Why does this game get so much hate? It's really great, actually
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Why does this game get so much hate? It's really great, actually
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For many years it was the only linear Metroid game, but now it's basically the rule in the series and not the exception.
I loved it at the time but I had a lot more time to get lost and not get mega frustrated, only deka frustrated
Probably doesn’t hold up well with the tiny screen
All spider balls since this game were lame because they only worked in special places, not everywhere
>Probably doesn’t hold up well with the tiny screen
Every couple of years I find my old gameboy in the back of the closet and I replay this, surprised the battery pack still fricking works, and its still fine even on that god awful dinky spinach green screen.
Its funny because as a kid it took me fricking ages to beat the game, but when I replayed it as an adult I cleared it in a couple of hours and got bikini samus.
As a kid I also somehow missed the spider ball and ended up bomb jumping everywhere.
But the game was incredibly linear, I think you only backtracked once and it was pretty short
I like it more than fusion because it felt more justified in its linearity and didn't go the extra mile of constantly stopping you to have a computer what little exploration you could have had
the very zoomed in perspective makes it hard to appreciate. it feels very claustrophobic to play in the modern age, and I don't think that was exactly intentional.
Both of the remakes are better to play in my opinion
Ohhhhhhhhh, THAT'S why things are so zoomed out these days
Everything's so small you can see everything coming
I'm not saying it's not a good method of making things feel claustrophobic, I'm just saying in the case of Metroid 2 that was a consequence of the hardware rather than a deliberate thematic decision.
I think for something like Metroid, being able to see a decently big portion of your surrounding is crucial to memorizing landmarks for exploring
>Metroid
>But the screen is small
>And all the environments look the same
>And there isn't a map
>And hunting Metroids is lame
At least AM2R is fun
I just beat the game today for the first time and the lack of a map really didn't hurt as much as I thought it would. In fact, I might even say that not having a map helps the game in some sense, it definately adds to the feeling on encroaching onto hostile territory and the areas you have to hunt the Metroids in are quite restricted so you don't have to scour the entire map if you miss something.
Pretty much this
It's NES metroid but worse because it's linear and the lack of a map makes it hard to know where you've been and where you haven't
As a kid I never beat it because I just got lost and could never remember which metroids I killed and which I didn't
>it's worse than NES metroid because it doesn't have a map
NES metroid doesn't have a map either
Fix your reading comprehension.
he said:
it is NES Metroid, but worse.
and that the lack of a map makes hard to navigate.
that anon never said NES Metroid had a map.
Fix your own reading comprehension.
he said:
It's NES Metroid, but worse BECAUSE
And then proceeded to outline that it's linear and doesn't have a map.
Meaning he said NES Metroid had a map.
>and the lack of a map makes it hard to know where you've been
It's an additional nitpick, it doesn't imply the original didn't have a map.
I interpret it being linear compared to Metroid 1, and lack of a map as two separate criticisms.
Maybe that Anon should have used a comma to separate the two, but I still understood what he meant.
I think you're being very uncharitable
>It's NES metroid but worse because it's linear and the lack of a map makes it hard to know where you've been and where you haven't
The 'and' makes it seem like it's attached the the because since that's how English works. The sentence "It's NES metroid but worse because it's linear; the lack of a map makes it hard to know where you've been and where you haven't too" does have a different meaning
I think you need to be less pedantic.
Everyone knows Metroid 1 has no map, so within that context it's easy to understand what that anon meant.
In my opinion you're either ESL, or you willfully misinterpreted what they said so you could dismiss the argument they were making.
W-What? He outlined that is linear and doesn't have a map as problem. Because everything looks the same, moron
>Linear = worse
why are people like this? If anything NEStroid not being linear and pinging you about the map all the time is a bad thing because of the lack of a map.
What's this moronic complaint? How can you complain that there's no map and that it's linear and then say the original is better? A linear game has less need for a nap because there's not as much shit around to get lost and Metroid even had copy pasted layouts around as if the obscure paths weren't already had enough. The only thing I could understand people preferring from the original is bosses and music
It gets compared to Super Metroid.
Remember that the only games in the series for a long time (nearly a full decade) were Metroid, Metroid 2, and Super Metroid. Everybody pretty much agreed on the faults of the original Metroid, so you mostly had Metroid 2 and Super Metroid. Everybody loved Super Metroid and so everybody shitted on Metroid 2, even though it had a huge number of limitation and did some pretty neat stuff.
I liked Metroid 2. The creeping around unknown ruins felt very appropriate for the series. I'm not sure that I'd want to go back and replay it, but it was fun back when the Game Boy was the new handheld and I could spend hours creeping around and finding all the hidden items. I didn't care too much for AM2R, although half of that was them trying to turn the metroid fights into some sort of action scenes.
would've been better as a late NES /early SNES game.
The lack of map is a real problem, but I love this game. The platforming feels way better than Super.
The floaty controls for the space jump (and Samus in general) ruin it for me.
If you played this after playing the first one back in the day you'd think it was pretty great. The problem is people are playing this after playing vastly superior Metroid games. As a kid in the 90's I thought it was really good.
Keeping maps and notes with console games was comfy. Keeping maps and notes with handhelds is not. Not unless its built in anyway.
Gameboy games came with note sections in the manual.
You don't have to take notes because you only need to explore a small section of the map to find all the Metroids you need until you can lower the acid or whatever it is
it does? I thought it was pretty highly regarded as far as game boy games go.
I'm an adult with a poor sense of direction, so as a kid I was even worse. With no map I just got endlessly lost. Haven't played it as an adult, might do a bit better
This song
Do people really dislike it or is it just overlooked because you have to be above a certain age or really enjoy retro games to play a black and white gameboy game over the official and fan remake.
Personally it was my first Metroid and I love it.
I liked it. I played it a lot when I was a kid. But it was also the only metroid game I had until years later when I bought Super Metroid. Never played the first until emulation.
Looking back on it, it is really linear but it didn't feel that way at the time
It felt REALLY good when I finally got that metroid counter to zero
The way the game segues to the calm run back to the ship and into the ending credits is one of my favorite video game memories.
I hate NES Metroid but love Metroid 2. Very tight, replayable game but with better feeling movement than Metroid 1 and also an actual save system.
you needed a save system on the gameboy for any game with forward progression.
There was a map of sorts in the manual. It wasn't a 1:1 map of every stage, but gave you the basic layout of the cave.
>There was a map of sorts in the manual. It wasn't a 1:1 map of every stage, but gave you the basic layout of the cave.
Yeah, I guess I meant without literally having a room-by-room map in-game.
I started with MZM and Fusion, loved them both, went on to the Prime games, loved them too. Many years later, finally played II when I found a pristine copy. I love it probably the most of those games, faults and all. The claustrophobic feeling of the small screen, the erratic behavior of the metroid evolutions, that abyssal feeling of exploring without a map, all of it combines to create something beautiful. The queen fight is such a crowning moment in the series, it's my single favorite fight despite its simplicity.
As far as the two remakes go, they're both stellar, but I'd have to say AM2R is the ultimate 'better' of the two. The enhancements to the queen fight, and the attention to atmosphere in particular, are perfect.
It was great if you played it on Super Gameboy like god intended.
>not permanently ruining your vision for vidya
you didn't beat the game
>Not using the Light Boy and looking like a complete dingus
you didn't beat the game
I just remember the light being fricking garbage that made the game impossible to see. And then the hinge broke, and I used it for the "computer screen" in the cardboard base I made for my action figures.
I got it for christmas in 1989 and I would honestly say it was the best christmas present I ever got. I may have gotten nicer or more expensive things, but that thing got dragged across the planet over the years.
But I also remember shit like playing tetris until I was nearly blind from the eye strain (the muscles get so swollen the optic nerve gets squished).
For sure, the light was absolutely tiny and super low quality. My brother had one and I desperately wanted it to be better than it was but I always just ended up sitting next to a lamp instead. Still, points for at least trying to come up with a "how do you play in a car at night without turning on the car light and annoying your parents" issue
I really enjoy the presentation metroid 2 has. Neither remake really captured the creepy and ominous feel the Gameboy title nailed.
one of the few gameboy games I owned, I must have whittled it down for months before I won. the next Metroid game I played was Metroid Prime, it blew my pants off the graphical leap between the two I played.
Hell OG Metroid Prime still holds up graphically nowadays. The remaster was a nice surprise but you could legit fire the SD version and it looks great 21 years later for the most part
big time, I replayed Metroid Prime on gamecube once, and again on a emulator, and I bought the trilogy on Wii U it was only $10 still haven't ever played Prime 3, but the second one was my favorite.