I love Mario 64 but it's not perfect >unwieldy camera >awful slowdown >underdeveloped levels >bugs (firsties, invisible walls)
A remake would be awesome assuming the movement is the same
It's not challenging to figure out, it's just annoying and clunky to use. Nintendo realised this and never went back to those camera controls again with future titles.
>>this camera occasionally does something I don't want. The game is ruined!
Is this what people mean by unwieldy camera? I thought they meant the camera itself is bad throughout the whole game, not that it sucks at moments.
They mean it doesn't have analogue camera control like a modern game.
The camera isn't even really bad. You're supposed to let it guide you, not try to jerk it around every two seconds like you're playing a shooter, but people aren't accustomed to that now.
The camera is mostly fine, you can keep it lakitu down 99% of the time. The main issue is how it catches on and is blocked by level geometry.
Also if you want to see what's in front of you (tomb raider style camera) you need mario you cam which is right up his ass and not very useful.
Also it's inconsistent if you have control over the camera, like in parts of the castle and bbh it's fixed
Jetpack-shooter gimmick detracts from platforming, special courses without FLUDD expose how bad the movement is. The only improvement on 64 is Mario is less slidey.
Sunshine refused to take itself seriously. SM64 was a game for all ages because the game had a cutesy art style but a mostly serious world. Sunshine was a game for toddlers that needed silly characters, wacky physics, and a cartoonish art style to stay interested.
Galaxy hit the right balance between youthful and serious.
All I want is a 3D Mario game to have the look and mechanics of the 2D games given a third dimension >3D Land, 3D World
Too easy + everything is at right angles. Mario 64 with koopas and fire flowers, is that so hard?
The first frame in the wallkick window is the only frame to maintain your speed. You're supposed to gradually lose momentum depending on how late you press A, but it's bugged so that every frame except the first will give you the same speed.
everyone always complains about the camera and every time i replay it i think: hmm maybe i forgot about the camera being bad, but it really isnt aside from like 2 spots in the whole game, the people that complain about it are probably the type of people that need to constantly move the camera with the right stick.
The basement levels ain't too hot either, aside from LLL. The early levels carry the game; nothing else ever reaches the heighs of BOB and WF, and the latter half of the game becomes increasingly more of a chore to play. If the star requirement to beat the game weren't so low, there's no way people would rate it so high.
BOB is the best "playground" stage where you can just run around and have fun messing with the moveset. Running, jumping, flying, sliding, shooting out of cannons, discovering the secret warps; as an introduction to 3d platforming, it's perfection.
BOB is the best "playground" stage where you can just run around and have fun messing with the moveset. Running, jumping, flying, sliding, shooting out of cannons, discovering the secret warps; as an introduction to 3d platforming, it's perfection.
Yeah, you have to remember BOB was designed with the idea that it would be introducing players to 3D platforming.
In that context it's impressive how large it is and how many different features it has. It might be one of the best tutorial levels ever.
I explicitly mentioned LLL as an exception, and I'm only focusing on the full-fledged levels, so Bowser's are excluded. The others aren't necessarily bad but they're not particularly good either. A big step down drop from the first third of the game where at least 3/5 levels are really good.
It's not. It's really not. As someone who got the game on launch day, and beat it three days later, 100% a week later, it's not.
>FPS is too low, needs to be 60fps minimum >320x240 lol 4K is the future >was apparently missing a bunch of levels and other content because of time constraints >lol those textures >camera could use some fine-tuning
With that being said, I still consider it to possibly be the greatest video game ever. SMB1, and Doom are the only other games that can compare.
Absolutely not, it doesn't share any code with the original game and was handmade again from the ground-up for the DS. At its most purist it plays entirely differently and at its most deviant it has a host of new content. Even with a quick glance I'm not sure how you could call the DS version anything other than bespoke.
It's literally the opposite. DS is a true remake, for better and for worse, what you're asking for is a remaster/port.
In zoomer's mind anything that doesn't have better-looking graphics isn't a remake.
It does have better graphics.
Well, it has different graphics anyway. There's more geometry on stuff. Designs are more "on-brand" and standardised. Whether you think that's a travesty is down to opinion.
Absolutely not, it doesn't share any code with the original game and was handmade again from the ground-up for the DS. At its most purist it plays entirely differently and at its most deviant it has a host of new content. Even with a quick glance I'm not sure how you could call the DS version anything other than bespoke.
man if the game didnt require a run button it would be fricking perfect, i dont know why mario doesnt run by default and have to press y to walk like in half life 1 when you press shift
That's how Nintendo does all their remakes. And before you say Pokemon that's Game Freak and The Pokemon Company's business, not Nintendo's directly. Same goes with Kirby and Fire Emblem. If you look at actual first party IPs you'd struggle to find any substantial additions in remakes. Zelda and Star Fox on 3DS, for example, are really the same games as on N64 with better graphics and a second screen. If anything Super Mario 64 DS is their boldest remake to date, with three new playable characters and entire new levels.
It absolutelly kills me that this trailer is so professionally made and convincing most of the time but then you have that moronic looking mario at the end.
Romhack that turns Mario 64 into a huge labyrinth of strange worlds and secret passages.
Designed to resemble a kind of creepypasta, but it's just a cool game in it's own right, regardless of how you feel about that stuff.
This is what I don't get. If anything, the Mario game they should remake is Sunshine, if not Super Mario Land, because those could be made significantly better.
Actually, I do get it. The "remake this now!" crowd are people who sell their old systems, and don't do emulation, so they're basically begging to be allowed to play old games again. Which I find repulsive.
>Actually, I do get it. The "remake this now!" crowd are people who sell their old systems, and don't do emulation, so they're basically begging to be allowed to play old games again. Which I find repulsive.
Bingo, this is the unfortunate reality of remakes / ports, and companies like Nintendo, Sega and Capcom are pandering to that market, and not interested in remaking games that were flawed but had room for obvious improvements.
It's clearly rushed in places. Most notably how the last level is kind of half baked.
It could be tightened up and fleshed out to be a much more spectacular game.
You could be right, it's been ages but I don't remember much from that one. I do remember being disappointed by the Bowser fight.
I also wouldn't mind more blooper racing.
the shindou version is fricking pathetic, to me it's not specifically the BLJ patch, but the way backward long jumping resets your speed to 0 instead of capping it to a value like 75 or something
this is something no one else specifically complains about and im aware of that
What about that remake made by a bunch of fans who reverse engeniered the game some time ago? I haven't played it yet, but it looks like "SM64 but with better graphics".
It's a decompilation project ported to pc and other platforms by multiple other projects that you can find graphics mods for. They're all wonderful but I don't think the word remake or remaster really fits here.
The thing itself is an unofficial port, but with the right mods, it can be considered borderline a remake.
If you've replaced every graphic in the game, and even updated some of the game design, it's pretty much a remake at that point.
cuz ppl will buy a whole online subscription service to run a fricking rom of it. you can forget about a remake
the real question is why would they ever bother?
this boggles my fricking mind people really get excited about the next batch of snes,nes and N64 games coming out for the online service when you can easily emulate all of that shit. and you dont even get to keep the games, you have to be online, why are nintendo fanboys like that?
Because even if they made a remake that looked, played, and sounded better in every conceivable way, people would just b***h and moan when it isn't EXACTLY like the N64 game.
Remember how SM64 speedrunners called 3D All-Stars shit because it wasn't using the speedrun-viable build of SM64, even though they were never gonna use it for speedruns anyways since all runners are expected to use real N64 hardware? It'll be that level of irritating, impossible to please fanboyism times a hundred.
It's art. They "explained" the basic concept of music to an AI, didn't let it "listen" to or analyze any and then gave it access to FL Studio. stock presets, no effects, no automation, dynamics not recommended. It's a some weird cross between jazz by non jazz fans, crush 40 and the organ player from a hockey or baseball game. Shouts out to whoever programmed BoobAss
They did remake it, and added a bunch of bullshit because modern Nintendo just can't help themselves.
I think OOT is the singular remake in the past 20 years they didn't add/remove content from, its all just visual stuff.
>I think OOT is the singular remake in the past 20 years they didn't add/remove content from, its all just visual stuff.
If you played the 3DS version and used any of the touch screen controls to equip items that could not be mapped to C buttons in the N64 version, you did not play the game. Yes I'm specifically calling out Iron Boot shitters.
there was no way to equip it the regular way, my real problem was the majora mask remake holy shit did the frick up the zora swiming, now its fricking tedious to swim in that game, plus the fricked with the bosses, now they have an eyeball weak point and completely ruined the second boss the big bull thing that you had to chase now you have to make it trip, stop take the mask off and shoot at it with arrows, thats fricking lame
A port implies they got the existing source code for the N64 game and, well, ported it to the 3DS; that is absolutely not the case, not least because the last thing any young programmer at Nintendo circa 2011 wanted to do is interpret someone else's (likely poorly-documented and commented) microcode for a completely different architecture and entirely rework the backend to fit all these modern features and APIs, when they could just produce all the desired effects more quickly and with less debugging by writing what they want from scratch.
>A port implies they got the existing source code for the N64 game and, well, ported it to the 3DS
Yes, this is exactly what they did. We know because they talked about how they used the source code in interviews, how much its structure impressed them, and why they decided to leave in the fun glitches from the original codebase, which you can check out yourself if you play it.
It would have been far more difficult to try to recreate the game from scratch, and I'm telling you as someone who's been doing significant work on the PC port. They did overhaul the graphics themselves anyway, which would have let them rely significantly less on needing to do much of anything with N64 microcode than otherwise (the audio would have likely been the trickiest thing to do faithfully), and the codebase we have at least is highly flexible and frankly much easier to work with than something like Source Engine. The game is so full of 'little details' that would absolutely have been completely lost were it to be rewritten from scratch, so it's a good thing the original sources are preserved in so many different ways.
1 month ago
Anonymous Magnate
All I know is, the actual unironic 60FPS source code port of SM64 to the 3DS is an absolutely glorious experience. Possibly the definitive way to play the game in handheld form. Played on an N3DS/N2DS with the c-stick nub, it is fricking wonderful.
1 month ago
Anonymous
They compiled it for Vita as well and it's equally good
They already did a major revisit to it on the ds, but ignoring that fact it's not in keeping with their extremely sparing treatment of mainline zelda and mario entries. When you only release 1 new 3d mario per gen and maybe an expansion companion sequel, a 64 remake just doesn't justify itself, they'd be cheapening the brand.
I would design it to be a lot like Vexx. Levels would lead into other levels all the time. It really scratches some itch you didn't know existed. Banjo-Tooie did this too, and I think gamers recognize it there and really like that.
When you think about Mario 64, you might not place it, but it has some metroidvania elements. What with unlocking new caps, which are of course take players outside some levels. The most iconic is probably staring at the sunlight for the flying cap, but another one was the metal cap which had you come out the waterfall outside in the moat.
I like the idea of the original DS version prototype, where it had possible co-op with the four/five characters. Would love to bring that back, with more power ups/ and caps. More cohesive worlds that blend into one another routinely. There should be a final gauntlet level after the last Bowser, it's customary in all Mario games, but Mario 64 lacked it originally.
It's perfect as is
I love Mario 64 but it's not perfect
>unwieldy camera
>awful slowdown
>underdeveloped levels
>bugs (firsties, invisible walls)
A remake would be awesome assuming the movement is the same
Rom hackers did it better than they ever could.
You got filtered
Improving all that is what sequels are for and they made plenty
who are these fricking buttholes who constantly complain about the camera in fricking MARIO games. I had that shit figured out when I was 4.
Modern gamers are weak and can’t deal with any friction in their games be it slightly weird controls or game design challenges
It's not challenging to figure out, it's just annoying and clunky to use. Nintendo realised this and never went back to those camera controls again with future titles.
And?
>clunky
opinion discarded
not being able to turn your camera because it collides with geometry is moronic. there's a reason every romhack uses a modified camera
Just step forward, moron
This is the same person who will praise tank controls in other threads. Make up your mind, homosexual.
motherfricker mario galaxy uses the exact same type of camera for the few areas that let you actually move it and it works just as well there
It's fine. People are way too spoiled for comfort these days.
>this camera occasionally does something I don't want. The game is ruined!
It's fine.
You can modern a completely modern style analogue camera in the PC version anyway, so no excuses.
How long have you been learning English?
>oh le no!!!!! you mixed up the word "mod" with "modern" while half heartedly writing a post. I have to call it out because I'm insufferable!
We done?
Post TOEFL score.
I don't even know what that is.
You are insufferable, that's a pretty big word to know. Good job.
Oh yeah. I'm insufferable. Not the guy smugfacing over typing errors, as if he never makes a mistake.
Literally no one thinks you're cool, if you're that person.
No one would care if you died, frankly.
I see why you posted this here, because you can't be down voted. You'd only get up voted there if I had said something racist.
>w-well you'd be downvoted if we were on Reddit!
Good.
>>this camera occasionally does something I don't want. The game is ruined!
Is this what people mean by unwieldy camera? I thought they meant the camera itself is bad throughout the whole game, not that it sucks at moments.
They mean it doesn't have analogue camera control like a modern game.
The camera isn't even really bad. You're supposed to let it guide you, not try to jerk it around every two seconds like you're playing a shooter, but people aren't accustomed to that now.
The camera is mostly fine, you can keep it lakitu down 99% of the time. The main issue is how it catches on and is blocked by level geometry.
Also if you want to see what's in front of you (tomb raider style camera) you need mario you cam which is right up his ass and not very useful.
Also it's inconsistent if you have control over the camera, like in parts of the castle and bbh it's fixed
>mario you cam
I meant Mario up, I'm phoneposting
sunshine>64
Jetpack-shooter gimmick detracts from platforming, special courses without FLUDD expose how bad the movement is. The only improvement on 64 is Mario is less slidey.
>The only improvement on 64 is Mario is less slidey.
To be fair, that is a *significant* improvement.
Sunshine refused to take itself seriously. SM64 was a game for all ages because the game had a cutesy art style but a mostly serious world. Sunshine was a game for toddlers that needed silly characters, wacky physics, and a cartoonish art style to stay interested.
Galaxy hit the right balance between youthful and serious.
All I want is a 3D Mario game to have the look and mechanics of the 2D games given a third dimension
>3D Land, 3D World
Too easy + everything is at right angles. Mario 64 with koopas and fire flowers, is that so hard?
WTF is a "firstie" you little karate Black person?
The first frame in the wallkick window is the only frame to maintain your speed. You're supposed to gradually lose momentum depending on how late you press A, but it's bugged so that every frame except the first will give you the same speed.
everyone always complains about the camera and every time i replay it i think: hmm maybe i forgot about the camera being bad, but it really isnt aside from like 2 spots in the whole game, the people that complain about it are probably the type of people that need to constantly move the camera with the right stick.
The upstairs levels are pretty shit
ugliest fricking level ever
please admit that the concept of this level is original, the tiny and huge worlds arent proportional to marios size
picture pic rel
They already did that in SML2 tho
picrel
That's not even a remake. It's the original game running in an emulator.
It looks fine. How could you possibly think it looks worse than Hazy Maze Cave or Wet Dry World?
The basement levels ain't too hot either, aside from LLL. The early levels carry the game; nothing else ever reaches the heighs of BOB and WF, and the latter half of the game becomes increasingly more of a chore to play. If the star requirement to beat the game weren't so low, there's no way people would rate it so high.
incredibly filtered, even rainbow ride is great once you don't suck ass at the game and realize you're supposed to skip the autoscroller at the start
WF is probably the best stage but BOB is bland and flat imo. There's not much in terms of platforming challenge or danger
BOB is the best "playground" stage where you can just run around and have fun messing with the moveset. Running, jumping, flying, sliding, shooting out of cannons, discovering the secret warps; as an introduction to 3d platforming, it's perfection.
Yeah, you have to remember BOB was designed with the idea that it would be introducing players to 3D platforming.
In that context it's impressive how large it is and how many different features it has. It might be one of the best tutorial levels ever.
>SSL
>LLL
>DDD
>BitFS
>bad
The only bad level is HMC. It’s the upstairs rooms before TTC that are too abstract.
I explicitly mentioned LLL as an exception, and I'm only focusing on the full-fledged levels, so Bowser's are excluded. The others aren't necessarily bad but they're not particularly good either. A big step down drop from the first third of the game where at least 3/5 levels are really good.
Whomps Fortress sux
The only one I didn't like was Snowman's Land because it was too similar to Cool Cool Mountain.
It's not. It's really not. As someone who got the game on launch day, and beat it three days later, 100% a week later, it's not.
>FPS is too low, needs to be 60fps minimum
>320x240 lol 4K is the future
>was apparently missing a bunch of levels and other content because of time constraints
>lol those textures
>camera could use some fine-tuning
With that being said, I still consider it to possibly be the greatest video game ever. SMB1, and Doom are the only other games that can compare.
frick off the frame rate is such a non issue and you cant call it lazy since that was the standard back then
>It's perfect as is
Correct
>it has flaws!
There's beautiful in the imperfections, which wrap it around into perfection
Man I hate remakes so much its unreal.
They did on DS
That's closer to a remaster/port.
And why would you want anything else. A full on remake of either Mario 64 or OoT would frick up their physical mechanics, and for no good reason.
Absolutely not
All the game is remade ,the physic is different,the control are different,the levels are less big, 30 new levels (none good)
One of the 3 worst remake of all time with FF7 and RE4
In zoomer's mind anything that doesn't have better-looking graphics isn't a remake.
It does have better graphics.
Well, it has different graphics anyway. There's more geometry on stuff. Designs are more "on-brand" and standardised. Whether you think that's a travesty is down to opinion.
You better have meant to type RE3, you frick.
Absolutely not, it doesn't share any code with the original game and was handmade again from the ground-up for the DS. At its most purist it plays entirely differently and at its most deviant it has a host of new content. Even with a quick glance I'm not sure how you could call the DS version anything other than bespoke.
man if the game didnt require a run button it would be fricking perfect, i dont know why mario doesnt run by default and have to press y to walk like in half life 1 when you press shift
It's literally the opposite. DS is a true remake, for better and for worse, what you're asking for is a remaster/port.
Good, now go eat shit.
That's how Nintendo does all their remakes. And before you say Pokemon that's Game Freak and The Pokemon Company's business, not Nintendo's directly. Same goes with Kirby and Fire Emblem. If you look at actual first party IPs you'd struggle to find any substantial additions in remakes. Zelda and Star Fox on 3DS, for example, are really the same games as on N64 with better graphics and a second screen. If anything Super Mario 64 DS is their boldest remake to date, with three new playable characters and entire new levels.
Because it's shit
Remember that fake preview of a next console that zoomed out on 128 instances of Peach's castle area from Mario 64 for some reason.
Because Peach's castle looks neat
?si=kVZg9x_TfsEw5w-D
It absolutelly kills me that this trailer is so professionally made and convincing most of the time but then you have that moronic looking mario at the end.
>suddenly i really really want a vr version of metroid prime
Super Mario 128?
Remake begging should be a crime
>This game is so good it should be made again from the ground up!
Nintendo won't be able to match the romhacking internet autists
This, just like with Super Mario World on the SNES.
wtf mario is woke now???
no he went to sleep idiot
They did. Twice.
The superior remake already exists, especially once you patch it with the circle pad patch and play it on 3DS.
Only way I'd want a remake is if they basically expanded the game to be multiple times as big,
Although B3313 already gives you that experience.
What is B3313?
Romhack that turns Mario 64 into a huge labyrinth of strange worlds and secret passages.
Designed to resemble a kind of creepypasta, but it's just a cool game in it's own right, regardless of how you feel about that stuff.
it good
>game is bad but has some very good elements and could be excellent if remade with its flaws fixed
>WOW THIS GAME IS SHIT
>game is good
REMAKE WHEN? REMAKE REMAKE REMAKE??? ALSO ADD GENDER SLIDERS AND MAKE THE WHITE GUY BLACK AND GAY????
This is what I don't get. If anything, the Mario game they should remake is Sunshine, if not Super Mario Land, because those could be made significantly better.
Actually, I do get it. The "remake this now!" crowd are people who sell their old systems, and don't do emulation, so they're basically begging to be allowed to play old games again. Which I find repulsive.
>Actually, I do get it. The "remake this now!" crowd are people who sell their old systems, and don't do emulation, so they're basically begging to be allowed to play old games again. Which I find repulsive.
Bingo, this is the unfortunate reality of remakes / ports, and companies like Nintendo, Sega and Capcom are pandering to that market, and not interested in remaking games that were flawed but had room for obvious improvements.
No, it's people trying to destroy your culture and replace it with theirs. Take the hint already.
>historical revisionism of Mario 64
What are they going to do? Say Bowser did nothing wrong?
What's wrong with Sunshine? It still looks and plays great
It's clearly rushed in places. Most notably how the last level is kind of half baked.
It could be tightened up and fleshed out to be a much more spectacular game.
You could be right, it's been ages but I don't remember much from that one. I do remember being disappointed by the Bowser fight.
I also wouldn't mind more blooper racing.
*takes the version no one likes*
*run all the textures through waifu2x*
*don't even bother to apply a widescreen hack*
your remake, ma'am
the shindou version is fricking pathetic, to me it's not specifically the BLJ patch, but the way backward long jumping resets your speed to 0 instead of capping it to a value like 75 or something
this is something no one else specifically complains about and im aware of that
Can't someone just port rumble to regular SM64? Or revert some if the changes in the Shindou version
Kind of hard to compete against autists decompiling and porting your game for internet points
What about that remake made by a bunch of fans who reverse engeniered the game some time ago? I haven't played it yet, but it looks like "SM64 but with better graphics".
It's a decompilation project ported to pc and other platforms by multiple other projects that you can find graphics mods for. They're all wonderful but I don't think the word remake or remaster really fits here.
The thing itself is an unofficial port, but with the right mods, it can be considered borderline a remake.
If you've replaced every graphic in the game, and even updated some of the game design, it's pretty much a remake at that point.
cuz ppl will buy a whole online subscription service to run a fricking rom of it. you can forget about a remake
the real question is why would they ever bother?
this boggles my fricking mind people really get excited about the next batch of snes,nes and N64 games coming out for the online service when you can easily emulate all of that shit. and you dont even get to keep the games, you have to be online, why are nintendo fanboys like that?
why has nobody ported it to psx yet
Because even if they made a remake that looked, played, and sounded better in every conceivable way, people would just b***h and moan when it isn't EXACTLY like the N64 game.
Remember how SM64 speedrunners called 3D All-Stars shit because it wasn't using the speedrun-viable build of SM64, even though they were never gonna use it for speedruns anyways since all runners are expected to use real N64 hardware? It'll be that level of irritating, impossible to please fanboyism times a hundred.
They can't. It's just like what's left of Squaresoft. They can't make anything that's close to the quality of their peak games. They're incapable.
great timing for this thread https://www.youtube.com/watch?v=RAs3O5CM_3U
Are any of these mods done using the decompilation?
brodute still uses binary i think
been playing this and it's super fun, 100%'d the first floor
what in the flying frick is that horrendous, tone deaf music?
It's art. They "explained" the basic concept of music to an AI, didn't let it "listen" to or analyze any and then gave it access to FL Studio. stock presets, no effects, no automation, dynamics not recommended. It's a some weird cross between jazz by non jazz fans, crush 40 and the organ player from a hockey or baseball game. Shouts out to whoever programmed BoobAss
human moosic
Why haven't they given Mario a shotgun?
?si=yGRQcDtcSvn2yvZ5
Because nintendo realized that morons will buy a rom file of it for $60 just because it's "limited time"
They did remake it, and added a bunch of bullshit because modern Nintendo just can't help themselves.
I think OOT is the singular remake in the past 20 years they didn't add/remove content from, its all just visual stuff.
>I think OOT is the singular remake in the past 20 years they didn't add/remove content from, its all just visual stuff.
If you played the 3DS version and used any of the touch screen controls to equip items that could not be mapped to C buttons in the N64 version, you did not play the game. Yes I'm specifically calling out Iron Boot shitters.
>you did not play the game
Good riddance. I'll be switching my boots with the touch screen, kthxbai
there was no way to equip it the regular way, my real problem was the majora mask remake holy shit did the frick up the zora swiming, now its fricking tedious to swim in that game, plus the fricked with the bosses, now they have an eyeball weak point and completely ruined the second boss the big bull thing that you had to chase now you have to make it trip, stop take the mask off and shoot at it with arrows, thats fricking lame
OOT isn't a remake. And it still added content.
>OOT isn't a remake
Yeah making the game again isn't a remake
It wasn't made again. It was ported. And still added new content in the form of a boss rush.
Unlike SM64DS which was made again.
A port implies they got the existing source code for the N64 game and, well, ported it to the 3DS; that is absolutely not the case, not least because the last thing any young programmer at Nintendo circa 2011 wanted to do is interpret someone else's (likely poorly-documented and commented) microcode for a completely different architecture and entirely rework the backend to fit all these modern features and APIs, when they could just produce all the desired effects more quickly and with less debugging by writing what they want from scratch.
>A port implies they got the existing source code for the N64 game and, well, ported it to the 3DS
Yes, this is exactly what they did. We know because they talked about how they used the source code in interviews, how much its structure impressed them, and why they decided to leave in the fun glitches from the original codebase, which you can check out yourself if you play it.
It would have been far more difficult to try to recreate the game from scratch, and I'm telling you as someone who's been doing significant work on the PC port. They did overhaul the graphics themselves anyway, which would have let them rely significantly less on needing to do much of anything with N64 microcode than otherwise (the audio would have likely been the trickiest thing to do faithfully), and the codebase we have at least is highly flexible and frankly much easier to work with than something like Source Engine. The game is so full of 'little details' that would absolutely have been completely lost were it to be rewritten from scratch, so it's a good thing the original sources are preserved in so many different ways.
All I know is, the actual unironic 60FPS source code port of SM64 to the 3DS is an absolutely glorious experience. Possibly the definitive way to play the game in handheld form. Played on an N3DS/N2DS with the c-stick nub, it is fricking wonderful.
They compiled it for Vita as well and it's equally good
it added a boss rush mode, (and it was pretty cool)
They already did a major revisit to it on the ds, but ignoring that fact it's not in keeping with their extremely sparing treatment of mainline zelda and mario entries. When you only release 1 new 3d mario per gen and maybe an expansion companion sequel, a 64 remake just doesn't justify itself, they'd be cheapening the brand.
this is assuming a full fleged capital R remake and not just a remaster.
ok then do mario 65
I would design it to be a lot like Vexx. Levels would lead into other levels all the time. It really scratches some itch you didn't know existed. Banjo-Tooie did this too, and I think gamers recognize it there and really like that.
When you think about Mario 64, you might not place it, but it has some metroidvania elements. What with unlocking new caps, which are of course take players outside some levels. The most iconic is probably staring at the sunlight for the flying cap, but another one was the metal cap which had you come out the waterfall outside in the moat.
I like the idea of the original DS version prototype, where it had possible co-op with the four/five characters. Would love to bring that back, with more power ups/ and caps. More cohesive worlds that blend into one another routinely. There should be a final gauntlet level after the last Bowser, it's customary in all Mario games, but Mario 64 lacked it originally.
Its perfect as it's
its the citizen kain of mario games, they dont dare to touch it not that it needs a remake, only homosexual zoomers like remakes
thank christ they haven't
>c&d the Render96 project
>remake it so it looks like every other mario game
>probably base it of SM64DS
The remake released 20 years ago
cant wait for kaze's hack
im gonna think of it as the lost levels 64
I never played the first 63, should I start with this one or from the beginning?
They did, countless times, last one is called Mario Odyssey.