Why doesn't synchronize works in this game?
Did they though that mint would remove the need of sr for a good nature???
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Why doesn't synchronize works in this game?
Did they though that mint would remove the need of sr for a good nature???
Shopping Cart Returner Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>Did they though that mint would remove the need of sr for a good nature???
Yes cause it did
No it doesn't.
Yes it does
What you two aren't considering is the autism element. This will have people like OP thinking "well my quirky Chi-Yu actually ISNT'T modest"
But that's actually better? Leaving every Pokémon's nature intact adds more character, which is a good thing in an RPG. Mints and bottlecaps are great because you can use every Pokémon competitively.
If you want to go full autism you can still breed anyway.
I don't disagree but I've had this discussion with others who dont feel the same way
I guess that's just their problem for being weirdly stubborn about something that is objectively a better solution.
Who cares about competitive when 30 pokemon dominate the metagame and everything else is fricked to the point in can only be played in a homosexual off games ruleset
Who was saying anything about competitive? What a weird way to move goalposts. Point is mints and bottlecaps are better than whatever autistic methods you had to use in the path. It doesn't matter what you need to use these features for. In SV I didn't play any PVP, only raids.
>in the path
Lol. I meant "in the past"
>Mints and bottlecaps are great because you can use every Pokémon competitively.
The person I replied to did moron. You can't read?
Yeah I'm a little moronic actually, I thought you replied to a different post of mine. That one was my bad, I apologize.
I'll correct myself then: it doesn't even HAVE to be about competitive specifically when you have hard PvE endgame content like 7* raids that also requires you to use Pokémon with proper IVs, EVs and natures.
But let's say IF you want to play competitive PvP, it doesn't matter if one of the Pokémon you caught in the first few hours of the game turned out to be meta viable, you can use that one instead of spending hours of your free time for breeding autism or whatever, and that's a good thing.
That has 0 to do with my statement but I applaud you for not defaulting to le seethe and cope
Yeah, your statement is probably just correct, I honestly don't really know cause I stopped caring about PvP and metashit years ago. Point is that OPs complaint doesn't matter.
That's cool and all but why should I care?
The game fricking showers you in mints.
>Did they though that mint would remove the need of sr for a good nature???
Yes because they actually do.
> lets cut out a bunch of features and sell it as a 3/2 price game !!!!
scatvomit and swoshit was a mistake
>noooo you need to leave all clunky features in the gaaaame and can't just replace them with better alternatives!!
Pokemon spawn differently in SV. They had the option of adjusting it so that your Ability affects every one of the thirty or so Pokemon that spawn in at any given time, or just remove the out-of-battle effects since most of them are obsolete with overworld encounters anyway (no need for Magnet Pull when you can just look around for a Steel type or use sandwiches to spawn them more frequently). I doubt more than half of the people who play these games even know that there are out-of-battle effects on Abilities to begin with.
99% of the pokemon i battle or see in raids have the perfect nature even when caught in SV so i think they do.
>OP asked an innocent question
>thread turns into a coping festival
Topkek
Gonna be a glorious day when hyper training is removed and all of those mons depending on mints and bottle caps will be worthless
Not gonna happen
It's more likely that IVs and EVs end up removed entirely than they reverse the QOL around them. PLA had a completely different system that nobody complained about. And with Home being compatible with both now, nothing's stopping them from experimenting even more with it in the future.