why is every game like this?

why is every game like this?

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  1. 2 years ago
    Anonymous

    its not just games
    most movies, shows and anime is like this

  2. 2 years ago
    Anonymous

    Because israelites, Pajeets, Women, Trannies and race traitor Whites only care about luring you in with the initial presentation.

    • 2 years ago
      Anonymous

      Bingo and incredibly based

    • 2 years ago
      Anonymous

      Bingo and incredibly based

      schizoid

    • 2 years ago
      Anonymous

      based and redpickled

  3. 2 years ago
    Anonymous

    Some games are the opposite. Witcher 3 DLCs are objectively superior to the main game

    • 2 years ago
      Anonymous

      doesnt change the fact that the main game follows this pattern. they clearly put the most work into velen and the rest of the game feels rushed

  4. 2 years ago
    Anonymous

    Because games are made by companies, companies that are on stock exchange.

    • 2 years ago
      Anonymous

      >tranime

  5. 2 years ago
    Anonymous

    I didn't realize you start video games from the back side.

    • 2 years ago
      Anonymous

      which side do you start your horse from

  6. 2 years ago
    Anonymous

    Because game are on a short delay due to homosexual corporates
    So when a team can make a good game, they focus on the start and the base of their game and burn themselves on the end

    they also can sometimes hype the game too much, making near impossible a quality work for all the process

    • 2 years ago
      Anonymous

      troony cope

  7. 2 years ago
    Anonymous

    because the majority of people never finish games
    in fact the majority barely make it half way through

    • 2 years ago
      Anonymous

      Because nobody plays past the first hour

      best answers

      • 2 years ago
        Anonymous

        To be fair though, the quality dropping as the game goes on could be the reason people drop off too. Creating a feedback loop

        • 2 years ago
          Anonymous

          nope
          it literally doesn't matter how good or bad the game is
          drop off is the same

        • 2 years ago
          Anonymous

          Statistics prove that most people that launch a game don't finish it and typically only play the first third or so.

          nope
          it literally doesn't matter how good or bad the game is
          drop off is the same

          As pointed out, the proportion of people going past a certain point of progression within the game is largely independent of game quality (judged by how much is is publicly enjoyed). Compare achievement statistics vs game ratings on any big steam release.
          I guess people do drop the actually bad game (<70% approval) but anything making it to the green bracket plateaus around a set finish rate.

          • 2 years ago
            Anonymous

            I didn't ask you at all.

  8. 2 years ago
    Anonymous

    Because nobody plays past the first hour

  9. 2 years ago
    Anonymous

    It's your fault for buying a horse for its ass

  10. 2 years ago
    Anonymous

    Hmmmm no idea

    • 2 years ago
      Anonymous

      Well that explains cyberpunk

    • 2 years ago
      Anonymous

      Well that explains cyberpunk

      based and redpickled

      Chudcels

  11. 2 years ago
    Anonymous

    I wish
    That looks soulful

  12. 2 years ago
    Anonymous

    Honestly most games are too long. Padding vs quality is a common issue. I do enjoy a few very long games but hey are exceptions (say Morrowind, or autismo games like Factorio). My top 20 if I ever make one would probably have a median around 10 hours a playthrough.

  13. 2 years ago
    Anonymous

    Am I the only one that find horse ass very attractive?

  14. 2 years ago
    Anonymous

    >create the first small part of the game as good as possible
    >base all marketing on it
    >rake in millions from preorders
    >don't feel like putting too much effort into finishing the game now

  15. 2 years ago
    Anonymous

    It's easier to start something than wrap it up. The start had more time put into it and eventually games have to get released so later parts can't have that sort of tightness applied to it. Also when you're working on a single thing for a year or more you'll become tired of it and just want to wrap it up so burn out happens.

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