Why has no MMO been able to recreate the soulfulness and atmosphere of vanilla WoW?

Why has no MMO been able to recreate the soulfulness and atmosphere of vanilla WoW?

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  1. 8 months ago
    Anonymous

    FFXI, EQ, UO all did it better (and earlier)

    • 8 months ago
      Anonymous

      Never played them but why has nothing that's come out after WoW been able to do this?

      • 8 months ago
        Anonymous

        because they all copied wow

        • 8 months ago
          Anonymous

          But WoW still had soul for its first 4 years.

          • 8 months ago
            Anonymous

            anon, copies can't have soul, so it doesn't matter how early in wow's life they tried to copy it.

      • 8 months ago
        Anonymous

        because they all copied wow

        WoW never did it. WoW was the monstrosity that killed MMOs. that last good MMO was classic EQ. Even WoW managed to ruin that eventually as the devs realized they needed to "cater to the casual audience".

        • 8 months ago
          Anonymous

          EQ tards are what killed wow with their raid obsession

    • 8 months ago
      Anonymous

      > Why has no MMO been able to recreate the soulfulness and atmosphere of vanilla WoW?
      Because WoW existed at a time when the internet was fundamentally different and a different (and better) group of people were using it. It's why, as said, its only competitors in terms of soul are games from before it. That era of the internet is gone forever now, and it is never coming back. I always laugh at modern MMO debates because, on the current internet, nothing will ever be as good as those old MMOs ever again.

    • 8 months ago
      Anonymous

      they just dumped camps of monsters in fields, WoW was the first mmo with actual world design

      • 8 months ago
        Anonymous

        Even BRD doesn't hold a candle to Lower Guk or Old Sebilis.

    • 8 months ago
      Anonymous

      Ultima Online is still the best MMO ever made

    • 8 months ago
      Anonymous

      >EQ
      lmao no it was janky shit
      >FFXI
      yes, but only for its time. Classic has it's timeless for vanilla WoW
      >UO
      meh.
      only game that reached the same level of soul was 2D spritework runescape back in the day

    • 8 months ago
      Anonymous

      fpbp. Don't forget Asheron's Call, Dark Age of Camelot, Star Wars Galaxy, Anarchy Online ect...
      All these MMOs tried to do their own thing and had something unique to their style of game. Once WoW came out, every MMO tried to be WoW down to its mechanics, artstyle, UI and people got sick and tired of it thus killing the genre.
      It's funny when a zoomer looks back at WoW fondly and acts like it was somehow not watered down mush made for casuals, and then when someone comes in to correct them, they freak out in a meltdown.

  2. 8 months ago
    Anonymous

    none of them have been trying to capture the magic and atmosphere of dungeons and dragons, they've been blindly copying WoW instead

  3. 8 months ago
    Anonymous

    Because your definition of "soulfulness" is just whatever you enjoyed growing up

    • 8 months ago
      Anonymous

      Nah I first played WoW when classic came out in 2019 and I was already in my 30s.

    • 8 months ago
      Anonymous

      that doesn't preclude someone from replicating it

  4. 8 months ago
    Anonymous

    Runes of Magic is sovlful, but absolutely outdated looking.

  5. 8 months ago
    Anonymous

    they keep trying, but they keep failing

    • 8 months ago
      Anonymous

      They never tried. FFXIV is the most generic formulaic garbage ever made.

      • 8 months ago
        Anonymous

        FFXIV could've been good if they kept refining the 'let's make a modern FFXI' formula they had in 1.0
        sadly Yoshida is a moron and thought it was unsalvageable

        • 8 months ago
          Anonymous

          You say this but it just kept dropping in population. Meanwhile they got loads of subs with ARR and beyond. I too enjoy'd FFXI's world but its obvious that it wasn't what brought people in to play MMOs. Ease of play (streamlining) is king.They want money, and they got it.

          • 8 months ago
            Anonymous

            Ease of play and "quality of life" is what destroyed MMO's and video games in general. Games aren't supposed to be some kind of productivity software where the goal is to make it as easy and braindead as possible for the user to use. They're supposed to be obtuse and a big part of the fun is learning how their complex difficult to understand systems work. This is why 90s games will always be better than any of the zoomershit people play today.

            • 8 months ago
              Anonymous

              I loved Lineage (1) and Ragnarok Online.

            • 8 months ago
              Anonymous

              While I agree that difficulty is fun, the majority don't enjoy that. And so if they made what you wanted they'd be making no money. $$$ > Your idea of what makes a great game. See what happened to Wildstar, SWG, CoH, Warhammer MMO, etc. etc. etc.

            • 8 months ago
              Anonymous

              Usually my only complaints after a game being woke are a lack of quality of life and artificial difficulty. Maybe we have different definitions of these terms though.

              >lack of quality of life
              Poor design that takes up time pointlessly (sometimes done on purpose to timeshare you) or is physically exerting like way too much clicking
              >artificial difficulty
              Unconquerable challenges meant to be avoided that seriously impact gameplay (a lot of games rely entirely on artificial difficulty though and should be treated differently) and game mechanics otherwise taken out of the players control (dice rolls)

              • 8 months ago
                Anonymous

                By lack of quality of life I mean not designing your systems and UI so that the dumbest mouthbreathing morons and women who have never played a video game in their life can understand it. These things should be designed for a decently high level of intelligence and learning the systems themselves should be part of the challenge of the game. No modern game does this anymore. Game designers today have the same sensibility as the people designing modern websites and mobile apps and that's a big part of why they suck so much.

        • 8 months ago
          Anonymous

          1.0 failed exactly because it kept trying to be XI

    • 8 months ago
      Anonymous

      Interviews with MMO producers and developers are entirely worthless. Doesn't matter what they say, or whether they mean it or not. Economical pressures to recoup development costs will always push MMOs in the same direction: Streamlined design, endgame focus and predatorial monetization.

      Because a single whale is worth more than 1000 players with good taste.

  6. 8 months ago
    Anonymous

    Cause they can't really recreate the era and conditions of 1999-2004 when wow was created

    • 8 months ago
      Anonymous

      Those conditions being you weren't forced to hire unqualified women.

  7. 8 months ago
    Anonymous

    because it wasn't the mmo that you enjoyed, it was the players. those players are now balding and sagging and you can't enjoy anything with them anymore except cringeworthy dad jokes.

    • 8 months ago
      Anonymous

      play hardcore
      its what classic should've been

      • 8 months ago
        Anonymous

        >oh my le god so heckin' hardcore it's a totally difference way to play wow im so le glad i listened to my fav streamer and started playing. I love playing while watching his streams on my 2nd monitor

      • 8 months ago
        Anonymous

        Hardcore is a zoomer concept. Nobody back then wanted to play a game that permanently made you start from the beginning if you died once. For some reason zoomers are obsessed with roguelikes which has always been a shit genre and is where that moronic concept originated from.

      • 8 months ago
        Anonymous

        playing hardcore is the biggest sign of brain damage ever, the drama from deaths is cool though

        • 8 months ago
          Anonymous

          It's fun

  8. 8 months ago
    Anonymous

    Impossible in today's internet. There was no pressure to perform back then. You could stay level 14 for a week and it didn't matter.

    • 8 months ago
      Anonymous

      Why couldn't you do that today? Is someone forcing you to beat the game as fast as possible?

  9. 8 months ago
    Anonymous

    Vanilla was a hybrid between a themepark and a sandbox. Everyone decided to only copy the themepark, even WoW is guilty of this since every expansion lost a little bit of that sandbox element.

  10. 8 months ago
    Anonymous

    WoW was pure. It was clear the design team had a vision and the dev team to implement it. Everything since (except gw1&2), has heen designed by the boardroom and implemented by pajeet.

  11. 8 months ago
    Anonymous

    The journey began at level 1. I think some mmos in their early days kinda got that aspect right with trying to make you feel small in a big world, but a lot of them over time either left their low level zones completely barren and underdeveloped or they tried to streamline/skip you straight to endgame entirely. The map and quest design was pretty intuitive to guide you along leveling zones from 1 to around 30, before you started having more open-ended options and requirements to travel across the land and even across the ocean.

  12. 8 months ago
    Anonymous

    it had warcraft 3 behind it
    an actual world, history, locations, characters
    and now you were in it

    everything newer is just artificial world, forced history, fake locations, all constructed for the mmo
    make something real, then make the mmo

    • 8 months ago
      Anonymous

      Is there even a game franchise today with lore and worldbuilding as expansive as Warcraft had in the 90s? Elder Scrolls maybe but it's pretty bland and generic compared to Warcraft.

  13. 8 months ago
    Anonymous

    an mmorpg would take a huge amount of work to develop compared to simpler game types. so it's a bigger risk to take on to develop if it ends up failing and no one plays.

    • 8 months ago
      Anonymous

      The greater the risk the greater the reward. This is how it's always been. Why can't today's companies understand this?

  14. 8 months ago
    Anonymous

    Because they have yet to release a good MMO

  15. 8 months ago
    Anonymous

    Why would they try to recreate the soulfullness and atmosphere of vanilla WoW when they could try to recreate the superior soulfullness and atmosphere of FFXI?

    • 8 months ago
      Anonymous

      And why choose either when they can make money instead?

      • 8 months ago
        Anonymous

        It's true, MMOtards have the shittiest taste imaginable. Just look at what's popular right now.

  16. 8 months ago
    Anonymous

    Lineage was better and more successful

  17. 8 months ago
    Anonymous

    if you really think about it there's not a lot of classic high fantasy mmos. they are all either 2 centuries old or have some wacky gimmicks. even wow has, but it's the closest thing we have to just traditional fantasy setting

  18. 8 months ago
    Anonymous

    >ywn explore Elwyn forest again for the first time
    It was such a magical thing

  19. 8 months ago
    Anonymous

    Lineage II and vanilla lotro were very soulful you just don't know.

  20. 8 months ago
    Anonymous

    GW2's exploration beat WoW's by a country mile back in the day. Investigating a random small cave that you spot in the distance while traveling and discovering that it leads to an open vale with a large hill in the middle and finding a fat chest atop the huge tree - that was fun.
    Unfortunately there wasn't really more to it back then.

    • 8 months ago
      Anonymous

      Different angles

    • 8 months ago
      Anonymous

      Different angles

      Looks like satisfactory

  21. 8 months ago
    Anonymous

    >New MMOs aren't open world anymore
    >The internet and discord like services have destroyed the atmosphere of mystery and ingame comradery

    There will never be another soulful MMO experience so long as information is uploaded to databases and ingame chat is frowned upon. Wake me up when we get fulldive.

  22. 8 months ago
    Anonymous

    Because the old internet has been long dead. Just going online and playing with other people isn't novel anymore.

  23. 8 months ago
    Anonymous

    >Vanilla WoW
    >Soul
    One quest hub after another. Rather play Everquest

  24. 8 months ago
    Anonymous

    Why has Vanilla WoW never been able to recreate the atmosphere of Tibia PvP servers?

    • 8 months ago
      Anonymous

      TIBIA?

      Man I wanna play now.

    • 8 months ago
      Anonymous

      Brazilians can't afford a WoW subscription

      • 8 months ago
        Anonymous

        It is pretty easy to pay for your sub with the token despite xiv troony screeching, may as well be considered a free to play mmo

    • 8 months ago
      Anonymous

      Unlike WoW there's a big death penalty in Tibia so the game culture have evolved around it accordingly

  25. 8 months ago
    Anonymous

    The shire from lotro takes a dump on wow its not even close

    • 8 months ago
      Anonymous

      LOTRO was legitimately amazing. A true competitor to wow in a LOT of ways.

      It's still fun to play and quest today.

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