Why is it so mid?

Why is it so mid?

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  1. 3 months ago
    Anonymous

    NWN is one of the games of all time, and I’m tired of pretending that it’s not. Prove me wrong: hint, you can’t.

    • 3 months ago
      Anonymous

      you're right, neverwinter nights--like every other game ever created--is also one of the games of all time.

    • 2 months ago
      Anonymous

      It most definitely is one of those games that were created during all of time

  2. 3 months ago
    Anonymous

    Lack of explicit sex scenes with lady Aribeth (she keeps her armor on the whole time, and gets very sweaty under it)

    • 2 months ago
      Anonymous

      hot Aribeth sex, Aribeth breeding

  3. 3 months ago
    Anonymous

    Because you refuse to play with the PRC.

    • 3 months ago
      Anonymous

      Ah yes, the PRC, I love a mod in which the listed content and classes have a coin flip chance of not even working.

      • 3 months ago
        Anonymous

        I love the hyperbole you people who refuse to play with the PRC apply to how much of the PRC is not working. It's so obvious you didn't actually give it a chance or are just repeating something some furry on your autistic roleplaying server told you about it.

        • 3 months ago
          Anonymous

          I downloaded in a year and a half ago to try it out. Unless they magically fixed things since then, no, most of the things added were either buggy, useless in a video game, or simply not finished.

          • 3 months ago
            Anonymous

            You can't name a single concrete thing that doesn't work, can you?

            • 3 months ago
              Anonymous

              Even a year and I half later I remember

              >lich transformation for both dread necromancer and the other thing that can get it both were bugged and never happened for me
              >psionic powers suddenly stopped working after a single session and across MULTIPLE fresh characters never worked again
              >warlock eldritch blasts behaved in bizarre ways with attack bonuses and penalties changing at random
              Of all the above that I tried out (and probably 1-2 others I forgot), only Swashbuckler functioned well. Between that, and having 200 feats to sort through each level up, I deemed it a bloated, unfinished monster and uninstalled it.

              Given that it was last updated according to nwnvault in fricking 2022, I can also safely deem it to be dead, with most of the problems it has to never be finished or even made slightly functional.

              • 3 months ago
                Anonymous

                All of those classes were perfectly functional many years ago and are right now so I assume you tried to install the PRC on some odd module and scripts clashed. Or maybe you tried to install the EE-only version on vanilla NWN or the like.
                The psionics things vaguely reminds me of something that happened on a server many years ago where the server updated to a different PRC version while I still had the old haks and that caused my psion to stop working. That was a decade ago or so.

                Also, the PRC is still actively being developed with recent work being mostly focused on making it work with the 8 multi-class feature which does have some bugs in places that had been working forever.

              • 3 months ago
                Anonymous

                >n-no you installed it wrong
                You're sounding as sane as the people who were telling others playing launch day Cyberpunk 2077 """works on my machine"""

                Let me guess, you have some sort of personal investment in the PRC either as a dev or contributer and as such you have an irrational need to defend it against common critique.

              • 3 months ago
                Anonymous

                NTA but i've been downloading modules from nwn.ee slash prc and i can tell you that's almost of all added shit is broken

              • 3 months ago
                Anonymous

                >All of those classes were perfectly functional many years ago
                I can confirm that for lich transformation, but I would not be surprised if it does get buggy every other PRC version or so either.

              • 3 months ago
                Anonymous

                I haven't played the new version, but the PRC has always been hit or miss with bugs. It's just wonky. More is not better.

              • 3 months ago
                Anonymous

                You are full of shit, I played DDMS for years and so much of the PRC shit was broken it wasn't even funny.

        • 3 months ago
          Anonymous

          Hypebole or not he makes a valid point.
          Modding in the Enhanced Edition seems so much more wonky than it was in the original despite supposedly simplifying things.

    • 3 months ago
      Anonymous

      i had fun playing a mystic theurge... its not bad with 40 levels and an INT based divine spellcaster

      it was really annoying to memorize spells though since i couldn't use the normal interface for that

      • 3 months ago
        Anonymous

        >it was really annoying to memorize spells though since i couldn't use the normal interface for that
        Yeah, the PRC spellbooks are (or were perhaps with the EE) an unfortunate necessity. PRC spontaneous spellcasting at least has the benefit of toggle-able metamagics.

        • 3 months ago
          Anonymous

          did that actually fix the spellbook with the EE version? i haven't even used prc since it came out

          All of those classes were perfectly functional many years ago and are right now so I assume you tried to install the PRC on some odd module and scripts clashed. Or maybe you tried to install the EE-only version on vanilla NWN or the like.
          The psionics things vaguely reminds me of something that happened on a server many years ago where the server updated to a different PRC version while I still had the old haks and that caused my psion to stop working. That was a decade ago or so.

          Also, the PRC is still actively being developed with recent work being mostly focused on making it work with the 8 multi-class feature which does have some bugs in places that had been working forever.

          idk man it's pretty buggy, especially the older versions if that's all he ever used. i remember once touch AC got completely broken and there were multiple bugs that creep into even the vanilla gameplay sometimes

  4. 3 months ago
    Anonymous

    >implying

    it's still great to blaze through the OG & see what modder's did afterwards

    • 3 months ago
      Anonymous

      No it's not.

    • 3 months ago
      Anonymous

      this homie plays a kobold

    • 3 months ago
      Anonymous

      what the frick is that shit? a console version? lol

  5. 3 months ago
    Anonymous

    I am currently in the process of (re)installing the game. Last time I played it was some 20 years ago, I was a clueless kid that didn't speak any English, made atrocious builds as a result and couldn't progress anywhere. You got any tips or things I should watch out for?

    • 3 months ago
      Anonymous

      if you get bored by the main game and think about dropping it, give the other scenarios a try they're great

      • 3 months ago
        Anonymous

        Speaking of, how do these modules work anyway? Do I need a character from main campaign for anything, like if I want to play Hordes of Underdark for example?

        Since I put like 30 hours in the main campaign in NWN1, done the first city and I just cba anymore when the next quest I got was "go to this 4 dungeons and retrieve 4 more mcguffins", and no end in sight

        • 3 months ago
          Anonymous

          You can start a fresh character with most modules, it will level you up and give you some basic gear. HotU is actually a continuation of Shadows of Undrentide's story, with minor references to the original campaign. You can just play those. I've personally never finished the base campaign.

          • 3 months ago
            Anonymous

            >You can start a fresh character with most modules, it will level you up and give you some basic gear.

            the easiest is to just play wizard and beat every trash encounter with wail of the banshee or weird... or you can avoid them if they don't give good xp anymore
            [...]
            You definitely can't do pure rogue without trap cheese, and a lot of it. Pure casters are fine and actually pretty strong. Pure melee require very specific builds because you need a ton of ac and you gotta get it from expertise, tumble or rdd and preferably all 3. I never played the last chapter with melee but you are gonna really want devastating critical and weapon that crits a lot because the trash mob hp padding is off the charts.

            [...]
            The rest restriction isn't bad past the first chapter. There are tons of rest tokens available in chapter 2+, if you buy them whenever they are available and don't rely on them too much you will build up a huge stock pretty quick. Honestly it's not too hard as any class that can use scrolls in the early chapters just by supporting summons with a ton of buff consumables.

            [...]
            If you make a new character for hotu it will start you with a ton of xp, you will start with no gear anyway even if you imported with it, though you do get it all back later and i think new chars get some random treasure instead

            >If you make a new character for hotu it will start you with a ton of xp, you will start with no gear anyway even if you imported with it, though you do get it all back later and i think new chars get some random treasure instead
            I see, thanks

            Last question, what if you import character from main campaign thats over the starting level for the module, do they get downleveled or something, does the content scale up, or does it just let u be overleveled?

            • 3 months ago
              Anonymous

              most encounters in nwn scale a little, it would not de-level you though so you could be too strong

              to be honest though you won't notice a difference anyway because it's kind of easy no matter what

  6. 3 months ago
    Anonymous

    Playing casters is the most tedious shit imaginable. Especially Cleric. I don't care what anyone says about it being the objective strongest class, having 3 toolbars full of spells, half of which you need to recast on yourself every 10 minutes sucks.

    • 3 months ago
      Anonymous

      >Playing casters is the most tedious shit imaginable. Especially Cleric. I don't care what anyone says about it being the objective strongest class, having 3 toolbars full of spells, half of which you need to recast on yourself every 10 minutes sucks.
      I love clerics, and this cannot be overstated.

    • 3 months ago
      Anonymous

      It's too bad NWN1 doesn't have the Rod of Preparation mod that NWN2 does.

      • 3 months ago
        Anonymous

        Honestly, every time I think about replaying the NWN2 OC, I think about how I'm stuck with the canned companions and can't make a custom party, and then I give up. And the last time I tried replaying the NWN1 OC I got midway through act 2 before getting bored and wandering off.

        • 3 months ago
          Anonymous

          Why would play the oc's though? Nwn1 is a 60h long tech demo. No one ever plays trough that slog more than once.
          Also why would you go for generic companios in the nwn2 oc? The combat is the worst part and so badly designed that there is zero reason to minmax companions at all. There is a 20-30h expansion optimized for gameplay like that.

          • 3 months ago
            Anonymous

            >Also why would you go for generic companios in the nwn2 oc?
            I think it's more fun

    • 3 months ago
      Anonymous

      You don't need to fully buff up to be stronger than everyone else. Just Bull's Strength and Darkfire will do it.

      • 3 months ago
        Anonymous

        Sure if you're playing the brainless OC that's the case.

        But if you're playing something like Swordflight, it's very necessary.

        • 3 months ago
          Anonymous

          Swordflight is proving my point. Most classes aren't anywhere near the level of a Cleric and they're agonizingly tedious to play against its encounters, far worse than prebuff spamming.

          • 3 months ago
            Anonymous

            >agonizingly tedious to play against its encounters
            What are you talking about? The easiest way to play Swordflight is as some sort of pure melee like a Paladin/RDD/Bard or something with Rogue dips.

            • 3 months ago
              Anonymous

              >Paladin/RDD/Bard
              This is disgusting and you should feel ashamed

              • 3 months ago
                Anonymous

                Why? If you're one of those "This doesn't work from an RP perspective" people I'd normally agree, but 3.x is made for dips. It's honestly worse than Pathfinder. Especially in a hypertuned module like Swordflight where mono classing is basically torturing or outright hardlocking yourself depending on class.

              • 3 months ago
                Anonymous

                The former. I’ve never played swordflight but if you can’t beat it as a reasonably built pure class without cheese or dips then something is wrong.

              • 3 months ago
                Anonymous

                It's theoretically possible to beat it with any pure class, but the experience would be utterly miserable.

                Swordflight is famous for having both rest restrictions, and requiring you to use items you normally would never touch, like buffing potions and scrolls to gain any advantage you can. It's so difficult that Expertise and Improved Expertise are arguably mandatory in certain parts to avoid getting hit as much as possible, on both casters and melee types.

              • 3 months ago
                Anonymous

                >It's so difficult that Expertise and Improved Expertise are arguably mandatory in certain parts to avoid getting hit as much as possible, on both casters and melee types
                If we're talking about casters, it depends on your class/build. They are great if you want to stay in melee, but an absolute waste of two feats for a ranged caster who is hiding behing summons or in invisibility/etherealness. Trust me, I tested it on both druid and wizard - and they ended up being 100% useless on the latter. In hindsight, I should've taken Empower/Maximize for some meme combos, even though Extend was enough for a DC/CC caster.

              • 3 months ago
                Anonymous

                You can comfortably beat Sworsflight as pure wizard, pure cleric or pure bard due to the classes having so powerful abilities/spells/skills that they forgive player misssteps.

                A martial character without 25 STR at level 20 to take Devastating critical will have a miserable time tho.

            • 3 months ago
              Anonymous

              the easiest is to just play wizard and beat every trash encounter with wail of the banshee or weird... or you can avoid them if they don't give good xp anymore

              The former. I’ve never played swordflight but if you can’t beat it as a reasonably built pure class without cheese or dips then something is wrong.

              You definitely can't do pure rogue without trap cheese, and a lot of it. Pure casters are fine and actually pretty strong. Pure melee require very specific builds because you need a ton of ac and you gotta get it from expertise, tumble or rdd and preferably all 3. I never played the last chapter with melee but you are gonna really want devastating critical and weapon that crits a lot because the trash mob hp padding is off the charts.

              It's theoretically possible to beat it with any pure class, but the experience would be utterly miserable.

              Swordflight is famous for having both rest restrictions, and requiring you to use items you normally would never touch, like buffing potions and scrolls to gain any advantage you can. It's so difficult that Expertise and Improved Expertise are arguably mandatory in certain parts to avoid getting hit as much as possible, on both casters and melee types.

              The rest restriction isn't bad past the first chapter. There are tons of rest tokens available in chapter 2+, if you buy them whenever they are available and don't rely on them too much you will build up a huge stock pretty quick. Honestly it's not too hard as any class that can use scrolls in the early chapters just by supporting summons with a ton of buff consumables.

              Speaking of, how do these modules work anyway? Do I need a character from main campaign for anything, like if I want to play Hordes of Underdark for example?

              Since I put like 30 hours in the main campaign in NWN1, done the first city and I just cba anymore when the next quest I got was "go to this 4 dungeons and retrieve 4 more mcguffins", and no end in sight

              If you make a new character for hotu it will start you with a ton of xp, you will start with no gear anyway even if you imported with it, though you do get it all back later and i think new chars get some random treasure instead

            • 3 months ago
              Anonymous

              The easiest way to play Swordflight is a wizard with Craft Wands and a couple of post-lvl-17 rogue dips. Act 1 gets much easier with trapmaking, you get more than enough money/experience to always have a full set of utility wands, Wail oneshots otherwise very annoying encounters, Bigbys completely disable bosses, and your familiar + summons (who also get upgrades in later chapters) act both as tanks and a decent source of melee damage.

          • 3 months ago
            Anonymous

            Swordflight is set up so that you basically are forced to spam buffs no matter what class you are. You either get them for free as a caster, or have to pay for them in potion form (even casters need some of these too).

            It's not really an issue in the first two chapters, where you don't really need to buff for every single fight (rather, intelligently and for what will obviously be dangerous situations), but Chapter 3 is when the series starts throwing 20+ enemy mobs at you with insane stats. It's also when the quality starts diving off a cliff due to becoming a combat sim, with Chapter 4 being far worse. I haven't played Chapter 5, but am skeptical in this changing.

            Even builds like Bard/Fighter/RDD with 40 strength and improved expertise can't survive trash fights in Chapter 3 without buffing, for context.

            • 3 months ago
              Anonymous

              in case this wasn't a clear enough post, you should play the first and second chapters. the second in particular is probably the best user made content for NWN.

              everything following is quite possible the worst.

    • 3 months ago
      Anonymous

      Maritals seem much stronger on the console. Monk is a Murder machine for example

      • 3 months ago
        Anonymous

        >maritals
        Fake news, you can't marry anyonee.

  7. 3 months ago
    Anonymous

    Swordflight really needs better documentation, there's some questions and shit I simply haven't been able to answer, like, there are class specific quests but for which classes?

    • 3 months ago
      Anonymous

      no it doesn't because there is a guide for every chapter that tells you everything like this

  8. 3 months ago
    Anonymous

    I don't understand why people say Swordflight is good. It's extremely tedious and at odds with what NWN 1 fundementally is (a schlocky ARPG with user content). Spending hours slowly crawling through encounters that feature 30% hit chances on enemies and mandatory buff cycles before each battle that make Pathfinder look pleasant commits the worst game sin, it becomes boring incredibly quickly.

    NWN 2 does autistic minmax combat far better too than NWN 1 so its even worse

    • 3 months ago
      Anonymous

      A balls to the wall hard module in a game with objectively shit balance is a bad combination.

    • 3 months ago
      Anonymous

      I truly don't get it either, but I don't have a lot in common with autistic people who truly love 3rd edition D&D.

    • 2 months ago
      Anonymous

      Its for autistic homosexuals who think hard dice rolling = great gameplay

      • 2 months ago
        Anonymous

        No brainlet great gameplay = great gameplay

        SF really isn't hard. I absolutely CRUSHED it with just a HUMAN MALE CLERIC.

        Real easy stuff. homosexualtime RP builds get rolled though.

        • 2 months ago
          Anonymous

          >i absolutely crushed it with what is objectively considered to be the most broken, overpowered class and race combo in the game

          • 2 months ago
            Anonymous

            Human wizard/rogue with Craft Wands is just as overpowered. For all its flaws, Swordflight gives you more than enough money/exp for crafting, and buffs epic level summons to various degrees that range from "pretty good" to "frick you, I win".

    • 2 months ago
      Anonymous

      Yeah I tried it and found I was just an errand boy for the author's Mary Sue, it's trash.

  9. 3 months ago
    Anonymous

    I remember very little from this game except that the writting in the base campaign was hot trash and not due to technical limitations. It was like communicating to a 4th grader that there was betrayal happening, written in such simplistic terms that it was almost impossible to miss
    Yet there was no option to act on it.
    >3 squads of thugs get sent after you, all carrying their orders on paper including stuff like "burn the orders after you've read them"

    the redemption of the titty elf paladin was also a joke and from what I understood from the extra content (that I never bothered with), she went to hell anyway

    what a massively shit story, gameplay was serviceable tho. Thanks for this chance to vent, OP

    • 3 months ago
      Anonymous

      The entire OC feels like something they "had to do" like all they wanted from the get go was a multiplayer game
      I remember staring at my screen realizing those dumb fricks in the first town really couldn't piece it together
      Big titty elf paladin deserved better.

      • 3 months ago
        Anonymous

        >The entire OC feels like something they "had to do" like all they wanted from the get go was a multiplayer game
        Yes. It was basically a tech demo for what modders could do with the engine for custom modules and multiplayer servers.

  10. 3 months ago
    Anonymous

    why is it so fricking amazing, more like.

  11. 3 months ago
    Anonymous

    I really wish Paladins weren't as shit as they are. They're basically done as a class by level 3, and the stat distribution makes getting stuff like Overwhelming Crit annoying.

    • 3 months ago
      Anonymous

      One of the best things Pathfinder did was changing their casting stat from WIS to CHA. Regardless, I will continue to play single-class paladins because it is proper. It is truly disgusting that many players view the class as a "shoehorn a couple level dip into another CHA class" most of which should be illegal.

    • 3 months ago
      Anonymous

      Every 3.X martial ever.

  12. 3 months ago
    Anonymous

    the game is so mid in order for you to think to yourself "man i think i could have done a better job with this" so then you add to the infinite content generation for nwn with its easy to use toolkit, just play the sex rpg module and you'll understand

    • 3 months ago
      Anonymous

      A Dance with Rogues is bad and reads like the ESL scribblings of a literal teenager (which is not far off the truth given that the author literally admitted in an interview to being some TA at a college in France).

      It's not as bad as the unofficial fan sequel that involves literal cuckolding as an unavoidable mechanic (you can tell that this one was made by a man), but it is astonishingly overrated.

  13. 3 months ago
    Anonymous

    Because it came out in 2002. It was amazing for it's time, but games are better now. If you didn't play it when it came out you probably won't like it.

    • 3 months ago
      Anonymous

      Come on. Anyone with taste can play BG2 today and enjoy it. A particularly blind to shit graphics can even play planescape torment and jeez at the ride. Neverwinter nights, though, please point me in the direction of a single contemporary person feeling so much as the hint of a hard-on while trying it out. The thing is, as op stated, mid as frick. Its only redeeming quality was mods and shit, and no one wants to bother with that today with what's available.

  14. 3 months ago
    Anonymous

    >try to play nwn 2 again
    >it's fricking atrocious
    It's shocking to me how dozens of relatively minor janky things can combined to make the gameplay experience miserable and nearly unplayable. The horrible camera, the terrible inventory UI and menu system, the delay when doing every single action from attacking to literally right clicking on something. The poor sound design and animations.

    The insane thing is a few years later Obsidian released Pillars, which has when of the best UIs and cameras in a CRPG. How did they fail this hard?

  15. 3 months ago
    Anonymous

    >board is so dead that even nwn threads are dying

    • 3 months ago
      Anonymous

      The nwn threads dying are probably more people just being buttholes about any kind of discussion of the real part of the game which is the multiplayer.

      • 3 months ago
        Anonymous

        I think as well, people are too self conscious about playing rp servers that everytime someone wanted to bring them up they'd vague post about it hoping someone else would spearhead the question. They were called out on it last thread and have been silent ever since.

        NTA but I would love to hear stories of peoples roleplay experiences.

        It would be cool but describing rp stories tends to be like sharing dreams. They're just usually not that interesting outside of the experience.

    • 3 months ago
      Anonymous

      NWN threads were always forced and it was just a handful of people b***hing about their dead server that shouldn't be here.

      • 3 months ago
        Anonymous

        What do you want them to do, post their (e)rp logs?

        • 3 months ago
          Anonymous

          NTA but I would love to hear stories of peoples roleplay experiences.

        • 3 months ago
          Anonymous

          I want them to play and discuss video games, but yeah that's fine too

  16. 3 months ago
    Anonymous

    I have a soft spot for NWN diamond edition cause it's all I had to play while waiting for my Internet service to be hooked up back in the day. Some random shit I remember

    >the part where you go into a snowglobe thingy and fight a dragon
    >the part where they dude was seduced by a nymph and was a slave by his own thirst
    >the luskan chapter was fun
    >the dungeon that had law vs chaos demons and you had to figure out how much blood of each goes on the altar

    a lot of it was a slog though, the 2nd chapter was a big open world thing which was kind of cool at first and then there was another one after Luskan where you had to get words of power or something, that's when I just sort of autoplitored to complete the game

    shadows of undrentide I didn't like, I don't like desert settings and there were few shops in the entire game. and the weird dimensional dungeon at the end was like wtf

    Hordes of Underdark was great though, I liked starting new chars and fricking around in Halasters dungeon to see what I wanted to play. Nathyrra was cute and the Elistrae priestess what hot. You actually had to pay attention to monsters like on the dwarf golem island you needed blunt damage and the vampire sacrifice guys were hard as frick. The Valshares was sexy too, I guess I just have a thing for matriarchal femdom societies

    NWN2 I didn't mind but it had the same issues as the first OC where a lot of it was a slog. Most of the characters annoyed me but I liked Sand and Bishop. Building your own castle thing was fun, the Neverwinter fight was fun except the dungeon where your character was judged by a bunch of statues, idk it just annoyed me

    Mask of the betrayer was my personal fav, the music and atmosphere and the characters were the best. I liked Okku, the spirit hag shaman guy was a bro, the winged chick was cool, I hooked up with the bald wizard chick. Combat was also challenging in some parts

    Storm of Zehir I didn't play much, I just fricked around

    • 3 months ago
      Anonymous

      i liked undrentide, it was well-paced.

    • 3 months ago
      Anonymous

      additional I did play on some PWs, mostly in NWN2. I found the player base on the first nwn PWs to already be solidified and I wasn't that big on RP which it seemed as if the people there were hardcore about it.

      NWN2 had some good PWs, the baldurs gate mod was pretty fun and actually had a lot of players. Realms of Trinity was fun for the novelty of power gaming a bunch of broken items and classes and going against OP broken enemies. Haven was also fun even though it was a porn server, I actually did some groups on that one.

      i liked undrentide, it was well-paced.

      maybe ill try it again, i played a monk during that one which I don't think I like monks because they dont get to use like any gear and i'm a gearprostitute

      • 3 months ago
        Anonymous

        Haven was atrocious. Admittedly, when I played there it was still run by the original guy that was well known in the modding community as a headcase. The area design was really bad too, they started with one or two islands where people would just stand and farm exp. Then some weirdo DMs added their own OC's dungeons where they would "RP" as the boss, and they were really poorly balanced because they didn't want certain classes to do well. One in particular just made monsters immune to everything and simple HP sponges.

        • 3 months ago
          Anonymous

          Why did people play there?
          That sounds awful it must have had some kind of redeeming quality.

          • 3 months ago
            Anonymous

            From what I recall and what I remember, there is actually a weird and convoluted history. There was another server preceding it called Eros or something, the guy barf whatever is name was took that over and the others moved on. He was just some porn addicted IT guy and even farmed donations so he would build his own dream server for the module that was inefficient, like the latest graphics cards and stuff for the server itself.
            Anyway, when you went online around 2007 there were very few online modules, and only really Haven on the social tab. So everyone gathered there, but the RP and dungeon design were both far worse than even Sinfar ever was, although at the time the main social RP server was something else. Over time Haven was the one that survived, after a few alternative servers popped up and then shut down a few years later. People didn't want to give up their characters or they wanted any active social RP server.
            There were even a couple of big Ravenloft players that played there and all they did was b***h and moan in tells while trying and failing to instigate any lasting RP worth a damn beyond another town square orgy.
            To sum it up, Haven really benefited from circumstances meaning it had no real competition for years, and when it did it just outlasted them. That said, many people left or went to Sinfar which was just starting to get popular in the early 10s.

            I didn’t mind haven at the time I played which was about 10 years ago. Some players were pretty lenient about OOC discussions and we would frick around in the cave with naked pirate b***hes. Only drama I remember was at the time game of thrones was big so a lot of players had had red witch, sansa, cersei etc.. in their profiles which mods didn’t like or something. I think the drama now is AI generated artslop or whatever. I just liked the novelty of playing nwn online and didn’t care much about the RP aspect. The first nwn has a lot of players still considering it’s nicheness, I just couldn’t get into it because the RP was waaaay too involved for my preference it’s cool that others like it tho

            RP is not that great in NWN, people just talk a lot, but RP is overall bad on Arelith and other places too. What was big when I played was DMs assuming power for their characters, like ruler or queen of this or that, mayor of a town, that kind of stuff. The only way to play and not go insane was to completely ignore and avoid the staff. The other option was brown nosing. I remember a literal nobody drow player ERPed the server host and then made herself Valsharess of an underdark town and got made DM. Shit was stupid.

            • 3 months ago
              Anonymous

              >RP is not that great in NWN
              As the other posters pointed out there is no other game giving you a comparable roleplaying environment. It all depends on people and what they do in it. You have good RPers and bad ones. Even fricking Sinfar has great players who play interesting characters and do entertaining things instead of sitting home with their clique all the time. The difference between it and Arelith is that the former is a social RP hub where people don't want anything bad happening, and the latter is explicitly designed as a high conflict environment with antagonistic factions but without any consequences for the participants, so in the end the combat, the raids and the politics is devoid of any meaning and a good part of said conflict consists of posting passive aggressive letters on city boards.

              • 3 months ago
                Anonymous

                Nah, this is a wrong take. Arelith is nothing else has a tremendous about of RP inertia. They even separate two parts of the server so they can't really interact, just like Sinfar effectively spins off islands, and then their underdark was always set up to never have proper conflict or change. People go to Arelith to play an action game and then do social campfire RP when they're bored, otherwise it's just RPing the repetition of statically designed writs. Arguably Sinfar would have more responsiveness because players have control over the parcels of land they control, which included PvP faction stuff a decade ago. You still have areas marked as open PvP but the context of controlling areas has long since ceased. Likewise, nothing really changes on Arelith or PotM. Like on PotM, it's surprising that every night werewolves attack.

              • 3 months ago
                Anonymous

                >Likewise, nothing really changes on Arelith or PotM.
                potm is infamous for being a completely static and unchanging world, but arguably the nature of the setting enforces this. The point I'm trying to make is that you can actually die if you make powerful enemies and lose. The conflict is smaller in scale but more impactful because the participants have skin in the game due to the death mechanics. Meanwhile arelith has huge factions like the pirates, the radiant heart jagoffs or the underdark homosexuals but regardless of the pvp outcome there are never winners or losers, people get back up and things return to the status quo like in a sportsball game.

              • 3 months ago
                Anonymous

                >but arguably the nature of the setting enforces this
                Arguably it doesn't, quite the opposite, the setting is in constant flux and resolutions to adventures might result in ejection from or dissolution of the domain. Arguably, it's the builders lack of skill and willingness to complete the implementation that enforces the inertia.
                >The point I'm trying to make is that you can actually die if you make powerful enemies and lose.
                You could also die on Haven. The self-dealing DM royalty was not shy about their ability to declare themselves victors, but you would always be encouraged to try. These things as with Haven, and on PotM and Arelith, are determined by OOC relationships.
                The main problem with Arelith RP is this: for all their talk about their skills, the size of their team, and the amount of time they've had, you would expect that they could implement a more emergent questing system or resource control system. I know that just as Eternal Beauty was shutting down a pirate themed social RP server was up for a few years that had resource control and PvP. Then after that there was a server with three cities which was taken over and renamed/rebuilt into something else. But they all had better RP with consequences than what you can find today. That goes for any of the big action "RP" servers and current day Sinfar.
                I also place Sinfar's bar and hooking up RP at the same level as Arelith's campfire RP, both also have message boards with trash on the, but Sinfar is more and more of a ghost town because it never converted to NWN EE.
                The point is that none of them are really that different, and you can safely ignore what passes for "RP" on any one of them, just don't get involved with OOC cliques. Many players already do just that.

              • 3 months ago
                Anonymous

                Sinfar can't convert to EE as far as I have heard their server has compatibility issues.
                Last time I looked at it it was basically falling apart anyways though seems like the people in charge now don't no how to maintain it and a lot of stuff is broken.

              • 3 months ago
                Anonymous

                They're working on switching to ee, the current eta is next year.

              • 3 months ago
                Anonymous

                Will they ever finish it though?

                honestly just starting a new erp server from scratch to get rid of all the old stuff no one uses seems like a better idea.
                How much bloat do you think it has?

              • 3 months ago
                Anonymous

                They can convert. The issues were that their changes to the client extender for NWN Diamond were not ported over completely to NWN EE and Beamdog intentionally made things harder. At the start there was a request even to let old clients join new NWN EE servers or vice versa and Beamdog said it was impossible. So, a few days or weeks later Mavrixio did just that and then told them how to do it. In response they changed some things around and encrypted it to make it more difficult. A real b***h move on the part of Beamdog who just wanted to keep Arelith and PotM as their darlings. Because there was also backroom dealings between Beamdog and server staff, Mavrixio said he would only made occasional compatibility changes for NWN EE clients to join his server, because of lack of features in NWN EE and uncertainty if they would be listed on the server list.

                To this date, some of the features have not been ported over to NWN EE. The team doing the updates are all creepy nerds that don't know or care about pushing things in a good direction. They focus on simple things and implementations that are good for their own projects/servers. At the moment the main issue with porting it going to be colors and quantity of content, because NWN EE colors are still 255 palette bound and there are still 2da row limits. That means that for Sinfar to port they will lose a lot of their character customization options, but they can still get approximations to what it was like 12 or so years ago. The other problem is the vfx plt texture tinting isn't scriptable in NWN EE, it's based on the model it's applied it. There might be a few tricks to get around that by switching the color of the model (e.g. the hair), applying the vfx, then switching the color of the model back. It's kind of hacky and unnecessarily complicated, but that's the state of NWN EE still playing catchup with NWN Client Extender from 8 years ago.

              • 3 months ago
                Anonymous

                They're working on switching to ee, the current eta is next year.

                Will they ever finish it though?

                honestly just starting a new erp server from scratch to get rid of all the old stuff no one uses seems like a better idea.
                How much bloat do you think it has?

                Also to address what I could figure out about the state of the conversion effort, I'll explain that separately. The owner and builder Mavrixio sold the server, all his scripts, website, and discord to a group of longtime players. This happened last year, but they're still pretty new in their roles. He also wanted to make sure they had the technical skills to accomplish a conversion to NWN EE. All things considered he seemed like a pretty alright guy and much more skilled than any of the community staff Beamdog ever brought on.

                Now that the new team has the server they clearly stated they want to focus on migrating before changing anything significant. So, they can probably do that. The area changing stuff in NWN EE is actually more powerful now than what Sinfar has, so you can change tiles in areas on the fly, without even needing to reload. It works differently, so they will need to port that, but it's not impossible. They will probably give up their unified player list, but it's not a big issue. Everything Mavrixio implemented with erf stuff can now be done with JSON in NWN EE pretty much, but it's just about making the effort to do it. Like I said in the other post the main issue will be changing and losing some of the character customization, especially full rgba color tinting. Given the low player count (40-80 concurrent players) I think it's worth it.

                That said, starting a new server might be better. But even that is still a lot of work, because now you need to curate the content you want. You don't want to rely on CEP at all, and you would just be recreating a lot of Sinfar's systems.

              • 3 months ago
                Anonymous

                >Given the low player count (40-80 concurrent players) I think it's worth it.
                There is probably no other way at this point. Still it's funny that sinfar still holds the third place after arelith and ravenloft, other EE servers like cormyr and efu struggle to get over 40 players while you can still see sinfar reach double that amount.

                >That said, starting a new server might be better.
                You're forgetting about things like the brand name and an entrenched playerbase that come with it. It's really hard to start a new server today, there is no way to advertise it and make it popular so the best known ones are the 15+ years old servers built and popularized on diamond edition. There are new servers like haze and ocem with new, interesting mechanics but hardly anyone plays there. Risenholm looks really innovative too but is still in dev. You don't want to start from scratch in this environment, especially when you already have your niche.

              • 3 months ago
                Anonymous

                >You're forgetting about things like the brand name and an entrenched playerbase that come with it. It's really hard to start a new server today, there is no way to advertise it and make it popular so the best known ones are the 15+ years old servers built and popularized on diamond edition. There are new servers like haze and ocem with new, interesting mechanics but hardly anyone plays there. Risenholm looks really innovative too but is still in dev. You don't want to start from scratch in this environment, especially when you already have your niche.
                Haze isn't new.
                Risenholm is very unique, however if you want an example of a new server rising from obscurity it is honestly SWLOR, which basically rose from nothing to bypass it's only real competitors.
                It is bigger then Contrition, TLJ, and ROTR ever were.

              • 3 months ago
                Anonymous

                It's less funny when you realize they let you basically create your own land, with systems that were far ahead of everyone else. Now it's mainly just ERP addicts and people with too much invested to start off as a low level nobody half-elf. I don't know about Cormyr so much, but I know EFU suffered from a lot of autism, both in design and player attitudes, bordering on Haze levels of autism.
                >brand name and an entrenched playerbase
                Funnily enough, for the first 10 years it used to be that players went from server to server. Things have changed though, Sinfar has been around so long, which is good for it but also bad because some avoid past player conflicts.

                I haven't tried Ocem, but I know Haze is old, and based on some really autistic misinterpretations of what makes a good RP server. It's not even that good when it comes to RP, it's just unnecessarily hampered to create a perma low level niche is all. Risenholm is anything but innovative, the devs completely misunderstand the d20 rules and really screwed up. As much as they might want to say they're in dev now, they released a few years ago, got around 50 players for a month, and then people figured out the mechanics were stupid and unfun. I doubt they'll ever be able to recapture their playerbase unless they changed their entire approach and rebranded.

                That's kind of a point to consider too. When you do come out with a new server that you hype up to hell then first impressions are what counts the most. You can't just come with a poorly thought out mechanical revamp inspired by 5e and a focus on theater of the mind, not without an actual DM narrating all the combat. Otherwise you just have a grindy mess of a system where either none of your choices matter or there is only one good option. A new server should have something that makes it stand out, but there are good and bad ways of standing out.

              • 3 months ago
                Anonymous

                >I know Haze is old, and based on some really autistic misinterpretations of what makes a good RP server. It's not even that good when it comes to RP, it's just unnecessarily hampered to create a perma low level niche is all.
                Honestly this made me so disappointed when I played it.
                It made Zombie Survivals look balanced.
                It is so grim derp with the difficulty scaling on a permadeath server.
                Shame too because I think there is a nich for a properly designed server that is hardish core survival.

              • 3 months ago
                Anonymous

                the first Haze started with an interesting premise, but they had no follow through and so it never really went anywhere. Some of the players hyped it up for no reason or internalized the narrative about perma death being realistic and harcore RP. It wasn't then, it was just random chance perma death, not even real life is like that, but a world with magic supposedly should be? I don't know much about the new one, but I've heard it's the same autism and salivating over dumb mechanics (or lack of any real mechanics, if we're being honest). It also started with an interesting premise and then the staff couldn't figure out what to do or how to keep it going.

        • 3 months ago
          Anonymous

          I didn’t mind haven at the time I played which was about 10 years ago. Some players were pretty lenient about OOC discussions and we would frick around in the cave with naked pirate b***hes. Only drama I remember was at the time game of thrones was big so a lot of players had had red witch, sansa, cersei etc.. in their profiles which mods didn’t like or something. I think the drama now is AI generated artslop or whatever. I just liked the novelty of playing nwn online and didn’t care much about the RP aspect. The first nwn has a lot of players still considering it’s nicheness, I just couldn’t get into it because the RP was waaaay too involved for my preference it’s cool that others like it tho

    • 3 months ago
      Anonymous

      >but I liked Sand and Bishop
      Of course they were the best characters in the OC; yes that includes Ammon Jerro.

  17. 3 months ago
    Anonymous

    Nobody that was really active played the OC to completion or if they did they forgot about it instantly. The reason the game was made was for the adventure creation tools, and that's how it was advertised in magazines for years, and on the back of the original box. I know there is a European box that doesn't mention this but the original one really emphasized it. The OC only really exists as a tutorial for module creation, you can read the scripts and see how they're set up to show you how to do things. How to make a quest, give basic rewards, that kind of stuff. The story and responsibility for the OC was dumped on a few individuals, while most of the devs worked on the other stuff. So that you say it's mid is what most people say, or they say it's just bad.

    The biggest fans say it's bad in fact. The people with tens of thousands of hours sunk into it exclusively play mods and persistent world. That's where the game really shines, and as of right now, no other game has come close to replicating this. NWN fans go around asking devs of new games all the time, will they have tools and persistent world support? Every time it's meh or incomplete, so they stick with NWN.

  18. 3 months ago
    Anonymous

    yay, rp server gossip. fascinating stuff.... zzzzzzz...

  19. 3 months ago
    Anonymous

    NWN EE actually supports a lot of things now. It took 6 years, but it's finally getting to the point where it really surpasses the original as an adventure and persistent world creation toolkit.
    The main problem is that all of the creative people have left and moved on or started families. The old guard and old servers don't innovate, and mediocre people without much talent develop new servers based on the same old approach with the same old content.
    What you need to make a really new pw is a team of artists and programmers to develop a new game with the engine. All new art, models, music, character classes, feats, spells, races, and game mechanics.
    Just making the next Arelith won't cut it. Neither will making low level Arelith with instant permadeath, or Arelith where all the weapons have the same stats, or Arelith set in an actual part of the Forgotten Realms, or any other kind of Arelith. Nobody is going to want to leave Arelith just to play another Arelith. Stop making Areliths.

    • 3 months ago
      Anonymous

      What do you mean getting to?
      NUI is so much bigger then anything client extender could offer and that has been up awhile.
      It just needs people to develop stuff that utilizes it because it is very new.
      And even the NWNX plugins that came with EE were game changers.

      • 3 months ago
        Anonymous

        NUI has only been in a few years, 8 classes less than a year AFAIK, other features similarly are pretty recent. NUI isn't even that great compared to NWN2's GUI scripting, but it has more potential for some stuff. When I say that it is only just getting there that's exactly what I mean. It's only now with the last few updates that you can start making significant improvements, and nobody is around that wants to do it. All the NUI stuff is experimental and ugly stuff, most of which could be done just as well with dialogs. The tilesets and models are mostly just bloated asset flips that would add gigs to your nwsync download for small additions. And things like metamagic are still a problem.
        >And even the NWNX plugins that came with EE were game changers.
        Lol no they weren't.

        • 3 months ago
          Anonymous

          >Lol no they weren't.
          Then you don't understand what they did, code injection opens up so many possibilities.
          The problem is more of a lack of devs that can actually use it to the fullest.

          • 3 months ago
            Anonymous

            Nah, I understand. It just isn't that useful, nor a good solution for all problems.
            Nobody with at least half a brain defends the state it released in, not unless they have a bias. It's only just getting to the point that it's actually a good platform for creating modules and persistent worlds beyond the old slop of bygone years. Who knows maybe in another 2-4 years they will fix metamagic or any of the other things people wanted.
            >lack of devs that can actually use it to the fullest
            This reminds me of what people used to say about NWN2, but you know the NWN2 toolset was never that advanced either, and you can see where that ended up even when it was a new release. It's always the saddest way someone can cope.

  20. 3 months ago
    Anonymous

    Any suggestions for making a Dark Moon monk for nwn 1?
    I can't figure out how to make the concept work well for me.

  21. 3 months ago
    Anonymous

    >want to play a roleplay PW
    >only 2 i see that have players are ravenloft and arelith
    >banned from ravenloft for being transphobic
    >arelith looks confusing as frick
    any server suggestions bros?

    • 3 months ago
      Anonymous

      >ravenloft
      Are troons canon in the setting? Also, don't dismiss the servers with 20-30 players, it's enough because most people will congregate in the hub.

      • 3 months ago
        Anonymous

        the main issue with smaller servers is that im eu based, and they all seem to be american so timezones frick me royally

    • 3 months ago
      Anonymous

      I can't fathom any situation where you would play a transphobic character. That's so on the nose that you must have done it intentionally. You will probably get banned for being disruptive on most servers if you can't keep that stuff to yourself. Just like people being banned for pretending to be terrorists or Islamophobic in the 00s. The joke better have been worth it.

      • 3 months ago
        Anonymous

        NTA, but between shape changing, the general xenophobia of Ravenloft as a setting, I could 100% see this coming up if someone tried to change their gender with magic or appeared to be doing some other kind of deceptive things.
        Ravenloft is so rife with paranoia.

        • 3 months ago
          Anonymous

          No it wouldn't. Stop being crazy and trying to inject your politics into games. Mythology and fantasy have been full of stuff like gender change for as long as there were stories. Being transphobic is just dumb and trying to insert modern stuff into the setting. It's actually moronic.

          • 3 months ago
            Anonymous

            What happens in mythology when you trust a shape changer?

            • 3 months ago
              Anonymous

              Just because a character can change gender or a god changes gender to birth another god, doesn't mean you should go around screeching they should use the other bathroom.
              Just because some society has a female ruling class like drow doesn't mean you should make an MRA character to scream anti-feminist stuff.
              Just because a setting has religious extremists that doesn't mean you should go around screaming Islamophobic slurs.
              Of course you're going to get banned from any server if you start acting like a moron unable to separate fiction from your real life culture wars.

              • 3 months ago
                Anonymous

                The drow are actual feminazis though.

              • 3 months ago
                Anonymous

                You seem to be projecting anon.
                Have you not taken your meds?

              • 3 months ago
                Anonymous

                No I'm not, you're projecting about projecting as usual. You should take your meds or stop advocating for playing disingenuous characters. Of course people would get banned. You need to be off your meds or high on drugs to think otherwise.

              • 3 months ago
                Anonymous

                How do you know it was a disingenuous character?
                You don't you are projecting your own thoughts onto someone else.
                If a man shape changes into a woman and you call it out and 'misgender' them it is considered transphobia.
                Hell, pretty sure any worshiper of Lloth would flay a drow man alive for saying they are a woman.
                Bane quite literally has make people of other faiths fear your more then you fear it.
                You sound like someone who has some deep seeded issues anon you should seek help.

              • 3 months ago
                Anonymous

                It can't be me projecting because I don't do that stuff. You're advocating for this kind of behavior, and trying to be weaselly about it. Nobody gets banned for that stuff if it's just normal RP caution, and we all know it.

              • 3 months ago
                Anonymous

                >Nobody gets banned for that stuff if it's just normal RP caution, and we all know it.
                I have staffed on several servers I have absolutely seen shit where people get in trouble for normal IC stuff.
                Hell the Sigil server bans the worship of Zarus because they think anyone that follows him is larping as a Nazi.

              • 3 months ago
                Anonymous

                The guy already said it wasn't RP. Stop trying to defend weird and inappropriate RP intended to be offensive and then playing dumb.

              • 3 months ago
                Anonymous

                That doesn't change that you are arguing roleplay should be limited by what current year finds to be a problem.
                How about characters who talk about the virtues of chattel slavery is?
                Guess we better ban every Thayen that agrees with their countries policies.

              • 3 months ago
                Anonymous

                >That doesn't change that you are arguing roleplay should be limited by what current year finds to be a problem.
                There you go with the projection again. You're inserting current year twatter take into a fantasy setting with concepts that predate modern culture wars by decades. Based on mythology that predates RPGs by millennia.

              • 3 months ago
                Anonymous

                What are you talking about?
                Please take your meds anon, you are not even making sense at this point.

              • 3 months ago
                Anonymous

                That's because you're not taking your meds. I have consistently made the same reasonable argument throughout.

              • 3 months ago
                Anonymous

                It's false equivalence, one dude being turned into a woman (as a punishment) in the Greek myths has nothing to do with forcing your fetish on random people.

              • 3 months ago
                Anonymous

                You already admitted you can't comprehend simple sentences and logically consistent arguments anymore. There isn't much left to discuss. I hope you get well soon.

              • 3 months ago
                Anonymous

                >logically consistent arguments
                none were detected in your posts, you ramble about muh gender change in mythology but aren't able to back it up with any relevant examples

            • 2 months ago
              Anonymous

              >What happens in mythology when you trust a shape changer?
              Zeus gets you pregnant and then Hera makes your life hell.

    • 3 months ago
      Anonymous

      Play Sigil you will probably fit right in.

    • 2 months ago
      Anonymous

      >incapable of ranting about trannies and screeching slurs
      >"why am I banned"
      you got banned most likely because you are physically incapable of typing like a normal human being even OOC, to say nothing of IC.

  22. 3 months ago
    Anonymous
  23. 3 months ago
    Anonymous

    to settle it, i wasnt transphobic ic
    i was transphobic on a separate discord server and got reported for it lol

    • 3 months ago
      Anonymous

      That doesn't really make it any better lmao.

      • 3 months ago
        Anonymous

        in your eyes, maybe.

        • 3 months ago
          Anonymous

          I agree, it makes it worse, because they are punishing you for something in no way related to their server.
          You can have your own IRL opinions as long as you keep it off my server.

          • 3 months ago
            Anonymous

            hey i get why is happened, given dnd is full of troons and what not. it is what it is.

            Any suggestions for smaller servers, guys? I promise to keep my thoughts to myself and remain only IC!!

            • 3 months ago
              Anonymous

              You can play Backstone Keep, they don't really care about anything.

              • 3 months ago
                Anonymous

                Isn't that one of those perpetual 0 pop servers?

              • 3 months ago
                Anonymous

                Nah, more like 20. Stop looking at big numbers, and ask yourself when the last time was that you say 50-100 people in town at once. You only have a handful in most towns on most days even on big servers. Now you've got an idea of how a reasonable low-mid pop server is, because players usually aren't as spread out.

              • 3 months ago
                Anonymous

                I play on a few mid pop servers
                I really wanted to like Sunset over the Ocean but it was just too hard to meet people in game.

              • 3 months ago
                Anonymous

                As long as a server has 5-10 concurrent players you can meet people, but it depends on how the server is designed. If every race has their own racial town then expect it to feel empty.

              • 3 months ago
                Anonymous

                I think the problem with Sunset is it is just massive.

        • 3 months ago
          Anonymous

          People ain't gonna want to play with you when you go around advocating extreme positions my guy. They might even tell their server community friends and you might end up wienerblocked from a few places.

    • 3 months ago
      Anonymous

      So you got banned from the game and not just the pisscord? That's moronic.

      • 3 months ago
        Anonymous

        their rule of anything anywhere being bannable on their community is certainly strange

        • 3 months ago
          Anonymous

          It was different back when I played, you could get kicked out of discord and play normally if you didn't break server rules.

        • 3 months ago
          Anonymous

          Doubt. All I know is that Arelith has a reputation and famous policy of stalking people to ban them for having any ERP or adult 18+ interactions outside the server. Never heard of PotM having something similar.

          • 3 months ago
            Anonymous

            this isnt your blog

            • 3 months ago
              Anonymous

              Are you have a Schizo moment anon?
              Take your meds.

            • 3 months ago
              Anonymous

              What is wrong with you?

              • 3 months ago
                Anonymous

                They are a neverwinter nights player that thinks they are always right and the world revolves around them.
                So probably typical main character syndrome.

  24. 3 months ago
    Anonymous

    When I was a teenager I also used to get banned from NWN servers and then do mental gymnastics to explain why it was unfair. Now I'm in my thirties, I don't get banned anymore, and I haven't been banned in a very long time. Just don't be a teenager and you won't get banned.

    • 3 months ago
      Anonymous

      When I was a teenager I got banned from a lot of half-life 1 servers for “cheating” I wasn’t cheating, I was just better than the butthurt admin as an adult, I never got banned from NWN servers probably because I was bad

      • 3 months ago
        Anonymous

        Yeah, that's what I meant. I got banned from a big Krynn RP server a few times back in the day just because I was better than them at random PvP. It was all part of my RP as a crazed dwarf going on a rampage and purging the wild of civilized folk. They just couldn't handle it.

        • 3 months ago
          Anonymous

          I had an admin threaten to perma my character for beating his in a wizard dual when he had dm granted, inaccessible gear and I didn't.
          He was really mad I repeatedly beat him every time he tried to pvp with me.
          He also gave his friends special gear to frick with me, in hind sight I should have just left that server with how awful he was.

    • 3 months ago
      Anonymous

      I got banned for pvping someone for sexually assaulting several female pcs, he was just the admins friend so I was the one in trouble.

  25. 2 months ago
    Anonymous

    >arelith in action tumblr
    >last posts from 2021
    There was also one for sinfar but it was deleted during the tumblr purge.

  26. 2 months ago
    Anonymous

    any news on the dark sun pw?

  27. 2 months ago
    Anonymous

    It’s actually very hard and expensive to make large rpgs with lots of options

  28. 2 months ago
    Anonymous

    It’s great for the PW RP on servers like Arelith where it is possible to tongue kiss red haired sweaty Paladin women who say “Thoughever”.

  29. 2 months ago
    Anonymous

    >aoe indicators for spells and abilities didn't exist before a patch within the past year
    How the FRICK did anyone play casters without this?

    >j-just guess the aoe of the fireball bro

    • 2 months ago
      Anonymous

      Guessing they copied that from Kingmaker/WotR. Certainly was never in the original game.

      • 2 months ago
        Anonymous

        not even kingmaker, basically every CRPG that game out post BG1-2 aside from NWN realized that you need to have AOE indicators to effectively play a blaster.

    • 2 months ago
      Anonymous

      You get a feel for it over time.

    • 2 months ago
      Anonymous

      Pretty easily. That's actually something interesting to think about. Modern games are so incredibly hand holding, modern young players probably can't play games without such indicators and colored shape telegraphed mechanics. You can, however, learn to do things intuitively and get a feel for it as others have said. It's incredibly easy and doesn't distract with extra visual information which is ultimately a crutch for people that want to be done with games in a few hours or days.

  30. 2 months ago
    Anonymous

    >try out swordflight
    >chapter one and the city part of chapter 2 are okay
    >decent difficulty, nothing too crazy, well balanced
    >get to the part in chapter 2 where you leave the city to fight orcs and goblins
    >have 3 companions
    >insane mob sizes with the most overinflated stats I've ever seen in a module
    >30+ damage sneak attacks, each wizard prebuffs with acid sheath, story and dialogue go into the shitter immediately with just pure trash mob encounter after pure trash mob encounter
    >companions constantly die because it's NWN and there is literally no way to control them, or hold enemy aggro, or do anything like in a normal CRPG

    Why do people claim this series of modules is good? It's not even difficult, no more than babysitting the gensai in chapter 1 was "difficult". It's tedious and a slog.

    • 2 months ago
      Anonymous

      >look up online and see that there are 10 fricking connected forest maps tied to this quest
      yeah I think I'm calling it, the ugly endless sewers under calimport already pushed me to the breaking point.

      >300 enemies across all these maps
      these modules are a meme, who would enjoy a slog like this with next to zero dialogue

    • 2 months ago
      Anonymous

      constantly die because it's NWN and there is literally no way to control them, or hold enemy aggro, or do anything like in a normal CRPG
      Actually, Swordflight kinda fixes that problem. You can buy a horn in Chapter 2 which allows you to send your chosen party members to attack the nearest enemy, while in chapter 4 this horn is upgraded into a minion control system from Aielund Saga. And the out-of-city part of chapter 2 is actually much less of a slog than what comes in the later modules, thanks to the powerful party members.
      Anyway, chapter 2 ends with a cool twist and a promising dramatic finale. After that you have to suffer through 2 chapters of overtuned filler combat and barely any plot development.

      Chapter 5 is decent because a certain based autist with Devastating Critical permanently joins you, and it happens in BG1 areas with a lot of fun references. But there is very little reason to keep going after chapter 2, unless your build allows you to dab on any encounter and you want to rape correct Zarala.

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