Why is Mario Sunshine so polarizing?

Why is Mario Sunshine so polarizing?

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  1. 4 weeks ago
    Anonymous

    the special levels are good, the atmosphere is good, but I don't like the gimmicks, and would have preferred more traditional mario upgrades like the fire flower, star, big mushroom, etc. or even mario 64 upgrade hats.

  2. 4 weeks ago
    Anonymous

    Because terminally online morons want every 3D platformer to play like Banjo Kazooie and they sperg out when it doesn't.

    • 4 weeks ago
      Anonymous

      >terminally online

      • 4 weeks ago
        Anonymous

        cope seethe dilate

        • 4 weeks ago
          Anonymous

          >cope seethe dilate

    • 4 weeks ago
      Anonymous

      >BUZZWORD BUZZWORD BUZZWORD
      owned

      • 4 weeks ago
        Anonymous

        Banjo Kazooie will never be good. It will be forgotten in twenty years while people jerk off to Sunshine. Seethe. Yooka Yaylee is what the OG Banjo Kazooie team went on to make.

        • 4 weeks ago
          Anonymous

          26 years later and it's still not forgotten. Banjo is on Switch Online, got added to a game that sold 32 million units, and has upcoming romhacks like Nostalgia 64.

          • 4 weeks ago
            Anonymous

            Are you talking about Smash Bros? No one bought the game for banjo and Kazooie. Rare replay sold like shit, Nuts and Bolts sold like shit. They only added them as DLC because DLC inherently targets a devoted minority

  3. 4 weeks ago
    Anonymous

    People wanted Super Mario 64-2

  4. 4 weeks ago
    Anonymous

    of all the 3D Mario games ever made, Sunshine is the only one where basically every level of the game has the exact same look and aesthetic. It's a very strange thing. In addition to that, while fludd can be a cool movement gimmick at certain times, it feels terrible in other places like combat during bosses. It's still better than most games, but it's probably the worst 3D Mario

    • 4 weeks ago
      Anonymous

      I'd argue the limitation of the entire game focusing on a tropical resort forced Nintendo to be more creative with the levels than last Mario games which basically limited themselves to
      -grass
      -sky
      -snow
      -lava
      -haunted house
      -dessart

      Sunshine has
      - lush environment with lake and hill as well as village (something to show off the power of the GameCube by having far more in one level)
      -Ancient mountains
      -theme park
      -tree village
      - haunted hotel

      There's only one level that's a basic beach and it has more creative ideas than most of 64

    • 4 weeks ago
      Anonymous

      Yeah this. It's just not as exciting for me.

  5. 4 weeks ago
    Anonymous

    This game imo has aged far better than 64. I like the maps in 64 but my god are the missions fricking boring outside of a few.

    Sunshine has much greater missions or "episodes" that are more memorable

    • 4 weeks ago
      Anonymous

      That's what I'm saying. I find it hard to believe that people actually find 64 more fun than Sunshine

      • 4 weeks ago
        Anonymous

        It's probably nostalgia. I used to rank it higher than sunshine as well but after actually replaying both the base game and ds version I realize it just hasn't aged that well. Very shallow game.

        Best part of it is the bossfights and boss levels. Something the DS adds up on.

      • 4 weeks ago
        Anonymous

        I have 100%’d 64 on numerous occasions and Sunshine only once

        • 4 weeks ago
          Anonymous

          64 is fun if you have OCD. I completed and it wasn't worth it. Completing something like Super Mario World or Galaxy 2 is far better because there's actually a significant reward.

          Sunshine really doesn't do all that much worse than 64. At most imo they should've saved the special vacation outfit Mario has as the final reward.

  6. 4 weeks ago
    Anonymous

    >Why is Mario Sunshine so polarizing?

    Because it's good, but it's different.
    Super Mario Sunshine is a really weird sequel to go directly from Super Mario 64: all of the flood mechanics, the very specifically vacation and Isle Delfino setting, I guess in some capacity the Bowser Jr plot, all that kind of thing. But then that was a reoccurring theme with the Gamecube: Luigi's Mansion, Wind Waker, Nintendo just kept releasing all these games that weren't bad, but they weren't what the 'fans' thought they wanted and they still complain endlessly about it.
    Not that the fans were entirely wrong; the mechanics, setting, and content, established in the N64 games were just so fricking strong I'm sure it was quite a whiplash to go from finally seeing the mushroom kingdom, or Hyrule, in 3D to now you're running around spraying water on an airport strip or whatever.
    Granted, I fricking love all those games, so that's me. I didn't grow up with Mario 64, nor Ocarina of Time; my first Nintendo games were literally Pikmin, Luigi's Mansion, and Super Mario Sunshine, so the cultural clash is somewhat lost on me.

  7. 4 weeks ago
    Anonymous

    Because it’s not finished. And because the game didn’t beat players over the head with how busted the spin jump was so most people walked out thinking you had to use FLUDD to get anything done compared to long jumping everywhere in 64.

  8. 4 weeks ago
    Anonymous

    Is mario gigantic in that image? some forced perspective shit going on here

  9. 4 weeks ago
    Anonymous

    It copied halo by introducing the flood and aiming mechanics

    • 4 weeks ago
      Anonymous

      I see what you did there.

  10. 4 weeks ago
    Anonymous

    I really wish sunshine was as good as 64.

  11. 4 weeks ago
    Anonymous

    I generally don't take Mario Sunshine haters seriously as they tend to claim Super Mario Odyssey is a good game.

    • 4 weeks ago
      Anonymous

      Sunshine>Odyssey>64>3D World>Galaxy 2>3D Land>>shit

      [...]

      • 4 weeks ago
        Anonymous

        >Ranking Galaxy 2 over Galaxy
        Maybe you have an argument gameplay-wise, but Galaxy had the better aesthetic overall and I would argue it has some of the greatest visuals of any 3D Mario game to date. Every time I go back and play it I have to remind myself that it is running on hardware that is essentially an overclocked GameCube with more RAM, it's simply just that dazzling to me.

  12. 4 weeks ago
    Anonymous

    Probably because there's lots to appreciate about it despite it being generally regarded as one of the weakest 3D Marios.

  13. 4 weeks ago
    Anonymous

    It’s a severely flawed game held up entirely by its atmosphere and nostalgia. It’s still better than most games. It’s just the worst 3D Mario. Odyssey is right there with it.

    • 4 weeks ago
      Anonymous

      No, I'd argue the levels themselves tend to be interesting and fun despite jank and poor execution.
      - The bossfights are more dynamic and engaging than 64
      - there's a lot of interesting and memorable levels such as the one where you have to maneuver around the goop covered village without flood, or the one where an entire hotel acts as a puzzle and you have to figure out how to hatch Yoshi and get into the swimming pool, or even the one where you push watermelons down the beach avoiding birds.

  14. 4 weeks ago
    Anonymous

    Inb4 moronic homosexuals show up blabbing about how Super Mario Galaxy is actually the worst game because "you have less control over Mario" and Odyssey and 64 are best.

  15. 4 weeks ago
    Anonymous

    sunshine is the second best 3d Mario
    only odyssey is better

  16. 4 weeks ago
    Anonymous

    >ctrl+f blue
    Thread hasn't started in earnest yet.

    • 4 weeks ago
      Anonymous

      Blue waffle

    • 4 weeks ago
      Anonymous

      Cubies who grew up with the game and had nothing better to play love it, while people that did not grow up playing it have actual standards and recognize it as the worst 3D Mario game.

      1/5 of the game's shines are from random blue coins in addition to the 100 coin/red coin missions that 64 had. Sunshine was rushed just like most of the GameCube's library.

      Because the game has really high highs, and very low lows. The people who love it can forgive the lows, and the people who don't love it can't

      >very low lows
      This was the entire game.

      • 4 weeks ago
        Anonymous

        Completion is not required. There's a ton of original content outside of blue coins.

        Also you exposed how disengenous you are. Odyssey is far worse completionist wise and way worse at spamming hard to find collectables and copy and paste missions. Sunshines main walkthrough at least consists of original content

  17. 4 weeks ago
    Anonymous

    >never ever spaceworld build
    >unfinished levels likely gutting blue coins
    >enemies in the hub levels
    >event based gameplay
    it is not fair

    • 4 weeks ago
      Anonymous

      Event based gameplay? The game is still built around events occuring both in the hub world and in levels. I do think it's sad they removed the bosses from the Delfino plaza however

      • 4 weeks ago
        Anonymous

        mario would do piantas favors to earn sol coins response to pollution and other natural occurrences. the only thing that comes close is flooded dolphino, and that goes away once you enter corona mountain, exit or beat the game

        • 4 weeks ago
          Anonymous

          Mario can still do them favors to earn blue coins. Try the fruit mini game.

          • 4 weeks ago
            Anonymous

            that means they repurposed what they had into padding. what it should have done is give the island's currency for doing those chores

            • 4 weeks ago
              Anonymous

              Seems like a useless mechanic. Maybe originally they'd integrate costumes as a reward for the currency?

    • 4 weeks ago
      Anonymous
  18. 4 weeks ago
    Anonymous

    Because the truth becomes blatantly clear once you get into a special level that takes away your FLUDD, Mario just controls worse than Mario 64

    • 4 weeks ago
      Anonymous

      I don't think he controls worse. The game is just much harder than 64 which I appreciate. It brings Mario back to his roots

      • 4 weeks ago
        Anonymous

        That last sentence is absolutely untrue and nonsensical

        • 4 weeks ago
          Anonymous

          How? At its core the special stages are pure Mario. Platforming centered challenges that introduce different mechanics and gimmicks.

          Surprisingly enough does a far better of translating 2D Mario to 3D than something like 3D Land or the walking sim that is 3D World.

    • 4 weeks ago
      Anonymous

      Mario 64 has less responsive controls though. Try a side flip in both. Or a spin jump

      • 4 weeks ago
        Anonymous

        64 doesn't have the spin jump.

      • 4 weeks ago
        Anonymous

        The side flip feels uncanny in Sunshine, as Mario simply snaps into position and performs the jump. It’s all done automatically.

        • 4 weeks ago
          Anonymous

          Turning around feels uncanny in 64, as Mario simply snaps into position and turns 180 degrees. It's all done automatically.

          • 4 weeks ago
            Anonymous

            That’s not true, you didn’t play the game.

            • 4 weeks ago
              Anonymous

              Do it from a standstill, not while moving. My point is, no one gives a shit about how the animations transition smoothly from one to another, that's for normalgay sports games and AAA goyslop. I want a game that is fun to play

  19. 4 weeks ago
    Anonymous

    Because it’s boring. It’s just not fun to play. Mario’s movement is hampered by his water jetpack, not enhanced by it. That is why the special stages are the most fun to play, even if they forgot to add a long jump.

  20. 4 weeks ago
    Anonymous

    because sunlight can be polarized

  21. 4 weeks ago
    Anonymous

    Galaxy>Sunshine>Galaxy 2 > 64 > Odyssey

    • 4 weeks ago
      Anonymous

      Anyone who thinks Galaxy is better than Galaxy 2 is a drooling fricking moron whose opinions should be shot into the sun.

      • 4 weeks ago
        Anonymous

        Galaxy 2 doesn't have as many memorable levels as Galaxy 1. There's too many quick galaxies that are easily forgotten within seconds of finishing their one off puzzle or gimmick.

        Galaxy 1 does a better job of evolving the formula 3D Mario created by taking its time to explore galaxies and tell stories within them similar to how sunshine did so with the different portions of the island, or 64 with Bob Omb Battlefield. This makes levels far more engaging, interesting and memorable.

        • 4 weeks ago
          Anonymous

          >memorable
          Stupid reddit homosexual. The game is an actual fricking Mario game and not a walking simulator like Galaxy and 64. People like you should be put into reeducation camps.

          • 4 weeks ago
            Anonymous

            Super Mario Bros 3 didn't just throw players in one random radically different environment after the other. It took its time to explore worlds and the unique mechanics they offered.

            Dessert

            Water

            Pipe world

            Clouds

            Huge island

            Don't forget that it also told stories with the environments. A good example of this being the snow fortress having a tower that leads up into the clouds. Or in the case of Super Mario World the woods maze being solved by a level solution.

            Mario has always focused on exploring different environments and telling stories through them. This isn't unique to 3D Mario and the only Mario games to not follow this trend are Galaxy 2, 3D Land and 3D world

            • 4 weeks ago
              Anonymous

              Did you think

              I read

              a single

              fricking word

              of this atrocious post?

              Fricking get real

              LMAO

              have a nice day

  22. 4 weeks ago
    Anonymous

    Buggy + blue coins

  23. 4 weeks ago
    Anonymous

    Because the game has really high highs, and very low lows. The people who love it can forgive the lows, and the people who don't love it can't

    • 4 weeks ago
      Anonymous

      What are the really high highs?

      • 4 weeks ago
        Anonymous

        - boss fights
        - certain secret levels
        - best missions in 3D Mario outside of Galaxy. Basically any mission in Serena. beach, the theme park, (outside of the one with the buggy camera) or the tree village.

        • 4 weeks ago
          Anonymous

          >best missions in 3D Mario outside of Galaxy
          There are no good Galaxy missions. Every single Purple Coin challenge in Galaxy 2 makes Galaxy look like amateur hour. And it introduces them in the first hour of the fricking game.

          Again, anyone who thinks Galaxy is better than Galaxy 2 either never played Galaxy 2, or is a fricking moron.

          • 4 weeks ago
            Anonymous

            Collecting things isn't fun. Galaxy and Sunshine allow you to do more than mindlessly collect things. In both the collecting is usually withheld to filler missions or completion which is appreciated.

            If I wanted to play Banjo Kazooie I'd get a lobotomy first so I could enjoy it and then I'd play Banjo fricking Kazooie.

            • 4 weeks ago
              Anonymous

              >Collecting things isn't fun.
              Glad you realize 64, Sunshine, and Galaxy are all shit. A failed experiment.

              • 4 weeks ago
                Anonymous

                64, Sunshine and Galaxy don't put the main focus on collecting things. The collectables are used as a reward to entice players to engage with the missions.

              • 4 weeks ago
                Anonymous

                You are a disingenuous moron who has no interest in reality, and your thread deserves to die.

              • 4 weeks ago
                Anonymous

                You can't refute my argument. Mario always focused on missions over collecting things. Banjo Kazooie made these missions significantly easier and more mindless and put the focus on collecting things. Other 3D platformers followed suite with Banjo as it was easier to do than developing unique individual missions.

                Mario Sunshine returned with a focus on missions instead of following what everyone else was doing. People got upset at it for doing so.

                Galaxy did what 64 was originally intended to had it not been for technical limitations which is a 3D Mario with more linearl levels while still focusing on missions and environmental story telling.

              • 4 weeks ago
                Anonymous

                And Galaxy 2 did what Mario was always supposed to do and made it a proper obstacle course instead of a lazy 3D easter egg hunt.

              • 4 weeks ago
                Anonymous

                >with less cool moves and a more neutered experience through waggle
                ZZz

              • 4 weeks ago
                Anonymous

                >literally no argument
                I accept your concession.

              • 4 weeks ago
                Anonymous

                >literally present argument
                >factory resets to npc lines

              • 4 weeks ago
                Anonymous

                You're arguing Galaxy against Galaxy 2, you incredible dipshit. They have the exact same moveset. I am speechless at your moronation.

              • 4 weeks ago
                Anonymous

                *Sunshine against Galaxy period.(the end)

              • 4 weeks ago
                Anonymous

                >asterisks and parenthesis
                God it feels good to win.

              • 4 weeks ago
                Anonymous

                Ganker has many users that may agree or disagree with you. Also OP is literally about Sunshine.

              • 4 weeks ago
                Anonymous

                >Ganker has many users that may agree or disagree with you.
                And I will continue to make them look like clowns.

              • 4 weeks ago
                Anonymous

                By assuming they're all the same person?

              • 4 weeks ago
                Anonymous

                Galaxy 1 did the same. Galaxy 2 just pushed for random themes and didn't dwell on one for too long which is un characteristic. People don't seem to realize collectathon missions have always been the filler of 3D Mario before Odyssey happened and made it the focus

              • 4 weeks ago
                Anonymous

                No, you're a fricking moron. Go play Galaxy 2 right now. It gives you challenge missions in the first 15 minutes. You are a moronic homosexual.

              • 4 weeks ago
                Anonymous

                Ok? I played both not long ago. Stop being disengenous.

              • 4 weeks ago
                Anonymous

                No you didn't, you lying homosexual. Press me again and I'll call you a israelite.

              • 4 weeks ago
                Anonymous

                And I just reported you to discord jannies for racism outside of /B./ Enjoy your one week ban moron. You're probably too disabled to use a vpn

              • 4 weeks ago
                Anonymous

                >And I just reported you to discord jannies for racism outside of /B./
                Because you can't argue and you require outside forces to enforce your beliefs. Much like israelites. And more people are waking up.

              • 4 weeks ago
                Anonymous

                Soon israelites will ensure your wife's dog sucks a BBC. It's all their plan. Ooooooojhhhh

        • 4 weeks ago
          Anonymous

          How are the boss fights a high? I remember the Big Boo and Bowser fights being terrible.

          • 4 weeks ago
            Anonymous

            Big Boo was clever? Smart puzzle. Bowser was fun too.

  24. 4 weeks ago
    Anonymous

    Sunshine has a game structure problem. While there’s duds for different players in every 3D Mario’s level and mission catalog, normal completion in sunshine requires doing every shadow Mario. The final boss level and fight are shit in sunshine too.

  25. 4 weeks ago
    Anonymous

    ?si=nZ1YJ1Xfi8GOzDB5

  26. 4 weeks ago
    Anonymous

    MANDATED

    • 4 weeks ago
      Anonymous

      Is that Mario's state-mandated gf?

  27. 4 weeks ago
    Anonymous

    It needed more polishing, Odyssey is better.

    • 4 weeks ago
      Anonymous

      Odyssey has the same problems sunshine has tenfold outside of glitches.

  28. 4 weeks ago
    Anonymous

    It's polarizing? It's genuinely the only Mario game I actually liked

  29. 4 weeks ago
    Anonymous

    64>Odyssey>Sunshine

    case is closed gays

  30. 4 weeks ago
    Anonymous

    admit it, it was fun as frick to control FLUDD. some levels could be debatable

  31. 4 weeks ago
    Anonymous

    Good Shit
    >smooth and precise controls
    >distinct tropical level theming
    >banger soundtrack

    Bad Shit
    >garbage level design
    >severe lack of polish
    >moronic story even by Mario standards
    >janky collision detection
    >blue coins

    • 4 weeks ago
      Anonymous

      None of you have played Sunshine. You watch YouTube essays and assume you know everything about it because they choose to hyperfixate on the Pachinco machine and random glitches you'll almost never encounter.

      Also be aware the switch version is broken and has more glitches

      • 4 weeks ago
        Anonymous

        >swim towards building
        >clip through it
        Doesn't take rocket science to find glitches in this game.

        • 4 weeks ago
          Anonymous

          >Switch version
          Don't buy shitty ports then moron

          >smooth and precise controls
          I couldn't agree more, very smooth as the edges of every platform vacuums Mario to his death if the slightest tip of his boot doesn't land perfectly in the center.

          Skill issue

      • 4 weeks ago
        Anonymous

        >YOU DIDN'T PLAY IT
        >AAAAAIIIIIIEEEEE
        Sunshine is a buggy mess in the 3d collection as it was back on the GameCube, also frick blue coins.

        • 4 weeks ago
          Anonymous

          No, I've played the original on GameCube and switch is far glitcher. This is a fact. Super Mario 3D All Stars uses an unpatched unfinished version of Sunshine which is why you could originally see development blocks before they dropped new patches. Basically Silent Hill situation where Nintendo didn't preserve the original finished game and instead preserved an earlier and buggier build. https://youtu.be/lXhOlaJjQ9I?si=bUFD24ZI2ImgLWxA

    • 4 weeks ago
      Anonymous

      >smooth and precise controls
      I couldn't agree more, very smooth as the edges of every platform vacuums Mario to his death if the slightest tip of his boot doesn't land perfectly in the center.

      • 4 weeks ago
        Anonymous

        You're confusing player controls with game physics.

  32. 4 weeks ago
    Anonymous

    I really liked those parts of the game where they took away FLUDD and made you jump across blocks in space. It would be nice if they made another Mario game centered entirely around that mechanic.

    • 4 weeks ago
      Anonymous

      Agreed. Peak 3D Mario platforming.

  33. 4 weeks ago
    Anonymous

    >we will never get a super mario sunshine with no cut content or blue coin filler trash to shove the game out far before it was finished

    it hurts

    super mario sunshine but fully complete and with no filler (like 64 and galaxy are) would have been the best 3D mario hands down.

  34. 4 weeks ago
    Anonymous

    Sunshine still feels like they put the most effort into giving missions a "story" moreso than any other 3D mario, which makes missions like the village inferno or beach turtles really memorable.

    • 4 weeks ago
      Anonymous

      Agreed.

    • 4 weeks ago
      Anonymous

      Yeah because they literally went movie mode and made everyone speak in cutscences. Every single one of you advocates needs to be killed. With extreme violence.

      • 4 weeks ago
        Anonymous

        You've never played the game and you have no idea what he's talking about. Go shut up and jerk off to Banjo Kazooie autist

        • 4 weeks ago
          Anonymous

          I've 100%ed every Mario and you're wrong.

          • 4 weeks ago
            Anonymous

            Even super Luigi galaxy?
            I couldn't bother with that.

            • 4 weeks ago
              Anonymous

              Is that Galaxy with all green stars?

              • 4 weeks ago
                Anonymous

                no it's galaxy but more slippery

              • 4 weeks ago
                Anonymous

                >slippery
                That sounds gay, bro.

          • 4 weeks ago
            Anonymous

            Autism

            • 4 weeks ago
              Anonymous

              israelite.

  35. 4 weeks ago
    Anonymous

    Is that blood on top? Fricking GC era was a bit unhinged it seems... You would never see that in a Mario game noeadays (these days).

  36. 4 weeks ago
    Anonymous

    Blue Coins autism

  37. 4 weeks ago
    Anonymous

    Boomers couldn't appreciate kino because it wasn't exactly the same as MUH 64

  38. 4 weeks ago
    Anonymous

    >hmmm let's have players collect these key items
    >how many should we require to get to the final boss?
    >you know what, frick it, let's require every player beat shadow mario instead

    They honestly should have just mandated all 8 main shines on every level, at least then it'd make sense

  39. 4 weeks ago
    Anonymous

    It just needed to be SM64-2, the water cannon gimmick was not needed

  40. 4 weeks ago
    Anonymous

    Literally every anti sunshine argument itt boils down to 'it wasn't Mario 64'.

    • 4 weeks ago
      Anonymous

      The israelites murdered JFK, bombed the USS Liberty and bombed the Twin Towers.

  41. 4 weeks ago
    Anonymous

    1. Movement with FLUDD just isn't as fun as regular Mario movement. There's a lot of stopping to spray shit or hover into place or charge up the jet nozzle that is counter to the constant forward movement you expect from Mario.
    2. Aesthetics in the levels are too samey

    • 4 weeks ago
      Anonymous

      It also doesn't help that you have to constantly recollect the fricking nozzles in every single level you visit.

  42. 4 weeks ago
    Anonymous

    It isn’t, it is bad. The people who “like” it were 7 when they played it. Would be no different from me liking the first TMNT side scroller. However, zoomers are incapable of critical thinking and tempering their bias. They can’t rightfully call this game shit and then say they like it despite knowing they shouldn’t. They would rather try and revise history. Tell a zoomer to wipe their ass and they will just mock you for touching your own booty hole. Suggest a bidet instead and they will mock your use of a water gun to clean yourself. Nothing can be said to make the zoomer take steps to not reek of shit and leave crusty doodoo flakes wherever they walk/set.

    • 4 weeks ago
      Anonymous

      Take your meds.

  43. 4 weeks ago
    Anonymous

    The truth is that tendies actually like brainless easy games like Super Mario Odyssey. They have been seething about blue coins because it actually ruined their childhood

    • 4 weeks ago
      Anonymous

      Blue coins aren't necessarily the worst by themselves, but wish there was better tracking of which you have collected and which you haven't. I think that's the main issue some players have with them.

  44. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous

      >le skill issue

    • 4 weeks ago
      Anonymous

      what is it with nintendo and getting the most fundamental mechanics wrong

    • 4 weeks ago
      Anonymous

      The Nintendo Difference™

  45. 4 weeks ago
    Anonymous

    Because you have to complete episode 7 in every level to beat the game. As a result, Shrine Sprites are quite literally useless to collect, which trickles down to coins and blue coins being useless to collect. The goal is beat the episode as fast as possible and then move onto the next one. Exploring isn't rewarded. Exploring is utterly useless. When I was a kid I had no idea about having to beat episode 7, I just thought you had to collect a shit ton of sprites to trigger the Volcano. Then I found out and it tainted the game for me. Sometimes ignorance is bliss

  46. 4 weeks ago
    Anonymous

    It's an adventure game, with 3d platforming elements.

  47. 4 weeks ago
    Anonymous

    >Game has very noticeable glitches and bugs
    >It's still one of the best Mario games ever made

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