Why has no one gone and made like, a first edition version of DnD except with all the FF1 stuff in it instead?

Why has no one gone and made like, a first edition version of DnD except with all the FF1 stuff in it instead? It seems like it'd be a real easy thing to do and really get other weebs into playing old style dnd? I think at most you might replace helpers and maybe buff the PC a little, but most of the spells and monsters could probably stay the same for that classic Final Fantasy feel?

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  1. 7 months ago
    Anonymous

    You can just homebrew all of the FF setting stuff into it.

  2. 7 months ago
    Anonymous

    If you're just talking Final Fantasy 1, then I'm pretty sure everything there is within AD&D in some form. Red Mages are the only one that doesn't really have a proper analogue aside from Bard or Elf, depending.
    If anything I'd expect some options might end up removed rather than added due to how limited things are.

    • 7 months ago
      Anonymous

      Yeah, FF1 borrows pretty much everything from dnd. It'd just be playing dnd with slightly different names for certain things.

      • 7 months ago
        Anonymous

        >Pretty much
        No no no, my friend. FF1 is a D&D fangame. Full Stop. Akitoshi Kawazu, the combat designers of FF1, wrote the fantranslation of AD&D1E that became the basis for the official translation.

        • 7 months ago
          Anonymous

          Kawazu is consistently the best guy at square and always has been
          No wonder SaGa is too high iq for most people

        • 7 months ago
          Anonymous

          >Akitoshi Kawazu, the combat designers of FF1, wrote the fantranslation of AD&D1E that became the basis for the official translation.

          This is a piece of information I've needed for years but never thought I'd find. I've always wondered where "Flan" came from. I had a theory it was a mistranslation of "pudding" like a D&D black pudding but I didn't know because Japanese yokai are things like the umbrella with one eye that tries to lick you and stuff like that. (Yokai: Kind of like a faerie or goblin)

          I've been fighting "Flan" for years and sometimes they have the shape of a pudding cup, other times they're topped with chocolate or fruit. It's bizarre. Had to google to make sure he wasn't dead. There's still time.

          Is OP okay? Why isn't he playing FF tabletop in one of the systems that exists already? FF monsters include Displacer Beasts (FF1, FFVII) Mind Flayers (in FF1, FFT) and Ankheg (FF1). Ogre Mages in FF1 which are clearly Ogre Mages from D&D, they're blue and don't have horns like the Japanese Oni they're based on.

          The reason I bring these up is they're trademarks, the Displacer Beast, Mindflayer, and Ankheg is they're trademarked, unlike orcs and goblins and zombies. D&d made them up and owns them. I'm suprised they don't have a beholder, but they do have an ibaru ai (Evil Eye) which is probably called that because idioms don't translate so "eye of the beholder" doesn't mean anything in Japanese.

          The flan thing really bugs me.

          • 7 months ago
            Anonymous

            Of the monsters you cited, the only one that was created by the people at TSR was the mind flayer. The rest are all either stolen from pulp novels (ankheg, displace beast) or too broad to own (ogre mages).
            The original version of FF1 had Beholders. It was changed to the Evil Eye sprite after a lawsuit threat from TSR.

            • 7 months ago
              Anonymous

              frick, forgot the image

            • 7 months ago
              Anonymous

              I didn't list Ogre Mages as owned by D&D, it was just interesting that it was a Japanese thing for Oriental Adventures, then inspired an American product that inspired a Japanese product.

              Displacer Beast is owned by D&D, Coeurl is not. Later FF games use the latter. Ankheg, as far as I can tell, have their origin in "Dragon Magazine #5."

              You've now given me a reason to dig through my copy of #5 and see what I can find, and also play FF1 and see if it's a Beholder or if it's name is Evil Eye and try to find out which version I have.

              You sir, win one internet.

              I think I'll use an 8-Bit Theatre party. Fighter, Thief, Red Mage, Black Mage.

    • 7 months ago
      Anonymous

      There's multiple fanmade D20 systems and they're coming out with an official FF14 tabletop next year. Also this:

      • 7 months ago
        Anonymous

        >an official FF14 tabletop
        Is it d20?

      • 7 months ago
        Anonymous

        >official FF14 tabletop
        but every class in ff14 is the same, every single one of them just spams a damage rotation, how would that even work as a ttrpg?

        • 7 months ago
          Anonymous

          By that same logic every class in D&D is also the same because they just pick their biggest damage option and that's the optimal play. Every FFXIV job has variance of sustain vs burst and personal damage vs party support and mobility vs channeling. Most of these can translate fine to tabletop.

          • 7 months ago
            Anonymous

            no i mean like ff14 classes literally don't have any situational abilities at all
            like imagine playing a wizard with nothing but damage spells with no other effects except for casting shield once in a while, that's the ff14 black mage

    • 7 months ago
      Anonymous

      There's multiple fanmade D20 systems and they're coming out with an official FF14 tabletop next year. Also this:

      Yeah, that's what I'm talking about. I'm just wondering why no one has done a reskin of it, throwing in red mage and adding some stuff about airships. It just seems like a very obvious fan project to do.

      • 7 months ago
        Anonymous

        Anon there's an entire Pathfinder 1E conversion for FF called Final Fantasy D20

        • 7 months ago
          Anonymous

          But I'm not talking about Pathfinder, I'm talking about a conversion for AD&D, the game that FF1 too so many of it's concepts from.

      • 7 months ago
        Anonymous

        That's a good question, anon. Why haven't you done this yet?

        Oh...

        • 7 months ago
          Anonymous

          Because I've only just thought about it.

          • 7 months ago
            Anonymous

            Can't wait to see your finished product!

      • 7 months ago
        Anonymous

        I made an entire pathfinder - final fantasy adaptation complete with classes, archetypes, feats, monsters, magic items, and spells just to play with my friends, i posted it here years ago and people laughed
        the game we played with it was fricking awesome, it was set a few years after the end of ff12 and centered around the party tracking down manufacted nethicite that went missing after the empire started a nethicite disarmament program as part of a peace treaty with rozaria and the new galtean alliance

  3. 7 months ago
    Anonymous

    I think there are 3 TTRPGs based on the FF series

    • 7 months ago
      Anonymous

      they're all fanmade

      either way besides some of the more science fiction stuff like ancient war machines or flying ships FF1 is probably the most generic setting in the series. Not really a bad thing mind you as it does lay down the ground work, but there's not much there to work in terms of unique shit. could probably make for a decent plot to steal for a campaign if your players are unfamiliar with it.

  4. 7 months ago
    Guy that keeps talking about doing a Fate quest

    F to Returner Games

    • 7 months ago
      Anonymous

      S more like.

  5. 7 months ago
    Anonymous

    Bit niche in all probability, retro FF fans won't be anything like as big a market compared to picrel.

    • 7 months ago
      Anonymous

      I went and preordered this...
      Solely for the dice.

    • 7 months ago
      Anonymous

      I guarantee this will either be a knockoff of 5e or something even more braindead

  6. 7 months ago
    Anonymous

    There's this Please-Don't-Sue-Us tabletop version of FF. Haven't played it, but from what I've heard it's more of a casual system but it seems ok.

    • 7 months ago
      Anonymous

      It's "Ryuutama with less interesting combat and a higher poiwer level".

  7. 7 months ago
    Anonymous

    Because OSR and Final Fantasy are totally different experiences. Turn-based JRPGs are functionally narrativist-gamist experiences. Stories are largely linear and pre-planned with a driving arc where the correct choice is usually heroic action. Combat is a puzzle about using the resources available to you to solve the defined mechanics of an enemy.
    OSR is simulationist and not much else. There's no defined narrative and most OSRgays will call you a homosexual for having plot elements that expect player action. The intended behavior is being a rat goblin who never takes a fight they cannot stomp into the ground and the combat mechanics are dry and limited, since your problem solving (which is very different than puzzle solving) is supposed to be done by going outside the mechanics.

    If you wanted to get JRPG players into tabletop, use something like 4e or Icon or Gubat Banwa. If you want vidya players to play OSR, try a different group. Skyrim translates better into OSR than FF1

    • 7 months ago
      Anonymous

      I get that. All I'm saying is that Final Fantasy is based on AD&D, so I'm surprised no one ever went and reflavored AD&D to be more inline with Final Fantasy 1. It would be a neat thing to have.

  8. 7 months ago
    Anonymous

    because it would suck.
    because dnd sucks.
    go frick yourself anon.

    • 7 months ago
      Anonymous

      hey pal blow three dicks and a single one more

  9. 7 months ago
    Anonymous

    FF1 is literally just AD&D already
    It has the same classes (white mage = cleric, black mage = mage, red mage = mutliclassed character) and the same monsters
    it even does iterative attacks and saving throws the same way D&D does, hell it even has a lot of the same spells
    look up how BLND STUN and KILL work in FF1, they're literally the power word spells

  10. 7 months ago
    Anonymous

    You realize FF1 is heavily based on DnD already, right? It's basically a simplified campaign as is.

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    • 7 months ago
      Anonymous

      I know. That's why I said that I'm surprised no one has made a quick hack with Final Fantasy terms and flavor. That's why the OP specifically mentions AD&D and Final Fantasy 1. How are you this bad at reading comprehension?

      • 7 months ago
        Anonymous

        Because the answer you want to hear amounts to slapping a piece of paper that says "Final Fantasy" over where it says "Advanced Dungeons and Dragons" onto your book cover. There's your quick hack, moron.

        • 7 months ago
          Anonymous

          Not him, but just because there are similarities doesn't mean they play the same at all, just like the gameplay of 3e, 4e, and 5e are all completely different from TSR editions.

          • 7 months ago
            Anonymous

            they do play the same though, they both have iterative attacks, they both have saving throws, they have largely the same spell list
            pretty much the only difference is that armor gives you damage reduction instead of AC in ff1 and you class change about two thirds of the way through

            • 7 months ago
              Anonymous

              >they do play the same though
              Before level five or so there's no similarity at all (fighters have horribly low survival rates against monsters, mid-combat healing by clerics is usually a waste of time, direct damage by magic users is worthless and certainly not elemental oriented).
              Unsurprisingly, utterly changing the mechanics results in a game that plays very differently, even if the monsters and spells are similar.

  11. 7 months ago
    Anonymous

    FF1 already wants to be D&D to the point of plagiarizing the monster manual in the JP version. Only difference is how white/black/red images are broken up. But if you split it like that, you're limiting magic to just hurt, heal, and status effect, which is reductive.

  12. 7 months ago
    Anonymous

    1. Attribute variance is mostly randomness at character generation in D&D. In FF, its mostly dependent on level ups.
    2. In D&D, wizards are about control first and damage second (compare Magic Missile, which can unreliably kill a 1 HD monster, to Sleep, which can reliably wipe out entire enemy encounters), and elemental weaknesses are not a major part of the game. Black magic, on the other hand, is damage oriented, and elemental damage oriented at that. It also has some spells like Saber that can boost damage. Intelligence was supposed to boost the chances that enemies fail their saving throws, which isn't very different from 3e or 5e.
    3. Elements and weaknesses play a much bigger role in FF than D&D. For example, most undead are weak against fire, and blasting away hordes of ghouls and variants before they can paralyze you is an important use of black magic. Aquatic creatures are vulnerable to lightning and have a high evade rating.
    4. Red mages don't have a clear equivalent, although an elf with the expanded spell list (adds some healing and nature stuff) is similar.
    5. Armor and crits work quite differently.
    6. The difference between clerics and white mages is mostly flavor and a matter of implementation, although clerics are a D&Dism that necessitates cramming a bunch of overpowered npcs into your setting, most of which don't have anything to do with the healing and protection theme of their spells.
    7. In D&D, dungeons are primarily about looting and hoovering up XP and treasure. In FF, dungeons are primarily about getting to the objective before you run out of resources, similar to the D&D Encounters series in 4e. There are even some elemental temple levels that are probably relevant.
    There's a lot of details that vary despite the similarities between D&D and FF, and so I think its worth examining further.

  13. 7 months ago
    Anonymous

    https://ffrpg.net/ffrpg/
    One of the first RPGs I played and met some great friends playing it, it was the older edition of it, but looks pretty similar.

  14. 7 months ago
    Anonymous

    >some one squinted at D&D
    >tried to put it on a Gamicom
    >now you want it back on paper

  15. 7 months ago
    Anonymous

    >Why has no one gone and made like, a first edition version of DnD except with all the FF1 stuff in it instead?
    Wouldn't that just be Sword World
    t. Anon who just learned about Sword World today

    • 7 months ago
      Anonymous

      Sword World has very little Final Fantasy DNA in it. If any JRPG is to be cited, its got way more Dragon Quest.

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