i have
it was fine except for being way too long for a mission based horror game. Late game was boring bc you figured everything out by that point... and then it goes on for another 5 missions
I did. The last part of the game drags on a bit but overall I left with a positive opinion. Plus it gave me this amusing scenario
>playing ayy lmaosolation in the dead of night >got the volume turned up on my decent headphones, can hear the ayy from 3 leagues away >sneaking around the station, all quiet and ninja like >palms sweaty, space spaghetti >SUDDENLY >someone in my house on the floor above me dropped something (turned out to be a heavy book) >I jump out of my skin and nearly shit myself
Basically like that dead space mspaint pic with the cat meowing by the player.
It's honestly insane that 10 years later no other game has had a better stalker AI. Like what are horror games doing? Why are we still stuck with basic pathfinding?
>no other game has had a better stalker AI.
RE2 remake
Amnesia Bunker
Try comparing the speedruns of those 2 games to Alien Isolation speedruns. You will see why Isolation fails. There is nothing intelligent about it.
Reason why I mention speedruns is because spreedrunners use unconventional methods to finish the game fastest. Hardest part of any of the Alien Isolation speedruns is the part towards the end with 4 facehuggers. None of the parts with the alien.
Amnesia the bunker's monster was so easy to evade. Made so much damn noise you always knew exactly where he was and which direction he was facing/breathing
>48/50 cheevos >last two are the collectathons
Man, such a drag. If it was just NOSTROMO logs then maybe i'd try for it but the fricking ID tags are overkill man.
Great game regardless. Wish it was longer.
>boring locker simulator
lmfao dis homie played on easy
The alien learns to check lockers on any difficulty harder than easy, try not being a pussy next time you play
i played on normal and it was just boring as shit if you didnt have a sound nade because you sat around doing nothing waiting for the ai pathing to change.
>Be Sega >Happy with Alien:Isolation, ask creative assembly to make another and maybe it will sell better >CA says frick that, asks Sega for a truck load of money to make live service space punk kusoge shit >Sega spends a record amount of money on it >Game is fricking kusoge, sega cancels it and loses a frick ton of money
I'm surprised Sega hasn't ditched CA completely.
Çreative Assembly hired their own mercenary studio, except they hand picked the programmer.
Otherwise CA wouldn't have been able to make a first person game.
HOwever unlike Gearbox CA at least hired handpicked people and not the absolute dogshit that is Timegate. I think Gearbox kept hearing about how Monolith kept hiring Timegate for their sequels without understanding or caring about the fact that every expansion for FEAR and AvP2 made by Timegate received horrible reviews.
Also you homosexuals played the latest 2 Alien games released in 2020? that real time tactics one and that third person one Fireteam and Descent.
I've been playing through fireteam with a friend lately - it's surprisingly alright, though I don't imagine we'll keep playing once we've beaten the campaign (we'll probably just move onto helldivers).
Feel like it could have done just as well if not better in first person, and some of the gameplay/balance decisions are questionable. I'm kind of mad that not every class can wield the M41, since it's the iconic weapon.
Fireteam looked like dogshit with aliens doing less damage with their scratches than a real dog does with a bite. They didn't look threatening in any video I saw. I bought Descent and liked it, didn't finish it though. The drama between the humans wasn't so well written imo, couldn't help but always compare it to Alien and Aliens. The aliens and the gameplay was the best part.
I've been playing through fireteam with a friend lately - it's surprisingly alright, though I don't imagine we'll keep playing once we've beaten the campaign (we'll probably just move onto helldivers).
Feel like it could have done just as well if not better in first person, and some of the gameplay/balance decisions are questionable. I'm kind of mad that not every class can wield the M41, since it's the iconic weapon.
I don't understand why they didn't make both games first person when they clearly can , it's way easier than making the Aliens playable.
Whole point of the AvP series was the 3 campaign structure, now that shit is dead.
Seems like only RTS games ever thought of letting you play multiple factions/campaigns.
i've bought the game on PS4 and PC. I got filtered twice at the medbay. On my third attempt I got to the airlock until it filtered me. I cant play it anymore. I saw the trilogy as a child and I got nightmares ever since, but I've always been drawn to the franchise and the games ever since AvP2 the game. God I miss it, and even 2010.
I'm not good at stealth games and don't find them fun. I dropped the game at the medical section where you first encounter the alien, then after someone on here said to keep going I went back to it. I didn't get any better at hiding from or evading the alien, even knowing that you don't have to slowly crouch walk everywhere it was just too difficult to make any progress without inevitably running into the alien and dying. I got to the bit with like the three freezer rooms, and after dying a couple of dozen times I wasn't scared of the alien any more and just started walking to the objective.
I discovered that if you just walk to and do the objectives, you will still die most of the time but you'll eventually get lucky with RNG and how the alien works and it won't get you.
I got as far as just after Apollo Core with that approach, but after I didn't get my weapons back I got bored and quit.
I'm not good at stealth games and don't find them fun. I dropped the game at the medical section where you first encounter the alien, then after someone on here said to keep going I went back to it. I didn't get any better at hiding from or evading the alien, even knowing that you don't have to slowly crouch walk everywhere it was just too difficult to make any progress without inevitably running into the alien and dying. I got to the bit with like the three freezer rooms, and after dying a couple of dozen times I wasn't scared of the alien any more and just started walking to the objective.
I discovered that if you just walk to and do the objectives, you will still die most of the time but you'll eventually get lucky with RNG and how the alien works and it won't get you.
I got as far as just after Apollo Core with that approach, but after I didn't get my weapons back I got bored and quit.
Game has good design though, love the feel of it.
And I remember playing through AVP2 and loving it. Excellent shit. that better be a boot...
I dropped it twice around the same place.
The gameplay doesn't really evolve and the alien being on a invisible leash around you popping endlessly out of the same vent as soon as you go out of hiding gets a bit tiresome.
I have. It was great.
can you believe forsen gave it a 6/10? he was moronic the entire playthrough
have a nice day you fricking moron
have a nice day, underaged homosexual
Who?
frfrfrf nocap ayo poggers skull
Most boring hide & seek game I ever played. You can't even play as the alien.
These homosexuals hid in a locker, shidding and pissing themselves as soon as the aluen showed up.
I did, I just couldnt be bothered dying 100 times to the Alien otherwise I would have all achievements. One of my favorite horror games last decade.
spwp
Got stuck and got bored before I even saw an alien. POS game.
Filtered.
I have 130 hours on it in steam. Def have had my fun with it. Needs a remaster though.
>Needs a remaster though
are you fricking high?
the game looks amazing
Have you played it recently?
I did. Enjoyed it, too, but I don't think I'll do another playthrough, despite what people say I don't see much replayability in it
>Needs a remaster though
lmfao are you moronic? the game has better graphics than a lot of the AAA slop that is coming out today
i have
it was fine except for being way too long for a mission based horror game. Late game was boring bc you figured everything out by that point... and then it goes on for another 5 missions
I did. The last part of the game drags on a bit but overall I left with a positive opinion. Plus it gave me this amusing scenario
>playing ayy lmaosolation in the dead of night
>got the volume turned up on my decent headphones, can hear the ayy from 3 leagues away
>sneaking around the station, all quiet and ninja like
>palms sweaty, space spaghetti
>SUDDENLY
>someone in my house on the floor above me dropped something (turned out to be a heavy book)
>I jump out of my skin and nearly shit myself
Basically like that dead space mspaint pic with the cat meowing by the player.
I did, twice. A game I love to hate.
i did.
It's honestly insane that 10 years later no other game has had a better stalker AI. Like what are horror games doing? Why are we still stuck with basic pathfinding?
>what are horror games doing?
hehe, thats a good one.
try to check other genres, you will be surprised
>no other game has had a better stalker AI.
RE2 remake
Amnesia Bunker
Try comparing the speedruns of those 2 games to Alien Isolation speedruns. You will see why Isolation fails. There is nothing intelligent about it.
>RE2 remake
I like RE2 remake a lot but you MUST be joking. Mr. X is incredibly basic.
Reason why I mention speedruns is because spreedrunners use unconventional methods to finish the game fastest. Hardest part of any of the Alien Isolation speedruns is the part towards the end with 4 facehuggers. None of the parts with the alien.
Amnesia the bunker's monster was so easy to evade. Made so much damn noise you always knew exactly where he was and which direction he was facing/breathing
It was boring as frick. Literally a minigame simulator. Amnesia Bunker is better.
>48/50 cheevos
>last two are the collectathons
Man, such a drag. If it was just NOSTROMO logs then maybe i'd try for it but the fricking ID tags are overkill man.
Great game regardless. Wish it was longer.
I finished Ripley's game. It's pretty easy once you figure out how things work. Great game though.
boring locker simulator with horrible npc ai
>dumb enough to use lockers
>arrogantly dismisses game
you little homosexual
>boring locker simulator
lmfao dis homie played on easy
The alien learns to check lockers on any difficulty harder than easy, try not being a pussy next time you play
i played on normal and it was just boring as shit if you didnt have a sound nade because you sat around doing nothing waiting for the ai pathing to change.
>Be Sega
>Happy with Alien:Isolation, ask creative assembly to make another and maybe it will sell better
>CA says frick that, asks Sega for a truck load of money to make live service space punk kusoge shit
>Sega spends a record amount of money on it
>Game is fricking kusoge, sega cancels it and loses a frick ton of money
I'm surprised Sega hasn't ditched CA completely.
>a truck load of money to make live service space punk kusoge shit
was this hyenas or something else
Yeah it was Hyenas.
Çreative Assembly hired their own mercenary studio, except they hand picked the programmer.
Otherwise CA wouldn't have been able to make a first person game.
HOwever unlike Gearbox CA at least hired handpicked people and not the absolute dogshit that is Timegate. I think Gearbox kept hearing about how Monolith kept hiring Timegate for their sequels without understanding or caring about the fact that every expansion for FEAR and AvP2 made by Timegate received horrible reviews.
Also you homosexuals played the latest 2 Alien games released in 2020? that real time tactics one and that third person one Fireteam and Descent.
I've been playing through fireteam with a friend lately - it's surprisingly alright, though I don't imagine we'll keep playing once we've beaten the campaign (we'll probably just move onto helldivers).
Feel like it could have done just as well if not better in first person, and some of the gameplay/balance decisions are questionable. I'm kind of mad that not every class can wield the M41, since it's the iconic weapon.
Fireteam looked like dogshit with aliens doing less damage with their scratches than a real dog does with a bite. They didn't look threatening in any video I saw. I bought Descent and liked it, didn't finish it though. The drama between the humans wasn't so well written imo, couldn't help but always compare it to Alien and Aliens. The aliens and the gameplay was the best part.
I don't understand why they didn't make both games first person when they clearly can , it's way easier than making the Aliens playable.
Whole point of the AvP series was the 3 campaign structure, now that shit is dead.
Seems like only RTS games ever thought of letting you play multiple factions/campaigns.
the game becomes much easier once you realize that walking is exactly the same as crouching
eh. I got it for free. I'm not really into helpless horror games
i remember this game looking way better but i think i modded it back then to crank up the shadows
you can't even fight back until the end, and it's still shit
I'm a scaredy cat 🙁
gay
quit being a gay.
>game is for scared pussies
i've bought the game on PS4 and PC. I got filtered twice at the medbay. On my third attempt I got to the airlock until it filtered me. I cant play it anymore. I saw the trilogy as a child and I got nightmares ever since, but I've always been drawn to the franchise and the games ever since AvP2 the game. God I miss it, and even 2010.
>game gives you numerous tools to use
>hide in lockers instead
lmao
apparently alien hates nerds
forsenE
>Why haven't you finished Ripley's game?
Because i never started it, bought it, or thought about it.
I'm not good at stealth games and don't find them fun. I dropped the game at the medical section where you first encounter the alien, then after someone on here said to keep going I went back to it. I didn't get any better at hiding from or evading the alien, even knowing that you don't have to slowly crouch walk everywhere it was just too difficult to make any progress without inevitably running into the alien and dying. I got to the bit with like the three freezer rooms, and after dying a couple of dozen times I wasn't scared of the alien any more and just started walking to the objective.
I discovered that if you just walk to and do the objectives, you will still die most of the time but you'll eventually get lucky with RNG and how the alien works and it won't get you.
I got as far as just after Apollo Core with that approach, but after I didn't get my weapons back I got bored and quit.
Game has good design though, love the feel of it.
Why do I always hear you buttholes talk about Isolation, but not AVP2010, AvP2 and AvP1 ? fricking gen-Zers and gen-alphas know nothings.
Also for some reason you guys don't even talk about Colonial Marines.
I'm
And I remember playing through AVP2 and loving it. Excellent shit.
that better be a boot...
I have and the sequel
i got 1000/1000 in the 360, xbone and pc version.
I watched mr forsen fores play it, so now I have also played it.
Game shit n e wai 6/10
I actually did last year on a fresh nightmare run, after quitting halfway thru 7 years earlier for no good reason at all. It was awesome
I dropped it twice around the same place.
The gameplay doesn't really evolve and the alien being on a invisible leash around you popping endlessly out of the same vent as soon as you go out of hiding gets a bit tiresome.
I did though. Question is why didn't CA make a sequel instead of joining the-ACK?