Rts and fighting games are dead because devs failed to come up with systems that ease new people in
Now if you dare play any of these games you instantly get raped by ultra nerds that spend the last 30 years playing nothing else
to be fair, in addition to RTS, I play simulation, city-building, fps and on occasion open world slop like gta5 or rdr2 cause it looks nice on my PC and it's fun to randomly cause carnage. it just depends on my mood. kinda bummed there are no arcade racers akin to how Mario Kart feels, on the PC. Be nice to play something at high frame rate and refresh rate
Never played one, maybe they are super fun who knows. But they dont seem like they would be fun, kinda just seems like a lot of clicking around and watching stuff unfold. I dont like the idea of planting units and controling a map and resources. Also seems like a hard barrier to entry, some of them look absurdly complex and while I see some appeal in that theres a lot of organic depth and options in those games its kinda intimidating.
Bads don't like having to actually play the game properly to win, and don't like that they have nobody but themselves to blame when they lose. They want to play sim city in their base for 40 minutes then steamroll an AI with a perfect army that has every upgrade without ever losing a unit.
RTS games aren’t popular because they’re a time investment. Even when you’re competent, matches can take an hour. This is in addition to the fact that you’re playing alone, hyper focusing on optimizing everything you’re doing. MOBAs like LoL are the casual evolution of RTS because they allow you to play with others, shift blame away from yourself and don’t require incredible amounts of micro optimizations to be halfway decent.
>you’re playing alone
Team modes exist and outside of asiatictrash like starcraft were always popular enough to find matches, I agree with the rest and want to add that average match time for league decreased a lot over the years since no one wants to play 60-90 minute matches anymore
You can play team vs. team in pretty much every RTS. Also DotA clones are really more like RPGs, they don't have much in common with RTS. Being top-down doesn't mean they're RTS. Is Diablo also RTS? Of course not.
The reason RTS games aren't super popular is because they're hard and complex games with a huge skill ceiling and there's so much depth you often don't even know what you should be doing, let alone have the skill and distributive attention to do it all. This is compounded with the fact that the people who ARE still playing RTS generally know what they're doing and how to play RTS in general so if you're an absolute newcomer you're going to get utterly slaughtered.
Not all of which is spent actually playing. You spend a non-negligible amount of time just dead waiting for the next round to start. Also, unlike RTS, there is a significantly less management to do in CS. Utility aside, it comes down to how well you can shoot and coordinate with your team.
Because the remaining N! with money spend all of that cash in trash like:
-day9's failed game (2 million?)
-AoE 4 (time)
-zerospace (600k)
-stormgate (1 million)
skill floor when coming from any other genre, its not a fotm/popular game so if people play games mostly with their friends theyll never play it, many new RTS games are just pure ugliness, overexaggerated perceived difficulty of the game compared to the basic skill floor to have fun playing it, and many more.
Barrier to entry
Because you picked blizzard over gas powered games.
supcom2 was hot garbage (I have over 2000 hours)
Rts and fighting games are dead because devs failed to come up with systems that ease new people in
Now if you dare play any of these games you instantly get raped by ultra nerds that spend the last 30 years playing nothing else
to be fair, in addition to RTS, I play simulation, city-building, fps and on occasion open world slop like gta5 or rdr2 cause it looks nice on my PC and it's fun to randomly cause carnage. it just depends on my mood. kinda bummed there are no arcade racers akin to how Mario Kart feels, on the PC. Be nice to play something at high frame rate and refresh rate
Never played one, maybe they are super fun who knows. But they dont seem like they would be fun, kinda just seems like a lot of clicking around and watching stuff unfold. I dont like the idea of planting units and controling a map and resources. Also seems like a hard barrier to entry, some of them look absurdly complex and while I see some appeal in that theres a lot of organic depth and options in those games its kinda intimidating.
MOBAs sucked away all the people who would otherwise be playing RTS games
WIGGER
Play Beyond All Reason
Bads don't like having to actually play the game properly to win, and don't like that they have nobody but themselves to blame when they lose. They want to play sim city in their base for 40 minutes then steamroll an AI with a perfect army that has every upgrade without ever losing a unit.
RTS games aren’t popular because they’re a time investment. Even when you’re competent, matches can take an hour. This is in addition to the fact that you’re playing alone, hyper focusing on optimizing everything you’re doing. MOBAs like LoL are the casual evolution of RTS because they allow you to play with others, shift blame away from yourself and don’t require incredible amounts of micro optimizations to be halfway decent.
>you’re playing alone
Team modes exist and outside of asiatictrash like starcraft were always popular enough to find matches, I agree with the rest and want to add that average match time for league decreased a lot over the years since no one wants to play 60-90 minute matches anymore
how is an rpg minigame anything like an rts? its more akin to something like diablo.
You can play team vs. team in pretty much every RTS. Also DotA clones are really more like RPGs, they don't have much in common with RTS. Being top-down doesn't mean they're RTS. Is Diablo also RTS? Of course not.
The reason RTS games aren't super popular is because they're hard and complex games with a huge skill ceiling and there's so much depth you often don't even know what you should be doing, let alone have the skill and distributive attention to do it all. This is compounded with the fact that the people who ARE still playing RTS generally know what they're doing and how to play RTS in general so if you're an absolute newcomer you're going to get utterly slaughtered.
CS matches take ~40 minutes on average.
Not all of which is spent actually playing. You spend a non-negligible amount of time just dead waiting for the next round to start. Also, unlike RTS, there is a significantly less management to do in CS. Utility aside, it comes down to how well you can shoot and coordinate with your team.
Prioritizing e-sport apm autism over good single player campaigns.
RTS is never coming back. asiatics ruined the entire genre.
too scary for me so i only play campaign
Because the remaining N! with money spend all of that cash in trash like:
-day9's failed game (2 million?)
-AoE 4 (time)
-zerospace (600k)
-stormgate (1 million)
day9 had a game?
AoE 4 is pretty great though
because it's a genre for gentlemen in a world of clowns
The zoomer brain isnt capable of controlling more than one unit in real time, it has to be turn based and not to complicated either.
>one homie in a box game
My brain is too slow to process 10+ things at once
skill floor when coming from any other genre, its not a fotm/popular game so if people play games mostly with their friends theyll never play it, many new RTS games are just pure ugliness, overexaggerated perceived difficulty of the game compared to the basic skill floor to have fun playing it, and many more.
RTS gameplay is shit.
RTS is a genre for gigabrains, that's why
There's basically no downtime for 20+ minute matches. This is way too exhausting for most normies.
All of them play the same
>Make more things than the other guy
>Hit them before they hit you