Why is this more execution-intensive than Strive or even Tekken?
I though it was the "baby's fight fighting game" series?
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Why is this more execution-intensive than Strive or even Tekken?
I though it was the "baby's fight fighting game" series?
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Play it on babby input mode.
Your mistake was listening to idiots here. Nobody here plays fighting games, or know anything about them. Anyone who said that most definitely don't play the game.
I'm 90% convinced the only "fighting game" most of Ganker played before this was super smash bros
Tekken is most common among casual FG fans who think people need to hear their shitty opinions. I don't feel like smash fans engage with games outside tendie shit.
Not really. Street Fighter is the most normalgay fighting game after MK
Nah, the crossover between MK and tekken fans is much higher than with capcom. SF has crossover with SNK and maybe anime games for the turbo weebs.
You dont know how much normal gays hate sf
He thinks its popular among normies because the name recognition is high but the minute they realise it's not a dial a combo game they stop playing and go back to tekken or mk. Modern mode was made for this specific problem.
normies don't play fighting games for long, and it's normal given how much work it requires to actually have fun.
This is why tekken is so popular among casuals because mindless mashing works. The majority of MKs audience just plays single player and jerks off to fatalities. SF is a step below anime games where you get completely blown out when playing online and no amount of mashing is going to get you close to a round.
>go back to tekken
Normalgays only play Tekken on gatherings and usually just a few rounds if there is at least one player who knows how to actually play. The only game they play consistently is MK due to the amount of SP content it has and maybe SF6 now with the World Tour and baby input mode.
Not that anon but you’re right.
I use to be a smashgay and didn’t engage with many games outside of Nintendo other than souls and mmos
I have since grown up
That's not limited to Ganker. There are so many homosexuals around lately acting like they know shit about FGC and throw around "rollback" as a slang
because it isn't, people are shitting their pants with 4 framers thinking they are 1F, imagine trying to pull of a TJU or something similar.
Cool, webm yourself doing an optimized 6 DriveBar Guile combo
isn't that the combo literally that literally everyone been doing since sfv?
There’s no perfect boom input in V. That alone makes optimal Guile combos harder
wow i really don't care.
they added "modern" inputs so babies like u can't whine about the regular inputs being "too difficult" with the classic mode for people who actually play the game
u got ur baby mode, play it, or shut the frick up and learn how to actually do inputs
Street Fighter is deceptively hard in general
>6 buttons, 2 more than most fighters
>always some new system like FADC, V, Drive that adds layers
>tight links
It's rather telling that a lot of anime players are struggling in SF6 as they adapt to the game.
You got memed into upside down world, Tekken is baby's first fighting game series. Evidenced by it being dominated by third world countires like korea and pakistan, also having the most amount of female pro players.
Fighting games are bottom of the barrel when it comes to skill requirements, evidenced by the fact that this is the only genre with prominent black and female players, not to mention senile boomers like Daigo and Jwong still somehow competing.
Mortal Kombat is baby's first fighting game. Tekken is not far from that.
Street Fighter has always been one of the most demanding. All serious 2D fighting games are hard.
This game is not hard at all when it comes to execution. Try older SF or KOF games.
>Even Arslan Ash twitted the game is too hard
In SF7, there will be only Modern controls, you'll see
LukeGawd?
it doesnt feel execution intensive to me. maybe you've never played any other fighting game besides street fighter?
Let me guess you're an animeshitter who thinks a game's complexity is tied to how hard pulling off a BnB is. Even troonyfox can play garbage like Skullgirls/DBFZ.
I think Strive is baby's fighting game actually.
it really isn't, you can get to platinum without doing combos at all lol
Liar. Don't lie to people who don't know about Street Fighter. How do you open up your opponent in gold, or platinum if you don't know how to chain hits and combos? On SF6 even silver motherfrickers can combo now. It's a bit mandatory.
because strive doesn't let you do anything. it's dull by design
drive rush is a moronic mechanic, you have to buffer that shit off EVERY fricking poke
its so tiresome
Play the superior baby game.
>execution-intensive
I don't know what game you are playing but it ain't SF6.
Try Chun-li, i don't know what the devs were thinking but i have to assume someone important on the SF6 team hates Chun-li but loves Juri. It feels like they are trying to drive as many people away from wanting to play Chun-li as possible, even pros don't see the point when you could just pick up someone easier from the entirety of the roster.
>more execution-intensive than Strive or even Tekken
How the frick do you figure that? Even just doing electrics requires more execution than anything I've seen in sf6 so far, let alone some fricky Nina or Lee combos.
Strive I would agree is in general simpler but it does have HC, Zato and Asuka who are all way more execution-heavy than anything in sf6.
You were making sense and then completely ruined it with your absolutely moronic strive take lmao those characters are Mickey Mouse shit
Tekken and Strive have massive buffers and cancel windows. It's almost dial-a-combo.
Even the roman cancel in GG is easier, you press a button and eventually input a dash.
Meanwhile in SF you have a tight window to parry then dash, and then input immediately your command.
People think SF is less intensive because there isn't a 20 second long combos. But instead you have 4-5 hit combos with 2-3 tight links between them.
>Meanwhile in SF you have a tight window to parry then dash, and then input immediately your command.
It's a little bit easier actually. You just have to input dash while you're attacking to drive rush cancel, no need to input parry. The timing can be very tight depending on the normal though. If you're doing a raw drive rush, quickly press forward > forward + parry.
What i don't get is this idea that "it's great because you have so many options to play, you can do so many things!"
Yeah sure, as long as those "things" are slavishly tied to the drive rush system. pressing "forward, forward" is essential to getting anything of significance done in this game, it's not "options" it's an enforced system mechanic making the entire cast effectively homogenised. Everyone is "fun to play" and yet no one is actually fun to play against.
SF6 is pretty complex all things considered. It pretty much takes all the gimmicks from all the previous games and combines them.
The gimmicks are streamlined and simplified though, general execution is much simpler than 4.
If you think it's complex you must have started playing fighting games in the 2020s. sfv, sf6, strive, granblue, dbfz are all insanely low execution games. in some of those games though they have high execution options which are rewarding. in sf6 any of the high execution options are not rewarding and are very ugly because the mechanics are cheaply designed.
I was consistently winning 3rd strike local tournaments back in my time, so I think I know my shit, little buddy.
>in sf6 any of the high execution options are not rewarding
Not so sure about that, I've seen some tough long juggle combos with microsteps that do great damage and carry from one corner to the other. There's definitely optimal stuff that's hard to pull off but could win you games.
Anyone finding the window to tie in their supers into a combo harder? I'm getting better at it, but trying to fit Kimberly's level 3 after an EX 236P can be tough.
Used to buffer the motions as she was finishing her move to no avail, but now I'm seeing that I need to do the motion as they begin to fall after being hit into the air.
>street fighter is baby's fight fighting game
oh you sweet summer child
If you think 6 is hard holy shit you must be a Mongolian moron. In 4 like all optimal combos were 1 frame links. 6 is super lenient with their timing. You don't even have to do these optimal combos in 6 because three easy BNB combos will kill. 6 is less about oki and a lot more about hit confirming into drive attacks. Sf4 had unlockable setups and setups where you were positive on block wake ups. Invulnerable super moves on wake. Option selects that would choose the winning move for you.
You guys b***h about fighting games but 6 really is super accessible. The only problem with it is that some moves are safe that look unsafe. There's huge meaty normals that actually can't really be punished. That's pretty bad game design. Besides that 6 is good. Except selling you characters for 30 dollars.
Hit confirming is hard
Sf6 is hard, I believe these top players like arslan ash and johnathan tene more than you
https://twitter.com/keninblackpat/status/1669593629424320512?s=20
https://twitter.com/Kitana_Prime/status/1670620738225680386?s=20
https://twitter.com/ArslanAsh95/status/1670629035104260096?s=20
https://twitter.com/Juicebox_FGC/status/1668931772216913920?s=20
https://twitter.com/jonathan_tene/status/1670621364141854720?s=20
>top players
>Smashbabs
>Tekturd
>NRSissie
Top players of baby games
Only random ass frickers on Ganker are saying 6 is easy. Not saying its hard but game is at least harder than any modern 2d fighting game released in the last few years
>Guile has a combo where you have to input kick DURING the neutral between back and forward part of the boom
Played all Capcom games but Street Fighter. Is 6 a good game to start with?