Why is the Year Zero Engine so popular?

Most games published by Free League have been using this system.
The system itself and the various tweaks for different settings don't seem remarkable to me, so why the sudden flood of these games?
Is it people chasing new things? Is it the IP licenses they've done? Is it being just bland and familiar enough, but different in that it's not a D20-style game?

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  1. 4 weeks ago
    Anonymous

    >Most games published by Free League have been using this system.
    Its their system. You idiot. There's a flood of games because Free League is a content farm.

    • 4 weeks ago
      Anonymous

      >Its their system
      I know.
      I was wondering how is the system selling well enough to make so many of them. Art like in Vaesen and licenses like Alien and Fallout can't be that cheap.

      I'm genuinely astounded that you could look at one company publishing games with their own system and think that it's a sign that the system is hugely popular.

      No, it isn't that they're publishing their own system that makes me think they're popular, it's people recommending it. Though if it sold poorly you wouldn't be seeing them making so many games with it.

      I'm with the other anon. It's their system, its pretty versatile, and they have a long history of iterating on the system.
      I'm a Free League Fan, and I know that when I pick up a pdf, most of the core rules are going to be copy-pasted. Encumbrance rules, pushing rolls, critical hit tables, etc.
      But there's just enough new in Vaesen compared to Forbidden lands to make the same system interact very differently.
      New Coriolis uses the same dice pool system, but they've iterated on it quite a bit since releasing Dragonbane and Bladerunner.

      Books are pretty well laid out, the art is good, print quality is decent, and most of all, its an easy system to teach and play.

      >Books are pretty well laid out, the art is good, print quality is decent, and most of all, its an easy system to teach and play.
      I guess that's enough to get people talking about them. They're not bad games just aggressively mediocre.

      • 4 weeks ago
        Anonymous

        You're gonna need a better dataset and sample size that goes beyond "some people suggested it to me"

        • 4 weeks ago
          Anonymous

          Well no because I don't have to prove that it is popular, just that I've seen it recommended many times, and that it sells well enough to make variants on it. Me showing that the game is doing well objectively with data is not relevant to what I'm asking (Why do people like it).
          Though if you are dense enough to require proof on this tangential statement, you can look at their DrivethroughRPG listings and see for yourself. Likewise with how many times they get mentioned around the internet.
          Of course anything below D&D is hardly ever popular in the TTRPG sphere however.

          The trick is people don't actually need to play the games you sell, they just need to buy them. The market's big enough. Next time someone recommends you a Free League game, ask how much of it he played.

          That is true, and the worst part is that reviewers are exactly like this too. Most of the time they've only read the game and maybe gave it a solo test run of some of the mechanics. They won't even mention it on the review.

          • 4 weeks ago
            Anonymous

            >Well no because I don't have to prove that it is popular, just that I've seen it recommended many times
            Ok. I'm going to make a claim that it isn't popular and I've heard of nobody that has ever played it or even talks about it. I am going to definitely say it's not even a real system, and is a joke invented by /tg/. I don't have to prove any of this, because my anecdotal evidence is good enough.

      • 4 weeks ago
        Anonymous

        The trick is people don't actually need to play the games you sell, they just need to buy them. The market's big enough. Next time someone recommends you a Free League game, ask how much of it he played.

        • 4 weeks ago
          Anonymous

          This.
          I have friends who have bought half a dozen Free League games. None have been played in over 5 years.

          • 4 weeks ago
            Anonymous

            why do you think most of their games come with solo rules these days

            • 4 weeks ago
              Anonymous

              why do most of their games come with solo rules these days

  2. 4 weeks ago
    Anonymous

    I'm with the other anon. It's their system, its pretty versatile, and they have a long history of iterating on the system.
    I'm a Free League Fan, and I know that when I pick up a pdf, most of the core rules are going to be copy-pasted. Encumbrance rules, pushing rolls, critical hit tables, etc.
    But there's just enough new in Vaesen compared to Forbidden lands to make the same system interact very differently.
    New Coriolis uses the same dice pool system, but they've iterated on it quite a bit since releasing Dragonbane and Bladerunner.

    Books are pretty well laid out, the art is good, print quality is decent, and most of all, its an easy system to teach and play.

  3. 4 weeks ago
    Anonymous

    I'm genuinely astounded that you could look at one company publishing games with their own system and think that it's a sign that the system is hugely popular.

  4. 4 weeks ago
    Anonymous

    How is it hugely popular? I own Vaesen and Forbidden Lands, but nobody from my local TTRPG community don't even knew about YZE.

    They are worthy games because they are stupidly simple and you immediatley understand if you pass or fail the roll which is huge plus for me.

  5. 4 weeks ago
    Anonymous

    You can make a low-powered RIFTS knock-off if you ran the YZE games together.
    Mutants, Magic, Military and Robots.

    • 4 weeks ago
      Anonymous

      One thing I've seen regularly about the engine is that it is low powered. Why is that?

      • 4 weeks ago
        Anonymous

        Because you usually have 3 to 6 hp with death spirals and attacks dealing like 2-4 damage.

        • 4 weeks ago
          Anonymous

          Then how do you do RIFTS(tm) with giant-ass mecha and super-demons immune to lasers and mind melters able to turn whole villages to slag? If it doesn't have those things then it's not RIFTS(tm).

          • 4 weeks ago
            Anonymous

            Oh, I am not that anon. I don't know what he meant, I explain why it is low powered.

          • 4 weeks ago
            Anonymous

            Well you have post-apocalyptic travel, zombies, robots both human and inhuman shaped, future tech, space magic, alien monsters, regular magic and magical races, supernatural folklore creatures, modern military equipment, mutants and mutant animals and several different sets of base building rules.
            All using a very similar system.
            It might not be as high-powered as RIFTS but you could run a medley of YZE different games together with minor conversions.

    • 4 weeks ago
      Anonymous

      But can it do the same MDC than in RIFTS?

  6. 4 weeks ago
    Anonymous

    >popular
    Nope, normalgays still only know about D&D

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