>same BP as Stone Edge
>but, it gets 20 more accuracy than Stone Edge
>and it gets double the PP of Stone Edge
>AND it hits multiple opponents in doubles, unlike Stone Edge
>AND it’s available on more mons than Stone Edge
Like seriously, how is EQ not nerfed yet? It’s THE most no-brainer coverage move in the entire series.
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Some moves are better than others. Bubble progresses into Water Gun. This is normal in all games, no one complains that iron weapons are weaker than steel in rpgs.
Good point, but OP is talking about the strongest bread and butter moves of their respective type.
However, OP is still wrong and a massive homosexual because the presumption that every type should be symmetrically "balanced" is ironically the death of balance. Even Ice, the most blue-pilled, pozzed type, has its place in the overall scheme, which is far more compelling than giving it e.g. the same number of resistances as Water.
A similar compelling asymmetry was lost in the physical/special split. Up to gen 3, you had to think about stuff like building your tanks around their type resistances or their inherently strongest stat. I'm still torn on whether it was worth the cost.
EQ can’t hit CHARIZARD so game freak has no problem with it
stone edge doesn’t have an entire type that’s immune to it
stone edge doesn’t have an entire ability that’s immune to it
stone edge doesn’t hit your own teammates
stone edge doesn’t get utterly fricked by grassy terrain
stone edge crits more often
>stone edge doesn’t hit your own teammates
stone edge doesn’t hit anyone
underrated post
OUCH!
OP owned
>stone edge doesn’t have an entire type that’s immune to it
Because rock is a shit offensive type
>stone edge doesn’t have an entire ability that’s immune to it
because ground is an OP offensive type otherwise
>Because rock is a shit offensive type
LOOOOOOOOOOOOOOOOOL
>NOOOOOOOOOOOOOOOOOOOOOOOO STOP PROVIDING COVERAGE AGAINST ONE OF THE MOST CONSISTENT TYPINGS IN THE GAME!
Raikou paws typed this post.
Rock is supposed to be the high risk high reward type offensively, but the moves are never high reward enough.
So, it's not the high risk high reward type?
>I have this headcanon, but reality doesn't support it
Great, thanks for you post.
Just look at most rock moves, they have low accuracy but additional effects like increased crit chance or flinch chance. Power gem is the only strong rock move with a 100% accuracy .
You literally said they're not high reward.
NTA, but I'm sure he's saying that GF intended it to be high risk, high reward, but they never gave Rock moves the oompf it needed to realize this fully.
>resisted by steel
so much for reward
Yeah it's what I said
Rock is arguably the worst defensive type rock moves should have perfect accuracy when used by a rock type
To make up for rock being so ass
It's the worse defensive type on paper. In practice, there are plenty of good rock types, and rock's special defense boost in sandstorms, as well as rock types getting stab on rock type moves (a type frequently run for coverage due to how good it is offensively) makes rock fine.
Do people really run rock for coverage, or doesn't every just run boltbeam.
It was dexcut in legendas de arceusus. Also ground types don't learn anything else of their stab but Earthquake.
Rock coverage is more common
STAB should provide a 1.1x accuracy bonus on top of the 1.5x damage bonus.
1.15% Accuracy bonus
1.25% Damage Bonus
Earthquake hits your partner as well as both enemies, so there is the drawback. Furthermore, being a spread move, its base power is actually 75 unless it's single target (and your partner as a flying type still counts as a target). Earthquake is balanced.
Ground has a whole type and ability that is immune to it, nothing is immune to Rock.
First of all, not all moves are even meant to be the same quality so your criticism is automatically invalid. But, second of all, EQ has its own fair share of downsides that don’t effect SE so even if moves were expected to be more or less balance the same your point is still moot.
>Because rock is a shit offensive type
>Ice
LEL
>Bug
LUL
>Fire
Just use water
>Flying
just use electric
not to mention Stealth Rock does a fine enough job keeping out anything that'd be weak to rocks
>t.
Power creep is such that Earthquake is a middling move offensively. Close Combat, Brave Bird, Wave Crash, Flare Blitz, Wood Hammer, Poltergeist, Draco Meteor, Hurricane, Fire Blast, Hydro Pump, Future Sight, Headlong Rush, Axe Kick, and certain signature moves like Make It Rain, Rage Fist, Blood Moon, and Gigaton Hammer all make Earthquake look mild.
100/100 just doesn't cut it in modern Pokemon. Earthquake needs a buff if anything.
>Power creep is such that Earthquake is a middling move offensively.
You don't know much if you genuinely think this. EQ is STILL considered best-in-slot coverage for any physical attacker lucky enough to get it, Ground is an amazing offensive typing so it having a no-frills strong attacks it can just throw out is amazing. Most other types would kill to have an EQ equivalent.
Most of the moves you mentioned have a shitton of recoil, low accuracy, stat drops or a condition that prevents you from spamming them. Granted, none are bad, they are all pretty good moves, but none really has the reliability of Earthquake.
Stone Edge is a rock-type copy of Cross Chop, and both Cross Chop/Earthquake are from gen 1 where they did all sorts of wacky balancing. Remember Dig also being 100 BP?
Dig being 100 BP was only as crazy as it was because of how fricking early you got it. I stg Lt Surge is designed to be extremely easy, on top of receiving dig as a mandatory tm before you can reach him you can also get access to nikoking/queen, Sandlash, or an overleveled dugtrio before him pretty easily as well, not to mention barely being higher leveled than regular ass trainers.
Flying exists