Why haven't indie developers copied it yet? Are they just that untalented?

Why haven't indie developers copied it yet? Are they just that untalented?

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  1. 11 months ago
    Anonymous

    >copy paste exact game
    why

    • 11 months ago
      Anonymous

      >fromsoftware

  2. 11 months ago
    Anonymous

    I worked at a special needs housing facility in college for a semester, and one day I walked in on a tard fricking a hole in the wall that he kicked in. That man has more brain cells than most Indie devs

    • 11 months ago
      Anonymous

      Wow! I didn't know you interned at EA.

      • 11 months ago
        Anonymous

        I was put in upper management right after my interview cause I didn't snack on paint chips during the interview

        Nobody asked

        Sorry to call you out. I was just making a simple comparison, my simple compadre.

    • 11 months ago
      Anonymous

      Did he win?

    • 11 months ago
      Anonymous

      Nobody asked

    • 11 months ago
      Anonymous

      the recluse seethes at the sight of a creative taking intuition

  3. 11 months ago
    Anonymous

    >Are they just that untalented?
    Yes. Next question.

  4. 11 months ago
    Anonymous

    I ask this question all the time for shit like animal crossing.

  5. 11 months ago
    Anonymous

    Be the change that you seek

  6. 11 months ago
    Anonymous

    too much work to make a 3d parkour game.
    better make another 2d platformer or earthbound inspired rpg made in rpgmaker.

  7. 11 months ago
    Anonymous

    Play Dying Light 1. It has some parkour mechanics. Combine that with zombie chases at nighttime, it's fun af.
    Especially when you join a randoms game and you survive together.

    • 11 months ago
      Anonymous

      DL is missing the most important factor of ME, and that's actual momentum/variable speed.

  8. 11 months ago
    Anonymous

    I've seen a few that have

    Neon White, Nimbus, Cloudbuilt, etc

    • 11 months ago
      Anonymous

      none of those play anything like ME

      • 11 months ago
        Anonymous

        your mom plays like ME

        if you don't think Neon White is inspired by ME then you're delusional. It very clearly is

        • 11 months ago
          Anonymous

          inspired, sure, but neon white is too spastic and fast. it emphasizes combat as well. the core of mirror's edge is that it feels like realistic parkour.

  9. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      missed you bro, how you been ?

  10. 11 months ago
    Anonymous

    Ghostrunner is MIrror's Edge as a cyberninja..

    • 11 months ago
      Anonymous

      wishlisted 2, first game was tiresome but I have found memories of it, good narration, and the environments were on point (and I dont even like cyberpunk)

  11. 11 months ago
    Anonymous

    I passed on playing this game as a kid because it has a hideous asian woman on the cover, who thought that was a good marketing idea?

  12. 11 months ago
    Anonymous

    First Person Platformer is a fundamentally shit concept. It sucked in Mirror's Edge and it sucked in Nightrunner or whatever the frick that game was.

    • 11 months ago
      Anonymous

      >t. lacks depth perception

      • 11 months ago
        Anonymous

        Real life depth perception does not translate to a virtual 3d space projected on to a 2d screen moron-kun.

  13. 11 months ago
    Anonymous

    >copying a bad game
    why would they do that?

  14. 11 months ago
    Anonymous

    I'd to play a game like Mirror's Edge but with better shooting and more emphasize on combat. For now backlogged Ghostrunner as such, isn't it similar?

    • 11 months ago
      Anonymous

      Ghostrunner is kino

    • 11 months ago
      Anonymous

      >look up Ghostrunner
      >cyberpunk, but way with better gameplay
      why the frick isn't this game more popular?

      • 11 months ago
        Anonymous

        it's had as frick and not for normies, heard they even nerfed the difficulty on consoles

      • 11 months ago
        Anonymous

        I played the demo, and it was barely functional.

      • 11 months ago
        Anonymous

        The laser generator boss filters them, that's my best guess, but even then Ghostrunner is very easy up till that boss and the mobs placement only gets complicated and hard on the few last levels and NG+. Don't know why there aren't any people talk about it, it has everything that a casual play would love : simple control, fast and fluid movement, quick replay button everytime you die and beautiful graphics.

  15. 11 months ago
    Anonymous

    An indie dev wont be able to recreate mirrors edge platforming mechanics. Its too complex

  16. 11 months ago
    Anonymous

    I saw the sequel on sale and tried it out, never played either gay before. You guys lied to me, she's hot as frick in the sequel although i'm not far into it so I haven't seen the extent of Anita's influence.

  17. 11 months ago
    Anonymous

    Dying Light superseded it

    Mirror's Edge, as enjoyable as it is, has a few poorly designed segments (the garage for example), and because it's a linear game, you HAVE to do them.

    If there's content in Dying Light you don't like, you can just not do it.

    • 11 months ago
      Anonymous

      >If there's content in Dying Light you don't like, you can just not do it.
      I don't like the crafting system.

      • 11 months ago
        Anonymous

        Then don't do it

        >B-b-but I got no medkits!

        Git gud then.

        • 11 months ago
          Anonymous

          Nice argument, Senator.

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