Why is this significantly better than any "boomer shooter" I have to pay for?
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Why is this significantly better than any "boomer shooter" I have to pay for?
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Because it's largely using ideas and mechanics that were created by people with talent.
That's how all good media is supposed to work.
Yes, but talent is currently being discouraged.
Well that can easily be fixed by encouraging people to play games made by talented people instead of bear sex simulators
Skillsaw is far more experienced and DOOM mapping is a much more robust tradition. (The near-perfect DOOM2 roster and weapons also help)
Most boomer shooters are disconnected from it so the level design suffers, they're still good, but .wads should be something they should learn from.
Okay, but why do people making far worst games feel entitled to being paid
Because people pay them. They market to people who never played the games being copied so they can pretend to be retro.
>Because people pay them.
How do we stop this
Kill everyone who plays retro shooters and GZDoom
how does that stop people from buying boltgun for $40
You can't. New children are being born every minute which have never played Doom, but will happily shell out $30 for whatever the latest eceleb is playing.
ggman is to blame, he is ruining shooters
>How do we stop this
You're getting a bit antisemitic
Cause making a game is alot of hard work (alot of new assets, code, physics) and they feel they should be compensated. If you don't see the value, don't buy it.
By not buying, if you think a game is shitty, avoid the shitty game.
Most indie FPS use premade engines.
Most games use premade engines, this isnt the GOTCHA you think it is, every game doesnt need a brand new from scratch engine.
Most of the code and calculations are already done for them. It's just arting it up(with shit art more often than not).
>most of the code
a premade engine cuts out a lot of work sure, but to imply that the engine does all of the lifting is ridiculous. Unless youre using default value unreal engine or nabbing shit from the unity store you are still doing a lot of coding.
You haven't seen too many of these games, have you?
I dont like 98% of all these Boomer Shooters but they are decisively not asset flip garbage. They all have different mechanics and control differently, youre being hyperbolic.
They should, because a team that can make an engine from scratch is a technically competent team that will know how to eke out every bit of performance from their engine and be able to modify it to do anything they want because they actually know how it works.
yeah and everyone puts their cart back in the corral in the wonderful land of SHOULD
Team that can make engine from scratch aren't going to bother making an engine from scratch you fricking moron. They go to work, get paid to do engine optimization, embedded or kernel development.
>Cause making a game is alot of hard work (alot of new assets, code, physics)
It takes like a week to make a doom clone
The basics maybe, but a good one will take alot longer.
true, but i was talking about game-feel and shit, things .wad creators usually don't worry about.
>The basics maybe, but a good one will take alot longer
I would rather play I am Sakuya than Ultrakill or Selaco.
okay?
All the dumb shit these games add is hurting, not helping. You have someone who already doesn't know how to make maps and these extra mechanics just making churning out a good map even harder. Like just learn how to make a basic fricking map without trying to hide your incompetence behind a million flashy mechanics.
thats a fair criticism, but that doesnt really speak at all to your initial point that these games are farted out. Making good maps is very difficult, but making A map is a lot easier than making a bunch of complicated mechanics. one could argue that its time wasted on moronic mechanics but it speaks exactly opposite that these games can just be cobbled together in a weeks time
Is "these games should learn from DOOM and quake mods" and "these devs should.work on level design" too hard to say, why not say it to them?
he probably has.
>why not say it to them?
Because people are giving them money for making trash
Who cares what people what people do with their money?
The boomershooter devs ive see have been pretty chill. They would be all good with constructive criticism.
Cool, doesn't really mean anything.
I like AA way more than DUSK, but that's not a point.
I wish people like Skillsaw made stuff for Quake 1 and showed those obnoxious Slipseer kids how to actually map.
i feel the same but for making a commercial fps.
but that dream may never come true (but the deathwish dev has something good cooking, which is good)...
you'll get quasiotter rainbow vomit and like it
ancient alien with mods is a fricking trip
I saw someone play AA with babel (DOOM but harder and more complex, mainly balanced for vanilla), the creator thought he was insane IIRC.
I sincerely dont understand the hype behind Dusk. Its right there with Amid Evil, with Ultrakill standing head and shoulders above it(despite buttplug support) but not any one of New Bloods games invokes this sentiment that "WERE BACK BABY!!"
I refunded dusk, it's boring
I sincerely dont understand the hype behind Ultrakill. It's an ugly looking style based shooter with horrible feeling guns and boring level layouts that appeals only to moronic zoomers larping as speedrunners.
it's fun and has amazing bosses, but im not sure you want a genuine answer
>it's fun
>yeah bro just run through these corridors to an arena and kill all enemies to proceed
>but you can jump and spazz around, so it's cool
Dumb zoomer
i was correct, no desire for a genuine answer
I am not that other anon, and you're still a dumb zoomer.
i was just explaining the appeal, it's not a debate.
That's totally fine
>it's fun is an answer
>it's not fun is not an answer
nice debate
I really didn't care for the bosses honestly.
I like the enemy design, the guns and effects are punchy, and I like the music, but I get not liking it
I hate Ultrakill. It's a different genre entirely like the game that inspired it.
I love playing this with the supercharge gameplay mod, feels good man
I just play it vanilla on UV.
>never heard about this game
>Ganker jsut talks about gay shit and nothing about gameplay
t-thanks
It's a doom wad, what do you want to discuss exactly? The gameplay is extremely tight, and you'll be going on vision quests and taking UFOs to exotic locations, which take place in very large and complex maps. (like scythe 2)
i thought it was another boomer shooter not a wad
/v/...
how have you not played ancient aliens but like boomer shooters, it's a really big deal
many people refuse to touch "unofficial" shit. its a fricking plague
man, i haven't touched a wad in like 4 years
ive been playing l4d2 and no more room in hell because im on a shit laptop with only 100gbs of storage
play it right now
This, it's maybe the best one ever made, you gotta do it.
thinking about it...
gotta redownload doom and im not sure if its shareware? i could just pirate it of course but i have no knowledge of wads seeing as i cant remember. not difficult too
Just download the iwads off the /vr/ doom thread, it's like 70kb
doom1.wad and doom2.wad are TECHNICALLY not shareware but they're 30 fricking years old, nobody is going to care if you pirate them, carmack himself said he doesn't give a shit about it
idk how archive dot org gets away with it, but I appreciate them always having the shit I illegally need
bud, most wads are like 20 megabytes at most
>never heard about this game
How? It was really popular for a long time and got into popular gaming news outlets and everything.
I'm not a big fan of Ancient Aliens. That new wad that the same author made is also pretty mediocre, in my opinion.
The thing is, Wads' design philosophy for Doom 2 is so absurdly advanced that even something I personally find "mediocre" is infinitely superior to what you find in most games.
You can't compare the knowledge accumulated over almost 30 years by a community of thousands of people working together with what two underpaid guys are doing in a brand new game where nobody yet knows exactly how it works.
I dont get how of the community of thousands of people, not one team of guys have come out with a new game that nails what doom does right. One would think someone would want to modernize and make the new standard or at the very least make the new platform for mods and wads. making wads is a surprising bit more complicated than what a "DOOM-MAKER" could provide
>You can't compare the knowledge accumulated over almost 30 years by a community of thousands of people working together with what two underpaid guys are doing in a brand new game where nobody yet knows exactly how it works.
Doom's framework has been there for nearly 30 years, and there's nothing stopping anyone from building upon it. But the best you'll get out of an indie dev is removing hitscanners because they suck at the game.
I think the question is more of:
>why am I going to play this new FPS that copies Doom 2 if I can play Doom 2 and its hundreds of high quality megawads?
But even so, it is unjustifiable that so many retro shooters are unable to build a minimally interesiting squad of enemies. As other anons have said, it seems they want to generate fun based on the hero's movements and abilities, rather than creating enemies that are capable of generating interesting situations when combined with each other.
That shit bugs the hell out of me. Like okay, I can move and shoot real nice, but what about the rest of the game?
Meme wad
so
Swim with the Whales sucks
Doom wads need new enemies, Im frickin done with imps and cyberdemons and shit, even just a basic reskin goes such a long way
It's great to have, pyro knights and annihilators are a highlight, but i use boomershooters to cleanse my pallet.
Sorry chud, you're never getting that. Animating sprites is too much for us trans-sisters. Make do with what you have.
If trannies are making doom wads then they are okay with me.
yeah this is heaps better than 50 billion NV threads
Ashes 2063 was mostly reskins, but the look, sound and movement of the enemies was changed around enough that by the time I'd reached the subway section I stopped noticing it.
Ad Mortem has my favorite additions to the Doom roster. People really overlook really weak enemies that make pistol starts more tolerable.
Ad mortem is what got me using DSDA over gay ass GZdoom
Because Graf couldn't get off his ass to finish MBF21 compatibility.
Personally I like Angelic Aviary. If you don't mind the anime aesthetic, the changes to behavior really mix up the gameplay.
and metadoom is epic
you can't make me play metadoom
AA really doesn't have much more than its optics going on for it.
The "get locked somewhere with a million revenants" schtick gets old rather quickly, which is a shame because the levels themselves are very well crafted, but the gameplay is 100% e-peen embiggening slop.
>AA really doesn't have much more than its optics going on for it.
It's pretty heavy on the gimmicks, just about every single level has a unique twist, like that one where you have to run around a circle to raise a platform 3 times that spans the whole map then you get in a spaceship and fly to mini maps with unique designs.
>The "get locked somewhere with a million revenants" schtick gets old rather quickly
That's how doom encounter scaling works. Like what's the point of finding a bfg if you don't get to use it.
>The "get locked somewhere with a million revenants" schtick
Ancient Aliens doesn't really use monster closets any more than any other doom wad imo, it's pretty accessible
for me, it's Web of Steel
?t=1654
Gold Rush, It feels like it's something out of Hotline Miami.
>Play Doom WAD
>Circlestrafe while holding M1 on SSG/RL/BFG
>Try to not vomit from the rainbow mismatching colors of the map and the hilariously unfitting mario MIDI music
>Repeat for 2 hours until every (tanky enemy) + Revenants are dead
>Find switch
>New are of the map opens
>It's another giant wave of tanky enemy) + Revenants + Cyberdemon
>Repeat entire process
sounds like a skill issue
Peak of the genre unironically.
I'll take Quake over Doom anyday.
>Play Quake mod
>Finish it
>Realise there's nothing else left because mapping is too hard and you might as well make your own game if you have that skill set
Aight.
Quake's enemy roster is boring.
Quake 1 is massively underrated and very few people really appreciate just how much it advanced game design and technology. Every single modern game contains quake net code and most still use parts of its 3d renderer that only draws what players can see.
Yeah but it doesn't have any maps as good as ancient aliens thoughie
True, DOOMSLAYA should be collecting funko pops and doing cinematic kills that explode into rainbow confetti while quick swapping weapons, this is romero's true vision
That doesnt refute what was said. Maybe its time to accept all of Doom is shit.
I recently played boltgun
didn't finish it
Doom 2 is too easy. SSG and BFG trivializes every encouter.
Mappers cope by filling your screen with a billion enemies but at the end of the day, you just circlestrafe all day without ever getting hit.
You have never played a hard wad in your life.
I've played more wads before you were even born.
All the "hard" shit always ends up being a boring ass killfest with revenant and cyberdemon spam
>All the "hard" shit always ends up being a boring ass killfest with revenant and cyberdemon spam
That's totally wrong though, revenants aren't even particularly threatening
Black person, go play Magnolia and record demos. Oh yeah, only uv max demos count Black person
Apparently Ribbiks has pulled his head out of his ass. UV is no longer behind "send me demos" homosexualry.
Inhibiting circle strafing is extremely easy, in fact, you just need to designate arenas where not all enemies can advance to your position.
It's still just revenant/cyberdemon spam. You're not being original.
Doom 2 enemies are too stupid to construct interesting battle scenarios, they just aim their projectiles directly at you. If you get hit by a projectile in this game then it's 100% your fault.
>You're not being original.
I showed an example where circlestrafing is impossible contradicting your statement, what more do you want? If I change the enemies to something different will you start complaining that the art is not good?
Every wad I play is the same shit, you can try to pressure the player into a certain position but at the end of the day, the enemies are not threatning enough with modern controls. I think the issue is that the game was designed for you to move arround with arrow keys.
>I think the issue is that the game was designed for you to move arround with arrow keys
what
Monsters are unable to keep up with you zooming around at mach 4 because they weren't designed to counter that.
the game built around arrow keys isn't designed for monsters to counter movement with arrow keys? you play this shit with a controller or something?
What an insanely moronic complaint
Cope, you know I'm right and you're absolutely livid about it.
all I asked you to do was substantiate your claims
I already did, can't you read or are you that moronic?
It's your turn to use logic and argumentation agaisnt mine, unless you admit your obvious defeat.
>I already did
where? I don't see any video footage substantiating your claims
Do you need video footage of me reading my previous posts? frick off moron, learn how to read on your own or go back to school.
no, I need video footage of
>they're moving and turned deliberately slow and the enemies' speed and gameplay matches that
if that's the case you should be able to provide the evidence
Launch the original Doom and wait for the demo to play.
no
The shut the frick up.
no
keep crying you big baby
>Get BTFO in an argument
>Proceeds to seethe and mald
Typical Black person behaviour.
>wahhh waaahhhhh
keep those tears flowing they're delicious
What tears? you're the one who got BTFO so hard that you're throwing a tantrum about it lol
>What tears?
the ones that come from your eyes
The only tears are the ones coming from your mom when I frick her every night lol
>The only tears are the ones coming from
your eyes
>>The only tears are the ones coming from
your mom
>your mom
is a lovely woman, yes I agree, thank you for complimenting my mother
The only thing I know is that your goalposts are ever-moving.
This is more of a quake problem, doom doesn't really suffer from this because it's labyrinthine and verticality is limited
>they weren't designed to counter that.
>what are archviles, chaingunners, and mancubodes
>what are archviles
the only mildly menacing monster in the game
>chaingunners
just annoying if you spawn them on the other side of the map (you can also just snipe them back by tapping the chaingun)
>mancubodes
really dumb tanky enemies, their double shot doesn't catch your circlestrafing, it's just a bad meme
Then you should be able to perfectly circle strafe Dead Simple, never changing direction. Right?
If the map was more open you could.
you're welcome, she sucks my wiener real good!
>you're welcome
to put my penis in your mouth? thanks but no thanks
That sounds very gay, why are you gay?
You can, but you need the map to be more open.
It's like you're trying to argue you can't circlestrafe an imp because you put him in a really tight hall.
Dead Simple isn't that small of a map. There's plenty of room to move.
only when it upens up and you kill all the arachnotrons.
Even the main room has more than enough room to run around the perimeter, but the Mancubus' fireballs disallow it.
Sounds like a skill issue on your part.
So you can't? So Mancubus punish circle strafing?
The ingame demos were recorded using a mouse.
Mice back then weren't really precise
So? They still weren't using the arrow keys to turn.
Check those demo files again, is the player zooming around and circlestrafing with perfect mouse precision like anyone would do nowadays? no, they're moving and turned deliberately slow and the enemies' speed and gameplay matches that.
substantiate your claims
Who cares? If it was that big a deal, people would be unable to make challenging maps today.
It's great. Especially with the Final Doomer weapon pack
Loved the city-in-the-cloud level, though I can't find all of my screenshots
This is gonna be kino
>paying for gzdoom mods
Not him, but im a patron.
Played (REDACTED BY NDA), it was really good, better than the first one.
Sounds good.
I don't much care for it
Those gun sounds are terrible what the frick
Because he doesn't have to create enemies and weapons, just level design. And custom enemies in AA are awful, he did it way better with Valiant.
Do these DOOM wads add more mechanics or something?
Like, maybe my understanding of DOOM is just lacking, but I grew up on it and felt like it was immediately and instantly vastly outclassed by Quake and the games that came after it.
Did you play Final Doom, specifically the Plutonia Experiment? Doom 1 and 2's maps don't even come close to reaching the true potential of the mechanics.
Maybe you should actually play them and find out
AA is easily one of the best
can you provide a source on your amazing image that you have posted here today
NTA, but I can: https://forum.zdoom.org/viewtopic.php?t=58343
Because you don't support devs who try so they are forced to give up
>Why yes I think Wolfestein 3D is the peak of level design
Its quake engine and only 6 levels were made https://www.youtube.com/watch?v=JOqH275ZGc8
Seems like a waste to use Quake engine for that kind of game.
This was made with game maker
It could be whatever, CryEngine, Frostbite, shitdick, who fricking cares, the level design is still non-existent.
>add moss texture
>its design
ok kiddo. call me when any game other than vivisector and serious sam uses uneven geometry. modern engines cannot even render things like this anymore let alone have enemies navigate along uneven paths.
>modern engines cannot even render things like this anymore let alone have enemies navigate along uneven paths.
Do you really think that rotating a mesh 45 degrees is impossible for a modern engine? And it somehow impossible to pathfind? Are you moronic perchance?
I like the art style, but hate the level design
Quake is not even half as fun as doom and I'm tired of pretending it is.
I thought the last third was middling.
The difficulty never spiked at all.