there is quite a fair chance of you making big bucks with your game
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there is quite a fair chance of you making big bucks with your game
It's All Fucked Shirt $22.14 |
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Only thing I know how to do is music, and even then not very well.
make a rhythm game then
What part of the ONLY thing I know is music did you not understand?
learn GML and GameMaker, or C# and Unity, homie
I have tried multiple times, I am just moronic. I can't into logic and I can't think like a programmer at all.
that's why I said GameMaker, GML is basically a language for morons, and you can build games with GM with drag and dropping
I tried gamemaker years ago and still couldn't into game code logic, and now they don't seem to have the free version anymore as it's all a subscription model.
>they don't seem to have the free version anymore
they do, you just can't publish games with the free version, it's learning purpose only
because they dont push their propaganda in it, would you have thought Scott Cawthon was a Republican until he got doxxed? ofc not because FNAF games dont have politics, do they?
As someone with a lot of experience with gms, I wouldnt recommend it. Its a massive pain in the ass, there's always some fricky thing you run into that needs a shitty convoluted workaround, then they'll implement that exact feature or fix like five fricking years later. Its infuriating.
i literally could hardly do a hello world script with teacher, frick this "just learn how to code as 30y old loser" bs, it wont work unless you already know how to code or are under 20 or have insane dedication to learn but if you had that you would already know how to code
> literally could hardly do a hello world script with teacher, frick this "just learn how to code as 30y old loser" bs, it wont work unless you already know how to code or are under 20 or have insane dedication to learn but if you had that you would already know how to code
>printf("Hello World");
Are you clinically moronic ?
I dont know how to launch CodeBlocks
Just have a nice day then worthless loser.
ok loser, stay losing loser
Nobody knows anything about making games until they actually start working in an engine and tinkering around. Most of it is just easy drag and drop stuff honestly.
team up with a game dev
So pretty much exactly the same as barone who started his game and learned as he went along regardless
didnt Barone finish college as a programmer
he just started SV to build a portfolio/better his skills?
He worked at a pizza place apparently, then quit and made SDV while his girlfriend supported him.
The man is literally living the dream
>He moved to Seattle at a young age and lives there to this day.[2] Barone grew up loving video games and computers. He cites the Harvest Moon series as his favorite as a child.[2] He attended the University of Washington Tacoma and graduated in 2011 with a degree in computer science.[2]
>Stardew Valley was created by American indie game designer Eric Barone, under the alias of ConcernedApe and originally titled Sprout Valley.[4][5][6] In 2011, Barone had graduated from the University of Washington Tacoma with a computer science degree, but had not been able to get a job in the industry, instead working as an usher at the Paramount Theatre in Seattle.[7][8] Looking to improve his computer skills for better job prospects, he came to the idea of crafting a game which would also pull in his artistic side
He got a degree in computer science. He couldn't find a job beyond minimum wage so he worked on stardew in his free time to put on a resume. For all intents and purposes he may as well have learned everything as he went along. His early builds looked super rough.
he pretty much learnt graphic design, drawing, and music composing all by himself, only thing he already knew was programming
I'm more of a video editor/graphic designer, i have made textures before, I'm sure that can help game developing.
I don't feel like it or enjoy coding and people don't deserve anything that requires effort, let them rot with their AAA trash.
Because 3d modeling and animating stuff is easier and pays more.
>i'm too lazy (and stupid) to learn coding, or art, or music, or anything that isnt baby tier
>only bothered to learn some of chivalry 2's combat
>"ehh good enough"
could probably be top tier shit-out-games-24/7 if i got good
what with me being a autistic NEET who spends every waking moment on my PC when im not sleeping/showering
who is she?
>she
yeah she is a beautiful woman
bailey jay is his name
i'd like to do a big ol' COOM in/on that tomgirl
that'd be grand
pic related is natalie mars
that saucy bastard can get a glob of my cum on his willy too
>i'm 31 and live in a carehome
not my problem wagie
my caveman ancesters are smiling down on me eating and snoozing whilst laughing at my magic screen
>"ugg gluhg he do good, no bad thing want eat him. good for him. wolf bites really hurted when me died"
>"ugg gluhg he do good, no bad thing want eat him. good for him. wolf bites really hurted when me died"
kek
>Grug, why does descendant jack off to man in wig instead of going out of cave and unga bunga a woman?
>Me not know grog
lel
>my caveman ancesters are smiling down on me eating and snoozing whilst laughing at my magic screen
>>"ugg gluhg he do good, no bad thing want eat him. good for him. wolf bites really hurted when me died"
based coomer, this is what life is about
you can also donate to sperm bank to get kids
Man, in a few years you'll look back and say "yep, that's precious time wasted" talking from experience
I want to make a porn game but im not sure where to start on making the game side of it.
depends what you have in mind
if you want something like the generic shit of Lust Theory and the likes, that's easier than you think, just make your models in Daz3D (hence why those games look all the same models wise) and put them in RenPy
if you want a few animations, Im more than sure you can import all the animations from the hundreds of Sims 4 and Skyrim and animations, and slightly altering them you can call them your own
if you want something like DDLC just get familiar with RenPy and befriend a drawgay
I'm a professional drawgay, I just wanted to make something like persona 3 portable where theres a 2d overworld and you click on locations to go there then on the characters to talk, do social link esc shit then frick them eventually.
Im pretty sure if you start getting familiar with GameMaker, you can make something like this in a few months, dont even have to learn its language because it sounds something like that can be made with drag and dropping
or RenPy might be an even simpler way
post art
>why don't you have game making as a hobby?
Because I already have drawing as a hobby
why do right wingers make the best games?
I fell for the trade meme and i'm now working 7 days a week
I make more money making apps that aren't games
It is my hobby!
I'll never make big bux tho because I always get bored of/depressed about a project before finishing it
brown bricks
in minecraft?
Dw anon there's brown bricks too
I've just been a bit burnt out tbh
Haven't seen you in /agdg/ in a while, did you leave for good? I hope so, that place is hell.
im sorry but why would you think you need to remake minecraft?
like maybe this was cool if you make multiplayer p2p
>need
I'm trying.
looks comfy
this looks actually promising, but without the necessary marketing/feedback it will fall under people's radar, Anon
Idk how to shill it lol. There is only about an hour of gameplay in total so far for the demo anyway, I have a long way to work. Most of the work was behind the scenes, making all the classes and battle stuff, animations for spells, etc. I have most of the behind the scenes stuff done now, so it's time to make the bulk to all the story and stuff, which will take quite a long time.
>Idk how to shill it lol
look up videos of David Wehle
he earned like 300k with his barely 2 hours long, simple Unity game within 2 years (it's rather an art experiment than a game, but he was originally a graphic designer iirc)
he pumped money into it actually, because he had a website and traveled to expos for two years, but if you dont do that you can basically market it for free on Reddit and Twitter, David also talks about how one out of forty posts on Reddit and Twitter ended up trending but it still lead to thousands of people becoming aware of his game (on Reddit they implemented a new insight option, where you can see how many people saw your posts)
also you can check his Reddit, really only two three posts blew up over the course of the years
https://www.reddit.com/user/Brak15/
I've actually seen this GDC I think. Isn't most of his stuff about making GIFs on reddit?
yes, but he talks about this a lot (use colors that stand out, post gifs because they are more likely to get retweeted, post a gif of a hilarious glitch because it's more like to get trending)
also he has an interview with fellow gamemaker Thomas Brush
also check out Brush's youtube channel, he makes a lot of videos about his indie career
his latest game Wandersong is pretty obscure, and it wasn't that well received (6.5/10) and he the game still sold over 10,000 copies on Steam and 3,000 on Switch, with other copies sold on PS and Xbox (he had a deal with a publisher tho so they probably had real marketing behind the game, but even after the publisher cut, he basically does what he likes all day and gets paid for it)
>it wasn't that well received
>Overwhelmingly Positive (1,443 reviews)
when it came out lot of journos said its not worth its price, despite it being 5-6 hours long for 15 bucks
>1443 reviews
okay something happened and it blew up, two months ago the game had barely 600 reviews
That's because you're citing the wrong game. Brush's game is NEVERsong, WANDERsong is a different guy.
yea my bad
wait I mixed it up
Wandersong was made by Greg Lobanov
Thomas Brush made Neversong
What I find funny about Thomas Brush, is that he is well known for being well known. He never made a good game, and no longer even solo devs, he has a team and is just the taskmaster. He started doing dev vlogs about making the game and people that were trying to find out information about making games flocked to him because he was one of the only people doing it. In reality he didn't know what he was doing either, he was just fake it until you make it. So he eventually became famous for being famous. No real merits. No real insight. All his videos are basically the same shit. He's basically just a youtube e-celeb in the realm of people searching for game dev, and that's it.
His advice should be boiled down to:
"How to sell your game: Create a youtube channel about how to sell your games"
he and Wehle have a lot in common, except Wehle is more honest (he is dead on day stuff like how he didnt know how to code in C# and used bluescripts for The First Tree)
but then again, there are a lot of dev studios that never made a good game but still are fairly well known and well received, like Raven Software whose most memorable game was Singularity before Activision merged them into IW
so yea the difference is that Brush alone achieved what in other cases takes a team, but in the end what really mattters is that he earns good money with doing something he likes, and video games are business, being passionate about your games you make won't make you money if you dont capitalize on the market aspect, take Doki Doki Literature Club as an example, if Dan Salvato sold the original version for $1.99 instead of free, his net worth would be probably the double now
Nice art, anon.
Just call it Reaper Form, that ain't no lich. Keep it up
The best I can try is RPG maker, when I finish it I'll drop it here on Ganker for free.
>I'll drop it here on Ganker for free
why? idiots eat up everything, you could earn money with it on Steam and/or itch.io
Fine, I'll drop it in there and then I'll shill it on vee, when I finish my game, in 5 years from now.
now that's more of it, son
If you're starting a hobby with the intent of making "big bucks" then you won't succeed. You need to have genuine passion to accomplish anything.
both can work, Gavin (Two Star Games) who is making Choo Choo Charles is clearly passionate about game making and started it as a hobby at a young age, but he said multiple times his real main goal with CCC is to earn money
Because I have frick all motivation after getting off work. I work a wagie slave job 40-50 hours a week, I just want to drink and play video games every day. It probably doesn't help that I sleep too long so that really cuts into my free time. When I was unemployed during Covid I started actually being productive. I found out I am pretty decent at 3D modelling (I still suck at drawing compared to 3D modelling, I guess 3D stuff just makes more sense in my brain). Also started doing some 3D printing, painting, all kinds of shit, even selling some printed stuff on eBay for extra bux. Now I am working again and I have a room in my house with a 3D print setup that hasn't been used in like 9 months, I haven't done any 3D modelling, or anything productive. It's hard to convince myself to "work more" after getting off work, and I still enjoy playing games so much I just want to kick back and game.
well if you see it as work after getting home from work, yeah that wont work
most people who make games/modeling/jewelry/any kind of similar shit in their free time see it as a form of entertainment other than work
This isn't even remotely true. Many creative people still procrastinate because they'd rather sit around watching movies, beating off, playing games, or whatever else that causes them to rapid fire dopamine. The dude who made Stardew Valley admitted one of the challenges was finding the motivation to keep working (and he didn't even have a job). It's still work regardless of it being a passion or hobby. Some people can get addicted to their work, those are the ones who succeed in getting things done, but most people just want to zone out after wagie slaving all day.
Eric's biggest problem was that caused a decrease in his motivation is that Stardew Valley was too big of a project for one man, he said he thought he will lose his mind because he beta tested the game mostly alone, replaying the same shit all over again for months truly wont motivate you
Why the frick would i put my effort into making a piece of entertainment that will only ever truly be enjoyed by people other than me?
The games I want to make are too ambitious for my skill level. I mean I can't even figure out what kinds of calculations would make the game not a clustedfrick.
I have a son and wife. I need to make money. Sure I can make a game. I've made several shitty unity games that aren't even worth mentioning. But, making a good game that makes money takes time. You frickers are lucky I have standards otherwise I'd just put my shit on app stores with crummy monetization .
feels like this thread is mainly inhabited by people outside of NA
?
I cant decide what skills to focus on. I want to do everything, but I know that's not possible in a human lifetime. I don't understand how people decide to go for one creative skill and just stick to it all their life.
They don't have ADHD like us
>I want to do everything, but I know that's not possible in a human lifetime
not true at all, check out Daniel Sooman's videos before he became a YouTube memer, he learned and did everything alone, learning C#, Unity, Photoshop, Blender, minimalistic music making
One of the 2 games i "have" requires a huge invest to make it work, but im sure it will be a hit.
my most promising game concept requires a team of at least 30 people and a few million bucks with a developing time of at least two years
I'm turning only 27 this fall, Im sure I can reach the destination in 15 years like Miyazaki-san
my second most promising game concept can be done by a team of around 5-8 people with a few hired freelance animators here and there, it'll be done within 5 years
T. Idea guy that has never made a game and has no idea how to build one and yet somehow thinks he knows how much it would cost, how many people it would take to build, and how long it would take.
K bud.
>taking a non-serious post seriously
homie, who knows what the future holds, I can get hit by a car in two years, dont put too much thought into it, it's just how I envision my future, which is better than having no plans and waiting for something to happen
>it's just how I envision my future, which is better than having no plans and waiting for something to happen
You realize you actually have to do something for things to happen right? You aren't going to be sitting there in your gamer chair eating doritos and magically you get a ton of money and knowledge of game design. Go learn to program, or learn to do art etc. Hoping things will happen in the future when you are putting 0 effort into making them happen is absolutely moronic.
>You aren't going to be sitting there in your gamer chair eating doritos and magically you get a ton of money and knowledge of game design. Hoping things will happen in the future when you are putting 0 effort into making them happen is absolutely moronic
Okay, but enough projecting, Anon.
are you talking about yourself? i already studied world literature, story developing and film theory, while learning programming, drawing, and modeling in my free time
Post progress.
Hire me as the "ideas guy".
I dont want to be rich, just get some money.
I start, do it for a few days or even weeks, get bored and quit. Rinse and repeat for the last 10 years or so
because game development is hell and if you have actual programming or creative skills you can apply that to literally anything else to make more money for less work. why do you think mmos are dead? all the server people are working for boomer faang corps now.
Because I fricking hate coding with a burning passion and would rather take up basically any other hobby that try to learn it again.
So what hobby did you choose
Because if I made my dream game it wouldn't sell well and I wouldn't enjoy playing it because thered be no sense of discovery
Because I have mod making as a hobby
cause i have no fricking interest in either making or playing games? Frick off moron
>is on Ganker
>doesnt play games
typical
I was horribly demoralized for years and I'm only just now starting to recover
kinda the same, my OCD became severe and I fell into depression nearly five years ago, two years of therapy but I just getting better recently
I would love to, I actually have a few ideas for some games that I could make, and I'm a competent programmer. However, I can't make artwork for shit, and I know literally nothing about making music, like idek where to start for music.
I've been learning a bit about making artwork recently, and practicing drawing. I have an iPad with Procreate and I just want to improve my artistic ability, so I've been following this course called Drawabox and just drawing different things to practice. I think making pixel graphics might be better though if I make a game, since they're easier to create.
Just get premade assets, and make a mobile game. You'll make bank, then use the funds to make a project you actually want to do.
Do you really think a mobile game would actually make money? I figured that was an extremely over saturated market, I see tons of ads for mobile games, but I've never once downloaded one. I haven't looked into it though
>Do you really think a mobile game would actually make money?
needs a lot of marketing and you come off better if you find a publisher/PR team that does marketing instead of you
Mobile makes more than all other platforms combined anon. If you're willing to sell your soul and have predatory free to play tactics, you can make a lot of money compared to any other platform, for less work, shittier games, and less investment.
>here is quite a fair chance of you making big bucks with your game
no there isn't. For every Eric Barone, there's like a million no-names who are either barely scraping by or going broke and having to quit gamedev. You might as well be playing the lottery if you've got that expectation that you'll make it big.
t. loser with no unique ideas that could sell his game(s)
Not him, but if you think unique ideas sell games, you're delusional. Every fricking nobody has a million ideas rolling around in their head. Ideas aren't in short supply. Actually putting in the work to make games is what is rare and why shit doesn't get done. The same can be said for any creative endeavor. Ideas are the easy part, actually getting it done is what separates those ideas from reality.
Yeah, putting efforts into something is hard, Anon. Better to not even try.
>making games for money
learn an engine and just join an indie company then, you get a guaranteed salary and will actually finish things
that requires actual efforts
I am both creatively and technically inept
I'm not a creative person. I always hated being forced to do stuff like music and art in school. I preferred to just get on with things and do shit and go home. I didnt like any subjects in school and i dont care about anything now either. I didn't even like video games.