Why game developers can't into nice sleek minimalistic HUDs anymore?

Why game developers can't into nice sleek minimalistic HUDs anymore?

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  1. 2 years ago
    Anonymous

    You don't understand I need to have a map showing at all times in my turn based strategy game with light action elements

  2. 2 years ago
    Anonymous

    >one is an FPS, a genre where the only useful information is the health and ammo counter
    >the other is a strategy game

    Bad bait

    • 2 years ago
      Anonymous

      OP is a dumb homosexual but his point stands

      • 2 years ago
        Anonymous

        This is a joke screenshot right?

        • 2 years ago
          Anonymous

          Yeah, french language isn't real.

        • 2 years ago
          Anonymous

          Some of those elements are temporary, but it is a real screenshot.
          The permanent elements are the lower left thing, the lower right chunk, the upper middle, and the minimap. The laundry list of stuff on the right vanishes as sub-goals are completed. Ghalt or whomever else may be talking vanishes eventually. These are the PvE mode, so there's no worry about a real player hiding under any of it. The bar marked Chronique ST1 will also vanish eventually.
          Augmentation will vanish when you apply your augmentations. The infinity gauntlet looking thing will vanish if you activate it (one-time cost per match).
          Battleborn is pretty visually shit all things considered though.

      • 2 years ago
        Anonymous

        Your picture is sort of minimalistic, it's just minimalistic in all the wrong fricking ways.
        >flat colors, simple gradients, no basis in-universe
        >still takes up like a third of the fricking screen with noisy crap, colors all over the place
        It's like a "how not to apply minimalism" PSA.

  3. 2 years ago
    Anonymous

    both left and right have the right spirit; something fitting for their genre and setting
    now someone post the dozens and dozens of games with generic mobile-tier UIs for no fricking reason despite being AAA console shit

  4. 2 years ago
    Anonymous

    >sleek and minimalistic
    Oh frick right off

  5. 2 years ago
    Anonymous

    minimalism is 100% soulless.

  6. 2 years ago
    Anonymous

    that's just a japanese dev problem

  7. 2 years ago
    Anonymous

    to be fair that hud on the right doesn't look that bad. reminds me of the day of defeat source hud

    • 2 years ago
      Anonymous

      Looks like modern minimalistic snoy HUD
      Valve invented soulless UI?

      • 2 years ago
        Anonymous

        Speak fricking English

  8. 2 years ago
    Anonymous

    There are Japanese games with much worse huds than gun girls 4

  9. 2 years ago
    Anonymous

    More developers need to use context based UI, like if you're at 100% health, there isn't really a need to keep it on screen at all times (of course they should add a setting to allow it to say on screen though).

    • 2 years ago
      Anonymous

      Yeah customization should be king.
      I like when games allow you to turn off every element and scale the UI, many games are better without a minimap or damage indicators

    • 2 years ago
      Anonymous

      Alternatively, fully customizable HUD,
      >Even for online games, UI elements are usually stored locally
      >Make the files easy to access so you can change them to whatever you want (even invisible), some people will skin them with waifus and shit, but overall it's a feature people would like
      >Allow position and size to be adjusted
      >Toggleable fade-out on all UI elements when not in active fluctuation

      • 2 years ago
        Anonymous

        this is the ONLY thing that Runescape 3 has ever done right. the UI is incredibly good

        • 2 years ago
          Anonymous

          It's been a few years since I played it, but RS3's UI is a fricking mess until you spend the time to sort it out.
          Windows absolutely everywhere, sub menus out the ass, it's disgusting

    • 2 years ago
      Anonymous

      I liked it in TR where the health bar only showed up when you drew your weapons or when you were low in health.

  10. 2 years ago
    Anonymous

    it's literally just the Japs that cant design sleek UI

  11. 2 years ago
    Anonymous

    Well what the frick is it? We got this thread, but we also get constant threads b***hing at huds being too minimal and not soulful.

    • 2 years ago
      Anonymous

      This thread is a contrarian attempting to farm (you)s by implying the latter is bad.
      My first priority is a hud being functional, my second priority is it not being generic shit. That's it.

    • 2 years ago
      Anonymous

      >Ganker is one person

      This thread is a contrarian attempting to farm (you)s by implying the latter is bad.
      My first priority is a hud being functional, my second priority is it not being generic shit. That's it.

      I like my HUD to give me the minimum amount of information that i need given that that's the maximum amount of information that i want.
      I want it to cover the least amount of screen estate as possibile so i can see the fricking game and be immersed in the experience

      In OP's VC screenshot i'd keep everything except for the command prompts, and i'd also like it to be scaled down a bit.

      • 2 years ago
        Anonymous

        Ideally all HUDs would be customizable, at least to the extent of hiding and resizing elements you don't want. I pretty much agree. Unless they're contextual enough that you need the cue to tell you when the action is valid, command prompts are pretty redundant.

  12. 2 years ago
    Anonymous

    >prioritizing aesthetics over function
    you are why gaming sucks

    • 2 years ago
      Anonymous

      Games should NEVER have mini-maps.
      With mini-maps you glue your eyes on that small rectangle with arrows and dots. NOT looking at the actual game like you're supposed to.
      Mini-maps ruin games.

      • 2 years ago
        Anonymous

        I don't do this, why do you feel that games with minimaps force you to?

      • 2 years ago
        Anonymous

        Yes. Those are functional concerns, not aesthetic. Thank you for agreeing with me.

  13. 2 years ago
    Anonymous

    What do you mean?

    • 2 years ago
      Anonymous

      >art names and descriptions still have to be present at all times because xenoblade 1's arts palette wasn't good enough somehow
      >can't just put the interlink level in the middle of the symbol
      Monolithsoft, I know you're not this moronic.

    • 2 years ago
      Anonymous

      I need more information to maky my brain work.

      • 2 years ago
        Anonymous

        It looks worse than it is because of the shit resolution of the switch needing the UI to be fricking xbox hueg

        • 2 years ago
          Anonymous

          >its okay because the resolution is small
          ??? wtf does this even mean

        • 2 years ago
          Anonymous

          it would still look terrible no matter the resolution because the ui design is flawed from the get go

        • 2 years ago
          Anonymous

          XB3 just looks awful in general, it's way too fricking messy regardless of the resolution
          I often have no idea what's going on in combat, that never happened in 2 even with the also terrible HUD

          • 2 years ago
            Anonymous

            As much as 3 is mostly a step up from either prior game, the readability is shit. The actual UI is better than 2's by a long shot, but they added a bunch of visual elements to the battle that are just way too fricking bright.

          • 2 years ago
            Anonymous

            holy frick that looks awful

          • 2 years ago
            Anonymous

            You can turn most of that shit off in your options. But people are stupid and just leave everything on and say "WOW SO MUCH STUFF!"

            • 2 years ago
              Anonymous

              what exactly can you turn off and still be able to perform at optimal levels in combat?

    • 2 years ago
      Anonymous

      jarpigs are ugly as sin

      • 2 years ago
        Anonymous

        Xenoblade tried to ape MMORPG shit-filled HUDs without even being an MMO
        there's no reason for that much visual garbage on your screen. MMOs shouldn't do it either, ugly fricking things.

      • 2 years ago
        Anonymous

        People who use the word "jarpig" are universally moronic

    • 2 years ago
      Anonymous
  14. 2 years ago
    Anonymous

    behold

    • 2 years ago
      Anonymous

      >Saturated, dull, boring colors

      • 2 years ago
        Anonymous

        yeah bro, art direction is very pertinent to HUD design

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