) -> Maker 2 -> Bowser’s Fury (only a tenth of an actual Mario game) -> Wonder
Zelda - BOTW -> Link’s Awakening (completely outsourced by Grezzo who specializes in remaking old Zelda games but also remade LM1) -> Siyward Sword (outsourced by Tantalus who specializes in porting old games to new systems) -> TOTK
Pokémon - USUM -> LGPE -> SWSH -> LA -> BDSP (made by ILCA who has very limited experience developing games much less Pokémon) -> SV
Pokémon produced 1 new game or DLC (now a third version’s equivalent of effort) annually whereas Mario upscaled old ports with a sliver of new content while spacing out new releases annually, and Zelda outsourced all remakes and remasters to competent studios while they develop new games in house.
>Is it just really poorly programmed and optimized?
Yes. Game Freak are still very much amateurs when it comes to 3D because they barely hire new people. That plus the ridiculously short dev circles that don't leave any time for optimisation.
>Is it legitimately a hardware issue? Is it just really poorly programmed and optimized?
Those are flip sides of the same coin. The Switch IS objectively outdated hardware by this point (even Zelda BotW and TotK chug at points, and those games are basically the gold standard of clever programming and optimization), but that doesn't excuse the Pokemon devs' failure to optimize appropriately
I just want the framerate to be stable frick man GF, I could deal with the shitty models and textures. I just want to be able to run around at a stable framerate and not have shit pop in on me.
There is a fricking good game under all that trash and I hate how we have to settle for the most poorly cut diamond
There's also something wrong with the models, iirc it reloads the entire model every time you change a single clothing item which is why it takes so long to preview yourself when changing clothes or opening poke portal, and it doesn't cache pokémon models either which is why there's always a slight lag when bringing out -raidon or a pokemon to follow you.
I still think the most egregious performance issue is the fact that the fricking boxes take seconds to load while you're scrolling through them.
I fully agree. That is just unacceptable because it's definitely not like the UI takes too long to load, it's very simple. It's the data structure that must be downright atrocious. It's honestly a way bigger problem than the graphics or low fps.