Why don't any games actually provide a proper fantasy adventure?
>staying at inns is actually expensive
>camping
>actually carefully preparing for adventures
>cooking a wide variety of foods
Everything is focused on being game-y instead of including all these cozy aspects.
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is this porn
yes
its futa
Thanks for the save anon, love you
Futas have both genitals thoughever.
Worse. It's gay porn for people that think they're straight.
Option 6 is just jumping the shark, isn't it?
Sauce me up senpai
https://rule34video.com/video/3308064/work-off-the-payment-at-the-inn-nyl3/
>What if women but with huge wieners!!
The lesbian porn to troony pipeline is real
bro why do all the women in this look like men
western game
grotesque slop
Except for the food, you described Dragon's Dogma 2
Dragon's Dogma ALMOST does it, but you can't do anything but sit while camping. No talking, no drinking, nothing. You cook, but don't eat.
You can buy a round of drinks at a bar, but I don't even remember it playing an animation.
And this is just my autism speaking, but there aren't any proper dungeons to really fill out my adventuring autism.
>You can buy a round of drinks at a bar, but I don't even remember it playing an animation.
it does play a short animation but i have no idea what it actually does.
It just increases the affinity of everyone there, but there are very few characters that actually hang around the bars
>games arnt video gamey anymore
all wanted choices are straight up porn video games
>proper fantasy adventure
>staying at inns is actually expensive
Being poor isn't a fantasy.
Because that shit is inherently unfun
t. midwit
"Outward" has a lot of exactly that. Turns out it's not as fun as people imagine.
Outward's problem is the combat is unresponsive wienerdribble just like everything under the homosexualy "souls-like" umbrella
So what do you prefer the combat be like instead? Morrowind? DMC? Minecraft?
I don't have a preference for how it should be, but my preference for how it shouldn't be is specifically trying to ape Souls combat simply because the games are popular.
If you're making an autistic preparatory-style RPG, chances are the autists who would be interested in that aren't going to turn their noses up at a turn-based tactics style of combat.
Wartales comes to mind, but that's less how you prepare and more how you mitigate and recover.
If you really want to do action combat, the controls need to be responsive. Nothing takes the wind out of my sails like preparing for a big trek just to die five minutes down the road because weird inputs caused me to dodge the wrong direction, or enemies bamham-slide towards me to ensure their attacks land while I have to be practically rubbing nipples with them for melee swings to have any hope of connecting without them simply walking out of range.
Seconding this
I love outward. Though the first game is very janky and the combat honestly sucks. I do love you can be a gun wizard and magic is pretty ritualistic and slow. I played through it coop with a friend and had an insanely fun time. Actually being short money and doing alchemy not for I win pots but simple basic healing supplies to scrounge by was great. If the sequel actually improves shit like the combat it could flat out be my favorite game of all time.
at inns is actually expensive
carefully preparing for adventures
a wide variety of foods
Answer to that is literally FF15.
There was not one moment throughout the entire game I had to carefully prepare for literally anything. You can sleepwalk through it.
every one of those things you listed are in DayZ
Because they are not cozy aspects in a game, they are chores. You can go camping IRL, that's a lot more fun than camping in a game.
There's only one game that's really done a proper job of it and unfortunately it's horribly dated. But if you can get past the terrible typeface and 1992 graphics, it does a lot of great things that nothing before or since has
I'll give it a try, thanks anon
>those system requirements
Inns aren't expensive, dumbass.
You ever tried to stay at a hotel during an event in the area? They jack up the prices, hotel rooms that were previously $100 a night become $200 or $300
medieval inns were not expensive, they survived off merchants and pilgrims and priced for their market
nobody poor was able to travel and so had no use of inns
Thats not quite true. Medieval peasants did actually travel. And doing some sort of pilgrimage was actually kind of expected and even fairly poor people did it. Though keep in mind that might had been as "simple" as walking from like the northlands of England to Canterbury and back. But the stereotype of a peasant born and dying on his farm never seeing anything beyond his local lords manor is pretty exaggerated.
Medival peasants had lot of free time. Planting and harvesting season was when they worked around the clock. But outside of that it was really chill. Some historians claim they worked as little as 3-6h when it wasn't planting or harvesting season.
No suprise they had time to go around
It seems like there's a concerted effort to portray peasants as starving slaves who worked 16 hours a day their whole lives and were repeatedly whipped by their lord all the while. Presumably so that we ignore that people were unironically doing that during the early industrial revolution, and are currently enjoying far less leisure time than our ancestors did despite efficiency increasing a million fold.
unironically BG1 and 2 both felt like an adventure almost like what you described
Even though this is a porn thread I do wish that was a bigger part of RPGs. Having your wild moronic adventures and looting fabulous treasures only to spend a good chunk of it on supplies/repairs/etc when you get back to town is cool because it makes it feel more exciting once you get beyond that point and it makes the low level adventuring feel more workmanlike while high level adventuring then feels more special. Some roguelikes can manage that feeling to a degree sometimes
Is that Shani at home?