Why dont anime fighting games have neutral?
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Why dont anime fighting games have neutral?
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Neutral is a myth
They do.
Also this.
Choose one
>neutral
This ain't MOBA or RTS. You're either in, or you're on the ground.
*if you play kusoge
Pressure is a joke. We all controlled by something greater. DPs
Neutral is unironically the worst part of a fighting game. It's when both players are just trying to min-max their advance and capitalize on some frame-perfect frick up that results in the neutral game vanishing and giving way to actual gameplay.
At it's best it's a way to demonstrate a mastery of niche inputs with little more than that, at it's worse the game halts to a fricking slog with two idiots too afraid to actually fricking do anything.
Because of morons like
And also morons like
I meant from a mechanical / game design perspective
Other than "characters being too op", like is every move a hit confirm? Or something like that? Are pokes too good? I dont understand how this happens
Faster movement and stronger projectiles means stronger meaty options and easier to loop knockdowns
I see like super turbo?
no anon you're supposed to say that ST is thr pinnacle of fighting game neutral
GBVS is neutral focused while GBVSR plays like an anime fighter, especially characters like Lancelot or Seox
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the biggest difference between these games would be better mobility options and a way to constantly maintain pressure, i guess?
66L basically changed the dynamic, it's pretty impressive how long you can keep your pressure by just instantly doing it through dash macro.
and both Lance and Seox has tools to completely invalidate neutral. being able to change positions in the air in a game with strong anti-air, a means to close distance instantly, etc. which is why they're busted winning every tournament alongside with Nier
Dash attacks don't come out of the dash macro. You get the regular normals if you macro dash.
Finally a sincere answer
neutral is an equilibrium state where both players have demonstrated they can check the others' options for easy entry into offensive pressure - jumps, slides, just dashing forward, etc
anime fighters tend to have more and stronger options, so the difficulty of establishing neutral is higher and it tends to end faster
>muh heckin neutral poster can't give a reason for why he jerks off about it
Strive somehow has more neutral than SF6. And that's not a compliment to Strive. Crazy world we live in, huh
>This game made ArcSystems redundant
Should have never pandered to trannies.
Has the meaning of neutral been lost in time? If it's
>neither parties are attacking or defending
then GG, UNI, BB, Grub, Melty, AH, etc. have plenty of it
what is AH?
Arcana Hearts
Neutral being this amazing thing that should be good chunk of matches is a full Capdrone psyop
Wiggling a stick left and right while only pressing a button after 10 seconds isn't fun
Sfv webms look like that because of micro dick normals. As soon as someone lands a hit the game is over just like strive or t7
Now post your usual T7 Arslan vs. Knee grand finals for whatever tournament. You know very well that T7 was all about wiggling, back dashing and low baiting
>GGST bread
Clayton was right
Why does Ganker love to jerk off about muh heckin neutral?
because it's wat da EFFFGEEECEEEEE pros jerk themselves into a lather about despite them all universally sucking shit at playing defensively lmao
Right? You know? Thats what im talking about. All these fricking morons do i repeat fricking fairy tales. If these people had actually fricking played a real game like super turbo, or old school gg, or alpha 1 they would know better
because they don't know what neutral actually is, but this is common for most people who play.
>walk back and forth and spmetimes press buttons in hopes of getting a hit in
>SFgays think this is top tier gameplay
Not enough buttons for neutral. Traditional SF had 6 normals + proximity + command + specials. Most anime fighters have 3-4&1/2 normals.
Strive used to have a lot of neutral, but people complained the combos were too short so they removed all of it.
No it didn't it had gorilla May pressure and very little counters
>May hater
Let me guess you're either a Ino, HC or Nago player.
AND YOU STILL LOST TO MAY LMAO
Because only good games have neutral.
Wew lad. Gotta remember to never whiff in Samsho
Neutral is the fighting game equivalent of two gay dudes trying to hit each other with their palms, its weak shit that doesn't feel like a fight. You're just sitting there throwing out lights trying to catch the other dude by a hair so you can dial in some 20 hit combo, too afraid to get in there for fear of getting blown up yourself. Its pussy shit.
You get anti aired A LOT i can tell
neutral is ok, there are many forms of neutral, mvc has air neutral for example. The problem is "footsies" aka the gay ass spazzing sf players do to force a whiff punish, fricking stupid and boring to watch
This is an area where anime games can learn from with Mortal Kombat 11
Strive is a good game now
I haven't really played it since season 3 started, the mechanics changes didn't really make it feel any better for either of the characters I really liked (Pot and Bedman) and I didn't feel like having to relearn all the new Sol combos.
s3 first iteration was terrible with the busted red wild assault and pos bonus loop. They completely fixed it and buffed pot by giving him a busted new move
>fgc boomers circlejerked themselves for years about muh neutch muh footsies
>devs specifically added a mechanic in t8 with the sole purpose of preventing this shit they consider gay as hell
lmao
Maybe you shouldn’t play shit like Guilt Gay?
gg>sleep tighter and kekken
Tekken is fine but Street Fighter has been coasting on brand name since IV and should be put down.
neutral is for nerds
>uilty ear
im not touching arcsys games again
k
Doesn't SFV have a lot of neutral?
it has been scientifically proven that SFV has the most amount of neutral
what a great webm
Don't care for SFV, but seeing a game without a universal neutral skip is nice. I'd be playing KoFXV for that reason alone if I didn't have to waste my time learning 2 other characters
Neutral is a frick, made to be skipped. Only small egg posers are disagree.
Just unga ur way to victory. No one is forcing you to play neutral.
>No one is forcing you to play neutral.
Phonon is always forcing you to play the defense game. Not neutral
Why is the concept that neutral depends entirely on the game so hard for people to accept? "Neutral" occurs in every game, how it plays out just varies based on a number 9f things. If you want to walk back and forth fishing for a confirm off of your 2MK just say you like SF, not that you like "real" neutral.
Describe VSav's neutral
I-I can't..
Very fast paced, seeing as pushblock often resets neutral it has a nice flow where you return to neutral just as quickly as it ended. I think it helps too that movement varies between characters, not everyone can just airdash in whenever they want
>Describe VSav's neutral
Sasquatch isn't destroying my sanity with his J MK
VSAV is a proto anime fighter
>magic series
>airdashes
>installs
>confirms into a 40% juggle from the other side of the screen
Now THIS is good ass neutral.
how popular is vsav online and how hard it is to learn? I briefly tried it and i really like it unlike sf
Do you suffer from gender dysphoria by chance?
And since when has vsav been associated with troons?
>/vpol/ "logic": Everything we don't like is troony
playerbase is swarming with the frickers, see vicviper and amerikame
May as well quit the genre if it bothers you that much.
vicviper trooned out? lmao
>if one crap game is swarming with vultures, y-you shouldn't play anything else in its genre!
lmao. nice try, infiltrators
our boy has come a long way
you could have spoiled that shit
Oh shut the frick up. You're just like any coward on Ganker.
nope, i just like anime fighters
Not 3S or KOF popular but it has more players than your usual fightcade underrated game. If I had to make a bet I'd say there's close to 50 people online now which isn't bad at all
>50
>isn't bad at all
yay!
nta and not looking to get into vsav but that's about where kof2000 is and that's the only sorta populated kof with all the characters i care about
>popular
Eh, the lobby usually has decent amount of activity, not as much as like KoF98 or 3S but still.
>hard
Kinda, combos are almost entirely just basic magic series but it's fast as frick and because there is no round transition comebacks are difficult. It's a game about situational awareness.
Who do you think is posting in these threads?
anime game neutral is just legitimately too fast for most people to follow. People that don't play them, or at least other very fast paced games simply can't tell what they're looking at so they assume the players can't either. I've walked people through GG replays a few times and even if they've got a lot of hours in slower fighters and know enough about the game to recognize all the moves, they just can't think fast enough to understand the interactions.
Also Strive isn't anime. They slowed it way the frick down specifically because stream watchers couldn't follow it. Daisuke straight up said so in an interview.
scramble is different from neutral. scramble has a ton of different shit going on thanks to forward and backward air dashes, so they can legit bounce around not touching each other, hence "Scramble".
"neutral" are people trying to zone or press a poke to land a hit into a combo and then start offense/defense. sf6 ruined this with drive rush, but most SF's had this.
neutral doesn't just mean "footsies," that's exactly what I'm talking about
that clip obviously isn't purely neutral, since it also includes a few combos and a bit of oki and blockstrings, but all of the moments where neither player has a concrete advantage state and both have multiple options are neutral
scramble is a sort of neutral sure, but that's what it comes down to when SF players say it lacks neutral.
>shimmy back and forth
only a thing in SFV because how neutered movesets were
Sf players only like thinking in 8 directions when theyre in a fire ball war
The neutral youre describing is footsies. You dont have a very firm grasp on neutral. The only reason sf neutral is footsies, is because the best pokes are usualy crouch kicks.
But its important to remember also that just because sf has good neutral and much of the time its grounded and involves lots of crouch kicking doesnt mean every fighting game has to be that to have neutral.
And wiggling, spamming crouch kicks or whatever poke, doesnt automatically mean your game is good and has neutral and that the neutral is good.
Like sfv has neutral which puts it a step above six in terms of being more sf like but between the micro dick normals and the anime combos that encourages players to do this wack ass wiggle shit
you don't have much experience with a lot of SFs. it's been messing with the SF2 formula since Alpha 2, Alpha 3, CVS series, 3s, etc. it's not just "wiggle back and forth with cr.mk", for instance, air guarding changes things, but not as much as rolls or just defend in CVS2
I know thats reductive but i had also written 3 paragraphs already. Its one of the things that distinguishes sf neutral visually to people even though its one of a number of things that define the game
super clashes/fast prcs are so fricking hype man
I still remember that one time a sol did wake up tyrant rave > prc and threw me into the fricking ground for the kill
I wasn't even mad
that one in particular is insane, because that super almost certainly didn't just autocorrect
Foo hard read Crocs doing the dash through DOT meme, because he loves that shit when he has 100 bar and did the input in reverse knowing it was going to get crossed up
And even more than that, he was ready for the clash and prepared to FD cancel into 2H, while Crocs expected it to hit and just tried to RRC like normal so he got PRC instead, which cost his entire meter so he couldn't FD and block the 2H
legitimate 1000iq play
i started playing FGs a few years ago. I've only played anime fighters (GG, BB, MBAACC), and now the 6 buttons for normal fighters are really making me uncomfortable. If anyone here plays on KB please give me your binds so i don't need to overthink on a functional bind scheme.
For SF6 I use
U I O
J K L
Neutral is a buzzword but it’s real and mostly correlated to SF-ish back and forth grounded footsies. The reason why anime games feel like they lack neutral is because they’re 10x faster than any SF and so decision making is very split second and feels chaotic as frick. It’s one of the main reasons I don’t like watching Marvel/3v3 games. I enjoy GG because it looks visually cool and I have enough fighting game knowledge to get what’s happening in something like Strive. But in anything older and I’m at a loss for wtf is happening on screen. The closer a game is to SF for me the more enjoyable it is to watch because there’s more ideas that overlap like empty jump lows, throw loops. And if the normals have more start and recovery frames then whiff punishing looks visually coherent. When a game is moving 10 times as fast and normals are animated with less frames it’s just harder to get what’s going on giving the illusion that the game is lacking in something when it’s just different.
Please, for the love of god, watch the Sajam video
Anime fighters have neutral, just not the "shimmy back and forth for 3 seconds then throw out a poke" neutral you see in SF
>watch Sajam
Hmm, no I don't think I will
sometimes I feel bad for not being as good as I could in fighting games, but then I see the top players are all dysgenic trannies so I go lift and feel better
Modern fighting games don’t have it either.
anime do have neutral, it just usually ends really fricking quickly because those games usually have enormous moves, crazy movement options, and despite all this love to roundstart players standing basically right next to each other
Behold, good ass neutral.
i don't remember hokuto no ken looking like this, did they remake the sprites?
Wonder why this is Diego's favorite game when everyone seems to hate it
Alpha 3 was popular in japan
uhh.. capebros? I'm getting filtered here...
>injustass arcade
how cursed
i'm not liking tekken, it requires too much memorization and the netcode is bad