why is it worse than banjo kazooie?

why is it worse than banjo kazooie?

Nothing Ever Happens Shirt $21.68

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Nothing Ever Happens Shirt $21.68

  1. 3 weeks ago
    Anonymous

    It's not that much worse, tbh
    The overly spacious and semi-empty worlds plus backtracking doesn't do it any favors, though

  2. 3 weeks ago
    Anonymous

    It wastes so much time and the added gimmicks aren't fun. Gay ass backtracking

  3. 3 weeks ago
    Anonymous

    It's not that bad. It's just a very big game. Keeping track of what Jiggies you got is difficult though.

  4. 3 weeks ago
    Anonymous

    Because they took a game that was never good and somehow made it worse

  5. 3 weeks ago
    Anonymous

    Why can you still not play this on emu? Its 2024

    • 3 weeks ago
      Anonymous

      just use retroarch to play tooie

  6. 3 weeks ago
    Anonymous

    BANJO WAS ALWAYS A BAD FRANCHISE

    • 3 weeks ago
      Anonymous

      Not even a franchise. Fizzled out after two sequels. Franchise require much more. They need to be multimedia and be successful at that. Say what you will but Teenage Mutant Ninja Turtles come to mind.

      • 3 weeks ago
        Anonymous

        >Not even a franchise. Fizzled out after two sequels
        The series had several spin-offs

  7. 3 weeks ago
    Anonymous

    no sex with kazooie

  8. 3 weeks ago
    Anonymous

    the game has fewer objectives but is way longer because of endless fricking walking

  9. 3 weeks ago
    Anonymous

    It's not. It's the great filter of entry level brainlets

  10. 3 weeks ago
    Anonymous

    I loved both of them as a kid

    This year I replayed them and was pleasantly surprised that every second of Kazooie was still good but then I moved on to Tooie and was dumbstruck at how fricking unfun it was

    • 3 weeks ago
      Anonymous

      And that is the worst thing a video game can be not fun. Once you start finding it irritating to deal with a game and its mechanics the developer messed up.

  11. 3 weeks ago
    Anonymous

    Anyone else could never get into the Banjo series? For starters kind of hate the main characters. Their designs are kind of lame. Kazooie somewhat saves herself through her snarky personality. But Banjo? He's Mickey Mouse as a bear. A boring nice guy. And bears aren't cool animals.

    Banjo also moves slow to the point you need to always use Kazooie which forces you to hold the buttons for the talon trot. In fact Kazooie does so much that Banjo really is worthless. And the games are meandering and slow. You never feel like it's fun to explore. Closest thing to a fun level is Gruntilda's Lair ever expanding as you go through it finding some neat secrets, but that's about it. The actual main levels are meh.

    Banjo to me has aged worse than things like Crash, Spyro, Jak, and Sly. Simply don't see what's so great about Banjo to the point he has the most viewed trailer in Smash Ultimate. Don't get me wrong I don't condemn the series but simply can't see what's so fun about it. Though it is better than DK64.

    • 3 weeks ago
      Anonymous

      >Simply don't see what's so great about Banjo to the point he has the most viewed trailer in Smash Ultimate.
      You had to play the game and refuse to grow up afterwards. Otherwise you'll see Banjo for what it truly is, a mediocre collectathon that has been done better by games before and after, though that's irrelevant in this context it.

    • 3 weeks ago
      Anonymous

      >Their designs are kind of lame. Kazooie somewhat saves herself through her snarky personality. But Banjo? He's Mickey Mouse as a bear. A boring nice guy. And bears aren't cool animals.
      Nah, I can't relate. Banjo's designs always stood out to me and they're actually what I love about the game. The googly eyes aesthetic is charming, and the clothes on Banjo are kind of badass. But the promotional art is what makes it stand out the most. The hyper-realistic detail gives a seamless modern resemblance of the actual in-game art style better any of the other 3D render promos did at the time IMO
      >Banjo also moves slow to the point you need to always use Kazooie which forces you to hold the buttons for the talon trot.
      This is like that Mario 64 webm where there's a split screen comparing people who do not enjoy Mario 64 and the people who do enjoy it, where the one not enjoying it is just moving the control stick forward and the one enjoying it is jumping and sliding. In this case, you are the one not enjoying Banjo because you're just tilting the control stick forward the whole time and not talon trotting, jumping etc.
      >Banjo to me has aged worse than things like Crash, Spyro, Jak, and Sly.
      Ah, a snoy. That explains everything. Also Jak & Daxter borrowed a lot from Banjo.

  12. 3 weeks ago
    Anonymous

    making the game 'open world' was a neat idea but just made traversal between worlds a pain. Grunty's lair wasn't as big so going between worlds wasn't too bad. Mario Sunshine managed to avoid this by making traversal with the FLUUD so involved, but in Tooie it just boils down to Z+left C (or whatever it was) and listening to ERR AHH ERR AHH ERR AHH as you travel to the next world.

  13. 3 weeks ago
    Anonymous

    It's because you're moronic and have shit taste.

  14. 3 weeks ago
    Anonymous

    Been meaning to ask but when Banjo goes to a world is it literally a world or simply a different area from his own universe? For example in Spyro games it's made abundantly clear that Spyro goes to different worlds entirely where he is not a native.

    • 3 weeks ago
      Anonymous

      i'm not sure. in Tooie it seems like they're just locations around the world, but in Kazooie it seems more like the worlds are like constructions of Grunty's magic and part of her lair. but then again the dude from the beach level shows up at the pirate bar in Tooie so maybe they're just like portals or something.

  15. 3 weeks ago
    Anonymous

    Too much backtracking compared to the first game

  16. 3 weeks ago
    Anonymous

    too tedious. it has mmo style fetch quests where you know what you have to do, its a lot of walking, and it takes like 10 mins.

  17. 3 weeks ago
    Anonymous

    >Worlds got way bigger than in Kazooie, but a lot of that extra space is just empty flat ground, the layouts became less centralized, there are fewer easily recognisable landmarks, and the player's movement options remained largely the same as the previous game, so navigating the levels takes forever even with the warp pads/silos as a band-aid fix
    >Interconnected world is a neat idea but implemented horribly, most of the "shortcuts" either only exist to facilitate one-time trips or are literal dead ends
    >Way too many formulaic, half-baked minigames to pad the game out
    >Shoehorned FPS mechanics
    >Dinosaur-themed level is the most boring one in the franchise (seriously how the hell do you frick that up)

  18. 3 weeks ago
    Anonymous

    It will forever make me laugh that you morons continue to have this argument, week after week, month after month, year after year.
    None of us are in the target demographic of this game anymore, the main lens we all view these games through is nostalgia.
    What you are doing now is no different than what people were doing back in the mid 2000s with games like super Mario bros 1 and 2., or Zelda 1 and 2.
    You are comparing two games in a franchise released 22 to 25 years ago, neither of which are perfect or so bad as to be forgotten.
    Tooie isn't bad, you were just bad at it. Kazooie isn't the pinnacle of 3D platformers, it was mostly linear and exceptionally easy until the last 2 levels.
    Tooie evolved from Kazooie, everything about it was simply taking what Kazooie was about - exploration and puzzle solving - and making it more complex.
    It was made in the exact same way as the first game, but bigger. There were bigger levels to space out the puzzles and collectibles, the former being more complex.
    By all means continue to shit on Tooie, but it and the first game continue to and will always be fondly remembered and discussed for the unique and incredibly soulful games that they were, in there time.

  19. 3 weeks ago
    Anonymous

    It was actually better.

  20. 3 weeks ago
    Anonymous

    >make the levels 5x bigger
    >make sure there's less shit to collect as you move around
    >force the player to constantly run back and forth between humbo, mumba, and split up pads
    >add mumbo as a playable character, he can barely jump, walks slowly, and is only used to press switches

    • 3 weeks ago
      Anonymous

      >make sure there's less shit to collect as you move around
      I don't think Tooie gets enough shit for this, making the worlds absolutely huge but then reducing the number of note pick ups within them from 100 to fricking 17 was completely and utterly nonsensical

  21. 3 weeks ago
    Anonymous

    I had way more fun replaying Conker than the Banjo games

  22. 3 weeks ago
    Anonymous

    [...]

    the levels takes forever even with the warp pads/silos as a band-aid fix
    A fast travel system shouldn't be a replacement for good movement mechanics in a platformer, one of the core facets of the genre is that moving your character around the levels is supposed to be fun in and of itself

  23. 3 weeks ago
    Anonymous

    [...]

    >run 5 miles out of your way to get to warp pad
    >warp
    >now run across 5 miles of empty space to where you actually want to be
    Thank god for these!

Your email address will not be published. Required fields are marked *