Why does this fricking game have so much missable shit. I just locked myself out of spectra weapons after 30 hours. I dont even know where i am going half the time.
Ape Out Shirt $21.68 |
Why does this fricking game have so much missable shit. I just locked myself out of spectra weapons after 30 hours. I dont even know where i am going half the time.
Ape Out Shirt $21.68 |
Sounds like a shitty game that I wouldn't like either.
I'd say it's because it's designed to be played multiple times. You can't even recruit all party member in one playthrough.
You know the critical path in the second playthrough, which allows you to focus on finding optional stuff.
Also, PS1 era Square games have content that's obviously designed to sell guides, so there's a kind of a scummy side to it too
As an adult, it can be kind of hard to accept that games used to be made to play multiple times. If you're really so time-conscious, do a quick search about missables before starting. I've slowly been training myself to accept that stuff again.
>content that's obviously designed to sell guides
This shit is still mad gay, though.
The alternative is we've reached a place where games aren't really designed with any major secrets anymore.
People nowadays view the idea of missing something to be irritating, and don't view it as the chance to find something cool and weird.
I like secrets and exploration. Zoomies and normalgay millennials and boomers need to frick off. Soulless bunch, all of them.
The millennial neet is the modern aristocrat. There is still a soul in his body.
>The millennial neet is the modern aristocrat. There is still a soul in his body.
You lot literally own nothing. And don't talk shit to the boomers, since you're still living with them.
>The alternative is we've reached a place where games aren't really designed with any major secrets anymore.
Because it's pointless. With the intenet nothing is a secret anymore.
Games like the Soulsborne ones would basically border on unplayable without the internet. Completing quests, finding people, finding things, how to progress, etc. are all obtuse.
The quests in From games are just badly designed.
Elden Ring has more side quests than usual, and it really highlights how they're a complete mess. Sometimes there's a nice hint what to do next, like an NPC mentioning where they're heading or giving you a hand drawn map. Other times there's absolutely no hint that you need to do something at a very specific spot in the giant game world.
OH HELLO GOOD FRIEND
So good to see you in this very organic spot in which I show up only after you have defeated the boss of the area, sat down, reloaded, walked down the path and turned a corner. Surely you thought of coming back here for some other reason than to meet me, I mean, this place has ABSOLUTELY NOTHING in it.
Indeed, you must have been following the random pillars that tell you the war story of the gods and figured that I'd retrace the exact path that is noted nowhere, and came here to admire the landscape. Must be it.
You say this, but I came upon her by absolute happenstance because I was doubling back over the map and exploring every inch of it. Granted, I didn't realize at the time until several moments later that I had already been in that location.
If you bother to explore thoroughly, you're essentially guaranteed to find her. What's not guaranteed is completing her quest, because there's an ordering to it you can absolutely skip.
Which PS2 game is your screenshot from?
Games are more enjoyable blind to me. I rarely look something up online game related, except for background information and lore.
Imagine reading a book and already having read a summary and the ending online
I would only look up game mechanic related stuff if I played a competitive online game.
The difference is that a book is linear and you can't get stuck on things, confused about what to do, etc.
>Because it's pointless. With the intenet nothing is a secret anymore.
For people who can't live without social media, sure. Even though I visit this place I still manage to avoid most if not all spoilers for games that interest me. It's all about self-control, don't enter threads about them and if you do, get used to detect when a conversation will move into spoiler territory. Even when I do end up being spoiled, it's still not the whole game because I'm not interacting with stuff that will do that like the morons who complain about being spoiled do.
You can jump onto youtube and get spoiled by random recommendations.
You have to go full blackout to avoid getting secrets or whatever potentially spoiled.
>reading youtube comments
really anon?
>comments
I've been spoiled on final bosses and key plot details from thumbnails, you literally cannot interact with the site at all if you care about spoilers and have seen even a single video about games.
The actual alternative is people calling games with secrets "wiki games" where the presumption is that you won't even attempt it without a guide.
>PS1 era Square games have content that's obviously designed to sell guides
This is zoomer cope, people back then liked to have secrets in their vidya and replay things instead of mindlessly moving onto the next thing to consume, it was a thing we used to praise instead of coping about "selling guides" that weren't even fricking printed in most of the world to begin with.
>moron blames zoomers for everything while simultaneously not understanding JRPGs were designed entirely on the japanesse market with overseas market being an afterthought
Even Final Fantasy is riddled with shit that literally couldn't be accessed if you weren't japanesse, like the extra minigames in FF8, and the idea that the overly convoluted guide-bait was designed entirely with japanesse guide selling in mind shocks you?
moron.
The pockestation minigames for FFVIII being unavailable outside of Japan has nothing to do with anything, it's just an issue due to the usual backwards mentalitiy of japan and how people in the console manufacturing industry did business in general back then.
>and the idea that the overly convoluted guide-bait was designed entirely with japanesse guide selling in mind shocks you?
No, it doesn't shock me because I was actually alive back then and people crammed a lot of secrets in their games because the internet wasn't really a thing for most of the world and devs explicitly worked around the fact that kids, you know, have something called FRIENDS which they used to talk about those games they were played, lend them to each other and the talk about the shit they found out, that's what the social part of games used to be back then instead of reporting people in game chats because they called you a Black person or a homosexual, like in your specific case.
Another reason why this claim is absolutely fricking idiotic is that back then, gaming magazines used to publish cheat sheet and their own fricking guides, why the frick would anybody try to aggressively sell official guidebooks when people could just buy something like Playstation magazine for that, at a fraction of the price AND get a demo CD included?
Square putting extremely obtuse secrets in their games and producing expensive guides that reveal them are just facts. There is no confirmation that selling guides was the motivation for the secrets. I don't think it was that exactly, the weird secrets were probably side effects of the extremely rushed production of almost all their PS1 games.
However, there is one game where the guide was blatantly a part of a bigger marketing strategy, and that is Final Fantasy IX.
The guide (or at least the English version) constantly tells the player to visit PlayOnline to learn more, which was supposed to expose people to FFX and XI, in addition to other services there. Also, the secrets in FFIX seem more planned than in the other games. There's clear-cut collectables hidden all over, and accessing the optional boss fights is much more complicated.
"Zoomer cope" is a nice pair of buzzwords, but Square pushing players to buy guides was a common sentiment on forums even back then, at least at the time of FFIX and X
I never used playonline for it, I just saw what was in the area and then explored until I found it all.
I never once praised this aspect of FF7, and frankly for years I've used it as a go-to example of shitty game design. And I think that overall FF7 is well-designed and know that most people who spout "it was made to sell guides" are clueless trolls. But the way missables are included in FF7 is not the cool and fun way, it's the "are you fricking kidding me?" way.
I think as far as missable bullshit goes in mainstream games, I'd say the zodiac spear in FF12 is probably at the top.
I have no clue how they came up with that idea, is there even any logic to the chests you can't open, some connection between them and/or with Nabradia?
not to mention that most of these secrets ended up on game magazines anyways
>Why does this fricking game have so much missable shit.
You're meant to play it 14 times.
Wait, how is it possible to lock yourself out of rainbow weapons? Is the smith's hammer missable or something? Did you somehow not get all the elemental summons?
The only really missable thing I recall is the black plate (technically all the plates but particularly the black one because the sidequest) which makes Dario go from being a pain in the ass to a cakewalk.
Did not do the Save Marbule quest, this locks you out of spectra weapons. Also many characters are missable and elements..
Maybe my memory is failing me since I played this so long ago, but isn't saving Marbule mandatory since it's how you wake up the Black Dragon?
It is, I have no idea what the hell this guy is going on about. You literally cannot progress without doing it since it involves the Dragon.
You don't need to do the Marbule quest, you can just grab the relic from the Black Dragon while he's sleeping.
By doing so you permanently lose access to the Master Hammer, to the rainbow weapons, and to the Grim Reaper element.
There are other main quests in Chrono Cross that are skipable, you can also ignore the Blue Dragon quest to get the Ice Breath and just bulldoze your way through Mount Pyre.
Saving Kid from the poison is also optional, but you already knew that.
>you can just grab the relic from the Black Dragon while he's sleeping.
I didn't know that, it's probably useful for playing the game several times, I still don't know how OP managed to find that out before doing the Marbule quest.
Save marble quest is missable even before getting the black relic from the sleeping black dragon.
It's short, easy, and has a very robust NG+ system that includes a builtin fast-forward and the ability to bring characters from other save files into your current one.
>I just locked myself out of spectra weapons after 30 hours.
Not possible, liar
What game?
use your brain and google
Why not just type the name instead of being such a gay about it?
chrono cross
Thanks anon.
OP is fake and gay.
This game's designed to sell official strategy guides.
Really? Not much about the game is impossible to figure out.