This is really what it is for me. There's too much bullshit around the gameplay now. I can open a boomshoot and be exploding monsters in less that a minute. For a more modern game it would be 100gb in size, I'd have to connect to some shitty always online social crap, the game would take 5 minutes from double-click to play, there would be a bunch of story or cutscenes that I just want to skip, open-world meandering, bad platforming, etc. If I'm in the mood for an fps I just want satisfying guns and movement, I don't need all this other shit bogging it down.
Consider that TF2, a game that will soon be old enough to drink, has outlasted a whole heap of newer 'better' pvp fpses. The industry is in a very, very sad state.
Remember the age of pixel indie shit a few years back? Well put that in a FPS now and add in the feel of nu-Doom with constant action in small locations. Boomer shooter.
Stuff from the 90s that fluoride phytoestrogen zoomers call “boomer” for some reason despite boomers being born in the 50s and 60s, before color TVs even existed for most people, and definitely before video games.
It's a term for fps games that have more traditional game-y elements, like many shooters from the 90's and verh early 2000's. You can see many series jump from boomer shooter to modern fps.
Boomer shooters: >HL1 >DOOM 1/2 >Wolfenstein 3d >Duke Nukem 3d >System Shock 1/2
"Modern" equivalents: >HL2 >DOOM 3 >7th/8th gen Wolfenstein games >Duke Nukem Forever >Bioshock 1/2/Infinite
>HL2, Doom3, Bioshock
Bioshock doesn't fit into this category at all. it's wildly different from the other two since it was made for consoles. a FPS being made for consoles first was a big shift and should signify a new generation in this silly system you've constructed. it also signifies a generational shift in the real world - the beginning of 7th gen. 6th gen shooters were still typically made for PC, if there was going to be a PC version. Far Cry never made it to consoles, Far Cry Instincts never made it to PC. Doom 3 and HL2 made it to consoles but only later and in severely stripped down form due to technical limitations. contrast that with how Bioshock was clearly made for console first, yet released on PC simultaneously, looking and playing pretty much the same. that was the new approach that would end up dominating 7th gen and kill FPS as a genre.
don't be a Black person, hl1 is chock full of platforming, minimal narrative, and weaponhoarding, even has powerups and pickups. It's clearly treading path that leads to modern shooters while not being one. Kind of like how you're talking to normal people but are clearly still a homosexual.
It turns out that when you make a fun game system and just let people play it, they enjoy the video game you make.
>wtf is boomer shooter
It generally means a FPS where your health and ammo last the entire stage, with the intent of you picking up more to restock. The Zoomer Shooter would be the one where to have chest-high walls and just infinite reloading with the two weapons you pick for each combat.
They also typically don't have all the DLC, season passes, lootboxes, mandatory online, and so on that the "modern" genre is filled with.
>remember how before Halo, FPSs use to have interesting levels and fast combat and you weren't just restricted to two weapons so you could approach fights in different ways?
There doesn't really seem to be a whole lot of other shooters in the market anymore >WWII shooters have been mostly dead since COD4 came out >modern warfare shooters other than COD and BF died off in the late PS360-era >scifi shooters have been dead since the last Killzone game >tactical shooters have been dead since Ghost Recon Future Soldier took it out with a single syncshot to the head
The only non-retro inspired shooter genre that's still going strong is dedicated sniper games for some reason with Sniper Elite and Sniper Ghost Warrior.
Everything else is copying Doom, Serious Sam, Sin, Duke 3D or Marathon to varying degrees
>Everything else is copying Doom, Serious Sam, Sin, Duke 3D or Marathon to varying degrees
cause the AAA doesn't make SP fps anymore, on one hand, good riddance, on the other.... nah, any point i tried to make sounded homosexual, frick them.
The split is between single player and multiplayer shooters. The remaining multiplayer shooters are either battle royales or they're doing the military shooter thing.
Single player FPS is all indie retro throwback stuff now, because that's whats in.
They aren't, this gay just wants to try to drive up the price of these shitty games to make a profit on it.
A tale as old as time. The entire existence of this gay MetalJesusRocks is to artificially inflate prices of old games through disingenuous israelitey practices.
Same story as usual: there was something people liked or were looking forward to genuinely, then it turned into a fad that's being kept alive through an ouroborus of devs making shovelware/vaporware for talking head e-celebs to comment on. As long as the algorithm favors it enough for people to keep making money, it'll continue on and on.
>Fad
It's not a fad I also haven't seen a single millionaire e-celeb streamer play Boomer shooters.
They all play the same AAA stale dogshit like valorant, COD, EFT and the like.
Boomer Shootas got only popular because dogshit AAA industry hasn't released a good single player shooter for over half a decade.
AAA cretins still doesn't learn and is now on the Extraction Shooter fad after the BR-fad, so your entire premise is bullshit
Nah, you're just saying that because you really need a soapbox to stand on. If it's in any way part of a fad where people are just latching onto e-celebs and other algorithm jockeys, you feel it takes legitimacy away from the idea that people are finally getting taste or that games are finally getting more attention based on merit instead. Tough tiddies anon, because suckling on the nips of e-celebs is still why they're widely popular.
Which is funny that you feel that way, because of course they're still good and fun, and there's genuine interest in them out there, but you're absolutely coping if you feel they aren't in any way a fad just cuz steamers aren't tattooing the Quake logo in their pussy
Could be he's a physical collector type, so even if he plays them on PC, he buys the console version.
my brother swears by keyboard for hollowknight but bought the collectors edition for switch.... Or he's just moronic
morons find too hard to say classic, oldskool or retro shooter.
I look like that and say that (except i like halo amd i'm a zoom).
>prime is just boring autoaim stuff.
And yet i had more fun exploring it´s amazing levels and the cool boss fights than fighting endless waves of braindead AI enemies on the same repetitive loop which most "true" classic shooter can offer.
Because boomers stuck with old mentality of fps being about violence and spectacle while modern shooters are more about aiming and methodical gameplay.
Build engine shit is basically the boomer version of moronic console shooters. You'll see these people conveniently avoid community doom wads or any similarl stuff thats actually challenging and interesting. Now that halo and call of duty are dying normalhomosexuals are looking for the next train to hop onto.
If scythe2 is not hard, then there has to be something wrong with me there is but that's beside the point
10 months ago
Anonymous
When I beat a wad I decide I like I go back and UV pistol start the whole thing using the level select feature on DSDA without any saves. Do you do this? Because you're not learning anything if you're just bruteforcing maps.
10 months ago
Anonymous
Im absolutely not that kind of guy sadly, too much of a zoom shitter at fps. and restarting a level with just a pistol is simply not my kind of challenge
10 months ago
Anonymous
>Im absolutely not that kind of guy
what does this even mean lmao
10 months ago
Anonymous
It's not my thing, i just play the .wad as a normal FPS.
10 months ago
Anonymous
that is playing it normal, you're blowing through it like watching a TV show or some other trashy piece of media
10 months ago
Anonymous
its a video game you fricking homosexual
10 months ago
Anonymous
yeah, a GAME, not a TV show. G A M E
10 months ago
Anonymous
Imagine being triggered by your own casualness.
10 months ago
Anonymous
hes implying a video game is above any other form of slop entertainment. so gung ho to prove yourself you cant even read
10 months ago
Anonymous
Yes, playing a good doom wad is better than watching netflix
10 months ago
Anonymous
That is not what the post implies, he's playing power fantasy with crutches God mode and zero focus on the actual game due to no challenge, so he might as well not play it and just watch some moronic Netflix show, same difference.
10 months ago
Anonymous
>hes implying a video game is above any other form of slop entertainment.
10 months ago
Anonymous
Im blasting.through it having fun.
and normal is continuous starts with saves.
10 months ago
Anonymous
>and normal is continuous starts with saves
Doom has always been designed for pistol starts with carrying your weapons to the next level being a reward for not dying, and each level was also designed for time trials, which is why there is a par time. This game was meant to be replayed, A LOT.
10 months ago
Anonymous
I know.aboit both of those things, i simply don't care.
>why is <thing I‘m shilling> so popular
Frick off. Single player shooters are dead and that‘s a good thing. If ‚put cursor on enemy and click‘ excites you, you have the mental maturity of a 5 year old
Cope
10 months ago
Anonymous
>I know.aboit both of those things, i simply don't care.
Then you don't really care about doom as much as you think you do.
10 months ago
Anonymous
im sure that upsets him greatly
10 months ago
Anonymous
You can care about some aspects and not others.
And who's a true doom fan by your standards is not what i'm looking for, i just want fun.
im sure that upsets him greatly
It's more strange than anything.
10 months ago
Anonymous
No, if you spend less time on something than you would a cheap hooker and move on then you really don't care about it and your opinion on it is not valuable.
10 months ago
Anonymous
Alright. Let's see your God Machine no saves pistol start run decino wannabe.
10 months ago
Anonymous
Do you think it'd be worth recording runs? I've never actually bothered but I could.
10 months ago
Anonymous
No. You don't need an internet shrine to your vanity. No one really cares. And the videos of how to do the popular wads are already online. So unless you're gonna do wads of shit either no one will ever play like aquarius or flavor of the month wads like everyone else, you are doomed to youtube obscurity. Only way anyone will care is of you go for times and even then the majority will go cool and think nothing else and the trannies will swarm you thinking theyve found a like mind.
10 months ago
Anonymous
>post footage >okay I guess I can >no don't you dare do that >:(
Jesus what is wrong with you morons
10 months ago
Anonymous
If you were as hardcore as you claimed you would have already had footage.
10 months ago
Anonymous
If there's one thing that's already saturated, that's it. I don't recommend recording anything unless you're trying to do something really out of the ordinary and want to leave the record on the Internet for some reason, but without expecting people to actually watch it.
I made a YouTube channel for Mario Maker 2 a couple of years ago, something that was obviously saturated, but the intention was just to play the levels of people who explicitly asked, so it was more of a channel to provide a service than to try to get views. If you happen to be interested in something like this, then it might work, but I still wouldn't recommend it.
10 months ago
Anonymous
I had a YouTube channel with ~150k views that I stopped using about 7 or 8 years ago and it was just me playing good stuff, I just like to catalogue what I play and if no one watches it then it's whatever.
10 months ago
Anonymous
Id spend no time on that, so i spend more time on DOOM by default.
10 months ago
Anonymous
>Doom has always been designed for pistol starts
A lot of the OG doom maps are shit in PS, and I don't care what sandy has to say about it.
>why are boomer shooters popular now?
excepet they aren't, people want slide cancelling in their AAA aim-assist heavy shooters
I'm pretty sure because the appeal of the tactic is for people looking for shortcuts to a higher k/d over the less informed and not out of a desire for a new style of play. That's why it goes viral in generic shooters everyone plays.
I keep seeing "this is Arena shooters, we're RETVRNING" but none of this design commits to that bit, they're all stuttering half-steps for people who want a keyboard shortcut to winning the pseudo-military sim that every game blends into. It's a jealous design.
We've seen anyway that when given the chance to play an arena shooter this audience quickly loses interest, the market is not in movement its in diet pills for gaming skill.
"Sweaty" play in itself is not a problem, I think people actually like the idea of sweaty play under certain contexts and part of the problem is that there's no sorting mechanism for audiences to find like minded people anymore.
But there's always a type who's main interest is not in any particular style of play, but in the feeling that he's really good at video games, and this sensation is more important to them than the game actually being "like" anything and these are psychological gambling addicts.
This type of person was already going to play your game no matter what by virtue of it being online. We don't really get more distinct design across the board we get this universal ADS shortcut hybrid who's main purpose is producing hit sounds.
I hate zoomer movement but shut the frick up. Multiplayer games are transient and do not matter. Single player Chad games are what is being discussed here.
There's simply less overlap in the audience for single player and multiplayer shooters than people think.
Single player shooter fans want power fantasies with interesting weapons, enemies, powerups and map designs.
Multiplayer shooter fans want progression systems and dopamine generators (hit sounds, +10 appearing whenever you kill someone) and to feel like they are better at the game than other people.
Quake Champions tried to merge these two concepts and it still didn't take because being better at an arena shooter than other players is hard. Movement as defense and lack of aim assist make for a game in which that easy dopamine you're after is not so easy.
I love this game to this day
Use to go over to my friends dorm in college and play for hours. Didn't even smoke weed. Just liked collecting stuff in a big ball for a sky king
Ion Fury is OK
Postal Brain Damaged is OK
I like Dusk
I love Hedon a lot and I don't care how many contrarians on Ganker seethe about the genre, it's all worth it to have this game.
>I love Hedon a lot and I don't care how many contrarians on Ganker seethe about the genre, it's all worth it to have this game.
you are my eternal homie!
best fps of the past 15 years maybe. not even hyperbole. I haven't had this much fun with a shooter since 2007 I think, before everything became consolized subhuman garbage.
Ion Fury started out great, but fell flat from the middle onwards. Looking forward to Aftershock.
>why is <thing I‘m shilling> so popular
Frick off. Single player shooters are dead and that‘s a good thing. If ‚put cursor on enemy and click‘ excites you, you have the mental maturity of a 5 year old
>When a medium (like gaming) goes to shit people revert back to better eras >Game engines finally get to the point that 3d is feasible for one dev >Most game developers are millennials who grew up with these games
There's probably 5 more reasons but I'm too lazy to keep typing, but the jist of it is modern shooters are ass so people would rather play games built off of a strong foundation.
I'm completely addicted to ROTT, I've already played 30 hours since the release.
To be honest, I was never much of a fan of the game, because it's quite limited compared to something like Doom 2, obviously, but once I decided to really get good at it I learned to better appreciate how the gameplay flows and the kinds of challenges it's capable of providing.
A good thing too is that the level editor is so simple that the game is a bit like a "Mario Maker" where anyone can make levels quickly. I did a parkour level with the dog:
they added a weapon wheel to the quake 2 remaster that slows the game down while you are using it to not take you completely out of the action. One of the only decent additions from new games and I bet we will see more of this with games that have 7+ viable weapons instead of devs coping with only allowing two gay ass weapons. boomer bros we cannot stop winning.
That kind of thing ruins the balance of the games, though. It's like giving the player infinite bullet time.
The guys added it to Serious Sam 4 too, but I never even used it in the 200 hours I played the game. I understand if you're using controllers, but on the keyboard you'll have enough keys for everything in even the most insane games.
It's always been a pain in the ass imo to get off wasd and press 7 or 8 and hope you dont accidentally hit 6 to get the weapon you want. a quick switch button that goes to your last used weapon is always nice
Yes, but you shouldn't use anything from 6 onwards, you should remap everything to the nearby WASD keys (or ESDF if you want even more room for more keys). Mouse scroll up and down are also useful for you to leave two weapons accessible on the mouse itself and as practically everyone has two buttons on the sides, plus the option to click the mousewheel, you can have up to 5 weapons/skills on the mouse alone.
That's what I did when I was younger. Somewhere along the way devs thought more weapon choice was too complicated so we got the two weapon limit. Halo was the first I remember that did this and it sorta made sense seeing as how some of them used batteries and when they were done, they were done.
No I do not want to pick between magnum, sub machine gun, shotgun, rifle, alien gun and sniper. Let me have them all, they all have a use.
It works in Doom because of the variety of enemies and because the rate at which you consume ammo is really high. It wouldn't work in Halo as the weapons are slower and more "tactical".
when did they decide adding a bunch of moronic collectibles and unlockables should be in every modern game? no I do not want to find your troony plushie hidden in a corner in a vent. just do secret areas with ammo and medkits and weapons 2 levels sooner, I do not want to unlock your gay artwork or buy it with goy coin currency you hide amongst the levels (put it in the menu already unlocked like any respectable dev, dumbass)
A game like Doom 2016 has nothing to do with most secret locations other than offering useless pickups here and there.
An alternative that I like is when the secret place is a different area that differs from the rest of the level theme, and has more complex fights, but in this case it will infuriate completionists who want to kill 100% of the enemies without having to look for super hidden places to do so.
That wrath map showcase earlier looked rough. Is there no pain animation for enemies? Or rather feedback from when they get hit. When he was shooting those cacodemon type things, it was like nothing was happening.
I love how retro indies are literally in a oposite way to every "GOOD" practice of modern GAYming development.
>Good gameplay >No rpg/jrpg BS >No unlock BS behind a paywall >No 5 hours of some B tier film >No 500 pages of Z tier literature >No nice and polished 3D realistic graphics >No orchestral hans zimmer scores >No online garbage >Just good gameplay, good music, almost no story, arcade gameplay
Man, It's so funny AAA GAYmedevs are so clueless why the frick I wan't to just open some game, play for 15 minutes and not have to deal with homosexual JRPG autismo or american Hollywood trash.
Why didn't the resurgence of retro FPS styled games also apply for their multiplayer components? If anything, they're even less active compared to when said resurgence started.
attempts were made. there's no audience to keep a retro MP FPS alive. multiplayer is a very "winners win" (positive feedback loop) market. having a lot of players attracts more players. struggling to find players makes more people leave, so the decline of a multiplayer game accelerates over time. the difference between 1000 and 500 active players may be hardly felt but eventually you drop to a point of no return where the remaining players flee to more active games, leaving only a tiny hardcore audience like the 200 people still playing Quake Live right now.
The more retro FPS a game is, the more it relies on fast twitch reactions, and bullet accuracy. Over your typical old LAN connection, this isn't an issue, since you just need to worry about the cable and the connector port for slowdown. Sending anything back and forth over the internet is going to inevitably result in latency, and when your lined up headshot turns out to be a miss due to it not being lined up on their PC, you'll end up with problems and annoyed players.
There are ways to deal with this, but a lot of them involve solutions you'll find in newer FPS games (aim assist, slower reload times, for focus on chewing through health) which the retro FPS fans don't want, or some sort of lag or weird rollback inconsistencies which won't be fun. So you see a lot of single player FPS games and could even see some with LAN support, but probably won't be seeing any with online multiplayer servers anytime soon.
as a zoomer
the issue is pacing, with boomershooters, you can always lower the difficulty, if most boomershooters just had UV and nightmare, they would be just as obscure as AFPS, you have to start at a lower diff, which is why most games now have SBMM.
this is also why tf2 has been so popular, despite being quake-like in many ways, cause if you can't take the heat, there are ways to get out of it, just in less direct ways (it's considered rude by many to shoot enemies are have no intent on attacking you), as well as servers made for both very casual and very competitive players, avoiding all players being pub-stomper tier.
they were always great, it's just that greedy publishers had to chase new trends
Cause it's awesome
Fpbp, now that indies are popular, making an indie fps to bring back old styles is a no-brainer.
Pretty much. I like Boltgun.
This but cs1.6 did a lot of damage too, it was too good
>Greedy Publishers
>It's all indie dev trams of 1-7 people
Please have a nice day you insufferable spastic
You’re genuinely and honestly moronic if you misunderstood what he was saying that badly.
indie = no publishers
all those boomer shooters had publishers
The industry has become so bad that average gameplay from 25 years ago is looking amazing by comparison.
This is really what it is for me. There's too much bullshit around the gameplay now. I can open a boomshoot and be exploding monsters in less that a minute. For a more modern game it would be 100gb in size, I'd have to connect to some shitty always online social crap, the game would take 5 minutes from double-click to play, there would be a bunch of story or cutscenes that I just want to skip, open-world meandering, bad platforming, etc. If I'm in the mood for an fps I just want satisfying guns and movement, I don't need all this other shit bogging it down.
Yes I hate all the shitty cutscenes and drawn out tutorial, just drop me in the fricking game
Consider that TF2, a game that will soon be old enough to drink, has outlasted a whole heap of newer 'better' pvp fpses. The industry is in a very, very sad state.
It was always good, its just that every AAA garbage copied COD and Gears of War and killed the shooter genre in 360/PS3 gen
wtf is boomer shooter
Your dads wiener
Doom clones for zoomers
a 3D shmuplike
morons find too hard to say classic, oldskool or retro shooter.
bridge2rail is irrelevant nowadays and the longest yard is based.
i see we're just making people up to be mad at again
>just use the PC term created by boomer to justify their old shit. IT"S NOT OLD IT'S A CLASSIC DERp
>classic, oldskool or retro shooter
These are bad definitions considering the fricking PS2 is considered retro now.
>ps2 is considered retro
that'd be idiotic
not your zoomer's fps
It is just like a zoomer shooter, but made for boomers.
why would Tien kikoha a pride parade? How would Chiaotzu feel about that?
It's a fancy way of saying "good shooter" like Tribes or CS. It does also include older stuff like DOOM.
Remember the age of pixel indie shit a few years back? Well put that in a FPS now and add in the feel of nu-Doom with constant action in small locations. Boomer shooter.
Stuff from the 90s that fluoride phytoestrogen zoomers call “boomer” for some reason despite boomers being born in the 50s and 60s, before color TVs even existed for most people, and definitely before video games.
It's a term for fps games that have more traditional game-y elements, like many shooters from the 90's and verh early 2000's. You can see many series jump from boomer shooter to modern fps.
Boomer shooters:
>HL1
>DOOM 1/2
>Wolfenstein 3d
>Duke Nukem 3d
>System Shock 1/2
"Modern" equivalents:
>HL2
>DOOM 3
>7th/8th gen Wolfenstein games
>Duke Nukem Forever
>Bioshock 1/2/Infinite
HL1 is the first of the Gen-X shooters, not the last of the Boomer shooters.
Greatest Gen:
Wolfenstein 3D
Boomer:
Doom, Quake, Duke Nukem 3D
Gen-X:
HL1, Deus Ex
Millenial:
HL2, Doom3, Bioshock
>HL2, Doom3, Bioshock
Bioshock doesn't fit into this category at all. it's wildly different from the other two since it was made for consoles. a FPS being made for consoles first was a big shift and should signify a new generation in this silly system you've constructed. it also signifies a generational shift in the real world - the beginning of 7th gen. 6th gen shooters were still typically made for PC, if there was going to be a PC version. Far Cry never made it to consoles, Far Cry Instincts never made it to PC. Doom 3 and HL2 made it to consoles but only later and in severely stripped down form due to technical limitations. contrast that with how Bioshock was clearly made for console first, yet released on PC simultaneously, looking and playing pretty much the same. that was the new approach that would end up dominating 7th gen and kill FPS as a genre.
based observation, though FPS is not dead, the soul remains alive, it's only not in the AAA anymore.
something funny is i"feel" shooter speed by strafe speed alot of the time, and RE4 has no strafe, so it feels like the combat speed is basically zero.
don't be a Black person, hl1 is chock full of platforming, minimal narrative, and weaponhoarding, even has powerups and pickups. It's clearly treading path that leads to modern shooters while not being one. Kind of like how you're talking to normal people but are clearly still a homosexual.
Some moron made up a term trying to meme it and another moron used it thinking it's a way to describe those kind of games.
What an idiot calls pre 2004 arena FPS
Resident evil 4
It turns out that when you make a fun game system and just let people play it, they enjoy the video game you make.
>wtf is boomer shooter
It generally means a FPS where your health and ammo last the entire stage, with the intent of you picking up more to restock. The Zoomer Shooter would be the one where to have chest-high walls and just infinite reloading with the two weapons you pick for each combat.
They also typically don't have all the DLC, season passes, lootboxes, mandatory online, and so on that the "modern" genre is filled with.
They're fun and Iike them.
>why have good tried and true games become popular "again" amidst a sea of pozslop
hmmm really boggles the noggin
>collects everything related to video games like a madman
>doesn't even play video games
the absolute state of video game collectors
>has 200+ switch games
>does a video on which switch games he has played the most
>only 7-8 of them have been played for 10 hours
I remember that video, Ys VIII was one of his top 10 most played games and he got about halfway through it
>doesn't even play video games
Source?
>remember how before Halo, FPSs use to have interesting levels and fast combat and you weren't just restricted to two weapons so you could approach fights in different ways?
People discovered video games are fun.
There doesn't really seem to be a whole lot of other shooters in the market anymore
>WWII shooters have been mostly dead since COD4 came out
>modern warfare shooters other than COD and BF died off in the late PS360-era
>scifi shooters have been dead since the last Killzone game
>tactical shooters have been dead since Ghost Recon Future Soldier took it out with a single syncshot to the head
The only non-retro inspired shooter genre that's still going strong is dedicated sniper games for some reason with Sniper Elite and Sniper Ghost Warrior.
Everything else is copying Doom, Serious Sam, Sin, Duke 3D or Marathon to varying degrees
>Everything else is copying Doom, Serious Sam, Sin, Duke 3D or Marathon to varying degrees
cause the AAA doesn't make SP fps anymore, on one hand, good riddance, on the other.... nah, any point i tried to make sounded homosexual, frick them.
The split is between single player and multiplayer shooters. The remaining multiplayer shooters are either battle royales or they're doing the military shooter thing.
Single player FPS is all indie retro throwback stuff now, because that's whats in.
Even zoomers are starting to realize that modern shooters are slow and shitty.
They aren't, this gay just wants to try to drive up the price of these shitty games to make a profit on it.
A tale as old as time. The entire existence of this gay MetalJesusRocks is to artificially inflate prices of old games through disingenuous israelitey practices.
Boomer shooter just means a FPS that isnt boring
Just stabbing in the dark here, maybe they're fun.
The rise of transgenderism
no gayass half hour cutscenes /walking segments, just gameplay from start to finish
>HIDDEN GEMS
SUPER MARIO GALAXY 2
anon SMG2 is in the top ten best selling video games of all time.
No it’s not, Jamal
MyHouse.pk3 got me into DOOM and I've been playing a bunch of wads because of it. I'll probably move on to Quake eventually.
because zane's game is out and it's cool as feck
Same story as usual: there was something people liked or were looking forward to genuinely, then it turned into a fad that's being kept alive through an ouroborus of devs making shovelware/vaporware for talking head e-celebs to comment on. As long as the algorithm favors it enough for people to keep making money, it'll continue on and on.
>Fad
It's not a fad I also haven't seen a single millionaire e-celeb streamer play Boomer shooters.
They all play the same AAA stale dogshit like valorant, COD, EFT and the like.
Boomer Shootas got only popular because dogshit AAA industry hasn't released a good single player shooter for over half a decade.
AAA cretins still doesn't learn and is now on the Extraction Shooter fad after the BR-fad, so your entire premise is bullshit
Nah, you're just saying that because you really need a soapbox to stand on. If it's in any way part of a fad where people are just latching onto e-celebs and other algorithm jockeys, you feel it takes legitimacy away from the idea that people are finally getting taste or that games are finally getting more attention based on merit instead. Tough tiddies anon, because suckling on the nips of e-celebs is still why they're widely popular.
Which is funny that you feel that way, because of course they're still good and fun, and there's genuine interest in them out there, but you're absolutely coping if you feel they aren't in any way a fad just cuz steamers aren't tattooing the Quake logo in their pussy
None of those words are in the bible.
are they doing the wojak meme??
>Popular
>Can´t even get a full server for DM or have decent numbers of people playing at the same time.
They are as niche as always have been.
>boomer shooters
>ps5 and switch games
???
Could be he's a physical collector type, so even if he plays them on PC, he buys the console version.
my brother swears by keyboard for hollowknight but bought the collectors edition for switch.... Or he's just moronic
I look like that and say that (except i like halo amd i'm a zoom).
is this picture edited or this dude really swell up to twice the size?
This gigantic homosexual just wants to talk about them so he can scalp whatever games he showed off in his video.
is it his fault if his viewers are moronic sheep who buy everything they see on youtube?
I keep it simple by just feeling contempt for him and his viewers. People who collect retro games as an "investment" are mentally ill.
I like Turok 2 and Metroid Prime over any "true" oldskool shooter.
turok is a normal classic fps, just one of the few made mainly for console IIRC.
prime is just boring autoaim stuff.
>prime is just boring autoaim stuff.
And yet i had more fun exploring it´s amazing levels and the cool boss fights than fighting endless waves of braindead AI enemies on the same repetitive loop which most "true" classic shooter can offer.
I was mostly being facetious though autoaim is about the biggest way to dumb down an FPS.
The new remaster has true aiming now though so it's better than just lock on 2 win
>The new remaster has true aiming now
Disgusting.
heard it has cool gyro stuff, similar to the PC "port" (custom emu).
Its nice
why the frick is he holding up console game cases
He is a just consumer/collector
this disgusting piece of shit hoard games to never play them
/biz/raeli chads stay winning
seethe more you child
Because boomers stuck with old mentality of fps being about violence and spectacle while modern shooters are more about aiming and methodical gameplay.
Build engine shit is basically the boomer version of moronic console shooters. You'll see these people conveniently avoid community doom wads or any similarl stuff thats actually challenging and interesting. Now that halo and call of duty are dying normalhomosexuals are looking for the next train to hop onto.
I love build games and .wads
I've never met someone who likes blood that can beat sunder
I can't do sunder, but i can do shit like scythe2.
Play JPCP yet?
>I can't do sunder, but i can do shit like scythe2
Scythe 2 is not hard.
If scythe2 is not hard, then there has to be something wrong with me there is but that's beside the point
When I beat a wad I decide I like I go back and UV pistol start the whole thing using the level select feature on DSDA without any saves. Do you do this? Because you're not learning anything if you're just bruteforcing maps.
Im absolutely not that kind of guy sadly, too much of a zoom shitter at fps. and restarting a level with just a pistol is simply not my kind of challenge
>Im absolutely not that kind of guy
what does this even mean lmao
It's not my thing, i just play the .wad as a normal FPS.
that is playing it normal, you're blowing through it like watching a TV show or some other trashy piece of media
its a video game you fricking homosexual
yeah, a GAME, not a TV show. G A M E
Imagine being triggered by your own casualness.
hes implying a video game is above any other form of slop entertainment. so gung ho to prove yourself you cant even read
Yes, playing a good doom wad is better than watching netflix
That is not what the post implies, he's playing power fantasy with crutches God mode and zero focus on the actual game due to no challenge, so he might as well not play it and just watch some moronic Netflix show, same difference.
>hes implying a video game is above any other form of slop entertainment.
Im blasting.through it having fun.
and normal is continuous starts with saves.
>and normal is continuous starts with saves
Doom has always been designed for pistol starts with carrying your weapons to the next level being a reward for not dying, and each level was also designed for time trials, which is why there is a par time. This game was meant to be replayed, A LOT.
I know.aboit both of those things, i simply don't care.
Cope
>I know.aboit both of those things, i simply don't care.
Then you don't really care about doom as much as you think you do.
im sure that upsets him greatly
You can care about some aspects and not others.
And who's a true doom fan by your standards is not what i'm looking for, i just want fun.
It's more strange than anything.
No, if you spend less time on something than you would a cheap hooker and move on then you really don't care about it and your opinion on it is not valuable.
Alright. Let's see your God Machine no saves pistol start run decino wannabe.
Do you think it'd be worth recording runs? I've never actually bothered but I could.
No. You don't need an internet shrine to your vanity. No one really cares. And the videos of how to do the popular wads are already online. So unless you're gonna do wads of shit either no one will ever play like aquarius or flavor of the month wads like everyone else, you are doomed to youtube obscurity. Only way anyone will care is of you go for times and even then the majority will go cool and think nothing else and the trannies will swarm you thinking theyve found a like mind.
>post footage
>okay I guess I can
>no don't you dare do that >:(
Jesus what is wrong with you morons
If you were as hardcore as you claimed you would have already had footage.
If there's one thing that's already saturated, that's it. I don't recommend recording anything unless you're trying to do something really out of the ordinary and want to leave the record on the Internet for some reason, but without expecting people to actually watch it.
I made a YouTube channel for Mario Maker 2 a couple of years ago, something that was obviously saturated, but the intention was just to play the levels of people who explicitly asked, so it was more of a channel to provide a service than to try to get views. If you happen to be interested in something like this, then it might work, but I still wouldn't recommend it.
I had a YouTube channel with ~150k views that I stopped using about 7 or 8 years ago and it was just me playing good stuff, I just like to catalogue what I play and if no one watches it then it's whatever.
Id spend no time on that, so i spend more time on DOOM by default.
>Doom has always been designed for pistol starts
A lot of the OG doom maps are shit in PS, and I don't care what sandy has to say about it.
>why are boomer shooters popular now?
excepet they aren't, people want slide cancelling in their AAA aim-assist heavy shooters
I'm pretty sure because the appeal of the tactic is for people looking for shortcuts to a higher k/d over the less informed and not out of a desire for a new style of play. That's why it goes viral in generic shooters everyone plays.
I keep seeing "this is Arena shooters, we're RETVRNING" but none of this design commits to that bit, they're all stuttering half-steps for people who want a keyboard shortcut to winning the pseudo-military sim that every game blends into. It's a jealous design.
We've seen anyway that when given the chance to play an arena shooter this audience quickly loses interest, the market is not in movement its in diet pills for gaming skill.
"Sweaty" play in itself is not a problem, I think people actually like the idea of sweaty play under certain contexts and part of the problem is that there's no sorting mechanism for audiences to find like minded people anymore.
But there's always a type who's main interest is not in any particular style of play, but in the feeling that he's really good at video games, and this sensation is more important to them than the game actually being "like" anything and these are psychological gambling addicts.
This type of person was already going to play your game no matter what by virtue of it being online. We don't really get more distinct design across the board we get this universal ADS shortcut hybrid who's main purpose is producing hit sounds.
I hate zoomer movement but shut the frick up. Multiplayer games are transient and do not matter. Single player Chad games are what is being discussed here.
There's simply less overlap in the audience for single player and multiplayer shooters than people think.
Single player shooter fans want power fantasies with interesting weapons, enemies, powerups and map designs.
Multiplayer shooter fans want progression systems and dopamine generators (hit sounds, +10 appearing whenever you kill someone) and to feel like they are better at the game than other people.
Quake Champions tried to merge these two concepts and it still didn't take because being better at an arena shooter than other players is hard. Movement as defense and lack of aim assist make for a game in which that easy dopamine you're after is not so easy.
MJR is the ugliest person I’ve ever seen.
Why is he playing shooters on consoles? Is he a gay?
Trannies took over the genre
I have only played modded Doom for the last 6 years
ama
List the 5 best Wad you've ever played
nta, but Hocus Doom, Pirate Doom, and Ancient Aliens are all awesome
>My House
>Quirkdom
>Pirate Doom
>Zombies Ate My Neighbors
>Auger Zenith
High noon drifter is my favorite gun wad.
Why would you play doom like this?
because its fun
MetalRockJesus could tell me for sure!
Post those hidden gems
I love this game to this day
Use to go over to my friends dorm in college and play for hours. Didn't even smoke weed. Just liked collecting stuff in a big ball for a sky king
Ion Fury is OK
Postal Brain Damaged is OK
I like Dusk
I love Hedon a lot and I don't care how many contrarians on Ganker seethe about the genre, it's all worth it to have this game.
>I love Hedon a lot and I don't care how many contrarians on Ganker seethe about the genre, it's all worth it to have this game.
you are my eternal homie!
best fps of the past 15 years maybe. not even hyperbole. I haven't had this much fun with a shooter since 2007 I think, before everything became consolized subhuman garbage.
Ion Fury started out great, but fell flat from the middle onwards. Looking forward to Aftershock.
I love everything about Hedon, except those fricking hideous sprites Jesus F. Christ.
Fun
>why is <thing I‘m shilling> so popular
Frick off. Single player shooters are dead and that‘s a good thing. If ‚put cursor on enemy and click‘ excites you, you have the mental maturity of a 5 year old
because TIkTOck its easy to make better and more exiting highlights than slow shooters
Been playing more games that are fast to load and get through a level or two.
damn that definitely wasn't jesus' last supper.
>When a medium (like gaming) goes to shit people revert back to better eras
>Game engines finally get to the point that 3d is feasible for one dev
>Most game developers are millennials who grew up with these games
There's probably 5 more reasons but I'm too lazy to keep typing, but the jist of it is modern shooters are ass so people would rather play games built off of a strong foundation.
I'm completely addicted to ROTT, I've already played 30 hours since the release.
To be honest, I was never much of a fan of the game, because it's quite limited compared to something like Doom 2, obviously, but once I decided to really get good at it I learned to better appreciate how the gameplay flows and the kinds of challenges it's capable of providing.
A good thing too is that the level editor is so simple that the game is a bit like a "Mario Maker" where anyone can make levels quickly. I did a parkour level with the dog:
>lately
the boomer shooter fad died 2 years ago
they added a weapon wheel to the quake 2 remaster that slows the game down while you are using it to not take you completely out of the action. One of the only decent additions from new games and I bet we will see more of this with games that have 7+ viable weapons instead of devs coping with only allowing two gay ass weapons. boomer bros we cannot stop winning.
That kind of thing ruins the balance of the games, though. It's like giving the player infinite bullet time.
The guys added it to Serious Sam 4 too, but I never even used it in the 200 hours I played the game. I understand if you're using controllers, but on the keyboard you'll have enough keys for everything in even the most insane games.
It's always been a pain in the ass imo to get off wasd and press 7 or 8 and hope you dont accidentally hit 6 to get the weapon you want. a quick switch button that goes to your last used weapon is always nice
Yes, but you shouldn't use anything from 6 onwards, you should remap everything to the nearby WASD keys (or ESDF if you want even more room for more keys). Mouse scroll up and down are also useful for you to leave two weapons accessible on the mouse itself and as practically everyone has two buttons on the sides, plus the option to click the mousewheel, you can have up to 5 weapons/skills on the mouse alone.
That's what I did when I was younger. Somewhere along the way devs thought more weapon choice was too complicated so we got the two weapon limit. Halo was the first I remember that did this and it sorta made sense seeing as how some of them used batteries and when they were done, they were done.
No I do not want to pick between magnum, sub machine gun, shotgun, rifle, alien gun and sniper. Let me have them all, they all have a use.
It works in Doom because of the variety of enemies and because the rate at which you consume ammo is really high. It wouldn't work in Halo as the weapons are slower and more "tactical".
Because ADS is the worst thing that ever happened to shooters.
when did they decide adding a bunch of moronic collectibles and unlockables should be in every modern game? no I do not want to find your troony plushie hidden in a corner in a vent. just do secret areas with ammo and medkits and weapons 2 levels sooner, I do not want to unlock your gay artwork or buy it with goy coin currency you hide amongst the levels (put it in the menu already unlocked like any respectable dev, dumbass)
A game like Doom 2016 has nothing to do with most secret locations other than offering useless pickups here and there.
An alternative that I like is when the secret place is a different area that differs from the rest of the level theme, and has more complex fights, but in this case it will infuriate completionists who want to kill 100% of the enemies without having to look for super hidden places to do so.
E-celeb thread.
That wrath map showcase earlier looked rough. Is there no pain animation for enemies? Or rather feedback from when they get hit. When he was shooting those cacodemon type things, it was like nothing was happening.
I love how retro indies are literally in a oposite way to every "GOOD" practice of modern GAYming development.
>Good gameplay
>No rpg/jrpg BS
>No unlock BS behind a paywall
>No 5 hours of some B tier film
>No 500 pages of Z tier literature
>No nice and polished 3D realistic graphics
>No orchestral hans zimmer scores
>No online garbage
>Just good gameplay, good music, almost no story, arcade gameplay
Man, It's so funny AAA GAYmedevs are so clueless why the frick I wan't to just open some game, play for 15 minutes and not have to deal with homosexual JRPG autismo or american Hollywood trash.
>wtf why is this game where i go fast and blow shit up so popular?
This is the people that produce these videos
Why didn't the resurgence of retro FPS styled games also apply for their multiplayer components? If anything, they're even less active compared to when said resurgence started.
attempts were made. there's no audience to keep a retro MP FPS alive. multiplayer is a very "winners win" (positive feedback loop) market. having a lot of players attracts more players. struggling to find players makes more people leave, so the decline of a multiplayer game accelerates over time. the difference between 1000 and 500 active players may be hardly felt but eventually you drop to a point of no return where the remaining players flee to more active games, leaving only a tiny hardcore audience like the 200 people still playing Quake Live right now.
Latency, most likely.
The more retro FPS a game is, the more it relies on fast twitch reactions, and bullet accuracy. Over your typical old LAN connection, this isn't an issue, since you just need to worry about the cable and the connector port for slowdown. Sending anything back and forth over the internet is going to inevitably result in latency, and when your lined up headshot turns out to be a miss due to it not being lined up on their PC, you'll end up with problems and annoyed players.
There are ways to deal with this, but a lot of them involve solutions you'll find in newer FPS games (aim assist, slower reload times, for focus on chewing through health) which the retro FPS fans don't want, or some sort of lag or weird rollback inconsistencies which won't be fun. So you see a lot of single player FPS games and could even see some with LAN support, but probably won't be seeing any with online multiplayer servers anytime soon.
as a zoomer
the issue is pacing, with boomershooters, you can always lower the difficulty, if most boomershooters just had UV and nightmare, they would be just as obscure as AFPS, you have to start at a lower diff, which is why most games now have SBMM.
this is also why tf2 has been so popular, despite being quake-like in many ways, cause if you can't take the heat, there are ways to get out of it, just in less direct ways (it's considered rude by many to shoot enemies are have no intent on attacking you), as well as servers made for both very casual and very competitive players, avoiding all players being pub-stomper tier.