>terrible world design >terrible enemy design >incredibly clunky movement >terrible hitboxes
The only legitimate reason to call DS2 your favorite is if you like that most builds are at least passably good and the multiplayer.
>Shit art style >Shit boss design >shit level design >shit character movement >Shit, irrelevant story >Graphically downgraded >Soul memory >Most obnoxious and genuinely mentally ill fans on the whole of Ganker
It's a mystery I guess.
>completely different artstyle >gimmick leveling system >clunky controls >ugly spammed textures everywhere >"what the frick is that" enemy design >hollywood tier "revision" frickery with the re-release >poor execution of many boss ideas >poorly planned "puzzle" systems >broken hitboxes
it's hated by scrubs. sure the aesthetic is dogshit but it more than makes up for it by having better gameplay and multiplayer so you can get way more hours out of it.
While Dark Souls 2 has been criticized by some fans and critics, it is important to note that opinions on video games can vary greatly, and not everyone views it as FromSoftware's worst game. However, there are a few reasons why Dark Souls 2 has received some criticism compared to its predecessor, Dark Souls, and its successor, Dark Souls 3:
Different creative direction: Dark Souls 2 was directed by Tomohiro Shibuya and Yui Tanimura, instead of Hidetaka Miyazaki, who directed the other Dark Souls games. This change in leadership resulted in a different creative vision, leading to variations in gameplay mechanics, level design, and storytelling, which some fans found less appealing or inconsistent with the series' established formula.
Level design: Dark Souls 2's level design was perceived by some players as lacking the intricate interconnectedness found in the original Dark Souls. Some areas were criticized for being linear or lacking memorable shortcuts, which affected the sense of exploration and discovery that players enjoyed in the first game.
Adaptation issues: Dark Souls 2 faced challenges in adapting its gameplay mechanics to the new engine it was built on. Some players felt that the controls and hitboxes were not as responsive or precise as in the other Dark Souls games, leading to frustrations during combat.
Storytelling and world-building: Dark Souls 2 introduced a new protagonist and an unrelated story, rather than continuing the narrative from the first game. Some players felt that the story and characters in Dark Souls 2 were not as engaging or memorable, lacking the depth and cohesiveness of the original.
Enemy placement and difficulty balance: Dark Souls 2 received criticism for its enemy placement, with some players finding its use of repeated large enemy "ganks" as being lazy game design. The game was also perceived as being more focused on artificial difficulty through hordes of enemies rather than well-designed encounters.
It's homosexuals just ass mad that they can't roll out every hit ever and actually have to think about doing it before you slot in points in the attribute that makes your rolls normal
because the series is designed for hipsters to get bragging rights because "this game is so hard and I play it" despite it really not being that hard
and dark souls 3 is just a better game
cap:DRGJT
Is there an AI just churning out threads today or something? even for low quality shitposts this is pretty abysmal
Has any game mindbroken Ganker as hard as Dark Souls 2?
>terrible world design
>terrible enemy design
>incredibly clunky movement
>terrible hitboxes
The only legitimate reason to call DS2 your favorite is if you like that most builds are at least passably good and the multiplayer.
You can make any build you want in every souls game
Agility
i hate it cuz this troony i used to know liked it over all the other souls game
why do you let them live rent free in your head?
>Shit art style
>Shit boss design
>shit level design
>shit character movement
>Shit, irrelevant story
>Graphically downgraded
>Soul memory
>Most obnoxious and genuinely mentally ill fans on the whole of Ganker
It's a mystery I guess.
>completely different artstyle
>gimmick leveling system
>clunky controls
>ugly spammed textures everywhere
>"what the frick is that" enemy design
>hollywood tier "revision" frickery with the re-release
>poor execution of many boss ideas
>poorly planned "puzzle" systems
>broken hitboxes
>le Souls veteran xD
Die Fromslopper
But it's my favourite?
it's hated by scrubs. sure the aesthetic is dogshit but it more than makes up for it by having better gameplay and multiplayer so you can get way more hours out of it.
The gameplay is shit. It's also really easy.
it's so easy that's why i b***h about everything and cant play it
While Dark Souls 2 has been criticized by some fans and critics, it is important to note that opinions on video games can vary greatly, and not everyone views it as FromSoftware's worst game. However, there are a few reasons why Dark Souls 2 has received some criticism compared to its predecessor, Dark Souls, and its successor, Dark Souls 3:
Different creative direction: Dark Souls 2 was directed by Tomohiro Shibuya and Yui Tanimura, instead of Hidetaka Miyazaki, who directed the other Dark Souls games. This change in leadership resulted in a different creative vision, leading to variations in gameplay mechanics, level design, and storytelling, which some fans found less appealing or inconsistent with the series' established formula.
Level design: Dark Souls 2's level design was perceived by some players as lacking the intricate interconnectedness found in the original Dark Souls. Some areas were criticized for being linear or lacking memorable shortcuts, which affected the sense of exploration and discovery that players enjoyed in the first game.
Adaptation issues: Dark Souls 2 faced challenges in adapting its gameplay mechanics to the new engine it was built on. Some players felt that the controls and hitboxes were not as responsive or precise as in the other Dark Souls games, leading to frustrations during combat.
Storytelling and world-building: Dark Souls 2 introduced a new protagonist and an unrelated story, rather than continuing the narrative from the first game. Some players felt that the story and characters in Dark Souls 2 were not as engaging or memorable, lacking the depth and cohesiveness of the original.
Enemy placement and difficulty balance: Dark Souls 2 received criticism for its enemy placement, with some players finding its use of repeated large enemy "ganks" as being lazy game design. The game was also perceived as being more focused on artificial difficulty through hordes of enemies rather than well-designed encounters.
It's homosexuals just ass mad that they can't roll out every hit ever and actually have to think about doing it before you slot in points in the attribute that makes your rolls normal
The enemies are so pathetically slow and braindead you don't even need rolling
this
also the enemies have magnetic mlg tracking you need 75 adp for
enough about dark souls 1
Nothing in that game is even hard enough for your slow as fricking molasses movements to even make anything challenging, it's just annoying.
because it raped your mother and killed your father.
That's not DS3
broken controls
completely unfinished
Its not universally hated. It is controversial, and mind breaks v
because the series is designed for hipsters to get bragging rights because "this game is so hard and I play it" despite it really not being that hard
and dark souls 3 is just a better game
cap:DRGJT
It's a downgrade from DS1 in nearly everyway. Still better than 3.
Because you try to go through a fogwall and the enemies kill you
Stop running past everything , zoom zoom
because it's the best one