why dont laid off game devs just make their own games
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why dont laid off game devs just make their own games
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why don't laid off pilots just build their own airlines?
Bad analogy. The pilots would have free airplanes and air ports available to them, just nobody to man them
Nice false equivalence, Black person. Did you think you were being smart when you made it?
Aren't there plenty of pilots with their own planes?
because boeing cant build them safe airplanes
>why can't game developers develop games?
>oH yEaH!? wHy CaN't A PiLoT dEvElOp A pLaNe!?
Wrong food analogy.
Idky people are saying this is a bad analogy. It's not perfect, but it covers sole of the right bases. Development requires either years of self sustainability via savings or investment/fronting money to cover hiring others & salaries. It's just not something most people can do, even if they are working a real game dev job where they do the heavy lifting.
Creating your own game requires passion, vision, planning, and money to sustain you during it. Your average coder for a game does not have any of these things.
>Your average coder for a game does not have any of these things.
Then maybe they should try a different career.
cause it makes no sense, the better one would be can't laid off aerospace engineers just build their own plane?
and they probably could, a small cheap one
>Development requires either years of self sustainability via savings or investment/fronting money to cover hiring others & salaries.
Stop living in san francisco
You need 3 people for an indie game tops
Dev tools are the most accessible they've been in history
>Creating your own game requires passion, vision, planning, and money to sustain you during it. Your average coder for a game does not have any of these things.
Wasn't Kickstart literally created for that?
If you don't have passion maybe don't go into a creative field? Programming business software pays well and doesn't come with a tenth of the drama of the game industry.
Does your job also have something to do with programming or game dev?
Not in the slightest. I'm a delivery driver.
Not bad if you like it and can handle the traffic these days.
Maybe someone else will get in touch who is a dev or similiar..
Being told what to build and program on a dev team is not a creative position. You basically just build the framework for what game designers and animators want in the game. Think of them like the foundation of a house. The rest of the house can have brick, wood, different paint colors, layouts, and so on, but the foundation is almost always just a concrete slab.
I already mentioned it in my last comment, you apparently know a lot about development things like this, what do you do professionally?
I do web dev. Most of what I know on this topic comes from logic, but also through coworkers I've known at different points in time who did game dev in the past. Most worked on game engines.
What I mean, what do you or your colleagues think, when it comes to AI game development, will it change a lot and also replace people? Because the Nvidia boss mentioned that in 5-10 years an AI should develop entire games.
Personally, I think it could & will probably be done by AAA companies producing the typical bi-annual slop. They're already pretty much the same game every time anyways. Using AI to make the tweaks will be an easy advancement.
Personally, I don't see full blown AI dev ever being capable of generating completely unique experiences and ideas, which will only lead to the continuation of the rise of indie games we've seen over the past decade. If that's the route AAA devs are going to go, I think they're continuing the status quo of shooting themselves in the foot. Sure, they'll make decent money still because they won't have to hire as many people, but they will continue to lose their foothold on games people talk about, remember fondly, and get engrossed in. Even just over a decade ago they had franchises like Dead Space that got comics, spinoff titles, and animated movies that were all loved by their communities and fleshed out the world even more. Today, they have nothing or next to nothing. I only see them further leaning into cash grabs and recycled content. AI will help with that, but again, I don't think it will be a good tool for generating unique experiences and ideas. Just my two cents. I could easily be proven wrong. Over half of the code on GitHub is already written with AI. Who knows.
Part of me wants to pivot into ML, but the other half of me finds almost everything AI does so tasteless and bland.
>it covers sole of the right bases
What did xir mean by this?
Not to mention flying a plane is only one single part of the process, much like developing a game. Is the captain gonna be the stewardess too? Load the baggage? Is he going to be his own air traffic controller?
Palworld was made by like 10 guys. How many b***hy laid off devs are there?
50 were epic games sponsored ones were caught screaming incoherently in a park somewhere
>Plane analogy
I think we are missing "Donald Trump gets elected again"
Because they're not game devs, they're usually "art directors" and other useless dead weight. Even if they were game devs, they'd just be replaceable cogs in a machine that have no direction of creativity.
art directors are responsible for the games visual style. do you want everything looking like programmer art? inb4 yes.
people constantly complain about visuals on here
>art directors are responsible for the games visual style.
And most games today have no visual style. Says a lot about their worth.
or a other person with game dev knowledge here..
What do you think about AI in game development, do you think there will be big changes and layoffs?
Nvidia boss speaks big words about, the AI will fully developing games in 5-10 years.
Because it was never about games. It's why they seemingly *hate* the game aspect but *love* "story telling" and cinematics. They are propagandists who want to infest every institution. Unfortunately for them they couldn't make it with comrade Spielberg, so they have to settle for becoming "journalists" and "development" professionals in entertainment's lowest form, video games. They despise their original consumer base, and thus tried to rope in the artistic crowd by pushing games to be seen as art. It's all a grift. Money laundering and an attempt at the talentless to look as elite as their industry cousins.
they just want a cafeteria, a $10000 budget to design their office however they want and absolutely 0 responsibilities. is that so much to ask for?
Apologize. Now.
she killed any more dudes lately?
she killed?
indirectly
by posting false rape accusations at a depressed guy
So many flags. It thought this was a good picture?
in the pictures where she's less fat, she actually looks sorta pretty. must've been a great slam pig a decade ago.
in a better world, she could've been morgan webb/olivia munn tier gamer gurl
Because code monkeys have 0 inspiration and vision
Because AAA devs are pajeets that need 20 assistants to make one model, and they probably photoscanned it first.
Indie devs know what the frick they're doing and have the passion to make a game, or at least an early access demo
>"Why aren't a bunch of angry fat pink haired male hating white people critics that posted on twitter all day making games?"
Whao gee I don't know.
Ex-GF
GF
lol
“…who is a gamedev”
lolololol
ADL
r.i.p. sides