Slow, Stop, Curse, nothing fucking matters except for casting haste at the start of the battle…. Why?
I’ve been playing through every FF game recently and I’m at 13, same shit
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Slow, Stop, Curse, nothing fucking matters except for casting haste at the start of the battle…. Why?
I’ve been playing through every FF game recently and I’m at 13, same shit
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Well, Wall is pretty good too.
Wall, Barrier, Haste and then an appropriate tier of the Cure spell is all I ever needed
Lightning is the only good thing to ever come out of Final Fantasy.
What about the FFVIII girls?
She's the second worst thing to come out of it after FF15
Shit personality, no curves, no tits, no ass, no real character arc, she just goes from being an all-out bitch to being less of a bitch
Counterpoint:
Low res armpits aren't a counterpoint
If I want armpits I'll just stare at the 3D render of Fang or Vanille
I'll admit, Vanille delivers.
>PS3/360 game
>head looks great
>body looks like a PS1 model
You can really tell what they did and didn't care about
why would he point a gun right there.. she didnt even need to move her head
It's not hard to understand that getting more actions sooner is the best path to take.
Faster actions = more attacks and safer upkeep
I wonder why would being able to attack multiple times in the same turn would be useful... hmmmmm
>haste is good but slow and stop are bad
what kind of fucking retarded logic is this?
Enemies can be immune or highly resistant to those
Enemies can also dispel your buffs.
So just cast haste again.
And that's a wasted action on their part because you then recast haste, meanwhile testing slow or stop on an enemy that might be immune is a wasted action
Slow tend to work on most bosses in FF.
In the 3D games you'll know it'll have worked because the enemy will animate slowed. In the 2D games, they'll usually get some kind of flashing white outline around them.
The advantage of Slow is that you cast it on the enemy and it's not slower than all your characters, while with Haste, you have to cast it on each of your characters individually.
>cast slow
>don't know if it did anything or if it got resisted
>cast stop
>enemy still hits you, so clearly it must be immune
Haste is the only thing you can rely on.
In FF13 you typically want to stack every debuff possible on the enemies and every buff on your party. It's pretty much the only FF game where support spells are well designed and useful.
Does anyone have any refined, thoughtful, elegant, aesthetically complex, philosophically deep, honest thoughts to express on Purest Muse, Prettiest Rose and The Best Heroine l'Éclair today?
>Draws Cloud with Pink Hair
>Calls him a gril
Lightning unwaxed sweaty goddess pits
Claire saga has the best girls, nice tone, atmosphere, good thematic core, lore and established, refined art direction. Scenes, dialogue writing and plot handled poorly in 2 of 3 games, for sure, maybe even in XIII-2, but the core is still there. That said we need to believe Toriyama will manage to give our Pure Heroine and Best Girls second life in XIII Remake.
>haste has a high real time bar cost, essentially trading 2 turns of one character for 2 turns of another, can't be cast on self
>casting cost increases exponentially when refreshing the spell(or just can't be stacked/instant kos the character (his heart was beating too fast and the body couldn't keep up, take notes seymour))
>at the end of Haste. Character gets a debuff or hp damage due to the strain the body went under
>skellymages can haste with impunity, because their bodied are already dead
There, that will be 3.15 gorillions mr Squeenix
in a game where picking the right actions for your limited number of actions matters, getting more potential actions is almost always the best advantage possible, it's just fundamental to the system. the only way to offset it is with an explicit tradeoff rather than just opportunity cost.
for me, it's fang
Vanille and Fang sacrificed themselves for the rest of the world to do the impossible miracle with power of love and friendship! This was their Last Will, their Final Fantasy...
Why did the second game have to be made the first one ended fine
because buffs are useful, debuffs are always shit.
buffs generally always land, debuffs have at best 50/50 chance to land. buff lasts the full duration unless your character dies, debuff stops being useful once the enemy dies even if it had infinite duration, and you're fighting lots of enemies generally so its less effective than a buff. enemies are far more likely to be coded to negate their own debuffs than dispel you. even when debuffs land their effects are often so weak that they're irrelevant anyway unless the enemy is a) weak to it and b) completely overpowers you forcing you to find a way around taking damage at all, and in rpgs they barely ever make enemies that overpower you.
ff12 for example has some busted debuffs, infinite duration on them too, % based so strong, and you can apply them multiple times. but you need to use it on maybe like 4 enemies in the game that are big and tough enough to make it matter, and "need" is a stretch you only really need to use it on yiazmat to make it less annoying than it already is, but it makes other fights substantially easier