Why is the RTS genre dead?

Why is the RTS genre dead?

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  1. 7 months ago
    Anonymous

    >too formulaic
    >step learning curve
    >long matches

    • 7 months ago
      Anonymous

      The keeners ruined it. It's more about APM than strategy

      Yeah

      • 7 months ago
        Anonymous

        Frick off leaf.

    • 7 months ago
      Anonymous

      >long matches
      Lots of AoE2 games barely go longer than 20 minutes because the meta is just rushing your opponent in feudal age and fricking them up to make them panic-gg

    • 7 months ago
      Anonymous

      I started having fun with AOE2 when I intentionally let my elo drop down to like 500.

      Now I can frick around, do intentionally stupid builds, basically whatever, and the game is still playable instead of repetitive tryhard shit. If I get bored of a game that's going on for too long I just say "gg, gotta go wash dishes" or something and resign.

      Online matchmaking is perfect to abuse for this shit.

      • 7 months ago
        Anonymous

        >I started having fun when I started not giving a shit about competitive autism
        The secret to enjoy virtually all games.

    • 7 months ago
      Anonymous

      >zoomers have no concentration

    • 7 months ago
      Anonymous

      it's not the long matches for sure, MOBA is way longer
      war3 was like 15-20 minutes usually

    • 7 months ago
      Anonymous

      So basically it requires an IQ above 95. I see why it isn't popular anymore, people are getting dumber

      • 7 months ago
        Anonymous

        Why do all copers always refer to IQ to make themselves feel better?

  2. 7 months ago
    Anonymous

    It requires too much micro managing and efficiency when most people just want to build pretty buildings and defend their base. the games also almost never have crazy shit anymore. back in my day we had nukes and titans.

    • 7 months ago
      Anonymous

      this, IMO modern RTS should use an initial budget to allow players to start with an already mid sized base and keep the game going from that point. They also should incorporate some sort of "harmony" mechanism to reward bases that make sense in their distribution.

      • 7 months ago
        Anonymous

        >They also should incorporate some sort of "harmony" mechanism to reward bases that make sense in their distribution.
        play a fricking city builder, that's what you want

      • 7 months ago
        Anonymous

        nah that sucks because forcing people to do shit is even worse for popularity. the fun in these games is the free placement.

        • 7 months ago
          Anonymous

          >forcing people
          how is that different than playing metas? if you want tthe genre to stay the same, then don't complain is dying

          • 7 months ago
            Anonymous

            one is forced and unfun, another is not forced and unfun. Change doesn't mean it's good.
            >then don't complain is dying
            I'd rather it died than be forced to harmonize my buildings kek

      • 7 months ago
        Anonymous

        this is the most moronic thing I've ever read when it's come to an RTS game.

      • 7 months ago
        Anonymous

        >They also should incorporate some sort of "harmony" mechanism to reward bases that make sense in their distribution.

    • 7 months ago
      Anonymous

      this, IMO modern RTS should use an initial budget to allow players to start with an already mid sized base and keep the game going from that point. They also should incorporate some sort of "harmony" mechanism to reward bases that make sense in their distribution.

      If you just want to build a base and turtle then just play fricking Supreme Commander, it already exists.

      • 7 months ago
        Anonymous

        no that sucks and the buildings aren't pretty. it's more about the RP than muh autistic tower defense

        • 7 months ago
          Anonymous

          >Supcom sucks
          You will NEVER like RTS's no matter how much they cater to you.

    • 7 months ago
      Anonymous

      The main problem is compared to most other genre, it requires a lot more competency from the devs to get it right. When a platformer is bad at platforming, people can forgive a lot if it does other things right (see: SM Sunshine). When an RTS does their job bad, everyone can see it from a mile away.

      Put simply, a no-name dev can't shit out an RTS like they used to be able to with development costs being what they are today.

      >it's more about (the mechanical ability to implement strategy) than strategy

      this, IMO modern RTS should use an initial budget to allow players to start with an already mid sized base and keep the game going from that point. They also should incorporate some sort of "harmony" mechanism to reward bases that make sense in their distribution.

      balance used to be player created with plateaus in the early late game where players may have been stressed to even control the armies they had.

      With new technologies all the unit selection and strategies used to overcome bad UI has been erased.

      Dunno what the fix could be for people making games too easy to play. People cry when a game is too hard to play.

      RTS is not dead, the same types of people that played rts back then still does.
      Only difference is after the smartphone, all types of morons and third worlders are the majority of gamers and internet users.
      In the 90s and early 2000s the average internet user was much smarter and more competetive minded, which is required to enjoy rts.

      • 7 months ago
        Anonymous

        I'd disagree tbh, the average gamer today is far better than the average gamer back then, the reason why these games aren't as popular anymore is because they are harder to get into. The higher bar for entry means that most zoomies flock to games with lower bars for entry or games that feed into their adhd itch.

        • 7 months ago
          Anonymous

          Also, as I said before, a good rts takes way more money to make than it used to which means basically only the companies that have always made RTS games still can

          • 7 months ago
            Onanymous

            indie RTS exists, AA RTS exists, remasters exist. there's still hope. i want to believe

        • 7 months ago
          Anonymous

          Also, as I said before, a good rts takes way more money to make than it used to which means basically only the companies that have always made RTS games still can

          Look, I didn't say the average gamer was better back then, but smarter.
          Smart people enjoy games that are hard to get into, with complex systems. They like to come up with new strats, analyze what they did wrong the previous game and improve.
          For this frequent balance changes are needed so the meta does not become "solved".

          • 7 months ago
            Anonymous

            >For this frequent balance changes are needed so the meta does not become "solved".
            Starcraft proves that you don't need to mess with balance to keep things fresh. This year's ASL had a lot of unexpected strats that defeated long-time champions of the game.

        • 7 months ago
          Anonymous

          >the average gamer today is far better than the average gamer back then
          lol, categorically false, unless you disqualify all the normalgays. (Which wouldn't make it the average, now would it?)

    • 7 months ago
      Anonymous

      >most people just want to build pretty buildings and defend their base

      literally me lol

    • 7 months ago
      Anonymous

      >most people just want to build pretty buildings and defend their base.

      • 7 months ago
        Anonymous

        It requires too much micro managing and efficiency when most people just want to build pretty buildings and defend their base. the games also almost never have crazy shit anymore. back in my day we had nukes and titans.

        play dyson sphere

  3. 7 months ago
    Anonymous

    The main problem is compared to most other genre, it requires a lot more competency from the devs to get it right. When a platformer is bad at platforming, people can forgive a lot if it does other things right (see: SM Sunshine). When an RTS does their job bad, everyone can see it from a mile away.

    Put simply, a no-name dev can't shit out an RTS like they used to be able to with development costs being what they are today.

    • 7 months ago
      Anonymous

      >platformer is bad at platforming, people can forgive a lot if it does other things right (see: SM Sunshine).
      The platforming is quite good in sunshine. It is okay if you didn't like it.

    • 7 months ago
      Anonymous

      My favorite part about the RTS genre is how anyone can bring out their notepad and start taking notes as to why Broodwar is so good, and make a 2d game that compares to it, but nobody ever bothers. And to make matters worse SC2 was a failure and we needed those boots filled. We should be up to SC3 by now, but nooooo....

      • 7 months ago
        Anonymous

        If you just cloned Brood War nobody would play it

      • 7 months ago
        Anonymous

        >SC2 was a failure
        Care to elaborate?

      • 7 months ago
        Anonymous

        >And to make matters worse SC2 was a failure
        SC2 is not only probably the best-selling RTS game in history, it's easily the most-played to this day.

  4. 7 months ago
    Anonymous

    Ah Rise of Nations, now that was a game...
    *sips*

  5. 7 months ago
    Anonymous

    >it's more about (the mechanical ability to implement strategy) than strategy

    • 7 months ago
      Anonymous

      Unironically, yes

    • 7 months ago
      Anonymous

      It was never strategy, it's tactics. Strategy is above the battlefield level, it has to take into account things like supply lines, the general economy of the nations involved, political support of the war effort, etc.

      • 7 months ago
        Anonymous

        Strategy is an abstract concept

        • 7 months ago
          Anonymous

          You're an abstract concept

        • 7 months ago
          Anonymous

          Not really. Whenever people are talking about "strategy" in games, they're really just talking about tactics.

          • 7 months ago
            Anonymous

            Yes really
            Strategy is just a way of thinking, even though RTS suck at strategy, that doesn't mean they require politics or whatever

            • 7 months ago
              Anonymous

              >Strategy is just a way of thinking
              That line of thought is how every country in a war that was good at winning battles lost the war anyway because they didn't know how to translate those tactical wings into long-term strategic goals.

              So macro? Normalgays hate macroing, it's funny how half of all modern RTS try to automate it in some way.

              Did you mean to reply to someone else?

              no that sucks and the buildings aren't pretty. it's more about the RP than muh autistic tower defense

              Then when are you even playing a fricking RTS and not a fricking city builder or something? When spend all your time RPing to make a pretty little town when the guy playing on the other screen is determined to burn your pretty town to the ground because he's playing to win?

              • 7 months ago
                Anonymous

                >That line of thought is how every country in a war that was good at winning battles lost the war anyway because they didn't know how to translate those tactical wings into long-term strategic goals.
                this just reads like gibberish
                you can apply strategy to any situation, it's just in RTS games the strategy is shallow as frick

              • 7 months ago
                Anonymous

                >Then when are you even playing a fricking RTS and not a fricking city builder or something? When spend all your time RPing to make a pretty little town when the guy playing on the other screen is determined to burn your pretty town to the ground because he's playing to win?
                I don't like city builders. Also I don't pvp. I do co-op sometimes.

              • 7 months ago
                Anonymous

                So you're a casual

              • 7 months ago
                Anonymous

                >So you're a casual
                yes

                >I don't like city builders
                yes you do, because that's exactly what you're describing

                no I fricking don't, none of them appeal to me. I like RTS like aoe2 and 3

              • 7 months ago
                Anonymous

                You literally enjoy the city building part, not the RTS part

              • 7 months ago
                Anonymous

                do you have autism too? if I enjoyed city builders I'd fricking play them. none of them have units I can use to patrol, or armies I can build up and prepare for example.

              • 7 months ago
                Anonymous

                Black and White 2

              • 7 months ago
                Anonymous

                You're playing an RTS game as a city builder
                You'd be happier if you came out of the closet and just played a real city builder

              • 7 months ago
                Anonymous

                no I wouldn't, and no I'm not, because city builders don't have units and enemies and shit.

                Black and White 2

                not my cup of pee

              • 7 months ago
                Anonymous

                >city builders don't have units and enemies and shit.
                >Pharaoh/Caesar
                >Stronghold
                >The Settlers
                >Anno

              • 7 months ago
                Anonymous

                Settlers 6 is literally the game for you, you make pretty cities that need production chains, you even need to collect taxes and make festivals so the men can find woman to marry, then you wall in your city and produce swords/bows to raise armies.
                there are only 3 units for the combat which makes everything really simple.
                random video so you can see what I mean https://www.youtube.com/watch?v=DWZf4c_ZlE4

              • 7 months ago
                Anonymous

                Stronghold

              • 7 months ago
                Anonymous

                Since no one has said it, Stellaris is literally that

              • 7 months ago
                Anonymous

                Most people are, this is why RTS died, poopsockers can dump so hard on casuals, there is no reason to play just to be fodder for some gigasperg

              • 7 months ago
                Anonymous

                >I don't like city builders
                yes you do, because that's exactly what you're describing

              • 7 months ago
                Anonymous

                >guy playing on the other screen is playing to win
                That sounds like his problem not mine

          • 7 months ago
            Anonymous

            The words are synonyms and your attempt to give them hard defined niches like that doesn't apply.

            • 7 months ago
              Anonymous

              No they aren't, strategy and tactics mean two distinct things

              • 7 months ago
                Anonymous

                https://www.merriam-webster.com/dictionary/strategy
                >the science and art of military command exercised to meet the enemy in combat under advantageous conditions
                https://www.merriam-webster.com/dictionary/tactics
                >the science and art of disposing and maneuvering forces in combat
                >Synonyms: strategy
                Stop trying to sound smart on Ganker by forcing a dichotomy that doesn't exist between two terms you don't understand.

                And you'll get no more replies if all you do is b***h and moan that the dictionary says you're wrong.

              • 7 months ago
                Anonymous

                The dictionary is wrong

      • 7 months ago
        Anonymous

        So macro? Normalgays hate macroing, it's funny how half of all modern RTS try to automate it in some way.

        • 7 months ago
          Anonymous

          Define "macro"

          • 7 months ago
            Anonymous

            i would say
            >making workers, telling them to do stuff
            >making supply depots/whatever to not be supply blocked
            >making units, upgrading them, teching up
            is "macro"

            • 7 months ago
              Anonymous

              that's just micromanaging your economy

              • 7 months ago
                Anonymous

                Macro is controlling the map/gamestate
                Micro is controlling an individual unit/building

              • 7 months ago
                Anonymous

                macro is worker/base control, which is really just out of combat micro
                RTS games don't have true macromanagement

            • 7 months ago
              Anonymous

              Which require apm and a meta build order in order to work.

              • 7 months ago
                Anonymous

                Yeah playing the game requires playing it and knowing how to play it well.

  6. 7 months ago
    Anonymous

    also the bot difficulty is always fricking garbage. they either send a tiny trail of weak units or never stops producing units like you're fighting the machines from The Matrix

  7. 7 months ago
    Anonymous

    Dunno, I enjoyed the hell out of Starcraft Brood War, Warcraft, and C&C Red Alert 1, 2, and Generals. The death of LAN gaming might have something to do with it since all my best memories were my friends all lugging our PCs to one location, I never cared to play against randoms online. In terms of new RTSs, I have hopes for Stormgate to be decent since it's headed by the guys who worked on some of the classics.

  8. 7 months ago
    Anonymous

    I believe people just don't want to learn how to play rts game because it ask too much time when you could simply put hundred of hours in a game easy to learn with a fastest dopamine reward adjacent to it.
    Also do the devs nowaday the capacity to make one without plaguing with a e-sport mindset.

  9. 7 months ago
    Anonymous

    balance used to be player created with plateaus in the early late game where players may have been stressed to even control the armies they had.

    With new technologies all the unit selection and strategies used to overcome bad UI has been erased.

    Dunno what the fix could be for people making games too easy to play. People cry when a game is too hard to play.

    • 7 months ago
      Anonymous

      >unit collision
      >limited unit selection
      There now even with perfect pathfinding it'll still take effort to move armies around.

      • 7 months ago
        Anonymous

        Nah. Its effortless when you can hotkey everything or even put 1 whole max supply army on 1 gotkey. Literally effortless.

  10. 7 months ago
    Anonymous

    This thread made me boot up AOE2 DE

    • 7 months ago
      Anonymous

      Same.
      I left off on Horns of Hattin.
      I can't beat it. I made Jerusalem resign but I can't deal with the English while they constantly send Scorpions to my wall and I've got the Hospitallers sending an endless stream of crossbow men and knights up my ass.
      Frick.

      • 7 months ago
        Anonymous

        Trash-unit warfare.

        Step 1: Spam Light cavalry to counter archers and siege and pikemen to counter cavalry
        Step 2: Win

  11. 7 months ago
    Anonymous

    none of my friends are even willing to try RTS.

    • 7 months ago
      Anonymous

      Those are not your friends. They are nobody's friend. If they were an ice cream flavor, they'd be pralines and dick.

  12. 7 months ago
    Anonymous

    Devs never put in work for the team modes but it's the only chance they're ever going to have of capturing a casual audience. People want the mental load of the entire map lightened a bit and to be able to call in for help if they're getting fricked.

  13. 7 months ago
    Anonymous

    It's too complicated for casual normies and too abstract for tiktok zoomers.

    • 7 months ago
      Anonymous

      people love dota/lol which is way more complicated than any RTS

      • 7 months ago
        Anonymous

        Those games are literally an RTS if you only controlled 1 unit instead of 200. The entire MOBA genre exists purely because people who were too stupid to play Warcraft 3 properly made an easy-for-morons custom version of it. You are a moron.

        • 7 months ago
          Anonymous

          you are the moron one getting pissy over nothing. I was just refuting the point.
          Truth is that RTS is quite boring for some extent, this is why I have been playing a lot more coh than AoE, in coh you get into the action way faster than any other game out there, even faster than dota. But in AoE or SC the begginning is pretty much always the same, make worker, gather resource, expand base etc. It takes at least 3-5 minutes before you attack, it feels like a waste of time.

          • 7 months ago
            Anonymous

            >It takes at least 3-5 minutes before you attack
            same shit in DotA/LoL

            • 7 months ago
              Anonymous

              no it doesn't

              • 7 months ago
                Anonymous

                yes it does, more telling that DotA/LoL games last 2x longer than average RTS games

              • 7 months ago
                Anonymous

                I dunno about lol since I never played, but in Dota people do teamfights before the first wave even spawn, you are full of shit.

              • 7 months ago
                Anonymous

                >poking for 15 minutes is peak action for the ADHD zoomie

              • 7 months ago
                Anonymous

                homosexual moron c**t. have a nice day zoomer prostitute

      • 7 months ago
        Anonymous

        lol zoomers really believe this
        the level of micromanagement and multitasking involved in MOBA is child-like compared to Starcraft or Warcraft

        • 7 months ago
          Anonymous

          did I mention anything about micro? I said the game is more complicated and require way more knowledge, you can learn how to play AoE2 in like 2 hours, to play dota you need to learn about the 200 items and 100 heroes which each have 4 skills that do completely different stuff, it is a frick ton of information you need.

          • 7 months ago
            Anonymous

            rts = more player skill
            moba = more player knowledge

  14. 7 months ago
    Anonymous

    >tried playing AoE2 online after years of just playing against the computer
    >opponent kicks my ass in like 5 minutes
    >check map afterwards
    >opponent has made hundreds of buildings and units by the time I get to the third age
    tryhard, it's tryhard that killed the genre

    • 7 months ago
      Anonymous

      What's wrong with losing to better players? You will drop down and play against others at your level.

      • 7 months ago
        Anonymous

        >it's tryharding to actually know how to play the game compared to someone who by their own admission hasn't played AoE2 in literally years

        forgot to mention I was playing on a "beginner" server

        • 7 months ago
          Anonymous

          No one said you actually have to be a beginner to play on those servers, you just don't have many ranked wins under your belt. For all you know that guy was a complete scrub and you lost to him anyway.

        • 7 months ago
          Anonymous

          Avoid those servers, those are usually highly skilled players hosting them looking to troll or just wreck low skilled players, although it might seem scarier you are better off playing ranked or there are some discord servers for low elo players too to find people.

        • 7 months ago
          Anonymous

          Just fricking queue ranked you’ll get destroyed on those so called “noob” servers.

          they should get rid of the farm system for once
          seriously, name one reason that should exist

          Food is produced on farms

    • 7 months ago
      Anonymous

      >it's tryharding to actually know how to play the game compared to someone who by their own admission hasn't played AoE2 in literally years

    • 7 months ago
      Anonymous

      >play online against other player
      >WOW HE BEAT ME FUKCING TRYHARD
      >RTS ARE DEEEEEEAAAAAD

      this is why RTS are dead

      Seriously tho, if you played ranked the first 10 or so matches are for ajusting your elo, you will get trashed a bit but eventualy you will start against people of your skill level.

      • 7 months ago
        Anonymous

        this, most people nowadays are feminised pussies, if they get their ass kicked once they get butthurt for eternity and RTS is a genre where you really is responsible for your actions and b***hes hate that.

    • 7 months ago
      Anonymous

      RTS is one of THE edgelord tryhard genres of games, its arguably the sweatiest and most taxing genre of games to play. Brood War was one of the OG esports for a reason

      the genre has really suffered from the modern gaming environment where every game has a massive internet footprint of minmaxxers and hyper competitive optimization scenes, it has led to an absolutely insane skill floor to climb up to just to get into the games and be mediocre at them

    • 7 months ago
      Anonymous

      No one around the starting elo is tryharding, I'm around the starting elo because I'm a noob but if you are trailing behind them that hard you are likely struggling with the very basics. Some simple tips I can give that can drastically improve your gameplay are to learn a basic dark age build order. Get the lumbercamp upgrades as fast as you can, never stop producing villagers having a hotkey to select all town centers and produce vills makes this a lot easier. Don't forget about blacksmith upgrades and try making multiple tc's in castle age. Also once you lose enough matches on ranked, you will get put in an elo with a 50/50 win rate eventually. I don't blame you about being scared of playing ranked but once you get over the starting hurdle things will be much better.

      • 7 months ago
        Anonymous

        This. Odds are there's something you're just plain doing wrong that massively holds you back and it isn't even tryharding, it's the basics. I was struggling a lot in SC2 until I figured out the build order.

      • 7 months ago
        Yiff in hell furfag

        This. Odds are there's something you're just plain doing wrong that massively holds you back and it isn't even tryharding, it's the basics. I was struggling a lot in SC2 until I figured out the build order.

        >Build order
        lmao soulless.
        That's why this genre is dead.

        • 7 months ago
          Anonymous

          This is how I know you don't play online, because you would be constantly frustrated by the fact that the people who do bother to do the research are beating you ever time.

          Devs are scared of making quality single player RTS because everything had to be about sweatlord PvP e sports bullshit for a decade now.

          Everyone always says this like it's something recent but even in the SC1 days people went full sweatlord tryhard on bnet. Were you there? Because I fricking was and once people figured out a strategy it became a dominant meta.

          This is nothing new, everyone is b***hing about this like it only started with LoL but in reality this is something that has existed in the genre since C&C1. You just never realized it because you never interacted with the community at all, or in the case of WC3, you probably only just played custom games.

          • 7 months ago
            Anonymous

            >bother to do the research
            no game should require anything outside the game, that is bad design

            • 7 months ago
              Anonymous

              No that's your moronic casual mindset because it has nothing to do with how to actually play the game, it's about how to play the game better against other people that play in metas the game never originally counted on existing. You can beat the AI playing normally because the AI won't take advantage of you being stupid enough to build an artosis pylon. A player won't, they'll stomp your shit in for doing something that dumb

            • 7 months ago
              Anonymous

              It doesn't. The current version of AoE2 has plenty of tutorials to teach you the basics.

              You are just mad because you're shit at video games.

          • 7 months ago
            Anonymous

            It doesn't. The current version of AoE2 has plenty of tutorials to teach you the basics.

            You are just mad because you're shit at video games.

            Build house and lure boar spam villagers
            75% on berries chop wood for lumber camp
            get to 19 villagers and fast feudal then fast castle then spam knights
            99.9% of games
            fricking boring
            don't do crossbows/knights with specific build orders? lmao lose.
            Warcraft 3 is better.

            • 7 months ago
              Anonymous

              That's just low skill ranked games where it works because it's pretty easy to learn and players are too bad at the game to defend against it.

              Just play custom games, especially on maps where that strategy doesn't work, or either lose a few games in ranked to be matched against players who aren't tryhards, or actually get good, beat all the spreadsheet scrubs and get matched against good players who play more varied and interesting strategies.

    • 7 months ago
      Anonymous

      With literally any other game you’d just accept that you don’t know how to play and either move on or get better. I have no idea why RTS games are held to this impossible standard that no other game has to meet.

      • 7 months ago
        Anonymous

        Other games allow players to cope by blaming luck or teammates or some other external factor.
        In RTS players can cope by blaming balance, but then in a mirror they have to face the fact that they are just bad at the game.

  15. 7 months ago
    Anonymous

    ASShomosexualS distilled the high APM twitch gameplay in a competitive environment elements from your more autistic RTS games and city builders/4x capture most of the chill economy managing and construction aspects for a more laid back casual experience. RTS games were also more difficult to monetize back when lootboxes were in the main industry method for israeliteing morons and children

  16. 7 months ago
    Anonymous

    Asshomosexuals took all the casual RTS players. With how much games cost to make nowadays there aren't enough turbo autist RTS players to get devs to make more games.

    • 7 months ago
      Anonymous

      >she knew.

  17. 7 months ago
    Anonymous

    Anyone ever mute ingame music of any RTS they're playing and just shuffle the Terran themes from Starcraft?

  18. 7 months ago
    Anonymous

    APM's killed the genre. Now only turn-based games and RTT games are still around.

    • 7 months ago
      Anonymous

      >APM's killed the genre.
      Everyone says this but SC2 is still by far the most popular RTS out there in terms of the number of people playing at any one time and despite how much b***hing people do about APM, you can reach Master rank in that game by literally only doing 4 gate chargelot + stalker timing attacks.

      • 7 months ago
        Anonymous

        >by literally only doing 4 gate chargelot + stalker timing attacks.
        Yeah, if playing Protoss aka Easy Mode is something you can live with

      • 7 months ago
        Anonymous

        >sc2
        coop is the most popular mode.

    • 7 months ago
      Anonymous

      There's literally nothing wrong with APM. The better you get at the game the faster you can think, which results in quicker actions. APM is something that comes naturally with experience

  19. 7 months ago
    Anonymous

    I like them, but I like to turtle and build nice bases and overwhelming forces, so I just play online. I've tried to play online a few times, and those guys beat my ass like it's nothing.

  20. 7 months ago
    Anonymous

    Because they made the best ones ever 20+ years ago and there's nowhere to go. It's like asking where is Chess II. People will play Starcraft and AoEII for literally the next 500 years.

    • 7 months ago
      Anonymous

      Starcraft is overrated.

    • 7 months ago
      Anonymous

      >People will play Starcraft and AoEII for literally the next 500 years.
      I hope this is irony

    • 7 months ago
      Onanymous

      because they dont give us what we want i.e. base building and since 2008 all devs have fricked up in that department. they always try to experiment when they cant even get the basic things right. we have mastered the FPS genre there's room for experimentation but the same cant be said for RTS. i unironically believe the whole genre evolved into MOBAs

      • 7 months ago
        Anonymous

        >because they dont give us what we want i.e. base building
        Frick off and play a city builder, you don't want an RTS, you want to build a town that's never truly in danger.

  21. 7 months ago
    Anonymous

    Because you haven't revived it yet. What are you waiting for?

  22. 7 months ago
    Anonymous

    Nah, aoe2 still has plenty of people playing. But if you wanted to revive the genre, id say making a high budget more simplified rts game would probably bring back the genre, the bar for entry is too high and it takes a hundred hours or so to be able to beat anyone online.

  23. 7 months ago
    Anonymous

    because the devs did to RTS what FPS devs did to their genre. Making them all about multiplayer at the expense of the singleplayer experience. The problem with this is a lot of players dont want to grind multiplayer and instead want fun and varied rts campaigns.

    Pic related is some of the most fun Ive had with an rts in years because its singleplayer experience is great

    • 7 months ago
      Onanymous

      for me kharak is the third most kino RTS after COH and starcraft 2. devs want a piece of the esports pie nowadays

    • 7 months ago
      Anonymous

      I have it in my backlog, i need to start it.

      • 7 months ago
        Anonymous

        you should. Its short but very fun

    • 7 months ago
      Anonymous

      You just reminded me, I got this free on epic a while ago, meant to check it out.

    • 7 months ago
      Anonymous

      I don't know if I would place Deserts of Kharak as one of my top RTS games, but its def the direction that more RTS games need to be going in.

      I was excited for frost giants title, but now it just looks like more generic esport slop. They were prob forced in this direction from investors.

    • 7 months ago
      Anonymous

      >look it up on Steam
      >a bunch of recent reviews are negative
      >the game apparently installs EGS shit and forces you to be online
      What?

  24. 7 months ago
    Anonymous

    multiplayer will always be massively swingy unless you include moronic upkeep/comeback mechanics

    • 7 months ago
      Anonymous

      >upkeep
      It was the worse thing that happened to W3 and the reason people only played custom maps instead.

  25. 7 months ago
    Anonymous

    They have the illusion of being difficult because people are too stupid to use grid hotkeys and learn a basic build order.

  26. 7 months ago
    Anonymous

    The world just needs more pve rts games like They Are Billions

    • 7 months ago
      Anonymous

      surprised how unpopular it is on Ganker seeing all people do here is complain about how they want single player base builder RTS games

      • 7 months ago
        Anonymous

        I recall it being fairly popular for a brief while when the first release happened but never since

  27. 7 months ago
    Anonymous

    consoles

  28. 7 months ago
    Anonymous

    Looks alright to me lots of people play on gamepass too don't @ me

  29. 7 months ago
    Anonymous

    I fricking hate build orders and I hate that the entire rts genre shit the bed by trying to make the next starcraft 2

    • 7 months ago
      Anonymous

      >I fricking hate build orders
      Why, and what do you propose they do instead? Because remember, build orders are something that players came up with.

  30. 7 months ago
    Anonymous

    Devs are scared of making quality single player RTS because everything had to be about sweatlord PvP e sports bullshit for a decade now.

    • 7 months ago
      Anonymous

      nobody buys quality single player RTS games

  31. 7 months ago
    Anonymous

    >Lets give supcom a spin haven't played it in years
    >Gap
    >Gap
    >Gap
    >Seton
    >Craters
    >Dual gap
    Just play tower defense if you're going to do this holy shit

  32. 7 months ago
    Anonymous

    is there a website like teamliquid for aoe2? I think heavengames died a while ago. I want to look up build orders and faction guides and shit.

    • 7 months ago
      Anonymous

      aoecompanion?

  33. 7 months ago
    Anonymous

    they should get rid of the farm system for once
    seriously, name one reason that should exist

    • 7 months ago
      Anonymous

      ????

      Why?

      • 7 months ago
        Anonymous

        >name one reason that should exist

  34. 7 months ago
    Anonymous

    Because MOBA's replaced it

  35. 7 months ago
    Anonymous

    is aoe2 fun if I only want to play one civ and like 2-3 build orders for it? I watched part of a tournament and the players were different civs in every game.

    • 7 months ago
      Anonymous

      Go full Tudpool

    • 7 months ago
      Anonymous

      its fun and its $5 on sale, also you won't need any build orders to play tbh.

    • 7 months ago
      Anonymous

      yeah that's totally fine, people who play the game too much just pick random to provide variety. Or in a tournament they ban / draft pick civs

    • 7 months ago
      Onanymous

      get rid of the competitive mindset. just play the singleplayer like we all did

    • 7 months ago
      Anonymous

      >is aoe2 fun if I only want to play one civ and like 2-3 build orders for it?

      You'll easily push into 1k elo if you just pick a civ and play into its strengths. Just picking a unit type and getting all the upgrades for it will get you there.

      • 7 months ago
        Anonymous

        isn't 1k what you start at?

        Get it, there's a reason Microsoft is still updating the game's civs even 20 years later. Because it's fricking fun. You can choose to make the AI's either super hard or relatively normal so you aren't instantly getting ass fricking right out of the gate.

        I want to start playing because I remember having fun with the original game like 20 years ago, but I actually bought it once already and had to refund it because it wouldn't run on wangblows 7. I am hopefully going to build a new pc though before the end of the year when valve steals all my other games so I will get it then as long as it runs on loonix.

        • 7 months ago
          Anonymous

          >isn't 1k what you start at?
          You start at 1200, that guy is a shitter.

        • 7 months ago
          Anonymous

          >isn't 1k what you start at?
          Maybe 4 years ago but 1k elo is pretty competitive these days. At that elo you have to have a grasp of your build orders or you'll just get stomped.

          Also it takes about 20 games to find your elo so don't be discouraged.

          >isn't 1k what you start at?
          You start at 1200, that guy is a shitter.

          >1200
          >start at

          no?

    • 7 months ago
      Anonymous

      Get it, there's a reason Microsoft is still updating the game's civs even 20 years later. Because it's fricking fun. You can choose to make the AI's either super hard or relatively normal so you aren't instantly getting ass fricking right out of the gate.

    • 7 months ago
      Anonymous

      Every civ is practically the same so I wouldn’t worry about it. Also AOE4 is better.

  36. 7 months ago
    Anonymous

    >Ganker: vocally hates casuals
    >also Ganker: will take the most pro-casual stances possible the second a videogame is actually competitive in nature and isn't built around cheesing
    It's the one thing that unites discussion of both RTS and fighting games here, an absolute refusal to try and improve their own personal skill

  37. 7 months ago
    Anonymous

    Because they completely frick up the singleplayer/coop experience and don't have enough modding support. Custom maps is what keeps Warcraft 3 alive. Brood war is running on esports and nostalgia. Starcraft 2 has a good esport scene and decent custom maps.

  38. 7 months ago
    Anonymous

    I blame rushers. That fast paced gameplay led to MOBA shit in my eyes.

    • 7 months ago
      Anonymous

      Nobody rushes at an actually competitive level because everyone knows how to counter it. Rushes only work on scrubs because if your rush fails, you're fricked.

      • 7 months ago
        Anonymous

        >competitive
        Competitive RTS community still exists. It's tiny because it always was tiny. You need "scrubs" to keep a genre alive.

        • 7 months ago
          Anonymous

          Blizz themselves once said that thanks to the being always online thing, they've tracked player data and 50% of the 6 million people that played Wings of Liberty played the campaign once and never touched the game again. That's not a community, that's just customers. You're not part of an community if you never once leave the campaign menu.

          • 7 months ago
            Anonymous

            and now nobody buys rts because it doesn't exist. What a great trade off.

      • 7 months ago
        Anonymous

        >nobody rushed at a competitive level
        boy you should watch some starcraft, you can get away with 4pooling in premier tournaments some of the time

        • 7 months ago
          Anonymous

          >Get scouted
          >Rush fail
          >LOse

    • 7 months ago
      Anonymous

      Rush is fine.
      It's good game design to choose to either player hyper aggressive, defensive, or balanced.

  39. 7 months ago
    Anonymous

    Ultimately, because of esports and competitive matchmaking. Tryharding in an RTS is too stressful for most people. But once the game is all about sweaty competition it's hard to go back to playing naively.

  40. 7 months ago
    Anonymous

    When is the last time RTS has an engaging and fun campaign?

    • 7 months ago
      Anonymous

      If you count Total War then TWW3's tutorial campaign. Not the main campaign, specifically the tutorial Kislev one.

    • 7 months ago
      Onanymous

      iron harvest

    • 7 months ago
      Anonymous

      of the ones I played it I can only think of W3 and CoH1.

    • 7 months ago
      Anonymous

      iron harvest

      this, Iron Harvest has a great campaign

    • 7 months ago
      Anonymous

      homeworld deserts of kharak

  41. 7 months ago
    Anonymous

    It's a fundamentally flawed concept served by either city builders, or mobas now

  42. 7 months ago
    Anonymous

    Because people like the fantasy of city building but rts are designed to be a shitty sport instead

  43. 7 months ago
    Anonymous

    >Why is the RTS genre dead?
    Partly because devs don't want to make an RTS game. There's a lot of interest for RTS, just see all the SC2 tournaments going on.
    >Why is RTS stagnating.
    Just a lack of creativity and risk. The last best RTS I played was Supreme Commander and that came out 10 years ago. Hasn't been topped.
    Too many devs are too stuck on games that came before them. You keep seeing the same mistake over and over again with the Xth iteration of the Same Old Shit TM being released.
    Why the frick isn't there an RTS with scope automation? Early game micromanagement that gets handled by AI once you reach a certain stage. Distant Worlds did this really well where once you get tired of managing some aspect of your empire the AI takes over and does it. Why the frick hasn't any dev taken the hint and done the same for RTS? Why are battles so formulaic? Every one of these games is based on land with the occasional sky unit. Why not sea? Where is that chaotic rock paper scissors? Why the frick can't devs pull their heads out of their asses and include RPG elements into their RTS like Warcraft 3 did 20 fricking years ago?
    The more you question this shit the more you realize there isn't much passion and creativity going on in game development anymore. You used to get AAA games that were hand crafted with love and full of novel features. Warcraft 3's custom map design spawned literally dozens of novel game designs. Fricking dozens, just from people messing around and having a good time. Now all you get are half finished buggy DOA releases and abandonware that requires entire marketing teams and HR departments to successfully release. It really makes you realize how downhill things have come in gaming.

    • 7 months ago
      Anonymous

      >Distant Worlds did this really well
      No it didn't, in fact distant worlds did it in the worst way possible. It just gives you an option to turn off entire portions of gameplay instead of just decreasing the amount of actions you need to take to carry out your strategy. Literally just letting the game play for you.

  44. 7 months ago
    Anonymous

    asshomosexuals and everyone wanted brood war tier balancing e-sports shit after SC. But mostly asshomosexuals

  45. 7 months ago
    Anonymous

    if you listen to Ganker, then it's because people who don't play against other people can't tolerate that other people do, and people that do can't tolerate that other people play to win

  46. 7 months ago
    Anonymous

    Because Microsoft killed pc gaming with Vista.

  47. 7 months ago
    Anonymous

    It split into more specialized genres. Almost nobody played RTS just to play RTS, most people only liked 1 specific part like base building, combat, or whatever.

    • 7 months ago
      Anonymous

      So just like DayZ?

  48. 7 months ago
    Anonymous

    Making them is harder than 2d platformers and turnbased deckbuilders.

  49. 7 months ago
    Anonymous

    shame that alternative "RTS" never caught up like Dungeon Keeper.

    Also, most RTS lost their soul really soon, the genre peaked too fast.

    • 7 months ago
      Anonymous

      >shame that alternative "RTS" never caught up like Dungeon Keeper.
      Dungeons 3 is actually good. Besides that a lot of yuro devs still make real-time tactics games

  50. 7 months ago
    Anonymous

    Developing a good one requires actually playing the game and understanding the mechanics. Moderns devs, who'd prefer to just shit out derivative trash to collect a paycheck, are not interested in doing that.

  51. 7 months ago
    Anonymous

    Don't know why, but it's dead. So dead that only people who like RTS games play them. It's a shame that RTS games will never break mainstream and gain the relevance and transformative power of mass market adoption that comes with an influx of millions of new players into the genre and lots of genuine video game journalist attention. I'd love to watch RTS games become what the FPS and RPG (especially CRPG) genres have become, but unfortunately, the RTS genre is not only dead, but ought to be left alone. Let the basement dwellers who play RTSs alone to their dead genre. Trust me when I say this: you don't want to get into RTS games anyway.

    • 7 months ago
      Anonymous

      >So dead that only people who like RTS games play them
      what's wrong with this
      >RTS games will never break mainstream
      good
      >gain the relevance and transformative power of mass market adoption that comes with an influx of millions of new players into the genre and lots of genuine video game journalist attention.
      homosexual

      • 7 months ago
        Anonymous

        [spoilers]I may need to work on my sarcasm. The point was that I'm glad RTS games are "dead" and would rather they just stay "dead" than get infiltrated.[/spoiler]

        • 7 months ago
          Anonymous

          >fricked up the spoiler tag
          >again
          I'm tired and I need sleep

        • 7 months ago
          Anonymous

          >fricked up the spoiler tag
          >again
          I'm tired and I need sleep

          >caring about mistakes on the anonymous interwebz
          bet ur a boykisser lmao

        • 7 months ago
          Anonymous

          ctrl+s you dingus.

          RTS is for campain only if you play multyplyer you are a asshat

          lol you are a massive gay, too scared to face a human?

          • 7 months ago
            Anonymous

            your genre is dead

  52. 7 months ago
    Anonymous

    The same reason league of legends and dota2 are dead. Nobody wants to play it anymore, especially not on multiplayer ladders

    • 7 months ago
      Anonymous

      people say that dota is dead and yet everyday half of my friend list is people logged on it, I don't get it.

  53. 7 months ago
    Anonymous

    What do people thing of Aoe4? I’ve only player a single skirmish but so far it plays exactly like aoe2….

    • 7 months ago
      Anonymous

      Pale imitation of AoE2. The tech tree is less varied, beyond the introduction of many unique techs and overtuned bonuses meant to make each faction feel totally different, without realizing part of AoE2's appeal is the fact that each faction lightly influences a skeletal tech tree and unit roster, letting the consistent setpieces shine.

    • 7 months ago
      Anonymous

      Wish they'd put in more effort for map and game variety. AoE2 was pretty limited by what its engine could do, but they had an opportunity to do more with AoE4. Stuff like stealth / ambushes, garrisoning soldiers on walls, infantry building siege weapons, that's the kind of innovation I like about it, but in too many other ways it's stripped down and bare bones. It doesn't help that it released in a barely finished or even unfinished state, with barely any maps and no ranked queue.

      • 7 months ago
        Anonymous

        That's what happens when you try to make every factions "unique". Syndrome was right.

        • 7 months ago
          Anonymous

          I don't mind the unique factions either. I just feel like a lot of the game is tacked on. Like, for example, the upgrades for economy and military, they feel like they're only there because that's what AoE2 did. If you're going to innovate, start with rethinking basic systems like those. You don't have to mindlessly imitate AoE2. In fact that kind of imitation is bad for the game because the closer you ape AoE2 the more people will go "but I already have AoE2 so why play this?"

          • 7 months ago
            Anonymous

            Too much change is part of why AoE3 got so much backlash. Well, that and the absurd grind they built into the game that was just patently unfun. Clunky unit controls also. I loved the overhauls to economy in AoE3 but FRICK grinding dozens of home city levels to unlock my faction's best features and then having to do that with EVERY civ. What were they thinking? That more than anything killed my interest in ever playing the game seriously.

            • 7 months ago
              Anonymous

              People who hate change are just going to play AoE2 forever, and that's fine. Not everybody needs to move to AoE4. I'd just like it if AoE4 tried harder to have its own identity.

            • 7 months ago
              Anonymous

              I really liked aoe3 when it came out and played it a lot online. having to grind to unlock the 200 wood age up guy sucked ass, but like 90% of the criticism directed towards the game at the time was that the setting wasn't medieval again and people crying that they couldn't turtle because of fast fortress falconet pushes. it's a shame that the expansions and de completely shit on the original.

              • 7 months ago
                Anonymous

                >having to grind to unlock the 200 wood age up guy sucked ass
                Yeah they removed the home city grinding with DE iirc since it's well, moronic

              • 7 months ago
                Anonymous

                The things I noticed the DE of AOE3 doing wrong was being overly PC with the removal of "colonial age" and making native civs more bland so they wouldn't offend anyone, although it was released when this bullshit was at its height. Also the African civilisations just being brokenly good.

              • 7 months ago
                Anonymous

                I'll cut them slack with removing Crazy Horse because they really didn't have a choice there. His family is actually super litigious and sue the frick out of anyone using him in fictional works without their permission.

              • 7 months ago
                Anonymous

                I’m baffled by that. How can they litigate over a man who has been dead for 150 years. A public figure no less.

              • 7 months ago
                Anonymous

                >Also the African civilisations just being brokenly good.
                Are they actually? Or is this another America/Mexico where they come across as broken but it's mainly that they have a lot of shiny new toys that we hadn't figured out how to counter yet? I haven't bought anything for 3DE since America so I haven't tested them.

                I really liked aoe3 when it came out and played it a lot online. having to grind to unlock the 200 wood age up guy sucked ass, but like 90% of the criticism directed towards the game at the time was that the setting wasn't medieval again and people crying that they couldn't turtle because of fast fortress falconet pushes. it's a shame that the expansions and de completely shit on the original.

                >it's a shame that the expansions and de completely shit on the original.
                What? Asian expansion is the only thing in 3 that has a decent campaign, and the Japanese are actually fun to play

              • 7 months ago
                Anonymous

                "On-release DLC" kind of broken.

              • 7 months ago
                Anonymous

                I really liked the new world colonialism theme of the game. adding a bunch of civs that never had colonies was just diluting the theme and wanting to be more like age of empires 2. yeah I know the turks were in the base game but they were a major faction in the time period at least.

              • 7 months ago
                Anonymous

                tbf if it's like the Congo, that's a legit faction to add as they were considered one of the most pretigious empires in the world at the time and their diplomats still have paintings of themselves in many european palaces. All because they were Europe's supplier of slaves through their war bands and got insanely rich off of it.

              • 7 months ago
                Anonymous

                >as they were considered one of the most pretigious empires in the world
                >Kingdom of Kongo
                What Eurocentrism does to a mf.
                They were a regional power, somewhat like Thailand or Sweden.

          • 7 months ago
            Anonymous

            It's the opposite.
            Many of us only bought it because we thought it'd be an updated AoE2. It only pretended to be. In actuality, it was AoE4, using AoE2 techs and visual shorthand as a prop. And yes, many things were done just to be "like aoe2". They didn't know what to do, so they just did whatever they saw.

            >I was making fun of the game for having really poor eco mechanics.
            You are an actual brainlet.

            Expand on this.

            • 7 months ago
              Anonymous

              >Expand on this.
              ok

              Being unfamiliar with SupCom and its predecessors by calling it starcraft-like is casual shittery, homosexual.

              I'd have more success teaching a fish to climb a tree than explain anything to your brainlet self.
              kys

              I'd have more success teaching a fish to climb a tree than explain anything to your brainlet self.

              • 7 months ago
                Anonymous

                Okay, good talk.

                >Many of us only bought it because we thought it'd be an updated AoE2.
                That's what AoE2 DE is. I wanted AoE4 to do something different from AoE2. I've been playing AoE2 for 20 years, and for me DE is enough of a radical change from the game I played as a kid, and the latest factions they have released for it, along with reworks to older factions, is making me wonder if it'll even be recognizable to me in a few years. Heaven help me if they rework Celts.

                Fwiw, I don't think they'll rework Celts. Celtgays have their cookie, and they love it.

            • 7 months ago
              Anonymous

              >Many of us only bought it because we thought it'd be an updated AoE2.
              That's what AoE2 DE is. I wanted AoE4 to do something different from AoE2. I've been playing AoE2 for 20 years, and for me DE is enough of a radical change from the game I played as a kid, and the latest factions they have released for it, along with reworks to older factions, is making me wonder if it'll even be recognizable to me in a few years. Heaven help me if they rework Celts.

    • 7 months ago
      Anonymous

      I don't understand why AoE4 is set in the medieval period again when it should basically be WWI/WWII/Cold War tech. Now that I think about it, I can't really think of a whole lot of RTS games made set in the modern era. Does C&C Zero Hour count?

    • 7 months ago
      Anonymous

      It’s actually a great game with lots of unique civs and interesting ideas. RTSgays despise anything new though. Most autistic fan base of any genre and it’s not even close

      • 7 months ago
        Anonymous

        Arena shooter fans are pretty close in autism levels

      • 7 months ago
        Anonymous

        If you make a game called AoE4 set in the same time period as AoE2 then what do you expect? What happened is exactly what many people predicted would happen. You can't have it both ways, if your game is designed to appeal to an existing fanbase you're going into direct competition with the game those people have been playing for 20+ years.

  54. 7 months ago
    Anonymous

    >It's another, "Ganker pretends to understand RTS" episode
    >They're still filtered by the fact that you can move units around

  55. 7 months ago
    Anonymous

    ASShomosexualS took the competitve/multiplayer fans.

    • 7 months ago
      Anonymous

      It didn't, everyone says that but the only people it truly took away were the people that cared more about playing DotA than playing actual WC3

  56. 7 months ago
    Anonymous

    the real answer is that starcraft exists. Most RTS players are all playing RTS games that came out like 20 years ago. If its not starcraft BW its age of empires.

    You have plenty of good RTS games that come out but hardly anyone plays them, all the fanatics stick to their 20 year old game they played when they were kids or play the flovaor of the month starcraft clone that is just like starcraft, only shittier, whenever their favorite streamer is paid to play the game. All the big popular RTS coming out are basically starcraft 2 clones. Things like Zero-k get a very small following and die out in a few months because they arent starcraft enough

  57. 7 months ago
    Anonymous

    >Me trying to pick a civ to focus on.
    I wish AoE3 DE wasn't wokeified.

    • 7 months ago
      Anonymous

      The answer is always AMERICA.
      Or you know, go check the thread on /vst/, get some idea from them

  58. 7 months ago
    Anonymous

    RTS is for campain only if you play multyplyer you are a asshat

  59. 7 months ago
    Anonymous

    Mandatum?

  60. 7 months ago
    Anonymous

    >your genre is dead

  61. 7 months ago
    Anonymous

    Red Alert 4 will sell if EA has the balls to make it (they don't)

  62. 7 months ago
    Anonymous

    So now that the casuals have been filtered out of the thread what do we think about the new RTS' coming up?
    Personally I'm looking forward to Sanctuary, though I doubt it'll be as advanced as Supreme Commander, I do expect it to have much of the same QoL features, which is already a huge step up.

    • 7 months ago
      Anonymous

      >Another Starcraft-like
      Ew. Tell me when they make a medieval/renaissance game.

      • 7 months ago
        Anonymous

        >SupCom
        >Starcraft-like
        I want casuals to leave.

        • 7 months ago
          Anonymous

          Does SupCom have still-breathing multiplayer?

          • 7 months ago
            Anonymous

            Yes it does.

            • 7 months ago
              Anonymous

              Looked it up. apparently, it is. It's also ugly in the same way Sanctuary is, so there's clearly some demand.

              • 7 months ago
                Anonymous

                >yer game is le ugly >:(
                And yet it mogs every RTS ever made in features like something as (on the surface) simple as changing queued commands on the fly.
                Like I said. Casuals like you need to leave.

              • 7 months ago
                Anonymous

                >And yet it mogs every RTS ever made in features like something as (on the surface) simple as changing queued commands on the fly.
                "1 -> Click, shift+clickclick"
                Done. Now tell me all about how great SupCom's economy is.
                >Like I said. Casuals like you need to leave.
                Disliking your robot wars game doesn't make someone a casual.

              • 7 months ago
                Anonymous

                Being unfamiliar with SupCom and its predecessors by calling it starcraft-like is casual shittery, homosexual.

                I'd have more success teaching a fish to climb a tree than explain anything to your brainlet self.
                kys

              • 7 months ago
                Anonymous

                >Being unfamiliar with SupCom and its predecessors by calling it starcraft-like is casual shittery, homosexual.
                No, it's called ignoring things you don't like. I don't like Starcraft, I don't like SupCom, and they both draw from the same pool of ugly for their visuals, so it should be easy to understand the mistake.

              • 7 months ago
                Anonymous

                there's plenty of medieval RTS thanks to Total War and AoE you uneducated homosexual

              • 7 months ago
                Anonymous

                Yes, and SupCom isn't one of them.
                Also, Total War is shit.

              • 7 months ago
                Anonymous

                then you are clearly in the wrong genre if you are going to hate every RTS

              • 7 months ago
                Anonymous

                I don't. I love AoE2/3. Favorite games of all, though 2 is the best in the genre.

              • 7 months ago
                Anonymous

                Then play AoE4 aka AoE2 re-re-released

              • 7 months ago
                Anonymous

                AoE4 is terrible. They collected awful ideas from every corner of the internet and threw them back together as a game. Waiting on 5.

  63. 7 months ago
    Anonymous

    >rush or turtle
    nothing has changed in 30 years.

  64. 7 months ago
    Anonymous

    the genre never evolved. It stayed it's own sort of niche thing where some games had different gimmicks about them and that was it. there's infinite potential for rts, just not the usual top down perspective only fanfare

  65. 7 months ago
    Anonymous

    It evolved into mobas like LoL which took the core of the gameplay and distilled it into something fun.

    • 7 months ago
      Anonymous

      I saw that video analysis on RTS games too anon.

  66. 7 months ago
    Anonymous

    I play the hearts of iron 3 EAW mod constantly...rts is doin fine

  67. 7 months ago
    Anonymous

    gamedev here
    how do I save RTS?
    >inb4 no multiplayer

    • 7 months ago
      Anonymous

      Multiplayer should be focused on teams. People want somebody to share the blame with and help/be helped by.

    • 7 months ago
      Anonymous

      Learn from AoE2. You'll want factions that are similar, using many of the same abstractions to form the game around, but differing in their end kits and feel. You want them close, using every side of the system creatively for their options.
      The better you understand AoE2, the better you'll understand RTS.

      • 7 months ago
        Anonymous

        >You'll want factions that are similar, using many of the same abstractions to form the game around, but differing in their end kits and feel. You want them close, using every side of the system creatively for their options.
        sounds lazy as frick

        • 7 months ago
          Anonymous

          It sounds lazy, but it makes for some of the best faction design imaginable.

          • 7 months ago
            Anonymous

            >everyone and everything is the same
            >best faction design

            • 7 months ago
              Anonymous

              Sounds the same, but isn't. It's "nearly" the same.
              Like how you can customize motorcycles, but many are going to be closely related. Same chassis, same principle, but they still feel very different to ride.

        • 7 months ago
          Anonymous

          Maybe, but it's also really fricking hard to design multiple factions that play radically differently like SC/WC3 did.

          >posts a game getting DLC in a few days

          What did OP mean by this?

          AOE2 gets expansions like every 3 months so it's nothing unusual.

          • 7 months ago
            Anonymous

            >AOE2 gets expansions like every 3 months

            5 at best, 13 at worst.

            >Lords in Jan 2021
            >Dukes in Aug 2021
            >Triple Pajeets in April 2022
            >Romans in May 2023 (which was mostly about a AoE I up-port anyway)
            >Royals in Oct 2023

            Otherwise getting more bloaty for sure.

            ai slop?

            Nah it's real.

          • 7 months ago
            Anonymous

            >but it's also really fricking hard to design multiple factions that play radically differently like SC/WC3 did.
            There's a couple of design concepts that still haven't been reimplemented yet that they could try to figure out adding in. Namely, nomadic civs having mobile buildings now that the new civs in the most recent DLC having a mobile lumber camp/mine. Wouldn't surprise me if they try making a civ in the future that predominantly only has mobile buildings but they're all exceptionally weaker than static buildings. Armenians are fun to frick around with, considering their composite bowmen are basically anti-anti anti archers who can out-range TCs and towers. Shit's funny.

        • 7 months ago
          Anonymous

          It is. AOE2 is just a copy/paste game and NPC’s still spend like 10$ for a “new civ” which is like one unique unit and that’s it. It baffles me that people just won’t fricking move on from it.

    • 7 months ago
      Anonymous

      >make factions and units that you think would be cool and build from that
      >invest in making good music and sound design as if it were important as the gameplay
      there, you can't go wrong with this

  68. 7 months ago
    Anonymous

    moba gets you 70% of the fun without having to memorize build orders, and with the benefit of blaming your teammates for your own mistakes

  69. 7 months ago
    Anonymous

    they won't release a good one on the switch

  70. 7 months ago
    Anonymous

    threadly reminder

    • 7 months ago
      Anonymous

      There's nothing wrong with 3, it's just very different and most are used to 2. I very rarely hear someone say that 3 is actually BAD.

    • 7 months ago
      Anonymous

      OG is dead and DE is revisionist trash.

  71. 7 months ago
    Anonymous

    genre already peaked. it's only downhill from there

  72. 7 months ago
    Anonymous

    because its high effort, difficult, and intimidating.

  73. 7 months ago
    Anonymous

    RPG's got too good, one of the major improvements being the strategy aspects. The genre just couldn't keep up.
    CAPTCHA: PS4TN

  74. 7 months ago
    Anonymous

    >posts a game getting DLC in a few days

    What did OP mean by this?

    • 7 months ago
      Anonymous

      ai slop?

  75. 7 months ago
    Anonymous

    Genre's still alive though? Still popular all over the world, still having tournaments with pretty respectable prize pools, and the most popular games in it still get updates and expansions.

    RTS didn't die off, it just became a smaller part of the gaming industry. Back in the 1990s there were a lot fewer people playing and buying video games overall, so an RTS game selling 100,000 units made it a best seller, a true heavyweight. Gaming got more popular in the 00s, and it was largely driven by genres like FPS, RPG, action/adventure, sports, etc. These games started pulling in sales in the millions, which made the big publishers look at RTS numbers, which were still roughly what they were in the 1990s, and decide to chase the bigger pile of money.

    But those popular RTS games never went away. They are, in fact, more popular than they ever were in the 1990s, in terms of the total number of people playing RTS. It's just that gaming has gotten so much bigger.

    • 7 months ago
      Anonymous

      >But those popular RTS games never went away.
      C&C is dead
      Starcraft is dead
      Warcraft is an MMO (dead)

      • 7 months ago
        Anonymous

        SC and AoE are still alive and well, and they were always the real giants of the scene. The death of WC2 and WC3 is a tragedy though. I always felt C&C is overhyped, and that's probably going to get me flamed.

        • 7 months ago
          Anonymous

          Starcraft isn't getting a new game
          AoE got a new game but people are just playing AoE2 which is like 20 years old

          • 7 months ago
            Anonymous

            I would unironically start playing AoE4 if they changed the UI to something less soullessly flat-minimalist.

    • 7 months ago
      Anonymous

      >They are, in fact, more popular than they ever were in the 1990s
      If that were the case then they could support large studios making RTS games but that's not happening

      • 7 months ago
        Anonymous

        I actually explained why that's not the case in my post if you bothered to read it. I'll summarize for you: basically, gaming exploded in popularity in the 2000s. So even though RTS games didn't lose any players, many other genres gained tons of players, making them more attractive to major studios chasing big sales. RTS sales didn't crash, they just didn't explode with FPS, RPG, sports, etc. If you weren't alive in the 1990s you just have no idea how massive the expansion of the industry was in the 2000s.It went from 100k sales being a massive hit to being not even worth it for the major studios, because of how many more people suddenly started buying games.

        • 7 months ago
          Anonymous

          >RTS sales didn't crash
          If that were the case they could still support big studios making RTS games
          Are you thinking about this clearly?

          • 7 months ago
            Anonymous

            No, it's you that doesn't seem to get what I'm talking about. RTS game sales never crashed, they just didn't grow. Maybe you need a visual aid to understand? Note the blue line, there's no big dip here. No "crash" of sales. It just never exploded in popularity like other genres did, thus there was no incentive for big studios to stay with it.

            It sounds like you weren't alive in the 1990s, or don't remember them well in any case, so you don't really get how much the industry changed going into the 00s. It's completely different, a lot bigger, more corporate, dominated by mainstream tastes. Back in the 1990s RTS was a much bigger part of the overall gaming pie, now it's a thinner slice, despite not actually losing players.

            • 7 months ago
              Anonymous

              When RTS games were peaking, companies like Blizzard and Westwood had over 200 employees making top of the line RTS games
              Are there companies this size making RTS games today? No, Petroglyph games (former Westwood) is now down to about 30 employees. If RTS games were selling the same, they could afford to have the same amount of people working on them. But all RTS efforts are basically indie these days

              • 7 months ago
                Anonymous

                Again, you're not understanding what I'm saying. RTS games ARE selling the same as they were in the 1990s, it's just that 1990s standards are way lower than modern standards for what constitutes a hit game or worth a major studio's time. Back then 100k sales was enough to put AoE2 at the top of the best seller list. Now 100k sales won't make headlines anywhere, if you can't move a couple million at a minimum, a major studio considers you a flop.

                You seem to fundamentally not understand how much the industry grew from 1999 to 2009. We're talking hundreds of millions of dollars difference in profits.

              • 7 months ago
                Anonymous

                >RTS games ARE selling the same as they were in the 1990s,
                If that were the case then there would be the same amount of people working on them. There isn't, RTS efforts have downscaled. 200 employees isn't a big studio anymore, that's a mid studio, that's like Firaxis making Civilization. If RTS games were still selling the same, we'd have mid-tier companies making them. But for the most part we don't. There was really only Relic left, and they just fired a third of their staff

              • 7 months ago
                Anonymous

                Total War franchise is RTS, if you haven't noticed.

              • 7 months ago
                Anonymous

                >we'd have mid-tier companies making them
                Microsoft and Blizzard are mid-tier?

              • 7 months ago
                Anonymous

                Relic is currently the only mid-tier company making RTS games, and they just laid off 100 employees
                Blizzard quit making RTS games

              • 7 months ago
                Anonymous

                >Blizzard quit making RTS games
                Reforged happened 3 years ago.
                >Microsoft is a mid-tier company
                delusional moron

              • 7 months ago
                Anonymous

                >Reforged
                and look at what happened to reforged

              • 7 months ago
                Anonymous

                Reforged was an internal frick up at Blizzard, everyone working on that was straight up fired which is why it hasn’t since been fixed

              • 7 months ago
                Anonymous

                Reforged was outsourced to an SEA company. They quit developing RTS games after SC2 didn't do as well as they wanted to
                Microsoft owns Relic, who made AoE4. Relic is a mid-tier company owned by Microsoft

              • 7 months ago
                Anonymous

                >Microsoft owns Relic
                Sega owns Relic you omega moron.

              • 7 months ago
                Anonymous

                what RTS games are Microsoft making then?

              • 7 months ago
                Anonymous

                How can someone be this moronic over a niche genre

              • 7 months ago
                Anonymous

                can you answer the question? I haven't heard of any RTS by Microsoft that isn't from Relic

              • 7 months ago
                Anonymous

                It must suck being a zoomer.

              • 7 months ago
                Anonymous

                I asked you what RTS games Microsoft was developing
                That's Relic, who we were already talking about, not a big company

              • 7 months ago
                Anonymous

                Microsoft makes Age of Empires.
                If you think Relic has always made Age of Empires then you need to look up your RTS history, zoomie.

              • 7 months ago
                Anonymous

                >If you think Relic has always made Age of Empires
                I didn't say that
                Relic made AoE4 for Microsoft, I mistakenly assumed Microsoft owned them but that's not the case
                It sounds like you're just trying to one up me and you don't actually have anything insightful to say
                Microsoft isn't making RTS games, they just hired Relic to make one

              • 7 months ago
                Anonymous

                >Microsoft isn't making RTS games

              • 7 months ago
                Anonymous

                Developed by World's Edge, a small company of 40 people

              • 7 months ago
                Anonymous

                World's Edge is an actual in-house Microsoft studio.

              • 7 months ago
                Anonymous

                yes, a small one
                which is my original point, there are not 200+ sized companies making RTS games anymore outside of Relic
                This reflects the lower demand

              • 7 months ago
                Anonymous

                You thought Relic was owned by Microsoft. You thought Relic made the Age of Empires franchise. You are a moron with no point.

              • 7 months ago
                Anonymous

                >You thought Relic was owned by Microsoft
                It's an easy mistake to make given they made AoE4
                > You thought Relic made the Age of Empires franchise.
                No I didn't, you made this up

                My point is clear, you're a monkey seething about god knows what

              • 7 months ago
                Anonymous

                >No I didn't, you made this up

                can you answer the question? I haven't heard of any RTS by Microsoft that isn't from Relic

                >I haven't heard of any RTS by Microsoft that isn't from Relic
                have a nice day

              • 7 months ago
                Anonymous

                I meant in development right now
                Do you really have nothing better to do than try to win a trivial argument about nothing and scream insults over a video game

              • 7 months ago
                Anonymous

                You believed you knew how gamedev studios operate and didn't even know the bare basics and got factual information wrong. You are a moron.

              • 7 months ago
                Anonymous

                I do know how they operate, mistakenly assuming Microsoft owns Relic has nothing to do with that

              • 7 months ago
                Anonymous

                >I do know how they operate
                >mistakenly assuming Microsoft owns Relic
                again
                >didn't even know the bare basics and got factual information wrong. You are a moron.
                Pack-up and go home, zoomie.

              • 7 months ago
                Anonymous

                That's like saying because I didn't know who painted a particular painting I can't draw
                Are you moronic

              • 7 months ago
                Anonymous

                >I didn't know who painted a particular painting I can't draw
                Are you OK.

              • 7 months ago
                Anonymous

                I didn't use any big words, you should be able to understand that analogy

              • 7 months ago
                Anonymous

                Sorry, I don't speak ESL.

              • 7 months ago
                Anonymous

                If you can't understand that sentence you definitely have some English difficulties

              • 7 months ago
                Anonymous

                That is a nonsensical run-on sentence, anon.
                >I look at painting and cant draw
                ungabunga rockstop

              • 7 months ago
                Anonymous

                Keep practicing your English, you'll get better some day

              • 7 months ago
                Anonymous

                No wonder you believed Relic made Age of Empires if you are this stunted.

              • 7 months ago
                Anonymous

                I didn't, you just didn't comprehend what I was saying
                I'm noticing a pattern here

              • 7 months ago
                Anonymous

                here

                >No I didn't, you made this up
                [...]
                >I haven't heard of any RTS by Microsoft that isn't from Relic
                have a nice day

              • 7 months ago
                Anonymous

                Wait relic isnt even working on homeworld 3

                https://store.steampowered.com/app/1840080/Homeworld_3/
                The last attempt to save the genre
                Wonder if they will ignore the fan favorites again

                What RTS games are they making???

              • 7 months ago
                Anonymous

                They made AoE4 and now they're working on CoH3

              • 7 months ago
                Anonymous

                >they could afford to have the same amount of people working on them
                They could, and they can, and they obviously won't because why would they try to chase a niche genre instead of making more money doing something else?

              • 7 months ago
                Anonymous

                >instead of making more money doing something else?
                Like what? If there's demand there's going to be people who want to develop it. RTS games were lucrative back in the day, and if demand hasn't changed like you say, then we would still have similar teams doing the same thing. Devs like RTS games, if there was appropriate demand there would be companies making them. But all the companies making RTS games are tiny indie outfits

            • 7 months ago
              Anonymous

              If you seriously think that the RTS market and playerbase has been expanding for the past decade, I want some of what you're smoking.
              The three expansions of SC2 had decreasing sales from 2010 to 2015, and nothing in the RTS sphere has even come remotely close to Wings of Liberty in terms of sales or playerbase.

              • 7 months ago
                Anonymous

                Evidently you're wrong, because Microsoft keeps dumping money into AoE2.

              • 7 months ago
                Anonymous

                Not even close to the amounts of money Blizzard dumped into SC2 back in the day.
                There isn't any metric by which AoE2 matches up to WoL. In playerbase, sales, tournament viewers, tournament funding, WoL absolutely dwarfs AoE2. AoE2 barely even measures up to the current state of SC2.

  76. 7 months ago
    Anonymous

    Every aspect of RTS that people like has evolved into its own genre.

  77. 7 months ago
    Anonymous

    [...]

    >Supcom / TA don't have gatherers (although you do use builders / Com to gather early resources or reclaim downed units to boost), rather it relies on structures to gather / produce (or RA sub coms late game for mobility) and unit building / expenditure is done over time based on build strength / rate. ie you can start a unit / building at any point it just takes forever to finish and you might energy stall (thus hurting your metal production as it requires energy and also blipping your shields)
    I wasn't actually asking how it works. I was making fun of the game for having really poor eco mechanics.

    • 7 months ago
      Anonymous

      >I was making fun of the game for having really poor eco mechanics.
      You are an actual brainlet.

  78. 7 months ago
    Anonymous

    they stopped making rts.

  79. 7 months ago
    Anonymous

    >Why is the RTS genre dead?
    Koreans. Everyone wants to make it a fricking e-sport. That's stupid.

    • 7 months ago
      Anonymous

      everyone keeps saying this but there's no actual proofs. the only games I know of that tried to be esports were starcraft 2 which was expected to be that way and dawn of war 3 that tried to be a moba. all of the total annihilation-likes were always anti-esports and age of empires kept doing its own thing without changing.

      • 7 months ago
        Anonymous

        >Casually ignoring the forbidden RTS, Command and Conquer 4
        Then you have other games like Crossfire: Legion and other now-abandonware trying to start their own esport franchise

    • 7 months ago
      Anonymous

      >Koreans
      Korean game community are masochists that hate everything unless the form of 'entertainment' gives them pain in return. There's horror stories of koreans starving to death because they needed to spend more time grinding in MMOs than look out for their own or other's well-being. I can't imagine how grotesque their gacha spending habits are compared to the rest of the world.

  80. 7 months ago
    Anonymous

    One of the biggest problems in multiplayer video games is that winning is fun, but losing isn't. No one likes being struck in a game they have no chance of winning. This is why battle royale games became so popular, because when you die you start a new game immediately. And RTS games are the worst when it comes to forcing you to be struck in an unwinnable state.

    • 7 months ago
      Anonymous

      >because when you die you start a new game immediately.
      >RTS games are the worst when it comes to forcing you to be struck in an unwinnable state.
      If you think you have lost then you just leave and start a new game.

      • 7 months ago
        Anonymous

        This. It's not even rude, unless the other player is a sadist that enjoys tormenting a weaker player, in which case frick him anyway.

  81. 7 months ago
    Anonymous

    I have both versions of AoE2 on steam, which should I play? I'm not an original purist, I just genuinely want to know which is overall the better experience.

    • 7 months ago
      Anonymous

      DE is strictly better. Has every single expansion for the HD version included in the base game + new campaigns and tutorials and balance patches. I'd say stick to HD if you're playing on a toaster, though, and maybe if you're nostalgic for older balance.

    • 7 months ago
      Anonymous

      There is no reason not to play DE if your pc can run it, it's one of the most polished remasters in vidya history.

    • 7 months ago
      Anonymous

      HD is a lot less demanding, spec-wise, so you can run it pretty much on any computer without issue. It got some patches and I believe a couple expansions as well. It still has a fairly dedicated playerbase, but it's not really growing anymore, cause most everybody serious about AoE2 has moved to DE.

      Definitive Edition is where all the action is these days. It gets regular patches and occasional expansions / DLC. It's also got a lot of content just in the base game, every single expansion for AoE2 that came out prior to DE's release in 2019 is included with the base game, that means Age of Conquerors, Rise of the Rajas, African Kingdoms, and The Forgotten are all part of DE without any other purchase necessary.

  82. 7 months ago
    Anonymous

    Because we have more options nowadays and people moved to other genres or their preferred niches of strategy games.
    Only people who enjoy the RTS for their mechanics are left, ie asiaticclickers.

  83. 7 months ago
    Anonymous

    >look up c&c generals vids on yt
    >find a channel of some guy doing 1 vs multiple hard ai
    >the videos have thousands to hundreds of thousands views
    I'm not sure what to make of it, it's an old game but there's still a lot of interest in these games. It's not even high level PvP, just AI.

    • 7 months ago
      Anonymous

      That's because most people didn't play these games online/competitively.
      Most people fricked around with map editors, played through campaigns for story, played skirmish against or fricked around with friends in multiplayer. Building "proper" cities, having large armies clash instead of playing optimally and all that shit. Maybe custom maps in case of WC3.

      Nowadays when you want a good story in a game you can play many other genres that fit your sensibilities better - there are more options that are more easily available. If you liked building cities you play city builders, if you wanted to see big armies clash you played Total War and all that shit.
      The youtube viewers are there for that - to see big armies clash and maybe reminiscence about the "good old times".

      Only the people who enjoyed RTS for what they are are left playing these games. If you want to go by views you have plenty of vids like "epic massive cinematic cool battle of spartans" usually in total war or some battle simulator - these have millions of views.

      People just really don't care - newer audience picks something else, older audiences stay with their old shit and complain about anything new.
      Same shit like with P&C adventures, arena shooters, pure stealth games etc.

    • 7 months ago
      Anonymous

      >It's not even high level PvP, just AI.
      remember that RTS peaked when people barely had the internet and at most could play on lan at a friend's house

    • 7 months ago
      Anonymous

      I'm going to guess a part of it is people like seeing armies clash with one another but don't want to play RTS. The amount of people who watch and talk about given games down to their finer details but don't even play them is staggering.

      Get it, there's a reason Microsoft is still updating the game's civs even 20 years later. Because it's fricking fun. You can choose to make the AI's either super hard or relatively normal so you aren't instantly getting ass fricking right out of the gate.

      >there's a reason Microsoft is still updating the game's civs even 20 years later

      A big part of it was letting a mod team a decade ago make stuff for HD, and now they've got former Ensemble devs helping with DE releases.

    • 7 months ago
      Anonymous

      watching autists abuse AI in those games is pretty comfy

      • 7 months ago
        Anonymous

        Now this is soul. You know the game is good if the ai cannot cheat with infinite resources
        A shame blizzard is such a shitshow to the point nobody wants a warcraft 4

  84. 7 months ago
    Anonymous

    If I wanted to actually get into an RTS rather than just play a few bot rounds every so often what would be the game for this? AoE2 as it's the only one alive?

    • 7 months ago
      Anonymous

      AoE2 or SC2. Both have an absolute frickton of players and both regularly go on sale for dirt cheap.

      • 7 months ago
        Anonymous

        starcraft bw
        starcraft 2
        age of empires 2 de

        Starcraft 2 has a big scene as well, but it's a lot more demanding in terms of APM and build orders. You get absolutely demolished if you don't put in the work in that game. AoE2 does require practice and learning build orders to git gud, but you can also just mess around and have fun.

        I will try out AoE2 and Starcraft 2 (Zerg) too see which I prefer. Is starcraft brood war played as much as 2?

        • 7 months ago
          Anonymous

          Brood War is worth playing just for the campaign. Multiplayer.... I wouldn't.

        • 7 months ago
          Anonymous

          Only in Korea. The other regions have much smaller playerbases.

        • 7 months ago
          Anonymous

          If you mean multiplayer, Broodwar is dominated by Korea, they're pretty much the only country that still plays it in a big way.

        • 7 months ago
          Anonymous

          >Is starcraft brood war played as much as 2?
          no but it's still intensely active, the problem comes in how utterly primitive it is, arguably the single hardest RTS since you can die if you do as so much lose a single fight

          • 7 months ago
            Anonymous

            If you start Brood War today, you’re 20yrs behind learning the game and are just going to get steamrolled repeatedly until you get good or quit out of frustration

            • 7 months ago
              Anonymous

              If you start brood war today you have 20 years worth of knowledge to soak up and get off to a much better headstart than shitters 20 years ago.

              • 7 months ago
                Anonymous

                that's not how multiplayer games work at all
                picking up a decades old multiplayer game is for masochists only

        • 7 months ago
          Anonymous

          >Is starcraft brood war played as much as 2?
          Outside of Korea? Probably not.
          There's also just a lot of little things BW did worse than 2 that aren't changed purely because the players don't want it changed, like how pathfinding in BW is godawful.

    • 7 months ago
      Anonymous

      starcraft bw
      starcraft 2
      age of empires 2 de

    • 7 months ago
      Anonymous

      Starcraft 2 has a big scene as well, but it's a lot more demanding in terms of APM and build orders. You get absolutely demolished if you don't put in the work in that game. AoE2 does require practice and learning build orders to git gud, but you can also just mess around and have fun.

      • 7 months ago
        Anonymous

        >Starcraft 2 has a big scene as well, but it's a lot more demanding in terms of APM and build orders.
        Build orders yes, the high APM requirement is a meme, you can get to diamond rank with a shitty APM as long as you know how to play well.
        Also, SC2 has something that goddamnit I wish some other RTS game had and it's the co-op mode. It's a fricking ingenious idea and no one since has tried it, it's what RA3's co-op SHOULD have been.

    • 7 months ago
      Anonymous

      I still play a lot of company of heroes 1 and 2 and they are still fairly active and are a very different take on the RTS genre too.

  85. 7 months ago
    Anonymous

    everyone who played rts is now married with children or just plays mobas instead because its less stressful

  86. 7 months ago
    Anonymous

    Too much emphasis on multiplayer
    I want to play a challenging campaign history mode...

    • 7 months ago
      Anonymous

      >challenging campaign
      WoL on Brutal
      >history
      oh...

  87. 7 months ago
    Anonymous

    >AoE4 is literally the only time I've seen England represented with the St. George cross in a videogame.
    It's not really relevant, I just find it odd how hard most games try to avoid using it. EU is set in exactly the time period the flag was most used, but insists on sticking with the three lions despite those being relegated to royal use.

    • 7 months ago
      Anonymous

      That's because EU4 is spunoff of Crusader Kings which is a dynastic breeding simulator, so royal arms are appropriate.

  88. 7 months ago
    Anonymous

    >Why is the RTS genre dead?
    Let's look at the Giants of RTS
    >C&C
    Killed by EA's incompetence.
    >AoE
    Peaked too hard with 2 and 3 was too experiemental, they didn't even try again after 3
    >SC
    In the grips of artificial esports hype

    It's like they all stopped trying.

  89. 7 months ago
    Anonymous

    TW is still kicking with lots of players
    EA killed C&C
    Starcraft is autism shit
    AoE is niche as too company of heroes

    • 7 months ago
      Anonymous

      >TW is still kicking with lots of players
      Not right now it isn't, what with CA being content to crash and burn the entire franchise along with all their good will.

  90. 7 months ago
    Anonymous

    Too slow for zoomzooms, you always can't get handheld,anti zoomer gameplay also needs dedication to learn mechanics and can drag on for long
    Theres a reason why there isn't a single p2w RTS or gacha on the market

  91. 7 months ago
    Anonymous

    https://store.steampowered.com/app/1840080/Homeworld_3/
    The last attempt to save the genre
    Wonder if they will ignore the fan favorites again

    • 7 months ago
      Anonymous

      >gearbox
      >ESG marketing and plot
      I don't care if it's the best RTS in the world, there's no excusing any of that.
      Besides, they fricked the HW1 "remaster" so damn hard by porting it to 2's engine and never bothered to fix it.

  92. 7 months ago
    Anonymous

    because RTS "fans" are the biggest morons and don't know what they want. when you allow them to build a base simcity style and spam tanks to win they say it's too formulaic, but if there's anything remotely more interesting such as "hit the F key to make the units do a supershot," you're suddenly making it extremely difficult and micro-heavy, frick you for pandering to e-sports.

    • 7 months ago
      Anonymous

      Warcraft 3 is one of the most popular RTS games universally loved by everyone
      What are you talking about?

      • 7 months ago
        Anonymous

        NTA but warcraft 3 never got as big as SC, mostly because of the worse balance the game have compared to brood war and the overly focus on creeping

        • 7 months ago
          Anonymous

          Nta but I would argue it was as big, just not competitively. Instead what everyone played was custom maps

          • 7 months ago
            Anonymous

            that's (kinda) my point, most people who wanted to play brood war played brood war, most people who wanted to play WC3 only did it for DOTA

            • 7 months ago
              Anonymous

              WC3 was so popular and loved that it spawned the biggest MMO of all time that still exists to this day

              • 7 months ago
                Anonymous

                and how many of those players even knew about the RTS that it spawned from?

              • 7 months ago
                Anonymous

                This has to be bait
                If it isnt you werent even alive when warcraft 3 launched

              • 7 months ago
                Anonymous

                all of them

        • 7 months ago
          Anonymous

          only in Korea really
          War3 was extremely popular in Europe

  93. 7 months ago
    Anonymous

    Is it wrong to play RTS against AI only?

    • 7 months ago
      Anonymous

      No but you generally learn some of the wrong lessons and pigeonhole yourself. SC2 Coop, despite being against AI, helps unlearn a lot of these lessons because of the many different objectives it makes you play around.

    • 7 months ago
      Anonymous

      I don't believe so. Compstomp is a fun way to relax after work.

  94. 7 months ago
    Anonymous

    i wish i could play AOE online with people who were chill and not autistic minmaxing spergs who bumrush you as fast as possible

    would be cool if there was actual diplomacy and stuff between players, that never seems to happen at all but i havent played much because i got my ass recked every time for not being as efficient as possible

    • 7 months ago
      Anonymous

      >would be cool if there was actual diplomacy and stuff between players, that never seems to happen at all but i havent played much because i got my ass recked every time for not being as efficient as possible
      I think for those kinds of games you'd need to play nomad or something, since not having a static start and accidentally starting really close to another player means you're forced to negotiate some sort of living arrangement or fight to the death really, really early.

    • 7 months ago
      Anonymous

      I think you want to roleplay and not play video games

    • 7 months ago
      Anonymous

      It sure would be nice if there were some kind of system that evaluated your performance and automatically matches you with other players of similar performance.

  95. 7 months ago
    Anonymous

    because it's not fun
    like, at all

  96. 7 months ago
    Anonymous

    AoE 2 is the only RTS you can actually play now a days if you don't have 5k hours invested. And even then SC 1 and 2 are basically dead.

    With AoE 2 being the only real RTS to play you have no excuse to complain about tryhards, just go play some fricking black forest if you want to play online, but don't actually want to.

  97. 7 months ago
    Anonymous

    >dead
    no, it just doesn't have mainstream normalgay appeal
    do keep in mind that it's also almost if not impossible to make traditional RTSes on consoles and you give more incentive for most AAA companies to not bat an eye in this genre

  98. 7 months ago
    Anonymous

    >people complaining about tryhards in AoE2
    Bro just play your matches and lose, your ELO will fix itself. Seriously google T90 low elo legends for relevant games. I swear 99% of the people in these games don't even have a pulse. Which is perfect for Ganker.

    • 7 months ago
      Anonymous

      >Just lose for several hours bro until the ELO catches up
      There’s way too many good games out now to bother with this. RTSgays sound like arena game players, wildly out of touch about why their genre is dying

      • 7 months ago
        Anonymous

        Zoom zoom.

        • 7 months ago
          Anonymous

          I’m literally in my 30s, being fodder for rts spergs is not and never will be fun

          • 7 months ago
            Anonymous

            Zoom zoom at heart.

            • 7 months ago
              Anonymous

              I would rather go to the dentist for several hours than act as a punching bag for people with thousands of hours playing RTS, no mentally normal person enjoys this

              • 7 months ago
                Anonymous

                When's the last time you played an online RTS anon?

              • 7 months ago
                Anonymous

                StarCraft 2 laddering in 2010-12, I can’t say it was particularly fun, my friends were all doing it though and SC2 esports was at its peak hype. It was the time I learnt about games that are fun to watch but not to play

    • 7 months ago
      Anonymous

      >Seriously google T90 low elo legends for relevant games.
      I've been watching this videos for years, they are like crack. I seriously don't understand how some of these people can have hundreds or thousands of games played. And still have no idea how to play the game. I'm not talking like a build order, or unit micro, or game sense. I swear these people don't even know how to use a computer after thousands of hours of playtime.

  99. 7 months ago
    Anonymous

    >take 5 minutes to learn hotkeys
    >actually make workers constantly
    Congratulations you are now a tryhard in the eyes of Ganker.

    • 7 months ago
      Anonymous

      Yup.

  100. 7 months ago
    Anonymous

    Everyone is gonna spam about how they’d play if it didn’t cater to competitive players but that’s fricking bullshit. You’d maybe play the campaign once and then drop it. There’s a reason these companies don’t cater to you they aren’t moronic.

    • 7 months ago
      Anonymous

      Losing in RTS games just feels extremely bad, without the hype of an esports scene, nobody is going to put up with it. They’re also the closest thing to a job that gaming ha ever produced other than MMOs

    • 7 months ago
      Anonymous

      You can do both (AoE2) or focus almost entirely on single player (Total War) and do well. You've just got to make a good game.

  101. 7 months ago
    Anonymous

    Casuals sell games, not compgays
    What do the most played RTS games have in common? Enough stuff for casual players to enjoy.
    You can have a game that's both enjoyed competitively and casually. But if you gut your casual content, your game's going nowhere.

    • 7 months ago
      Anonymous

      The most played RTS game mode was cobbled together by an underfunded dev team, built on an RTS that was the most focused on multiplayer throughout development.
      Casuals gravitate towards responsive controls and good pathfinding, but it is the competitive players that provide the detailed feedback necessary to develop the pathfinding and responsiveness.

      • 7 months ago
        Anonymous

        >The most played RTS game mode was cobbled together by an underfunded dev team, built on an RTS that was the most focused on multiplayer throughout development.
        SC2's co-op mode?
        Man why'd they have to kill it when there was more commanders they could've released

        • 7 months ago
          Anonymous

          >SC2's co-op mode?
          yes
          >why'd they have to kill it
          ?
          it's still the most played RTS game mode right now.

          • 7 months ago
            Anonymous

            >?
            There hasn't been new content developed for it since the release of Mengsk outside of changing up the mutation that week. It's dead as far as the devs are concerned, is what I mean

            graphics look worse than SC2 from 2010 which is quite an accomplishment

            tbf, SC2 had a bajillion dollars spent on its development, of course it looks good

            • 7 months ago
              Anonymous

              Tools have advanced massively since then, every man and his dog has access to UE5, an engine that can do Pixar level graphics on a consumer grade graphics card. There's no excuse

  102. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      graphics look worse than SC2 from 2010 which is quite an accomplishment

      • 7 months ago
        Anonymous

        I hope you're not implying SC2 looks bad

        • 7 months ago
          Anonymous

          I'm implying SC2 still mogs this game, produced 13 years later. The team should be embarrassed

    • 7 months ago
      Anonymous

      >mobile game graphics

    • 7 months ago
      Anonymous

      these people have literally no idea what people actually like about RTS games

  103. 7 months ago
    Anonymous

    >stormgate
    >tempest rising
    >zerospace
    The RTS renaissance is among us

    • 7 months ago
      Anonymous

      >pic
      It's amazing how much they retconned Kerrigan too.
      >SC2 Kerrigan feared Mengsk because he's a crafty strategist that's "always 3-4 steps ahead"
      >BW Kerrigan was able to trick Mengsk easily which resulted the death of General Duke
      >SC2 Kerrigan believed taking over Korhal for the second time would be the hardest thing she'd ever do
      >BW Kerrigan attacked UED controlled Korhal without hesitation and did it just to troll the UED, Mengsk, and the Protoss.

      • 7 months ago
        Anonymous

        Ok let's be real, Kerrigan dicksucking started in BW, not SC2. She outmaneuvers everyone not because she's smarter but because in BW everyone becomes 10 IQ points dumber in her presence (except Aldaris, which is why she had to kill him). She wins because of the sheer incompetency of everyone around her.

        Not to defend how she is in SC2 but BW really is not much better in that regard

        • 7 months ago
          Anonymous

          Every Blizzard fan has nostalgic brainrot
          Not that SC2 has a good story, but the original wasn't anything special

        • 7 months ago
          Anonymous

          Every Blizzard fan has nostalgic brainrot
          Not that SC2 has a good story, but the original wasn't anything special

          The writing for BW was all over the place. I swear they switched the character writing for DuGalle and Stukov halfway through the UED campaign.
          >Stukov trusted Duran
          >DuGalle didnt
          then suddenly
          >Stukov doesnt trust Duran
          >DuGalle trusts Duran enough to have Stukov killed

          • 7 months ago
            Anonymous

            DuGalle is from day 1 a massive moron and the UED lost pretty much purely because of him.

      • 7 months ago
        Anonymous

        >SC2 Raynor is lovesick over losing his waifu
        >BW barely know her then hates her and wants her dead

        • 7 months ago
          Anonymous

          >Zeratul had to doubly convince Jim not to kill Kerrigan because Tassadar's force ghost says so
          >Zeratul was forced to kill the Matriarch to save her from Kerrigan
          >also added bonus of Kerrigan killing Fenix and Aldaris
          >In SC2 Zeratul was able to repeatedly sneak into Kerrigan's presence this entire time and did nothing beforehand

          • 7 months ago
            Anonymous

            >because Tassadar's force ghost says so
            And then it turns out it wasn't even him, it was the good member of Amon's race posing as him

            • 7 months ago
              Anonymous

              god starcraft 2 was shite

              • 7 months ago
                Anonymous

                And then you play modes other than the campaign and it becomes good again

              • 7 months ago
                Anonymous

                I hated multiplayer too because it didn't have tard wrangling. Everything moves too efficiently.

        • 7 months ago
          Anonymous

          [...]
          TO BE FAIR, for 90% of WoL he still wants Kerrigan dead and never forgot what she did to the galaxy. Then Zeratul had to show up with that bullshit prophecy and throw a wrench in it all. Remember that in HotS when she came back and he saw that she reinfestated herself the first thing they said was
          >What did you do?
          >What I had to
          >Tell that to Fenix! Tell that to the billions you butchered!
          The assassination of Jim's character in regards to Kerrigan only truly happens at the very end of HotS. People love to point to him looking at that photo but all he says is "sometimes I think you should've just died that day" and where's the lie? How many people would be alive if the Zerg simply killed Kerrigan?

          >Zeratul had to doubly convince Jim not to kill Kerrigan because Tassadar's force ghost says so
          >Zeratul was forced to kill the Matriarch to save her from Kerrigan
          >also added bonus of Kerrigan killing Fenix and Aldaris
          >In SC2 Zeratul was able to repeatedly sneak into Kerrigan's presence this entire time and did nothing beforehand

          I hate to call Blizzard writing of all things subtle, but SC2 if you pay attention does go out of its way in dialog to make a distinction between "Kerrigan" and "The Queen of Blades". Jim does not want Kerrigan dead. Everyone, including Jim, wants the Queen of Blades dead. Zeratul always makes it clear that KERRIGAN specifically must live.
          It's something I never caught until someone pointed it out to me.

          • 7 months ago
            Anonymous

            It wasn't subtle, just easily dismissible. The 'prophecy' is just plot armor for Kerrigan so that Chris Metzen could write another 'corrupted character redeems themselves' story.

    • 7 months ago
      Anonymous

      >SC2 Raynor is lovesick over losing his waifu
      >BW barely know her then hates her and wants her dead

      TO BE FAIR, for 90% of WoL he still wants Kerrigan dead and never forgot what she did to the galaxy. Then Zeratul had to show up with that bullshit prophecy and throw a wrench in it all. Remember that in HotS when she came back and he saw that she reinfestated herself the first thing they said was
      >What did you do?
      >What I had to
      >Tell that to Fenix! Tell that to the billions you butchered!
      The assassination of Jim's character in regards to Kerrigan only truly happens at the very end of HotS. People love to point to him looking at that photo but all he says is "sometimes I think you should've just died that day" and where's the lie? How many people would be alive if the Zerg simply killed Kerrigan?

  104. 7 months ago
    Anonymous

    https://www.youtube.com/watch?v=1VLDT-gbHFE
    https://www.youtube.com/watch?v=7djrrqBoG_c
    https://www.youtube.com/watch?v=kWRdcynXJ8Y
    https://www.youtube.com/watch?v=fQL_idkUxoA
    https://www.youtube.com/watch?v=xej5JeM2bME
    https://www.youtube.com/watch?v=aCBPQkwz714
    https://www.youtube.com/watch?v=fprCqgC-c14
    https://www.youtube.com/watch?v=V0thXFYIsSs
    https://www.youtube.com/watch?v=p3SPJLtnMXQ

    • 7 months ago
      Anonymous
  105. 7 months ago
    Anonymous
  106. 7 months ago
    Anonymous

    RTS games will make a comeback once game devs remember it's primarily a single player genre. PvP is too niche.

    • 7 months ago
      Anonymous

      RTS fricking sucks single player, the only good single player RTS is TaB

    • 7 months ago
      Anonymous

      You're right but the primary fanbase for RTS games nowadays are PVP tryhards so every game is going to try to cater to them and ignore the 99% of people who prefer single player and be a massive commercial failure because most people don't like getting wrecked by nerds on the internet. The biggest RTS games of the late 90s/early 2000s were heavy on story-based single player campaign (C&C, SC, KKND, Warcraft, Age of Empires) and multiplayer was just an afterthought that randomly got popular or usually didn't. RTS games being multiplayer first is exactly the opposite of what any successful RTS game did during the prime of the genre

  107. 7 months ago
    Anonymous

    People only played RTS because it was something new that couldn't be done previously.

    Been there, done that.

    The World of Warcraft died for the same reason.

  108. 7 months ago
    Anonymous

    I never did play the second one. Is it even better than the first? I remember multiplayer had you conquer entire maps so it could take hours and hours. Nobody is willing to put that time into a game now.

    • 7 months ago
      Anonymous

      2 is very different from the first and it's personal opinion as to whether it's better or not. They're bith very good.

    • 7 months ago
      Anonymous

      Its better but the basebuilding in 1 is comfier

    • 7 months ago
      Anonymous

      >Is it even better than the first?
      Yes and no
      2 lets you build bases and has more units and factions
      It's more balanced than 1, which was a fricking mess balance wise, but it feels less unique

  109. 7 months ago
    Anonymous

    >they remastered C&C/Red Alert but not Tib Sun
    Its not FRICKING FAIR

    • 7 months ago
      Anonymous

      I would assume TB and RA2 would get remastered together to continue the trend. Don't know why they haven't started considering that apparently the C&C remaster sold gangbusters

    • 7 months ago
      Anonymous

      TibSun doesn't need a remaster and it's not a good game

    • 7 months ago
      Anonymous

      Honestly I can't believe how EA is so incompetent with C&C
      >stop supporting zero hour too early
      >rebrand another game as c&c 4, flops
      >make generals 2, randomly canclel it during closed beta
      >release dozens of mobileslop c&c games
      >finally do a good thing and allow the remastering of the first games
      >no follow up though, must have been a fluke

      • 7 months ago
        Anonymous

        >>no follow up though
        people don't have nostaliga for the next C&C gen and they'd be harder to remake because of voxel graphics

        • 7 months ago
          Anonymous

          The guys who made the remasters are up for it though, but since EA owns the IP and code there's nothing they can do without EA

      • 7 months ago
        Anonymous

        Yeah it's a pity that not much else came out of it. Some love for Tiberian Sun + RA2 would've been great especially.

  110. 7 months ago
    Anonymous

    Most people just do not appreciate the art of wargaming.

  111. 7 months ago
    Anonymous

    devs aren't taking it seriously anymore. when they make one now, it just plays and looks like shit.

  112. 7 months ago
    Anonymous

    only autists enjoy it. just like chess.

  113. 7 months ago
    Anonymous

    It peaked with aoe2. Even your screenshot proves that despite being 20 years later they couldn't evenake it lool better

  114. 7 months ago
    Anonymous

    TA is where it's still at.

    • 7 months ago
      Anonymous

      >tfw they'll never remaster TA

  115. 7 months ago
    Anonymous

    >I only play RTSs for the campaign and never touch them again once I'm done. Why did RTSs stop pandering to me? This is why RTSs are dead
    >NO STOP PANDERING TO PEOPLE WHO ARE STILL PLAYING THE GAME

    >There are actually people like this ITT.

    Well maybe if (you) had actually been doing that, playing RTSs campaign/singleplayer all of the time over the last 20 years, then the devs would have noticed that there is an audience who consumes SP content instead of hyperfocusing on MP (which I agree that its is bad).

    • 7 months ago
      Anonymous

      The only people still playing RTS games are absolute irredeemable spergs who represent 0.1% of the audience of the genre at its peak. Anyone who wants to make money development an RTS would be insane to build a game for such a small audience instead of targeting the 99.9% of people who play for the campaign. That's what most people do with video games, play the campaign then drop it, that's completely normal.

      • 7 months ago
        Anonymous

        We know for a fact that's not true, Blizz released the numbers. It's half of players that stick around and do other shit, half play the campaign once and never touch it again.

        • 7 months ago
          Anonymous

          Starcraft 2 is not representative of the normal RTS, it had a lively competitive scene like no other game had that was somewhat inviting to casuals

          • 7 months ago
            Anonymous

            When it's one of like 3 RTS that people still bother to play I'd say it's kinda relevant.

            • 7 months ago
              Anonymous

              Nobody plays SC2, all the pros retired years ago. WC3 reforced has a more alive custom game scene

              • 7 months ago
                Anonymous

                >Nobody plays SC2
                It has someting like 200k active players minimum at any one time, for a game from 2010.

              • 7 months ago
                Anonymous

                It has 200k players active per season, not concurrently, which is admittedly more than I would have expected

              • 7 months ago
                Anonymous

                Oh my bad. Still that's a lot of people coming back every season.

      • 7 months ago
        Anonymous

        >The only people still playing RTS games are absolute irredeemable spergs who represent 0.1% of the audience of the genre at its peak
        Lmoa, ok buddy, go raly the 99,9% of the RTS fanbase then and be change you want to see. Sart putting 2000 hrs into RTS singleplayer content. AoE 2 has at least 200 hrs of campaign content nowadays if you need some recomendations. Dont forget to make it clear that you bought all of its dlc just for the campaing only

        It's not even true anyway, they are still releasing single player content for AoE2! Every expansion comes with a load of new campaigns, there are hundreds of hours worth of them by now.

        Exactly, which is even funnier considering that singleplayer content has been a staple of RTSs and there is nothing preventing those people from doing what they want.

        • 7 months ago
          Anonymous

          >Sart putting 2000 hrs into RTS singleplayer content
          This is not how normal people play video games you dumb motherfricker. They play for 20hrs and call it a day, satisfied with their purchase

          • 7 months ago
            Anonymous

            People who put 2000 hours into multiplayer are 100 times more valuable than people who put 20 hours into single player

            • 7 months ago
              Anonymous

              They pay the exact same entry fee as the 20hrs people but are 100x more annoying, demanding balance changes, chasing away new players on the ladder, shitting up forums, harassing devs on social media. If developers could replace every nutcase obsessive with a casual player they would.

              • 7 months ago
                Anonymous

                You can nickel and dime people who play 2000 hours for DLC and season passes and cosmetics and all that crap

              • 7 months ago
                Anonymous

                >They pay the exact same entry fee as the 20hrs people
                Unless we could add things like skins and voice packs that only they would buy...

          • 7 months ago
            Anonymous

            I see that you are completly out of touch and probably has poor reading comprehension
            Well, I hope that at least you are not a hypocrite who cries about devs pandering normalgays then

            • 7 months ago
              Anonymous

              Are you stupid? My post is literally about how devs need to target normal people much harder if they want to revive the genre. RTS games solely appeal to the tiny minority of sick in the head ladder players remaining from decades ago. Targeting the hardcore is a recipe for certain death and commercial failure, yet hardcore players constantly egg them on. You have to know when not to listen to the loudest players as devs, many do not know how to do this.

              Games constantly make the mistake of pandering to hardcore and quickly die as a result - Wildstar is a classic example in the MMO world.

              • 7 months ago
                Anonymous

                >Games constantly make the mistake of pandering to hardcore and quickly die as a result - Wildstar is a classic example in the MMO world.
                Counterpoint: EVE Online has outlasted fricking WoW in terms of being around on this planet.

              • 7 months ago
                Anonymous

                WoW, even in its crippled dying state, is still vastly more commercially successful than Eve. WoW will continue on life support for another few decades if Everquest is anything to go by

              • 7 months ago
                Anonymous

                It wasn't about being commercially successful, it's that EVE found its niche and didn't fricking die. EVE has tapped into the one market no other MMO seems to be able to successfully cater to: sociopaths and the people who are sad that they missed out on the Scramble for Africa

              • 7 months ago
                Anonymous

                yeah fair point

              • 7 months ago
                Anonymous

                >people who are sad that they missed out on the Scramble for Africa
                lol

              • 7 months ago
                Anonymous

                And my point is that devs who make games with a heavy versus component have like RTSs have a clear choice between people who play 20hr and never touch the game again, and people who play it for years, because it is obvious where the safe money is and free advertising.

              • 7 months ago
                Anonymous

                >people who play 20hr and never touch the game again
                This is how every RTS worked during the period they were actually popular. Starcraft is an anomaly, the multiplayer only got popular because of a weird subculture in PC bangs in Korea of all places

              • 7 months ago
                Anonymous

                >Starcraft is an anomaly
                Not really, starcraft was what came with the battle.net client which made it easy to play multiplayer with

              • 7 months ago
                Anonymous

                >starcraft was what came with the battle.net client
                No that was Warcraft 2

              • 7 months ago
                Anonymous

                battle.net edition of WC2 came out years after SC and Diablo

              • 7 months ago
                Anonymous

                What is the point that you are making here? I can only guess. I bet that most if not all of those games had a mp component and all the implications that this brings, like for example that MP was viewed as a desirable feature and intended by the devs (if not essential considering that it is vital for playtesting).

              • 7 months ago
                Anonymous

                >What is the point that you are making here?
                Are you really still not getting it? Most people play RTS for single player, always have, always will. Everyone loves Warcraft 3 for the story and campaign, not the autism simulator that is the multiplayer mode. It is not a complicated point to understand.

              • 7 months ago
                Anonymous

                warcraft 3 had very popular multiplayer

    • 7 months ago
      Anonymous

      It's not even true anyway, they are still releasing single player content for AoE2! Every expansion comes with a load of new campaigns, there are hundreds of hours worth of them by now.

  116. 7 months ago
    Anonymous

    Go play Battleforge right now
    Same for Age of Empires Online

    Best RTS games ever made, and both are free.

    • 7 months ago
      Anonymous

      the instant I looked at it I knew it had nothing to do with rts

      • 7 months ago
        Anonymous

        How so?
        You command large armies, build defensive or offensive buildings and all of it is in real time, how does that not fit the definition of "RTS"?
        And Age of Empires Online is like any other Age of Empires game but with different unique civs and itemization for troops and buildings ( PvP doesn't take these bonuses into account unless you want )

  117. 7 months ago
    Anonymous

    It's fricking frustrating to play. I want to see cool battles and not babysit my dumbfrick troops.

    • 7 months ago
      Anonymous

      >t. A-move player

    • 7 months ago
      Anonymous

      Mechabellum is something that you should be looking at

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