WHY IS IT SO FRICKING HARD TO HADOUKEN????

WHY IS IT SO FRICKING HARD TO HADOUKEN????
HOW THE FRICK AM I SUPPOSED TO PRACTICE A QUARTER CIRCLE WHEN THERE'S SOME homosexual SHITTING DOWN MY THROAT WITH 20 KICKS AND PUNCHES THAT ARE THROWN AT ME FASTER THAN WHAT'S POSSIBLE FOR HUMAN REACTION TIME???
Seriously, fighting games are dogshit. Smash bros got it right.

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  1. 2 years ago
    Anonymous

    Zoomies really can't hadouken now-a-days? Do you need everything mapped to a secondary analog stick, you dingus?

    • 2 years ago
      Anonymous

      It's sad, isn't it? I could do hadoukens, DPs and half-circles when I first started playing SF2 when I was 7. I could even 360 though I didn't know anything about buffering the motions since this was pre-internet and I was a kid.

  2. 2 years ago
    Anonymous

    are you litterally playing sf2? motions are kind of frustrating in that game. otherwise you really shouldn't be having trouble.

    • 2 years ago
      Anonymous

      Super SF2 Turbo, on the easiest difficulty

      • 2 years ago
        Anonymous

        ok yeah, inputs are a b***h in that game unless you're proficient with an arcade stick, I honestly might just suggest you move on to something else to save yourself the frustration. there's a lot of stuff that's going to be walled to you because of arcade strict execution. the one good thing about that turbo hd remix re release was easing the inputs but it's long dead.

        • 2 years ago
          Anonymous

          Alright, what /vr/ fighter would you recommend for a beginner, preferably 5th gen or older, arcade maybe included.

          • 2 years ago
            Anonymous

            Nothing wrong with Super Turbo, especially if you’ve got a friend to play. Street Fighter II is about as simple as it gets for 6 button, 2D fighting games. Also, he’s right:

            No, learning in a game with strict inputs is how you get good

            I love fighting games, especially Capcom’s, but I don’t really excel at any of them so I feel like I could just recommend some of my favorites to you and you might enjoy them.

            >Super Street Fighter II Turbo
            Simple gameplay but lots of BS (RNG damage)
            >Street Fighter III: Third Strike
            Best-looking and sounding SF game imo, parrying feels badass, Super Art system is very simple. Roster is pretty limited in tourneys but who cares
            >Street Fighter Alpha 2
            Feels kinda like SF2 but much more fluid and responsive. Another gorgeous game with good music and a big roster. Alpha 3 is also good but Alpha 2 is a little more beginner friendly, I think.
            >Darkstalkers 3
            My favorite fighting game. Has some mechanics that SF doesn’t but is still really easy to pick up and play. Super fast paced since matches are single rounds; players instead have lives. If a player loses a life the round just continues without resetting health or positions.

            I can’t really give my full scrub opinion on these games since I haven’t spent nearly as much time with them, but you’d probably also like them:
            >Garou: Mark of the Wolves
            >Last Blade 2
            >Real Bout: Fatal Fury Special
            >Waku Waku 7

            Also: get Fightcade even if you don’t wanna play online; it’s great. Easiest arcade emulator I’ve ever used. You can find a romset for it pretty easily.

            • 2 years ago
              Anonymous

              >Last Blade 2
              Holy fricking based. Why is this game so underrated? I love it so much, bros

              • 2 years ago
                Anonymous

                Also, does anyone here feel like playing some oldschool fighters on fightcade? We should make a thread for it. A lot of amazing oldschool 2d fighters I'm dying to play multiplayer, but the only people on fightcade are absolute giga-autist oldgays who have been already been playing whatever you want to try out for over a decade and will just infinitely body you.
                No, I'm not looking for ez-mode, but it'd be nice to be able to try it out without first sinking 1000 hours into learning every character and their hitboxes/combos

              • 2 years ago
                Anonymous

                I'd be super down for this, but wouldn't that be more a /vg/ thing or are the jannies on this board a little more lenient as long as its a retro topic?

              • 2 years ago
                Anonymous

                It's underrated because its super boring. Watch a jap tournament. Its like two spastics throwing out pokes until one hits for a combo that does 40% damage, then back to doing it again. Often the life lead guy wins by time out. It looks pretty but it's like flat soda: the game. Trust me, every old game that is at least interesting has a small following. Boring and broken games get ignored.

              • 2 years ago
                Anonymous

                >Broken games get ignored

              • 2 years ago
                Anonymous

                Way to not even read a single sentence properly. At one point I knew some of those guys in that tournament. They played all sorts of kusoge but they basically all agreed last blade is a stale game

              • 2 years ago
                Anonymous

                >get proven wrong
                >double down

              • 2 years ago
                Anonymous

                I should have realized I'm talking to a Black person that can't read. I'll spell it out for you
                >Boring and broken games get ignored.

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                Never knew this had a fighting game like this. It looks like its a clone of Guilty Gear though.

                Also is OP's thread serious here? I can't even tell anymore.

              • 2 years ago
                Anonymous

                >Also is OP's thread serious here? I can't even tell anymore.
                Eh, who knows? I decided to engage in good faith anyways because I know there really are people like him. I have a few friends in their late twenties who have trouble wrapping their heads around motion inputs but are otherwise pretty smart and patient people.

              • 2 years ago
                Anonymous

                I can't fricking do Guile's charge attacks reliably at all, are they basically frame perfect inputs? Is there zero leeway between the forward movement and the punch for the sonic boom?

              • 2 years ago
                Anonymous

                I've played sf2 off and on for years and I still can't do a consistent shoryuken, in a match it's only going to come out every other time on the right side, on the left I don't even risk it. forget about spds or being able to do hhs effectively

              • 2 years ago
                Anonymous

                Pretty much for SF2. It isn't hard.

                https://i.imgur.com/kaa3ylW.png

                WHY IS IT SO FRICKING HARD TO HADOUKEN????
                HOW THE FRICK AM I SUPPOSED TO PRACTICE A QUARTER CIRCLE WHEN THERE'S SOME homosexual SHITTING DOWN MY THROAT WITH 20 KICKS AND PUNCHES THAT ARE THROWN AT ME FASTER THAN WHAT'S POSSIBLE FOR HUMAN REACTION TIME???
                Seriously, fighting games are dogshit. Smash bros got it right.

                Try hitting heavy punch then doing a hadoken straight away while the punch is still coming out. This will stop any unintended movement and I'm guessing that with practice you will finish the hadoken motion about the time you recover from the initial punch.

                Fwiw ssf2t is the hardest sf2. Still you can just start a vs match and pick a punching bag as player 2 to get practice

              • 2 years ago
                Anonymous

                Y'know it's funny, charge attacks are still the hardest motions for me to nail consistently in SF2 and I practically never play characters that use them because of that. I can throw out dragon punches and 360s without a second thought, but I almost always whiff a Sonic Boom or two.

              • 2 years ago
                Anonymous

                My neighbour couldn't Sonic boom in SF. He was a slow adult though.

              • 2 years ago
                Anonymous

                I'm pretty sure it's just super turbo, the lag spikes and low frame threshold, no training mode either, if you sat him down with sf4 in training mode I doubt he'd struggle much getting the hang of basic inputs.

              • 2 years ago
                Anonymous

                The game is by the same studio so it pretty much is a clone. Same with DBFZ and that Dungeon Fighter game they shit out.

              • 2 years ago
                Anonymous

                I always had fun playing it, but then I'm absolute garbage and new to it, so it feels fresh. Once you've mastered it, it comes down to a crouch-poke fest eh? Sounds pretty fricking wack.
                What's the consensus on Sengoku Basara X?

              • 2 years ago
                Anonymous

                Not exactly crouch poke, because movement is fast and throws are good, and some characters have overheads including some moronicly fast ones. I would compare the game to granblue. Fish for confirms 1-2 times and win the round. As for sbx virtually no one plays it. It was the other licensed game from arcsys back in the ggxx days using the ggxx engine, but it doesn't have wacky broken shit like hnk, so all I've heard people say about it is that rather than crazy and bad its just bad. It doesnt look terrible though. Since it's on system 246 it's unlikely that it will get decent online multiplayer any time soon.

              • 2 years ago
                Anonymous

                >consensus on Sengoku Basara X
                Its not the best game ever. But miles better than castlevania SOTN.

              • 2 years ago
                Anonymous

                LB2 does have a following in Japan, Korea, and South America. You sound like a shitter who saw a Zantetsu infinite, which isn't even legal, and thinks he knows anything about the game.

            • 2 years ago
              Anonymous

              >regurgitates what he hears
              >Darkstalkers 3
              >My favorite fighting game

              like clockwork

          • 2 years ago
            Anonymous

            while third strike is in many ways a higher execution game than sf2, certainly more complex, executing basic moves is a good deal more lenient.

            • 2 years ago
              Anonymous

              3rd strike is one of the least executionally demanding games in sf history, only the other 3 games and sf5 are easier. If you want to be legit good at execution stick to super turbo and branch out to kof.

              • 2 years ago
                Anonymous

                pointless to go that path if you're not using a stick or a hitbox, dpad is going to be bashing your head against the wall above mediocre execution.

              • 2 years ago
                Anonymous

                People have won world championships on d-pads. There's nothing wrong with them.

              • 2 years ago
                Anonymous

                people have completed marathons without legs, if you want to be legit good at execution you're going to be wasting your time.

              • 2 years ago
                Anonymous

                Tell that to Punk or Luffy.

              • 2 years ago
                Anonymous

                This is bait. Any control type can get the job done. Street fighter is a game about mind games. Execution comes 2nd.

              • 2 years ago
                Anonymous

                Depends. Menat's VT1 shenanigans require precise button presses on her orbs that are a giant pain in the ass to get right on pad and VT1 is the main way to play her.

              • 2 years ago
                Anonymous

                A dpad is just a stick with less travel time and smaller required range of movement. I have no clue why people prefer stick to dpad, outside of the raw tactile satisfaction (which is fun)

          • 2 years ago
            Anonymous

            >tfw got a hitbox
            >tfw no issues with quarter circles, half circles, dragon punch, or 360 ever again
            that being said, doing a 720 fricks my head up, and my fingers don't get out of the way consistently enough when doing quarter back->half forward or double half back, I need more practice on that

            kof98

            I saw a replay from floor 1 of guilty gear strive the other day, the absolute lowest rank, and even there people were throwing out specials and supers and shit. At least in modern games it's not that hard bro, if they can do it you can too. Like the other guy said don't start the input when they can interrupt you, wait until they whiff a big move or hit them once or twice and do the input while they're still reeling from your previous attack, or getting up off the ground.
            Basic advice but I guess it wasn't obvious to me at first either.

            yeah strive inputs are fairly lenient
            diagonals are largely ignored unless you're doing a dragon punch, you can do 26P and you'll get a qcf to come out, or just 6246 for super (in fact, you can input 1 or 3 instead of 2 and it'll be accepted, as long as you get the the horizontal directions cleanly)
            and if there's any overlap between dragon punch and qcf, the game will prioritize dragon punch
            a bunch of /vr/ era games aren't remotely as kind

            Never knew this had a fighting game like this. It looks like its a clone of Guilty Gear though.

            Also is OP's thread serious here? I can't even tell anymore.

            it plays really differently to GG, but it's made by the same company

        • 2 years ago
          Anonymous

          No, learning in a game with strict inputs is how you get good

  3. 2 years ago
    Anonymous

    start a two player match and practice

  4. 2 years ago
    Anonymous

    When I was about ten years old in 19XX I went into the vs mode of Street Fighter II turbo for SNES and used a shoe to hold the block direction on the second player controller. Thus I created my own training mode.

  5. 2 years ago
    Anonymous

    zoomers can't move 90 degrees along a circle?

  6. 2 years ago
    Anonymous

    When I started, I played the GBA version, and I practiced the motion (against a dummy) until I could do 10 in a row.
    The question you ought to be asking yourself is "do I even want to play SF?". You wouldn't be here acting like a b***h if you wanted to play it.

    • 2 years ago
      Anonymous

      >GBAer calling other people a b***h
      lol

      • 2 years ago
        Anonymous

        >Doesn't see "When I started"
        Nice way to announce you're illiterate.

  7. 2 years ago
    Anonymous

    you press down, down-forward, forward, punch. easy peasy

  8. 2 years ago
    Anonymous

    OP is a homosexual.

  9. 2 years ago
    Anonymous

    >Seriously, fighting games are dogshit. Smash bros got it right.
    Just avoid any game that has the quarter circle, play Dead or Alive and Soul Calibur. They are better anyway.

    • 2 years ago
      Anonymous

      Soul Calibur has motion inputs tho

    • 2 years ago
      Anonymous

      Soul Calibur has motion inputs tho

      So does DOA. But 3D fighters > 2D fighters anyway.

      • 2 years ago
        Anonymous

        I never touched the DOA series, so I wouldn't know.

        • 2 years ago
          Anonymous

          You don't touch DOA, you violently grope it.

    • 2 years ago
      Anonymous

      >Just avoid any game that has the quarter circle,
      Glad I'm not the only one who doesn't care for this. I know I just need to git gud but it's hard to pull off that shit. Then there's moves that take like a whole line of half circles and inputs and it's like dude you realize the opponent isn't going to just stand there and wait for me to do all this shit righht?

      • 2 years ago
        Anonymous

        That's why you do it in a combo or as a punish, dumbass.

      • 2 years ago
        Anonymous

        Then just avoid the "crazy input" types of games. They're mostly early SNK stuff and occasional characters in other games. See, I also don't like complex inputs, but Ryu-like motions are very simple. With a little practice, you can do them 99% of the time with ease. Almost every fighting game has one or more "Ryus", or other kinds of easy-to-use characters.

      • 2 years ago
        Anonymous

        I saw a replay from floor 1 of guilty gear strive the other day, the absolute lowest rank, and even there people were throwing out specials and supers and shit. At least in modern games it's not that hard bro, if they can do it you can too. Like the other guy said don't start the input when they can interrupt you, wait until they whiff a big move or hit them once or twice and do the input while they're still reeling from your previous attack, or getting up off the ground.
        Basic advice but I guess it wasn't obvious to me at first either.

  10. 2 years ago
    Anonymous

    Games like Street Fighter 2 are far too difficult to play. And there is no tutorial either in the game either. Boomer fighting gsmes are the dark souls of vidya.

    • 2 years ago
      Anonymous

      You just have to git gud at them.

  11. 2 years ago
    Anonymous

    noobs can't hadouken

  12. 2 years ago
    Anonymous

    Yo can perform the move while on the defensive, hamster-breasts.

  13. 2 years ago
    Anonymous

    How can you suck so bad at video games? Maybe you should pick a different hobby, also smash bros is not a fighting game.

  14. 2 years ago
    Anonymous

    lol you aren't supposed to do a hadouken. It's reserved only for the CPU. Be glad a glitch exists that even let you do one at first place.

  15. 2 years ago
    Anonymous

    Don't worry, SF6 will come with button specials for complete noobs who can't bother to learn how to press down, then forward
    You'll still get rekt by anyone who actually tried for 20 minutes though

  16. 2 years ago
    Anonymous

    Fighting games suffer a certain dilemma: make it simple, so casuals will like it, but veterans will turn their noses; make it complex, so veterans get hooked it, but casuals get repelled. All that reflect on sales, so what would you do? Aim high for a riskier shot, trying to capture a wide audience? Play safe and rely on veterans, limiting your sales, but guaranteeing a profit?

    Of course, the best scenario would be a well-balanced game that captures both casuals and veterans, but, if it was easy to do that, everyone would do it. Then, there is the case of the controversial Super Smash Bros, which relies on a "party mode" for casuals, with lots of chaos and imbalance, but also can be tuned for rigid 1vs1 battles, gaining the potential of pleasing both audiences, as if there was two games in one. Did you like the final result?

    As for myself, I'm an ex-wannabe-professional. I had achieved a semiprofessional status, but lack of skill and time made me change my plans. I can barely call me an intermediate player now, so, as you can guess, I like my games simpler now. It's kinda hard finding simple fighting games though. The most I can find is "game that let you do stuff, even if you're not a pro". That's fine by me.

    • 2 years ago
      Anonymous

      I don't think input simplicity/complexity is an issue at all.
      Veterans simply don't want to throw away all that skill they developed over decades, that's why they don't like it if their favorite franchise that has circle motions suddenly doesn't anymore. They wouldn't care if it was a completely new and unrelated game

      I think the main issue is being fun to play and watch.
      If the game has complex and deep enough gameplay, and moves that hit hard and fast, then I think that's what will make a fighting game successful for both crowds.

      • 2 years ago
        Anonymous

        I understand. Do you play with casuals? In your opinion, what do you think they would like in fighting games? From my experience, is like you said, "hard and fast action", but I've noticed they also like to "do stuff". Since, I've given up seriousness in fighting games during the 7th gen, I have little /vr/ related stories about casual fighting games, but, during my Ps3 era, I had way more ease finding people to play (locally) Marvel vs Capcom 3 with me than Super Street Fighter 4, thanks to the former's "simple mode" of gameplay. Being frank, "simple mode" is a hassle for even intermediate players and severely limits some characters, but it's not there for veterans, they'd never choose it anyway. The mode is there so casuals can still do "fancy moves".

        That's one of my takes on the genre.

        • 2 years ago
          Anonymous

          I'm basically the same. Haven't really played fighting games since the PS3 era, where I played SF4.
          And that's because none of the fighting games that came after in the PS4 era until now have really caught my attention. They don't look fun. And it isn't just me; the FGC is on a decline, and I don't think SF6 is gonna save it.

          I see a lot of devs getting caught in either simplifying the games for the casual crowd or putting stuff like hitbox and frame data for the hardcore crowd, but none of those things actually make people want to play them. They're supposed to be GAMES. They're supposed to be FUN. And all these things neither help nor harm making these games fun.

          I played SF4 and SFxT a few times with friends back then, and they seemed to enjoy it. One time I was watching the Daigo vs Infiltration FT10 (in 2013), and my roommate who wasn't an SF player and didn't understand it was watching with me. He had a flight soon but he was watching with me and getting hyped. He was so happy when Daigo won in a crushing 10-2 and he hugged me out of excitement lol.

          I think SF4 was a peak for the genre because of stuff like this. You don't have to understand what an option select or a 1-frame link are to enjoy watching it. Because what makes SF4 fun to watch is that the gameplay looks cool, with hard and fast hitting moves and flashy combos, and makes you go "wow! I wanna do that". And because it looks fun, you won't care how hard the inputs are because you'll WANT to practice until you can do it.

          This is what will make the casuals pick up the game AND become hardcore.

          • 2 years ago
            Anonymous

            Interesting take, it explains well the interest in becoming a hardcore gamer. But what's about my case? There are games I do like playing, but don't feel like getting really good at them. I learn a bit and it stays like this. Granted, I almost always play alone, against a /vr/ cheap AI, maybe there's that. Do you know more people like me?

          • 2 years ago
            Anonymous

            >There are games I do like playing, but don't feel like getting really good at them. I learn a bit and it stays like this
            I think that's normal. For me, I've been playing Rocket League since 2015, and I like playing it, but I don't go out of my way to actively learn new techniques like dribbling or flicks and whatnot. It's just a game, I don't HAVE to take it more seriously than I want to.
            Sure, it could make the experience more fun, but I'm already having enough fun, so there's no point in investing extra time. I just play and leave.

            • 2 years ago
              Anonymous

              Meant to reply to

              Interesting take, it explains well the interest in becoming a hardcore gamer. But what's about my case? There are games I do like playing, but don't feel like getting really good at them. I learn a bit and it stays like this. Granted, I almost always play alone, against a /vr/ cheap AI, maybe there's that. Do you know more people like me?

            • 2 years ago
              Anonymous

              So are you a Platinum or Diamond?

              • 2 years ago
                Anonymous

                I play Rumble and I flip-flop between Diamond and Champ.

    • 2 years ago
      Anonymous

      I don't think input simplicity/complexity is an issue at all.
      Veterans simply don't want to throw away all that skill they developed over decades, that's why they don't like it if their favorite franchise that has circle motions suddenly doesn't anymore. They wouldn't care if it was a completely new and unrelated game

      I think the main issue is being fun to play and watch.
      If the game has complex and deep enough gameplay, and moves that hit hard and fast, then I think that's what will make a fighting game successful for both crowds.

      The problem with fighting games is that people don't like losing and fighting games make it so that you can't pawn off losses on teammates. You have to acknowledge that you suck and actually work to improve. Easier inputs won't fix that because tournament players will still be better at things like neutral, footsies, reading and baiting their opponents and etc. just from their general experience.

      The only problem with "complexity" is the increased focus on big combos instead of more fundamental stuff.

  17. 2 years ago
    Anonymous

    jesus frick git gud lmao. im a scrub too (didnt play fighting games period until literally last summer) but was able to clear sf2 on the first 3 difficulties after like 1 week of playing. just practice. idk what else to say

  18. 2 years ago
    Anonymous

    Is this thread a bait?
    I can't picture OP being good at any action game (even the aforementioned Smash), if he can't pull a button combination that any toddler is capable of doing intuitively.

    • 2 years ago
      Anonymous

      On one hand it just might be legitimately good bait that most people itt fell for.
      On the other, it could be real because I don't doubt for a second that there're people this bad at fighting games.

  19. 2 years ago
    Anonymous

    OP is worse than a dog

  20. 2 years ago
    Anonymous

    do the motion quickly, that's all. SNES pads have awful d-pads so it's likely to be frustrating on that mushy POS. Genesis 6 button is easy, arcade sticks are usually easy and if they're good provide clear audible feedback for your inputs, saturn and playstation are easy. You aren't pressing down, then right, you're pressing, downright from one to the other not as clear button presses but as a motion.

  21. 2 years ago
    Anonymous

    No one's gonna recommend Tekken to the poor guy? There's not much quarter circles there.

  22. 2 years ago
    Anonymous

    you cant do srks as long as you cant perform them in sf2 from a walking position or from a crouchting position reliably. everything else is just cope for boomers.

    • 2 years ago
      Anonymous

      the original srk motion was not intended for dpads, there's a reason most fighters adopted the -->+qcf shortcut when consoles became the main platform. that shit wasn't intended to be hard in the arcades, it's trivial to stop on the diagonal with a stick.

  23. 2 years ago
    Anonymous

    >WHY IS IT SO FRICKING HARD TO HADOUKEN????
    That's like the only move I can actually do though

  24. 2 years ago
    Anonymous
  25. 2 years ago
    Anonymous

    I refuse to believe there's people out there that can't quarter circle forward. Pretzel inputs are tough, but frick KoF.

  26. 2 years ago
    Anonymous

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