Why is this game such failure? What the frick could go wrong with a simple racing game like this?

Why is this game such failure? What the frick could go wrong with a simple racing game like this? I thought it has the same formula as Forza Horizon and the games like FIFA, NBA, NHL etc., that have the same simple mechanics and come out every year with better graphics. I never played it, but thought about buying it. Is it really that bad?

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  1. 3 months ago
    Anonymous

    There hasn't been a new Forza Motorsport since 2017.
    Microsoft basically rotated throughout development teams through it's nearly decade long development time resulting in unimaginable project setback and the need to reuse the prior game engine and driving physics despite lauding during development footage from 2021 and onward that it would be built from the ground up.

    Friction exploits and inconsistencies in the driving model from the previous engine exist in the new one.
    The lighting system has been completely broken since day one, leaving most shadows and maps looking like they're being played in BeamNG.
    Progression was locked to a per part basis where you would have to do 10 races on average to unlock one part for your car.
    Drivatar AI is unchanged since introduction, and was actually WORSE in that instead of the lead car having nigh-unbeatable AI, they would actually ram you off the track, and if you pass them, remain the same as always where they completely give up the race.
    Online is devoid of proper networking basing it on an ancient P2P system where host ping determines your placing and score, leading to incredible lag in some circumstances.

    For all intents and purposes, this "version" of Forza was developed by at least 6 other development teams throughout it's history.
    Microsoft couldn't decide on a proper team to spearhead the project, leading to it being outsourced to random developers, to even hiring contracted workers off of Twitter only to work on the environment for 3 months.

    Not to mention the gameplay trailers were bullshotted. Not a single environment in the trailer is actually as it is in the game, due to time constraints and project mismanagement.
    Upper echelons in Microsoft wanted to push out Halo Infinite harder than Forza, leading to the project being basically on the backburner until it shipped.

    They have no idea what to do with the game now after there's barely anyone left who actually understands the current codebase for the game.

    • 3 months ago
      Anonymous

      Wow, I guess I'll go with AMS 2. It seems it could satisfy my needs better. Thanks anon.

      • 3 months ago
        Anonymous

        No problem. I would recommend sticking to the Horizon games IF you want a Forza-esque experience since PG have actual QC control and generally have good development times and management schedules. They know what they're doing there.

        >hiring contracted workers off of Twitter only to work on the environment for 3 months.
        jesus fricking christ

        Yeah.
        Management often had no idea what the frick they were doing because even your project lead would get switched out randomly when MS decided they were more useful on another project.

        Teams had to have often irregular, random ZOOM meetings scheduled to bring the new people who'd get contracted in for work. You would be working with people who either didn't speak your language, had no idea what they were working with and had to be trained by you, on your own time, or used a shoddy translator for communication.
        Once you would get used to the workflow again after once again having to adjust to a new coworker, you would suddenly watch them be rotated out because just as they finally learned the tools for the engine or were halfway through finishing their work, their contract would either run out, or you would have their work shifted onto you on top of all your unfinished work already.

        Art and Env dept. suffered the most in this remark, which is why the game looks so strange. Why do you think the gameplay trailers suddenly had all this foliage in the trailer?
        Who do you think had to suddenly cobble together artists and env. designers, just to make the game look palatable for those 2 minutes during every trailer and "development" footage?
        Not to mention the AI.

        Drivatars have been horrid since their introduction, and no one on the team wanted to try their hand at touching that beast.
        We were meant to overhaul the entire system due to it being a "new" game and a "reboot" but ended up using the exact same system from the previous game because there was absolutely no way
        They don't "learn" so much as they do just follow a preset line, there's never actually any "learning" involved. It's all bullshit.

        • 3 months ago
          Anonymous

          The game could have actually been good if Halo hadn't taken the spotlight for most of the development time. Even that was plagued with issues, but I'm only speaking for Forza here for obvious reasons.
          I don't see a possibility for another installment without some massive overhaul or layoffs within Turn 10 to shake it up and get rid of the people who can't manage to somehow get the idea in their head that spending hours of time where you're supposed to be working on the game teaching someone who's contracted on a hilarious time schedule, where you teach them your proprietary dogshit tools only to find out that they're gone the next day and suddenly you're in a meeting at 6 AM to find out who's going to pick up their workflow and whatever fricking portion of the game they were working on.
          At least some of them there are trying to make amends on the whole situation, but it's like polishing a turd at this point. You can make it run and work, but the work that should've been done before it ever looked like a proper "game" wasn't done.
          Not to mention the game wasn't optimized properly, I wonder why that is?
          That's all I'll mention on this matter, so hopefully this puts in perspective why this game was so fricked.
          You can look up online for other's experiences much like this, as well.

          • 3 months ago
            Anonymous

            >I don't see a possibility for another installment without some massive overhaul or layoffs
            So ..... would it be Forza Motorsport 9 (if this one is the eight) or Forza Motorsport 2?

            • 3 months ago
              Anonymous

              Forza Horizon 6: Motorsport

              • 3 months ago
                Anonymous

                Seeing the motorsport fail, I wouldn't even be surprised if they merged the two developer teams to work only on next horizon from now on and put racetrack racing in horizon as a dlc or some bonus (paid) content or something.

          • 3 months ago
            Anonymous

            >The game could have actually been good if Halo hadn't taken the spotlight for most of the development time
            Being fair, this is also the case with Halo. Because:

            >MS not wanting to pay health insurance strikes again.
            #HealthcarePlz

            They literally will outsource/contract to avoid paying studios healthcare, and then wonder why all their shit flops because of it.

            MS Game Studios died when J. Allard and Seamus Blackley left. I don't even know why MS is still in the video game business after Don Mattrick shot their brand in the head and had Phil Spencer lower the corpse into the grave.

        • 3 months ago
          Anonymous

          The game could have actually been good if Halo hadn't taken the spotlight for most of the development time. Even that was plagued with issues, but I'm only speaking for Forza here for obvious reasons.
          I don't see a possibility for another installment without some massive overhaul or layoffs within Turn 10 to shake it up and get rid of the people who can't manage to somehow get the idea in their head that spending hours of time where you're supposed to be working on the game teaching someone who's contracted on a hilarious time schedule, where you teach them your proprietary dogshit tools only to find out that they're gone the next day and suddenly you're in a meeting at 6 AM to find out who's going to pick up their workflow and whatever fricking portion of the game they were working on.
          At least some of them there are trying to make amends on the whole situation, but it's like polishing a turd at this point. You can make it run and work, but the work that should've been done before it ever looked like a proper "game" wasn't done.
          Not to mention the game wasn't optimized properly, I wonder why that is?
          That's all I'll mention on this matter, so hopefully this puts in perspective why this game was so fricked.
          You can look up online for other's experiences much like this, as well.

          >we
          shitty that forza ended up the way it did but thanks for the peek on development insider-kun

        • 3 months ago
          Anonymous

          And GT7 wipes so easily when shit like this is happening
          Too bad it'll never come to pc, I think polyphony would rather dissolve than look at a computer

        • 3 months ago
          Anonymous

          frick man those two screenshots really sell how fricked this game was
          shit looks like base assetto corsa

        • 3 months ago
          Anonymous

          >We were meant to overhaul the entire system but ended up using the same system from the previous game
          lol many such cases in other studios too, no one fricking knows how things work when they start looking into them and in the end it's just cheaper to reuse the old tech

        • 3 months ago
          Anonymous

          >working with people who didn't speak your language
          >used a shoddy translator for communication.
          Wtf? Isn't english the standard mandatory language in these industries? How can they even hire someone that doesn't speak it? It would be pretty fricking annoying just to talk abour regular things with someone like that, but I can't even imagine trying to explain any complicated mechanisms to someone without him having the knowledge of the technical terminology.

        • 3 months ago
          Anonymous

          >MS not wanting to pay health insurance strikes again.
          #HealthcarePlz

    • 3 months ago
      Anonymous

      >hiring contracted workers off of Twitter only to work on the environment for 3 months.
      jesus fricking christ

    • 3 months ago
      Anonymous

      That's almost too much knowledge. I think we have microsoft insider here anons.

    • 3 months ago
      Anonymous

      >They have no idea what to do with the product now after there's barely anyone left who actually understands the current codebase for it.
      I feel like this could be said about anything microsoft does these days.

    • 3 months ago
      Anonymous

      No problem. I would recommend sticking to the Horizon games IF you want a Forza-esque experience since PG have actual QC control and generally have good development times and management schedules. They know what they're doing there.
      [...]
      Yeah.
      Management often had no idea what the frick they were doing because even your project lead would get switched out randomly when MS decided they were more useful on another project.

      Teams had to have often irregular, random ZOOM meetings scheduled to bring the new people who'd get contracted in for work. You would be working with people who either didn't speak your language, had no idea what they were working with and had to be trained by you, on your own time, or used a shoddy translator for communication.
      Once you would get used to the workflow again after once again having to adjust to a new coworker, you would suddenly watch them be rotated out because just as they finally learned the tools for the engine or were halfway through finishing their work, their contract would either run out, or you would have their work shifted onto you on top of all your unfinished work already.

      Art and Env dept. suffered the most in this remark, which is why the game looks so strange. Why do you think the gameplay trailers suddenly had all this foliage in the trailer?
      Who do you think had to suddenly cobble together artists and env. designers, just to make the game look palatable for those 2 minutes during every trailer and "development" footage?
      Not to mention the AI.

      Drivatars have been horrid since their introduction, and no one on the team wanted to try their hand at touching that beast.
      We were meant to overhaul the entire system due to it being a "new" game and a "reboot" but ended up using the exact same system from the previous game because there was absolutely no way
      They don't "learn" so much as they do just follow a preset line, there's never actually any "learning" involved. It's all bullshit.

      The game could have actually been good if Halo hadn't taken the spotlight for most of the development time. Even that was plagued with issues, but I'm only speaking for Forza here for obvious reasons.
      I don't see a possibility for another installment without some massive overhaul or layoffs within Turn 10 to shake it up and get rid of the people who can't manage to somehow get the idea in their head that spending hours of time where you're supposed to be working on the game teaching someone who's contracted on a hilarious time schedule, where you teach them your proprietary dogshit tools only to find out that they're gone the next day and suddenly you're in a meeting at 6 AM to find out who's going to pick up their workflow and whatever fricking portion of the game they were working on.
      At least some of them there are trying to make amends on the whole situation, but it's like polishing a turd at this point. You can make it run and work, but the work that should've been done before it ever looked like a proper "game" wasn't done.
      Not to mention the game wasn't optimized properly, I wonder why that is?
      That's all I'll mention on this matter, so hopefully this puts in perspective why this game was so fricked.
      You can look up online for other's experiences much like this, as well.

      Based Microsoft insider. Please tell Bill Gates to stop sending money to LGBT.

    • 3 months ago
      Anonymous

      No problem. I would recommend sticking to the Horizon games IF you want a Forza-esque experience since PG have actual QC control and generally have good development times and management schedules. They know what they're doing there.
      [...]
      Yeah.
      Management often had no idea what the frick they were doing because even your project lead would get switched out randomly when MS decided they were more useful on another project.

      Teams had to have often irregular, random ZOOM meetings scheduled to bring the new people who'd get contracted in for work. You would be working with people who either didn't speak your language, had no idea what they were working with and had to be trained by you, on your own time, or used a shoddy translator for communication.
      Once you would get used to the workflow again after once again having to adjust to a new coworker, you would suddenly watch them be rotated out because just as they finally learned the tools for the engine or were halfway through finishing their work, their contract would either run out, or you would have their work shifted onto you on top of all your unfinished work already.

      Art and Env dept. suffered the most in this remark, which is why the game looks so strange. Why do you think the gameplay trailers suddenly had all this foliage in the trailer?
      Who do you think had to suddenly cobble together artists and env. designers, just to make the game look palatable for those 2 minutes during every trailer and "development" footage?
      Not to mention the AI.

      Drivatars have been horrid since their introduction, and no one on the team wanted to try their hand at touching that beast.
      We were meant to overhaul the entire system due to it being a "new" game and a "reboot" but ended up using the exact same system from the previous game because there was absolutely no way
      They don't "learn" so much as they do just follow a preset line, there's never actually any "learning" involved. It's all bullshit.

      The game could have actually been good if Halo hadn't taken the spotlight for most of the development time. Even that was plagued with issues, but I'm only speaking for Forza here for obvious reasons.
      I don't see a possibility for another installment without some massive overhaul or layoffs within Turn 10 to shake it up and get rid of the people who can't manage to somehow get the idea in their head that spending hours of time where you're supposed to be working on the game teaching someone who's contracted on a hilarious time schedule, where you teach them your proprietary dogshit tools only to find out that they're gone the next day and suddenly you're in a meeting at 6 AM to find out who's going to pick up their workflow and whatever fricking portion of the game they were working on.
      At least some of them there are trying to make amends on the whole situation, but it's like polishing a turd at this point. You can make it run and work, but the work that should've been done before it ever looked like a proper "game" wasn't done.
      Not to mention the game wasn't optimized properly, I wonder why that is?
      That's all I'll mention on this matter, so hopefully this puts in perspective why this game was so fricked.
      You can look up online for other's experiences much like this, as well.

      based, thank you for the input

    • 3 months ago
      Anonymous

      No problem. I would recommend sticking to the Horizon games IF you want a Forza-esque experience since PG have actual QC control and generally have good development times and management schedules. They know what they're doing there.
      [...]
      Yeah.
      Management often had no idea what the frick they were doing because even your project lead would get switched out randomly when MS decided they were more useful on another project.

      Teams had to have often irregular, random ZOOM meetings scheduled to bring the new people who'd get contracted in for work. You would be working with people who either didn't speak your language, had no idea what they were working with and had to be trained by you, on your own time, or used a shoddy translator for communication.
      Once you would get used to the workflow again after once again having to adjust to a new coworker, you would suddenly watch them be rotated out because just as they finally learned the tools for the engine or were halfway through finishing their work, their contract would either run out, or you would have their work shifted onto you on top of all your unfinished work already.

      Art and Env dept. suffered the most in this remark, which is why the game looks so strange. Why do you think the gameplay trailers suddenly had all this foliage in the trailer?
      Who do you think had to suddenly cobble together artists and env. designers, just to make the game look palatable for those 2 minutes during every trailer and "development" footage?
      Not to mention the AI.

      Drivatars have been horrid since their introduction, and no one on the team wanted to try their hand at touching that beast.
      We were meant to overhaul the entire system due to it being a "new" game and a "reboot" but ended up using the exact same system from the previous game because there was absolutely no way
      They don't "learn" so much as they do just follow a preset line, there's never actually any "learning" involved. It's all bullshit.

      Why not just get rid of Motorsport if they now only care about Horizon?
      >6 different teams
      What happened to the dedicated MS team, you know the ones who made the last Motorsport

      • 3 months ago
        Anonymous

        Because Motorsport is their only answer to Grand Autismo. That's it. That's why they keep it around. Horizon is an entirely different racing game market.

        • 3 months ago
          Anonymous

          this. the console war is the reason for keeping forza motorsport around, otherwise xbox wouldn't have a competitor to ps5's gt7.

    • 3 months ago
      Anonymous

      Good post anon. MS is such a shitshow. Daddy's money has spoiled them.

    • 3 months ago
      Anonymous

      No problem. I would recommend sticking to the Horizon games IF you want a Forza-esque experience since PG have actual QC control and generally have good development times and management schedules. They know what they're doing there.
      [...]
      Yeah.
      Management often had no idea what the frick they were doing because even your project lead would get switched out randomly when MS decided they were more useful on another project.

      Teams had to have often irregular, random ZOOM meetings scheduled to bring the new people who'd get contracted in for work. You would be working with people who either didn't speak your language, had no idea what they were working with and had to be trained by you, on your own time, or used a shoddy translator for communication.
      Once you would get used to the workflow again after once again having to adjust to a new coworker, you would suddenly watch them be rotated out because just as they finally learned the tools for the engine or were halfway through finishing their work, their contract would either run out, or you would have their work shifted onto you on top of all your unfinished work already.

      Art and Env dept. suffered the most in this remark, which is why the game looks so strange. Why do you think the gameplay trailers suddenly had all this foliage in the trailer?
      Who do you think had to suddenly cobble together artists and env. designers, just to make the game look palatable for those 2 minutes during every trailer and "development" footage?
      Not to mention the AI.

      Drivatars have been horrid since their introduction, and no one on the team wanted to try their hand at touching that beast.
      We were meant to overhaul the entire system due to it being a "new" game and a "reboot" but ended up using the exact same system from the previous game because there was absolutely no way
      They don't "learn" so much as they do just follow a preset line, there's never actually any "learning" involved. It's all bullshit.

      Now it makes sense. Frick Microsoft.

  2. 3 months ago
    Anonymous

    The problem is Gran Turismo 7 is the greatest racing game of all time. True racing autists don't care about microtransactions and all that horseshit, they just care about the driving feeling perfect. Nothing ever feels more perfect than GT7.

    This game came out and every racing autist I know either didn't buy it, or tried it and then refunded it. The entire racing sim community either bought a PS5 for GT7, or is waiting for GT7 on PC. Seriously PS5 is just a glorified GT7 box.

    • 3 months ago
      Anonymous

      >The entire racing sim community
      If you're talking about the "playseat with ultrawide monitor" people, I think they're just switching between Assetto Corsa, iRacing, rFactor 2 and Dirt Rally 2 and don't think about console gaming for a second.

      • 3 months ago
        Anonymous

        wrong
        https://www.youtube.com/@Super_GT/videos

        • 3 months ago
          Anonymous

          >Super_GT

          • 3 months ago
            Anonymous

            More racing credential than you

            • 3 months ago
              Anonymous

              Every professional driver uses iRacing, which is a simulator. At the end of the day, GT7 is a video game on a video game console. Maybe go beyond youtubers before you go running your fricking mouth next time

              • 3 months ago
                Anonymous

                Take a seat

    • 3 months ago
      Anonymous

      You're a fricking idiot. Racing Autists strictly use simulators. GT7 is a fricking game. Frick off

      • 3 months ago
        Anonymous

        >Racing Autists strictly use simulators. GT7 is a fricking game.

    • 3 months ago
      Anonymous

      >True racing autists don't care about microtransactions and all that horseshit, they just care about the driving feeling perfect. Nothing ever feels more perfect than GT7.

      all the F1, WEC drivers are on iRacing tho

    • 3 months ago
      Anonymous

      GT7 is a simcade, no one gives a frick about it in the racing sim community

    • 3 months ago
      Anonymous

      Simgays play Assetto and iRacing.

    • 3 months ago
      Anonymous

      every racing autist I know plays asseto corseta or if they really only play racing games they only play iracing, gt is for babies apparently

    • 3 months ago
      Anonymous

      you mean Assetto Corsa. Nobody cares about an always-online simcade exclusive to a console with no mod support and very limited wheel support.

      • 3 months ago
        Anonymous

        This you?

        • 3 months ago
          Anonymous

          a console is nothing compared to the cost of a wheel and wienerpit setup, let alone the PC, and Gran Turismo is still not a simulator.

  3. 3 months ago
    Anonymous

    I've been following along on /vg/ because I wanted this game, but it looks like it has some severe technical problems at the moment. So I'll just play FH5, which obviously isn't the same or really even a sim, but whatever.

    • 3 months ago
      Anonymous

      FH4/5 are much better games, and if you want an actual sim then you obviously don't want any of this console shit and instead play a real racing simulator like Assetto Corsa

      • 3 months ago
        Anonymous

        I bought AC and don't have a driving wheel/pedals/shifter. I done fricked up.

        • 3 months ago
          Anonymous

          Yeah, you want at least a wheel with FFB for that, shifter isn't mandatory for starting out but it's nice, especially if you branch out to a game like Dirt Rally 2 or Richard Burns Rally

        • 3 months ago
          Anonymous

          Don't worry anon. That's the usual first step on the way of becoming the mouse-steering gigachad. It's the ultimate type of racing game input. Left trigger is gas, right trigger is brake and side movement steers the car. Now go, toss your gamepad, find the best mouse movement sensitivity in the settings, master your wrist and discover your full potential.

          • 3 months ago
            Anonymous

            That's batshit insane and I just might try that this evening.

            • 3 months ago
              Anonymous

              Not every game has this option in the settings. Forza games don't, but the sims almost all have. I played Project Cars 2 this way for some time. It's strangely intuitive and fun, but hard to master. The biggest flaw is that the mouse triggers are just on/off, so you can't gradually add gas easily when exiting corners.

          • 3 months ago
            Anonymous

            That's batshit insane and I just might try that this evening.

            it's not that crazy of an idea, driving controls in Halo games have trained me for this

      • 3 months ago
        Anonymous

        I wish AC was a better game. The """AI""" is just replaying preprogrammed inputs and they will ram you off the road since they are not aware of you at all. Then they all crash each other on the first corner if one gets knocked off course this way. You have to memorize all of their movements before you can pass. It's actually the most miserable game out of the box. You have to entirely replace everything in the game with mods if you want it to be decent outside of time trials.

        • 3 months ago
          Anonymous

          The AI is secondary, you are supposed to be playing against real players.

          • 3 months ago
            Anonymous

            OK so I have to find a bunch of people who all have the same mods as me and want to play the same events as me just to enjoy a certain scenario. I can do that occasionally, but usually in a better game. AC not only sucks, it is horribly and unforgivably broken in this sense. 2D racing games on the Sega Genesis have better AI. The only good thing about AC is the physics simulation, but I'm not making excuses for it. Sims are stuck in a rut just as much as arcade racers. For this pile of shit to be one of the most popular ones demonstrates that. I rather play fricking Copa Petrobas de Marcas.

            • 3 months ago
              Anonymous

              Skill issue.

    • 3 months ago
      Anonymous

      all the major issues have been fixed.
      it just took them 6 months to do so.

  4. 3 months ago
    Anonymous

    Played it on release and it was a technical disaster, baffling that they would release a flagship Xbox title in such an utterly broken state. I guess I'll go back to iRacing since apparently nobody is capable of releasing a functioning simcade game on PC. Hopefully gt7 gets ported

  5. 3 months ago
    Anonymous

    Based thread
    Better hope that shit isn't under NDA though

  6. 3 months ago
    Anonymous

    Always has been. Everything Microsoft is unequivocally shit.

    • 3 months ago
      Anonymous

      >Forza drops the ball for first time
      >Always has been
      Revisionist bullshit from a seething GT gay

      • 3 months ago
        Anonymous

        Motorsport was never better than GT.

  7. 3 months ago
    Anonymous

    If only GT7 was on PC

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      >every other PS5 exclusive dropping on pc
      Eventually it'll be our turn

  8. 3 months ago
    Anonymous

    yes, it's broken and with plenty of bad design choices.

  9. 3 months ago
    Anonymous

    truth is, you will never EVER see a elaborate, technical, proper racing forza as long as game pass exists. doesnt matter if its motorsport/horizon, they cater to the lowest common denominator because of game pass - 8 year olds with xbox series S
    they released nurburgring and its smooth like autobahn, with lights everywhere.
    you gotta look elsewhere for track racing, forzas best days are far gone

    • 3 months ago
      Anonymous

      I'd be happy if it was something like a need for speed, but without the moronic hustle culture.

  10. 3 months ago
    Anonymous

    They fricked progression. Now you have to level up each car individually, which just encourages you to stick to one car which gets really boring.

  11. 3 months ago
    Anonymous

    Gran Turismo 7 is pretty good. It has some flaws like missing content (no A t B courses, no drift tracks, almost no 2021+ cars, etc.)
    But driving feel is damn amazing.

    Forza Motorsport is just trash. I can't even think of anything good in this game. Graphics are bad, performance is shit, fricking annoying narrator talking the same sentence at each race beginning, cars feel all the same and unrealistic, bad car modeling, etc. etc. Tried it again after the Nordschleife update and quit+uninstalled after half the track

  12. 3 months ago
    Anonymous

    Just fricking port GT7 to PC already so we can stop thinking about Forza ever again

    • 3 months ago
      Anonymous

      Wow Forza looks bad wtf happened!

  13. 3 months ago
    Anonymous

    install size is way too fricking big not to mention the game crashing just before the race is about to start literally wasting 20min of my time

  14. 3 months ago
    Anonymous

    It's buggy. Progression is shit. It's demanding but looks worse than FH5. They also lied about everything before release.
    It's simply a downgrade from FM7.

  15. 3 months ago
    Anonymous

    >has to grind fricking cars to upgrade them
    Frick this shit.

  16. 3 months ago
    Anonymous

    Turn 10 had SEVEN FRICKING YEARS to make a game. Most people weren't even asking for something as good as Motorsport 4- they'd have been happy with FM7 with the bugs fixed and better online, more tracks, more community stuff, a proper career mode again, etc. Instead, what they eventually shat out was a games-as-a-service heap with a cash shop, endless per-car grinding, the exact same models, tracks, and bugs that have been around since the 360 era, LESS online features (where the FRICK did custom hoppers go?), the same shit singleplayer with 'drivatars' that never do anything but drive in a straight Ridge Racer conga line, and the entire time they lied through their chinky fricking teeth about how much of the game was "built from the ground up" and 0.000% of it was in the end.

    • 3 months ago
      Anonymous

      Western studios don't do actual work anymore and have DEI hirings. It results in long ass development that results in this shit. A game that looks no better than their last game from 7 years ago with worse content.

  17. 3 months ago
    Anonymous

    What is the best racing games with motorbikes?
    Like I'm just doing shit in GTA v.
    I don't even want it online, I don't even care if the motorbikes are secondary but I just want to get a good g ame

    • 3 months ago
      Anonymous

      i can't honestly remember the last racing game i played with a motorcycle that wasn't midnight club 3 or burnout paradise, i know they have the ride series if you like sims but i can't say how those games are exactly

    • 3 months ago
      Anonymous

      No such thing, bikes are way harder to simulate since most of the handling involves using your body weight. But dunno, try emulating Tourist Trophy. It's basically GT4 with bikes.

  18. 3 months ago
    Anonymous

    Don't even care if the bikes are realistic
    I just want some shit I can ride around for like 15-20 minutes on

  19. 3 months ago
    Anonymous

    Just give us arcade racing games again.
    It really isnt that hard if you want to make money.

    No one wants to spend 40 fricking minutes fine tuning a car with various shit wheels, spark plugs etc only to start the race and find the car they just spent 40 minutes messing around with runs like trash.

    I played outrun coast 2 coast for the first time ever this week and it's better than any of these other racing games that I've played in the past 10 years.
    Great cars, great music, loads to unlock, lots of stages, can pick up and play straight away

    • 3 months ago
      Anonymous

      I miss games like Project Gotham Racing series.

      • 3 months ago
        Anonymous
        • 3 months ago
          Anonymous

          Just give us arcade racing games again.
          It really isnt that hard if you want to make money.

          No one wants to spend 40 fricking minutes fine tuning a car with various shit wheels, spark plugs etc only to start the race and find the car they just spent 40 minutes messing around with runs like trash.

          I played outrun coast 2 coast for the first time ever this week and it's better than any of these other racing games that I've played in the past 10 years.
          Great cars, great music, loads to unlock, lots of stages, can pick up and play straight away

          Just do Horizon. It might not be fully what you want, but it's probably the last arcade racer around since Ubisoft fricking sucks (the Crew ain't it), EA isn't doing shit (Burnout is dead, Need for Speed has sucked since the PS3 generation), and Sega isn't ever going to license or give a non-licensed Outrun 2: Coast 2 Coast/Outrun 3 to us.

  20. 3 months ago
    Anonymous

    No Hudson Hornet. Simple as.

    • 3 months ago
      Anonymous

      it was in the horizons so it'll be back as dlc or time-limited FOMO shit

  21. 3 months ago
    Anonymous

    poastin in an insider thread

  22. 3 months ago
    Anonymous

    The most stupid thing is apparently the average race weekend goes free practice where your time doesn't matter and then you pick where you want to start on the grid. Has that always been how forza motorsports has been done in the past or just a stupid system for the new one?

    Given they can't balance the AI for shit you have to pick as close to the front as possible and dive bomb the first or second corner otherwise the lead car will pull away 3-5 seconds a lap but once you take the lead they're incapable of putting up a challenge.

  23. 3 months ago
    Anonymous

    Physics worse, car selection has been stagnant in both Motorsport and horizon for what seems like a decade. Base game contains paltry amount of content, same with horizon. Types of races has been cut, number of tracks has been cut. There is no progression system; yeah cars can level but the only have 1-3 available series they can compete in at a time thanks to the seasonal model. The developers take an absolute shit on community content. Instead of spending money from winning races to upgrade your car, you spend experience dollars from racing except now your currency is only good for that specific vin number, not even across the same model. Everything is down: content, player agency, value—except now, even your ability to do races is down thanks to the leveling system.
    >me: Tom
    >turn 10: Dan Backslide

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