Why is Counter Strike even fun? You die and have to literally watch other people play for ages before you get another turn
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Why is Counter Strike even fun? You die and have to literally watch other people play for ages before you get another turn
Nothing Ever Happens Shirt $21.68 |
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casuals like having a lot of downtime. a relentless pace like in fightan games or arena fps is too stressful.
FPBP
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Jesus, that's a casual thing? Having no respawns makes me sweat like a motherfricker, how is that casual?
No the fgc is legit delusional.
>that's a casual thing
Yes homosexual, tacticool shooter gays are the turn based gays of RPGs. Pretending your normalgay genre is ackshually hardcore doesn't make it actually hardcore. Ask yourself why Titanfall failed and Apex succeeded?
>Ask yourself why Titanfall failed and Apex succeeded?
One was a paid multiplayer game that tried to do something different, and the other was a free to play battle royale
Compare BG1/2 to 3 then. BG1/2 were RTwP. BG3 is turn based. Guess which one of them is more popular?
The video game market is much larger now than it was twenty years ago. D&D as a brand is the most popular it's ever been right now. I don't think BG3's success has much at all to do with the internet discourse of RTwP vs. turn-based.
Compare Nioh to Ninja Gaiden and compare Nioh to Dark Souls then. Ninja Gaiden is fast paced, wants you to have twitchy reflexes and gives you next to no breathing room. The moment you press play you know you will encounter with enemies in arenas in less than a minute. Nioh is much slower, enemies are drip fed to you rather than designated combat arenas but moment to moment combat is still very fast paced. Then in Dark Souls you have next to no combat arenas, all the enemies are drip fed to you and it's slower than both Nioh and Ninja Gaiden. It's the most popular by far.
Nioh came out after Demon's Souls, all three Dark Souls games and Bloodborne had already come out and was written off by most people as a derivative "Souls-like."
It's only natural that the franchise that preceded Nioh's release by several years and already had multiple installments would be more popular than it. I genuinely don't think the differences in gameplay had much to do with Nioh being less popular than Dark Souls. Nioh also wasn't marketed nearly as heavily as Dark Souls was starting with PTDE.
Bloodborne sold less than Elden Ring. Dark Souls 3 sold less than Elden Ring. Sekiro sold less than Elden Ring. All those games are faster and more condensed than Elden Ring. Modern gamers don't like games they like "interractive experiences". If you removed horse and open world parts of Elden Ring and made it a "linear" Souls game such as DS or BB or Sekiro then it wouldn't have had it's sales.
>Bloodborne sold less than Elden Ring. Dark Souls 3 sold less than Elden Ring. Sekiro sold less than Elden Ring.
Truly a mystery as to why the newest game in the series with GRRM's name slapped onto it sold better than those games.
FFXVI just flopped recently and it had all the checkboxes for "casual" game design except copying DMC combat rather than something slow like Dark Souls or turn based, BG3 massively outsold it for example, and that's a CRPG game.
>inb4 FF has been trash for years and DND is more popular than ever argument
Now explain why Pokemon Arceus pales in comparison to other Pokemon games even compared to the games that came out in the same year? Arceus was ATB rather than turn based and they tried to do something new with the Pokemon formula which was something everyone complained about Pokemon since forever. Even Zelda became more popular with slowing gameplay down and stretching it to 100 hours rather than a fast paced, all killer no filler 20 hours of old games.
Slow games = casual magnets, especially when said game is easy to learn and play such as Pokemon or CS or BG3. There is a reason why CS is one of if not the most succesful and played shooter today. See
Respawning is a casual thing, thats why deathmatch is the most casually played game mode in every game
Call of Duty's most played game mode is battle royale, perma death mode.
Cause its free, deathmatch cost money
Sure... Fun fact, best selling CoD(Still Black Ops I think) sold half as much as that.
>Fun fact, best selling CoD(Still Black Ops I think) sold half as much as that.
At half the price
Battle royale has surpassed DM ever since PUBG.
>die
>alt tab and continue to watch that 7 hour retrospective on an obscure PS2 rpg so you could shit on it on Ganker later pretending that you've played it
Well, you just don't die
It isn’t.
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
You drop down and give 20 dyel c**t.
It's so they can watch another man "pop off". Cuckold behavior
Just don't die
Because the spawn time makes the kills rarer and more rewarding. On the flipside, it tilts the shit out of you when you die instantly every single round and can't be helped to kill a single Black person for 10 rounds.
You don't play comp until you're ready. That's means hundreds of hours of practice before you can even attempt to play for real
If I never play comp, did I never play the game?
I don't know. It being so simple is what I find cool about it, though I suck balls at it for the most part since if it isn't Inferno or Dust II I become mentally moronic.
It's easy to blame your team if you frick up. Same with ASShomosexualS.
I just play deathmatch lel
>Why is Counter Strike even fun?
It's not, 5v5 shouldn't have been the 'core' gamemode and CS:GO and by relation - CS2 - are going to probably kill CS, especially with how incomplete ti currently is and we barely get new maps. The game has been stagnating for 3+ years, if not more.
Thee anon talking shit about 'slow games' being popular is moronic and completely ignores genre trends, hype and marketing. If CS didn't turn into a gambling simulator and actual job via trading for a lot of people and kids, it wouldn't have garnered the userbase and popularity it has now.
>If CS didn't turn into a gambling simulator and actual job via trading for a lot of people and kids, it wouldn't have garnered the userbase and popularity it has now.
I remember when nobody gave a frick about CS:GO beyond CS autists until the lootboxes came out, it's funny to think about now.
Just don't die.
Sounds like a you problem
You need a video feed of a guy running on trains collecting coin to keep your attention or something?
It's not for ADHD zoomers