Why does the Ace Attorney Trilogy HD version look so bad?

Why does the Ace Attorney Trilogy HD version look so bad?

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  1. 11 months ago
    Anonymous

    I think smoothing everything out does lose some charm for the original sprites with how stilted the movement is, but damn does the 3D in this work fantastic, Kazuma is way too hot for his own good.

    • 11 months ago
      Anonymous

      dai gyakuten was so good it kinda makes me sad it's only two games instead of a trilogy

  2. 11 months ago
    Anonymous

    Art designed for low res pixelated screens always tend to not look right. Its like high res comic sans, doesnt look right.

    • 11 months ago
      Anonymous

      Like and

      probably because it was made for the GBA that was only 720p

      said, it's because they basically just upscaled and smoothed out the GBA sprites and called it a day. They didn't add any extra details so it looks strangely undetailed for how high-res it is.

      • 11 months ago
        Anonymous

        >they basically just upscaled and smoothed out the GBA sprites
        Not really. The original concept art (pic related is an example) was purposely very simple; the GBA sprites were based on it. The DS sprites were just a port of the GBA assets (except for a few backgrounds and objects).

        When they had to make an HD version for smartphones, they traced over the original art rather than drawing it from scratch with an updated artstyle. The PC/modern console port just took the smartphone sprites and retouched them.
        It's bad but it would be much worse if they just upscaled the GBA sprites. In fact, the end result is very close to the original artworks.

        • 11 months ago
          Anonymous

          I remember the phone version looked fricking horrendous. They improved the sprites quite a bit with the later HD versions.

          • 11 months ago
            Anonymous

            >the phone version looked fricking horrendous
            Sure they retouched them a bit, but let's be real, they didn't do that much.
            From left to right, original artwork, iPhone port, PC port, and iPhone port of AA4 (here the sprite was actually redrawn from scratch rather than traced from the artbook).

            • 11 months ago
              Anonymous

              Holy frick, I just noticed something.
              Look at the lines, their thickness, their imperfections. I'm talking about the first couple of pics; compare them to the others.
              The iphone sprites weren't redrawn/traced: they literally just scanned the original artwork and called it a day (which is why the shading is actually more "detailed" than it is in the PC port). They looked bad because the artwork was pretty bad in the first place, and featured thick black lines that were meant to be translated to the ridiculously low resolution of the GBA.

      • 11 months ago
        Anonymous

        AA1 always had fugly art, the artstyle fricking sucked. Sprites were literally just lowres scans of 2D art that had it's color palette limited to 15bit+bilinear filter.

        >they basically just upscaled and smoothed out the GBA sprites
        Not really. The original concept art (pic related is an example) was purposely very simple; the GBA sprites were based on it. The DS sprites were just a port of the GBA assets (except for a few backgrounds and objects).

        When they had to make an HD version for smartphones, they traced over the original art rather than drawing it from scratch with an updated artstyle. The PC/modern console port just took the smartphone sprites and retouched them.
        It's bad but it would be much worse if they just upscaled the GBA sprites. In fact, the end result is very close to the original artworks.

        >the phone version looked fricking horrendous
        Sure they retouched them a bit, but let's be real, they didn't do that much.
        From left to right, original artwork, iPhone port, PC port, and iPhone port of AA4 (here the sprite was actually redrawn from scratch rather than traced from the artbook).

        Holy frick, I just noticed something.
        Look at the lines, their thickness, their imperfections. I'm talking about the first couple of pics; compare them to the others.
        The iphone sprites weren't redrawn/traced: they literally just scanned the original artwork and called it a day (which is why the shading is actually more "detailed" than it is in the PC port). They looked bad because the artwork was pretty bad in the first place, and featured thick black lines that were meant to be translated to the ridiculously low resolution of the GBA.

        Trilogy HD on consoles and PC got completely redrawn art based off of DS sprites. Old Iphone version was scans of the artbook.

        All I want is an option to change to the GBA/DS sprite art, just upscaled (but not interpolated or anything)
        is that so much to ask?

        Yes, most people will say it looks ugly

        If you want the shitty ass "sprites" play the game at 144p with bilinear filter.
        The old "sprites" were literally just scanned images at shit resolution with a shit filter+minor touch ups in places where the 144p downsize made it look really bad.

        • 11 months ago
          Anonymous

          >minor touch ups
          Something HD remasters seem to avoid doing

          • 11 months ago
            Anonymous

            >Something HD remasters seem to avoid doing
            1. You illiterate Black person, they needed to touch-up parts of it AFTER they lowered the resolution to GBA size, because it destroyed too much detail.
            2. The 2019 redraw is based off of DS sprites, meaning all the "touch-ups" carried over, you dumb homosexual.

        • 11 months ago
          Anonymous

          the "sprites" were just downscaled from the original work anyway, art of this scale is not done pixel by pixel lol

  3. 11 months ago
    Anonymous

    probably because it was made for the GBA that was only 720p

    • 11 months ago
      Anonymous

      >gba
      >720p

    • 11 months ago
      Anonymous

      GBA was 160p moron

    • 11 months ago
      Anonymous

      >GBA
      >720p
      zoomers (children) shouldn't speak about shit they know nothing about, not even the psp was that high lol

  4. 11 months ago
    Anonymous

    It seems like they just traced over the sprites for the phone ports and then upscaled the resulting art for the following ports. The result looks about as ugly as you would expect. I was really hoping they would be redoing the sprites or at least have an option to use the originals for the PC port.

  5. 11 months ago
    Anonymous

    What if you sit really far from the TV so it looks as small as a DS screen?

    • 11 months ago
      Anonymous

      >TV

      • 11 months ago
        Anonymous

        The AA trilogy is on every console these days anon

  6. 11 months ago
    Anonymous

    Because it's a PC port of an iPhone port of a DS port of a GBA game.

  7. 11 months ago
    Anonymous

    Because they didn't use original sprites.
    It has that cheap phone game look.

    • 11 months ago
      Anonymous

      Because it's a port of the phone remake.

  8. 11 months ago
    Anonymous

    The HD ports' character art uses thick black lines, in contrast to the original sprites that used much thinner lines that were often colored to reduce their contrast. That's why the HD art looks so weird and fricked up.

    • 11 months ago
      Anonymous

      The black lines were always in the art you dumb gay, just take a look at the art book.
      They're just not that visible, because resizing to GBA resolution nuked its visibility, and the colors weren't black because they used a weird color palette for GBA that changed it to grey/brown.

  9. 11 months ago
    Anonymous

    Not only do the sprites look bad, but the official character art is awful. Just look as this monstrosity.

    • 11 months ago
      Anonymous

      2005 DS artwork for reference.

      • 11 months ago
        Anonymous

        2001 GBA artwork for reference.

    • 11 months ago
      Anonymous

      I feel like it wouldn't look nearly as bad if the shading wasn't so soft. It looks like regular hard-edged cel shading on the old sprites but the newer ones look like they were shaded using only an airbrush, which always looks incredibly amateurish.

      • 11 months ago
        Anonymous

        Face looks completely different

    • 11 months ago
      Anonymous

      i'm assuming this is either the same character designer for the anime or it's meant to mimic the anime.

  10. 11 months ago
    Anonymous

    All I want is an option to change to the GBA/DS sprite art, just upscaled (but not interpolated or anything)
    is that so much to ask?

    • 11 months ago
      Anonymous

      Yes, most people will say it looks ugly

      • 11 months ago
        Anonymous

        so have it set to the current art by default, whats the problem

        • 11 months ago
          Anonymous

          Investors and big money, who will be shown it.

  11. 11 months ago
    Anonymous

    Looks ok to me

    • 11 months ago
      Anonymous

      Apollo Justice HD and Ace Attorney Investigation HD look fine since they are built on top of the 2016/2017 Iphone port instead of 2009.

      The HD trilogy still has missing frames for blinking while the later port doesn't.

      • 11 months ago
        Anonymous

        >Apollo Justice HD and Ace Attorney Investigation HD look fine since they are built on top of the 2016/2017 Iphone port instead of 2009.
        Trilogy HD on Switch, PS, Xbox and PC are completely new redraws. They're not based off of the Iphone/Android version.
        The only other version of Trilogy that used the old mobile sprites was the 3DS port that came out years before the 2019 one.
        >The HD trilogy still has missing frames for blinking while the later port doesn't.
        2019 port literally fixed this, moron.

  12. 11 months ago
    Anonymous

    looks great in 4k144fps

  13. 11 months ago
    Anonymous

    the reality is, even if you have a crazy amount of nostalgia for the OG games, the new graphics will only bother for like 10 minutes before you get used to them

  14. 11 months ago
    Anonymous

    >remaster/remake of sprite based games in the 3d era
    No wonder.

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