Why is the concept of gameplay density so hard to accept for modern gamers?

Why is the concept of gameplay density so hard to accept for modern gamers? Is it that hard to accept that games that are actually good don't have filler? Is it hard to believe that games can actually be fun and not bloated messes that satisfy no one?

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  1. 3 months ago
    Anonymous

    Modern 'gamers' are allergic to gameplay. You could try to make them play picrel and they would be utterly confused by the simplicity of it, they just can't stomach pure, unfiltered gameplay.

    • 3 months ago
      Anonymous

      >There are no modern beat 'em ups

    • 3 months ago
      Anonymous

      >Ninja Gaiden
      >shilling cutscene sloppa
      No thanks, "bro!"

      • 3 months ago
        Anonymous

        Disingenuous Black person. You can skip the cutscenes and the game never forces story on you.

        • 3 months ago
          Anonymous

          It's less dense and you're a casual, have a nice day

          • 3 months ago
            Anonymous

            You control the gameplay density. No reason to argue that optional cutscenes renders the game to have less density unless *you*, are a casual homosexual. End your life.

            • 3 months ago
              Anonymous

              If you have to even spend a single frame to skip a cutscene, then it's less dense. Keep coping you casual fricking homosexual, and suck down the cutscene sloppa that you love so much.

              • 3 months ago
                Anonymous

                You're still a intellectually dishonest moron. It's not "cutscene sloppa" to have cutscenes at the end of levels, 99% of the game is gameplay.

              • 3 months ago
                Anonymous

                >only 99% gameplay
                EEEYIKESS!!!
                Sounds like non-gameplay-dense slop to me.

              • 3 months ago
                Anonymous
              • 3 months ago
                Anonymous

                you dont get to post that after you already swallowed the bait five times in a row

              • 3 months ago
                Anonymous

                Correct, but that particular time it became too obvious and I had to do it. What other recourse is there?

              • 3 months ago
                Anonymous

                Did it really take you so long to figure it out, moron newbie?

              • 3 months ago
                Anonymous

                >only 99%
                Then
                It's
                Sloppa
                You're admitting for yourself that it's less dense

    • 3 months ago
      Anonymous

      >be me
      >zoom
      >sometime in high school NSO NES drops
      >see ninja gaiden
      >play it
      >actually like it, simple but challenging and didn't feel ridiculously bullshit about it
      >never got around to beating it though bc i was sidetracked by picrel
      what does this make me

      • 3 months ago
        Anonymous

        I was always Ryan. This game is so much fricking fun

    • 3 months ago
      Anonymous

      This reminds me of Ninja Gaiden 3 Razor's Edge.
      That game stripped out all exploration, puzzles and extra elements in favor of making the whole game a giant gantlet with non-stop combat.
      It's exhausting as frick to play because the combat is still complicated.

    • 3 months ago
      Anonymous

      >posts the very first movie game

    • 3 months ago
      Anonymous

      Ninja Gaiden constantly had cutscenes homie
      An entire catalogue of NES games out there full of gameplay til the moment you power the system off and you chose this one

    • 3 months ago
      Anonymous

      Jaquio filtered me hard. But was a wild ride up until the fight.

  2. 3 months ago
    Anonymous

    What genre would be a solid blue block?

    • 3 months ago
      Anonymous

      a fighting game without cinematic supers and with combos that are interactive for the victim.

      • 3 months ago
        Anonymous

        Melee?

      • 3 months ago
        Anonymous

        Platform party brawlers are not fighting games

        • 3 months ago
          Anonymous

          Uh oh!

          • 3 months ago
            Anonymous

            I don't like how the characters look in 2

        • 3 months ago
          Anonymous

          >game in which you fight
          >not a fighting game
          Develop better language for it then homosexual. Deep Rock Galactic is a fighting game.

          • 3 months ago
            Anonymous

            Genre exists independent of whatever names we give them. Similar items are observedly clustered, the names we use are for categorization first and only at best secondarily for description, much less PREscription.

            I Strategize in Real Time when I play fighting games, shooters, beat 'em ups, etc. and there is Rhythm involved in combos in any game that has them. Every genre title can be dismantled in this way if you're a sufficiently disingenuous fricktard.

            Then its a piss easy game
            [...]
            Beat em ups often do not have forced scrolling and the time limit is only a big factor is some of them

            >beat 'em ups let you stand still between fights, and this is the same as actual downtime between meaningful gameplay
            At that point you might as well say anything with a pause button has "downtime"

            • 3 months ago
              Anonymous

              I'll admit that for beat em ups it was nitpicking but i wanted to be as precise as possible

              >Yes and the game changes in the second one
              The game is fundamentally the same, except the second loop is actually engaging. The first loop is the padding to the actual meat. You did not play it.

              I did play it but surely didn't finish it, i know how it works though and it does get more difficult because some enemy patterns change

              You probably suck dick at Uno and think it's all pre-determined RNG, most likely because you don't play with human beings and cannot read them. If you can't strategize with what you're dealt, then you might as well never do anything in life because that's also all RNG.

              Le poker face

        • 3 months ago
          Anonymous

          Why is this such a meme argument on this board anyway?
          I don't really feel strongly about the issue, but it seems like people like you get really upset by this semantics bullshit
          I just don't understand it.
          it's like people going nuclear over rouge-like / rogue-lite / whatever

          • 3 months ago
            Anonymous

            Roguelike vs roguelites is understandable though, roguelikes at least give you nothing for free, if you want to finish them you get no help since permadeath and no unlocks or memeshit like that, though the only roguelike that i would consider to be a good game is DCSS since it makes grinding unnecessary and even potentially harmful.

    • 3 months ago
      Anonymous

      rhythm/dance games that let you import your own songs (Vib Ribbon, etc)

    • 3 months ago
      Anonymous

      Competitive RTS titles.

    • 3 months ago
      Anonymous

      shooters

    • 3 months ago
      Anonymous

      Shmups

    • 3 months ago
      Anonymous

      Shmups/rhythm/puzzle/lightgun games since they have literally zero downtime and always require your full attention, every other answer is wrong.

      • 3 months ago
        Anonymous

        beat em ups you homosexual

    • 3 months ago
      Anonymous

      Tetris

      • 3 months ago
        Anonymous

        Every game that has autoscrolling or autodropping (?) is a solid blue block to be quite honest

        Okay, so "gameplay" are decisions that the player must make in order to reach some value set by the game (for example beating the campaign, or getting a high score or defeating the most opponents), the more decisions that need to be made and the more critical those decisions are in order to achieve this the better the gameplay.

        Is that too twisting, or is that a correct definition we can agree on?
        I'd be open to an alternative suggestion if I've missed your point.

        >the more decisions that need to be made and the more critical those decisions are in order to achieve this the better the gameplay

        That is correct, i'd also focus on critical decisions, 99% of AAA titles are snoozefests because you can make a lot of decisions but basically none of them matter either because they lack difficulty or they provide zero benefit, they just there to inflate the game's length.

        • 3 months ago
          Anonymous

          So by that definition the best gameplay ever made is a button-masher where you get a point every time you mash it and the second you stop mashing it you lose. It has an incredibly high decision-making rate and choosing not to press the button results in a instant loss so the criticality of doing so pretty much can't get any higher than that.

          So is this peak gameplay? Like realistically? I'm sure you could do it with neurons to make it faster, or have some guy with a gun shoot you in the head if you fail, but again, realistically.

    • 3 months ago
      Anonymous

      anything multiplayer and used for esports
      single player games don't come close except for rhythm games

      • 3 months ago
        Anonymous

        >anything multiplayer and used for esports

        Shit like Counter Strike certainly isn't, you spend time running around through corridors to set up camping/waiting

        • 3 months ago
          Anonymous

          The gameplay is all in metagaming and anticipating enemy player movements

          • 3 months ago
            Anonymous

            What player movements are going to occur in the first let's say 10 seconds of a match? Do you have a crystal ball that let's you know exactly where the enemy team is going to be? No, all the teams are doing is setting up their strategy, its dead time.

    • 3 months ago
      Anonymous

      Stylish action, fighting games, RTS games, rhythm games

    • 3 months ago
      Anonymous

      The foxbox in Balan Wonderworld

    • 3 months ago
      Anonymous

      good puzzle games

    • 3 months ago
      Anonymous

      physics-based action games

      ?si=A1GxTYw4uvp5JMjj

  3. 3 months ago
    Anonymous

    None of those options in the image are inherently superior to any other. Saying 'my game has more dots than your game' means nothing.

    • 3 months ago
      Anonymous

      How would you feel right now if you hadn't eaten breakfast yesterday?

      • 3 months ago
        Anonymous

        Waa waa buy into my random criteria for what a game should be.
        Sorry, I like space between my dots. have a nice day.

        • 3 months ago
          Anonymous

          Answer the question.

        • 3 months ago
          Anonymous

          you sound like you play overwatch and complain about pvp

        • 3 months ago
          Anonymous

          >didn't eat breakfast yesterday

          But seriously i get why people get tired of videogames if all they play is open world/western slop, they are starved of quality gameplay.

        • 3 months ago
          Anonymous

          >ooga booga bix nood neeeguh!
          Sad!

      • 3 months ago
        Anonymous

        Probably the same because I would have just eaten a bigger lunch that day

      • 3 months ago
        Anonymous

        >food analogy

      • 3 months ago
        Anonymous

        I haven't eaten breakfast for like 17 years, now what?

        • 3 months ago
          Anonymous

          And how do you feel?

          • 3 months ago
            Anonymous

            The same as always. How about you anon, how do you feel?

            • 3 months ago
              Anonymous

              Alright, glad it's a Friday. Not glad I have 7 hours more work to get through but at least there's enough downtime in it to let me shitpost. I've been annoyed lately because I've been really struggling to get up on time, though.

      • 3 months ago
        Anonymous

        I didn't eat breakfast, who cares?

      • 3 months ago
        Anonymous

        You should be skipping breakfast. It being the most important meal of the day is propaganda put out by cereal companies and grocery chains trying to get you to buy a frickton. No one should be eating those absurd breakfasts you see in sitcoms and shit, at MOST it should be like a yogurt in the morning if you're hungry.

      • 3 months ago
        Anonymous

        bro I never eat breakfast

      • 3 months ago
        Anonymous

        but i did eat breakfast yesterday

      • 3 months ago
        Anonymous

        I don't unnastan, I ate breffist yesterday

      • 3 months ago
        Anonymous

        My stomach would have growled once or twice but overall I probably would not have cared since I've been overeating lately and could use a pause.

      • 3 months ago
        Anonymous

        I'm eating breakfast right now.
        Don't @ me.

      • 3 months ago
        Anonymous

        Yesterday? The question is 'this morning' moron, skipping breakfast a day ago wouldn't have any effect

      • 3 months ago
        Anonymous

        i don't get it
        is it another one of those forced memes? even worse, will they succeed even for a short time like the "keyed-locked" homosexual did?

      • 3 months ago
        Anonymous

        Sounds like yesterday me's problem.

      • 3 months ago
        Anonymous

        How would you feel if you could come up with something original instead of parroting the algorithm you fricking NPC?

      • 3 months ago
        Anonymous

        im jerking off right now so im feeling really good you stupid twitter Black person

    • 3 months ago
      Anonymous

      He's saying your game has less gameplay per dollar.

      • 3 months ago
        Anonymous

        Games aren't solely about being constantly engaged. This isn't the 80s. SM64 could have just teleported you from one level to another, but they realized the movement was so fun that it makes traversing the hub an enjoyable part of the gameplay. Again, these ideas concepts, and executions have evolved since arcade cabinets. Shocker, I know. Truly wild.

        • 3 months ago
          Anonymous

          Super Mario 64 is a very arcadey game with free form and dense gameplay thoughbeit

          • 3 months ago
            Anonymous

            Its less dense than 2D Mario games, modern Mario games even less since its open world and it has very low difficulty.

  4. 3 months ago
    Anonymous

    people look for different things. some want a story, some an immersive atmosphere, some to just relax, some pure gameplay and a tough challenge. *that*'s what seems hard to accept for some people.

  5. 3 months ago
    Anonymous

    Modern 'gamers' are allergic to gameplay. You could try to make them play picrel and they would be utterly confused by the simplicity of it, they just can't stomach pure, unfiltered gameplay.

    • 3 months ago
      Anonymous

      That thing always felt like a necessary update.
      The original version with just bop it, pull it, and twist it could be held in such a way that you had a hand on all three parts simultaneously.
      Cutting out the travel time of your hands entirely made the reaction time necessary significantly more lax.

      • 3 months ago
        Anonymous

        have you seen nu bop it
        it has motion control commands
        one of them is "selfie it"

    • 3 months ago
      Anonymous

      suck it

    • 3 months ago
      Anonymous

      >do what the master says or fail
      Bop It is the definition of "no fun allowed".

  6. 3 months ago
    Anonymous

    I don't care about quality. I just want more everything to feed my endless hunger.

  7. 3 months ago
    Anonymous

    Modern 'gamers' are allergic to gameplay. You could try to make them play picrel and they would be utterly confused by the simplicity of it, they just can't stomach pure, unfiltered gameplay.

    • 3 months ago
      Anonymous

      Which game

      • 3 months ago
        Anonymous

        Thud!

  8. 3 months ago
    Anonymous

    people don't want to pay $60 for a 20 minute game (classic arcade)

    • 3 months ago
      Anonymous

      It used to be that you'd get a whole compilation disk for the price of a game, during the PS2 era

  9. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      They hated him because he told the truth.

    • 3 months ago
      Anonymous

      People who say arcade games are shit, are shit themselves. They don't even attempt to have fun with the game, they play with savestates every 5 seconds and try to beat it as fast as possible without exploring the mechanics at all. They want the thrill of beating a game without having to play it, so their opinion on the game is automatically wrong. Its like if I watched a movie but refused to look at it and just listened for most it, then skipped any scene without any dialogue, and then fast forwarded through the fights. Its just a moronic way to enjoy the thing. But its considered normal for arcade games. Any game that demands more than 2 braincells gets called "Artificial difficulty" and "quarter muncher". Modern players think failstates are bad game design.

      • 3 months ago
        Anonymous

        They're not shit but they objectively involve a lot of trial & error. Whether you consider that artificial difficulty is up to you.
        >Have to memorize enemy spawns to avoid the various "gotcha" moments
        >Have to memorize enemy (boss) attacks
        >Realistically, you're forced to restart time and time again, each time making it a bit further, until you learn all of this
        >Additionally a skill check of 30 minutes to a few hours where screwing up again sends you to the beginning
        >Skill transfers poorly between games due to varying mechanics

        For the most part, I don't feel like actually using all that time to beat the game, memorizing things I will never have any use for again, and learning mechanics I will never have any use for again. Sometimes I still do. And with something like shmups you just kind of get better at the genre overall so there's SOME skill transfer, which feels rewarding.

        Funnily enough, completing especially an old arcade game most probably still takes you way less than 100%ing some modern open world game, though. But also
        >Old games did this so they could squeeze a lot of time spent/replayability into what little storage space they had to work with or so you'd spend a lot of money at the arcade while trial&erroring this shit, not because it was fun/good

        • 3 months ago
          Anonymous

          you don't HAVE to do any of that. Thats your limited skill deciding for you. There are VERY few unavoidable enemies in arcade games.

          >For the most part, I don't feel like actually using all that time to beat the game
          so... don't play the game.How is this such a hard concept? The game is too hard for you, you lose, move on. don't go online and shit on the game.

          • 3 months ago
            Anonymous

            >There are VERY few unavoidable enemies in arcade games.
            You're full of shit if you're seriously claiming that there isn't a lot of trial and error involved in old arcade games. I'm talking about things like shmups and platformers like Super Ghouls 'n Ghosts.
            >Be in wrong part of the screen when some gimmick enemy/stage thing shows up and you just get fricked
            Wow I really should have foreseen that with my superior gamer skills

            • 3 months ago
              Anonymous

              >Be in wrong part of the screen when some gimmick enemy/stage thing shows up and you just get fricked
              you see it as a gimmick because you lack critical thinking skills. You equate dying a few times to dying over and over.

              You expect to be able to beat a game without dying once, so you're just wrong. I'm sorry but this isn't really an argument. In every super ghouls and ghosts fight you can hang back and look at the boss pattern. Its hard but that's not the game's problem, its YOURS. There's just no other way to put it than Get Good. Games expect a certain level of patience and critical thinking ability to enjoy, you can die a lot and still have fun and learn from the experience, or you can see it as "trial and error" and play the entire game as an arbitrary series of inputs without a narrative or flow.

              • 3 months ago
                Anonymous

                You're not really even disagreeing with much of what I'm saying. You're just assuming things about me and trying to attack me by shooting to see what sticks.
                >you can die a lot and still have fun and learn from the experience
                Yes you can. You can just also not, depending on the game. And dying to the wave on the first stage of SG&G doesn't teach me anything about Joe&Mac 2, in terms of learning from the experience.

                As usual on this site, you have a really black&white view of everything. There are plenty of older and newer arcade (style) games I find fun and have completed, both as an adult with or without save states and as a kid certainly without any. There are also many I just don't find worth the time and effort because it doesn't feel fun and the game just isn't that good.

                I like challenge in my games and there's plenty of games I like improving in because it's fun to LE GIT GUD in some games, especially ones I regularly play because that's rewarding and I have further uses for said skills. And sometimes I play things that are just relaxing because I don't feel like actually trying and just want to unwind.

              • 3 months ago
                Anonymous

                >Yes you can. You can just also not, depending on the game. And dying to the wave on the first stage of SG&G doesn't teach me anything about Joe&Mac 2, in terms of learning from the experience.

                lol

      • 3 months ago
        Anonymous

        No, arcade game design IS genuinely outdated in the sense that the overwhelming majority of arcade games and arcade-style games would not lose out on anything if they were structured around checkpoints rather than having to beat the entire game in a single 30+ minute go. There's no reason why games like Dodonpachi and Streets of Rage couldn't have some kind of checkpoint mode.

        I'm saying this because only a rare handful of arcade games are actually designed to take full advantage of their long runtime and actually justify making you replay the game from scratch each time you die. You wouldn't put checkpoints in Tetris, because Tetris is designed around your decisions literally piling up.

        Meanwhile most arcade games are already very divided up in a way that they wouldn't lose anything if they took the Meat Boy/Hotline Miami-structure of high difficulty combined with little margin of error and very frequent checkpoints. They would even benefit from it, because by splitting up the game into many smaller chunks, such a structure would allow for more intense iteration of the game's own mechanics while also providing more space to have a smooth ramp-up in difficulty and teaching you how the game actually works now that they aren't limited to having 30-50 minute runtimes and existing in the arcades. Kusoge like Gradius would work better as a puzzle game with 1000+ rooms, rather than having to 1cc 50 of them.

        Imagine if the only way to play Hotline Miami was the arcade way. You'd start with three lives and keep dying because you don't know the routes. The only way to make any progress is to enter Practice Mode and autistically grind routes for each mission. Then you hope you can do it all consistently in one go, because otherwise arcade cult groomers will unperson you. That is what it is actually like to 1cc your average STG, but the tah-pir cult will gladly force everyone to buckbreak themselves into doing this just to strike back at modern gaming.

        • 3 months ago
          Anonymous

          >The only way to make any progress is to enter Practice Mode
          there you go again with your definitive statements. You talk as if you represent the average gamer, when you're actually the average casual.

      • 3 months ago
        Anonymous

        You're actually moronic and I doubt you've ever set foot inside an arcade in your life.

        • 3 months ago
          Anonymous

          You do know arcades were designed to drain as much money out of the players as possible, right.

          Arcade games for consoles exist you know

      • 3 months ago
        Anonymous

        arcade ganes are designed to take your money one quarter at a time

    • 3 months ago
      Anonymous

      >it's a treadmill
      Arcade design is infinite!

    • 3 months ago
      Anonymous

      THIS.
      thank you, anon.

      • 3 months ago
        Anonymous

        These are the same people who can't wrap their brains around even the easier fighting games

        • 3 months ago
          Anonymous

          Or the easiest shmups, that's why they ultimately try an euroshmup and then quit.

    • 3 months ago
      Anonymous

      I've got my own

      • 3 months ago
        Anonymous

        >F2P phone games
        Take out a third of the dots and replace them with ads

      • 3 months ago
        Anonymous

        >f2p
        You're being too generous

    • 3 months ago
      Anonymous

      I've got my own

      pretty smart

    • 3 months ago
      Anonymous

      I've got my own

      Let's be real
      You can be done with a "classic arcade" in an afternoon

      Funny thing is this still makes arcade games look better

      • 3 months ago
        Anonymous

        Zero depth?

        • 3 months ago
          Anonymous

          Depth in videogames doesn't mean what you think

          how can portal be an AAA game when it's 2 hour long game for people decent at vidya?

          For the reasons i mentioned, sure you could speedrun it but that's not the intended way to play it

          • 3 months ago
            Anonymous

            >you could speedrun it
            bruh it was first playtrough, while listening to sound bites and outro

            • 3 months ago
              Anonymous

              Then its a piss easy game

              beat em ups you homosexual

              Beat em ups often do not have forced scrolling and the time limit is only a big factor is some of them

  10. 3 months ago
    Anonymous

    the only thing AAA companies got is graphics
    they are glorified movies and tv shows with famous actors
    gameplay will always come after story in AAA

    if you want pure gameplay then indie games got you covered

  11. 3 months ago
    Anonymous

    >classic arcade
    Add a coin every other gameplay ball and you got something realistic

  12. 3 months ago
    Anonymous

    OP is a moron that has been trying for months to push this dumb ass narrative in the hopes of getting one of the plethora of ecelebs who rip their content straight from Ganker to make a video on it btw

    • 3 months ago
      Anonymous

      The picture in OP already comes from a YouTuber

  13. 3 months ago
    Anonymous

    Helldivers 2 is basically the block on the right but Ganker won't say it

  14. 3 months ago
    Anonymous

    didn't expect people here of all places to be nostalgic for the original microtransactions

    • 3 months ago
      Anonymous

      access the whole game for a quarter vs. access a new outfit for one character for $30

      • 3 months ago
        Anonymous

        if someone asked me if I would rather spend a quarter to play my favorite game every time I booted up versus there being an outfit in that game which costs a million dollars, im choosing the latter every time. I can just not buy that outfit and save thousands of quarters.

        • 3 months ago
          Anonymous

          That's because you're stupid

    • 3 months ago
      Anonymous

      Do you really think people ITT actually seek out real arcade machines? No, they just play them in mame and press 5+1 for free

  15. 3 months ago
    Anonymous

    IGNORE TWITTER THREADS

    • 3 months ago
      Anonymous

      >more reasonable and well-argued
      Look I arranged the dots on MY side more tightly! That means its better!!

      • 3 months ago
        Anonymous

        Yes because arcade games are typically 20-40 minutes long but with more mechanics, depth, and challenge, than the average bloated 40 hour AAA game

    • 3 months ago
      Anonymous

      Literally nobody here can counter his argument.

    • 3 months ago
      Anonymous

      It's like this picture, it still can't be refuted to this day.

      >10min
      More like 25-50 minutes.

      • 3 months ago
        Anonymous

        whats complex about 626?

    • 3 months ago
      Anonymous

      Let's be real
      You can be done with a "classic arcade" in an afternoon

      Arcade Games are the "Ow, My Balls!" of gaming.

      You sound like a gay and your shit's all moronic.

    • 3 months ago
      Anonymous

      The accuracy of that twitter post is surgical.

    • 3 months ago
      Anonymous

      idk what he's saying
      I just enjoy playing games with my mom

    • 3 months ago
      Anonymous

      literally who, and whats his point?

  16. 3 months ago
    Anonymous

    Stick to platformers and side-scrollers then you autistic moron.
    >what don't modern film viewers get?! Sound and color only degrade the experience!
    This is what you sound like, stupid homosexual.

  17. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      This, there is a reason no one talks about loading up ghouls n ghosts in their free time.

      • 3 months ago
        Anonymous

        Because people that have enjoyed Ghouls n Ghosts are satisfied with the deep and rich experience that it provides and move on to enjoy other high density games. Not everything needs to be artificially prolonged to last hundreds of hours.

        • 3 months ago
          Anonymous

          >deep and rich experience
          You speak as if you haven't played it. We're not talking about Super.

      • 3 months ago
        Anonymous

        They do though

    • 3 months ago
      Anonymous

      arcade games are so simplistic, you can create an infinite amount of content. of course, unless you're going for a high score or are an autist, you'll be bored after 10 mins.

    • 3 months ago
      Anonymous

      after you learn it maybe.
      using 10 continues means you didn't beat the game

  18. 3 months ago
    Anonymous

    See what happened? The further video games strayed from the arcade the more it appealed to women.

    • 3 months ago
      Anonymous

      This homie don't know shit about how much b***hes loved Pac-Man

      • 3 months ago
        Anonymous

        Tetris on og gameboy was extremely popular with women too.

  19. 3 months ago
    Anonymous

    Gameplay is more than just combat therefore this premise is moronic.

    • 3 months ago
      Anonymous

      Open world in practice just makes the character a cursor that takes 5 minutes to select the next point of interest.

    • 3 months ago
      Anonymous

      Filler and padding is not fun.

      • 3 months ago
        Anonymous

        fun =/= gameplay

        • 3 months ago
          Anonymous

          >I hate games that require me to actively engage with them and only "play" movie games
          We know.

          • 3 months ago
            Anonymous

            fun = gameplay
            if you think otherwise you were a child with downs who favorite game is minecrap
            go buy some real legos

            morons, that's not the point.
            Do you find combat fun in every single game? Probably not, some games have shit combat and everyone has different tastes but that doesn't make it not gameplay.

            • 3 months ago
              Anonymous

              Then these games are just shit, but a game with no gameplay is just a movie or a visual novel.

              • 3 months ago
                Anonymous

                Yes, but that's not what you said, is it?
                Game with 100% gameplay no filler can be just shit and no fun so "gameplay = fun" is something only a moron would say.

              • 3 months ago
                Anonymous

                >NOOOOOO YOU'RE NOT ALLOWED TO AGREE WITH ME ON CERTAIN POINTS

            • 3 months ago
              Anonymous

              If a game has bad gameplay then you should skip it. Don't tell me you want to play it for the story right? Wrong industry

            • 3 months ago
              Anonymous

              >Do you find combat fun in every single game?
              If the game has shit gameplay why the frick would I play it?

            • 3 months ago
              Anonymous

              The problem is if its a movie game with mediocre combat, you can digest all of it, in a 4k rendered youtube video.
              Go watch "GoW ragnarok full movie" on youtube in 4k and it will look pretty much indistinguishable from the game on 1080p.
              So what if you miss out on some press X interactive events?

        • 3 months ago
          Anonymous

          fun = gameplay
          if you think otherwise you were a child with downs who favorite game is minecrap
          go buy some real legos

          • 3 months ago
            Anonymous

            Bad example, minecrap is actually pure gameplay with 0 cutscenes, 0 forced walking sections, and 0 pointless dialogue.

            • 3 months ago
              Anonymous

              minecrap is 0 gameplay unless you are playing creative but since everyone who plays that crap has down syndrome and autism they play survival so they can build shit 400 hours later

              • 3 months ago
                Anonymous

                you dont get to decide what gameplay is or isn't dumb Black person.

              • 3 months ago
                Anonymous

                yeah I do
                walking simulators aren't video games now go have a nice day

        • 3 months ago
          Anonymous
      • 3 months ago
        Anonymous

        Literally nobody here can counter his argument.

        >WAAAAAAH ARCADE GAMES ARE SHIT EVEN THOUGH I HAVE NEVER PLAYED ANY OF THEM!!!!
        >proceeds to pay $69.99 for pure unfiltered AAA slop

        >I hate games that require me to actively engage with them and only "play" movie games
        We know.

        >arcade games lost to this
        And now people in the west are wondering why pozzed studios and sony are failing to make sales and laying off employees.

        • 3 months ago
          Anonymous
        • 3 months ago
          Anonymous

          McDonald's is popular because people are too stupid to cook their own food

      • 3 months ago
        Anonymous

        >10 second climbing section
        Wow what a horrific waste of time!

        • 3 months ago
          Anonymous

          In the original if i remember well you went up a ladder and that was it, its fake gameplay just there to keep the player awake.

        • 3 months ago
          Anonymous

          Yes, now put 500 of these sections throughout the game.

    • 3 months ago
      Anonymous

      Holding your analogue stick to one direction for 5 minutes between actual gameplay parts isn't gameplay. Many open world games has auto ride horses in the first place.

    • 3 months ago
      Anonymous

      >cutscenes
      >slow walkie talkie sections
      >riding horse through an empty world
      >holding analog stick as your character automatically climbs and scales terrain
      >gameplay
      Absolute state of modern gamers

  20. 3 months ago
    Anonymous

    I don't necessarily think a game needs to be dense, a game just needs to know when to stop.

    I've posted before but I consider Metal Gear Solid 3 to be the longest (in terms of "content runtime") good game, and honestly, you aren't engaging in the mechanics, or even playing at all for a large chunk of that.

    It is just ridiculous to think anything can sustain these gigantic 50+ hour runtimes and it isn't "bad value" if a game elects to trim the fat and adopt an all killer no filler mindset.

    But gamers are brainlet ass motherfrickers who try to reduce everything to a price/longevity ratio like they are buying a frickin washing machine or something and it aggravates the frick out of me.

  21. 3 months ago
    Anonymous

    >morons don't understand a game is boring because it's 20-300 hours long and most of it is doing literally nothing

  22. 3 months ago
    Anonymous

    Why is classic arcade a Black person fix that shit jamie

  23. 3 months ago
    Anonymous

    If your gameplay is shit (which is the case for 99% of old arcade games) then having high gameplay density means you only have a lot of shit.

  24. 3 months ago
    Anonymous

    When I was a kid I thought who the hell is going to be watching movies in the future when we can play them. I like games across all 3 densities, the less dense ones effectively make action movies and TV obsolete.

  25. 3 months ago
    Anonymous

    >WAAAAAAH ARCADE GAMES ARE SHIT EVEN THOUGH I HAVE NEVER PLAYED ANY OF THEM!!!!
    >proceeds to pay $69.99 for pure unfiltered AAA slop

    • 3 months ago
      Anonymous

      Filler and padding is not fun.

      Man, I was so hopeful that FF7R would learn from its mistakes for the second part, not embrace the mistakes and double down.

      • 3 months ago
        Anonymous

        Well it's still being directed by Nomura so I'm not sure how you could think it would improve

        • 3 months ago
          Anonymous

          Hope isn't rational.
          I just hoped for a better game than what we had last time, despite all evidence to the opposite.

    • 3 months ago
      Anonymous

      >hey you know that part of MGSV everyone hated
      >yeah, lets do that but make the movement even slower

  26. 3 months ago
    Anonymous

    Dense gameplay != good game.

  27. 3 months ago
    Anonymous
  28. 3 months ago
    Anonymous

    >no plasma example
    weak

  29. 3 months ago
    Anonymous

    Why does Ganker love to pretend single player slop which is designed for a person to beat is ever hard?

    • 3 months ago
      Anonymous

      Are you the same homosexual from last thread?
      Post the games you play and rank.

      • 3 months ago
        Anonymous

        Lead by example.

        • 3 months ago
          Anonymous

          Bullseye

          [...]

          still waiting for your replies

          • 3 months ago
            Anonymous

            Post rank.

            • 3 months ago
              Anonymous

              >claims to be good at every fighting games
              >refuses to post his rank
              >refuse to even MENTION what games he currently plays
              >admitted that he browses every arcade/shmup threads just to shitpost and seethe in them

              • 3 months ago
                Anonymous

                >doesn't post rank

  30. 3 months ago
    Anonymous

    Let's be real
    You can be done with a "classic arcade" in an afternoon

    • 3 months ago
      Anonymous

      This. Everyone's always like "YOOOO arcade games are the greatest thing eva!!?!!" but if you gave 99.9% of people the option of being locked in a room and playing Pac Man for a weekend or Red Dead Redemption 2, they're going to pick Red Dead.

      • 3 months ago
        Anonymous

        But now give them Metal Slug, or TGM or Dodonpachi, or Cadillacs and Dinosaurs, or Battle Garegga.

        Then consider that the budget for Red Dead 2 could have produced well over 100 high quality arcade games in the same time.

        • 3 months ago
          Anonymous

          I want to play metal slug and eat a hot dog

        • 3 months ago
          Anonymous

          I wouldn't play battle garegga even if I was paid for it, frick that game, batrider is cool tho.

          • 3 months ago
            Anonymous

            Learning issue

            I make a decision every time I press that button. That is a decision. When you press a button in your favorite game, is that not something you have decided?
            What if I push the button half way down, but then change my mind because my thumb is getting sore, is that not a decision?
            Don't dismiss my point because you think it's silly.

            Since I feel that I'm losing you; my overarching point in all this is that either "gameplay" is so difficult to define effectively that we are clearly no authority on the matter (and if not us, who?), or that gameplay is a part of a video game but not always the most important part (which I'm not sure if you agree with or not).
            Don't worry though, we don't have to force the conversation forward beyond this. It was fun talking about though, thanks for playing along.

            Its the same decision repeated over and over, i already said that even a very basic game like fricking Pong has way more than just one decision, you are dumb and you are trying too hard

      • 3 months ago
        Anonymous

        Ok but the other side of that is if you’ve got a 30-minute train ride and you want to kill time you’d probably rather play Pac Man than Red Dead Redemption

        • 3 months ago
          Anonymous

          >Arcade games are suited for casuals
          Say less!

          • 3 months ago
            Anonymous

            Do hardcore gaymers play MMOs and gachas?

      • 3 months ago
        Anonymous

        The moment you finished RDR2 you will never, ever want to touch it again, since its a "game" that people "play" for the cutscenes not for the gameplay. A good arcade title is something that even after you have finished you want to pick up again, it does not matter if you have already seen everything it has to offer since the gameplay/music/what actually matters is addictive enough.

        • 3 months ago
          Anonymous

          >A good arcade title is something that even after you have finished you want to pick up again, it does not matter if you have already seen everything it has to offer since the gameplay/music/what actually matters is addictive enough.
          We both know that basically never happens and the only people who replay arcade titles are either people speedrunning it, scorechasing for bragging rights or just showing off.

          • 3 months ago
            Anonymous

            >We both know that basically never happens

            Sure there has never been in the history of mankind someone that played arcade games thousands of times, they never went for a high score nor do they ever tried 1CCs.
            Speedrunning is also something that doesn't exist for many arcade genres so yeah you don't know what you are talking about

    • 3 months ago
      Anonymous

      damn you can 1cc doj in an afternoon?
      show me

    • 3 months ago
      Anonymous

      >in an afternoon
      I can complete a number of them on my lunch break.

  31. 3 months ago
    Anonymous

    could you give an example?

    • 3 months ago
      Anonymous

      Examples break the narrative sweety.

    • 3 months ago
      Anonymous

      Non-dense AAA game: Elden Ring
      Moderately dense modern game: Mario Wonder
      Dense Game: Dodonpachi

  32. 3 months ago
    Anonymous

    >modern gamers
    = filthy casual normies. Thats why.

  33. 3 months ago
    Anonymous

    Because "Open World" is the standard video game genre and it is inherently sparse and boring.

  34. 3 months ago
    Anonymous

    Right is unironically Gacha games
    And why I love them and think they're the highest form of gaming.
    Layers of complexity, drop chances excitement, most gacha games have beautiful non israeli artworks.
    You've been brainwashed by western "reviewers and video essays losers" to hate it

    • 3 months ago
      Anonymous

      The Chinese are israeli.

    • 3 months ago
      Anonymous

      >Runs out of energy

  35. 3 months ago
    Anonymous

    >Modern, bloated combat systems
    >in an arcade style game
    Imagine

  36. 3 months ago
    Anonymous

    Who made the rule that maximum density of gameplay is a superior experience? As Tomonobu Itagaki helpfully points out (paraphrasing)
    >if you just want gameplay, go play Backgammon. No video game ever made can compare to the game design of Backgammon. What makes video games special is that they’re not just games, they’re also “video”.

    • 3 months ago
      Anonymous

      Generally in most genres really matters in games in gameplay and music, everything else is secondary.

      • 3 months ago
        Anonymous

        Wrong. Nobody would play Ninja Gaiden if it wasn’t a game about a ninja slicing soldiers arms’ off, but rather a game about a collision capsule doing box overlaps against other collision capsules.

        Ganker works way too hard to prove to itself that it hates movie games. Yes, putting visuals above gameplay makes for a bad game, but you cannot reduce a game to just its gameplay. The visual feedback is an integral part of the entire mechanical experience. Visuals matter a shitload. Hence “video games”.

        • 3 months ago
          Anonymous

          Says who? The best games have been made with technology that is primitive at this point, graphics advancements could help gameplay evolve but usually the opposite has happened, they bloated the gameplay but essentially made the games unfun and tedious, in modern games you often spend hours slowly walking/grinding/crafting/doing menial work until you reach a boss fight instead of you know being tested/engaged in your way to the stage boss, shit like Monster Hunter is the best exampel of that garbage, everything in those games is purposefully intended to waste the player's time, not surprising that the games are also made for multiplayer since they would be a complete snoozefest if they were singleplayer, "its fun with friends" lol.

          • 3 months ago
            Anonymous

            Absolutely none of what you said reinforces the idea that “graphics do not matter”. At all. It only proves that high levels of graphical realism/fidelity won’t make players overlook bad gameplay.

            • 3 months ago
              Anonymous

              >It only proves that high levels of graphical realism/fidelity won’t make players overlook bad gameplay

              The majority of casuals tend to only care about graphics albeithough, it has always been this way

              • 3 months ago
                Anonymous

                So? That doesn’t mean your response needs to be a purely contrarian 180 in the other direction to declare that graphics are utterly irrelevant.
                A game is the sum of its parts. You can’t make a good game with bad gameplay. But that doesn’t mean “nothing but gameplay matters”. It means everything matters, and gameplay matters a lot.

                I understand “graphics don’t matter” as a shorthand for “photorealistic backgrounds cannot replace engaging game mechanics” the problem is it gets repeated so often people start to believe the shorthand as gospel truth. And then a game comes out that’s absolutely ruined by weightless animations, goofy-looking enemies, rainbow vomit particle effects, uninspired environments, etc., and you go “this game sucks, it looks like shit”, out pop all the Ganker memesters to go
                >ACKSHUALLY graphics don’t matter lol what are you casual

              • 3 months ago
                Anonymous

                Graphics are basically irrelevant, artstyles matter but graphics literally do not

                >Just watch a movie
                I do what I want.
                >they are much better made than moviegames
                Most things are.
                >and they will provide with much more enjoyment
                Very rarely.

                You clearly don't like videogames, just watch a movie, trust me they have much better graphics and require zero inputs

              • 3 months ago
                Anonymous

                I am pretty sure I play through more video games a month than most people on this board combined. Why are you so desperate to project your negative stereotype onto me Anon?

                If a game is fun, I'll play it, the exact degree of "gameplay" required is not my prime concern. It is fun.

              • 3 months ago
                Anonymous

                First of all, the idea that you can divorce artstyle from graphics is dumb as shit, “graphics” refers to the visuals you see on the fricking screen, it isn’t a synonym for “photorealism”. Second of all ANY artstyle can be executed badly, and a game can suffer for that failure.

                I get it anon. You are really, really adamant about thinking games which “look like real life” but suck to play not as good as games which look cheap but have great gameplay. Nobody is disagreeing with you. But that does not mean a game is necessarily improved by slicing out literally everything that isn’t gameplay because of some moronic ass “gameplay density” metric someone made up. Games are holistic experiences and should be evaluated as such. Allowing narrative or visuals to impede gameplay in a way that detracts from fun is a bad thing, but reducing a game to states and inputs and removing all of the context and style means every game is fundamentally poker or chess. If that’s all you want, video games aren’t for you, go play real games, they’ve been refined over literally hundreds of years and the mechanics are always better.

              • 3 months ago
                Anonymous

                Games should have remained as they were in the 90s, this is what technological """evolution""" transformed the gaming industry into

              • 3 months ago
                Anonymous

                >I claim graphics are not irrelevant, they just can’t be used as a substitute for good gameplay
                >posts a webm of boring, unengaging gameplay
                >”and that’s why graphics are irrelevant!”
                I feel like I’m replying to ChatGPT. Pay attention to the content of the conversation, please.

              • 3 months ago
                Anonymous

                Better graphics brought more casuals into the industry and that's the result, do you get it now?

              • 3 months ago
                Anonymous

                That isn’t true though. If games looked like shit they’d still be popular. Family Guy has less visual fidelity than Michelangelo’s David, which one has a larger casual fanbase? In fact, frick that analogy, which games from each pair are more popular?
                >God of War remake
                >Fortnite

                >Last of Us 2
                >Pokemon

                >Cyberpunk 2077
                >Angry Birds

                >Resident Evil 4 Remake
                >Candy Crush

                Even the “next gen hyper-budget graphically polished” titles can’t hold a candle to the popularity and mass appeal of cartoony art styles. The fact is, the casuals didn’t come for the graphics and get games dumbed down, the casuals just came for the dumbed down games.

              • 3 months ago
                Anonymous

                >weightless animations

                If anything modern titles have animations that have too much weight, to the point that they take away control from the player for that sweet cinematic experience, sure they look amazing to the movie watcher but we are talking about a videogame

                I am pretty sure I play through more video games a month than most people on this board combined. Why are you so desperate to project your negative stereotype onto me Anon?

                If a game is fun, I'll play it, the exact degree of "gameplay" required is not my prime concern. It is fun.

                At least we could agree that a videogame is more than just gameplay but its quality its certainly dependent mostly on the gameplay, grinding/walking/waiting/picking flowers simulators have bad gameplay, it doesn't even matter how much gameplay they have since its of bad quality, you make no purposeful decisions to make, you aren't challenged, you are not engaged in those games.

              • 3 months ago
                Anonymous

                >If anything modern titles have animations that have too much weight
                Hard disagree. Reloading in Call of Duty is way cooler than reloading in Max Payne. That isn’t a commentary on the quality of the games as a whole, but Max Payne would absolutely be improved by the addition of WHAM SMACK CHUNK THUNK ass reload animations. It adds to the feel of the game and even though it’s fun to joke about, that weight and presence is satisfying. It makes it more fun to push buttons. And if you aren’t having fun pushing buttons you’re probably playing a bad game.

              • 3 months ago
                Anonymous

                >gameplay
                Could you define this term and how you evaluate it by degree, Anon?
                It's probably a bit of a challenge but I feel we'll see more eye-to-eye if we can agree on the fundamental terms or if we can at least discuss the topic from agreed upon definitions.

              • 3 months ago
                Anonymous

                >grinding/walking/waiting/picking flowers simulators have bad gameplay
                >you make no purposeful decisions to make, you aren't challenged, you are not engaged in those games

                And to specify, turn based games can also have great gameplay as long as in every turn you have to make meaningful decisions and they never become tedious

              • 3 months ago
                Anonymous

                Okay, so "gameplay" are decisions that the player must make in order to reach some value set by the game (for example beating the campaign, or getting a high score or defeating the most opponents), the more decisions that need to be made and the more critical those decisions are in order to achieve this the better the gameplay.

                Is that too twisting, or is that a correct definition we can agree on?
                I'd be open to an alternative suggestion if I've missed your point.

  37. 3 months ago
    Anonymous

    Arcade fans are some of the most insufferable homosexuals around, that alone makes me disagree with this image.
    >hurr, grinding the same 20 minute game for 30 hours because I have autism does make me better than you
    No it doesn't. It makes you autistic. There's a reason why the shmup community is full of trannies.

    • 3 months ago
      Anonymous

      One important lesson speedrunners have to teach us:
      Any game is an endlessly replayable arcade score attack if you are autistic enough

    • 3 months ago
      Anonymous

      >heh... can't beat dark souls? git gud casul
      >w-what? you enjoy arcade games?! AUTISM!!!!

      • 3 months ago
        Anonymous

        >Dark Souls
        this shit is not even hard, it is fricking easier than GoW in max diff which everyone complained being too easy back in the day, if you area masochist go play the willy stages of a mega man game or fricking hollow knight

        • 3 months ago
          Anonymous

          >hollow knight
          Only 1 area and 3 optional bosses are hard, what are you talking about?

          • 3 months ago
            Anonymous

            which area is hard? On replays, the only boss that gives me trouble is NKG. Never tried all of the godmaster shit though.

  38. 3 months ago
    Anonymous

    The other day I watched an old as frick Youtube video and the guy showed the first Shadow Warrior and said something like: "guys, look at this, I've just started the game", and immediately a enemy would jump out of the window and the action would start, like, in 2 seconds after the game started.
    FPSs were so bad at the time, there was so much talk, so many cutscenes, so many scripted scenes, that a game where you immediately got into the action was enough to get guys excited and make videos about it.
    Now, at least in FPS, things have improved significantly.

  39. 3 months ago
    Anonymous

    Because of the longer game=better game meme, it doesn't matter if that longer game is some boring slop, they want it to last forever so they don't risk feeling buyer's remorse.

  40. 3 months ago
    Anonymous

    I put "fun" over "gameplay". It is that shrimple.

    • 3 months ago
      Anonymous

      If you think "fun" is bad gameplay then you are part of the problem

      • 3 months ago
        Anonymous

        What does that mean though?

        My degree/amount of fun had is more important than frequency of inputs.

        • 3 months ago
          Anonymous

          Just watch a movie, they are much better made than moviegames and they will provide with much more enjoyment.

          • 3 months ago
            Anonymous

            >Just watch a movie
            I do what I want.
            >they are much better made than moviegames
            Most things are.
            >and they will provide with much more enjoyment
            Very rarely.

    • 3 months ago
      Anonymous

      What does that mean though?

  41. 3 months ago
    Anonymous

    DMC5 was more cutscenes than gameplay

    • 3 months ago
      Anonymous

      Most modern Crapcom games are more cutscenes than gameplay and their most famous game is a grinding simulator, so not even the gameplay is good in those ones.

  42. 3 months ago
    Anonymous

    The vidya equivalent of brevity is wit.

  43. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      this was an originally an image for children to understand different states of matter (gas, liquid and solids)

      • 3 months ago
        Anonymous

        cool, and who the frick edits it to apply to games, and why?

        • 3 months ago
          Anonymous

          >who the frick edits it to apply to games

          IGNORE TWITTER THREADS

          >why?
          because he is a homosexual e-celeb wannabe

    • 3 months ago
      Anonymous

      Funny thing is the image wasn't make as ragebait, but Ganker still gets angry at it

    • 3 months ago
      Anonymous

      It's not ragebait. You don't know the context of the image nor do you have any concept of gameplay density as you are a zoomer homosexual who has only ever known dumbed-down, soulless, pozzed goyslop media

  44. 3 months ago
    Anonymous

    this is literally just time between mechanics
    longer cooldown = more casual game
    all games have some sort of mechanics
    mental calculations fall under mechanics
    so do the physical execution of commands
    it is very simple
    slow = casual

    • 3 months ago
      Anonymous

      Nah, it’s more than that. It’s also about levels of recursion in consideration of each choice; how many choices down the line does it affect? Guitar Hero 3 on expert has more inputs/decisions per second than Starcraft II, does that mean Guitar Hero has “more gameplay”?

      • 3 months ago
        Anonymous

        They are both high on the gameplay scale since in both you make important choices constantly, there are no "go collect 5 notes to get a new skin for your guitar" or "march your units towards the enemy base but don't attack it to unlock a new lootbox" type of horseshit.

        • 3 months ago
          Anonymous

          Bayonetta has “replay a mission 100 times to unlock a weapon”, and “grind 999,999 coins to unlock a boss fight”. Alan Wake doesn’t have any of that. Does that mean Alan Wake has more gameplay than Bayonetta?

          • 3 months ago
            Anonymous

            No because Alan Wake is a movie/walking sim and Bayonetta overall is much more of a videogame, what question is that? Everybody can cherrypick but at least do it in a more subtle way.

            • 3 months ago
              Anonymous

              The purpose of extreme examples is to highlight how your reductionist, oversimplified stance is inconsistent even with your own common sense. Obviously Bayonetta is a better game than Alan Wake, now ask yourself if you can pin down exactly why that is. It’s not as simple a question as a stupid idea like “gameplay density” makes it out to be.

              • 3 months ago
                Anonymous

                Because its more of a videogame than Alan Wake and that is dependent on the quality of the gameplay, damn that was easy

              • 3 months ago
                Anonymous

                What makes Bayonetta’s gameplay “higher quality”? After all it’s full of grinding, cutscenes, and QTEs, and loaded down with tons of superfluous shit like visual effects, voice acting, etc.

                Surely Bayonetta is moviegame trash, right?

              • 3 months ago
                Anonymous

                Its more of a videogame compared to Alan Wake, i mean should we start debating if walking around is quality gameplay? You should use a worse example like a Yakuza game since they are 60% cutscenes, 20% walking around and even the beat em up gameplay isn't good.

              • 3 months ago
                Anonymous

                I think Yakuza 7 and 8 are like 90% cutscenes, they're so fricking long, 200 hours of cutscenes between the two, but there's less gameplay than the old action games.
                Trash series. Should've just been a shonen TV show.

              • 3 months ago
                Anonymous

                That's why i don't believe Sega would have been better for the industry than Microshit if they remained in the console business, between Shenmue and Yakuza they aren't that different in mentality from a lot of westernslop developers

                >WAAAAAAH ARCADE GAMES ARE SHIT EVEN THOUGH I HAVE NEVER PLAYED ANY OF THEM!!!!
                >proceeds to pay $69.99 for pure unfiltered AAA slop

                What the frick

                AAAAAAAAAAA I'M GAMEPLAY DENSITYIIIIIIIINNNNNNGGGGG

                TOO MUCH LUDOKINOOOOOOO

                Yeah i'll take that one instead of the demake, at least the gameplay interactions aren't fake

                >Arcade Games
                Are boring. Good distractions, but after a couple of games you seen basically everything the game can throw at you.

                Dense gameplay doesn't mean interesting or unique gameplay.

                >interesting gameplay is lootboxes/slotmachines/seeing new shit and item drops every 2 seconds that i don't even need

              • 3 months ago
                Anonymous

                >interesting gameplay is lootboxes/slotmachines/seeing new shit and item drops every 2 seconds that i don't even need
                Who are you quoting, you dumb homosexual?

              • 3 months ago
                Anonymous

                >shonen TV show
                Excellent bait

            • 3 months ago
              Anonymous

              Just watch some electric underground videos and educate yourself shitter

              • 3 months ago
                Anonymous

                he's too rambly and inchoate. i couldn't finish the thing OP image is from.

    • 3 months ago
      Anonymous

      That's an oversimplification, as i said before turn based games can have great gameplay even though they are "slow", you have no time limits and you can take all the time you want but if the actions that you can take are meaningful then its good gameplay

      So by that definition the best gameplay ever made is a button-masher where you get a point every time you mash it and the second you stop mashing it you lose. It has an incredibly high decision-making rate and choosing not to press the button results in a instant loss so the criticality of doing so pretty much can't get any higher than that.

      So is this peak gameplay? Like realistically? I'm sure you could do it with neurons to make it faster, or have some guy with a gun shoot you in the head if you fail, but again, realistically.

      >i'm silly

      Read what i said above

      • 3 months ago
        Anonymous

        How is it silly if it fits the definition we agree on?
        If all a game takes to be good is good gameplay, as we defined it, how have I not just "solved" gameplay with my button-masher?

        I'm sure it looks like it, but I'm not trying to troll your or belittle you, I'm just trying to convince whoever else might be reading this that there is more to a game than gameplay. Even by our definition I don't think a lot of people would enjoy my button-masher, even if the gameplay was as close to perfect as it can be (without attaching a bomb to the failstate, but now I AM being silly).

        • 3 months ago
          Anonymous

          Because you are taking it to an extreme, its not "solved" because you didn't talk about the rewards and you didn't mention any variation in the gameplay flow, there is also no skill challenge in just pressing one button over and over until you stop, its just a test of patience and a bad one at that.

        • 3 months ago
          Anonymous

          >Because you are taking it to an extreme
          I wouldn't say that it's particularly extreme, plenty of games have "mash X to run away" or something similar.
          >its not "solved" because you didn't talk about the rewards
          I did talk about the rewards, you get points per button tap.
          >didn't mention any variation in the gameplay flow
          True, but variation was not a part of our definition of gameplay either.
          >there is also no skill challenge in just pressing one button
          You mash a button for a couple of hours and I assume you will start to approach skill-issues when your thumb cramps up.
          >its just a test of patience
          And finger muscles. What's wrong with that? The only evaluation we decided upon was criticality and and instant-loss is pretty much as critical as an input can be isn't it?
          >and a bad one at that.
          Who are you to judge? Does our entire conversation boil down to you having "the good taste" and everyone else having "the bad taste"?

          • 3 months ago
            Anonymous

            >but variation was not a part of our definition of gameplay either

            I said decisions, plural, you provided only one which is just do that thing over and over, even in a very basic game like Pong you can make many decisions and you can only move up and down and a set speed, stop being silly.

            • 3 months ago
              Anonymous

              I make a decision every time I press that button. That is a decision. When you press a button in your favorite game, is that not something you have decided?
              What if I push the button half way down, but then change my mind because my thumb is getting sore, is that not a decision?
              Don't dismiss my point because you think it's silly.

              Since I feel that I'm losing you; my overarching point in all this is that either "gameplay" is so difficult to define effectively that we are clearly no authority on the matter (and if not us, who?), or that gameplay is a part of a video game but not always the most important part (which I'm not sure if you agree with or not).
              Don't worry though, we don't have to force the conversation forward beyond this. It was fun talking about though, thanks for playing along.

  45. 3 months ago
    Anonymous

    I tried to play modern gow and it has 0 gameplay in the first 4 hours. What a horrible fricking introduction

    • 3 months ago
      Anonymous
  46. 3 months ago
    Anonymous

    >gameplay density
    is this the new gayme journalist buzzword? what the frick does that even mean? is tetris effect less dense when the music calms down?

    • 3 months ago
      Anonymous

      Gameplay density is the new counter culture term. For those against bloated pozzed cinematic garbage.

  47. 3 months ago
    Anonymous

    why don't gameplay chuds understand that videogames are one way of expressing value, but value exists independently of videogames and can be expressed in many other forms? chudding out about gameplay density is the equivalent of getting angry that people mix eggs into other ingredients to create a variety of different dishes instead of eating them raw every time

  48. 3 months ago
    Anonymous

    AAAAAAAAAAA I'M GAMEPLAY DENSITYIIIIIIIINNNNNNGGGGG

    TOO MUCH LUDOKINOOOOOOO

    • 3 months ago
      Anonymous

      Just play quality JRPGs with actual gameplay then.

      • 3 months ago
        Anonymous

        The frick is this? Its like a SaGa game on crack

        • 3 months ago
          Anonymous

          Hat World. It has a Genocide Heart homage as a boss.

      • 3 months ago
        Anonymous

        Where is the gameplay? It's all just cutscenes and numbers go up

  49. 3 months ago
    Anonymous

    >Arcade Games
    Are boring. Good distractions, but after a couple of games you seen basically everything the game can throw at you.

    Dense gameplay doesn't mean interesting or unique gameplay.

    • 3 months ago
      Anonymous

      zoom zoom

      • 3 months ago
        Anonymous

        Is that why they're called Boomer Shooters lol

    • 3 months ago
      Anonymous

      It's the opposite in fact. Arcade games reuse much less stuff in comparison to other action games.

      • 3 months ago
        Anonymous

        >Arcade games reuse much less stuff in comparison to other action games.
        I know Ubisoft tier open worlds with copy and paste assets exist, but all arcade games build a few different enemies, add some variations to the ai, and call it a day.

        Modern shitty games copy and paste more, but it also has more things to do than an arcade game. They're just as bad.
        A small puddle as deep the mariana trench or a mile wide lake that's an inch deep are both bad options if all you want is a good swimming pool.

        • 3 months ago
          Anonymous

          It has more things to do that aren't fun nor do you need to do them, meaning they don't have value. Oh you got 100 quests in your games that are all piss easy to finish and the rewards aren't even worth it, such amazing amounts of khantent.

          • 3 months ago
            Anonymous

            >that aren't fun nor do you need to do them
            True, and same argument can be made for arcade games. Sometimes a story hook is more motivation to beat a game than a highscore. Sometimes simple fun gameplay is better than 100 generic fetch quests.

            I think both extremes are bad and the niche lovers of both genres have too much influence on what games are made. I want games designed to be experienced and put down, otherwise there's just too much temptation by devs and publishers to add a bunch of time wasting bullshit. Sometimes it's to increase the target audience to the point that nobody likes it, sometimes it's to steal quarters

            • 3 months ago
              Anonymous

              >True, and same argument can be made for arcade games

              Wrong since they usually force you to interact with everything that they offer, no time wasting, no carrot dangling

              >Sometimes a story hook is more motivation to beat a game than a highscore

              Go watch movies homosexual

              • 3 months ago
                Anonymous

                >they usually force you to interact with everything that they offer
                Which is a bunch of repeating levels and actions. For a highscore or bragging rights. Boring.

                >Story Hook
                That's not a movie game problem. Even arcade games sometimes have a story hook.

                That's like having a princess being captured and you're asked to save her. As long as the characters involved have a personality, there's a situation of some sort, and there's a ending, then you have a story. Story can sometimes be more motivating than playing another level to see the same enemies with the same AI with the same gameplay.

              • 3 months ago
                Anonymous

                >Which is a bunch of repeating levels and actions

                As any game but the longer ones give you the "content" slowly piece by piece, what is fresh is usually just the cutscenes and the locations

                >Even arcade games sometimes have a story hook.

                No one in the history of humanity has ever cared about the story in an arcade game, no one has ever asked himself "mmmm what is the story of Space Invaders?"

              • 3 months ago
                Anonymous

                >no one has ever asked himself "mmmm what is the story of Space Invaders?"
                Earth is being invaded by invaders from space (hence the title) and you are trying to shoot them all down before they can succeed? It’s not Melville but it’s a story.

                Basically all video games require context. Some games are truly 100% abstractions (breakout, tetris) but really the vast majority of games use a combination of some form of narrative and graphics to create context for gameplay. Any game where you control a character, some sentient thing, has this contextualization. Because your button presses make them do actions, and actions imply purpose and agency. Human brains are wired to work this way; as soon as you put a little man on the screen we want to know what he is doing and why.

                Now, am I a movie-game loving slop-consuming casual plague on video games for thinking Sekiro is a better game than Tetris? If so, fine, then I’m happy to be one. If not, then recognize that even though harm can be done by overemphasizing them, story and visuals are a critical component of making gameplay mechanics interesting and satisfying.

              • 3 months ago
                Anonymous

                >Nobody has ever cared about story in an arcade game.
                Donkey Kong set the story, not only of Mario saving the girl, but for Donkey Kong Sequels. Even Donkey Kong Country references the old arcade game's story with Cranky Kong being the original DK.

                Donkey Kong would even help name Kirby since it was John Kirby who helped defend Donkey Kong from a copyright lawsuit from Universal Studio who claimed Donkey Kong was too similar to King Kong. That whole lawsuit proved people really, really cared about the story of an popular arcade game.

  50. 3 months ago
    Anonymous

    >I am literally moronic and I don't know what pacing is
    Not everyone wants to sit down and grind out super meatboy for 5 hours. It is not a problem for a game to break up intense sections with easier or trivial ones.

    • 3 months ago
      Anonymous

      >good pacing is having 10 minute of gameplay and 1 hour of cutscenes/walking

      • 3 months ago
        Anonymous

        Who are you quoting?

    • 3 months ago
      Anonymous

      >intense sections
      Here you go

      AAAAAAAAAAA I'M GAMEPLAY DENSITYIIIIIIIINNNNNNGGGGG

      TOO MUCH LUDOKINOOOOOOO

      >easy sections
      Here you go

      >WAAAAAAH ARCADE GAMES ARE SHIT EVEN THOUGH I HAVE NEVER PLAYED ANY OF THEM!!!!
      >proceeds to pay $69.99 for pure unfiltered AAA slop

      Filler and padding is not fun.

      That will be $70 plus tip.

  51. 3 months ago
    Anonymous

    It's all gacha gamers coping to not be seen as hypocrites

    • 3 months ago
      Anonymous

      Gachas gameplay (if they even have gameplay) is linked to the most predatory, unbalanced mechanics in the history of gaming, they want you to either grind eternally or pay up to compete with others

      >interesting gameplay is lootboxes/slotmachines/seeing new shit and item drops every 2 seconds that i don't even need
      Who are you quoting, you dumb homosexual?

      I just know

  52. 3 months ago
    Anonymous

    >gameplay density good

  53. 3 months ago
    Anonymous

    >Arcade Games are the "Ow, My Balls!" of g-AIIIIIIEEEEEE MARY JANES TASUKETEEEEE

    • 3 months ago
      Anonymous

      >gameplay density

      • 3 months ago
        Anonymous

        Why did you post a picture of a modern AAA game?

        also

        >food analogy

        • 3 months ago
          Anonymous

          I bet you buy digital games like a pleb.

      • 3 months ago
        Anonymous

        Zamn, you really cooked him spiderbro.

        • 3 months ago
          Anonymous

          The last spiderman game I bought was the first on on PS4.
          I bet you don't even own any arcade hardware you poseur.

  54. 3 months ago
    Anonymous

    I just don't get it. Why does OP keep making this thread every week where he pretends he plays arcade games just to shit on all modern games?

  55. 3 months ago
    Anonymous

    we just need more of these arcade/extra mission/bloody palace/score attack/survival type modes in modern games that let you play with the mechanics uninterrupted and show off your skills. story modes are limiting.

    • 3 months ago
      Anonymous

      I don’t think this is a bad idea but I also think a sense of progression really is important. When you go back to DMC3 after 3 years away, do you replay the story or go right to Bloody Palace?

  56. 3 months ago
    Anonymous

    I don't want nonstop high density. I want high density punctuated by periods of low density

    • 3 months ago
      Anonymous

      So mostly just arcade games, the low density is the moment you change the stage

      • 3 months ago
        Anonymous

        No I want a non-discrete ramping. Arcade games are just not as compelling to me as something like Elden Ring

      • 3 months ago
        Anonymous

        Having downtime to break the tension and explore is nice to have, instead of playing strictly by the rules set by the game. As much as I love The Typing of the Dead, I'd rather have the freedom to fool around than to be put on rails from start to finish. SM64 just as an example is not only "dense" in its gameplay, it also breaks the tension often enough to be fun by just fooling around instead of being a mostly linear shot to the end, where you're either making objective progress or you're dead. Players should have the choice to fool around, that's what PvP modes in fighting games are for, what easter eggs are for, what bonus stages are for. Fricking around is great, meanwhile some beat 'em ups keep you on a timer where you're either always advancing even in down time or you gotta fork over another quarter, or otherwise let the next guy play. Having to put more quarters in when playing fighting games with a friend sucked and you know it. We were robbed of Sake in Tekken because of this shit.

  57. 3 months ago
    Anonymous

    it's a tutorialisation issue.
    rogue lites are hugely popular, and they're kind of a kin to arcade games. but the rogue lite structure paces out the mechanics more evenly so you aren't bombarded with them from the get-go.

    • 3 months ago
      Anonymous

      >rogue lites are hugely popular, and they're kind of a kin to arcade games

      WRONG since the challenge lowers every time you start a new playthrough, roguelites are comparable to pay to win games, by unlocking shit you make your life easier.

  58. 3 months ago
    Anonymous

    i like when the games have good gameplay.

  59. 3 months ago
    Anonymous

    Mark is living RENT FREE in your heads HAHAHAHAH
    He's right

  60. 3 months ago
    Anonymous

    Games don't have "density", they have average play time. How that play time is accomplished can vary dramatically. For instance, "classic arcade" games can put you in a single screen sidescroller and throw 20 to 500 enemies at you, a completely arbitrary amount, and only allow you to proceed to the next screen once you clear them all, where it happens again. And again. And again. Then you start over at the very beginning of the game when you fail, only to have to repeat the process, probably for hundreds of hours, before you finally beat the game. The problem with this design is that generally you have long since mastered the first level by the time you reach the last level, yet failing the last level forces you to replay the first (and every other level), making this portion of the game a massive time sink compared to the end of the game which is the part you really need practice with to master. It's designed to waste your time. More accurately, it's designed to get you to pump more quarters into the machine. If all that's left to master is the last level, you should just be able to play the last level until you master it. Anything else is bad design

    On the same token, endless fetch quests don't add density either. Most of them are not compelling in terms of gameplay, nor story, nor character design, nor anything else. They simply pad a game out and make it longer.

    As such, how many hours you can pump into a game tells me very little about it. What I find matters is the amount of unique content, how many unique places are there, how many unique enemies and encounters are there, how long can you keep me entertained before the game ends up feeling like filler? The answer to this question is generally around 10 hours, and it's very rare for a game to stretch out beyond that and not feel like worthless bloat. This applies to modern game as much as it does old ones

    • 3 months ago
      Anonymous

      >a completely arbitrary amount

      You are fricking moronic for saying such nonsense and i won't even explain you why

      >The problem with this design is that generally you have long since mastered the first level by the time you reach the last level

      You never heard of practice modes?

      >It's designed to waste your time

      Says the guy that clearly only played open world slop and working simulators

      • 3 months ago
        Anonymous

        Oh and forgot

        >What I find matters is the amount of unique content, how many unique places are there, how many unique enemies and encounters are there, how long can you keep me entertained before the game ends up feeling like filler?

        No its the importance of the content that matters, you are the literal donkey that gets tricked by a carrot dangling in front of him

      • 3 months ago
        Anonymous

        >You are fricking moronic for saying such nonsense and i won't even explain you why
        Because you don't have an argument
        The amount of enemies that you have to defeat in sidescrollers to proceed to the next screen is arbitrary. It's not based on any logic or principled rule. It's the result of some guy deciding that's the amount of enemies that will spawn that you need to defeat, because they're bean counting and figuring out on average how long the game should last

        • 3 months ago
          Anonymous

          Because i don't want to make your donkey brain smarter, there is a chance that is going to be an impossibility anyway

          >figuring out on average how long the game should last

          As opposed to any other game that is literally dragging its length out? Like every 10 hour+ game? The difference is that those encounters are there to offer a proper challenge while in those long games you have a pretty high chance of encountering padding, literal filler that offers less than zero challenge. But obviously that padding is "unique" and so according to your donkey brain its amazing.

          • 3 months ago
            Anonymous

            >As opposed to any other game that is literally dragging its length out? Like every 10 hour+ game?
            I don't think you read my original post at all
            I was criticizing both modern and arcade game design. They both padded games out arbitrarily but for different reasons. You just got offended because you prefer one form of slop when I'm calling them both slop

            Come back when you can form an argument. Protip: don't play the intelligence card when you're clearly a fricking midwit.

            • 3 months ago
              Anonymous

              Arcade games literally didn't pad a game out, unless you think anything that involves the player in a meaningful way is "padding", with that line of reasoning everything is padding. Not like i would expect reason from a donkey.

              arcades aren't dense
              They're simple games full of bullshit for you to use all of your quarters trying to get to the end, like getting faster until they aren't humanly possible (most had infinite copypasted levels)

              >most had infinite copypasted levels

              Ok its just shitposting

              • 3 months ago
                Anonymous

                >you're just wrong, ok?

              • 3 months ago
                Anonymous

                You clearly never played an arcade game so its shitposting, now back to the open world game of your choice virtual wagie.

              • 3 months ago
                Anonymous

                >ai slop

              • 3 months ago
                Anonymous

                AI?

              • 3 months ago
                Anonymous

                >your average AAA game
                >if you say anything bad about it you're a heckin sexist racist transphobic fascist

              • 3 months ago
                Anonymous

                >Arcade games literally didn't pad a game out
                Ghouls 'n Ghosts.

  61. 3 months ago
    Anonymous

    arcades aren't dense
    They're simple games full of bullshit for you to use all of your quarters trying to get to the end, like getting faster until they aren't humanly possible (most had infinite copypasted levels)

  62. 3 months ago
    Anonymous

    Honestly, I prefer the middle option here. I like it when a game can keep you on task through engaging design, but I also like it when a game rewards curiosity and observational prowess with little detours that don't matter beyond them being there to find. I would much rather have a game of the former than the latter if I have to draw a line, but I like when the former is designed well enough to fit some of the latter in without losing the plot.

    • 3 months ago
      Anonymous

      >but I also like it when a game rewards curiosity and observational prowess

      That is also present in arcade games, Darius titles , Metal Slug or Border Down to name a few, the difference is that those secrets/alternative routes can actually be useful to get an high score or just finish the game, its not fluff but a proper reward

      >Needing to be "on" from the start to finish gets surprisingly taxing

      An hour or less is taxing? There are people that play multiplayer games for hours and hours on end, maybe at a high level too. And technically you can always pause.

  63. 3 months ago
    Anonymous

    My favorite part of these threads is how they always devolve into a difficulty purity spiral.
    >X is actually easy, Y is a challenge
    >casual, Y is for babies, Z is a true challenge
    >lol Z isn’t even hard, not anything like Q

    • 3 months ago
      Anonymous

      The only true mistake one can make on Ganker is expecting sincerity. One you let go, you have the keys to the kingdom.

      • 3 months ago
        Anonymous

        If you're being sincere, and afraid of trolling, you'll see shitposters tearing your thread apart. If you've made your peace, then the shitposters are actually based, freeing you from discussing vidya.

    • 3 months ago
      Anonymous

      I could name you properly difficult games and anyone could agree

      Stylish action, fighting games, RTS games, rhythm games

      >Stylish action

      So modern action?

      there's almost 0 games today where you can get little to no down time
      doom eternal is a dogshit game because it's so bland and predictable and the gameplay just isn't interesting even if there's "non stop action" it's meaningless because the game gives you a good 10 seconds every time you get hit once and that's ignoring the hidden extra health bullshit when you get down to 50 percent hp

      modern game design is unironically more scummy than arcade games

      Doom Shiternal proper way of play is to stun enemies and press the "do the cinematic animation" button, plus its not "non-stop", it has a lot of downtime and there is no time limit

      • 3 months ago
        Anonymous

        there's plenty of original doom and doom 2 mods I would call non stop action even if you cheesed them you still have to actively play the game and avoid getting hit
        and arguably that's more of a challenge than doom eternal's strategy of run in circles and press X to awesome

  64. 3 months ago
    Anonymous

    I thought about it more and I really think games do need some downtime. Needing to be "on" from the start to finish gets surprisingly taxing.
    Now this doesn't mean I think games should have massive amounts of filler, but some amount of filler to let the player breathe isn't the end of the world.

    Fire Emblem I think is a good example of this. Lunatic difficulties of the harder entries like Conquest gets really fricking brutal, you can be on a map for over an hour. So it's nice to be able to pump the breaks once you finish a map and focus on prepping for the battle ahead and doing trivial things like reading supports rather than jumping right into the next hour long engagement.

    • 3 months ago
      Anonymous

      there's almost 0 games today where you can get little to no down time
      doom eternal is a dogshit game because it's so bland and predictable and the gameplay just isn't interesting even if there's "non stop action" it's meaningless because the game gives you a good 10 seconds every time you get hit once and that's ignoring the hidden extra health bullshit when you get down to 50 percent hp

      modern game design is unironically more scummy than arcade games

  65. 3 months ago
    Anonymous

    Roguelites replaced classic arcade in the gameplay density segment, and they're great. Middle can be good as well but the open world walking simulator nonsense I don't really care for. Same with movie games. I do like VNs though.

    • 3 months ago
      Anonymous

      >rogue lites are hugely popular, and they're kind of a kin to arcade games

      WRONG since the challenge lowers every time you start a new playthrough, roguelites are comparable to pay to win games, by unlocking shit you make your life easier.

      • 3 months ago
        Anonymous

        Sure but you're supposed to do harder things each run. Depends a lot on the game, but you can unlock higher difficulties in Slay the Spire for instance.
        You do also unlock cards and relics, but since they're just added to the pool of possible drops that just means more variety, it doesn't necessarily make the gale more easy. An ascension 20 run with everything unlocked is infinitely harder than A0 with nothing. With Hades you get a higher score the more malus you take, etc.
        Tl;dr it's great I love it.

        • 3 months ago
          Anonymous

          They are also way more reliant on RNG, people seem to think arcade games are bullshit, well what does that make games where lady luck is deciding your destiny?

          • 3 months ago
            Anonymous

            It's just one of many ways to make each run unique. I don't feel entitled to a win everytime, that being said it usually takes very bad luck to lose if you play perfectly. Nothing feels better than pulling yourself out of a bad luck situation too.

  66. 3 months ago
    Anonymous

    Go play fricking pacman then, moron

    • 3 months ago
      Anonymous

      Good reccomendation

    • 3 months ago
      Anonymous

      Yes Pacman is a good and dense game.

      • 3 months ago
        Anonymous

        And yet you suck wiener at it.

  67. 3 months ago
    Anonymous

    I don't know why this isn't common knowledge, but this shit dates back to the time when the big wigs were saying that games will be the next big form of entertainment. What this actually meant was
    >shit, we've hit a wall on how much money we can squeeze with television and movies
    >i know, lets start making games too
    >great, we've already got all of our movie staff, tell them to get on it
    And thus the modern AAA industry was born and games became mainstream rather than a nerd hobby (+sportgame gays) since the existing normalgay movie audience just switched over.

    • 3 months ago
      Anonymous

      You do know arcades were designed to drain as much money out of the players as possible, right.

      • 3 months ago
        Anonymous

        Reading comprehension anon. I'm saying it the reduction of gameplay is due to movie producers getting into games

        • 3 months ago
          Anonymous

          You're saying fricking nothing becuase nothing you said has anything actually backing it up. Games started getting more cinematic back in the SNES days with shit like FF6 and kept getting more cinematic as technology improved, not as some imaginary "movie producers" took over. Also, there's no reduction. Arcade games were empically less complicated and complex than even the most shallow of AAA slop. Hate it all you want but AC Valhalla is a much more expansive and complex game than Turtles in Time even if it's not a better game. You're just saying baseless shit because it sounds good to you. I don't know what fricking homosexual e-celeb made a video to trick all you moronic fricking zoomers into glorifying 90's arcade games as these perfect examples of gaming but I hope all of you have a nice day.

  68. 3 months ago
    Anonymous

    There are 2 major flaws with this premise. One is simply that constant intense gameplay can be exhausting and allowing the player some level of breathing room in between major action sections let's them recooperate. The second is that this image and presumably the youtube video you got it from only accounts for one form of gameplay. Consider puzzle games for a moment. When I enter a room in portal I'm not watching a cutscenes or doing some sort of scripted narrative sequence, but I'm also not directly engaging with the games mechanics much at first, I'm just observing the environment which is the gameplay. Action games ask you to take in lots of (ideally) clear information and respond quickly whereas puzzle games ask you to take in more obscured information and simply respond with the appropriate action one time. This is oversimplifying things a bit but thanks for reading my blog post on Ganker dot org.

    • 3 months ago
      Anonymous

      >One is simply that constant intense gameplay can be exhausting and allowing the player some level of breathing room in between major action sections let's them recooperate

      Not if the game potentially lasts only an hour, modern gaymers aren't that weak right?

      • 3 months ago
        Anonymous

        You should take a break every 15 minutes for your own health, anon. Just light a smoke and pour yourself some whiskey while you recover.

        • 3 months ago
          Anonymous

          >for your own health
          >just light a smoke and pour yourself some whiskey

          Sure but is it not preferable for the game to last longer than that? I'll take 8 hours of excellent gameplay with 2 hours of relative downtime over 1 hour of excellent gameplay personally.

          There is no such thing as a "8 hour game with excellent gameplay"

          • 3 months ago
            Anonymous

            It's called re4. I'm sorry you hate good video games.

            • 3 months ago
              Anonymous

              Pfffffffffftttttttttttttttt

          • 3 months ago
            Anonymous

            metal gear rising

          • 3 months ago
            Anonymous

            >There is no such thing as a "8 hour game with excellent gameplay"
            Any metroid game

            • 3 months ago
              Anonymous

              Super Metroid kinda low-moderate difficulty and loads of downtime makes sure it can't be excellent gameplay and that's by far the best one in the series

              • 3 months ago
                Anonymous

                Difficulty is subjective and constantly diminishes during every second of playtime as the player comes to internalize game mechanics, this means that every game is not difficult to a theoretical TAS level player, making difficulty a worthless metric. Regardless, Super Metroid’s skill ceiling is higher than almost every arcade game due to it’s analogue, nuanced movement system, ergo “perfect” Super Metroid play is more difficult than say, “perfect” shmup play

              • 3 months ago
                Anonymous

                >Super Metroid’s skill ceiling is higher than almost every arcade game due to it’s analogue, nuanced movement system, ergo “perfect” Super Metroid play is more difficult than say

                That's not how it works, the game is only hard for an handicapped player, a supposed god gamer would make Super Metroid piss easy, if you gave that god player Tatsujin Ou he would piss and shit himself for days from the rage.

              • 3 months ago
                Anonymous

                No, that's wrong. See the shmup documentary about how that's not actually depth, and is instead restricting fundamentals.

          • 3 months ago
            Anonymous

            Megaman
            🙂

      • 3 months ago
        Anonymous

        Sure but is it not preferable for the game to last longer than that? I'll take 8 hours of excellent gameplay with 2 hours of relative downtime over 1 hour of excellent gameplay personally.

    • 3 months ago
      Anonymous

      >One is simply that constant intense gameplay can be exhausting and allowing the player some level of breathing room in between major action sections let's them recooperate
      That's why most shmups are 20 to 50 min long and should never go beyond this range.

      >The second is that this image and presumably the youtube video you got it from only accounts for one form of gameplay. Consider puzzle games for a moment.
      3 actually, Portal can be considered as "modern action" or right in between "modern action" and "classic arcade" as you can choose to interact with the game as fast as you can figure out the solution in each room, meanwhile arcade type puzzle games like tetris, puyo puyo, lumines live, etc, fit in the "classic arcade" category.

      I think the only reason why morons people get mad at that picture is because they assume that left means bad and right means good so they feel like their tastes are personally attacked but that's not what the picture is about, it's only about engagement, how much attention does the game requires from you, besides the guy who made that pic plays plenty on non-arcade games.

      • 3 months ago
        Anonymous

        Portal is actually a modern AAA type of title, you have no real punishment for failing, you have infinite time to solve puzzles and the game has lots of "nothing happens" moments where you just listen to the robot talking. A puzzle that is something in the middle would be anything with limited lives

        metal gear rising

        >QTEs out the ass
        >cutscenes in between combat

        Its modern action and the gameplay is fine but nothing mindblowing

        arcade ganes are designed to take your money one quarter at a time

        Ah yes all the money that is flowing out of my pockets when i play them on a console

        • 3 months ago
          Anonymous

          >you have no real punishment for failing
          The only way a game, any game, can punish you is through lost time.

          • 3 months ago
            Anonymous

            so all videogames are punishment

            • 3 months ago
              Anonymous

              Video games attempt to punish the player through lost time, however it is only the player who punishes themselves through their own mentality. If every instant of gameplay was equally enjoyable to a player, a game could not punish the player. Until the physical barrier between the game and the player is broken down, it is impossible to comment on a games punishment without making wild assumptions of player motivation.

        • 3 months ago
          Anonymous

          how can portal be an AAA game when it's 2 hour long game for people decent at vidya?

  69. 3 months ago
    Anonymous

    Play spelunky 2 or you're a hypocrite and a shitter, and no, spamming credits is not playing an arcade game properly

  70. 3 months ago
    Anonymous

    I would rather have 30 minutes to an hour of constant intense gameplay and then move onto other things instead of spending 3 hours wandering around talking to npcs, messing with menus and watching cut scenes as a way to "wind down" after a day at the salt mines

    • 3 months ago
      Anonymous

      This is why gacha games caught on the way they did.
      Hell, most of the people that play them just turn on auto battle and frick off and do other things.
      Super short bursts of gameplay broken up by extreme amounts of tedious bullshit is just enough to get some people to go "I wanna see what happens next".
      That's also why so many people love and hate the souls games or combat heavy games like devil may cry. It's ALL gameplay, with some story. And normalgays hate any sort of difficulty when it comes to entertainment.

      • 3 months ago
        Anonymous

        I've always thought, normies have so many problems with pure meat and potatoe games.
        In my 200 hours of Slay the Spire, I've had more strategical deep, rich, choice matters type of gameplay than all the only gacha card games I've had were I'm playing a shit deck against pre-determined solved meta deckers or grinding for imaginary currency, yet every time a shallow new card game releases normies jump on the bandwagon.

        • 3 months ago
          Anonymous

          >In my 200 hours of Slay the Spire, I've had more strategical deep, rich, choice matters type of gameplay

          Its full of RNG, next you are going to say mahjong is also full of strategic depth.

          • 3 months ago
            Anonymous

            Than how come lifecoach has a 96% winrate on A20 watcher?

          • 3 months ago
            Anonymous

            mahjong is both rng shitfest and 'full of strategic depth', both concept are not exclusive

          • 3 months ago
            Anonymous

            You probably suck dick at Uno and think it's all pre-determined RNG, most likely because you don't play with human beings and cannot read them. If you can't strategize with what you're dealt, then you might as well never do anything in life because that's also all RNG.

      • 3 months ago
        Anonymous

        Elden Ring is one of the highest rated games of all time, and DMC5 videos on youtube have tens of millions of views and is absurdly popular in the memetic sphere. It’s truly bizarre how people like you are under the impression that these series are not widely enjoyed by casuals.

        • 3 months ago
          Anonymous

          If you're talking numbers, look at how many people bought Starfield. Or Fallout 4. Or Dragon age Shitquisition. Or the Assassin's Creed games. Or Farcry 4. Or the Last of Us 1 and 2.
          What "impression" are you talking about, exactly?

        • 3 months ago
          Anonymous

          Devil May Cry was always filled with cutscenes and as an action game its pretty button mashy, at least on what is supposed to be the normal difficulty, don't know about Elder Ring since i didn't play it yet but since its open world i can only expect the worst, the Souls games have fine gameplay, not that much downtime and nearly any enemy that you encounter isn't a joke that you can just ignore

          Megaman
          🙂

          Mainline megaman games don't last 8 hours though

          >Arcade games literally didn't pad a game out
          Ghouls 'n Ghosts.

          That game didn't pad itself
          >b-b-b-but you need two loops to actually finish the game
          Yes and the game changes in the second one, now i'm not gonna defend it further since i think its not that good of a game, its quite poorly balanced and rewards tedious work

          • 3 months ago
            Anonymous

            >Yes and the game changes in the second one
            The game is fundamentally the same, except the second loop is actually engaging. The first loop is the padding to the actual meat. You did not play it.

  71. 3 months ago
    Anonymous

    Pacing is incredibly important for longer games. People will quickly fatigue and not want to play a game if it's constant peak action the entire time. Imagine resident evil if there was never more than 30 seconds without shooting. Or zelda if there was a monster every 5 feet to fight. You need downtime to appreciate the intense moments, ups and downs maximize human interaction because we remember transitions with the most emotion and clarity.

    The reason why arcade games were popular with such density is because you only played them for as long as you could before you were satisfied or out of quarters. Never more than an hour for a singe playthrough. Modern games have to last tens of hours, and the only way you can have a single coherent experience that long be playable is to have good pacing.

    • 3 months ago
      Anonymous

      >People will quickly fatigue and not want to play a game if it's constant peak action the entire time

      Is that why all those games are boring slop? No pacing isn't good pacing

      >Imagine resident evil if there was never more than 30 seconds without shooting.

      The Mercenaries mode?

      >Modern games have to last tens of hours

      Because they pander to the lowest common denominator that wants a movie instead of a game

  72. 3 months ago
    Anonymous

    Nobody on this board has actually sat down and spent hours grinding the same few minutes of gameplay to practice for a 1CC. That's on a level of gay autism not even this board does.

    • 3 months ago
      Anonymous

      That's like saying no one on this board ever beat a retro game with finite continues

      • 3 months ago
        Anonymous

        That's different. The kind of person this thread posturing about muh arcade games isn't willing to play them for hours because it's the most tedious and banal shit imaginable that isn't outright speedrunning.

        • 3 months ago
          Anonymous

          How is playing great games that are worth replaying tedious or banal? You mentioned speedrunners before, they exist because the games they play often aren't challenging or replayable enough to offer a good experience to people that want something more, you know what games don't have speedrunning? Arcade games

          Ganker has a top 100 games of all time every year that is full of movie games and jrpgs and hardly has anything gameplay dense in it the closest thing in it is probably Mario kart LMAO

          Ganker is mostly made up of casuals, woah

    • 3 months ago
      Anonymous

      I know you're being hyperbolic, but this board is FILLED with people who make the exact same thread every day for years straight. This very thread has been made by the same person 100-something times now, and that's low by this board's standards. Is it really so unbelievable that someone would spend hours playing a 5-minute stage over and over?

      • 3 months ago
        Anonymous

        >Is it really so unbelievable that someone would spend hours playing a 5-minute stage over and over?
        Making this thread over and over is more engaging.

        How is playing great games that are worth replaying tedious or banal? You mentioned speedrunners before, they exist because the games they play often aren't challenging or replayable enough to offer a good experience to people that want something more, you know what games don't have speedrunning? Arcade games
        [...]
        Ganker is mostly made up of casuals, woah

        >How is playing great games that are worth replaying tedious or banal?
        Doing the same thing for hours is tedious. Hence nobody in this thread actually does it.

        • 3 months ago
          Anonymous

          >Doing the same thing for hours is tedious

          Brainlets grind even zero depth, zero challenge bullshit like gacha every day for dozens of hours, tards that play multiplayer games play on the same maps over and over for years and you b***h about some people retrying a short stage a dozen of times?

          old games were impossible to inject with soul/immersion so you just had autistic
          >shoot gun
          >jump on things
          as the entire medium. Obviously most AAA games have neither soul and ambience nor good gameplay, but a game doesn't need to be dense to be good.

          What makes "soul" aka what is lacking from modern games is good music, what you are referring to as "soul" must be lootboxes or bloom filters

          • 3 months ago
            Anonymous

            soul is fun areas to explore and do nothing in. Kino games are fun to play even when you're not "doing" anything, but the jaded boomer can't accept such a notion

            • 3 months ago
              Anonymous

              >Kino games are fun to play even when you're not "doing" anything

              And people wonder how the gaming industry died, it must be the SJW!

          • 3 months ago
            Anonymous

            >gacha
            Gambling addict mechanics add variety to those with an addictive personality
            >multiplayer games
            Same as above but also adds variety due to the unpredictability of PVP gameplay
            >retrying a short stage a dozen of times
            Zero variety, objectively tedious with the only reward being bragging rites

            It's easy to see why nobody actually grinds these games out.

            • 3 months ago
              Anonymous

              There is nothing to grind, they are perfect videogames after all.

              • 3 months ago
                Anonymous

                >There is nothing to grind
                You don't even play arcade games. Like everyone else posturing in these threads.

              • 3 months ago
                Anonymous

                There is nothing to grind in a shmup, rhythm or puzzle game for example, grinding is the peak of tediousness and it wouldn't fit genres that are primarily intended for the arcades where people want fun from the first second to the last

              • 3 months ago
                Anonymous

                >There is nothing to grind in a shmup, rhythm or puzzle game for example
                You could at least pretend you actually play these games.

              • 3 months ago
                Anonymous

                You can stop being a crying b***h now because replaying a game=/=grinding no matter how much you want to make people believe it is.

              • 3 months ago
                Anonymous

                >playing the same exact sequence for hours for an extrinsic reward is not grinding

              • 3 months ago
                Anonymous

                >for a reward

                There is no reward actually, nothing in the games is given to you if you play them over and over even for ten thousand hours straight, you posting moronic shit over and over in this thread is also not grinding, its just entertainment for me

              • 3 months ago
                Anonymous

                The extrinsic reward is the highscore or 1CC nobody will ever care about. That's why people grind out the same five minutes of gameplay for hours on end.

              • 3 months ago
                Anonymous

                Its not a reward of the grinding since there are no grinding mechanics in the games, do you get it now?

              • 3 months ago
                Anonymous

                Doing the same thing repeatedly is grinding. The phrase doesn't just describe games with experience points.

              • 3 months ago
                Anonymous

                Do not move the goalposts on me, as i said those games do not have grinding because there is literally nothing to grind, items/weapons/equipment unlocks or levels, none of that exists. Your definition of "grind" is just playing the game multiple times which could define every game in the world that is played an undefined amount of times, its meaningless.

              • 3 months ago
                Anonymous

                My definition of grinding is doing the same thing for hours for an extrinsic reward. If a game takes 30 minutes to complete and you practice sections of that game for hours then that is grinding.

              • 3 months ago
                Anonymous

                You definition of grinding is moronic and you are moronic, at least we can agree on that

              • 3 months ago
                Anonymous

                Every game is doing the same thing repeatedly every open world is hold W and look at the same boring biomes

              • 3 months ago
                Anonymous

                Doing the same thing repeatedly is grinding. The phrase doesn't just describe games with experience points.

                when a game is good and has mechanical depth you enjoy the process of getting better. high scores are just a measurement of that. it only becomes a grind if you suck and are hitting your head against a wall.

              • 3 months ago
                Anonymous

                >when a game is good and has mechanical depth you enjoy the process of getting better
                Only to a point. Nobody actually enjoys grinding brief arcade games for several hours.

      • 3 months ago
        Anonymous

        >Is it really so unbelievable that someone would spend hours playing a 5-minute stage over and over?
        Yes, because such people wouldn't have time to sit down and play an arcade game for hours when they spend all day posting here instead.

  73. 3 months ago
    Anonymous

    Ganker has a top 100 games of all time every year that is full of movie games and jrpgs and hardly has anything gameplay dense in it the closest thing in it is probably Mario kart LMAO

    • 3 months ago
      Anonymous

      >Ganker collectively has horrible taste
      Yeah, no shit, the board is entirely comprised of 2016 tourists and literal children. News at fricking 11.

  74. 3 months ago
    Anonymous

    old games were impossible to inject with soul/immersion so you just had autistic
    >shoot gun
    >jump on things
    as the entire medium. Obviously most AAA games have neither soul and ambience nor good gameplay, but a game doesn't need to be dense to be good.

  75. 3 months ago
    Anonymous

    i'm starting to want a game without interactivity
    imagine a DVD but all its visuals being rendered in real-time on a graphics card as opposed to being pre-rendered like most FMVs

    e.g. think FF7 Advent Children, but exclusively on PS5

  76. 3 months ago
    Anonymous

    Arcade games were basic garbage that's only fun for the gimmick of it.

  77. 3 months ago
    Anonymous

    Everyone in this topic is moronic number one

    Number two the modern action and AAA would have different sizes, shapes, and colors of gameplay while arcade would be the same repeating blue dot.

    Zoomers who didn't live thought the arcades, don't @ me, I don't give a frick about your dog shit opinions

    • 3 months ago
      Anonymous

      Arcade isn't the same repeating blue dot. Guilty Gear characters go from shmup to moba to pool all in one game. There is more complexity in the character Venom than there is in the entirity of some AAA and indie games like Assasin's Creed or Palworld.

      • 3 months ago
        Anonymous

        You know damn well when people say arcade game they're not talking about Guilty Gear Xrd.

        • 3 months ago
          Anonymous

          Guilty Gear X, XX, and Xrd are all arcade games first

    • 3 months ago
      Anonymous

      You know damn well when people say arcade game they're not talking about Guilty Gear Xrd.

      We are talking about classics like DoDonPachi, Alien vs. Predator, Elevator Action Returns, Cadillacs and Dinosaurs, TGM, Outrun, Battle Garegga, Shock Troopers, In The Hunt, Puzzle Bobble, Metal Slug, Darius Gaiden, Sunset Riders, Klax, Super Street Fighter 2 Turbo, Raiden, etc.

      Idk why moronic zoomers have this mindset that arcade games are just some cheap disposable quarter munchers. They were the most premium entertainment of their era that were deep, challenging, replayable, and timeless.

  78. 3 months ago
    Anonymous

    Modern games are made by and for people who don't play video games. They watch streamers and the empty space between doing anything is filled with youtube, twitter, tiktok, porn, or rambling from the streamer.
    They like having nothing because then they can consume other braindead content in the mean time.

  79. 3 months ago
    Anonymous

    Making perfect games is pretty easy, but they don't because of normies. Only Nintendo (Mostly) and smaller games like Hi Fi Rush manage to pull this off

    • 3 months ago
      Anonymous

      >Nintendo (Mostly)
      Only if you're not counting Breath of the Wild and its glorified DLC.

    • 3 months ago
      Anonymous

      Nintendo games are quite bad, but that is because they are poorly designed.

      • 3 months ago
        Anonymous

        I wouldn't call them poorly designed but modern nintendo games tend to do everything in their power to make you play the "right" way and stomp out all forms of emergent gameplay, which is pretty ironic given what you could do in many of their older games

        • 3 months ago
          Anonymous

          That is bad game design, arbitrarily limiting player skill expression is bad design. They're making a conscious decision to give players mechanics and building in systems and level designs to knee cap those who reach greater heights with said mechanics. Nintendo loves their invisible rules and has for a very long time.

    • 3 months ago
      Anonymous

      Formulaic game structure in the vein of this image is no different from Michael Bay movies where once you play one or two of them, they all feel the same and drag on. It's excessively cultivated goyslop meant to cater to the largest audience, and that includes the dudebros and "gaming should be like hollywood" homosexuals that ruined shit 15 years ago and continue to ruin it to this day.

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