why hasn't there been a single worthwhile MMO? is it just a bad genre for the medium or some
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why hasn't there been a single worthwhile MMO? is it just a bad genre for the medium or some
DMT Has Friends For Me Shirt $21.68 |
currently playing eso and it has the same effects on me as grim yawn when i was into arpgs
it takes ages and infinite amount of resources to make an mmo
fill in the rest yourself
MMOs devolved into exhausting skinner boxes. They need a hard reset or VR to be good again. But I feel like even if a VRMMO was made, they'd still fill it to the brim with shitty dailies and nonsense instead of making it an adventure.
i think there are 2 vr mmos with one being recent
they are basic af tho and didnt seem like worth the time or money
Yeah they seemed more like proof of concepts than anything to me and I'm pretty sure the one I looked at more was just filled with crappy WoWified quests to string you along instead of anything interesting. Kind of a waste of potential, but I think it'll take a long time before anyone really tries to do something good with VRMMOs.
the raids from the older one looked basic as shit true, i want something more classic without needless wiggling for 2 hours straight probably something where i can just sit down too until then its pointless
>virtual reality headset MMO
my god, and you guys think in gimmicks too
i mean jesus christ gaming is dying and you want there to be VR MMOs
Sounds like a you problem. I don't enjoy MMO genre anymore, but I have plenty of other games coming out every year that I enjoy.
I dont understand the point you are trying to make
what has vr to do with dying gaming, which is, not dying in the first place and how is vr a gimmick?
stagnanting then, and it's totally a gimmick, it doesn't introduce any novel gameplay at all. it's clunky and cumbersome.
devs should be evolving and advancing gameplay, but it's all the same recycled trash year after year.
>nb4 some remark about indie gaming
they're probably the worst offender
so, because you dont like it it is a gimmick, gotcha. I love the wii, vr is wii but better, playing on pc/consoles is the true stagnation
WOW but in VR is not going to solve anything. Hell, 90% would never even attempt to play such a thing because attempting to run around in VR like you would a standard dungeon would be absolutely sickening. I hope you do get your VR MMO someday anon, or at least a VR mode for an existing MMO. But nobody is going to give two shits about any sort of VRChatMMO and it'll die faster than any other MMO you've seen.
I really only want to play modded killing floor 1 in vr, with cool reloading motions, aiming down sights and stuff like that and ill die happy. A skyrim like mmo would be really cool though, take eso but vr, mmh yum
gw1 was great, but sadly it died out
it had a brief revival during the pandemic which was nice
I'm playing Albion. I don't have time for those PvE themepark singleplayer """MMOs""" that are designed to make your life miserable.
Too busy owning noobs with the guild.
i think pvp is gay
your response?
PvP in themepark MMOs is always terrible.
any kind of pvp is terrible, grieving in a pure coop/pve game is pure kino though
this guy is almost 50 and still dresses like a teenager...
could be worse
>youth is le bad
stfu whippersnapper
me too chief, it's called getting laid. try it out.
>why hasn't there been a single worthwhile MMO?
WOW got popular and everybody copied WOW.
I've heard even worse accusations: That WOW catered to a very small endgame raid guild and most content was designed to cater to that group, so when everybody was copying WOW they just decided to copy the grind with endgame content focus. After all, that's what WOW was doing and WOW is the popular one, right?
In Aura Kingdom, you can peek through female character's skirts and look at their panties. So I think it's alright.
What the frick makes something "worthwhile"? I enjoyed FF11, I consider that worth my while
on a PS2?
if not, then it's worthless.
there are plenty of mmos that have a decent single player plot embedded into them but the premise of an mmo is to retain players by making them grind encounters and give them rewards for it
thats about as worthwhile as playing pachinko, and if you dont realize it its because you are a dumb addict
multiplayer is for maggots
mmo is for homosexuals
and op is also one
Publishers/devs keep turning them into MTX themepark hellscapes whose sole purpose is to suck your wallet while every major aspect of the game suffers because of it. The foundation of their income is usually by selling cosmetics and by doing so they're killing the sense of in-game progression of characters via external influences. If your hard earned gear that you've spent months farming doesn't look as sick as a transmog from 4 years ago or a $30 ninja outfit you can just buy at any time then the game is fricked.