Kind of like top down Zelda, you've got ranged attacks and melee attacks and puzzles. Enemies all have a weak point of sorts unique to them. There is a free demo on Steam, if you like that you'll probably love the game
Think of a 2D Zelda (LttP, LA) game mixed with a whole bunch of ARPGs. If you like either of those you have a pretty good chance of liking the game but be warned that this game does have a lot of puzzles in it. People get filtered very often.
Think of a 2D Zelda (LttP, LA) game mixed with a whole bunch of ARPGs. If you like either of those you have a pretty good chance of liking the game but be warned that this game does have a lot of puzzles in it. People get filtered very often.
I don't like the art, the character portraits make everyone look like a chubby man. I didn't even realise the main character is a girl until I noticed the breasts. I really can't get motivated to play a game that's just... visually, it doesn't look great.
The weak character portraits (and some side characters) are the only minus I could give this game. Everything else I loved. Playing the post game episode right now and doing some quests that were added while I was waiting for the post game part, and I'm now thinking I'll probably do a NG+ run afterwards because I simply fell in love with the game again
the window for perfect guard is a bit yes. There are also guard counter combat arts that have a much bigger window that do cool stuff like what you saw in that webm
Don't like her design
even if you don't like her design she is still precious!
My autistic need to open every chest legitimately ruined this game for me because the overworld jumping puzzles are literally just “find where you can climb and then walk over to to the chest on the higher ground” and it fricking sucks and nothing in the chests was worth it frick you
At least most of the puzzles in the actual dungeons were good, other than the “haha hehe escort the slow projectile and if you are too slow do it all over!” shit that every dungeon capped itself off with.
Holy fricking zoom. Ngmi anon. Kysn.
I'm a contrarian and I'm legit turned off by how overwhelmingly positive this game's reviews are and how people keep recommending it. It's like, you know... when people wouldn't shut the frick up about how you HAVE to watch Game pf Thrones or Breaking Bad, and it's so annoying you have no interest anymore? Yeah, that.
I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out. If it's all praise I just assume the game itself isn't that great and there's some other element going on like everyone is a shill or it's a disguised console war exclusive bullshot thread or something
Double fricking zoom. Can't form your own opinion, can't understand what you even like at that. I have no hope for the future.
My autistic need to open every chest legitimately ruined this game for me because the overworld jumping puzzles are literally just “find where you can climb and then walk over to to the chest on the higher ground” and it fricking sucks and nothing in the chests was worth it frick you
At least most of the puzzles in the actual dungeons were good, other than the “haha hehe escort the slow projectile and if you are too slow do it all over!” shit that every dungeon capped itself off with.
I'm a contrarian and I'm legit turned off by how overwhelmingly positive this game's reviews are and how people keep recommending it. It's like, you know... when people wouldn't shut the frick up about how you HAVE to watch Game pf Thrones or Breaking Bad, and it's so annoying you have no interest anymore? Yeah, that.
I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out. If it's all praise I just assume the game itself isn't that great and there's some other element going on like everyone is a shill or it's a disguised console war exclusive bullshot thread or something
the thing is I haven't seen many people talk about the game to begin with. It's overwhelmingly well rated but it's like nobody knows it exists. Compare to phenomena like Hollow Knight or Undertale or Shovel Knight, everybody knows those exist even the normies >I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out
tumblr tier character portraits and some side characters are boring. The game gets puzzle heavy at times and some of these puzzles require good timing but the game does have an option to slow the game down in these situations. Depth perception is a b***h sometimes when platforming.
I'm a contrarian and I'm legit turned off by how overwhelmingly positive this game's reviews are and how people keep recommending it. It's like, you know... when people wouldn't shut the frick up about how you HAVE to watch Game pf Thrones or Breaking Bad, and it's so annoying you have no interest anymore? Yeah, that.
I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out. If it's all praise I just assume the game itself isn't that great and there's some other element going on like everyone is a shill or it's a disguised console war exclusive bullshot thread or something
It's hard to criticize the game because in a lot of ways it focuses on achieving baseline competence and a good breadth of content over excellence. That in itself is a flaw if you're looking for a truly stellar experience though, I'll admit.
It can get grindy, especially if you want to see the full extent of your skills in action (skill tree designed to be maxed out in all directions rather than having true "builds", only very small sections can be swapped out), and the combat isn't super offensively varied until you get to the lategame with enemies that have more particular and diverse elemental weaknesses that mostly demand competent on-the-fly switching.
The game really irons a lot of potentially broken builds out of existence, which is a teeny bit disappointing but whatever.
This is one of my favorite games, but my biggest flaw with it is the pacing. During the midgame Crosscode forces you to do 3 dungeons, back-to-back in a row, and two of them are the worst dungeons in the game (accompanied by one of the best, at least). It ends up feeling more like a chore because you never get a reasonable time to breathe. It doesn't help that the overworld area this happens in is fricking massive and the biggest one in the game too.
Yeah, even the dungeons that are excellent are still definitely exhausting. It's just in a positive way. They clearly aren't meant to be used as a gauntlet challenge and the devs didn't understand that at the time. The DLC is a lot better with it's pacing though, and even the base game gets it right most of the time. The only other place I think it falters is Maroon Valley because that area is just too big for no good reason. At least in Gaia's you're constantly interacting with things.
I think the dungeons themselves are a filter because they are so puzzle heavy and that's just not for everybody. Maroon Valley right after with its large expanses of desert may bore some people out of the game too. I also think that some more neurotic people (not meant in a bad way) get burnt out by trying to collect everything thanks to the platforming puzzles that stand between chests and you.
The one thing I found consistently good was quests. They're all unique and often very refreshing as well. I don't think there were any fetch quests or "kill x amount of enemies" types
There are those, but they're given to you at the start of any given area and you complete it on your way through it. Most other quests are pretty unique and even have entire optional areas/bosses.
I did and I enjoyed it. The puzzles unironically filter people. The portraits also immediately set off a thousand red flags because they look like tumblr art. Still, Crosscode is great.
Played it, Finished it, I didnt 100% it do. But bought the DLC, on the fun side, the DLC had so poor FPS on my console that I had to wait for the game to update several times to actually finish the DLc
I did and I got bored of it after the second dungeon. The dungeons themselves are good but the field areas are terrible, and elements like the entire crafting system are obvious holdovers from padding in between early access updates.
Mostly gameplay interruptions.
Dropped it after an hour and played Death's Door (it was next on my backlog).
Basically the same gameplay - but gets straight to the point with minimal interruptions.
I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
>I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
So... not "basically the same gameplay" except for a top down perspective then? moron.
Crosscode is a hack and slash RPG. Death's Door is just a hack and slash.
2 years ago
Anonymous
Both have RPG elements.
Not that I'm a fan of them.
In Death's Door, you can level either Strength, Dexterity, Haste or Magic.
2 years ago
Anonymous
That is an incredibly, incredibly, INCREDIBLY simplified RPG system. From what I can see of the game as a whole it's generally much more boring unless you have literal ADHD and just want to do immediately obvious gameplay tasks forever.
2 years ago
Anonymous
>Wah Wah. I was wrong. You're a moron. You have ADHD.
Go be a homosexual elsewhere.
2 years ago
Anonymous
>I think that wanting to do any task but dodgeslash and the occasional puzzle is boring >Wh-what the frick? No I don't have ADHD
>I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
most of those are totally skippable. But you do need to go through a menu to upgrade your character, that's unavoidable
what's the game play like?
Kind of like top down Zelda, you've got ranged attacks and melee attacks and puzzles. Enemies all have a weak point of sorts unique to them. There is a free demo on Steam, if you like that you'll probably love the game
Oh, I hated Enter the Gungeon so no thanks.
Gungeon is garbage, it's not really fair to write off any other vaguely similar game based on how bad that is.
I thought Gungeon was alright but you're right it's very much not like Crosscode at all other than they are both top down perspective
Gungeon is indeed shit. I would recommend Synthetik 1 over it any day.
i'mma check it out
Think of a 2D Zelda (LttP, LA) game mixed with a whole bunch of ARPGs. If you like either of those you have a pretty good chance of liking the game but be warned that this game does have a lot of puzzles in it. People get filtered very often.
Perfect. Made me break a sweat on several boss fights.
I don't like the art, the character portraits make everyone look like a chubby man. I didn't even realise the main character is a girl until I noticed the breasts. I really can't get motivated to play a game that's just... visually, it doesn't look great.
The weak character portraits (and some side characters) are the only minus I could give this game. Everything else I loved. Playing the post game episode right now and doing some quests that were added while I was waiting for the post game part, and I'm now thinking I'll probably do a NG+ run afterwards because I simply fell in love with the game again
I don't understand how to use the counters. is the window really tight?
the window for perfect guard is a bit yes. There are also guard counter combat arts that have a much bigger window that do cool stuff like what you saw in that webm
even if you don't like her design she is still precious!
can't i fix the scratch on her nose
it's a feature
Fricking zoom
Nothing like shit gungeon
Holy fricking zoom. Ngmi anon. Kysn.
Double fricking zoom. Can't form your own opinion, can't understand what you even like at that. I have no hope for the future.
Brainlet identified.
I did, i got filtered by the dungeon
does the game include laser bridges?
sure does!
nice
My autistic need to open every chest legitimately ruined this game for me because the overworld jumping puzzles are literally just “find where you can climb and then walk over to to the chest on the higher ground” and it fricking sucks and nothing in the chests was worth it frick you
At least most of the puzzles in the actual dungeons were good, other than the “haha hehe escort the slow projectile and if you are too slow do it all over!” shit that every dungeon capped itself off with.
>zelda clone #4335459834958
no thanks
It's a really good game!
the thing is I haven't seen many people talk about the game to begin with. It's overwhelmingly well rated but it's like nobody knows it exists. Compare to phenomena like Hollow Knight or Undertale or Shovel Knight, everybody knows those exist even the normies
>I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out
tumblr tier character portraits and some side characters are boring. The game gets puzzle heavy at times and some of these puzzles require good timing but the game does have an option to slow the game down in these situations. Depth perception is a b***h sometimes when platforming.
Crosscode
Thank you, I was intereseted in this game for a long time, but forgot about it with so many game I have to play.
I'm a contrarian and I'm legit turned off by how overwhelmingly positive this game's reviews are and how people keep recommending it. It's like, you know... when people wouldn't shut the frick up about how you HAVE to watch Game pf Thrones or Breaking Bad, and it's so annoying you have no interest anymore? Yeah, that.
I would legit be .ore interested if I heard more cons or weaknesses about the game to even it out. If it's all praise I just assume the game itself isn't that great and there's some other element going on like everyone is a shill or it's a disguised console war exclusive bullshot thread or something
It's hard to criticize the game because in a lot of ways it focuses on achieving baseline competence and a good breadth of content over excellence. That in itself is a flaw if you're looking for a truly stellar experience though, I'll admit.
It can get grindy, especially if you want to see the full extent of your skills in action (skill tree designed to be maxed out in all directions rather than having true "builds", only very small sections can be swapped out), and the combat isn't super offensively varied until you get to the lategame with enemies that have more particular and diverse elemental weaknesses that mostly demand competent on-the-fly switching.
The game really irons a lot of potentially broken builds out of existence, which is a teeny bit disappointing but whatever.
This is one of my favorite games, but my biggest flaw with it is the pacing. During the midgame Crosscode forces you to do 3 dungeons, back-to-back in a row, and two of them are the worst dungeons in the game (accompanied by one of the best, at least). It ends up feeling more like a chore because you never get a reasonable time to breathe. It doesn't help that the overworld area this happens in is fricking massive and the biggest one in the game too.
agreed actually, the dungeons tend to be quite long and even exhausting with their puzzles and whatnot. Three in a row is a bit much
Yeah, even the dungeons that are excellent are still definitely exhausting. It's just in a positive way. They clearly aren't meant to be used as a gauntlet challenge and the devs didn't understand that at the time. The DLC is a lot better with it's pacing though, and even the base game gets it right most of the time. The only other place I think it falters is Maroon Valley because that area is just too big for no good reason. At least in Gaia's you're constantly interacting with things.
I think the dungeons themselves are a filter because they are so puzzle heavy and that's just not for everybody. Maroon Valley right after with its large expanses of desert may bore some people out of the game too. I also think that some more neurotic people (not meant in a bad way) get burnt out by trying to collect everything thanks to the platforming puzzles that stand between chests and you.
The one thing I found consistently good was quests. They're all unique and often very refreshing as well. I don't think there were any fetch quests or "kill x amount of enemies" types
There are those, but they're given to you at the start of any given area and you complete it on your way through it. Most other quests are pretty unique and even have entire optional areas/bosses.
Ah shit what was the name of this game?
I own it, haven't gotten to play it yet.
play it
I did. I enjoyed it but I really didn't like the puzzles. The game is great for what it does just not my cup of tea
I did and I enjoyed it. The puzzles unironically filter people. The portraits also immediately set off a thousand red flags because they look like tumblr art. Still, Crosscode is great.
Played it, Finished it, I didnt 100% it do. But bought the DLC, on the fun side, the DLC had so poor FPS on my console that I had to wait for the game to update several times to actually finish the DLc
I did and I got bored of it after the second dungeon. The dungeons themselves are good but the field areas are terrible, and elements like the entire crafting system are obvious holdovers from padding in between early access updates.
never finished it. didn't feel particularly interested in the teleporting cannon puzzles
Because the game it's 75 % unfun puzzles
I don't have the patience for visual novels.
This game isn't remotely a VN. It's mostly gameplay.
Mostly gameplay interruptions.
Dropped it after an hour and played Death's Door (it was next on my backlog).
Basically the same gameplay - but gets straight to the point with minimal interruptions.
I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
>I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
So... not "basically the same gameplay" except for a top down perspective then? moron.
You dash, use a sword, and shoot projectiles.
Just looked at a CrossCode All Bosses video and this appears to be the same throughout the entire game.
Crosscode is a hack and slash RPG. Death's Door is just a hack and slash.
Both have RPG elements.
Not that I'm a fan of them.
In Death's Door, you can level either Strength, Dexterity, Haste or Magic.
That is an incredibly, incredibly, INCREDIBLY simplified RPG system. From what I can see of the game as a whole it's generally much more boring unless you have literal ADHD and just want to do immediately obvious gameplay tasks forever.
>Wah Wah. I was wrong. You're a moron. You have ADHD.
Go be a homosexual elsewhere.
>I think that wanting to do any task but dodgeslash and the occasional puzzle is boring
>Wh-what the frick? No I don't have ADHD
you also block, counter, exploit unique enemy weaknesses, switch elements, and have to avoid overloading
>use a sword
AKSHUALLY, she uses chakrams, which are two circle shaped weapons that can be swung forward with ferocity.
Death's Door "puzzles" and CrossCode's are like night and day. Not to mention that CrossCode's combat is way deeper.
>I don't like menus, markets, cutscenes, tutorials, rpg elements, etc.
most of those are totally skippable. But you do need to go through a menu to upgrade your character, that's unavoidable
Don't like her design
i got this game installed for years and never touch it
i played through the game twice, once on release and a second time when the dlc released with sergey hax turned on
the small dialogue chatter for cheats oozes soul
>final boss actually takes into account the fact that you're a cheating butthole
... I should try an NG+ playthrough with some dialog replacement.
you WILL play her game