Why is every developer releasing roguelikes?

Why is every developer releasing roguelikes?

  1. 2 weeks ago
    Anonymous

    Roguelikes dovetail nicely with the demands of early access development. By their nature they are iterative and disposable, so there's little risk of fundamentally altering the play experience and adding more items/enemies to flesh out a single level in a traditional game can add exponentially more depth to a rougelike. It's also what's in vogue right now. Before that it was platformers and sad children walking to the right, now it seems to be retro shooters and card battlers

  2. 2 weeks ago
    Anonymous

    Because it's cheap. And it's easy.

  3. 2 weeks ago
    Anonymous

    you can spend years on level design and still end up with something that's beaten in a couple of hours because you're one dude and not a whole sweatshop

  4. 2 weeks ago
    Anonymous

    Procedural generation means a glut of content for little effort. It does not mean it is good.

  5. 2 weeks ago
    Anonymous

    Because gamers are entitled twats who want to pay 15 dollars and get hundreds of hours of value or they complain. So roguelike is the only viable way to achieve this limited resources

    • 2 weeks ago
      Anonymous

      Dev here, this

      • 2 weeks ago
        Anonymous

        >Dev here
        Fuck you.

  6. 2 weeks ago
    Anonymous

    is this one any good? what popular roguelites is it similar to?

    • 2 weeks ago
      Anonymous

      It's quite good, I've got ~40 hours in it and played it a lot prior to EA from the kickstarter so I've watched its improvements over time. I'd say in some ways its similar to slay the spire as it's turn based, you know your opponent's moves in advance, and your job is to spend your resources effectively to counter those moves and deal damage. The main hook of the game is the backpack system, as inventory management is a major mechanic and the reward for leveling up is adding cells to your pack. Items will care about what's next to them/above them/below them/diagonal from them/X spaces away, so the puzzle of what fits where and what you can't afford to keep is constantly on your mind. They also have additional characters with card battler elements and automating a path through your backpack that activates items on the way.

      I highly recommend it if any of that sounds remotely interesting, because I haven't seen anything like this before.

      • 2 weeks ago
        Anonymous

        thanks anon. I'll check it out sometime.

  7. 2 weeks ago
    Anonymous

    i played the web version before they stopped updating it
    think this was my best setup, think it was my thorns build, keep gaining thorns every turn and let enemy die by their own hand

    but endless mode sucked since poison and certian things bypass your armor and you cant survive due to the scaling

    • 2 weeks ago
      Anonymous

      Endless sucks for anything that isn't built like this
      I dragged 3 luck rings through many floors to rig this set up, iirc this was over floor 60 trash fight

      • 2 weeks ago
        Anonymous

        How do you deal with King with that setup?

        • 2 weeks ago
          Anonymous

          Just a dodge armor is enough focus the adds
          The left side of that backpack had one with my relics and a wand that generates energy using mana which regens from a frog totem so turn 2 onward it exponentially grows the cleaver's power

          • 2 weeks ago
            Anonymous

            No I mean how do you deal with the spike when you have that many hits?

            • 2 weeks ago
              Anonymous

              At that point I just can eat the spike, fire and poison due to regen forges and raising max hp at events and nurses

              • 2 weeks ago
                Anonymous

                Really? Whenever I tried cleaver builds in infinite i get shat on by king's spike, because every hit he gets one more spike, so even if i have regen it will start hitting me more for every cleaver hit I do, and I just kill myself after 2 or 3 actions

              • 2 weeks ago
                Anonymous

                You can build stacks of buffs off his adds and dodge/defend against him until you get a 1 hit
                I got belt of knives passing +3 all over the place that webm starts at 49 damage in the first cleaver and ends at 1k

            • 2 weeks ago
              Anonymous

              Get lucky and have a candle relic

  8. 2 weeks ago
    Anonymous

    Mouse sexo.

    • 2 weeks ago
      Anonymous

      Between this and Mina the indie rodent market is looking good

      • 2 weeks ago
        Anonymous

        Mina?

        • 2 weeks ago
          Anonymous

          New game from the Shovel Knight devs. Highly reminiscent of the GBA Zelda games like Oracle of Seasons/Ages.
          https://store.steampowered.com/app/1875580/Mina_the_Hollower/

          I'm cautiously optimistic but I felt Shovel Knight did a poor job differentiating between the surface trappings of the era of game design it was emulating and the actual game design elements that made people nostalgic for that era. Easy mistake to make, but enough to give me pause.

          • 2 weeks ago
            Anonymous

            Oh that, yeah she's a cutie. Porn artists better get to work.

          • 2 weeks ago
            Anonymous

            Even if SK wasn't exactly like old nes titles it still made an effort to mimic them. Unlike some retro labeled titles that are just pixelated messes with no real similarity to what games looked like in the day. Plus it was fun so I was happy with it. Cute mouse Zelda has potential too I think.

            • 2 weeks ago
              Anonymous

              Yeah I'm fully of the opinion that Shovel Knight was moreso not to my taste than any particular failure in design. That style of platformer was never my speed.

    • 2 weeks ago
      Anonymous

      Between this and Mina the indie rodent market is looking good

      this
      mouse bros, I think we won

  9. 2 weeks ago
    Anonymous

    for me its the litmus test of gamedev, it has everything except the subjective time wasters: story, music, and graphics.

  10. 2 weeks ago
    Anonymous

    not a roguelike

    • 2 weeks ago
      Anonymous

      >name a genre after a game
      >most of the games share nothing with namesake
      Check out my new soulslike immersive sim bro

  11. 2 weeks ago
    Anonymous

    It's a type of game that's relatively easier to produce, can fit well into a 30 minute play session or a 3 hour one, and provides a lot of replayability. They're approachable because losing doesn't matter, they reward skill as well as experience. RNG elements give noobs the opportunity to do cool things more skill based games wouldn't, while at times giving experienced players significantly more demanding challenges. They make the player character and/or the campaign disposable, allowing the player to make more interesting choices with stronger consequences that more conventional games wouldn't. They often have simple gameplay mechanics with a lot of potential depth for players to explore, and people really like 'easy to learn, hard to master' types of games.

    tl;dr they're easy to make, have something for everybody, and have one of the best dollar-to-hours-of-fun ratios of any genre

    • 2 weeks ago
      Anonymous

      Why did you TLDR a one-paragraph post?

      • 2 weeks ago
        Anonymous

        To abridge

  12. 2 weeks ago
    Anonymous

    Is that another mouse I want to fuck?

  13. 2 weeks ago
    Anonymous

    Why are there so few mouse girl games?

  14. 2 weeks ago
    Anonymous

    Easy, lazy way to pad your game's playtime and replayability

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