why have we collectively decided slightly better reflections are worth sacrificing 50-70% fps for
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why have we collectively decided slightly better reflections are worth sacrificing 50-70% fps for
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>we
Banned for racism/hate speech
Raytracing never results in over a 50% loss of performance. On 4000 series GPUs it's usually under 30% for the absolute heaviest implementations and well worth it for better reflections, shadows, and global illumination. You are probably just poor.
it still wouldn't even be acceptable at 5% you fricking moron
this and dlss is some of the most worthless tech ive ever seen pushed on gaymers
get a fricking 4080 and stop crying you fricking man baby
>it still wouldn't even be acceptable at 5% you fricking moron
What a moronic statement. Every graphical improvement takes a small percentage of your FPS. You are moronic and by your logic we should still be playing Pac-Man only.
Turn off AA and play at 640x480 then you absolute moron.
>You are probably just poor.
I'm not poor I'm just still on a 2080ti. prices have been fricking insane these last couple of generations. and when they weren't, cards were impossible to get.
Nta but this means you're poor, I bought a 4090 despite the prices because I literally don't care.
If you can find one in stock you can get a 4090 FE for $1600 and it has a massive 65% FPS increase from the 3090. It's one of the biggest generational leaps we've seen ever. You have to go back to the 1080 to see anything close.
30% with fake frames turned on.
90% without. That's for the "heaviest implimentaion"
>you are probably just poor
this is like the nvidia moron button whenever their overpriced shit gets criticized
>its worth it
nah. all those things are marginally better in most games and FPS is way more important in almost all situations for enjoyability
It's only overpriced if you're poor, moron
there it goes again
>You are probably just poor.
the rich didnt get rich by making stupid purchasing decisions.
paying a 900% markup for a gpu is beyond stupid.
I know. I played Cyberpunk. I know what they do.
>we
You mean incompetent game developers keep forcing this garbage on us.
it looks good
looks terrible, light doesnt work like that. go play some cryengine games with properly placed lights
also fix your fricking brightness level shill, i told you yesterday, fix it already homosexual, you have no blacks in your entire screenshot
>you have no blacks in your entire screenshot
and thats a good thing!
no blacks is a good thing but here you go
Its a video game and just like movies its about light to dark ratios implying full darkness, Id rather see the movie/game I'm watching or playing then not be able to see shit because some homosexual on the internet thinks it looks better that way.
Go outside. Literally. It looks terrible if you want realism. Frankly, it's not really much better than games that came out 10 years ago if realism is your goal.
Every game I've seen that implements Raytracing looks like what games used to look a decade ago but when turned off, everything has a grey fog. Frick NVIDIA for standardizing this. I hope it dies.
that looks absolutely horrid and you are a homosexual for even suggesting otherwise
>we
L O N D O N
The path NVidia has taken is the path of cancer. Now we're talking about fake frame rates, holy shit... they're "increasing" the frame rate of the games, but without this reflecting in lower input lag which is the whole reason for the frame rate being high in the first place (the visual sensation is the least important thing).
>The path NVidia has taken is the path of cancer.
Accelerationism wins again
>the visual sensation is the least important thing
When has input lag mattered, to anyone, ever?
for as long as video games have been iinteractive
when it starts becoming noticeably bad
always, but normies just say 'the gameplay is shit' because they don't know exactly what's wrong
It's literally less than 3ms for every 1 second of fake frames. You will, quite literally, never notice it. Not even on rhythm games or insane shumps.
I notice the ghosting and other artifacts.
also frick TAA
That's because you're running on a 30XX series or below, or you have outdated drivers.
In a world where maybe 1% of 1% of 1% of 1% of Ganker users have actually used the fake frames and can speak intelligently on it.
I thought it was just bogus nonsense that would add noticable lag to my game, but I've been legitimately blown away with his stupidly effective DLSS 3.5 is. DLSS 1.0 was dogshit, 2.0 was dogshit, even 3.0 on a 30XX or below card was dogshit.
But DLSS 3.5 on a 40XX series card is like actual magic. There's no ghosting, no artifacting, no blurring, no lag from frame gen. It feels like you're playing the game at a natural 120 FPS instead of 60 FPS being doubled via frame gen.
Nothing will convince you until you actually try it for yourself, and since it's like a 2500$ asking price just to try it, I can understand hesitation. But it's legit tech and is going to be the norm in less than a decade.
>It feels like you're playing the game at a natural 120 FPS instead of 60 FPS being doubled via frame gen.
lmfao jesus christ marketing fricking ruined generations didnt it
>But DLSS 3.5 on a 40XX series card is like actual magic
You can try to refute my points all you want, the bottom line is you have no idea what you're actually talking about because you haven't used the tech. So any snark or point you think you're making is moot, irrelevant, useless. I've been building PCs since literally 2001, and have seen the technology expand in that time. DLSS 3.5 is legitimately one of the biggest leaps in GPU technology we've ever seen.
Hello sirs! Please redeem and do the needful! Don't be poorgay!
>still can't actually refute my point because they've never actually used the technology
l m a o
it's okay to be uninformed or to not have an opinion on things. You don't ALWAYS have to comment on things, especially things you clearly don't understand or have never used. And you especially don't have to act like some kind of expert on the subject matter, especially when it's clear all your information comes from 5 seconds of googling.
see
for my actual sincere response.
Your "sincere response" is some random ESL babble that makes no sense?
>dude just buy a $800+ GPU every year
Never said that, never implied it, even said that I understand the asking price is too steep for most ofo Ganker.
But just becaues YOU can't afford the tech doesn't mean the tech isn't fantastic. It just means you're butthurt that you can't use said tech and need to find excuses to cope with your poor financial situation.
sell your old one and it would be like $300 every 2 years
>no lag from frame gen. It feels like you're playing the game at a natural 120 FPS instead of 60 FPS being doubled via frame gen.
>Black person cant notice the vsync-tier input delay from framegen
Well, marketing is legalized scamming after all
Upscaling dlss is good tho
Every new iteration of DLSS has less and less artificing. They're rapidly approaching a zero artifact version. 3.5 with raygen is the best yet. Significantly less artifacting that even native res path tracing.
>It's literally less than 3ms for every 1 second of fake frames
in what world do you not instantly lose for defending fake frames?
You could have fricked 4 mid quality women or 8 low quality women for the price you paid to shout poorgay into the void at people who are laughing at you btw.
I don't have to pay to frick women you ugly sperg. lol
bullshit. post face.
>I can't believe someone can frick women without paying for it
lolool
No, I can't believe you specifically can frick women without paying for it, that's why I gave you those great sex tips and suggested you post your face and let the majority rule on the matter.
>I can't believe someone who owns a GPU can frick women without paying
lol your life must be dreadful
I actually don't believe you own a 4090 either. post card and face.
the opinions of third worlders don't interest me much
aaaannnndddd there it is.
>buying housefires to generate melting Black folk
OH SAY CAN YOU SEE
Because better screenshots, otherwise I wouldn't care
The best part is that prebaked looks just as good, it only takes more skill on the devs side.
Which of course is a problem when everything you have is 3 white senior devs in their 60s with no will to work and looking for retirement, and 400 mystery meat mutts that literally code in Scratch.
>Which of course is a problem when everything you have is 3 white senior devs in their 60s with no will to work and looking for retirement, and 400 mystery meat mutts that literally code in Scratch.
why does their ethnicity matter you fricking racist
hey, leave it out. I'm a racist
Becauae Pajeets cant code for shit.
Black person
>why does ethnicity matter
proxy for poverty
Prebaked doesn't work with dynamic lighting.
of course, but it's not one or the other, you can have a good mix of both, it's more optimised that way. fricking ninny
>The best part is that prebaked looks just as good
This is demonstrably false, moron.
Yes, but only if the entire scene is completely immutable. Sometimes you want a game to, you know, actually be interactive.
>prebaked looks just as good
this is like saying prerendered backgrounds on resident evil gamecube looks just as good as real time lighting today, why bother with 3d environments
>400 mystery meat mutts that literally code in Scratch
have you ever actually watched game credits?
>everything you have is 3 white senior devs in their 60s with no will to work and looking for retirement, and 400 mystery meat mutts that literally code in Scratch.
You absolutely fricking nailed the problem. There is so much dead weight in the form of incompetent diversity hires weighing down game development and drowning out the whites/asians who actually have talent and ability that the only way for them to make games anymore is to build stupidly resource-heavy tech to simulate the job that a handful of white guys could do if they were in an environment that enabled them to actually get things fricking done. And the worst part is, the cost of all this incompetence is literally passed off to the consumer by forcing them to purchase overpriced GPUs just to run this tech.
remember, when you can't afford a new GPU you can always frick off back to console
or just dont use useless gimmicky shit like RTX because the fidelity isnt worth it, and its always poorly utilized by devs
You dislike it because you can't run it. lol
If this tech was running great on some budget 300$ RTX4020 or whatever you'd be creaming your knickers over it
you made this shill point yesterday, i proved you wrong by posting it running in 4k 60 on my 4k oled tv which is my second monitor. the assets didnt improve, it still looked like shit
the game is bad, it has bad assets made for consoles and poorly optimized and not well made.
games from 2007 look better than this trash
fricking schizo. There's more than me and you on this imageboard you weird c**t.
>I have a 4k OLED
so does every other african
right, because 2 or 3 shills havent been nonstop shilling this turd for the entire week
like vg gays dont sit and circlejerk and shill a single game for literally years and its always the same 3-4 people
>it's my duty as a certified poorgay to stand against people who run ray tracing
No one is forcing you to enable RT yet.
I've tried using different RT effects and only RTGI is worth it, but not many games even have that feature right now. Reflections are 2nd best thing because SSR is just so bad.
But if you don't play movie games you should not care about graphics all that much.
The worst thing is that "RTX" isn't even that good, it introduces a series of new problems, image artifacts, light trails and leaks, image noise, etc. that didn't exist before. The current "RTX" is going to age very, very badly, in about 20 years people will be amused to see how the industry thought that that garbage was acceptable.
For those who can't understand this, look at the Cyberpunk comparisons. See how ray tracing, once considered state of the art and praised as one of the most amazing things in video games, suddenly looked pathetic when a slightly better (and even more demanding) implementation was applied. Suddenly what was the example of the "future" became an example of how bad the ray tracing implementation actually was...
And this happened before 80% of gamers had even migrated to the "new" technology in the first place.
an example that shows AI actually does better writing than morons.
What the frick are you talking about, homosexual?
Another thing I didn't mention in the post criticizing RTX: people like the look of video games. A video game that looks like a video game is more appealing than a video game that tries to be a movie in every detail. The video game industry is no longer in its infancy, it's been around for 50 years or so (there are arcades from the 1980s with insane design that many indies can't replicate even with 40 years of media evolution), and a complex culture has been created. There are things that only happen visually in video games, in no other art form, and people's brains end up associating those things with the leisure that the medium provides. You know how when you see a live play you expect the actors to act differently than they do in a movie? It's the same shit here.
When some suits at NVidia who have ZERO knowledge of video game culture start building an entire generation of GPUs optimized for ray tracing (leaving aside more important things like VRAM), they are acting in a direction that is destructive to an entire art form.
NVIDIA is like a cancer, really.
see? you didn't get the point.
nobody read your post, not even me.
It's too fricking long.
Sort of like how realistic graphics 15 years ago look completely awful now. How did any moron, even back then, seriously try to say those were realistic in any way shape or form? the trick here is to have a nice artstyle and not really care about realism. Suddenly hardware requirements drop like a rock (assuming competent developers are making the game). People praise the water in Sea of Thieves, but the reality is that we will look back on it and realize it looks nothing like real water. While it shouldn't be completely abandoned because some elements of realism keep things grounded and believable, the obsession with realism is a bad thing in fiction and entertainment.
It looks good and no matter how much you cry sooner or later all games will use path tracing exclusively
By that time that happens any current gpu will be unplayable potato.
Yeah sorry your epic futureproofed 1080 didn't last the 20 years you expected it to, that's how it is on this b***h of an earth
RT isn't worth turning on, if it means I can jump from 60fps to 120fps.
RT isn't worth turning on, if it means I can jump from 1440p to 2160p.
There is no GPU that can run games with RT, 2160p, and 120fps.
>I know this because I watched a youtube video and someone said so on reddit
these Black folk coping all day every day, we got ecelebs twitch streamers with 10k PCs and multiple 4090s and literally sponsored by every company possible, still unable to run the game at 4k with RT on and everything maxed out
>reading comprehension
>we got ecelebs twitch streamers
no *we* dont
It was hard to believe the 4090 couldn't run Battlefield V at 4K 120fps but you're right it shits the bed whenever you're in an area with a puddle on the ground and is generally a stuttery mess even with a 5800x3D
>we
"we" didn't.
Nvidia's marketing department, R&D (upon realizing easy die shrink gainz were no longer an option) and the army of youtubers that suck of nvidia's teat for review samples (Digital Foundry is especially egregious).
>Digital Foundry is especially egregious
Do morons zoomers like you actually watch that shit?
>slightly better
Only a poor who's never seen it would think that.
I like my games at 240, thanks.
>skittles vision for a pleb
>trust me this is how light works, everything just looks cheap plastic and glows
want me to pull apart your argument at the seams again by pointing out how ugly the game actually looks again?
Without RT every game looks like plastic. With RT games look real for the first time ever.
HDR on my oled tv does this too
>comparing HDR to RT
It’s comparable in the sense that it makes games look more organic looking, adding huge amount of depth. Yes
with RT, games look like you're robotripping while wearing glasses coated with vaseline.
Sometimes I wonder if you are all actually blind.
right, because im totally wrong, go full moron and delusional route in this discussion, doesnt hurt me one bit. you're just gonna keep reposting skittle visions with vaseline like some kid with a reshade for skyrim thinking they understand anything. lol. you know nothing, and it shows clearly. there isn't a single shadow in your screenshot
>because im totally wrong
Yes.
go repost some more pictures with more reflections than shadows, plastic looking surfaces everywhere and nothing but skittles color vision
lol
games from 2007 looked better than this shit, cryengine is a better engine and has actual shadows. you haven't a single black in any of your pictures, you can't even calibrate brightness properly in your game so all your visuals are already washed out
>too blind to see shadows in RT
There's no hope for someone this wrong.
>if i keep responding with short 3 word responses it means i won
reflections arent shadows, moron. learn the difference. you don't have a single black in your pictures
fix your brightness level, like i told you yesterday
Every RT pic ITT has more shadows than any rasterized image you've ever seen in a game. By definition RT has more shadows than any other rendering method can produce.
>lighting is shadows
you have no idea how games work lol
its literally just rendering color shades on surfaces, its not producing shadows
shadows are separate and nothing to do with RT
>blind idiot can't see shadows in a dark shadowy image
>look ma i found a picture with a shadow!
looool. fix your fricking brightness cuck boy. looks awful, not a single black in the entire image. everything is washed out
>more reflections than shadows
you need to go watch a video about calibration of monitors/tvs and learn what range is. your pictures are washed out and shit looking
>thinks monitor calibration affects screenshots
room temperature IQ
you keep responding liek you know better, but you just keep posting evidence proving me right. lol
you adjust brightness in the game, moron. your game is rendering the darks too bright thats why every screenshot youve been posting has more reflections than shadows and the darkest pictures youve got has washed out blacks and nothing but a haze of blue gray
they look fine here. Maybe it's you
You are literally blind and moronic. You have completely failed to understand how light, shadows, and monitors work at a basic level.
hey anon can you please deboonk my example too it's this one
i really want to see your cope
https://www.activision.com/cdn/research/Raytraced_Shadows_in_Call_of_Duty_Modern_Warfare.pdf
The only thing stopping you from rendering the entire scene using ray tracing is that it's extremely hard to do realtime. Games like Metro and Cyberpunk allow you to do it though.
>you don't have a single black in your pictures
why are you going on about his image black levels?
are you blind, or just dumb and delusional?
i can point out one flaw and your entire argument falls apart instantly. texture filtering. thats why most shit in cyberpunk looks like cheap plastic and bad lighting textures applied on surfaces
even AC unity from forever ago looks better than this. look how cheap and plastic looking the skin is, how every surface is the same generic plastic looking surface. the floor, the bar stools all look exactly the same and light reflects exactly the same off it all.
the devs were just lazy and applied everything identically.
have they fixed the uncanny as frick human models every game still has?
We're still probably a decade away from games being able to accurately simulate flesh physics well enough to make videogame characters look real. They could probably get close with AI deep learning animation systems though.
>everything just looks cheap plastic and glows
That's the cyberpunk aesthetic. The game is seriously ugly, no matter how many gimmicks are slapped on top of it. You can't even turn off the TAA/DLSS blur filter without exposing massive amounts of noise in shadows and reflections.
That looks terrible with the frick ton of volumetric lighting.
Not me, just you.
>JUST BUY IT OK?!
>graphics are stagnating
>why do we care about ray/path tracing again?
what is it now?
Unreal 5 shows how to actually advance graphics intelligently. We not have 'basically realistic' looking real time games that are being demonstrated right now that people mistake for real life and only notice are games by noticing animation issues, but Nvidia are instead just marketing bullshit that doesn't matter.
If you bought into 4K you just need to accept that you got memed into buying immature technology and stop blaming GPU manufacturers for not being able to keep up. Yes it can run video at that resolution but rendering games at high FPS is a herculean task in comparison.
Accept the L and stop crying.
>but rendering games at high FPS is a herculean task in comparison
Not for good games lol
looks like shit
Some morons really can't do simple math
and they somehow think 4K is double the GPU load.
4k is over a decade old. That gpus cant keep up doesnt mean 4k is immature tech you dumb frick.
T. 1440p monitor, 3 4k oled tvs
4K GPUs don't exist and 4K bluray was rushed garbage. 4K is the most israeli resolution to ever be marketed.
You say that but 8K TVs are already being marketed, Anon.
I know but I think that's just because after a certain size it makes more sense to manufacture 8K. There will never be an 8K blu ray.
We didn't. It was forced on us and like always Novidya NPC's started doing zoomer dances like it was the second coming of Christ.
and?
Nobody is forcing you to use it.
RT will be much more efficient in the future. To get to the future efficient versions of RT we must first go through the early less eficient stage.
>Ganker - the worst Black person takes on technology on the internet
How times have changed.
I am not an esports player. I need eye candy.
>I need eye candy.
Is that why the officer is clipping through his car?
Science, ain't gotta explain shit
>eye candy is when hazy, blurry lighting
Literally every game has a non-RT option so why are you b***hing?
Because the developers didn't put any effort in to the non-RT option when they implement RT and it looks like shit.
Baked > GI
PEAK midwit, how do you think they make baked lighting?
Speak for yourself, I buy and cards for literally better performance than nvidia for a lower price (I'm a Linux chad, on windows it's merely the same performance rather than better)
>we
>another thread of Brokegays or amd sour grapers seething
>just bloom my shit up
Slap a brown filter over it and it would be the best 360 game ever made.
>has never been outside
Picture unrelated? Looks like shit. Rtx is good for games like skyrim and all the fricking trees in that game. But night city looks the same, rtx on or off and I'd even go as far as to argue that you can make the game look more realistic if you just mess with a good reshade. Dpx, levels plus and vibrance do wonders for most games.
>night time
>lights everywhere
>not a single shadow in the entire picture
fix your brightness Black person, looks awful
>light bounces
>shadows aren't pure black in real life
Welcome to life not in the vacuum of space. There is reflected light from every surface in the game meaning no shadow can ever be pure black, just like reality in any area with an atmosphere to diffuse and reflect light.
>shadows only exist in space
okay, this is next level cope lol
keep posting shill pics bro, makes you look worse and worse. you act like the model somehow is impressive, the texture filtering on the skin is god awful and plastic looking
>the idiot says something stupid again
>doesn't understand why shadows are darker in a vacuum in space
>doesn't understand basic physics and light
>calls me an idiot
>left side of his screenshot utterly ruined by brightness jacked up too high
nice . can't cure your stupid i guess. enjoy your washed out game. Guess you couldnt handle actual darkness in your game
more reflections than shadows, yet again
>light is defracted realistically from a bright light source
>the idiot doesn't understand how it works
Figured.
That's how lights look, anon. Go outside and look for yourself.
>broke homies be like i literally cant tell the difference!
someone please respond being so inexorably right and uncontested is difficult
I think the RT hater left the thread in embarrassment. He stopped replying.
Sure Anon, I can pretend to be moronic just for you.
>Just buy 4090 and enjoy the ultimate experience, if you haven't played CP77 with Path Tracing on 4K OLED you should not be called a gamer.
>Forknife is shit and you should be ashamed to even mention it.
Ez.
omg thank you anon it means so much to me
>turn RT on
>turn PT on
>turn all settings to ultra max
>turn DLSS 3.5 to auto w/ scaling set to 1.0
>turn on frame generation
>cp2077 plays at 1440p / 120+ fps and is flawless
The only doubters of DLSS tech are people without 40XX series cards. DLSS 3.5 + a 4080 is like fricking magic.
Enjoy your ghosting.
>visible ghosting only shows on shit-tier GPUs
Sounds like cope to me. Have fun with your cope fake frames.
>that GPU you own which is the most powerful gaming GPU you can buy.. well you're coping. I'm not coping with my shit GPU which is much less powerful though. Enjoy you super-high FPS in every game, I guess.
>all that power and it still can't run shit at a real 60fps
lmao
Ghosting only happened to me before I updated my nvidia driver.
Ever since I updated that to the latest it's been fine.
>your priority should be getting 4k
No, it shouldn't. I use a 27" monitor. 1440p is more than enough for that size of a screen.
>1440p
kek you are moronic your priority should be getting 4k not ray tacing
Why not both?
I like playable framerates.
100+ fps at 4K with RT, raygen, and FG.
>and FG.
so not actually 100+fps then
why isn't it 100+ fps. It's generating 100+ fps , who are you to claim it isn't?
My TV generates 100+fps when I turn on motion interpolation too.
>plays at 1440p
>upscaling
so why say its 1440p?
Some of us realize the future of upscalers have on the industry, in how youll be paying more for an ever slightly increasing amount of performance.
And when performance fails to get a big uplift, the companies will start adjusting the scalers to reduce quality driver side and pretend you're getting more performance.
Would you rather he say DLSS Auto (Balanced) and not mention res at all? Because res still matters.
You dont separate the 2.
Just stating "upscaled to res" is a more accurate representation of whats being truly rendered.
personally prefer dlss when the implementation is good over native, some people like to diss it because they cant get the sharpness done right but personally prefer DLSS Qual + 100 fps over native at 70 fps or in the case of an online shooter DLSS Qual at 150 fps instead of native 100, looks the same to me plus you get DLAA and you can increase sharpness to make it look less blurry cus the game uses SMAAt2x which is garbage
RTX and ray tracing are the future of lighting in 3DCG, the problem is that the majority of people's computers can't handle full ray tracing. One day ten years down the road lighting a video game is going to become super fricking easy with ray tracing and no more prebaked shit, but it's going to take a while for everybody to catch up. It's like SMAA in Crysis, they put that shit in for the future.
spergs then
>sprites look much better than 3D models and cost way less power
>pre-rendered backgrounds look much better than those rendered in real-time and need way less power
spergs now
>pre-baked lighting looks only a little bit worse and needs way less power than ray or path tracing
ray tracing is only at the very beginning and will need lots of time to mature. Graphical transitions always begin with a drastic increase of hardware demand without offering too many visible benefits at the beginning.
>things that didn't happen
it's happening here now homosexual
Never happened for 3D graphics because that shit was instantly revolutionary, not just in terms of graphical appeal but also for enabling new gameplay.
I'd struggle to even tell you whether a game was using RT without a direct comparison.
just because it happenedbefore you were born doesn't mean it didn't happen.
>we
>we
I even disabled SSR in RE4 remake
if i'm taking a performance hit it better be for something like DLDSR downsampling for a real aliasing solution. Upsampling like DLSS is a fricking backwards solution
it's backwards but produces great results, tell me why that's a bad thing
this is not an ethical debate mind you, there's no "fake frames" or "fake pixels" they're all fake no matter how you render them
Why has ratracing been marketed around meme reflections rather than lighting? Path-traced lighting is genuinely transformative
RT reflections were the first to hit the market. Fully path traced lighting only exists in Cyberpunk for now.
path traced lighting is good but your typical raytracing can make some scenes look worse. hell even path tracing can make scenes look worse on occasion. for the most part RT reflections is a straight upgrade with some exceptions like RE4R.
>tell me why that's a bad thing
i like fabric and foliage. don't like ghosts.
I have a Lenovo legion 5 with a GTX 1660 ti. I’m using a Quest 2 hooked up to it with a usb 3.0 cord. I am literally incapable of playing in even a vrchat lobby with more that 20 people. My vr screen starts tearing like crazy. How to fix?
I don't like ray tracing and all this nu justifications for overpriced graphics cards, all it does is make the people making these games lazy, I figured this would be the case as soon as I booted Ghost of Tsushima when it came out
It looks neat on cyberpunk because it gives it a cool plastic tech artifical aesthetic but pretty much every other games just either looks like a mall clothing store with 200 500megawatt bulbs or they have 10 layers of filters anyway
Somehow the big AAA corpo dudes only now figured out that reflected rim lighting makes stuff look good and this is how they figured their money was best spent when all they needed was a guy in their teams that knows how to position a camera and light a scene
Crazy how we had stuff like Vagrant Story, and even Metal gear running on a fricking PS1 with perfect lighting but now we can't figure it out without all this mumbo jumbo giga teraflop stuff
>all it does is make the people making these games lazy
That's exactly why it's shilled. The pajeets and women they hirer to make games can't into the lighting or reflection methods people used to use.
Nobody has decided that except for the person selling it and the people marketing it. RTX is universally despised. The majority of people who own a 4000-series GPU don't even use it.
>The majority of people who own a 4000-series GPU don't even use it.
That's not true. 4000 series is so shit otherwise that it filtered everyone except those who use it.
3000 series users don't use RTX.
I just like my fake lighting ok. I don't want new graphics which run like shit on my GTX 1050
But our lord and savior Nvidia said you're wrong.
don't worry, It won't even run.
the game will just crash on load screen.
phew. I thought I was going to have to raid the village elders voodoo charms to sell then
>GTX 1050
That was pretty good... for a low-midrange card, in 2016.
>it's not real frames they're fake!
>you experience ghosting!
>dlss doesn't work and it just makes everything a blurry mess!
Anything said like that comes from poors that are coping that they cannot afford a 40XX series card, because anyone with a 40XX series card knows the literal magic that is DLSS3.5+FrameGen.
more like the only people stupid enough to buy a 40xx card buy into nvidia's marketing
Why wouldn't I get a 40xx card? It's like a day's pay.
Why shouldn't you give me that money instead?
Post your bank account and routing number.
because you're probably a pedo
>stuff you can see with your own eyes is false because I can't afford it
Owners of 20xx and 30xx cards have seen with their own eyes what nvidia is selling and they are not interested.
I own 3090 and 4090 cards and can see the huge difference a 4090 brings over a 3090. you're coping
4090 is an exception and a halo product.
>spending $1000 on a graphics card to take screenshots of a shit awful cancerous game not worth playing
I do this all the time.
Then I go back to shitposting.
>he thinks he has a say
This isn't even RTX or path tracing or any novidea marketing buzzword, it's software ray traced GI on UE5
Anyone wanna tell me why this is bad? It's open season
What's the point when pinnicle of gaming has been done
>Baked lighting + simple shadowless dynamic lighting
>Baked animations with no bones or IK
>Diffuse textures only
All you need.
I just simply have never and will never buy an nvidia card period. cope spendingwellabovetheirmeansfornoreasongays
>I just simply have never and will never afford an nvidia card period
uhhhh why are you Indian though?
>spendingwellabovetheirmeansfornoreasongays
Oh dear, you just insulted modern culture! We all know most of the people who buy this stuff can't actually afford it, but not buying it means the advertisements will make them feel left out!
how can you not afford an nvidia card?
I have a 3080 and I'm fine with the performance because I'm not a moronic pixel peeper because I actually play games instead of watching them. Most people can barely afford anything these days. Especially homosexual kids on a video game board trying to brag about a $2,000 GPU as if it's a life changing amazing purchase that made them a better person. It's all post purchase rationalization and some Nvidia marketing to spur it.
I also have a 3080. I wouldnt say I make a lot of money but it was well within a reasonable price range for me. the poster you replied to seemed to be talking about all nvidia cards so I thought that was also what you meant.
I knew a kid who bragged that he bought the best Iphone you could get one time. I'm reminded of him every time I see one of these threads. absolute fricking morons, all of you.
RTX 3060 ti better and cheaper than the 6700 XT while using less power. Maybe you should blame AMD and Intel for being incompetent.
Thank you sirs, please be of the doing the needful and not being of the poorgay. N bidia in the best.
Art direction is far more important than RT. Like lighting in games can look great if devs use time to implement it. However RTX is a computing intensive method created to offload the costs of good lighting effects on the consumer
You're paying more so that devs can work less
got any opinions that aren't tired platitudes?
Even the best baked static lighting doesn't look as good or realistic as RT. Never can. Why bother spending time and money faking something that will look inferior when RT does it all for you much better?
>best baked static lighting doesn't look as good or realistic as RT
They're the same thing you fricking moron. Raytracing is calculated on the end user chip, static lighting calculations are baked into the level. What "raytracing" offers is the fidelity of baked lighting and the flexibility for devs and consumers of dynamic lighting.
You're absolutely moronic. Baked lighting is not even close to the same as path tracing in real time. None of the lighting effects from pre-baked lighting can apply to dynamic objects like characters, vehicles, destructible environments, day/night cycles, etc. That's why it always looks so shit on character models.
why does you need real-time lighting? Even in movies, director always manipulate lighting condition to make characters looking good. Oh for an immerse gaming experience, I just want good-looking game.
>Even in movies
ah, a fellow playstation gamer
If you want simulation like Matrix, you can chase RT. Otherwise, lighting conditions should be careful designed based on game developers' tastes. I only want game looks good, while realistic lighting condition usually don't look good.
I feel like ray tracing mostly appeals to people with autism who value realism over everything.
Because characters in games move in real time? You can't bake that in.
Never go full moron. Non-RT games do not have the same render pipeline for the real time characters and dynamic objects as they do with the baked background objects. You're actually a moron.
>Non-RT games do not have the same render pipeline for the real time characters and dynamic objects as they do with the baked background objects
No one is talking about the shitty raster hacks devs have been running since splinter cell made dynamic lighting cool. I'm talking about the fact that a game is going to look nearly identical in a static scene with no raster dynamic lighting at all, when you compare prebaked lighting vs "raytracing" because it's the same thing. What is called raytracing offers the theoretical possibility of having a game where lighting is always as accurate in a fully dynamic environment as it is in a fully static, but the performance cost and crude workarounds to get it running means that current gen "raytracing" is a sidegrade to modern raster lighting. Or even a downgrade because of the requirement to run temporal AA upscaling and denoising for playable framerates, while native res raster rendering is trivial in comparison.
The game looks completely different in RT. It's not even remotely close.
Of course it does, because cyberpunk uses raster dynamic lighting and not CG movie/early 2000s light prebaking. The original point was that raytracing is simply the real time consumer-side implementation of the old process of baking lights and shadows into levels, which was dropped by 7th partly out of fad chasing and partly to get faster iteration times on level design by minimizing level rebuilds.
The point is we can do that quality of lighting now on dynamic moving objects which is huge. It's an even bigger improvement over the old lighting system for characters and NPCs as baked ray tracing was for environments compared to non-raytraced baked environment lighting.
>Because characters in games move in real time? You can't bake that i
why you need reflection here? because RTX only show big difference when reflection is involved. movie director put several lighting sources which shouldn't exist to make characters look good. why game developers cannot do that.
>RTX only show big difference when reflection is involved
Very stupid post. There are dozens of pics ITT that show the difference of lighting and shadow without reflection. It's huge, even bigger than the reflections.
They're the exact same lighting calculations done at different parts of the render pipeline you mongoloid. In a static scene, prebaked lighting and gaytracing gaytx will look identical. In fact, the baked lighting will look better and be more accurate, because devs can trace an arbitrary amount of rays and light bounces, while nvidia need to fraud real raytracing by sampling <50% of pixels in a frame then tracing rays through them and _then_ using a denoise blur filter to cover up the lack of rays in half the frame.
They hated him because he told the truth.
You can't just talk about artstyle in an Nvidia sponsored thread!
c-c-cope p-poorgay!
Metro: Exodus seems like a good example where pre-baked looks better than RT. Dunno if that has changed with patches
Exodus Enhanced Edition uses RT exclusively and it looks infinitely better than regular Exodus
Exodus Enhanced is also literally never mentioned by nvidia marketing since RT runs better than the old raster lighting and can't be used to sell gpus. Unlike cyberpunk, which runs like dogshit because it has raytracing Black personrigged on top of raster.
/thread
https://immortal-ray.itch.io/ai-path-tracing-tech-demo
Once AMD figures this out and even a Intel HD Graphics card can put out a fake raytraced scene that looks identical israelitevidia is finished.
More like ~~*we*~~. And it's still worse looking than prebaked solutions for only 400% power consumption.
Besides reflections, I don't see any benefit in most RT stuff. RTGI is often innacurate, RT shadows are too sharp, and I can't see any difference between RTAO and HBAO.
Path tracing on the other hand is the real deal. But too expensive currently.
Shadows are a bigger deal than reflections with RT. Character models feel grounded in the scene and contact shadows around characters and their clothing makes it all feel much more real. The reflections are just a nice bonus.
> Character models feel grounded in the scene
Shit was always sticking out like a sore thumb in older games.
Characters and animated objects felt like they have been poorly photoshoped in
all this technology and his arm still clips through his vest
Well RT can't do anything about model clipping. Next great frontier of graphics should be proper model collision physics. That's going to be even more hardware intensive than RT probably.
>too expensive currently
Will continue to be expensive unless the RT hardware has something like a 15-20x improvement. Current rt is running 2 photon/pixel at 2 bounces maximum and is so slow the unfiltered result looks like a child trying to paint by dots and hasn't even got 5% finished.
The denoisers/filtering are a working solution, but the smear/blurring/quality losses are a bit extreme. Maybe by 2030 a (top end) GPU will actually do this stuff acceptably with minimal loss to the filters.
With that said I absolutely cannot play Cyberpunk without path tracing and live with the quality problems. 4080 on a 1080 screen, can lock 72fps without FG easily when using dlss.
And no, haters, the current dlss is really high quality even at 1080p. I'm actually playing the game, not staring at every detail while standing still all the time.
There's nowhere else to go in regards to rendering technology. The actual trick to making a game look impressive nowadays is to have a lot of time and a lot of money and a lot of people making super high quality assets, and then slowly building out a game world by hand with artists tailoring every inch of it. It's why big budget PS4 games look objectively better than low/mid budget PS5 games. The actual bottleneck now isn't processing power, it's time and money.
Ray traced lighting does look genuinely better than older tech, and it's the last promise of being able to programmatically improve the look of your game without inflating your budget.
Today I launched cyberpunk on my new gaming laptop @ 1920x1200 (4080+i7) with everything on ultra and RT on overdrive or whatever is this option called I also
turned DLSS to quality, frame reconstruction and frame gen i think.
Don't remember exact numbers but i think it was 80 or 100fps, with frame gen off it was still 60+
So tell me what the frick am i sacraficing exactly? RT is stunning to look at and cyberpunk is a single player game.
Best part is you can turn RT off completely and enjoy gpu that's 20-30% faster than previous gen
I love poorgay cope
>gaming laptop
6/10 bait lil' Timmy
I have regular PC at home, laptop is for when I travel to different city for uni
eat my 10 inch wiener Vladimir
>for uni
>kiddo still in university calling anyone else poor
lol
and you are not poor?
No, I can afford a 1600 dollar purchase, just like pretty much every other gainfully employed American in my age range. I'm talking down to you because you're a literal child calling others poor.
no you can't. if you could easily afford it you wouldn't be making a huge song and dance over it
I don't have a dog in this race, the first post I made in this thread is the one where I insulted you.
NTA but I can afford it, I just am not stupid enough to buy it.
i have never played a game with ray tracing and im having fun
these days Ganker talks about games more than they plays them
Ganker stands for no Gankerideo games allowed.
I'm proud of people not playing AAA scams. Gives me the warmest feeling whenever I see a homosexual Black person try to act smug about someone else not having played his astroturfed unsettling animatronics wannabe WEG as if that makes it win the argument only to fall on deaf ears. People are learning.
so you can't run a game with RT? heh
I have, and unless you're specifically looking for the differences you won't even notice it's on most of the time, except that your framerate is way lower.
It's a significant improvement for reflections, but 90% of the time screen-space reflections and other old tricks do the job well enough. Once you actually start playing the game instead of staring at walls and puddles you don't actually pay close attention to such details.
In Cyberpunk some areas actually look worse with RT on. In the Coyote bar some of the lights and neon signs become too dim, and the corners of the room get too dark.
I don't doubt that RT is the future, but the way things are going it's gonna be 10-20 years before it replaces rasterization, because companies can't afford to exclusively cater to customers with top end hardware.
Raytracing is shit at the moment
The hardware isn’t good enough for path tracing and RT Shadows/Reflections aren’t really enough.
Frame Generation does nothing apart from make the number bigger as it doesn’t reduce the latency (smoothness) of the game you’re playing.
t. Owned each gen of Nvidia RTX GPU and still turn it off in every game because high fps > amazing screenshots
>t. Owned each gen of Nvidia RTX GPU
if you'd owned something decent you would have stated it.
2070, 3070 and 4070 and sold the 4070 for a 7900XT as I realised I don’t use RT and would rather the raster perf. I can still do RT but high frames are better
so you had mid/shit tier gpu from each range lol
I really don’t see how that matters because even now the 4090 can’t run pathtracing without DLSS and doesn’t get near 100 without FG but FG isn’t worth a shit
It either runs path tracing or it doesn't run path tracing. You don't get to make little scenarios where you can choose which other features to enable or disable to fit your narative.
Every GPU that support DX 12.1 supports path tracing in Cyberpunk you absolute mong. Literally every GPU that is for sale struggles with it because the hardware isn’t powerful enough. How hard is that to get through your fricking pea-sized smooth brain
The last time I checked I was running it around 100fps 4k with pathtracing enabled
You're wrong. homosexual
Are you using upscaling? As in not 4K?
irrelevant. You said it can't run it. I said it can. You don't get to decide it's not path tracing because some other setting is enabled or disabled.
lmao I take back my kneel, you are mid af fr
the frick are you on about you mong
I’m the other guy and RT is the future, but we don’t have the hardware at the moment and that guy is seething because he is using upscaling/frame generation instead of just playing at native res
>my GPU can render an image and 1080p and upscale it to 4k and then it and interpolate fake frames to get me 100 fps
>this is running the game at 4k 100fps (at 33ms)
sounds like a pretty good GPU
show me.
>upscaling
>framegen
>ray reconstruction
kek
Word? I kneel richgay! That sounds lit af!
>the 4090 can’t run pathtracing without DLSS
Yes, it can. You're maybe thinking of raygen which only runs with DLSS. Path tracing is available without DLSS.
>but FG isn’t worth a shit
There was an anon earlier saying it was literal magic though? was he just a marketer? :O
FG is magic, if your base framerate is at or near 60 fps. If your base framerate is super low (20-30 fps), it's going to play like a game at 20-30 fps even if it looks as smooth as a game at 90fps.
>FG is magic
Yes, he is likely Indian. Pay it no mind.
daily reminder the 4090 still can't run Battlefield V with RTX on without stuttering
bet you have a poorgay gpu lmao
you'd lose the bet.
>reflections
lighting. pic related runs with raytraced global illumination at 60fps on consoles
>nividia introduces raytracing and makes it the primary selling point of their cards going forwards
>publishers and game developers are in bed with nividia so they implement raytracing in all their games and push it heavily
The consumer is a non-factor.
Why are poorgays so butthurt about "fake resolution" when that's literally what every form of AA is other than SSAA?
MSAA is the same thing but on edges and is the one everyone likes.
>implying RTX is just reflections
>implying raytraced reflections are a 50% fps hit
>we
A comparison of plastic and skin reflections. Link to jxr for HDR TVs:
https://file.io/Ta6obpOyl4dl
The link stopped working for some reason. It wasn't supposed to expire until Oct 19th. If anybody knows a better place to upload 128MB .jxr image files anonomously, let me know.
try tubgirl.com
Here it is in higher resolution but without HDR. Still stunning. Nothing can compare.
I bought a 7900XT so it isn’t my fault or problem
We are losing the thread sirs. Shiva has forsaken us.
i really hoped that this fad will die like NVISRAEL push for physx and hairworks but it really does seem in a future we will have to buy 600$+ gpus to play at 30fps unoptimized trash games with fake frames and gaytracing.
I'd just quit gaming before I ever paid that for that
good. adios
au revoir mon petit cochon de paie!
अलविदा मेरे पू इन लू फ्रेंड
because Ray Tracing is the future.
Raster has reached its limit.
>Every dirty ass pond is a perfect mirror
Just fricking nuke me
ever drove at night? it really is like that
If it's still, that's how ponds look in real life. Dirt doesn't affect the surface.
lol. he thinks all water looks like this
That water would also look like a mirror in
lighting conditions.
I fricking hate you humourless yank c**ts
I turn off rtx reflections and screenspace reflections because I'm not a goyslopper. All screenspace effects are bad.
It's mostly nicer, but totally not worth the performance reduction.
Also note the lights and signs in the background on the right, they are dimmer and less vibrant. That may or may not be more accurate lighting, but regardless it looks worse aesthetically.
Water does not provide mirror quality reflection 100% of the time you fricking absolute morons. Touch WATER. This is peak Ganker arguing about the graphics of real life.
yeah, not all the time
but water on roads surprises me with how clearly it reflects just about every time i drive at night
Earth is running on literal ancient hardware and space does not have ray tracing, which, if you've been paying attention to this thread, is the FUTURE
AMD fans are always salty about Ray Tracing, since their GPUs can't handle it.
If only CP77 was a game I would like to play.
But I agree the performance with PT is horrendous on AyyMD.
This is old screenshot I don't care to download 2.0
What boggles my mind is how AMD's RT cores turned out to be weaker than the ones in Nvidia and Intel's GPUs. RDNA4 absolutely has to bring much stronger RT cores and new AI cores.
How is that surprising? nV spends much more on R&D than AMD's GPU division. AMD was also late to the party and the gap just widens with each generation. This is quite bad because I don't want to see monopoly even worse than today's.
But right now low image quality of FSR is bigger issue than low RT performance. Because even if AMD catches up to nV in RT performance the image quality will be much worse. Without upscaling neither company can provide enough performance to run RT in AAA games at high resolution.
Intel right now is irrelevant in gayming GPU space.
cant tell which is which, in screens i saw PT was the biggest diff on peoples faces the way their hair has shadows and shit, makes non PT people look like n64
I don't have the game installed right now but yes the only meaningful difference are NPCs, but mostly because they are glowing without PT. Even Psycho RT doesn't help, DF showed that in their video. But it's not worth losing nearly 95% of FPS for me.
Why do you morons not make a webm that flips between the two images instead of a side by side image if you want people to look for differences?
It's over for AMD and Intel GPUs.
Nvidia's GPUs are the Future.
If this picture doesn't convince someone, IDK what will.
the RX 7900 XTX needed at least 160 CUs for it to be competitive with RTX 4090.
The 4080 has 76 SMs and it performs similar to the 7900 XTX (96 CU)
the ARC A770 needed more than 32 RT cores, Intel should give Battlemage at least 64 or 128 RT cores.
frick nv
That's basically what anybody with a brain has been thinking for 5 years in a row now.
>we
I just updated my computer and am playing Control for the first time. I held off because I wanted to play it with RTX to see what the fuss was about
it definitely looks good, I can't deny that
but I'm only getting 70-90fps with a 4080 at 1440p
it's nice to have, but definitely the first thing I'm jettisoning if I want to bump up my framerate
dlss on? also 90 fps is fine for a single player game what are you smoking also why didnt you get a 4090 if u wanna do RTX?
dlss off, native or nothing
I agree that 70-90 is fine, but it's troubling that it's so low years after release
and I would assume that it would be overkill for 1440p as 90 cards have always been
i have a 4080 and can't stand the lag it introduces.
dlss doesnt add lag, maybe frame-gen does. but Control is one of the few games with decent DLSS that they mostly fixed the ghosting with so it looks better than native with TAA , same with death stranding/
Frame gen input lag with dlss is roughly equal to native render input lag
You mean
>Frame gen input lag with dlss and reflex is roughly equal to native render input lag without reflex
so dont use frame gen genius
If you want to tank your framerate even harder there is a nice mod for Control.
https://community.pcgamingwiki.com/files/file/2581-control-hdrultrawidedlssrt-patch/
>single player game
>above 60 fps
why?
i say this as someone that throws settings to ultra low in competitive games just to keep 144 frames, but i've never seen a reason to go beyond 60 fps in single player games other than some very specific FPS games like Doom/Eternal.
If you're a stupid fricking POOR, you turn off ray tracing. Only reason to hate ray tracing is being a fricking POOR.
indeed, i turn it off and forget about it
then watch non-poors get stabbed by Black folk in NYC at 4:00 am on the tv
life is good
Intel Arc A770 can't compete
?t=194
RTX 3060 can't compete
RTX 3060 Ti can't compete
?t=83
RTX 4060 can't compete
?t=194
RTX 4060 Ti can't compete
?t=278
ray tracing overdrive was meant to be a tech demo used in combination with DLSS.
looks like an RTX 4080 or 4090 is needed for Path Tracing at Native 1080p.
?t=104
?t=535
I have a 4080 and use 1080p
PT native gets 32-35FPS in the heaviest scenes and 40-45 in a majority of areas.
With the Ray Reconstruction update the card easily holds 72fps with headroom, dips down to 65-68 in extremely heavy areas.
Video you linked is a pre-2.0 game, game has some optimizations + driver perf boosts + RR gives some gains for the 4080. I can hold 72FPS locked everywhere but the forest and some cafe area I can't remember specifics of.
Whats funny is the GPU is loaded practically the same with no RT and SSR on psycho as with PT+DLSS. So it's a no brainer for me.
>DLSS Off
this is like testing a car built for forced induction but disabling/removing the turbo/supercharger, no shit it's gonna run bad
why do you need 300 fps?
implying you can get 150 fps 4k native on any game with rt on
why do you need 4K native?
4K TV needs 4K res.is that obvious?
yeah but why native?
DLSS is not shape as native res, you can sell it to PC gamer because they probably just need 2K due to monitor sizes. In large TV, you can still see difference.
I haven't decided shit, b***h, I'm still on my 11 year old GPU. Hasn't gone to shit on me yet.
I've noticed all my friends get these newer generation graphics cards and they burn out on them in 2-3 years, yet everyone with old cards just keeps chugging along.
4K 240Hz OLED: soon
Nvidia: what do you want Displayport 2.1 for? Just use this lossy compression over HDMI. Half the pixels are made up anyway
DLSS 1/2/3/3.5 is a Scam
FSR 1/2/3 is a Scam
XeSS is a Scam
Frame Generation is a Scam
Ray Reconstruction is a Scam
I was enjoying this thread and eating cheetos, but then I bit my tongue.
It's literally optional moron.
most steam kiddies play csgo dont understand you get diminishing returns over 60 fps
More than 60 fps doesn't equal better.
If you can make a game look better at constant 60 fps. Thats superior to a game running at 500 fps that looks worse.
The high fps literally means you are under utilising your pc.
Wrong, I can easily feel a difference up to about 100fps, beyond that it becomes much less noticeable.
"feel" is the word, your brain feels a sense of fluidity.
Spoken like someone who never played above 60fps
i have, you people are juvenile and don't understand game dev and hardware
I guarantee I know more than you. Higher FPS is literally one of most objective improvements that exist.
This. Our current displays have garbage motion handling so higher refresh is always better.
Mirror's Edge had Global illumination all the way back in 2008 and it didn't need real time RT.
ok? lots of games had global illumination for a long time, mirror's edge did use RT for... drum roll please... the baked shadows! cause it had baked lighting absolutely everywhere and the devs were quite proud of that fact at the time
but here's an experimental quake wars real time ray tracing tech demo from the same year
The console version literally had to ship with lower resolution lightmaps because baking took so long.
We didn't, AMD forever.
Always related
raytracing has value beyond just reflections. it provides realistic shadows, which has been an issue for ages.
I WOULD LOVE THE GAME IF EVERY UPDATE DIDN'T BREAK MODS.
HOW DOES EVERY GAME UPDATE BREAK MODS EVERY TIME.
THIS SHIT IS ANNOYING AS FRICK.
I've wasted more bandwidth, as a singular use case, forcing a clean reinstall of this game than almost anything I've ever used a PC for.
It's embarassing.
what game?
my mods havent broken yet
and why would you reinstall the game, the mods dont even affect the game files themselves just check the zip files where the files go dumb moron
RTX 3070 can't compete
?t=32
RTX 3070 Ti can't compete
?t=77
RTX 3080 can't compete
?t=85
RTX 3080 Ti can't compete
?t=32
RTX 3090 can't compete
?t=104
RTX 3090 Ti can't compete
?t=836
RX 7800 XT can't compete
?t=109
RX 7900 XT can't compete
RX 7900 XTX can't compete
?t=337
>overdrive
why bother
The point is that only the RTX 4080 and 4090 are proper Path Tracing capable GPUs at Native 1080p. All the other GPUs simply can't handle it and have to cope with Ray Tracing on low/medium/high or turn on DLSS/FSR/XeSS
most people cant tell the difference between RT and PT
and RT on Low vs Ultra has no real visual difference.
If you put RT lighting on anything higher than medium you're just stupid, and theres no point having sun shadows enabled either
~~*collectively decided*~~
ray tracing is the natural progression of things, greedy companies will try to exploit it too early yes but it is true, self evident, the industry would inextricably move towards it if left to their own devices. ESG is a israeli trick.
> tfw moved to 2K gaming with 4070 and can enjoy cp 2077 in 60 fps with RTX
it was worth it
this way devs don't have to waste time and money on lighting and instead can spend it on something useful like celebrity voice actors
do movie crews not spend any time on lighting because they don't have to squeeze blood from a stone for light to behave naturally?
Movies have fixed camera angles, game don’t; existing games will already add a bunch of extra lights in cutscenes to make them look better, without doing the same to the game world.
>why have we collectively decided slightly better reflections are worth sacrificing 50-70% fps for
I didn't, which is why I don't buy nvidia's bullshit.
>How dare developers spend money on Textures
>How dare developers spend money on Lighting
>How dare developers spend money on 3D Character Modelling
>How dare developers spend money on Motion Capture
>How dare developers spend money on Voice Acting
>How dare developers spend money on Physics
>How dare developers spend money on Post-Processing Effects
>How dare developers spend money on Shadows
>How dare developers spend money on Open Worlds
Developers should only spend money on Gameplay and Level Design!
now do proper diffuse lighting and multiple light bounces
now do it in motion
Screen Space Reflections are already good enough, there's no need for "Real-Time Ray Tracing" or for GPU companies to waste die space on "Ray Tracing Cores"
Even in this highly favourable case for SSR it still has obvious errors (the groove at the bottom of each chess piece).
Nvidia sucks generally. For example, last time I had one of their cards, you needed an acoount just to log in and be able to change graphic settings. Absolute garbage.
sounds like you were just moronic
It's true. The same thing happened to me. I unplugged the internet cable to reach a laptop and forgot. I couldn't figure out why I couldn't change the record button until I tried to google the problem and realized I wasn't connected to the internet.
PC gamers get what they deserve. Decades of buying nothing buy israelitevidia video cards allows them to do whatever the frick they want. Don’t forget to buy another Nvidia card when the newest meme tech comes out.
gamers would have been buying AMD the entire time if they weren't worse performers for more money and higher TDP
well maybe if AMD hadn't just thrown up their hands when RTX came on the scene and said frick this we're just undercut them by like 50 bucks and call it a day
it's not like it matters much in the long run cause eventually software RT is gonna become standardized but AMD isn't doing gaymers any favors right now
So comfy.
Games look better when lighting, reflections, shadows, etc. are done manually or with custom implementations. Offloading artistic design onto stupidly complex and heavy lighting simulations does nothing but make games look worse and run worse.
more trite platitudes, wanna throw some words about gameplay being the only thing that matters in there too?
I know you're trying desperately to justify your jobs, but RT is the biggest bloat feature of all time and no matter how advanced you make ray tracing it will never be a substitute for talented artists manually lighting a scene. It's like practical effects in film vs CGI.
unreal levels of cope on display
It's because nobody ever decided to go look like for even as far as want to go as Decided
you know what game will look so fricking great and realistic with rtx and source 2 is
zombie panic, co-op horror, free on steam
Reflection is everything.
Path traced cyberpunk on a backlit OLED in HDR is on another level.
Nothing comes close to it in motion. Sorry poorgays.
>he still uses bloom
>he still uses HDR
>he still uses chromatic abberation
>he still uses motion blur
You've all collectively agreed these things are good and they are cancer.