Why does the healer community of FFXIV hate healing so much? Why do they want to turn healers into green DPS?
https://forum.square-enix.com/ffxiv/threads/495973-To-YoshiP-here-s-what-too-stress-free-Healer-edition/page10
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just look at what happened during the second savage tier, healers don't actually want to play the game they just want to sit their casting broil or glare over and over again.
>spamming the same animation for 10+ minutes
I could understand if they had comboes/ogcd attacks like other classes but just spamming a basic ranged spell and maybe a dot over and over again seems mega boring.
It is. I wish I had more buttons. Please, for the love of god, give me more to do. Give me a 1-2-3. Give me a burst. Shit, give me cleric stance back. Let me do something.
sorry buddy casuals first 🙂
you think with the shitacular playerbase they would do this? The playerbase has become worse overtime adding more complexity to this game is the last thing yoshi p is going to do.
>Give me a 1-2-3
Are MMOgays this mentally broken?
I cleared Abyssos as Sage and it was fun. The filter in Abyssos was MITIGATION, not HEALING, and specifically mitigation that required coordination with tanks and dps. Especially melees and casters who didn't even have Feint/Addle on their hotbars because they'd never had a reason to use it before.
The bleedbusters and bleed raidwides are good design, the difficulty was just the amount of raidwides that do 120% of your HP followed by 20-30 seconds of no damage. That's a mit check that you can't solve by pressing Medica II more often.
>The filter in Abyssos was MITIGATION, not HEALING
it was both, not one or the other.
No, because a good healer could carry the party through heal checks. But a good healer cannot carry the party through the mit checks, it's mathematically impossible. PF healers got sick of being blamed for dps dying to raidwides which weren't feinted/addled, and tanks taking busters raw and then trying to mitigate the bleed after it was already snapshotted. So PF healers swapped off or found statics - Abyssos in static was a great experience btw.
bro the dots did 20k damage a TICK with 40+% mitigation from tanks when it was released you HAD to heal the dot or your tanks died, and jobs like drk needed to tbn inbetween specifically for the tick.
and warriors could not out heal the dot damage either. you can literally check fflogs for the timelines of how much damage tanks were tanking, you are not mitigating that and surviving alone healers had to heal the tanks as well and they refused too, there was no muh blaming you guys are fricking ass.
I never said otherwise, and I agree with you. Healers had to heal those dots, even GCD heal them - but that's not why they were quitting the role. And if some few shitty parsebrains did quit healing because they couldn't do 100% glare uptime, that's good and not a decision the devs should walk back.
Living Liquid is peak healing in this game. Parsebrains will lose their mind trying to 0 gcd it and consistently wipe to dead tanks.
>Aionopyr with only healer mits
>Caster gets oneshot or instantly nuked by the first dot tick.
>HC cast missing mit
>Entire party instantly dies
if you are in a party that is not pressing feint/addle/reprisal then you leave after the first pull, again i'm not fricking saying it was JUST healer mechanic, but to say it was just a mit check is fricking moronic, you could not survive the dots if healers were just putting %mit going back to spamming glare and calling it a day, the same way the healer is not healing the dots if no one mitigated, that is just fricking delusional, ESPECIALLY for p8s.
Good regen healing could absolutely carry for both of the last 2 savage tiers, especially on reclears.
fpbp, every time content has the audacity to force healers to use a gcd they go full melty mode. Hope there's more bleeds on raidwides and busters, maybe toss them out more often and in randomized patterns.
He's got the right of it that you should frick off if you want to fundamentally change an entire role to behave more like another game.
yeah he would be right if we didn't literally have an entire tier where healers DID have to heal a frick ton more, and they quit en masse because of it. kys.
any new datamine stuff?
All FF16 rewards datamined (Clive outfit, Torgal mount, Torgal puppy minion), Zidane minion most likely intended for Dawntrail's CE bonus along with Azeyma's Earrings intended for power-grinding up to level 90, Yo-Kai Watch framer's kit. Clive seems to be using the finalized Hyur graphics upgrade because he's using a normal Hyur skeleton and isn't an imported model like 2B and 9S were.
the clive model is the most hype generating shit about dawntrail, thank you ff16
Besides that visible neck seam, Clive looks pretty fricking good.
damn that looks really good
it must be a heavily customized version of the dawntrail hyur or something right?
Most likely yes, he isn't a mish-mash of skeletons like Fran and ARR-era Yugiri were. Extent of his customization is probably just a unique face that they'd usually give to event npcs like Noctis anyways.
It's a good glam. The arm and leg armor is going to be used a lot considering it's not Fending locked,
Thank frick Clive's outfit isn't all one piece like the Rising sentai armor, what a disappointment that was.
NICE FIVEHEAD
damn dawntrail looks like THAT?
Torgal is too smol though.
Better on a lala.
But no one wants to be a lala.
Why is Clives sword not a DRK weapon
Clive wields bastard swords, not greatswords
... So?
Very stubby DRK sword or reasonably long PLD sword, your call
bastard swords are smaller than longswords and significantly smaller than greatswords and zweihanders
drk have used a shit ton of sword styles so the nitpicking here feels kinda weird and arbitrary
none of DRK's swords are short, just slim
Unironically high fidelity model wtf
And that before updated lighting and materials
>they put more effort into porting yoshida's ego project than any of the gear we got in the 24 mans
Bravo Square, but I will still not play XVI.
You homies will make the weirdest leaps in logic and most uncharitable asspulled assumptions just to fuel the chip on your shoulders
XVI was shit and detracted on the quality of XIV, my chip is more than justified, thank you. Also Clive is a dumb name.
Ok schizo
>XVI was shit and detracted on the quality of XIV
You should be happy the game took Maehiro and Takai off it if anything if you didn't like XVI.
>Bravo Square, but I will still not play XVI.
i will buy two copies when it comes on pc to offset this
>Clive outfit
>No Jill outfit
Damn that actually looks good
Can only hope DT player models are of similar quality
A shame that they didn't add Joshua,Jill and Cidolphus outfits.
>Yo-Kai Watch framer's kit
so they are at least adding something new to it
are there weapons for any of the jobs that came out after?
>No Clive hair
>No Jill outfit
>No Jill hair
>laziest possible rewards imaginable
Clive looks good but holy shit, they couldn't go even an extra INCH for their own crossover event?
The worst part here is no Clive hair and facepaint. We got Noctis' hair ffs
There were more rewards for fricking Fall Guys than there were for XIVs own final fantasy crossover event for the latest mainline entry by the same exact studio making XIV. You cant make this shit up
everyone that plays this "game" is a moronic deviant homosexual. who gives a frick what they think kek. they don't even play games.
healer DPS being critical to meeting enrage is the main problem because healers want more interesting gameplay when that damage is being dealt and having to heal even more than usual gets in the way of dealing damage since the healer is effectively punished for the faults of the other players
How is a healer needing to use some oGCD now and then to deal with a mechanic any different from tanks needing to pop a mit?
Not that tank rotations are particularly complex, but they have a few more buttons than healers.
Personally I'd play any job in the game, but I avoid healing because it's just not fun.
He's right, actually
The problem is if they give us cool stuff like lost action seraph strike, they’ll just design encounters around us not healing during burst. Sav is just too choreographed for abilities to not be immediately pigeonholed and made mundane.
Also let me fly around when I cast temperance.
Nah they already design mechanics with difficult movement during burst so Black Mages have to fight for uptime, and mechanics with heavy busters during burst so DRK/GNB struggles to weave all their mits. They would just do the same balancing around healers by not letting them burst for free.
>The game isn't designed to put out the level of damage that necessitates sitting there and healing
Why is he telling a blatant lie so shamelessly?
because he's not thinking about ultimate raids when he writes his posts
he's not thinking about savage either lol
Savage is hard to prog as healer, then once you're progged you go back to spamming glare/broil. Pull up any random savage clear log and you'll see healers with 90%+ uptime on their damage rotations. The game has never been designed for healers to spend all their time healing. I'll happily take more required healing in casual content like we used to have, but you've also got to give me some interesting dps buttons to press during the other 90% of my gameplay.
p8s was still hard to heal even after you progged, that fight was just hard to heal in general.
But it's true? And blatantly obvious to anyone who plays this game? The healers are designed so that someone who struggles to understand the nuances of gambling your party members' HP can feel safe and sound by spamming the funny buttons every time your allies are in danger. Otherwise healers would be insanely stressful for players who struggle at the game. They're designed to be sufficiently idiotproof and in turn, idiotproof the rest of the party. So the more skilled you are at determining when intervention is needed, the more time you have to spend on your damage buttons. Which they keep neutering because they are afraid having more than 3 damage buttons will scare the b***hes.
The problem with healer isn't that its a green DPS. XIV expects them to DPS. Why else would the reward for having nothing to do be DPS? Why else do they do so much damage? The problem is that the DPS is boring. You see healers spamming one button and think "this is what they enjoy".
When in actuality they aren't enjoying it at all. They wish they were trusted again to have the IQ necessary to comprehend Bane.
I only messed around with XIV a little, but I thought the point was to heal when you need to, and help deal damage when you'd otherwise just be sitting there scratching your ass?
>"They should make healers focus on dpsing more, the game isn't designed around forcing you to heal, and healing is boring and gay anyway"
>"What do you mean I should just go play a dps job? Why would I want to do that?"
Not even in the mainline FFs the healer is a dedicated healer, they usually debuff or summons while on downtime
skeleton gif guy moaning he's not allowed to critique the game last thread lost btw
Somebody post this homosexuals parses.
It’s probably quite good, because he dislikes healing. That’s kind of the issue, isn’t it?
Because if they gcd heal, they get a shit parse, which then makes ppl like above think they are a shit healer.
>Because if they gcd heal, they get a shit parse,
That's not even how it works though
Parsing is like ~80%
>being BiS
>using the right food
>having the right melds
>using the highest level pot when you're supposed to
>having good crit RNG
>having a favorable killtime for your burst window
It almost doesn't even matter what your rotation is. You can be a moron and still easily get purples at least while throwing out the 2 or 3 extra GCD heals for party safety
Parsing is padding.
>Why does the healer community of FFXIV hate healing so much?
I don't know, but they fricking do. I remember when Barbariccia EX came out, fricking healers would never fricking heal the ground pounds. I don't even fricking know why. I died so many fricking times to unavoidable ground pound damage just because neither one of the fricking healers ever wanted to heal it. The thing that's even more ridiculous is that each healer has their own special oGCD gigaheal that they got in Endwalker that very specifically deals with multiple instances of damage happening in quick succession, it's literally an oGCD, you don't even have to lose you funny colored number on your precious third party website, and still those mother frickers wouldn't heal the ground pounds. Same thing with Thordan Unreal now with the AoEs at the end of the fight near enrage. They just don't fricking heal, and I can't wrap my head around why, because they only have one button that they're spamming and then a DoT that they press once every 30 seconds. It's insane
>Why do they want to turn healers into green DPS?
The only way to idiot proof healers is to take away all their healing spells and to instead roll a 1,000 potency AoE heal into their singular damage button. Healers in this game cannot handle anything more complicated than they've currently got, because they are already fricking that up somehow
>They just don't fricking heal, and I can't wrap my head around why, because they only have one button that they're spamming and then a DoT that they press once every 30 seconds. It's insane
Here's the truth: they just want to parsegay, but as healers. That's it, that's all this is about. Improting parse culture homosexualry onto healers. They want to see "numbers go up" on their dps charts while playing their healer jobs, but obviously they can't do that if healers have to focus on actually healing. Why don't they just play a DPS job?
Because:
>"I like the aesthetic of [insert healer job here] but don't like healing"
They're just fricked in the head.
Are you telling me that I need to actually time my heals instead spamming all the oGCDs at the start of the fight because someone told me to always keep my cooldowns rolling?
>Not skipping the last knights of the round
Deserved wipe tbh, that's a skill issue. Meme aside if your pull has been going bad enough healers might be oom.
>Meme aside if your pull has been going bad enough healers might be oom.
No, anon, they literally just spam their one button while the AoEs are going off. I stopped doing Thordan after I earned my blue cactus because I was tired of getting to the end of the fight and dying to aoes. And no, the tank didn't die and cleave the raid either. Healers literally can't run out of mana in this game; they don't even heal, you think they're gonna hardcast chain rezzes? They just don't fricking heal, despite having an Endwalker prescribed oGCD button that does all of their healing for them
I used to heal, but I don't play this game enough anymore to be able to tolerate babysitting morons, so I get not wanting to heal, but I had the decency to switch off of healer when I stopped wanting to babysit morons
Nobody wants to actively heal in FF because of the input lag with actions. You don't really see it as a DPS because bosses are just sponges and your damage going out 1 sec later doesn't matter.
Try having a fast paced heal intensive fight where you have to change targets though, that shit would be fricking miserable
It's not bad at all, anon. You sound like you don't even have a healer at level 90
This issue is most prominent with tanks right now. I can't count the amount of times I've heard tanks complain how they died with invuln on CD.
It isn't an issue with healers because they don't need to heal, you're right.
I can't understand your comment because it seems completely unrelated to what I said, almost like it's a bot response. Do you just feel called out because I was able to know that you don't have a level 90 healer?
All of the "lag" in this game is something that anyone who actually plays this game already knows how to deal with. The only time anyone is getting fricked by "lag" is if they are intentionally greeding too hard, which is still their own fault, and you definitely know its your own fault when you get fricked by server ticks while greeding
So then just delete the role and convert all healers into DPS jobs.
Or, keep the role as it is but make encounters do a bit more damage, prune some oGCD heals and give every healer 3-5 more damage buttons to play with during healing downtime. Some people like playing a supporting role but that doesn't mean they want to press Medica II then wait 20 seconds for the next instance of damage to press Medica II again
>Try having a fast paced heal intensive fight where you have to change targets though, that shit would be fricking miserable
b***h i have only ever played XIV on controller and healing with it isn't hard even back in ARR before healers were single button dps machines with 20 ogcd heal tools.
They need to lean more into shit like how early into phase 1 Athena there is a non-telegraphed tank buster that does like 80% of a tank's health.
The problem is she does this exactly once, so you have plenty of ability to ogcd heal it with at worst having the ast/whm toss regen
>turns their casts into how BRD and MCH in pvp work
Would be funny. Hopefully doesn't happen, but it would be funny.
How about you frick off instead? Either make healing the main purpose of healers again or add some complexity that isn't hammering one button for 30 seconds to hit another button once to apply a dot, to go back to hammering the first button for another 30 seconds.
>phase 1 Athena there is a non-telegraphed tank buster that does like 80% of a tank's health.
That's not a tank buster. If you're talking about what I assume you are, that's a result of double invulning the lazers 20 seconds into the fight. The main tank will still have magic vuln debuff for one auto attack after it so it will one shot them without heavy mit.
I doubt this is how the fight was designed to be solved but it's so much fricking easier than whatever the hell they expect you to do to bait those beams during the opening burst.
Is that what that actually is? Well it should be an actual mechanic then.
>healer main way back when
>fell into it in the current tier because I'm a people pleaser who never expected a chance to do savage and wanted to let the experienced people helping play what they want
>will actively refuse to heal again going forward
Healer forums are full of morons who have no idea what the frick they want. They seem to hate the concept of healing as like the OP they mock the notion of healers being healing-focused ("lmao healbawd"), but then they play healer jobs anyway. They complain about healing being too easy, then say the devs should make them heal less (which would make their job easier, not harder).
They're actually fricking insane and the devs should ignore them.
Exactly they are just morons who want to DPS but have healer instant queues.
being a DD as a healer was so fricking gay. i don't give a frick if ffxiv morons say otherwise. i want big burst damage on my party/alliance and i want to fill their bars back up even if they stupidly ran into shit.
The game wants you to be a green DPS
>casts raise once
>dies
>talks and healers are also judged by their damage output
Fricking lame. Nothing gets my boner up more than no selling a buster with TBN but nobody cares about that if my Bloodspillers aren't critting. It's frickin gay.
healer here with 7k hours in the game. played since early hw. healing used to be amazing. you used to could stance dance with cleric stance. sch could cast bane and aoe huge mobs etc. healing now is just sit there and cast one dps move over and over and it made me drop the game. I'm sick of casuals ruining everything
Have any of these players healed on-patch ultimates? It's the most boring role because it's literally spreadsheet gaming, same button every pull and even 6.3 TOP could be cleared with minimal gcd shielding in an organized environment. Maybe this is why people want harder healer rotation if healing is not going to change.
>Have any of these players healed on-patch ultimates?
No because they're all self-admitted "Midcore" players (as in failed hardcore players who are too egotistical to admit to being casuals).
The xiv community is one of the worst I've ever seen. Not just the healers, all of them.
relevance?
I remember reading someone on the OF forums say that they "like the aesthetic of WHM but don't like healing" and that's why they want healers to be more dps-focused. You can't make this shit up.
I would play a red Sage tho not gonna lie
a) healing in casual content is optional at best, current tier dungeons are optimally cleared with 3 DPS and a tank since tank survival is so absurd, so in cases where you do have a healer they should focus on damage.
b) healing in savage is incredibly formulaic since the entire encounter can be mapped out, meaning the few healing cooldowns you have get fired at exact time stamps. Meaning the only thing that occupies you and where you can improve is damage.
c) healers feel, more like any other class the same. Yes SGE is way laxer than AST but the very core, their healing abilities are more or less the same. So the only way to differentiate is by, you guessed it, damage.
In conclusion: Square made combat shit and the only thing for healers to do is DPS at this point. Naturally, people ask for better DPS tools.
fflogs is a fricking disease and I hope more people were ridiculed for trying to parse higher when top ladder parses are filled with sandbagging runs, carryover runs and just puré rng
Resource runs are cool, they reward consistency in some fights that could become a baby ultimate if put together.
Sandbagging is cringe as frick and removes any sense of achievement.
SE has been trying to kill off parsegayging by adding very high potency moves like Hyosho so that it would rely more on RNG than personal skill. But it had the opposite effect and now parsegays wipe on purpose if they don’t get a direct crit on their big move.
Dog first? Wipe it
>Make extreme potency moves
>Makes clearing the last floor RNG
Bravo Square
Hyosho and Double Down should either get the autocrit treatment or get turned into multihits. The variance they cause is absurd.
healers care more about dps parsing than actual dps players do it's kinda crazy.
The idiot in that post definitely didn't play healer back in ARR (or solely played SCH).
Healing then was much more needed and dps was optimization that requiring fight knowledge and timing thanks to cleric stance.
That's how healing should be, not this fricking "90% of your healing comes from ogcd heals" bullshit because of how low damage output is, how "awful" having to spend a cooldown doing your job is, and fight mechanics above dungeon/trial level being full of one shots.
Cure I used to be the major heal of WHM because of how MP was and the consistent damage output on takes made it nessessary, now it's Cure II simply because if you have to cooldown heal it has to be heal as hard as you can to go back to dpsing.
>The idiot in that post definitely didn't play healer back in ARR
Well you can see his join date is aug 2021 (right after the Asmon exodus) so that checks out.
>parsegayging as a healer
Oh boy, you mashed your literal one damage button and weaved your oGCD heals when your boss timer said to, you really tore it up out there lmao come the frick on. It's that one image of the third place dude screeching about his victory in motion.
90% of TOP healers don't know how to slidecast and if you recheck day 1 prog you could blame p1 enrage to healers that would average 7-8 interrupted casts in pantokrator. A one button rotation isn't *that* bad if there's more encounters where slidecasting is encouraged.
>inb4 dawntrail adds new dps movement tool for each healer
>inb4 dawntrail adds new dps movement tool for each healer
Level 100 trait allows them to move and cast at all times
>Waaah, healing is too easy
>Ok, here (adds Abyssos)
>NOOOOOOOOOOOO
Healers 100% deserve the shit they get and their misery brings me immense joy.
I don't want harder or more stressful content. I want fun content.
Fino Fanto 14 suffers from a problem where people who don't play something want it changed to appeal to them
It happened to Monk, Paladin and Summoner
It's going to happen to Dragoon soon too
Thought, there is an argument to be made in some cases...
No one plays Astrologian
Paladin was a bit bad
No one played Machinist in Stormblood
How do they strike a balance?
the lalagays should be forced to post their fflogs if they are gonna post shit like this
My name is out there, just look goober
It's a dev trap where they think they need to change something, but they don't
If Dragoon works already, just make something new instead of changing it
They feel the need to iterate on jobs over and over again just because a new expansion is releasing
>My name is out there, just look goober
post it yourself homie
Dragoon has nothing more to add (Wyrmwind Thrust is another job gauge system on top of everything else going on) and it still needs to have new shit to do every expac, imagine one job just going untouched for an expac because dude it's feature complete lmfao. Its theming is also kinda at odds with itself now because Estinien is the huge Nidhogg guy and there's been little or no importance placed on The Player using Nidhogg's abilities even as a second Azure Dragoon, everything since Stormblood has been lifting skills from Estinien's boss phase of 3.3, and everything added since Shadowbringers that isn't Stardiver has completely ignored the Nidhogg theme
I just wish it didn't need new stuff and they made something else because I like it how it is
I may raid compared to them, but Broccoli has(probably) been playing MMOs way longer than me
I'm still mad that Time Mage isn't a thing because of Astrologian
>mmos
i played FFXI on release. was a white mage there too. looking back on it, what a terrible experience grinding out gil was
>TP taxing in Jeuno
It was honest work
I never played FFXI. I was more of a RO guy
>It's going to happen to Dragoon soon too
I literally do not see what is wrong with the job except having three buffs and Stardiver not being a weaponskill
Nowhere for CBU3 to go with it I think
It's almost been iterated to its zenith of polish
Meanwhile every experienced healer says they want more damage buttons and that they're bored of pressing 11111, and 50 people who don't heal jump down their throats to tell them they're wrong.
>No one played Machinist in Stormblood
I miss SB MCH bros...
Yoshi-p hire me pls
WHM
>Wind, Stone, Water and Light damage spells
>Healing procs additional effects on damage spells
>Damage spells proc additional effects on heals
>Virtuous cycle where one feeds into the other, effectively teaches noobs to both damage and heal
SCH
>5 strong dots and a weak filler spell
>Use deployment tactics (with a shorter cooldown) to spread dots, or spread beneficial effects (shields, protraction, excog) to the party
>Summon Selene/Eos specs you into a mitigation healer or pure healer, takes a 10 second cast to change this during combat so you'd only consider it during ultimate phase transitions
SGE
>Eukrasian versions of all GCDs
>More Kardia interactions
>Ranged auto-attacks
>Damage oGCD to weave
>Should be the healer which "feels most like playing a dps" in the same way that people talk about GNB being "the dps tank"
I mean realistically, what is left for healers? Back in ARR if a WHM was overhealing too much mobs would go after them because tanks didn't have 100% aggro all the time. They had to watch their mana and cleric stance made you think about DPSing. None of this is left so now all you have is increasingly difficult DDR stages.
they walked back on abyssos because healers cried about it, we just need to accept that it's always gonna be a boring role because the people that play don't actually want it to be anything more than that besides always asking for that.
A single good healer can carry more in extreme than any other role in any other content.
Imo an issue is parse culture shifting. I say NERF healer damage even more, and instead give a pet for overland content. Like a knight who you could heal, dress, and lives at your in game house.
>A single good healer can carry more in extreme than any other role in any other content
>doesn’t address the post, much less refute it
You don’t play, do you panchito?
post your fflogs, because a warrior and rdm will do everything healers would do and more AND kill the fricking boss faster, healers do not carry shit in this game they cruise a long when everyone plays their job at the bare fricking minimum.
Jorge, do you know what “extremes” are?
>healers constantly getting btfo'd as a role
>people still defend it's design and how fights in 14 are handled towards healer.
TOP is all mitigation. It's not a coincidence the only healer who hasn't solo cleared is WHM
>A single good healer can carry more in extreme than any other role in any other content.
No. That's RDM. The hardest carry in the entire fricking game for mid-core content is RDM. For DF, the hardest carry is either WAR or healer, but for Unreal/Extreme, the absolute hardest carry is RDM by a mile
>Help a newbie in FC with Nier 3 with some others as rdm
>on first boss all of my party dies except me to the knockback (experienced raiders were in our party, by the way)
>Proceed to save everyone with raise
>Do the same on red girl to another party that kept dying
I felt godly that day.
RDM is a carry on all levels except beating enrage anon.
>Early week savage: Being able to chain rez through every mechanic lets you practice all the way to enrage instead of getting walled
>Late week savage: RDM chain rezzing can actually still let you kill the boss
>EX, Unreal: Enrage doesn't exist so you can recover 10 deaths and clear
If RDM still has a rez in 7.0 it'll be the most valuable job for prog by a mile again.
>RDM is a carry on all levels except beating enrage anon.
>EX, Unreal: Enrage doesn't exist so you can recover 10 deaths and clear
Are you moronic? Go read my post. Yeah, you're moronic. Apologize to me when you're done reading
What I meant is that RDM can still carry in savage and powercrept ultimate. It's the god job beyond midcore.
Yes but can it LB3 without blinding the entire party and cause a wipe?
ultimate is midcore though unless you're progging in month 1
The goalposts move for this shit so often they should put them on wheels
>What I meant is that RDM can still carry in savage and powercrept ultimate.
Ah, I see, I'm sorry then. It will definitely help you prog Savage and Ult to have a RDM, but you're not really gonna zombie people through a savage or an Ult if they're moronic, so I just hesitate to say that RDM is the hardest carry there because if your group is incapable of clearing a RDM isn't really going to fix it because there are usually a lot of body checks. For Unreal/Ex though, you can definitely zombie morons across the finish line
Parsing has evolved into a cancer, it's so bad now
A lot of it is sandbagging and RNG exclusively now
>I mean realistically, what is left for healers?
They could have a raid boss do something crazy like I don't know, target random people with a damaging ability that needs to be healed or that player dies.
Or they could put debuffs maybe that need to be cleansed or they cause issues?
the bosses need to crit
>the bosses need to crit
Never ever.
>boss rolls lucky and crits a lot
>both tank and healer can't parse well due to it
>savage troons go completely ballistic
Alternative
>boss winds up his "do this mechanic well and top people off because I will body check you 3 times in the next 20 seconds while you stack/spread 3 times" attack. Happens to rando crit the tank who will now die to whatever the boss does and wipe the group
Doesn't work with how Yoshida wants us to play his game. If it isn't 100% clear what happens when the JP side hates it.
Except boss crits aren't something new, they existed pre-ShB snd there was a tank cooldown that interacted with them. They also are STILL in the game in actively parsed content, both UCOB and UWU.
>They could have a raid boss do something crazy like I don't know, target random people with a damaging ability that needs to be healed or that player dies.
Random does not work with the way fights are structured in XIV at this point.
>Or they could put debuffs maybe that need to be cleansed or they cause issues?
Sure, but I feel CBU3 wants to get rid of Esuna and at best replace it with "Heal full to dispell". It was barely used in ShB and EW.
I don't remember using interject outside of DSR phase 1.
Throttle, Recovering P10S toe clips and P12S TB. Those all are pretty significant.
E8S adds
>Random does not work with the way fights are structured in XIV at this point
how, it's not like the boss is doing anything else before his next raidwide into mechanic lmao, it's just autos on the tank.
>have healers in game
Great!
>healers have a simple, boring 2-3 button dps rotation
Hmm, kind of meh, but pretty typical
>healers spend most of their time using this boring dps rotation even in group content
Design flaw
>where da white women at?
Both healer and tanks need to be low anxiety, no fail condition classes, otherwise way too few people would play them.
that's fine but not every tank or healer needs to be braindead. morons can stick to playing WAR/WHM.
All the morons and ESLs ITT think there's some dichotomy where you can only have either damage to heal or fun dps buttons to press. If you go read that thread it's pretty clear that all the healers there want both, like they used to in Stormblood. In Endwalker there's nothing to heal except in the absolute hardest content, and also the worst dps rotations that healers have ever had.
>non-healers explaining that healer dps needs to be more complex so they'll play healer
how about you just frick off from support roles
>non-raider opinion on job design
At least use a vizex picture if you have a point to make
It's not just "me" playing healer. I want other people to play it too. Finding a healer for high end content is impossible because they need to be smart enough for high end content but moronic enough to want to play a healer.
If you're arguing about how the job plays outside of high end, who actually gives a shit? You can clear alliance raids with whatever the frick job you like in premade parties, you don't need a fricking healer at all.
Hell you can clear TOP without healers, they're that fricking useless.
so then why change them if you don't need them?
Because you need them for savage.
Are you a genuine moron? Why would you ask this?
because the removal of an entire role is fricking moronic? and the want for it's existence and the incentive for people to play them and have fun with it is a good criticism to have in the game???
>Team that has cleared the fight hundreds of times manages to get a specifically crafted comp with two Clemency b***hes and 2 rezzers
>Requires abusing the gimmick of the last phase to not run out of mit
>Killing the boss is completely RNG and they won the RNG
Nobody else has done a 0 healer run.
Nobody should have been able to do it regardless, even with all the luck in the world it shouldn't have been possible.
The fight expects you to use healer LB3 and they still did it.
That was an oversight. There is no reason Cover should've worked on Magic Number. Hell Magic Number should've applied to dead bodies. This already was done in UWU years ago. If the design team hadn't made such a stupid mistake it would've been impossible.
I guess TOP was rushed as frick.
The fact that people were missing buffs because of the cap and wiping to Hello World shows how little testing they do on these fights now.
I don't know what they're even doing with the dev time at this point because they're barely making content and they aren't testing any of it either, what ARE they doing?
>I don't know what they're even doing with the dev time at this point because they're barely making content and they aren't testing any of it either, what ARE they doing?
From what I understand, there's like three issues:
1) This is just a rumor, but a bunch of people left the XIV team because of disagreements about the direction of the game.
2) Graphics update. A lot of the limitations are literally hardcoded assumptions baked into the engine which means they need to unfrick a shitload of spaghetti code to actually do this.
3) XVI
btw this lala honestly parse grey in healing and dps
>changing healers for the better also includes the avatar gay quitting because they are already a grey heal parsing healer.
Is astrologian still the same boring baby class after the changes in Endingwalker? They just removed all randomness and chance from a class that depends on drawing random cards...
The core identity of Astro is being a mistake.
Astrologian as a job is a failed experiment made to reference one throwaway character from Final Fantasy Tactics and pussy out of adding Time Mage
Removing the RNG was good.
Removing stances is what killed AST for me.
>Is astrologian still the same boring baby class after the changes in Endingwalker?
It's still the healer that presses the most buttons
I only played 2.0 before the first expansion, but warmly remembering solo healing ex trials like Shiva, never ever hitting my dps buttons.
my boy....... my son.......... he's here..........
Oh, shit, did the Zidane outfit get updated?Or is that the old one from sub rewards? That looks better than I remember it being.
That's just the old sub reward.
Guess it's been ages since I last actually saw it.
Wonder if we'll get Garnet for the collectors edition or if they'll throw a curve ball at us.
Its literally baked into the lore, the healer questlines actively discuss the fact that healer classes are misusing their power if they dont use it for action
When is yoship gonna admit rebirth shits all over 16
>rebirth shits all over 16
Then why hasn't SE released Rebirth's sales numbers?
Don't know don't care, one game is fun and the other isnt
Which is which? Because I see shitting on Rebirth galore
>one game is fun and the other isnt
Yeah, it's XVI that's fun kek. Go inspect your rocks or whatever
Hahaha. When those homosexuals talk about 'yoshitpiss cultists' I guess they mean people like you
That mask fell really quickly
>"those people"
>says the autistic shitskin who is the only person who says that
Go poo in some street or whatever
>When those homosexuals talk about 'yoshitpiss cultists' I guess they mean people like you
You are in a Final Fantasy XIV thread for the sole purpose of shitting on Yoshida. You need to get a life
Really? I didn't even read the OP. Carry on
why are third worlders so obsessed with sales numbers?
Femoids flock to healer roles. Being naturally less skilled, they can't handle being held responsible on harder content.
They could always play warrior
because ffxiv has really really bad healer classes
Healers will never be good with the current playerbase. People just don't want to play them either way.
>Make healers a bit complex and the stressphobic players that this game has avoid this class like the plague, very few healers left
>Ok, make healers easy so there's less stress going on. Now the job is so fricking boring you rather play anything else. Nothing barely changes.
There is no winning here.
The stressphobes only play dungeons and alliance raids anyway. So long as WHM has Medica II and Regen, they will be fine. They don't even maintain their dots so there's no point designing the dps side of the job around them.
All SE has to do is prune a few oGCD heals and give every healer another 3 damage buttons and everyone will be happy.
We have four fricking healer jobs in a pool of almost twenty. Can't they afford to make some difference in how they heal or deal damage?
>How about you frick off instead? Either make healing the main purpose of healers again or add some complexity that isn't hammering one button for 30 seconds to hit another button once to apply a dot, to go back to hammering the first button for another 30 seconds.
And BACK to wow
b***h I ain't ever touched WoW.
"healers should heal!" is a wow tourist talkingpoint mostly so I simply assume, gomen
No, "healers should heal" is a fricking logic talking point about a role literally called "Healer"
Why are you playing a role with the job of healing the party and complaining about the mere idea of having to stop pressing glare for a second to do your fricking job?
Back to wower
Yet again, did not play WoW. Find an actual argument or accept that you're shit and actively don't want the role to be anything other than green dps with weaves that don't do damage.
You know people can disagree with you without taking the extreme opposing opinion, right?
Remarking to go back to a game is not disagreement.
Disagreement typically comes with an argument contrary to the other person's argument.
Because they simplified tanking to a point they should not have, but at least tanks still have to position the boss as needed, use their mits, deal with tank swap mechanics, etc.
At the very least, their buttons being pressed do their job, healers aren't doing there job hammering 1 100 times.
Well, sage does on one target lmao
Why do tanks keep pressing their stupid damage shit instead of just Provoking??? Tanks should tank!
this doesn't work cause tanks generate emnity by attacking while having stance on, healers don't generate healing from attacking as proven by abyssos
actually sometimes it's the opposite as whm gets a gain in damage by healing
>healers don't generate healing from attacking
well fix it
play sge
Imagine if they changed the design so you could contribute good healing and still do damage. Imagine for a moment if you took a random healer (let's say Scholar) and gave it a load of dots and a weak filler spell. So long as the dots are up it would be able to cast GCD heals while barely losing any damage. It could adjust its damage rotation around the required healing and have fun optimising timings during reclears and casual content.
That would be crazy. Shame nothing like that has ever existed in this game and is so obviously impossible.
>want more people to play it
>make the skill floor higher
this is why you should never be allowed to be in charge of anything
Let's review current healer design
>skill floor has bottomed out
>still no one plays it
hmmmm
I propose we try making jobs fun instead of easy.
so you get rid of the healers that like the current setup, and then you appeal to who exactly? the parsers? you want tanks to switch to healers?
this will come as a shock to you, but you giving a frick about performance makes you head and shoulders above the rest. optimizing the game for the 'hardest' content will only make less people heal, the exact opposite of your goal
or are you going to tell me that a higher percentage of people are healers back in ARR when scholar was broken? because that was not the case
Getting rid of 5% of people who actually like this shit would be a boon.
Making a healer have to do more isn't "high end content optimization", it's "making this fricking piss ass easy role have any sort of fricking difficulty beyond wall to wall pulls"
About as many people played healer in SB as they do in EW even though healer dps was more complicated then. If you make healers fun instead of easy, people will play them to have fun.
and your definition of fun is objective because...?
Because I said so, b***h.
Are you really defending 211111 rotation as "objective fun"?
>so you get rid of the healers that like the current setup
this is probably less than the amount of people that play ultimates.
no one plays it anyways lmao, i swear to god the only people that make these posts are healers that are scared of being filtered or something.
He wants more dedicated people to play it than tourists.
Complexity is what keeps people interested.
I KNEEL
>he's autoing the boss
Powerful, utterly and completely
didn't even think about that kek, not only is it optimal for leylines you are getting like +2 damage from each auto.
I love seeing BLM autos crit for 1!!
Unbelievable. Black mage players are the best players in the entire game.
Yes, the skill floor should be higher so it's more interesting to play.
Pressing 1 with the occasional button in between casts thst keep your party alive is brain dead gameplay.
kek literally the same line of thinking as Yoshi-p considering Manderville relic a success because "it has high levels of engagement".
Black Mage is beloved and has amazing design, and a skill floor 50x higher than any healer. It's not extremely popular but BLM mains could talk for hours about how much they love it. I guess you think it should have cast times and enochian removed right? After all, lots of people play Summoner in Endwalker.
anon, your stated goal is to want more people to play healer. higher level of engagement is a good thing for that goal
>your stated goal
I jumped in halfway through the reply chain, but even looking back through the whole thing I don't see that as a stated goal.
I'll say my goal exactly: healers should be fun to play, and they currently are not. We can keep one healer (probably WHM) with the current 2111111 rotation if it appeases you, but lets make the other 3 into actually fun jobs.
Anyway, regarding engagement - healer playercount is not currently healthy and those who do play healer are rarely satisfied with the role. There's a strong argument for changing it.
white mage unironically requires more involved gameplay to maximize lillies cause guess what... you have to heal.... to get your damage.....
Yeah and the lillies are actually one of the best bits of current healer design. WHM is still an easy job though in the sense that the skill floor is low; casuals can learn it very easily and brute force their way through most content with its high healing throughput and simple damage rotation. If any healer is going to be the summoner of the role, WHM is a natural pick.
well yeah i do agree whm should stay as is, it needs to be, tanks have war, casters have smn, healers have whm, it's just natural and the game is better off having jobs like this.
beat me to it
in addition:
>healers should be fun to play
>3 into actually fun jobs
your proposal is to add complexity. why is complexity fun?
while whm is involved with lillies, it's still very easy and literally by design, the problem is not every healer should be whm, the same way not every tank should be war.
In ARR and HW I took my Scholar to every fight the game had. Only because juggling five dots, Cleric Stance, Pets, shields, debuffs and buffs all the while watching everyone's health and what the boss was doing was so much fun and wanted me to push myself to do a bit better each time. Current iteration I put up a dot, press Broil twelve times and press any oGCD when a doss does their scripted attack. It bores me to fricking tears.
god damn, i forgot that the plural of 'anecdote' was 'data'
DoT SCH is never coming back
you have to let go, it's not your fault
I sometimes drink thinking "what if I had been more active on the forums, what I had praised SE publicly for Scholar back in the day instead of just playing the game and enjoying myself." Would it have gone differently, would there still been pain.
They only listen to the japanese, they don't care what english speakers have to say
I'm telling you man, it's not your fault
I don't think I deserve such reassurance as any talk about the job makes my lose my mind and any shyness I have on the internet.
But thank you anon, Ill leave this thread before I shit it up further.
lel
I understand your point of view, anon.
Back when I played FFXI, I played red mage, white mage and, once I hit level 30 and spent a few days unlocking it, summoner. Those jobs were healer jobs in XI. They were fun.
Do you want to know why they were fun? It wasn't because I was spamming my Cure macro, even if that was pretty cool. No, what was fun was managing my enfeebles. Casting Paralyze, Slow, Dia, that kind of thing. Especially when playing Red Mage. And when I played Summoner, if I was ahead on healing and I had MP to spare, I could get a summon off and help the party kill the monsters we were chain pulling faster. Healers should heal. In fact, in XIV, healers do heal. Why can't they do other things on top of healing? In FFXI, the stressful part of healing was the Cure spam, and the fun part was everything else. Why can't FFXIV have that too?
Yes anon, I'm not saying healer should be hard focused on healing, but it should be pushed into using full heals more than they are now.
They also need what they do outside of healing to be more interesting too. Pressing a single button with a dot button every 30 seconds is incredibly monotonous and not fun when it's combined with your role kit being mostly handled by stuff that doesn't delay your hammering that single button.
I see. You know, I agree with that. Scholar is such a cool job in FFXIV but it feels bad that a lot of the spells are just different ways to heal or shield the party from damage. The off-global cooldown spells don't feel satisfying to use because their animations get cancelled so fast too. Even Energy Drain doesn't feel very good. If your point was to encourage casters to use more global cooldown spells instead of purely relying on off-global cooldowns and spamming 1 spell, I'm in complete agreement.
That being said, I really liked how in FFXI scholars were hybrid white and black mages. I don't see why FFXIV couldn't do that too. Is that not how scholar was in the past? I keep reading about it having multiple damage over time spells, why were those taken away? DoTs aren't stressful, they're fun.
FFXI is not the platonic form of job design
Maybe not, but it definitely still has an influence on FFXIV. A lot of complaints people had about FFXI jobs have been resolved, in part at least, in FFXIV. White Mages not being allowed to cast their damaging spells, Red Mages being forced into a healer/enfeebler role and not allowed to use their entire toolkit, Black Mages having a horrible time levelling up, etc. It's important to look back at previous projects and see how they've influenced current projects.
dot cap
pretty sure they silently raised the DoT cap during an EW patch (silently as in it wasn't in the patch notes, but maybe I'm misremembering). But my question is why didn't they do that in the first place instead of avoiding DoTs
They silently raised the buff cap but the game was imploding so they reverted it.
20 year old game engine, preasu undahstando
I don't know man, the game engine is barely holding itself together who knows what goes on behind the scenes
more specifically they raised the number of buffs/debuffs that can be applied because TOP is so status heavy that buff caps were being hit and people were failing
they've avoided DoTs because they suck, but raised the cap because an ultimate wasn't working
>good healers get bored of having all the fun stripped out of the job with every subsequent patch, go play dps instead
>only shitters and noobs left playing healer
>WAAOOOW HEALERS CAN'T KEEP UP, THE ROLE IS TOO HARD
>remove even more skill expression from the role
>nerf incoming damage
>Why does no one play healer? :bigthink:
>no Jill outfit
lame
They mused about having a 2nd crossover so it could still having
Happening, I had a stroke
oh alright let's hope that's the case then
Probably in part 2 of the collab
People still play this dead game?
we're complaining about healers homie, not nomuras multiverse headcanon
The game is dead and you're complaining about healers?
Healers ressed it, it's fine.
The game is dead? are you okay anon?
It's very dead, yes.
are you moronic?
two more weeks sisters!
That man looks very trustworthy and insightful
This is about FF14, not FF7
Go back to your FF7 threads
Same pile of troony shit
i can't read and am complaining about the wrong game in the wrong thread
fricking trannies
Go back to your FF7 threads schizo
We're not interested in your salesposting melties about another game
You can lick the part between my nutsack and my asscrack
>Patch lull exists
wow. what a pic
>autist is posting images of stock meetings
>doesnt even own any stock
lol, tism, rent free
If Nomura's game is so great then why aren't you in the schizo threads talking about Tifa?
>you see if you only count physical sales in the ching Chong prefecture of Okinawa and not the millions of worldwide sales it flopped!
why are third worlders so obsessed with sales numbers?
Why are third worlders so obsessed with coping?
post a picture of your hand, bet it's darker than a hersheys
Post a picture of your butthole, I bet it's gaped
>poo in loo monkey wants to see more shit
Just Dalit things
>average FFXIV static, 2024, colorized
i'm out of the loop. has public opinion really changed from shitting on healers for not dpsing to whining about healers FOR dpsing?
No, its just typical Ganker posting a niche of a niche and making it the center of discussion as per usual.
the turning point was abyssos when healers were literally not healing the extra damage.
Would have been nice if they didn't autistically tune p8s' enrage to the point that missing 10 glares could actually brick your run. We should have Abyssos-level healing checks but laxer dps checks.
i'm not even talking about p8s and that was changed quickly, healers weren't even healing the dot in p5s
Two things then
>Those healers should heal, and Abyssos should be a learning experience for them
>DPS players should mit the dot since dots snapshot mitigation
Both healers and DPS players were poorly trained by Asphodelos
i'm tired of this meme that dps players en masse were not pressing mitigation for the dots, if people were mitting correctly for curtain call then people are mitting correctly for raidwides. it was the fricking healers, they refused to press gcd heals to spam more glares it's just that simple, it's even more evident when tanks were dying because the dots were ticking for 20k even with heavy mit.
It literally happened to me. I had Kerachole + shield up and watched p6s raidwides kill the party in week 1 with no Reprisal, Feint, Addle.
Thank god I found a good static to finish that tier on, PF was shit at coordinating mits
Tbh it’s easy to see what dps were doing; just look at their healing parse. About half will be 99, and half like 15.
They didn't autistically tune P8S.
They didn't tune P8S.
Week 1 it was unclearable without one specific meta comp made of the highest DPS or split running.
I cleared it week 1 as PLD, have a nice day.
Yes I am sure you did.
there are people in these threads that still say drk is the worst tank in the game when they spent 2 years competing with gnb
I say it's shit because it's unfun to play.
I don't care about the numbers right now because PLD can clear all the content in the game, clear it comfy and clear it safe.
>I say it's shit because it's unfun to play.
now that i agree with but if i have to be in one more thread where someone is gonna say that bloodwhetting is somehow better than TBN or that drk has shit mitigation for savage i might lose it.
>Bloodwhetting is better than TBN
This reads like someone who has never healed anything above an Expert Rpulette what the frick
you have no idea the lengths drk players go through to prove they are the job with the worst players.
there is a big difference between bloodletting and nascent flash. This dumb warrior mixes them up so often I’m sure he doesn’t even use flash.
I love using Nascent Flash on the healer and doing their job for them
That’s a hilarious move in expert roulette, now talk to a good player so you make a macro that hits the offtank with it.
I've got a macro for nascent flash that goes down the player list starting from my target, to player 2, player 3... all the way to chocobo whenever I'm just doing fates or whatever. Sometimes I forget I have bloodwhetting and try to spam nascent and get confused why it doesn't work
<t>
<2>
<3>
...
<c>
>there is a big difference between bloodletting and nascent flash
TBN IS BETTER THAN NASCENT FLASH AS WELL IT DOESN'T MATTER IF IT GOES ON BOTH YOURSELF AND THE TARGET, HEALING IS NEVER BETTER THAN SHIELDING THE DRK WILL TAKE ASTRONOMICALLY LESS DAMAGE THAN SO THERE WILL BE LESS HEALING TO BE HAD THAN A WARRIOR USING NASCENT ON THE OFF TANK IT NEVER HAS BEEN SHUT THE FRICK UPPPPP
It's not topping the charts in the final tier and Darkies shat themselves over it. They were autopick for Asphodelos, Abyssos and both Ultimates
post logs lol
if you actually did clear week 1 you'd get nothing but respect if you post your logs
that's because of no downtime phases, savage is full of uptime
there's something beautiful about top phases where it just feels like drk was designed for it
To be clear, I only cleared the door boss a few times. My group fell apart towards the end of the week, so we didn't kill part 2.
Unironically though, how do I pull the log for that? I barely use the fflogs site. I'm looking at the page for my character; how do I navigate to previous savage tiers to find a specific log like that?
go to fflogs, check your name
I said I'm already looking at the page for my character. How do I go from there to a specific log in a previous tier?
Found it, thanks!
youre based anon, gj pldchad
t. warchad
How'd you manage it? Was your static doing splits to get through?
No splits. We just bashed our heads against it really, really hard.
What was your comp?
I know people who literally couldn't clear the check unless they got horse first, and they were all forced to run BLM unquestionably.
SAM, MNK, SMN, DNC, GNB, PLD, WHM, SCH
If you pulled that off week 1 without split runs you are a statistical anomaly my friend, congratulations.
while this is cool and all and you may in fact be god' strongest knight you should post your character name
you look up and find abyssos, hephaistos 2 is a separate boss so you'll see your doorboss parse if it was uploaded, which as a week 1 raider it should have been uploaded
then you search by date
agreed that's also why i play drk because bad drk can't weave in their mits and they all suck, drk is a popular job so a huge reason as to why it has bad parses is because its players are also shit, i've seen drks that will just edge of shadow at every opportunity, some that throw shadowbringers too, they don't understand what holding resources is but it's ok they can still clear
>I just meant picking 2 jobs to hot swap between during combat like SoP
that'd be great but i also want some of the job stuff from that game, i guess we sorta get it in 14 but yeah agreed, i'd also like to have some of the sop expert jobs in 14 it'd be interesting to see how they do breaker and liberator
crisis core is very fun and as a psp game it was incredible, made the grinding very comfy i think if they ever expanded upon horizontal gear progression in 14 it could be with materia
I'll post my logs for you to giggle at if you post your week 1 Paladin clear
I promise
Bad DPS checks let you play sloppy, and clear with weakness in your party. P8S and TOP DPS checks were peak.
Great, I hope you're not complaining about healers keeping their damage uptime then. Because those dps checks are incompatible with the "healers should heal" crowd.
Personally I like the idea of healer skill expression being about trying to shift as much healing onto oGCDs as possible in order to maintain damage uptime, I just wish the damage uptime was a fun reward instead of the result of a ChatGPT prompt for "design the most boring possible MMO rotation"
And then they b***hed because the dps didn't press Feint.
Oh yeah, I'm sure that 5% dmg mitigation was the reason groups wiped.
alright lil homie youre not getting away that either, if you are aren't pressing feint have a nice day. the problem is healers not pressing gcd AFTER everyone has mitted.
If people die is because healers are dogshit. Simple as. Feint just makes your job (after you did it right) 5% easier.
>just MAKE the mechanics not oneshot me!!!
Shitter detected post rejected
Miss your Feint in WC2 and try to blame the instant wipe on the healers, I dare you.
Wowoid exodus to zivgame influenced healer discussion (more like shitposting than discussion teebeeh) to be about "why healer no heal!" because in WoWgame you reverse-DPS your partymembers healthbars instead of spot-healing, and zivgame needs to be more like wow
I'd like it for healer to have more damage buttons tbh and use those to heal / boost their healing a la sage
Healing as resto is probably the most fun I've had in an MMO, you're shifting like a crackhead to apply all dots while keeping hots up
It's brainless buttonmashing.
Only fun I've ever had healing in WoW was in early cataclysm when health pools were large and healing and mp were incredibly lacking so you had to actually plan how you'd distribute your heals like it was This War of Mine
I don't think I could go back to Nu-WoW, classic maybe because it's just a completely different game. Night and day, I can separate them.
But in Nu-WoW healing feels like ass to me, I tried it coming from XIV. In casual dungeons people were crying because I wasn't constantly healing them even when they were nowhere near dying so I was attacking instead. That made people uppity.
Not having off globals is annoying to, it makes the game feel slow and clunky, it's somehow even worse than XIV's massive global and animation locks.
I just don't think I'll ever get back into WoW at this point, it just generally does so much annoying stuff, and I miss job change.
You're basically playing tutorial mode with mindless morons until you get above +20 in mythics and meet competent people, pugging does suck if you're stuck in that trench skill-wise.
Instacasts have to be more balanced in WoW since there is no animation lock and thus no weaving, you can pop every oGCD ability concurrently in wow. We used to have moronic macros that cast like 6 abilities instantly in the past.
swifty's oneshot macro
That's why I'll never touch the game again I guess, there's a chasm between people who do and don't give a shit.
I feel like that's less the case in XIV, which probably still isn't perfect but at least you still have a gradual curve of competence going from extremes (I feel like a lot of casuals do these) to savage to ultimate.
Whereas in WoW, if you aren't prepared to dedicate your life to the game as a second job, you are NOT doing anything fun with any kind of reasonable people, ever.
Eh, both games have a majority that doesn't even partake in group content aside from the occasional dungeon roulette. For what it's worth, there has never been a point where doing the hardest content in WoW required less grinding and preparation than right now. They really buck broke the game with all the mandatory busywork in Shadowlands but who knows if they truly learned this lesson going forward.
I hear people say that but last time I checked in it was still dogshit. I'd heard crafting was good and I'm thinking "Oh they copied XIV, I can just craft gear and raid."
Nope. Crafted gear needs some specific reagent that's timegated and only drops a set amount per week.
For entry level gear.
Blizzard is moronic.
I remember when SE time gated crafted gear with weekly capped scrips. Incredible that such a moronic idea has re emerged nearly a decade later.
I'm really against it, and the older I get the more I am.
I think all the timegates in XIV should be released a month after the content debuts, there's no fricking purpose behind it.
Coming back to the game late and want to do current ultimates with your friends? Hahaha! Get FRICKED, wait two months like a b***h.
Why?
Because frick you that's why.
Probably because healers WERE green DPS for many years before being turned into the shitty one button bot they are now.
The people who want healers to be dps are just dps players who are bad at the game wanting to coast by unnoticed.
Why don't we ask dps players to tank instead and see how well that goes over. If I pick healer I want to heal, if I pick tank I want to tank.
670688893
Low quality
Apply yourself schizo
Also only the cloth parts dye, which makes sense with the two dye channels coming in 7.0.
Is Clive's hair in?
no
Wtf...
But Noctis' is
That sucks I actually kinda wanted his hairstyle.
Why is the planet a void sometimes on the moon?
That's a nice set
Still butthurt that 16 isn't on PC yet
Jack...Jack Garland? Is that you?
Imagine an MMO based off of SoP's job system
It would be a nightmare to balance, but a lot of fun
/pet /pet
depends, do the jobs get the extra dlc branches or are we talking about the combat? i'm sure the combat could be balanced in some way but if we have stuff like dark knight, warmage and abyss knight yeah at that point just let people play what they want and be as unbalanced as they want to be
i will defend my dark knight brothers to the end but i'll also throw them under the bus, the people that say drk is bad defensively are stupid, the ones i see do this the most are dps players that have a dark knight tank alt job or people that watch too much xenosys vex, while the warrior self healing is cool and all but you can't heal if you're dead and drk being able to just tank everything in some fights while also being helped by downtime is what makes it strong
stop noticing things
it's literally just an objective fact that preventing damage is better than healing it, tbn is the single best mitigation button in the entire game and you have it every FIFTEEN (15) SECONDS, + 2 stacks of oblation FOR FREE. you should not be fricking dying in savage as drk it's literally just free defense.
I just meant picking 2 jobs to hot swap between during combat like SoP
I'm playing Crisis Core for the first time and it's making me think a more in depth materia system would be a lot of fun too
Imagine a zone like Bozja/Eureka with special materia abilities and effects
>slap a 2x Cut materia in your weapon
>all attacks made with the weapon (including weaponskills) have a chance to hit twice
>slap an elemental materia in your weapon
>now converts a portion of your damage into a given element
The longer I've played the game the more I've realised how the shit gear/materia system has completely hamstrung this game on every level of play. At the same time I know exactly why we have what we have now and that it will never be fixed solely thanks to the playerbase itself
XVI's PC port should be getting announced this Friday.
The Dye channels have been in the game for years lol
On a texture file level yes, not at the item data level.
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Just let people switch class mid content so the healergays stop b***hing. Party low on health? Just switch!
take me back to 3.0 SCH
PLEASE GOD I BEG YOU
idk what those guys are on about, it's easy enough to DPS in the low periods, if you aren't sure that you can fit a DPS spell in then don't, it's that easy
>t.moron who played nothing but WHM even though i was capped at 60
>the game is dead! DEAAAAAAAAD!!!!!!
You can really tell who came over during the great WoWgay exodus
Yeah, the "game is dead" "we're so back" and forced tribalism posting came along with them
because the healer's job is to prevent you from dying, not to heal you
I honest to god hate it if only because I'm tired of daily dungeons taking a million years because the moron healer is too dumb to aoe or cast any damaging spells at all and at this point I feel like they should just say frick it and make the healer's spells all damage enemies and heal allies
>b-but would be too easy
don't care go frick yourself healers have been one button and a billion OGCD heals for a long time healing has never been hard in this game
I'm astounded DRK has kept Dark Mind for all this time feels like the sort of thing that would have gotten axed a long time ago.
If you think that’s strange, MNK still has Anatman.
It's pretty nice for ultimates thoughbeit. you can keep your buffs going
>reduces magic damage
>nobody actually knew what type of damage each attack was until 6.2 and just had to guess and hope it did less damage
DRK isn't even the dedicated anti-magic tank
>just had to guess
That's not true and you know it.
ACT told you.
It's their "plus one" cooldown, all tanks have one : Thrill for WAR, Camo for GNB and passive block+Bulwark for PLD.
Dark Knight has Obilation now to fill that space
It's a holdover from when they were copying everything WoW did and since Death Knights had AMS it mean Dark Knights needed it too.
Of the Tank's Extra Mits Dark Mind is probably the strongest one.
I would not be surprised if its gets culled and bundled into Oblation come DT.
Anyone have the Torgal mount petting webm?
Here it is
>dog reacts to the pet before it even occurs
Woah
I don't like it when they make animals smile
Animals don't do that
You've never owned a dog in your life have you?
Dogs don't "smile"
They can open their mouths in a way that looks like a smile dependign on breed, but they don't "smile"
This isn't a smile either, it's how a wieneratiel's beak looks
cute dog
Yeah, you've never owned a dog.
What is this pile of shit? This is it? Jesus Christ, they really don't even care anymore
What are you even b***hing about moron
We also get a Torgal minion, Clive's clothes, 10 music rolls and a Clive Triple Triad card. No weapons or Jill outfit.
Does he transform to Fenrir mode when flying?
Don't know but I doubt it considering their reason for leaving out Jill and Cid's outfit and putting them in a possible part 2 instead was to avoid "spoilers" (lol yes really)
>possible part 2
Wait the XVI event might be 2 parts?
This is all we know. Personally, I'm sad there's no EX trial of XVI Ifrit that drops him as a mount
>FF17 will be out before we get Jill, Benedicta or Cid outfits
Fricking XVI producer being so elusive.
>ex trial of a event
Why tho
Well, we did get Rathalos out of a crossover. Extremes are fun midcore content and I wish we had more.
Die
Forgive me Torgal, I couldn't resist. Extremes are fun medium-difficulty content and have much more staying power than savage. They're a really good use of dev time IMO.
eh i don't know about that
one thing i will say is that maybe they need to make savage 3 floors instead of 4 that may incentivize players to try them later
i say this out of experience farming for dsr bis since i didn't do asphodelos on content i had to do it to get some stuff from p1s p2s and p4s but not p3s
and p3s was very fun even if it was off-content
This. Why would additional content in the form of an EX trial mostly composed of existing bits for the regular solo duty be a bad thing
It is funny to me how people shout from the rooftops that there's no midcore content in the game. There should be more, definitely, but the people who think there's none have clearly never played other MMOs. Newsflash, casuals refuse to touch any sort of group content. You have a pack of lazy homosexuals in WoW who won't even touch easy-ass m0s for gear, they just want to kill boring, zero effort mobs in the overworld and d00dmountmogcheev.
Eureka and Bozja were pretty good midcore content, especially the large scale raids
I agree, I'm glad that stuff's coming back in DT. I think the Criterion dungeons were another good addition too, just need their rewards bumped up.
Extra content with assets that are already there that could be fun.
With potentially additional rewards
>no ff7 crossover either
Squeenix should be cross promoting all their new releases
parsehomosexuals ruined the game and the devs need to be more on top of banning people about it instead of this limp-dicked "If you use it, don't make it obvious or you'll be banned :^)"
damage padding for high numbers on a third party website is so obnoxious when 99% of the content in the game is best done using safe strategies. But instead you have shitty homosexuals enforcing gay ass fricking risky shit for uptime
Game's entire community is so fricking awful
It is because melees will b***h and moan the moment they have to disengage for a GCD. As we have been stuck on a melee meta that means every strat is designed to appease melee players even if it fricks the caster over.
I would disagree, but I realized the downward spiral of quality of healer job started with the nefarious "skip soar or disband" causing random asshats to put pressure on healers in Duty finder who again ran to SE to tell them to stop and SE's solution was just to lobotomize the way healers deal damage. It's never nuance with SE, it's always sledgehammer or nothing.
I like healers in other games but in XIV I just don't like to play them. I hate casters, I would like a non-caster healer.
Oh wait, that's Warrior.
I play healer only in XIV because I like it nowhere else (Sage)
be a WAR chad
disregard all whining healers
I'm sick to death of the people surrounding this game. Why do these groundhog day threads continue?
I want a PSOesque loot and EXP grinding style game set in this world.
>we didn’t get the omega song
Sad I really like it
?si=AjM-IiSyb_meup8K
We didn't even get the regular Away.
Yeah, Yoship said that when he was asked about it
Oh, so part 2 of the event not until like a year after XVI's pc release? Awesome, am looking forward to 2027.
>Find the Flame
Hell yeah.
>muh wow
Did you know 95% of mmos do exactly that and did it before WoW did it?
Healers should have an easy and a harder option for sure. Though the floor for easy definitely needs to go up a bit.
did you know that in worlo of wower, the game where you spend 80% of your time spamming heals on people like you're doing reverse-DPS, healers are still the hardest class to find
I wish people would stop being delusional, people don't play healers because they don't want to be "the healer"
I can't think of a single game where anyone wants to play a healer unless it's Battlefield or something like Overwatch because the healers do a lot more than heal
What are you talking about? I already press Broil or Art of War for 90% of my GCDs. We are already Green DPS. Yet for some reason they stubbornly refuse to acknowledge it and just keep redirecting or just throw buzzwords at you like you're talking to a political candidate. It's doubly dumb because tanks b***hed and moaned about wanting to be Blue DPS. It was so bad they refused to let go of the level strength accessors in Stormblood, gimping their defences to the detriment of entire groups just to parse higher and SE relented then. But Healers just have to suffer and supposed to estatic when their Magic Missile gets a +10 potency in Dawntrail.
Will there be any changes to healers in Dawntrail?
astrologian will be deleted
so far, this expansion is shaping to be the best one yet.
we don't know any changes, yoshi just vaguely talking about having a bit more stress in the game so who knows what the frick he's talking about.
>"Yeah, you know, World of Warcraft players are some of the smartest players in the world"
this is an actual quote from a WoW dev said during a video announcing the new FOMO Battle Royale mode for WoW
do you agree?
Could be, highly intelligent people tend to be depressed and/or autistic.
Last I heard about WoW players was that most of them can't clear "LFG" difficulty, which apparently is even easier than Alliance Raids
Normal Seat of Sacrifice would probably filter wowies if there weren't 7 other people carrying them through.
>would probably
considering the number of clutches and fails on a simple button mash i've seen on that shit, I think it already did. hope normal trial fights are closer to that and barb part 2 in the future, either constant mechanic spam or a clusterfrick aoe fest. Far more fun than shit like diamond and rubi
Oh yeah, just saying that a lot of content that is considered braindead or easy is that way because for every joker or moron, there are at least several people who know their shit and carry the paint eaters.
Imagine even just launch day Aglaia if every last player in your Alliance Raid other than you was as moronic as people assume the average XIV player to be
>most of them can't clear "LFG" difficulty, which apparently is even easier than Alliance Raids
You're kidding, right?
He's not kidding. Even in Wow Classic SoD, the final boss' hardest mechanic is that you need to... interrupt him when he glows green. And they cannot do it.
Like half of WoW players are scared to even LFR despite the loot being basically free.
WoW Normals only seem less clearable because the gear curve is insane, they're mechanically very comparable to XIV normals
Wow normal "raiders" got filtered by a knockback ability lol
Don't forget that the average WoW player is several magnitudes worse than the average XIV player at their respective game.
Considering the people I've seen in simple dungeons lately, that's frankly terrifying to think about.
>after that is "a bunch of shit healers and tanks barely have to think about at all"
Interesting.
Mechanics in most EW dungeons shitstomp WoW normal, heroic and even lower m+ dungeons. It's just that XIV has one dungeon difficulty, and WoW has 3+technically endless m+ levels and at some point, WoW dungeons become harder not necessarily due to mechanical difficulty but due to being more punishing.
For all the people bemoaning that MSQ content is braindead, it at least forces new players to learn a little bit. No such thing exists in WoW. No mandatory dungeons or trials. You can literally solo level to cap through just mindless quests you can't possibly fail and then spend most of your time doing mindless world quests you can't possibly fail to gear up
This is exactly why on average people at max level in FF are at least somewhat better than people at max level in WoW, boosties aside. WoW has an extra barrier of entry with addons being necessary on most endgame shit that just makes it worse.
Most shitters in WoW I think also use addons simply because it's part of the culture, the norm. For them, it literally just directs them through shit like "get knocked against a wall, not through the hole in the wall" and "drop puddle away from group"
>LFR
its because its genuinely harder than regular raiding as you have about 15 people trying their damndest to act out every lazy player joke but actually being serious
I shudder to think what Alliance Raids would be like if the people doing them were on the level of the people that do LFR
imagine myths of the realm but the tanks are out to kill you
>but the tanks are out to kill you
Well with those cone TBs...
I tried LotRO on release, but I did not stick around for long. However, I remember it being okay, just not for me. I never touched DDO
>White mage was the only healer job I played
>Found it kind of boring
>Switched to Sage
>Suddenly having fun even though I'm not as good at it yet
A lot of Sage's abilities just feel satisfying, like giving everyone a shield and then immediately turning it into a big heal.
Now if I could just fricking learn to keep my DOT on the boss. Anyone know of a way to make your debuff icons on bosses way bigger than the others?
Sage is the first and only MMO healer I've played in over a decade. At first I begrudgingly played it because I love the Gundam funnel aesthetic and lasers, but I actually grew to like it.
Now it's among the jobs I use most.
I'll be honest: the only reason I picked up Sage was because I loved the way the effects sounded in the job actions trailer.
?t=763
>Everyone memed on scholar after first watching this
>Expedient has ended up being the best ability in the game
You can tell it's good because they had to nerf it. That 10 seconds of sprint for the whole party has saved more raids than I can count.
SGE is what I've been using in my late savage prog. It is fun, but i still wish it had more than hammering dosis for dps.
It at least has Phlegma, but that's a once every 40s thing even if learning when to use it, without sitting at 2 stacks, for burst is a step up.
You barely had to watch the health bars though, because your faerie did 95% of your healing work while WHM did most of the actual healing.
Phlegma Balls makes me think that they're stepping back in the direction of giving healers more DPS buttons to experiment with
I miss Aero III
Pretty sure you can disable other people's debuffs showing up on enemy nameplates. Then just make the debuff icon on the UI bigger.
I think it's just second-hand resentment and rage, but I despise SE for making Alphi a totally-not Scholar who has fricking Miasma 2 i MSQ fights and then just dumps it to show off the new job.
I took the change to Scholar in ShB so bad Im pretty sure I developed a persecution complex thats still in effect to this day.
>I took the change to Scholar in ShB so bad
Tell me about it. I think it what killed my sustained interest for good. Miasma II and quickened aetherflow were such intelligent and fun parts of the kit.
imo they dumped it because sage is scholar 2
>Either of you play LotRO or DDO back then?
neither of those anons but pre-moria LOTRO was the goat and I wish they'd do classic servers
What exactly should I screenshot to post as proof?
I'm Mikiti Yamamoto on Ultros.
I know my recent logs are shit. I switched to MNK just to do something different, and I never had time to really practice it since my wife and I recently had a baby.
i fricking kneel
that's all
you really are god' strongest knight and don't worry about your current logs king
i just wanted to see the comp and yeah seems about right, bunch of gamers in that group and i'm guessing you all funneled the gear towards the sam which also helped
Alright, I kneel and respect your strength unconditionally
That's incredibly impressive for Abyssos Savage
https://www.fflogs.com/character/na/midgardsormr/vizex%20xene
Don't feel bad about one tier being worse than the other, I know statics are flimsy in quality and that PF is a mess 90% of the time
I thought I was supposed to giggle at these logs? They're quite good! You even have a pink for P12S doorboss, well done.
healing is the only role in the game that has any form of responsibility, it's a thankless boring job
>that has any form of responsibility
Tank also has responsibility, but I do tend to agree with your statement. DPS players have nearly zero responsibility. Even when Savage gives DPS players the harder version of a mechanic, there is still no responsibility, only fun. "Press buttons that are fun to press" is the only responsibility that a DPS has
Tank's responsibility is just pressing defensive cooldowns for busters considering Square have removed the need for positioning throughout endwalker with giant boss hitboxes and them teleporting to the middle for every mechanic.
It's still something. You have to press mitigation and tank swap. More than DPS has to do
DPS have to maintain their rotations and maximize their uptime while also doing mechanics.
The moron earlier acting like losing a couple glare casts causes enrage is an idiot when you consider a dps fumbling their combo absolutely will cause enrage.
Stuff like this really makes me wanna learn BLM.
t. midcore player
>DPS players have nearly zero responsibility.
None of you idiots play this game. Dps fricking up mechanics wipe savage raids just as quickly, it just takes a little more digging to figure who did it.
"Do the mechanic" is something everyone does, DPS players don't have any additionals
Tankies press MIT, healoids heal
getting the same responsibility as everyone else does not really mean that dps get responsibility, they're just doing the fight
dps responsibility is, for example, the nails during uwu the hatches during ucob and such
this stopped being a thing in savage throughout all of endwalker as far as i can tell
by this notion gnb is probably the hardest job in the game cause not only do you have to maintain your rotation, you also have to weave in mitigation and SOMETIMES position the boss.
>None of you idiots play this game.
Hi, moron! I play DPS. I'm this person
>Even when Savage gives DPS players the harder version of a mechanic, there is still no responsibility, only fun.
I used to play Healer. I play DPS now because it is not only less responsibility, but it is also more fun
>Dps fricking up mechanics wipe savage raids just as quickly
Everyone is expected to be doing mechanics, you moron. Everyone does the mechanic, and yes, DPS usually gets the harder version of the mechanic when it's something that everyone gets. It's still less responsibility than tank or healer, because you don't have to *do* anything, you just have to do your rotation, which again is fun. Your job as a DPS is to have fun. A healer's job is to baby sit, and a tank's job is to make sure he presses mitigation when he gets a big red marker on his character. DPS? Just keep pressing your buttons. It's amazing
Before EW a tank's job was to position the boss.
NIN is the most braindead DPS though? Besides you can play a standard rotation in TEA and still clear becausr it's so lenient.
>Before EW a tank's job was to position the boss.
Dude, please don't start with this, man. I know. One of the posts I replied to said "they don't even need to position the boss anymore" so I never brought it up
Hello TOP DPS checks.
>"Press buttons that are fun to press" is the only responsibility that a DPS has
>Hello TOP DPS checks
bingo
but dps IS easy what are you talking about?
Yeah man, dps sure is easy. Sure.
it is
optimizing dps is also something every role has to do
are some dps jobs harder than other dps jobs? yes but nothing that muscle memory can't build
that dps has a high "skill" ceiling (again, just optimizing) doesn't make the job itself hard and that is more a result of the encounter
>thankless
I've got a few thousand commendations if that counts for anything
trade offer to the dps
we get slightly better dps rotations
you give us virus back (so you can focus on dps)
Because healing actually is boring.
Did the devs forgot we have Esuna?
Yes because it's too stressful. Remember duty actions that were introduced in Stormblood? I think the last one we got was in E5 with Ramuh and thats it.
Esuna is necessary for P12S. its been used more often in Endwalker as a secondary skill check for failing certain mechanics in dungeons and raids
yes the same way they forget about interrupts sometimes.
so have any ability leaks for DT happened yet? haven't kept up with leaks
Nah, nothing yet.
damn
should start happening soon though no? or has the media event where they let content creators see the abilities and stuff not happened yet
as much as reading through all the fake leaks for endwalker was annoying, it was a lot of fun to go through them and try to figure out what could be real and what couldn't
I remember the confiteor followup leak being memed so hard until the job action trailer came out
Probably nothing until May, maybe late April. They still haven't even told us the release date yet.
true, no release date or even benchmark test yet
I thought we had a soft release date of end of summer for it and was thinking that around now would've made sense for some really early leaks but that might be the psychosis talking
The only time we'll likely get any leaks is when they start getting things out for influencers for the media tour, which won't be for a couple months.
nothing yet
Yeah sena bryer leaked all over the game's corpse
I am hyped for Sena Bryer if only for the fact that they will probably have some insane psychological meltdown in the near future and go crazy on their twitter and hopefully people get them fired for it. They already post pro-terrorist stuff on there all the time.
keep begging for a self-destruct m8 it's already been a few months
two more weeks etc etc
Oh it'll be a long ways down the road. Gotta play the long game for this. They will make it into dawntrail, entirety of it's MSQ, yadda yadda. I'm talking well into the content cycle.
>Xboxgays have to pay for both a XIV subscription and Xbox Live
>have to buy "XIV Coins" from the Xbox Marketplace to buy a subscription and purchase things from the cash shop
Holy shit why does Microsoft hate its customers so much?
Have to recoup the money after Final homosexualry 16 and 7 Stillbirth flopped
Why would Mkcrosoft give a shit about either of those things? Are you dumb?
>Barry is mindbroken
say his true name. bazztek
Post sales of the last 2 Final homosexualries
Yawntrail is also a troony flop
indian
MS can't do anything right anymore, they are even losing more windows users year-over-year now, just let that sink in, they are even failing in the market where they are pretty much a monopoly with a guaranteed captive user base.
Please sir redeem the coins
haha....
What this moronic fricking homosexual was thinking with Rathalos """"""""""""""""armor"""""""""""""""?
I'd love more trials like Rathalos
No aggro table, no cast bars or AOE puddles; just dodging based on the boss's animations
>fun reactive boss instead of autistically shuffling around simon says puddles and making trees
sorry, (You) *will* make the tree and like it
one of the revamped lvl 50 hard mode dungeons had this for the final boss too I think
and a BLU carnival
and Coincounter (but not anymore, frick you SE)
and that's it
>Had no issue with Rathalos because i was already a monhungay
>mfw seeing shit on youtube of mentors getting the fight in mentor roulette
It astounds me how bad people can be at what is literally slower than low rank rathalos.
>healers occasionally actually have to heal
Whoa
>midcore<
call it what it is. 'main character syndrome'
That too
Define..."midcore"
content that is mid
You can't, that's why 'midcore' gets made fun of
Doesn't help that a lot of self-proclaimed 'midcore' players are basically just elitist rouletteheroes
it's an paradox term
Does high-end content but does not care about week one clears.
>thing I like
midcore
>thing i dont like
not midcore
i am midcore
>pointy teeth
Cute.
>casual
MSQ
Dungeons
Alliance Raids
Normal Raids
Normal Trials
Story-floor Deep Dungeons
Hunts
Maps
Variant Dungeons
>midcore
Extremes
Post-story Deep Dungeon
Eureka/Bozja
Criterion/Savage Criterion Dungeons
>hardcore
Solo Deep Dungeon
Savage Raids
Ultimates
>Criterion/Savage Criterion Dungeons
>Criterion/Savage Criterion Dungeons
>midcore
Ummm Anon..?
savage is midcore outside of week 1. It's hard to explain the massive gap in difficulty when you start getting gear before clearing the last floor
>hardcore
>savage
>criterion savage
>midcore
lmao, shitter are so fricking moronic, you are just outing yourelf of never stepping foot in either of these things and just go off what you read in these threads, criterion savage is literally harder than savage tiers you fricking moron.
Criterion is Savage level and Criterion Savage is nearly Ultimate level.
It would have been nice if criterion were midcore.
Savage is midcore outside of week 1 4th floor.
Criterion savage is ultimate level hardcore
>Solo Deep Dungeon
this dude thinks hardcore is a measure of difficulty and not time requirement
Are ARR relics hardcore?
it's both and saying it's one or the other is extra moronic, criterion savage takes less time to prog and kill than a savage tier but it's harder than savage almost ultimate level of mechanics.
>t. casual who struggled through crit
homie they're not that bad, alo is easier than any ult, including uwu. Sild has ONE boss that could even come close, and Rokkon is just "can you mit on adds" and actually look the right fricking way on the last boss. The only "ultimate" they even come close to is uwu, and probably only the primals
show me your ultimate clears, criterion savage is literally considered harder than savage by everything that actually plays the game you larper.
I'm not linking my logs or anything personally identifiable on this shithole
i thought deep dungeon solo was ezmode stuff
They're right.
Cause the game was always designed around healers contributing damage. No high end content was beatable with 0 dps from healers when it was current. Wowtrannies should go back to wow if they prefer constant healing
>double DPS expansions have the most content
Clearly the problem is healer and tankgays being insufferable
I think the game's already hit critical mass for tanks and healers anyway. Rather than adding a fifth tank, they should at least try to find a way to make DRK not be shitty WAR.
drk is better war in everything but dungeons thoughbeit
But you see Fell Cleave has a cool animation so WAR is a better class
you aren't wrong there
Ur getting nerfed warrior bros, probably should actually learn how to play your job before it’s taken away.
i play war because its rotation is for literal morons, such as myself. don't care if bw is nerfed, just means gigacasuals who care about dungeon balance (lmao) will move on to whining about holy stunning trash mobs
7.0/7.2 will belong to GNB/DRK again. 7.4 rolls around and DRK is back to shitting and crying again
now let's look at an image of where tanks need to do more than the bare minimum
...interesting
do drk players just not know how to read statistics or something
>the job that has 3 THREE buttons to heals more than the job that doesn't
what we need is a damage taken to health chart.
this is not indicative of how defensive a job is, cause anyone with a brain would not say war has more mitigation than fricking GUNBREAKER, warrior just heals more because it has healing buttons that is uses all the time of course it's gonna be at the top.
We should have add phases, percentage pushes and boss shields so that dps players have some responsibilities in savage and below
yep
>shitty WAR
found the midcore player
I want an entire savage fight that uses RNG mechanics, animation telegraphs, and a very loose timeline with only major events like Rathalos. I want to see the despair in PF
Hmmmm let me check, hold on
Sorry the results just came back, no
Holding and dumping damage in ults is really fun, I feel bad for savage-onlys who mostly have full uptime fights
>rare good thread
Thanks bros. Here's to hoping that healers come out of 7.0 better than they are now.
bosses should do this randomly so dps players have to time their positionals
True North be like
look at him go!
Would laugh my ass off if that happened to me in a roulette, I would then die a little inside if I was playing Melee DPS at the time, I don't want to stay in there for any longer than absolutely necessary.
>healer moron who only presses one button tries to act like dps are easy
I'd love to see these morons try to even play summoner in savage.
excuse me, I play scholar AND summoner thank you very much
>I'd love to see these morons try to even play summoner in savage.
Phys Magical Ranged begone
DPS is the most played role by a wide margin, it's easy
*smooch*
Most played does not equal easy.
It's most played because there are many, MANY more dps jobs than healers and tanks and dps is the common job picked by people who want to feel like the hero by doing big damage.
>optimizing dps is something every role has to do
211111111111121111111111112
I have now mastered healer dps optimization.
umm actually you can cast Dissapation once every 3 minutes and do a single broils worth of extra damage
if you find optimizing something like reaper triple enshroud or sam's rotation hard then sorry but you're a midcore shitter and not the type that does savage after week 1
dps is by far the easiest role in a lot of encounters
i did TEA as a ninja and it was the easiest ultimate by far as a dps, you just stop caring after bjcc and then all you have left is 60 min window, 2 min window, holding resources for a weird window of time and then reopener on perfect and business as usual
I swapped from Sage to Samurai to finish p12s and it was so free and fun. Never going back to healing unless they give healers a lot more fun damage buttons.
>try to even play summoner in savage
excellent bait sir, guaranteed replies
Class Trinity needs to die imo
GW2 tried that and it was shit
class trinity works
Frick no, 95% of MMORPGs that have tried all ended up being shit at least partly thanks to the lack of a trinity
I want every tank and healer class to get access to something like TBN, a button that rewards you for proper use of your class' tools to perform your actual job. I'd go a step further and increase the reward to a really cool looking frick off button instead of just a free use of another skill or whatever though.
Third Eye is so fun, I love Samurai. Pre-nerf Riddle of Earth too, shame they ruined it.
>jamming on your controller/keyboard to line up 3 stack riddle of earth
>that approving *ching!* from using hissatsu seigen after third eye
It was a lot of fun
>that approving *ching!* from using hissatsu seigen after third eye
I hate that we lost both Kaiten and Seigen and kept something redundant like Guren and Senei and Shoha(II).
This was a really good thread, thanks for playing
I would also like to take this moment to laugh at Blue Mage, that is all
Shoha is really dumb, it should just be an AoE by default
>I want every tank class to get access to something like TBN
Bloodwhetting
Heart of Corundum
Holy Sheltron
It's like you didn't even read the rest of the post you fricking moron
NOT THY ANONYMOUS but holy sheltron isn't a reward, when you get it it just feels like you're finally a real tank like every other job that has heals built into their main combo
I haven't played PLD since they reworked it slightly, but don't they get a free cast of their magic that heals them as part of their normal rotation now?
Your self sustain is still shit pre-holy sheltron compared to everyone else, it's really annoying
Above level 80 your whole burst window is ranged magic shit, and it heals you for as much damage as you deal.
It's nice but Equilibrium still shits on it.
>equilibrium still shits on it
but here's the thing, i'm not sure if we're being trolled by some casuals that listened to xeno ramble on about war self healing more than once but equilibrium you hit it once and that's it
your rotation healing you is far more important in encounters where your sustain matters
i'm sure i don't have to tell you but once war has exhausted its healing abilities they're fricked
yet healers need to heal intensively through living liquid and bjcc, tanks have to position the bosses in specific ways, the damage received as the cruise chaser tank has to be planned around, tanks get the hardest part of inception and healers have to make sure wormhole doesn't kill anyone
frick this you dps players are a bunch of whiny babies
show me your credentials and i'll keep the discussion going but this is pointless
you either have never played a healer in current savage and ultimates or you're just trying to cope with the fact that you're a shitty player stuck playing dps at its bare minimum
No you have that the wrong way around.
For PLD, Req now essentially has healing baked into it, meaning it is technically a survival cooldown - like EQ is.
However, unlike EQ, you MUST Req on cooldown. It's not optional, you can't hold your fricking 1m burst window just in case you need to heal up after a tankbuster coming soon, so frick it, the healing gets wasted and you use a different cooldown to mitigate it instead, possibly force a healer to use a cooldown too.
EQ gives you that same healing separated from the damage, it's on demand, when you want it, when you need it.
And guess what?
EQ and Req have the exact same cooldown.
Sustain does not matter 100% of the time, it matters when you have taken damage and need to be undamaged before more damage comes in.
Yes, every 1-2-3 combo awards an instant-cast Holy Spirit or Holy Circle with increased potency. Also, every single offensive spell now heals the PLD for 400 potency, which I think is about the same as a Cure 1. This means that a typical burst window will heal the PLD for 2000 potency, the same as two Clemencies.
>Bloodwhetting
look anon a drk shitter in the flesh.
Where did I say bloodwhetting is better than TBN? All three abilities I listed reward you for proper usage by giving you more mitigation or a better excogation. TBN lets you throw out an Edge of Shadow as consolation if properly used
>tfw he wants me to press more than 1 button every minute
I am going to press drill AND I am going to press air anchor AND I am going to press reassemble AND I am going to press chainsaw
I do not care for ogcds that exist just to be used on cooldown for more damage.
since the thread is ending i'll say it again
ahem
FRICK MIDCORE SHITTERS
FRICK DPS WHINY BABIES
FRICK PEOPLE THAT COPE ABOUT THEIR SKILLESS ASS BY THE FACT THAT THEY DO TOP PARSE IN NORMAL ROULETTE
AND FRICK SQUARE FOR RELEASING THEIR GAMES IN EPIC FIRST ON PC
>FF16 and FF7R might come to EGS before steam
AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH FUCCCCKK
YOU ALREADY KNOW THEY ARE
AND THEN SE WILL BE SURPRISED THAT
>OUR GAMES DIDN'T SELL WELL ON PC
WOW I WONDER WHY
Midcore isn't a real thing. It's a term used by washed up dads to complain about both hard and easy content.
Washed up dads and their consequences have been a disaster for the gamer race.
I fricking hate EGS, bringing consoletard services to PC.
I am filled with hatred.
>no Beastmaster until 7.5
if it were me i'd just nuke all dps skills on healers or only make them usable outside instanced content
>medica II
>wait 30s
>medica II
>wait 30s
>medica II
>wait 30s
deal with it or go play dps homosexual
ideally fights and spells would be adjusted so that healing is actually necessary and engaging