Why is it so hated on here?
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Why is it so hated on here?
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Welcome, newbie, must be your first time here. Everyone here sucks this game dry
It's mostly contrarianism, anon
wake up
yet another psyop
Contrarian gays have arrived
it's full of queers
it's a game for queers full of queers
It's about two brothers fighting to the death because of their father's legacy, and the son of one of them learning about his heritage and saving his family. It's literally one of the manliest games of the last decade.
go to bed Tameem, your game flopped
It was a mediocre, disappointing game.
I don’t hate it.
It's the best one to date. The years of threads leading up to it and even after release were great.
Only homosexuals who didn't get to partake want to shit on it.
To make you upset
It's not hated.
A FFXV/Forespoken fanboy shits on this game because DMC5 is better than those games
Take your meds you cultist
why when he is here in this thread
with his fake news
it's a cherrypicked webm spammed by the troll mentioned by
It's not cherrypicked, Distortion techniques are factually the strongest thing in DMC4 and shits all over everything in the game, from the other weapons, using Styles like the worthless crap that is GS, and the enemies themselves. You'll see any competent player use it to dunk on all the bosses and 90% of the enemies when possible.
A KH2FM schizo named SBK91 (aka NeithOf aka Nathan aka KH-kun aka 7R-kun) has been crusading against DMC here and on gamefaqs for years
This is him
it was sucked off relentlessly
but of course you already knew that, you just want an excuse to fellate this shit even more
it's garbage
it's the most mainstream of the franchise, therefore, the contrarian subroutine activated
Nothing in its entire genre is mainstream you commoner.
>the game that sold 6 millions copies is not maintsream
While it did sell 6 mil. Half of these were in 2022 when it was available for 2 bucks per steam keys for a whole year. 2 mil a year after release aint mainstream at all anymore.
>6 million copies
>somehow a lot
Frick off
>it only sold 6 million copies, it clearly is an obscure title
Anything above 4 or 5 mill is a lot
Goy of slop and Bury the Light has 80 plus million views
>Best Action Game of 2019 isn't mainstream
It got popular.
video games are fun
I like video games
because it takes mechanics that worked well and gave players freedom and ruins them or obfuscates/limits them with stupid bullshit for no reason.
it's so full of bad design you need a huge trainer with 100 mods just to make it playable.
>it's so full of bad design you need a huge trainer with 100 mods just to make it playable.
Kys combotroony
Cry about it, console loser. And if you have a real machine, why are you crying?
how would I use the trainer if played on a shitty console dipshit?
>why are you crying?
the modders deserve the credit for fixing many aspects of the game as best they could.
that doesn't change the fact that Capcom released a horrible game riddled with bad design that is antithetical to DMC design.
So where exactly is the problem on the end user experience?
>they'll do the same in the future
They'll also put it on RE engine, so it will be modded again.
>have problem
>tinker for 10 minutes
>have no problem
>b***h for 4 years anyway
the mods are admirable but imperfect.
for example take breaker switching.
a mechanic that should have just been in the base game no questions asked.
due to the way capcom made the game there's a slight lag when switching breakers, there's still some states nero can be in where the breaker switch wont work.
it can still play the breaker breaking animation when you get hit.
and the modders didn't figure out how to make different break ages take appropriate levels of devil trigger.
all of this is how the mechanic should have been balanced and refined in the first place. but modders are at the mercy of a badly put together system and doing the best they can with imperfect results.
also the main point is capcom doesn't get the credit. DMC5 is still a shit game. it's just the modders are amazing.
>a mechanic that should have just been in the base game no questions asked
>i want nero to be a carbon copy of dante
Kys
>making a character shit in order to artificially make another character seem unique
that's DMC5 design theory for you pure moronation.
>thinking a basic function like tool switching which is in literally every game ever is what makes Dante unique
you are a drooling spastic.
>nero
>make character shit
Lmao
>supposed to be a consumables aka which you discard and move forward
>nooooo i need to switch them like styles
Take an airhike
DMC is not an RPG. it's not about using items or picking up RNG generated shit from the ground.
it's a game that gives you a kit and you use that kit to combo. using disposable items is casual shit and has no place in DMC. holy water always sucked.
>what is false equivalence
Honestly, the idea of devil breakers annoying someone this much is hysterical to me. How are you a real person?
I bet you also whine about explosive shurikens from ng/ng2 being finite
>it's not about using items
And yet these item penalize you
not in DMC1
Huh
I remember mundus bossfight allows to use an item without severe penalty but other missions are not so generous
Still penalizes.
In PRINCIPLE you’re wrong, “collect your weapons from the environment” is an action genre staple and underutilized in modern action games. Superhot is a master class in it.
But breakers suck because they’re too rare and too unique to really work as “one-and-done” weapons grabbed from the environment.
Human and devil hunter have enough breakers. SoS and DMD basically give you less or even next to none. This creates an interesting layer of strategy, planning out the mission and what breakers you'll need and when. I wonder if they should have kept it as they did or just allow more breakers on the higher difficulties.
The problem is “not enough breakers” isn’t a difficulty concern, except in 2 cases
>I want to abuse break ages
>I want to abuse sweet surrender for free heals without rank penalty
You can do well just running Gerbera GP01 or Tomboy and not switching ever, it’s not a TACTICAL choice, just a taste one. It hurts the game that I’ll never frick with Rawhide because I have to give up a much more useful breaker PERMANENTLY to toss it into a combo. Nothing is as broadly useful as Gerbera GP01, Tomboy, and Ragtime, everything else is basically worthless filler because it’s so situational you don’t ever want to use it. And why? Because you have to give UP a good all-round breaker to have access to some gimmick bullshit.
Overture, rawhide and punch line are great too. Better than Tomboy even which requires you to really commit to its larger attacks.
Punch line is loads of fun but its utility is minimal. Rawhide is basically worthless unless you need a free ice-age type parry, it’s fun but not good technically.
Gerbera and Ragtime are the best for safety and utility, Tomboy for raw maximized DPS and guard break.
Actually Overture is okay too. Feels a little limited to me but it hits hard and comes fast.
>Punch line is loads of fun but its utility is minimal
Bro, what? Punch Line is broken. It's a free Round Trip, it skate mode has godlike mobility and style, it instabreaks shields if you blow it up on enemies, its uppercut can even be done in the air and will launch and slam anything, even bosses.
>Rawhide is basically worthless unless you need a free ice-age type parry, it’s fun but not good technically.
Rawhide has godly crowd control and it's the only thing Nero has that stuns enemies. Its break age is also really good since its a guaranteed grab on anything but the largest of enemies, and it allows for a some extra stuff with its snatch that can pull stunned or staggered big enemies. It's basically a hardcounter for Malphas since it will pull her whenever she's staggered.
The uppercut is savage but I’m not counting break ages because they’re single use. The surfing is loads of fun but has minimal to no combat use; round trip is of mild utility. Ragtime works the same and provides more stopping power with the regular bubble.
Honestly, I just don’t think there’s a single breaker worth choosing OVER GP01. Given the choice between any breaker and GP01, I’d pick GP01
>The surfing is loads of fun but has minimal to no combat use
Try using it against any of the bosses, it completely changes how you can cut distances to them.
I never struggled to gap close with Nero, you can snatch yourself to enemies plus you have a triple jump AND you can use stuff like hold-Y to move crazy quick. The setup and recover time to surf Punch Line isn’t worth it, you move slower than Dante does doing Redline for frick’s sake.
I mean, it’s cool, you can do tricks and shit and it’s a great little hidden mechanic. But I wouldn’t give up GP-01 for it
Punch Line gives you way more control than any of those options. I dunno, it's just fun to use even if it's not the absolute most efficient. I frankly don't see the appeal of Gerbera. It adds some i-frames but it's really not that useful consider all the aerial freedom Nero already has.
GP01 (which allows stationary dodges) is basically Nero’s version of “jumping Royal Block” but for the parry mechanic. It’s a hitbox with active i-frames in any direction, meaning you get easy parries since you’re invul until the active hitbox comes out.
Given how broken parries are in 5, combined with it being his best overall mobility tool AND having a really great break age for bosses, it’s tough to beat.
I guess that's something but considering how easy it is to parry anyway I don't see how it's a game changer compared to having a variety of breakers.
That’s my point though. The VARIETY I want, but I can’t have, my magazine is limited. I’m not packing the esoteric once-in-a-while situational tools when I can have
>instant parry
>freeze enemy
>2x DPS
In my stack. Sure, there are cool uses for rawhide and overture and shit, but are they cool ENOUGH to give up my “instant dodging parry” button? Frick no.
Reject utility, embrace style.
Design the game for style then. This is DMC’s greatest weakness; it’s a game about style where 80% of the mechanics don’t have shit to do with style
What? Every mechanic influences style and players are free to take the approaches they want. More importantly, players are encouraged to explore and find their own solutions to get more fun out of the game. You can parry with gerbera dodges, with gerbera's standing strike, with shit loads of Red Queen moves then there is table hopper for dodges, jumps, break away and DT activation. I don't understand how you write off most of the combat options.
>This creates an interesting layer of strategy
no it's creates a bullshit pre-requisite of navigating slow menus with excessive loading screens to waste time shopping for garbage that should just be part of your moveset.
DMC is not about wasting time creating decks of disposable shit like some shitty RPG. it's about changing things on the fly and being creative with a versatile moveset free of idiotic obfuscation that plagues other games. DMC5 dropped the ball on that.
how people put up with this horrible design instead of just playing the game is beyond me.
>navigating slow menus
Skill issue. Plan your loadouts and it takes a second.
>with excessive loading screens
Console issue.
>DMC is not about
DMC is a about whatever its director wants it to be. DMC is alive because of Itsuno. And guess what? Using the shop was a huge part of the game in DMC1 and DMC3 too. Having shit to use orbs on past your first playthrough is a good thing as well. Mechanics that reward good execution and knowledge of the game or foster spontaneity are good too.
slow menus
>Skill issue
no it's a shit game design issue the menus are just objectively slow and unresponsive in all versions.
>with excessive loading screens
>Console issue.
there are multiple loading screens between simple menus. this is the same in all version of the game.
the dev were just moronic and didn't organise their shit properly. there should be no loadings screens at all between any menus.
The load screens when you're in the mission can barely be called that. You're just complaining for the sake of it.
DMC5 is only slightly alive due to modders.
most people went back to playing 3 & 4.
Not only does that have nothing to do with my post, it's completely wrong as 5 has 2.5 times the amount of players as the rest of the franchise combined.
Pic rel mogs DMC5 by having actual good design.
>dodge to activate slow mo 1.0
Yawn
>[HEADCANON]
Funny joke anon.
>proto witch time
>headcanon
why are you lying
>[HEADCANON]
>BAYOBAYOBAYO out of nowhere
Yup. VFX works alot differently than Witch Time honestly.
Anyways VJ has better design than DMC5. BOOM.
You're an idiot. Dodging high/low would dizzy the enemy but not slow down time. Slow-mo was its own power.
completely different games anon. I liked them both very much.
>tool switching
>he unironically belives breakers = full weapons
moron alert
>breaker switching
unironically filtered
I thought you were talking about inertia or something. Cry for 4 MORE years, gay.
for example take style switching.
a mechanic that should have just been in the base game no questions asked.
due to the way capcom made the game there's a slight lag when switching styles, there's still some states dante can be in where the breaker switch wont work.
it can still play the style switching animation when you get hit.
and the modders didn't figure out how to make different style actuons take appropriate levels of devil trigger.
all of this is how the mechanic should have been balanced and refined in the first place. but modders are at the mercy of a badly put together system and doing the best they can with imperfect results.
also the main point is capcom doesn't get the credit. DMC3 is still a shit game. it's just the modders are amazing.
>a mechanic that should have just been in the base game no questions asked.
No, Style Switching is terrible and lead to the nerfs in 4/5 while reducing tactical options.
>5
>nerfs
?????
>no QS/DP, gimping Dante for other characters
>royal guard is vastly weaker, less utility, and casualized
>SM/GS lost moves or worse as a result in 4/5
>SM/GS lost moves or worse as a result in 4/5
Are you actually insane?
No, I'm not a 5babby. The only thing that retains strength is his Faust GS kit.
So you are. Gotcha, my delusional friend. Hope things work out for you.
>no QS/DP
They were extremely one-note, and Dante has many more and better options to use DT on now, specially SDT, and excluding use of other styles.
>royal guard is
Way more useful now.
>SM/GS lost moves
The frick are you talking about?
>They were extremely one-note
Why are you accepting of nerfs because they need to accommodate the other Styles and characters?
>Dante has many more and better options to use DT on now
It's called quantity over quality. Bloating his moveset with weak options to pretend his as strong as his 3 incarnation.
>Way more useful now.
You're trolling, right? Or is a 5babby unable to handle 3?
>The frick are you talking about?
CC. Bad Charged Shots. Worse Rage generation. We can keep going.
>Why are you accepting of nerfs
What nerfs? Not having every single thing from the past game is not a nerf. Again, you couldn't even use any other styles along with those anyway.
>It's called quantity over quality.
You are literally not making sense now.
>Bloating his moveset with weak options to pretend his as strong as his 3 incarnation.
Oh yeah, because Faust, DKA, Cavaliere and SDT are "weak." LOL
>You're trolling, right? Or is a 5babby unable to handle 3?
Funny.
>CC
All the movesets are larger so there's no point.
>Bad Charged Shots
Nope. E&I have three varieties of charged shot and common shot, plus some other stuff and again, can be used freely with style, can be used with DT. Coyote has an even better Charge Shot in 5 because it actually modifies its properties AND it can be used with all its GS moves.
>What nerfs
Why did they remove QS/DP and tie it to ther others? Why did they remove CCs? Why is every style that isn't Trickster a meme in 4/5? Why are Charge Shots shit? RG's Rage generation? Twosome Time being a piece of dogcrap? Where's the power of Royalguard's Just Release like in 3?
>you couldn't even use any other styles
Which is why they are allowed to be as strong as they want without needing to accommodate the other Styles. "Freedom" is a meme that comes with mediocre gameplay.
>You are literally not making sense
In what way.
>Faust, DKA, Cavaliere and SDT are "weak."
Yeah, only Faust GS kit has power as it fuel by microtransactions. The others are held back and can't reach their full potential.
>Funny
It's true.
>All the movesets are larger
Yet don't have the same power and uses of CC.
>E&I have three varieties of charged shot
And they suck ass.
>can be used freely with style
Which is why they have lower damaged modifiers opposed to be locked to GS like 3.
>Coyote has an even better Charge Shot in 5
Shotgun isn't even the same since 3, Fireworks is a joke on GS and RG canceling isn't useful anymore.
>modifies its properties
Remember when the Shotgun had Rave, which 4/5 took away? It's factually weaker.
>Why did they remove QS/DP and tie it to ther others?
Because they decided to give other mechanics to Dante and found those more fitting to other characters.
>Why did they remove CCs?
Because they were pretty superfluous as a mechanic and they took too much attention of the other combos. Some of the features of CCs were kept like Million Stab and two versions of Dance Macabre for Rebellion and DSD. Again, DAs have more moves in 5 anyway and combos are no exception.
>Why are Charge Shots shit? RG's Rage generation? Twosome Time being a piece of dogcrap? Where's the power of Royalguard's Just Release like in 3?
>Which is why they are allowed to be as strong as they want without needing to accommodate the other Styles.
Sounds like you should be playing Nero.
>The others are held back and can't reach their full potential.
Bro, what the frick?
>Yet don't have the same power and uses of CC.
lol
>And they suck ass.
Yeah, I sure hate getting to SSS without even killing one enemy by just shooting things with them.
>Remember when the Shotgun had Rave
No?
>Because they decided to give other mechanics to Dante
Wow, you agree that they nerfed Dante for worse characters. I'm glad even 5babbies can understand logic.
>Because they were pretty superfluous as a mechanic
Stopped reading right there. There no point in arguing with a casual who accepts Itsuno's hack job.
>you agree that they nerfed Dante for worse characters
No, they changed Dante. There's no "nerf." They evolved Dante in one direction, and plenty of what they took out from him in DMC3 they used for Nero. Overall it has resulted in a more complex and more fun experience. Now things like air combos are basically a requirement, all the characters have multiple defensive options, DT does the most it's ever done in these games (let's not forget how much worse DT is in 3 compared to 1, or even 4) and so on.
>There no point in arguing with a casual who accepts Itsuno's hack job.
Who do you think directed DMC3?
>No, they changed Dante
they nerfed Dante into the ground so shitters like Nero wouldn't be completely mogged by a superior character, and so casuals could get into nu-DMC with 4*
Dante has stronger options than Nero does in both of those games. I would say you got filtered by the execution barrier, but 5 doesn't even have that, he's incredibly easy to get into with pretty much any of his load-outs and you don't even need to stick to any of them.
Again, you're complaining for the sake of it. If you want to have something like you were asking for in DMC5's systems, just play Nero. If not just keep playing DMC3, which you seem to think it's perfect anyway.
>Dante has stronger options than Nero
Nero is meme character for casuals, he has nothing Dante's kit in 3. Removing QS for Nero's breaker equal in 5 is the exactly why Dante is worse.
>filtered by the execution barrier
Any monkey can mash buttons with Exceed, and Dante is a far demanding character to execute in 3 in the first place.
>which you seem to think it's perfect anyway.
Because it is. Cope
Explain the significance of Dante's Twosome time in 3 and Wild Stomp and other CC.
>Nero is for le casuls because Exceed requires precise timings and not even Godly players can 100% it
>But Crazy Combos, a mechanic literally centered around mashing like a chimp, is le deep
Who are you trying to trick?
You need to time CC like A&R's before mashing the corresponding melee attack. They are useful for reasons beyond just muh damage. Exceed is nothing but "muh damage", has no useful tech, his entire play style is based around this shitty gimmick which is why this Black person doesn't even have other melee weapon and gimped his moveset.
>Exceed is nothing but "muh damage"
Completely wrong. It's counted separately for style, adds speed, changes attacks to fire damage, and completely changes the properties of some attacks.
>has no useful tech
lol. The fact all exceed levels are counted separately alone makes it possible to basically break the style gauge for Nero if you're good at it. This isn't even going into the actual properties.
>this Black person doesn't even have other melee weapon and gimped his moveset
If he did you would be complaining about how they are "nerfed" so you can use all of at once.
Go back to playing DMC3. Seriously, you have nothing to say.
>Completely wrong.
It's true. Red Queen is a ripoff of Rebellion but worse without any of the good qualities that came with in DMC3, you only get like 2 new moves in DMC5 that suck anyway with Exceed, it's a brainless "input = depth" that Ryota Suzuki thinks is correct, as you're forced to use instead of playing cleverly in combination with timing and mashing like a good game does in a variety of unique ways your moveset can gel with the enemies, all the development resources were funneled into this shitty meme mechanic and Lv 2 Exceeds are pointless trash, there's no resource to manage with it, there's zero tech with it, there's no alternate timings for different useful results, etc.
It sucks ass. It's a fricking meme mechanic for a meme character in a meme game.
>all exceed levels are counted separately alone
The only ones that matter is perfect inputs, or not using it at all. And not using it at all is gimping yourself. How is this a good mechanic again? Forcing the player into a pigeonhole playstyle like a rhythm game is not good action game design. You're not forced to to use Royal Guard perfect Just Guards/Releases in 3, because Dante has strong moves in each Style let alone without them as that's a player preference. Nero is complete dogshit without Exceeds and his Breakers/grabs are a joke except for Ragtime. There's no skill ceiling with him as you either get the Exceed timing down which isn't difficult to do, or you don't.
>how they are "nerfed" so you can use all of at once.
No, I would say he's shit because he keeps stealing from Dante and his existence along with V is why 4/5 are not real DMC games. Styles are nerfed trash, and most of the weapons are shit because Distortion/Fasut rapes everything.
>Go back to playing DMC3
Okay. 4/5 will never be real Action. You have no good characters, you have no good enemy design, you have no utility-based movesets. You are a crude mockery of DMC3's perfection. Soon you will find the rope, and end it
The only style that is weaker in 4 than in 3 is Royal Guard, which is fairly reasonable.
All of them are. Dante's Charged Shots are a joke in 4 while they were fairly strong in 3. And that's just one example.
Gunslinger is actually useful in DMC4 throughout the entire game on all difficulties on all guns, unlike in 3, where it's a self-imposed challenge.
GS is crap in 4, it doesn't gel with the guns like 3, Charges Shots are garbage, and you don't have Crazy Combos anymore.
I see you have no idea how to play 4.
GS has plenty of utility and charged shots work great on it, albeit usually, one would access them through DT rather than manual charging, as that's simpler.
E&I shave through cloaks and stagger resistance on top of their usual utility.
Coyote packs a punch and hits a few very nice damage thresholds, for example, it deletes Gladii in one shot on DMD during their vulnerability frames.
Pandora packs both damage AND utility, and not in a moronic way (unlike DMC3 Spiral, for example).
GS in DMC4 is several leagues above GS in DMC3 as, I repeat, the latter is a self-induced challenge.
>GS has plenty of utility
It's completely mogged by Distortion and Pin-Up spam. Why lie.
You don't even know what Distortion is. How is extra 60%~80% damage on a given hit MAGICALLY invalidate Gunslinger?
Pin-Up spam can be a better alternative to guns in some scenarios but not in most, which is an indicator of a good arsenal design, i.e. "everything has a purpose".
Is this a joke or is a casual really going to say GS is on a par with the a move that has a actual utility, and the strongest direct attack technique in the game?
You didn't answer the question.
How does extra 60%~80% damage on a given hit invalidate Gunslinger?
>casual
It's funny you say that when you clearly have literally no idea what you are talking about.
Yes, damage is the only thing that matters when your moveset is nerfed so utility barely matters, and GS no longer has any high damaging attacks Wild Stomp and Style canceling sucks. like Tell me how effective GS is against Credo until blowing him up with Distortion techniques.
>Yes, damage is the only thing that matters
>in DMC
Anyway.
It's funny you say that as well when gunslinger itself literally doesn't deal any damage in DMC 3 when compared to the other options. It's so shit, I'm having problems finding ANY DMD Vergil 3 Gunslinger footage for frick's sake.
Here's Vergil 2, where we can see how the amazing Charged Shot is a direct damage drop compared to doing literally anything else.
An actual self-imposed challenge. Kudos to the dude.
>and GS no longer has any high damaging attacks Wild Stomp and Style canceling sucks
The frick does this even mean? Are you a bot?
Meanwhile, in DMC4, the "highest-DPS" approach to Mephisto and Faust involves Rainstorm.
Guns, especially Coyote, are the primary way of managing Chimeras on enemies.
Coyote is also the "highest-DPS" way of dispatching Gladii.
Eating through stagger resistance rapidly can also situationally be a part of "highest-DPS" approach as there are plenty of scenarios on DMD when having a safe way to quickly initiate a combo translates into damage.
Pandora, outside of being one of the best AoE tools Dante has, also comes with the Omen, which has the property of decloaking/knocking down/breaking the shields of everything that is susceptible to those effects (including pic related), even without the charge. That allows for a drastic change in the combat flow.
>Tell me how effective GS is against Credo until blowing him up with Distortion techniques
Nothing is as effective as back-to-back distorted just-frame Lv.2 Straights (assuming you can land them) but it's possible to fight Credo with guns,
If you are really looking for it, GS can be used for staggers and counter baits setting up big hits. Distorted big hits, if you want.
Pandora GS moves can deal a lot of damage, provided it's charged.
I actually don't know if Omen has a special interaction with Credo's shield.
>>in DMC
Nu-DMC*
I see you have nothing to say.
It's okay to prefer your casualized Nu-DMC, just don't believe it's on par with proper Action games like 3. btw you know GS Twosome Time canceling with E&I is possibly the safest and easiest way of killing the big doggo and horsefricker, right?
So you really have nothing to say.
I accept your concession, anon. You have admitted that you have no idea what you're talking about and you can't defend any of your claims.
You're just a troll.
>doesn't know about 3's GS use, and pretends the garbage in 4 can compare to the highest damaging attack in the game that invalidates everything else
>c-concession!
DMC4 really is the worse thing that has ever happened to Action games.
>projecting
I have already accepted your concession, you can stop.
There's no need to make even more of a fool out of yourself then you already did.
>filtered by arm management
Is your seething just about breakers or am I missing something here, I haven’t seen almost any remotely good gameplay mods for dmc5 it’s all model swap homosexualry
You what.
Get the SSSiyan / Hitchhiker collaborative trainer, it’s a fricking reinvention of the game.
>breaker switching
>air stinger
>reimagined combo inputs
>unlimited Jackpot chaining
>SDT meter spent for roman cancel
>Must Style mode
>new mechanics like just release Blue Rose color-up for charge shot
>re-adds inertia and guard flying
>Hitch is currently working on adding playable Lady and Trish by hand
>Dante doesn’t need air stinger and it’s a unique Vergil tool. One of the only things setting apart dsd and mirage edge
>reimagined combo inputs
I need you to elaborate because that sounds like dog shit the characters all control near perfect
>this sounds broken but fun
>Roman cancel
Jump cancel/ already removes most commitment do you need another cancel? The strings are almost 1-1 with most button inputs if you want to end a chain you just stop swinging
>must style is fun but hardly a needed game mode
>blue rose is already broken enough
>this I’m interested in,
>if he adds lady and Trish to dmc5 I will drop 3 grand to upgrade my pc set up unironically.
It’s a modular table, just install it and see. You can enable/disable the reimagined combo inputs (it got started as a way of taking stance switch out of Balrog and adding Drive back to Rebellion/DSS but it expanded from there). It also has basic b***h shit like “unlimited DT” and “enemies don’t die” and shit, you enable what you want. But Hitch thinks deeply about action game balance and has added lots of tweaks designed to be “fun but not broken”. It originally started as SSSiyan adding fixes to bring back DMC4 mechanics (reversals, inertia, gravity changes) and Hitch added so many changes that SSSiyan gave it over to him for maintenance and he basically runs it now.
IDK if it’s still in development but I believe so.
Do any mods give Nero his bringer wings without being the super costume?
There are mods that do that but I don’t think the cheat table is one of them.
It was mid when I expected it to be great.
DmC was better because I expected dogshite but got something that was good.
>mid
It might actually be the most beloved game on Ganker since it came out.
Which of course still means it's hated but a lot less than other stuff.
>dontegays still mad
Haha is that hecking rickardo milos? My favorite twitch emote.
Boy do I have a treat for you.
Daaamn. *hits cigarino* What an oldgay. *huffffffffs*
The unnecessary Lady and Trish nudity
i hate it so much i'm dmcposting
follow me, homosexuals
>the game that literally saved Ganker
>countless memes and edits
>Ganker sang devil trigger and bury the light
>"hurr y so hated?"
lmao
frick you tammem
V hates good games with soul
BURY THE LIGHT DEEP WITHIN
CAST ASIDE THERE’S NO COMING HOME
>Breaker switching
Total brainlets want this.
Switch breakers
devil switches
I simply can't imagine it being this much of an issue. Granted, I almost only play as Dante or Vergil, but even when I play as Nero, the thought doesn't even come to me. It's like ammo scarcity in most classic FPS games; you don't need to worry about it, it's everywhere, and in fact probably need to train yourself OUT of being so concerned about it.
Depends on how techy you get. If you like to build combos out of lots of breakers it ends up being badly balanced because you can only do 1-2 thorough juggles before running back to a divinity statue/phone.
>running back to a divinity statue/phone
Now that DOES sound annoying. In such a case, it'd probably be better if you couldn't buy them up mid-mission and they just increased the stock in the levels.
>It's like ammo scarcity in most classic FPS games
Er, no. Ammo at least drops from killed enemies, secrets, arenas. While you can't refill breakers in dmd unless calling Nico
Everything is hated on here, why are you singling this game out?
Just post success contrarianism it happens to every single v shilled game. Just watch when ng4 comes out and is wildly successful we’ll have seething trannies. Saying how it was never good and 3D ng was a mistake. Just ignore it and move on.
ng?
Ninja Gaiden.
>Just watch when ng4 comes out
haha, yeah
never see this game hated in here, are you an actual schizo or something
It would be the best action game ever made if it had more environments that weren't boring concrete and didn't have the garbage pseudo-RTS gameplay of V.
>had more environments that weren't boring concrete
I'd like to see a dev breakdown for mission 2 just to know how much work it took. Ideally, we'd all want 20 missions just like that. While that's never going to happen, I feel like we could've gotten like 5.
I hate it because Vergil SDT looks like complete dogshit
You think they're already working on DMC 6?
>Nero's face model during the 20th anniversary stream said he's happy to be working with Dante's model again
>Dante's model was asked in some insta/social media post about more DMC and he said he'd get in trouble if he said anything but for fans to stay tuned
>V's voice actor spoke about the next game on the 20th anniversary
>5 is in Capcom's top 20 best selling games ever
No way it isn't happening, its just a question of when and if Itsuno is involved. They might get him to oversee 6 while working on DD2.
>>5 is in Capcom's top 20 best selling games ever
>>ever
holy shit I knew it sold well but I thought it was "well for an action slasher"-good and not Resident Evil-good.
Makes my lil heart happy knowing that niche genres are still being played not just movie games bullshit
5 was such a breath of fresh air. Big budget AAA game in 2019 that was just a linear action game.
True but remember 2019 was also the year of Sekiro which was the same.
2019 was a great year for video games.
Sekiro wasn't really linear and you can bypass all combat except boss fights.
The combat is 90% boss fights anyway and Sekiro is mostly linear. Not entirely, true, but your choices in Sekiro amount to about as much as “use V or Nero for Mission 07” at least until you get to the shit for the alternate endings. It’s basically “which of 3 boss routes will you run first”
This is an Itsuno board, you dumb baboon Black person.
>Binged DD basically right as the year started
>Got all the achivements the other day and already want to start over again on PS4 to try running all the vocations on a first run
I've genuinely not been this gripped by a game in ages. I finally get why so many anons love it, and I can't fricking wait for DD2.
There's something about it that seems to appeal specifically to Ganker Autists.
It's a fricking singleplayer game. It doesn't live or die it just is, you fricking actual underage children.
Dead game.
Contrarianism, like most takes on Ganker.
What I want out of modded DMC5 is for someone to rebalance Faust to not be broken garbage. Can the modders do THAT because Faust is a trash fire
We don't take kindly to "new thing" round 'ere. We're one of dem "old thing" imageboards. So you best just be movin' on ya hear?
anons is dmc the only good new hack n slash series that has decent gameplay rn, I'm not fond of 5 too much sadly; any alternatives? no i dont want troonetta
Play Nioh.
>I want good games
>no I don't want a good game
?
Because it is the 3rd worst game.
Boring, ugly and forgettable.
i liked the game except for bird cat dude. unfortantlely, he's about 1/3 the game and he feels like a choir
>he's about 1/3 the game
4 out of 20 is exactly 1/5, anon
Its easy
The story is lame
The audio lacks proper balance
Facial scanning was a mistake
Its floaty like smash bros brawl.
Plays like dmc4.5
V is a waste of a character
Online mode is a joke
Devil May cry is easy dogpiss for brain-dead morons hurrrr wow c-c-crazy hurrrr durrr that's DMC fans
which DMC fanbase is the worst?
>Kamiyagays (DMC 1)
>Contrarians (DMC 2)
>Nostalgia Boomers (DMC 3)
>Combotrannies (DMC 4)
>Tameme Apologists (DmC)
>DMC Zoomers (DMC 5)
They are all great.
It delivers 50% of the weeb anime experience, that is to say the cringe, but not the other 50% which is the power fantasy part. It doesn't feel like a O.G DMC, it doesn't even feel like a japanese game. It's like the Forspoken of the DMC franchise.
And I like my anime games more in the style of DMC 1-3, MGS, Shogo..like 80's Anime whereas DMC 5 is like fricking ergo proxy or some shit
Fricking hell this board is so fricking gay
You just noticed?
Like this shitty game. Thats why your here, whats our excuse I guess
*That's
*you're
*what's
dumbfrick
I wanted to love this series, but I can only like it. It has too many little problems.
Bad things first: Some of the minor object interactions are flawed (like Roman smashing his cigar, Ruby eating the cookies), there are way too many tropes, some characters act stupidly or predictably and a few of the episodes were too short to really make any progress.
Good things: Monty's action scenes are fantastic as always, the character designs are creative and well-varied, the voice acting is on par with RVB (a bit weird, but really satisfying), some of the characters who do stupid things (like Weiss starting to get along with Ruby, then being really resistant to her style of leadership (despite the fact that she knows that Ruby is only a kid)) quickly stop doing said annoying thing, the world is interesting so far, several stories are being balanced at once, and you can still relate to most of the characters, even if they can be frustrating sometimes.
So, it's still good, but it might be a while before it reaches the heights of Red vs. Blue.
its loved though
Are DMC players at all excited for this one given the combat director involved?
I'm interested in XVI but after how Square kinda doesn't do quality control for their AAA games (look at FFXV's early access release, 7 Remake being episodic, and everything surrounding Forespoken's failure) I am still a bit wary about getting XVI day one.
Guess we'll see once the demo arrives, though that won't be until two weeks before release.
>Guess we'll see once the demo arrives, though that won't be until two weeks before release.
hope the demo is that of the final build and not the shit from Forespoken where they apparently used an older version of the game as the demo released 2 weeks before it came out
In my experience, the Forspoken demo and the final game were both equally shit.
Square Enix is very compartmentalized though. Luminous wasn't even part of SE proper. CBU3 seems to be the only part of the company left capable of respecting production timelines and QA. Comes with the experience of maintaining a live service game for over 10 years I guess.
DMC 2 mogs. DMC 5 is just more of that terrible direction away from the gold standard that 2 set.
Cute!