A guide like Tifa, a Shinra employee, someone who wanted to mark the path because remember they are on a path. They aren't just wandering randomly, they are actually on a path that would reasonably be marked.
Mirror's Edge is about traversing environments quickly, clarity is important to make the core gameplay smoother
FF7's yellow paint is so that they can lead people towards the hidden loading screen
I think 7R's yellow paint looks fricking awful because it's not worked into the environment properly but >my boring open world slop sold well because it encouraged exploration
Is the last anti-YP stance I'd take. So many things peeking over the horizon and none of them were worth doing.
I think 7R's yellow paint looks fricking awful because it's not worked into the environment properly but >my boring open world slop sold well because it encouraged exploration
Is the last anti-YP stance I'd take. So many things peeking over the horizon and none of them were worth doing.
I don't think botw, considering its limited drawing distance, encouraged peaking.
is there any real reason why almost no games let you disable this shit?
When people say games are for babies. This is what they mean.
Funny thing is, sometimes the prerendered backgrounds on FF7/8/9 actually DID make it hard to tell if something was interactable, but that didn't matter because it improved the sense of discovery.
I think 7R's yellow paint looks fricking awful because it's not worked into the environment properly but >my boring open world slop sold well because it encouraged exploration
Is the last anti-YP stance I'd take. So many things peeking over the horizon and none of them were worth doing.
>many things peeking over the horizon and none of them were worth doing
That doesn't mean we should abandon the whole system. It still encouraged you to go to those places before you found out actually the whole game had fricking nothing anywhere. Now all you have to do is actually put worthwhile stuff there.
Black person it is a JRPG, not a platformer, who gives a frick, this cliff wall might as well not exist or be a cutscene as you ascend it.
Granted, anything, no matter the scenario, makes this moronic wall redundant.
Nomura
if they were white it would imply it was bird shit
Which would be more natural for the said location than yellow paint .
It was dev the stickman.
A guide like Tifa, a Shinra employee, someone who wanted to mark the path because remember they are on a path. They aren't just wandering randomly, they are actually on a path that would reasonably be marked.
there's literally a treasure chest up there
Kratos' wife painted them to guide Kratos, but somehow got lost and is guiding cloud and aeris to their deaths instead
Literally no one cared when Mirror's Edge did it
No one cares about Mirror's Edge.
those were multiplat
its a certain type of people who hate on ff7
>implying ff7 is exclusive
Dumb homie
Mirror's Edge is about traversing environments quickly, clarity is important to make the core gameplay smoother
FF7's yellow paint is so that they can lead people towards the hidden loading screen
you could completely disable runner vision in those games.
Because it blended in well with the overall aesthetic and you're moving fast so it was needed to make quick decisions.
gee i wonder why the well blended artistic choice in a incredibly disorienting game is praised over piss on the walls in AAA slop.
Sekiro literally does this and no one complains
Lmao
I think 7R's yellow paint looks fricking awful because it's not worked into the environment properly but
>my boring open world slop sold well because it encouraged exploration
Is the last anti-YP stance I'd take. So many things peeking over the horizon and none of them were worth doing.
I don't think botw, considering its limited drawing distance, encouraged peaking.
When people say games are for babies. This is what they mean.
just dont use them
You have to climb back up
no actually you can jump up these rocks right here
do it
keep the thread bumped so I can record myself and post a webm
bump
2/10
>yellow paint AND a fricking glowing arrow....
People who play shit like this are moronic. We absolutely need to purge people who buy this trash. Seriously, who is so low IQ that this shit is fun?
jesus christ, this slop gets worse and worse with every new webm you guys post
yo u can have a shinra guard as a party member?
God that game looks like utter SLOP
Wtf is this whole debate. Don't you guys have anything better to do? FF7 remake just sucks in general, it's not the paint
FF7 on PS1 did it better. Yellow paint looks dumb.
Funny thing is, sometimes the prerendered backgrounds on FF7/8/9 actually DID make it hard to tell if something was interactable, but that didn't matter because it improved the sense of discovery.
>many things peeking over the horizon and none of them were worth doing
That doesn't mean we should abandon the whole system. It still encouraged you to go to those places before you found out actually the whole game had fricking nothing anywhere. Now all you have to do is actually put worthwhile stuff there.
Is this supposed to be the Mithril Cave? How bad is Gaea's Cliff going to be if they ever make it that far?
No, it isn't.
It being the Mt. Nibel flashback doesn't make it any better.
shinra equivalent of whoever paints the lines on the highway
Sephiroth... Did this???
Nibelheim is boring. Tifa's dad, for all we know, probably the most exciting weekend he's ever had that didn't involve Tifa's mother.
AHHHHH SAVE ME WHITE PAINT MAN
Black person it is a JRPG, not a platformer, who gives a frick, this cliff wall might as well not exist or be a cutscene as you ascend it.
Granted, anything, no matter the scenario, makes this moronic wall redundant.
is there any real reason why almost no games let you disable this shit?
that's just chalk from climbers