It isn't. It just sucks. Some people choose to ignore its massive faults to feel special. >Has some of the worst dungeon design ever. Not even hyperbolic, it's that bad. >Getting new spells is pointless since they are horrible starting at level 1 >Side character deaths start to mean nothing when they are done this frequently >The level up system in the game encourages using just one action for each character which removes any amount of strategy in the fights
People create three dual wielding red mages that suck ass and end up getting filtered because they ignored evasion
To be fair the trap rooms and spell level grinding suck ass
>worst dungeon designs >not even frustrating, just kinda boring and plain with "trap rooms"
kinda wrong but whatever >getting new spells is pointless
yeah >side character deaths mean nothing
.....well disagree, it's part of the story and not every side character dies. at least its not ff4 dumbness where OH WOW I LIVED SOMEHOW also makes the expanded content at the end neat >level up system encourages one action
yeah
The leveling system is entirely broken
Your character only gains more hp.of they take damage, so equipping decent armor and a shield will gimp your character
Each spell levels up individually so it takes forever to get a decent selection of abilities for one character
At the start you have three elements. It's great when you rotate them to keep the MP cost low, and exploiting elemental weaknesses is still beneficial so you can still get gobs of damage out of magic.
a better solution would be to let you choose which level of a spell you want to cast, like if you have fire 8 you could still choose to cast fire 5 or 3
see this is a game that needs a remake, not a game that was already well received at the time of its release, but I guess there'd be little profit in doing that
It's no more wonky and busted than the rest of the series, dumb westoids just love to pick on it but also close an eye on all the equivalent issues in other games, or even more moronic shit.
Also 99% of people just parrot blatantly wrong shit that has really no fundament within the game rules, bugs or not.
>so equipping decent armor and a shield will gimp your character
Not really, undeads have melee attacks that ignore defense and do percentage based damage so your HP will skyrocket whenever you fight some of those. >Each spell levels up individually so it takes forever to get a decent selection of abilities for one character
You don't need any spell at a level higher than 3-4, which comes just about naturally, the real issue with spells is that >Elemental spells just don't keep up with melee damage past the midgame so it's worthless to level them up in the first place >Flare comes too late to be worth it and Ultima is deliberately bugged too on top of that unless you're playing post Origins remakes. >Haste and Blink are the only buffs you'll ever need and it's not worth leveling them up either because you can toss a spellbook and get a level 4 cast for free, which works all the way until the final boss >Too much overlap between different status effects to bother with most of them and melee growth is busted so it's easier to just kill things through DPS
spells just don't keep up with melee damage past the midgame so it's worthless to level them up in the first place
There are some lategame enemies with very high defences like dragons and mythril golems where it's really nice to have elemental damage still. You could blood sword them, but it's faster to just blast them with level 7ish spells.
comes too late to be worth it and Ultima is deliberately bugged too on top of that unless you're playing post Origins remakes.
The biggest sins of Flare and Ultima are how they don't hit weaknesses, making them inferior to standard elemental spells even if you do level them unless the enemy doesn't have a weakness.
Because morons who never played it or grew up when it was new just listen to other morons online and think you need to spend hours hitting yourself to level worth a damn.
I remember liking the Origins version when I played it as a kid, but I couldn't defend the game on it's merits today since it's been so long. It certainly doesn't seem like Square decided its experiments bore results worth repeating, however.
Worst stat growth mechanic in RPG history
The NES version's genuinely kind of fricked, but complaining about any of the newer ones being "unplayable" is just the moron filter in action.
It isn't. It just sucks. Some people choose to ignore its massive faults to feel special.
>Has some of the worst dungeon design ever. Not even hyperbolic, it's that bad.
>Getting new spells is pointless since they are horrible starting at level 1
>Side character deaths start to mean nothing when they are done this frequently
>The level up system in the game encourages using just one action for each character which removes any amount of strategy in the fights
It sucks and contrarians flock to it like flies to shit.
The encounter rate is high, enemies are strong and the combat has a lot of arcane rules that literally aren't explained anywhere.
People create three dual wielding red mages that suck ass and end up getting filtered because they ignored evasion
To be fair the trap rooms and spell level grinding suck ass
>worst dungeon designs
>not even frustrating, just kinda boring and plain with "trap rooms"
kinda wrong but whatever
>getting new spells is pointless
yeah
>side character deaths mean nothing
.....well disagree, it's part of the story and not every side character dies. at least its not ff4 dumbness where OH WOW I LIVED SOMEHOW also makes the expanded content at the end neat
>level up system encourages one action
yeah
Same reason every SaGa game is, people are too complacent about JRPG mechanics.
The leveling system is entirely broken
Your character only gains more hp.of they take damage, so equipping decent armor and a shield will gimp your character
Each spell levels up individually so it takes forever to get a decent selection of abilities for one character
At the start you have three elements. It's great when you rotate them to keep the MP cost low, and exploiting elemental weaknesses is still beneficial so you can still get gobs of damage out of magic.
a better solution would be to let you choose which level of a spell you want to cast, like if you have fire 8 you could still choose to cast fire 5 or 3
see this is a game that needs a remake, not a game that was already well received at the time of its release, but I guess there'd be little profit in doing that
>see this is a game that needs a remake
They already did, it's the SaGa franchise
Final Fantasy II will never get a proper remake because it's creator is busy with his own franchise.
It's no more wonky and busted than the rest of the series, dumb westoids just love to pick on it but also close an eye on all the equivalent issues in other games, or even more moronic shit.
Also 99% of people just parrot blatantly wrong shit that has really no fundament within the game rules, bugs or not.
>so equipping decent armor and a shield will gimp your character
Not really, undeads have melee attacks that ignore defense and do percentage based damage so your HP will skyrocket whenever you fight some of those.
>Each spell levels up individually so it takes forever to get a decent selection of abilities for one character
You don't need any spell at a level higher than 3-4, which comes just about naturally, the real issue with spells is that
>Elemental spells just don't keep up with melee damage past the midgame so it's worthless to level them up in the first place
>Flare comes too late to be worth it and Ultima is deliberately bugged too on top of that unless you're playing post Origins remakes.
>Haste and Blink are the only buffs you'll ever need and it's not worth leveling them up either because you can toss a spellbook and get a level 4 cast for free, which works all the way until the final boss
>Too much overlap between different status effects to bother with most of them and melee growth is busted so it's easier to just kill things through DPS
>Haste and Blink are the only buffs you'll ever need
uhh berserk?
Normally unnecessary but sure you can use it, conveniently enough you can also drown in Berserk spellbooks anyway.
spells just don't keep up with melee damage past the midgame so it's worthless to level them up in the first place
There are some lategame enemies with very high defences like dragons and mythril golems where it's really nice to have elemental damage still. You could blood sword them, but it's faster to just blast them with level 7ish spells.
comes too late to be worth it and Ultima is deliberately bugged too on top of that unless you're playing post Origins remakes.
The biggest sins of Flare and Ultima are how they don't hit weaknesses, making them inferior to standard elemental spells even if you do level them unless the enemy doesn't have a weakness.
Because morons who never played it or grew up when it was new just listen to other morons online and think you need to spend hours hitting yourself to level worth a damn.
I remember liking the Origins version when I played it as a kid, but I couldn't defend the game on it's merits today since it's been so long. It certainly doesn't seem like Square decided its experiments bore results worth repeating, however.
what does saga do right that ff2 didnt?