Why don't devs use vertex coloring anymore?

Why don't devs use vertex coloring anymore?

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  1. 6 months ago
    Anonymous

    Laziness I guess

  2. 6 months ago
    Anonymous

    why would I do that when I can let my third party engine do their lighting effects without having to touch it?

    • 6 months ago
      Anonymous

      top = vertex coloring
      bottom = 3rd party lighting effecks

      • 6 months ago
        Anonymous

        You destroyed that anon just now.
        Bottom looks like SHIT

      • 6 months ago
        Anonymous

        You destroyed that anon just now.
        Bottom looks like SHIT

        2bf the bottom is just diffuse coloring. There is no shading at all. I'd be curious how it looks like with dynamic lighting but I'm too lazy to import the model to blender.

  3. 6 months ago
    Anonymous

    >noclip website applies lighting to OoT3ds but not OoT

  4. 6 months ago
    Anonymous

    Because it's an extremely outdated lighting technique that has long since been surpassed. It's like asking why we don't use payphones anymore.

    • 6 months ago
      Anonymous

      Not the same.

    • 6 months ago
      Anonymous

      Do you have any fricking clue how many times I've had people ask me where a payphone is? We need to bring those things back.

  5. 6 months ago
    Anonymous

    Too many vertices, much easier to just use lighting

    • 6 months ago
      Anonymous

      Not sure what you're trying to say. Why do you want devs to use vertex coloring over baked textures? Memory concerns?

      Vertex color resolution scales with vertex count, so it's a good thing.

      • 6 months ago
        Anonymous

        >Why do you want devs to use vertex coloring over baked textures? Memory concerns?
        I just think it's pretty. If devs can achieve the same effect using baked textures that's fine too, but I don't think I've ever seen such or at least very rarely. Vertex coloring tends to have a unique look, perhaps because more often it requires a skilled hand ensuring every spot looks good rather than lazy devs who think placing a single white directional light achieves the same thing. Vertex coloring is always smooth too unlike baking which can have artifacts and look pixelated if not high-res enough. It fits well with the visual cleanliness that games should have instead of trying too hard to be realistic and cluttered to the point you need yellow paint telling you where to go.

        • 6 months ago
          Anonymous

          Anon, that's it. That's why I was feeling that Disney Speedstorm tracks didn't look as striking as Diddy Kong Racing and MK. They are too dependent on engine lighting, thus the scenery doesn't look as good or "artistical" as it could be.

        • 6 months ago
          Anonymous

          >but I don't think I've ever seen such or at least very rarely.
          Because at that point you're making a weird style choice, it'd be like deliberately using Phong shaders because you want that 90s Myst look or something.
          Can you achieve it with modern stuff? Yes, easily but you're only going to see it in games trying to deliberately be retro.

          Your argument is nonsense and, like always with Ganker, just fundamentally lacks the ability to understand that whatever old game you're looking at was made by an entire studio of people, the fact a single person can come close to the work of 30 dedicated industry professionals insane.

        • 6 months ago
          Anonymous

          I had no idea Sunshine used vertex lighting.

  6. 6 months ago
    Anonymous

    Job security. Vertex coloring is boring and easy, everyone can do it.

  7. 6 months ago
    Anonymous

    Because devs are ignorant and lazy

    • 6 months ago
      Anonymous

      >coded Rollercoaster Tycoon in assembly

      The fricking balls

    • 6 months ago
      Anonymous

      >new game? it can run on anything lol
      This is definitely not something you can credit developers 'then' for.

      • 6 months ago
        Anonymous

        Lol what? Were you alive on the 90s?

        • 6 months ago
          Anonymous

          New PC releases in the 90s would require you to completely rebuild your rig every couple years or so. People b***h and moan about system requirements nowadays but at least you don't waste your money on a new vidya only to discover it needs a very specific model of GPU (or worse, a fricking soundcard) to even function at all.

        • 6 months ago
          Anonymous

          >Lol what? Were you alive on the 90s?
          I was. Quake didn't run on my Pentium II
          Child me didn't understand how DOOM could run just fine but not Quake

        • 6 months ago
          Anonymous

          Mate when it came to PC gaming in the 90s you could build a top of the line PC and have it become a completely outdated piece of junk in a year or two

    • 6 months ago
      Anonymous

      a zoomer made this. in the 90s games wouldnt even launch if ur hardware was 1 year old and sound wouldnt work if u didnt have one of the common soundcards

      the rest is true tho

  8. 6 months ago
    Anonymous

    Now use baked/ real time lighting on the bottom.

    But yes, vertex coloring is soulful.

  9. 6 months ago
    Anonymous

    Because it's too hard with highpoly models. Might come back with the Nanite-esque technologies though.

    • 6 months ago
      Anonymous

      or...you know...lower poly count and depend more on textures and lighting? Aka artistic strengths?

  10. 6 months ago
    Anonymous

    Old artists were just that, artists that loved to work and do their craft. New guys are just students that know how to turn knobs in the engines that cut corners from them to save a dollar.

  11. 6 months ago
    Anonymous

    4000000000000000000
    stars and 30000 planets
    seamless planetary landings
    with cities, shops, trading, quests
    880KB on 1 floppy disk
    Frontiers: Elite II

  12. 6 months ago
    Anonymous

    why does Ganker cream themselves over some shitty old game lighting but rtx blows them the frick out? oh yeah it's because you're all poorgay third worlders

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