I love it too, but not all of it is jazzy, I think it's mostly the Submerged City theme (which even goes into a sort of improv-style part, which is impressive for music made in computers) and maybe the Library theme? The treasury?
The rest of the soundtrack varies a lot, it's fairly eclectic, you've got the bombastic, anthemic Simon's Theme, the goth rock/post-punk sounding Forest of Monsters or Clockwork Tower, the eerie atmospheric cave/waterfall theme, etc.
All in all, Jazz music isn't something strange to Castlevania though, SOTN is famous for incorporating a lot of it. I wonder if Castlevania IV was really the first one to do it though, I remember Haunted Castle's OST having a bit of jazzy parts too, even some latin-esque rhythms too.
Oh but it definitely is. The backing drums and basses are always very active and upbeat, and the primary synth melody always feels like it is supposed to be fashioned after a wind/horn instrument rather than anything else. It's extremely jazz throughout.
I wouldn't describe it like that at all, but even if it was "jazzy" that wouldn't be less appropriate than the usual rock arrangements that Castlevania is known for.
In Japan jazz is associated with darkness and night time, it's why Iori in KOF is a jazz musician etc, it's got a somewhat autistic association with darkness
In the US, I think rock rock is stereotypically fitting of a vampire slaying game, especially from the 80s heavy metal era where occultism, epic imagery, and rock bands when hand in hand
I love it too, it's one of my fav Castlevania soundtracks. Taro Kudo, the composer also did the music for the X6800 Castlevania and of course, Axelay. All of them amazing.
He would later go on to write for those Lovedelic games, which eventually ended up landing him a job at Nintendo, he voiced Dillon and was credited as a scriptwriter for the last Paper Mario game iirc. What a career.
Jazz fusion was extremely popular in Japan in 80's and 90's so it influenced many arcade and videogames from that era. Most of Sega stuff, Capcom stuff, some of SNK stuff had soundtracks in that genre.
Best song in the whole series is rondo of blood pirate ship song. Absolutely peak gaming music, the whole build up to that point and then the song is pure bliss.
>Goemon >to westerners
Also any source on that? Like any actual Konami guy who worked back then saying Nintendo imposed such thing? I think it's most likely they just wanted to experiment with what the new console could do just because they could.
I also learned that what a lot of people think is "Mode 7" isn't actual Mode 7.
What other CV game has chamber-like music like the Chandeliers theme? Honestly possibly my fav from IV.
Can only think of the Versailles theme in Bloodlines, maybe, and that one waltzy track from SOTN.
SOTN has a full on jazz house track. It’s kind of nuts if you think about it. Like just bowling around this frick off great haunted castle with a fricking whip while a jazz guitarist noodles over a jacking 90s house beat. It’s so fricking audacious, you just don’t get that kind of fearless incongruity in modern gaming.
I love it too, but not all of it is jazzy, I think it's mostly the Submerged City theme (which even goes into a sort of improv-style part, which is impressive for music made in computers) and maybe the Library theme? The treasury?
The rest of the soundtrack varies a lot, it's fairly eclectic, you've got the bombastic, anthemic Simon's Theme, the goth rock/post-punk sounding Forest of Monsters or Clockwork Tower, the eerie atmospheric cave/waterfall theme, etc.
All in all, Jazz music isn't something strange to Castlevania though, SOTN is famous for incorporating a lot of it. I wonder if Castlevania IV was really the first one to do it though, I remember Haunted Castle's OST having a bit of jazzy parts too, even some latin-esque rhythms too.
Oh but it definitely is. The backing drums and basses are always very active and upbeat, and the primary synth melody always feels like it is supposed to be fashioned after a wind/horn instrument rather than anything else. It's extremely jazz throughout.
Yeah maybe you're onto something but then I also agree with
. Jazz fusion was very popular in Japan all throughout the 80s, in a mainstream way.
CV music is mostly jazz fusion, synthpop and neoclassical prog
I dislike it at some points. There's times when I'm in a tense moment and there's a sick flute solo blaring and its like...kinda mismatched
I like it, it's like the devil's castle is having fiendish fun while you struggle.
I wouldn't describe it like that at all, but even if it was "jazzy" that wouldn't be less appropriate than the usual rock arrangements that Castlevania is known for.
In Japan jazz is associated with darkness and night time, it's why Iori in KOF is a jazz musician etc, it's got a somewhat autistic association with darkness
In the US, I think rock rock is stereotypically fitting of a vampire slaying game, especially from the 80s heavy metal era where occultism, epic imagery, and rock bands when hand in hand
I love it too, it's one of my fav Castlevania soundtracks. Taro Kudo, the composer also did the music for the X6800 Castlevania and of course, Axelay. All of them amazing.
He would later go on to write for those Lovedelic games, which eventually ended up landing him a job at Nintendo, he voiced Dillon and was credited as a scriptwriter for the last Paper Mario game iirc. What a career.
>it's the best music in the series
nah that's 3
but 4 has a few bangers https://www.youtube.com/watch?v=fVN8CA-Ufkk
What tracks are ii V I?
Jazz fusion was extremely popular in Japan in 80's and 90's so it influenced many arcade and videogames from that era. Most of Sega stuff, Capcom stuff, some of SNK stuff had soundtracks in that genre.
Better than the """classic"""" soundtrack kf "Smooth Jazz of the Night" for the PSX
Best song in the whole series is rondo of blood pirate ship song. Absolutely peak gaming music, the whole build up to that point and then the song is pure bliss.
for me, it's
Nintendo wanted Konami to show off the MIDI and Mode 7 shit to westerners. Goemon and Contra 3 are like this too.
>Goemon
>to westerners
Also any source on that? Like any actual Konami guy who worked back then saying Nintendo imposed such thing? I think it's most likely they just wanted to experiment with what the new console could do just because they could.
I also learned that what a lot of people think is "Mode 7" isn't actual Mode 7.
They did market the first SNES game to westerners as a launch year game.
But I doubt the Goemon devs cared about westerners at all.
>console can do new graphics
>developers take advantage of it
wooooaaaahhh!!!
you are now aware there are no cymbals used in this amazing soundtrack.
Frick. Remember watching my friends play this game over the summer so many times. I want a time machine.
What other CV game has chamber-like music like the Chandeliers theme? Honestly possibly my fav from IV.
Can only think of the Versailles theme in Bloodlines, maybe, and that one waltzy track from SOTN.
>chamber-like music like the Chandeliers theme
Well four songs come to mind immediately.
SOTN has a full on jazz house track. It’s kind of nuts if you think about it. Like just bowling around this frick off great haunted castle with a fricking whip while a jazz guitarist noodles over a jacking 90s house beat. It’s so fricking audacious, you just don’t get that kind of fearless incongruity in modern gaming.