Sony and xbox are going third party because the PS5 and xbox series flopped
How come nintendo is the only succesful one? 7 years ago no one would have expected this
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Sony and xbox are going third party because the PS5 and xbox series flopped
How come nintendo is the only succesful one? 7 years ago no one would have expected this
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snoy quite literally couldn't print ps5s fast enough to meet demand.
the real problem is that AAA games cost too much to develop, so sales don't recoup the costs
the solution is obvious: stop making AAA games, and focus on making more, smaller, cheaper ones
Sony got rid of all their AA developers so they can go balls deep in AAA and gaas
Even if they did meet demand what would people play that's already not on ps4 most of the time?
why would anyone not sell their ps4 after buying a ps5?
Why would anyone buy a PS5 to begin with to play the same ps4 games?
Here's a morbid fact: the PS5 has less exclusives than the fricking Wii U.
exclusives/good games were never wiiu's problem tbf
Why would anyone buy a PS5 when they can get a Switch and a PC? If you have both you have the entire gaming library and even games that will never be ported to any platform.
>snoy quite literally couldn't print ps5s fast enough to meet demand.
This still baffles me.
Nobody had a PS5 for years, even if they wanted one. But if nobody has a PS5, no publisher is going to make a PS5 exclusive game.
This starts a negative feedback loop; if no publisher is making games for the PS5, nobody will want to buy a PS5. No players -> nogaems -> no players -> nogaems, repeat forever.
We all shit on the PS3 for having nogaems, but at least it had Demon's Souls. At least the PS4 had Bloodborne. But the PS5 truly has nogaems.
I like cartridges
yummy
marketing. the switch is an underpowered oversized piece of trash, but it has games whereas the competition does not. also, nintendo has the best marketers in the world. they could sell you fecal matter and you would still buy it.
>nintendo has the best marketers in the world. they could sell you fecal matter and you would still buy it.
Yet they couldn't sell the Wii U
that was a hardware issue.
If their marketers could supposedly sell anything then they would have been able to make the wii u a success regardless of its hardware.
>wii u
>has games
>sells like shit
This idea that the switch "won" because it has games, is a lie. Marketing is why. That's it.
cope
At least 90% of its success is because it had a Super Bowl ad and a name that wasn't confusing.
>a name that wasn't confusing.
This was definitely AT LEAST 85% of it. Looking forward to Switch 2's moronic name.
when the wii u was out, the competition consoles had the same number of games. if the quantity/quality of the games is the same, people are naturally going to opt for the one that doesn't make embarrassing toddler toy noises when you're playing it. I know I did, back then.
Where are all these marketers? Do they live rent free in your head? Are they the best ad company in the world that they convinced 140 million people to buy an underpowered tablet?
>advertising doesn't exist!
actual rent free schizo irony lmao
>nintendo has the best marketers in the world.
>Buy Nintendo game console
>"Hey bro, you like games?"
>Yeah!!
>"Here ya go!"
>Buy Sony game console
>"Hey bro, you like games?"
>Yeah!!
>"SIKE! ENJOY 2024 WITH NO GAMES, LEL!"
>sike
What's coming out on switch in 2024 again
>barbie peach
right into the switch's audience's strike zone, kek
>Heh, the PS5 may have no games but take a look at this, the Switch has a game in 2024! Take that!
I guess you got me anon.
>multiplats don't count because.. THEY DONT OKAY
>Is that yummy ports of five year old games? BING BING WAHOOOOOOOO NINTENDO WON
>>Is that yummy ports of five year old games? BING BING WAHOOOOOOOO NINTENDO WON
I don't know why this came off as a surprise, they did the same thing with the first TLoU when the PS4 came out
The game was barely a year old back then, except this is worse because you can play TLoU2 on your PS5 and the remaster comes with a video of Druckmann sharing his grievances about being memed on before and after release
Switch has had several years of droughts. They are carried by their partners.
Pretty sure marketing has a reach in the competition but even then all they seemingly have to do is mention a brand new Bing Bing game and people buy the console.
it has exclusives people want
it is cheaper than the others
the handheld form factor is a compelling selling point in train commute countries
they realised that spending 6 billion dollars in one game that will only sell 5 million copies at most is moronic
It’s not when you consider how many Nintendo fanboys double and triple dip buying the the OLED and lite editions
Source?
Most people own 1 switch
This board? Idk mow many times I’ve read “I bought a second switch just to hack it”
I did that. Bought one off ebay for $150. I'm sure others probably did buy it new though.
how is that bad?
It bloats the numbers. They even made animal crossing with one save file per console specifically to push hardware sales during Covid.
The software sales show you're wrong
Nintendo games continue to sell well years after release. People don't buy the same game twice, those are all new switch owners
i think it's mario kart 8 deluxe that has an almost 50% switch owner attach rate
imagine a launch title, a wii u port to boot, selling 70 million units
Kind of like the ps console then ps slim console marketing?
It’s a cheap handheld for kids. Like 1/3 the price of a console parents can buy in droves from Walmart.
Nintendo has done well to have at least one big different game coming up, that's been supplemented by 3rd party multiplats and smaller games. Playstation relies on very big games which take a long time to come out. They can't release a title on the scale of Pokemon and Animal Crossing and have that be okay. They're known for high production values. Nintendo's strategy of scaling back emphasis on presentation/graphics has been very fruitful for them. Playstation's downfall has been chasing presentation and their budgets skyrocketing. They have also chased GaaS and that's been a failure for them. Being a handheld helps Nintendo sell to people who need a console on the go. If we look at Nintendo's history, there were gaming release droughts with their home consoles. However their handhelds would have big games during those droughts. Coming both solves that problem and has rewarded them with their most successful console.
tl;dr
Nintendo:
>Switch's whole docking thing isn't new at all, it was on the PSP, but Switch is stronger than a PS3 and marketed as something you can dock first and foremost
>Switch is the sole offering in the handheld space that isn't an Android or Linux Chinese handheld
>The typical first-party lineup of games with a lot of competitive entries this time around, incl. the first "collect the stars" 3D Mario game since Mario Galaxy, the first fully 3D Kirby game, two open-world Zelda games, a full Metroid game...
>Graphics prostitutes are morons, people do not care about fidelity when features and gimmicks are also on offer. It has made zero sense to be a graphics prostitute for two straight console generations
Xbox:
>360 was notorious for its nearly 50% failure rate with the RROD and only survived that generation because of no-questions console replacements
>Began pushing the Kinect hard which alienated their "hardcore" audience and was a poor grab at the Wii's audience
>Began pushing the Kinect harder with the lead-up to the Xbone, which was a horrible move after Edward Snowden's leaks
>"We have an offline console. It's called the 360" blunder
>FTC court case proves Xbox has basically never been profitable, in fact it's always been a gigantic money pit with no clear goal
Sony:
>Dependent on Call of Duty sales for Playstation to remain profitable
>Nowhere to go technologically, touted an SSD as its new thing
>Dropped the Vita like an ugly baby almost immediately into the handheld's life because it wasn't graphically powerful enough for most movie games, which they were shifting their brand image to
>Increasing focus on movie games and other "Oscar-bait" bullshit from their first parties
>Addiction to funding Oscar-bait games like they're actual movies for hundreds of millions of dollars
>Still copying Nintendo shamelessly the whole while
>Can save itself, but must find a new market strategy NOW (they found it, multiplats and lowered exclusivity focus)
Don't forget that Sony alienated the weeb audience that later moved to both Nintendo and pc the same audience that kept the ps3 alive before it hit the normalgay market.
That's a very strange factor to consider too is that Nintendo cares way less about sanitizing third-party games.
Yeah, Nintendo is only uptight about the games they publish. They don't really give a shit about what others put on their platform as long as it isn't outright porn and adheres to known rules and regulations.
That's because Nintendo still remains a Japanese game company (located at Kyoto also seems to help) while Playstation has long been given control to the Americans (more unhinged than ever to impose their values to other cultures).
Nintendo themselves don't really interfere with third party games 90% it's a problem with cero the Japanese rating system.
Playstation in the 2010s
>Moved their HQ to California, look this up if you don't believe me
>Closed Playstation Japan Studio (Ape Escape, Wild Arms, Gravity Rush, Jeanne d'arc PSP, Demons Souls and Bloodborne sister support studio with FromSoftware, Patapon, LocoRoco)
>Sony CEO became a white dude from UK
>Official partner of Sweet Baby Inc Canadian consultant group
Fricking mystery what happened to Sony. Funniest shit ever is Sony was poised to make Horizon a flagship IP, the first game released in the same month as Zelda Breath of the Wild. The sequel Horizon 2 was released in the same month as Elden Ring. Aloy and her games were buried twice by two Japan studios.
>Official partner of Sweet Baby Inc Canadian consultant group
they have barely any staff, they aren't an illuminati or anything
It's still funny to me that sonny killed all their AA studios for Hollywood rejects like druckman and now having no games is breaking their necks
it's only sony santa monica working with sweet baby, it's not like xbox game studios or valve that have their entire company listed. i'm all for calling sweet baby out for ruining games like gowr but get it right.
Japan Studios being closed will go down as the worst decision in modern history and Jim Ryan is the modern Bernie Stolar of our time where he hates Japanese people and hates Japanese games. Imagine if they were around right now. Sony could have something to save them but right now they are a 3rd party company with TVT Studios or scattered off to Nintendo with Monolithsoft
https://www.gematsu.com/companies/tvt
Nintendo runs with a rule like "if you want to release your game on Nintendo, we'll accept and welcome you with open arms. If you don't, that's okay since we don't really need you." That's why lots of japanese devs are seething about Nintendo winning in Japan now.
>multiplats and lowered exclusivity focus
Xbox has already proven that's not a viable strategy. Either focus on exclusives or stop making hardware. Half-assing it doesn't work.
"Stop making hardware" is probably the next step. Microsoft and Sony can't keep up on the first-party game so they can't farm exclusives that way, they have to keep buying them out.
Yes this is true. Watch when Switch 2 releases and it focuses on high framerates. It's going to sell massive amounts. Because the majority of the gaming population likes fluidity above fidelity and style above details.
dunno if high framerates will be the focus but i imagine fluidity will be pretty easy for them given they're jumping up in power from PS3-ish to PS4 Pro-ish
I mean like 47-60fps it's highly possible and can be done with DLSS and graphical settings turned on low 720p.
my favorite thing recently is someone having a melt down about the princess peach game.
Also:
>Dropped the Vita like an ugly baby almost immediately into the handheld's life because it wasn't graphically powerful enough for most movie games, which they were shifting their brand image to
They were still publishing first-party games for the Vita all the way up to 2015, well past the point where most of the industry had given up on it. They didn't discontinue it until 2019. Nintendo gave up on the Wii U quicker than Sony gave up on the Vita.
Graphics had nothing to do with why the Vita didn't take off. It was the proprietary memory cards and the 3DS' exclusivity deal for Monster Hunter that did it in.
>It was the proprietary memory cards and the 3DS
Oh yeah. Almost forgot how absurdly expensive that shit was compared to SD card.
It's why they couldn't respond to the 3DS' price cut. Those stupid cards were a boat anchor that dragged down the whole console.
Losing Monster Hunter was the crushing blow. If they didn't lose MonHun, maybe they could have kept the Vita afloat and bought themselves time to release a new SD-compatible model. But without it, the Vita simply flopped too hard for them to even bother.
I still hope Sony gives it one more try without the bad decisions that fricked the Vita over. Nintendo at least needs a PSP-level competitor to keep them honest, and the SteamDeck isn't that.
>Nintendo at least needs a PSP-level competitor to keep them honest
....in what reguard? Not like nintendo is in their own little bubble world like they were during the wii/ds era. The wii u failure humbled them alot.
Nintendo is a corporation, and corporations are only "humble" for as long as they need to be. And honestly, I don't even think they've been humble with the Switch anyway. Paid online + two price hikes for games in the same generation is egregious.
>I still hope Sony gives it one more try without the bad decisions that fricked the Vita over
The issue is that most game studios don't have the resources to split development anymore for handheld-only games, SIE included
Nintendo ONLY has their handheld/hybrid system and they aim to make most of their software revenue on 1st party output (it's currently at 80%). Sony has always been about that 30% licensing fee (since they never have to assume any risk for the success of any game). A big reason the Vita failed is because 3rd parties didn't want to support it because the dev costs were closer to a PS3 but the Max MSRP was still $40, on account of being a handheld
So if Sony were to give a handheld another try, they'd REALLY have to get it to a critical mass installbase with 1st party titles. And the basic issue is that they don't have the money for that, they literally don't have the cash to support a slew of new projects for a system with no built-in install base (like how the PS5 sells directly to PS4 users looking to upgrade) against Nintendo who has a built-in install base
I'm not exaggerating when I say even a competent new handheld from Sony would not only fail to seize significant market share today (especially if it comes out AFTER the Switch 2) but it would also likely take a huge bite into Sony's powder
A new handheld would almost certainly be able to run PS4 games, giving it a large library right out of the box, including everyone's past purchases. Seeing as how the industry hasn't stopped supporting the last-gen systems anyway, I don't think the library would be a problem.
If it sold well enough, it would also give Sony an off-ramp down the road to get out of the home console business before it collapses, which would in turn solve the split resources issue, at least for themselves.
>A new handheld would almost certainly be able to run PS4 games
it would require porting those titles
The reason the PS5 can run PS4 titles is because it literally is the same general structure on the GPU side. The butterfly layout means they literally just adjust clock speeds to match what the PS4 or PS4 Pro would use and disable half the board when the game doesn't have a PS4 Pro version.
The amount of effort needed to port the titles would be a lot because you'd have to account for the various discrepancies.
It's not generally well known that the reason the PS5 is just the same number of CUs as the PS4 PRo but faster is because THAT is a big part of how they achieved near total backwards compatibility
The same way the PS4 Pro is able to run PS4 games by disabling half the board that is mirrored over in the butterfly design
A new Sony Handheld could be powerful enough to run PS4 games but Sony themselves would have to basically either build a PS4 emulation layer over the existing OS or manually port the games. But unless it's literally the PS4 chipset inside, they can't just ship out a PSP2 that can play every PS4 game
To add to this, the PS5 plays PS4 games via emulation layer but mainly because it can adjust its clock speeds to match more closely the PS4 environment and has the same general structure as the PS4 Pro.
Again, you'd have to basically shove a PS4 chipset into a handheld to get a PS4 handheld. IT would be difficult otherwise, especially if they tried to go with an ARM chip
>They were still publishing first-party games for the Vita all the way up to 2015, well past the point where most of the industry had given up on it.
the vita came out in 2012 dude
>Nintendo gave up on the Wii U quicker than Sony gave up on the Vita.
Nintendo published Wii U games up to 2016. And they gave up on the Wii U in favor of its successor. Sony abandoned the vita in favor of nothing.
>the vita came out in 2012 dude
Going by the earliest release date, the Vita released almost an entire calendar year earlier than the Wii U (December 2011 vs. November 2012). But the first-party games started drying up at around the same time and the Wii U was discontinued several years before the Vita was.
>But the first-party games started drying up at around the same time
from what I see the last first party games on PSVita came out in march 2015. Nintendo had first party Wii U games in the second half of 2016.
>Wii U was discontinued several years before the Vita was.
2 is not several
I am still mad about the card situation. I bought a VITA 2 months later and liked Danganronpa and Persona 4 Golden. Those games kept the Vita afloat along with Freedom Wars. The funny success was the PS Vita TV and how huge it was in America. It was inexpensive but sold extremely well here.
vita was in an insanely tenuous position already if no monster hunter was what killed it. no "killer app" which is an insane thing to rely upon a third party for
also not only the memory cards but
>3G modem when 4G was right around the corner
>very early OLED screen prone to burn-in
>no L2/R2 or L3/R3 hampered PS1 games, some PS2/PS3 ports, and PS4 crossplay, most popular add-on for the vita is rubber pad L2/R2 grips
>GPU prone to dying
The AT&T modem was a disappointment rather than a open option from multiple carriers but honestly the fact it had WIFI still helped it. There was also crossbuy.
First of all, it's not sold at loss.
It's cheaper than PS5 and XBox, but it never had a price cut yet.
Games are much cheaper to develop, never get discount and releases cover almost every month of the year.
Add brand loyalism and you make a lots of money, much more than costs
>buy Nintendo stock
>forced to shill toddler games on Ganker and meme them into popularity
What a life
>implying Ganker can move sales
>merged their handheld and home console consumer bases
>people who skipped the wii u bought a switch
>ported most of their wii u exclusives to switch to shore up droughts
>covid increased at-home demand for entertainment
>competition got kneecapped by covid hampering supply chains
All that being said, I'm disappointed by the joycon drift, half as many games despite them having half as many consoles to develop for, and the transition to paid online.
joycon drift seems to be addressed on the next console with their patent for a ferrofluid hall-effect sensor on an analog stick
HD development is a b***h if you've never done it before, there's good reason they're struggling so hard, lots of developers unfamiliar with HD (alphadream in particular bit the dust because of this, combined with all the loans they took out and couldn't repay)
paid online sucks but it could be way worse, it's a significantly better service than PSN and xbox live gold/game pass are on average
I think Nintendo is successful because they primarily make games for kids, who typically don't have many expectations if any at all. They just wanna play a simple game without having to put much thought into it. PS and XBOX tend to target an older and wider demographic who simply want "more" from every game
>PS and XBOX tend to target an older and wider demographic who simply want "more" from every game
Yeah, more cutscenes.
I get it, but "keep it simple, stupid" is a legitimate strategy that has apparently done Nintendo a great deal of good
There is truth in this statement but also a massive cope. And similar to Disney or Pixar in their golden days people of all ages can enjoy those games.
How is it a cope? For started, I haven't played a console in almost a decade, and I hardly play PC games, either. It just seems like Nintendo has stuck to their formula and it has suceeded for them, whereas the apparent gimmicks PS and XBOX have been jumping to and from over time has left them with no focus and nothing they're really good at
It has games it's that shrimple.
People b***h and moan that the switch gets so many wii u ports but most people didn't play those games and they bolster the library of the console and also act as buffer between the releases of new exclusive titles.
Meanwhile the ps5/xbox has an abysmal library and no games in the pipeline.
Combine this with the scalping issue that the ps5 had on release and you get a recipe for disaster.
It also helps that Nintendo didn't fall for the AAA movie game meme like Sony so their games don't need a decade to release and a ridiculously high budget.
It had games, most games are currently missing the Switch and that trend started years ago when the Cloud ports failed. The true success of the Switch is that it has 0 competition. There are no other handhelds that are as readily available and that cheap. Nintendo left the regular console market which is the smartest thing they could have done, it's the blue ocean strategy taken to the extreme.
covid gave switch a ridiculous momentum boost, everybody was buying it for animal crossing and mario kart
>7 years ago no one would have expected this
The sole thing I actually didn't expect back then was Playstation going full moron by waging war on the Japanese
Made me switch (heh) sides and stick to Nintendo instead ever since then
>Gal Gun protagonist lack of physical body, sometimes Ekoro talk about how the gun float in the air
So many soul
G A M E S
Nintendo makes and caters to games of a variety of budget levels rather than hyper-focusing on AAA schlock. This keeps their costs down
It also helps that, despite what contrarians on Ganker say, they've not really made an outright bad game in quite some time. The WORST that Mario games get, for instance, is 7/10. The sports games are anemic but they're still enjoyable.
So they have a lot of trust from people in the quality of their games, they never drop price on them and they produce them for 1/10th of what the competition makes their games for.
This means that Nintendo reaps profit at every turn and people are all too happy to buy their games immediately instead of waiting for a price drop
last bad game from them i can think of is 1-2-switch being mediocre and for some reason getting greenlit for "everybody 1-2-switch" which they were very very painfully aware was gonna be a turd so they shadow-dropped it onto twitter so they wouldn't have to acknowledge it in the direct at the time
it's $30, it's trying really hard to be the jackbox party pack, it has the dumbass horse mask that was the key to comedy in the '10s, it's painfully boring and all of their focus testers hated it regardless of age group and nationality. it's got it all and even nintendo didn't want anything to do with it
By far the strangest game they've made ever. And I agree, that is one genuine stinker but I think the fact that it's seen as an outlier from top to bottom indicates how strong their catalogue is otherwise
>PS5 has sold 54.8 million, it will be the second most successful console they ever had
PS1 sold 100 million units
PS2 sold 150 million units
PS4 sold 120 million units
PS5 will be LUCKY to get 4th place in the playstation LTD sales if it can beat out PS3's 88 million
Why are you acting like there aren't at least 4 more years of sales left? It's only slightly behind ps4 right now. 25 million units last fiscal year would be better than ps4 launch aligned but they only did 21 million. Still pretty close.
People are saying it's over because Playstation pretty much announced they've dropped the PS5 a day or two ago.
Just means it's the latter half of the console life which is true. Switch has been there for at least 3 years already but it's still selling. Are people really that daft or is it just shitposting?
It reeks of leaving the Vita to die, especially on the heels of "we literally have no games for this entire year lol."
There isn't even a ps6 devkit yet. They couldn't do that if they wanted to yet.
The problem is PS5 is halfway in its lifecycle and it has not much to show for it because people who wanted a PS5 already have one. There is no new releases that are going to happen because Sony already used up all its energy in the beginning.
Anon, I want you to look at this graph
Notice how sales started to flatline but then a big bump happened in 2020. I wonder what happened in 2020 that caused everyone to go out and buy a game console that ISNT going to happen again any time soon?
forgot pic because im moronic
kek it only looks like it's flatlining because there is a lot of 2019 months in the chart
they also said that it's sales is declingin and reduced their sale expectation from 25 million to 21 million anon. They're basically giving up on this gen.
Meanwhile in reality, They are creating more hardware for the ps5 ecosystem since it's so profitable and a ps5 pro is being positioned for fall to compete against switch2 and the new xbox.
a PS5 pro competing against switch 2 is a losing race from the get-go and the new xbox is already confirmed from leaks as being a digital only series x, aka an abortion
>Why are you acting like there aren't at least 4 more years of sales left?
What does the PS5 have left in the next 4 years? Sony already said sales are going downhill and they are pinning all their hopes on GTA6 to bail them out. We would at least know of something coming out in 2025 or 2026 by now.
>Why are you acting like there aren't at least 4 more years of sales left?
I'm not pretending there aren't 4 more years but the basic issue is that PS4 has even LESS competition from Xbox than it did last gen but they're barely pushing above PS4's launch aligned numbers.
I'll say that the PS4's ability to push to where it got to was largely driven from a lack of competition in its own space but when most games are still getting released for PS4 even with the PS5 at 50-60 million units sold, then the question is what happens when a system that can meet those PS4 RAM and horsepower requirements comes out but has the SSD and newer architecture for current rendering techniques (Switch 2), then the PS5 is going to have trouble maintaining the claim that it's got either a library advantage or even a horsepower advantage in a meaningful way
Yea but nearly catching up to the ps4 during the covid chip shortage is still impressive. Nintendo already had full manufacturing during that time and was using some pretty old undesirable chips so they had no issues during covid. Also xbone was no competition to the ps4 at all.
That's my point. Right now, they also have no competition but are still falling short of their own shipment goals for the year and (as I understand it) the holiday season. The question is why. Xbox is dying, PC shouldn't be a major blockade for them so the question is why aren't they selling they closer to their own expectations? They have LESS competition in their power bracket than ever before, the ratio between the PS5's horsepower and the Switch's is much greater than the PS4's and the Wii U's.
I'll posit here that I think that the market space is significantly different than it was even at this point in the PS4's lifespan and I think that the fact that the major games people play are actually cross-gen and the old versions are still maintained and getting updates is affecting any willingness to upgrade until it's absolutely necessary or its gifted to people by their family
25 million was a ridiculous goal. They've never sold that much before but wanted to catch up to the ps4. I think the economy is still quite shit with all the inflation so less people want to spend $500 on a console.
The economy is crunching but I also think that the PS4, all else equal, would have probably sat at maybe 100 million hardware units before the PS5's release if Covid hadn't happened
Please look at
My basic point is that the confluence of factors to give the PS4 its head start and the factors that drove it to over 120 million near the end are not likely to happen again
If anything, the Switch 2 being able to play the lion's share of major Multiplats beyond Fortnite and Minecraft is going to put even more pressure on Sony to either beef up their library or push their price down.
Which will lead to them taking a loss on hardware again, which will eat into profits, which will make their AAA production even more precarious, which will likely just cause them to double down on the budget size in an attempt to bring more attention to their library
PS5 has sold 54.8 million, it will be the second most successful console they ever had. Nintendo got tendies to rebuy the same console with Switch OLED. Playstation has more active users than Switch
And no games. Snoys are mentally ill.
PS5 is on the macroscale barely selling any more than the PS4 did. They've hit maximum market saturation with Playstation. Supply shortages for Playstation are a lie
I still believe that the scalping of the ps5 encouraged people to buy alternatives and they simply moved on from Sony.
This also. I think people are tired of also LGBTQ being in their faces also so they switch to a diffrent company like for apparently XBOX in APEX a friend of mine said they've done some queer shit so he's not buying the next gen.
Frick off pol. Normal ppl aren’t obsessed with that shit
You misunderstand the intolerance of a 12-year-old CoD kiddy who has a 0.03 microsecond response time for squeaking "SHUT UP Black person" into his mic in a lobby
At PS5 launch when it was getting scalped hardest you genuinely could have bought a PS4 Pro and noticed no real difference besides not having Astro's Playroom in your library
holy cope eric.
Sony and MS keep doubling down on loss leasing hardware. It's moronic
I haven’t touched my switch since totk anything good come out?
suikas decently fun until you get 3k a few times
TL:DR: Because Xbox and Sony focused on high budgets with AAA only. Nintendo does not. Long CGI Cutscenes, highly detailed graphics with textures, epic set pieces cost a lot of time and money. 250 million and all Sony and Xbox games need to have 5 million sells or more to break even, both consoles are stagnating compared to the previous generation so they have to go 3rd party.
>7 years ago no one would have expected this
I did
the ps4 and xbone were an abomination no better than this gen, I just don't understand who buys these consoles
Low iq men who exclusively play cod, battlefront, destiny, 2k sports, etc
I think I expected it as well because I noticed PS4 was a huge shift away from AA and A budgets and more towards AAA only and movies games. It's why I went to Switch and PC because those users do not care about Graphics but just about good games which is the point of video games to begin with. I made the right decision by not getting a PS5 and having 99.9% of the library on Switch and PC(Steam/GOG) rather than relying on tech companies larping as Gaming companies.
ms gave up
sony isnt unsuccessful
nintendo also understands what the identity of consoles is better than the competition
Good marketing and an actual selection of games
They're not competing on the same market. Switch is for tablet zoomies under the age of 15
Cheaper to produce
Tons of games
Handheld
It's the only successful console because it focused on actually delivering games, who would have guessed
why do you homosexuals keep asking this when you already know the answer?
Also consistency of releases. Ever notice Xbox and Sony hardly have any releases and are struggling with their big AAA approach making excuses like "costs have gone up, AAA is harder to make than it used to be" yet Nintendo just throws out more 1st parties in a year than Xbox X and PS5 combined the whole generation.
exactly, like, I barely had time to play anything else with how many games Nintendo has been throwing out since 2020. Most delivers so many content that it's really hard to stop playing after you finish them. also the massive replayability factor that will make you go back to some even if you just play it for 15 minutes.
Switch also has lots of remasters of aaa games from past gen’s. I love them, you pay like $5 for each one and the filter of history means that only the really good games get ported
They know how to manage their famous franchises by hiring high IQ nerds and spend over 500 million dollars in research and development. On top of that, they tend to sacrifice graphics for gameplay which means they not only save a lot of money in production but they also manage to produce games faster. Meanwhile every Sony exclusive is developed to be a cinematic experience with le epic graphics and one hour long cutscenes which means it costs 100 million and 6 years to produce. For comparison, Nintendo exclusives probably take half that time and money and due to hiring the best of the best, their games still manage to be great.
Iwata saw what everyone else couldn't see unironically. Blowing out of the graphics race after gamecube was the smartest thing nintendo did in hindsight.
>"Games have come to a dead end," he said in 2004, less than two years after succeeding Hiroshi Yamauchi as president of Nintendo. Like his predecessor, Iwata was utterly frank when he spoke. "The situation right now is that even if the developers work a hundred times harder, they can forget about selling a hundred times more units, since it's difficult for them to even reach the status quo. It's obvious that there's no future to gaming if we continue to run on this principle that wastes time and energy."
It only took 20 years after he said it but it happened.
People always say switch has games, but i can't think of a single good one. It's all bing bing wahoo shit
I find it funny that that throw away slogan in the switch reveal became a hard truth years later.
pretty sure that slogan came from a TGA sizzle reel several years after launch
Scale. Mario Wonder is about to hit the 10m units sold mark and I guarantee it cost nowhere near that much to make. Meanwhile, these stupid fricking open world realistic Spiderman games Sony is making cost like what? 350 mil? They might make it into the black, but by the skin of their teeth. It's just not sustainable.
315 million. Which is more expensive than the spider man movies themselves. Spiderman homecoming for example had a $175 million budget. We already can guess nintendo games are nowhere near that expesnive. Not even Botw/Totk
250 million but the next game after is 350 million buy Sony is going to try and sell them in parts because they know they can not make up that shortfall with one game. It's ridiculous and stupid with the amount of money being thrown around. The peak of games is 250-300 million total now. We have reached a ceiling like the movie industry did.
Which way gamers?
Switch Chan is cute so I choose her!
>switch is a child
>when it's 43 years older than sony
and 86 years older than MS
Not mad. Just find it funny.
>let's see how fast you load this garbage
do gaymers really?
Just goes to show branding is everything. You make wonders without mario on it and it's a mediocre as frick game that doesn't move more than 300k units at very best.
True, look at Mario Wonder. Wasn't that great but sold over 10 million copies in 3 months because Mario's name was slapped onto it. I even think of Kirby's Epic Yarn, apparently it was an indie game with Prince Fluff as the protagonist and Nintendo made them change it to a Kirby game as they felt it would improve sales.
the wii u failure is part of the success due to ports and games already in the pipeline.
there should also be a lot of people like me who only buy nintendos handhelds and were "forced" to buy a switch.
It has games.
it's crazy that nintenhomosexuals think they're making a point with that lineup of 5/10 dogshit
lmao the irony of this post
nta but
>pokemon snap
>mario golf
>miitopia
>mario party
I understand the idea is the switch owner is just enjoying playing video games, but they could have picked things that are actually good.
You pay $60 usd for every Switch game, ps5 is full compatible with ps4 and they are cheaper, 20 ps4 games fit in a $75 usd budget
That's cool but why would I buy a PS5 to play PS4 games
>You pay $60 usd for every Switch game
no I don't. I can count on 1 hand the number of switch games I've paid $60 for.
> having a Nintendo + PC gets you every game in the world
> everyone already has a pc for daily life or work
snoy and Xbox are literally pointless now. It’s not like the 90s where you had great libraries on each side like Mario v Sonic, or Spyro v Zelda
to nintendo's credit they don't go nuts with VAs. especially since a lot of game act like they GOT to have a celerity who only speaks a few lines.
closest they've come to going nuts with VAs recently is recasting all the mario characters by charles martinet with kevin afghani and literally not telling martinet why that is or that it was coming, but still giving him an honorary as the "mario ambassador" for press events
switch offer something ps5 and xbox don't. ps5 and xbox are just worse pcs with no exclusives worth playing. most gamers already have a decent pc to play games on. so why the frick would I drop $500 on a console to do less than my computer does?
switch is portable and has a boatload of exclusives people actually like.
Sony and Microsoft don't have obsessed cultists like Nintendo. People buy a playstation or xbox like you would buy a tv or a stereo. Nintendo is more like Disney, where you have grown adults who make being a fan of the brand part of their identity and they will spend thousands and thousands of dollars on gathering all the shit these brands shovel out.
> where you have grown adults who make being a fan of the brand part of their identity
>Sony doesn't have obsessed cultists
lmao
also you're an american so that's normal to see brand cultists where you live
https://twitter.com/THEAP99/status/1237401001906364416
>Pegasus Nation
Western industry ideals. Microsoft had a brief run of clarity with the 360's early years but otherwise have been digging themselves further and further into the dirt. Playstation as a brand was mostly okay, early PS3 notwithstanding, until the headquarters shifted to California in 2016. Wouldn't you know it, they've been slowly imploding ever since. Hmm.
meds
Idk im a master race player, but from the outside looking in: it's probably all of the exclusives (of passable quality). Nintendo has its safe roster of Mario, zelda, donkey kong, metroid, Kirby, pokemon etc etc that they make over and over again. literally almost too many to quickly rattle off. Compare that playstation that has the last of us and god of war and essentially frick all else. And xbox has... had.. halo? Id say gears of war but that franchise has been dead in the water a long time.
The problem started when the PS3 gens switched from ratchet/jak/etc to stuff like Uncharted. Suddenly all console exclusives were the same thing: macho guy doing movie stunts in a tunnel or a gta map. When all exclusives are the same thing, they aren't exclusives anymore
It became homogenized and stale. Gamers are not interested in one type of game even if it pretends its other types of games. It all looks the same to me.
Buddy, I'm a Xbox Guy. Even I know that the PS5 ain't doing that badly.
>Top selling Ps5 game is Call of Duty
>Top played games are Call of Duty and Fork knife.
... Yeah... About not doing so badly...
GAMES.
THAT'S IT, GOOD FRICKING GAMES.
They don't have the same level of brand loyalty that Sony does so they have to make it up with quality and flair.