Why is this significantly better than any "boomer shooter" I have to pay for?

Why is this significantly better than any "boomer shooter" I have to pay for?

Tip Your Landlord Shirt $21.68

DMT Has Friends For Me Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 9 months ago
    Anonymous

    Because it's largely using ideas and mechanics that were created by people with talent.

    • 9 months ago
      Anonymous

      That's how all good media is supposed to work.

      • 9 months ago
        Anonymous

        Yes, but talent is currently being discouraged.

        • 9 months ago
          Anonymous

          Well that can easily be fixed by encouraging people to play games made by talented people instead of bear sex simulators

  2. 9 months ago
    Anonymous

    Skillsaw is far more experienced and DOOM mapping is a much more robust tradition. (The near-perfect DOOM2 roster and weapons also help)
    Most boomer shooters are disconnected from it so the level design suffers, they're still good, but .wads should be something they should learn from.

    • 9 months ago
      Anonymous

      Okay, but why do people making far worst games feel entitled to being paid

      • 9 months ago
        Anonymous

        Because people pay them. They market to people who never played the games being copied so they can pretend to be retro.

        • 9 months ago
          Anonymous

          >Because people pay them.
          How do we stop this

          • 9 months ago
            Anonymous

            Kill everyone who plays retro shooters and GZDoom

            • 9 months ago
              Anonymous

              how does that stop people from buying boltgun for $40

          • 9 months ago
            Anonymous

            You can't. New children are being born every minute which have never played Doom, but will happily shell out $30 for whatever the latest eceleb is playing.

          • 9 months ago
            Anonymous

            ggman is to blame, he is ruining shooters

          • 9 months ago
            Anonymous

            >How do we stop this
            You're getting a bit antisemitic

      • 9 months ago
        Anonymous

        Cause making a game is alot of hard work (alot of new assets, code, physics) and they feel they should be compensated. If you don't see the value, don't buy it.

        >Because people pay them.
        How do we stop this

        By not buying, if you think a game is shitty, avoid the shitty game.

        • 9 months ago
          Anonymous

          Most indie FPS use premade engines.

          • 9 months ago
            Anonymous

            Most games use premade engines, this isnt the GOTCHA you think it is, every game doesnt need a brand new from scratch engine.

            • 9 months ago
              Anonymous

              Most of the code and calculations are already done for them. It's just arting it up(with shit art more often than not).

              • 9 months ago
                Anonymous

                >most of the code
                a premade engine cuts out a lot of work sure, but to imply that the engine does all of the lifting is ridiculous. Unless youre using default value unreal engine or nabbing shit from the unity store you are still doing a lot of coding.

              • 9 months ago
                Anonymous

                You haven't seen too many of these games, have you?

              • 9 months ago
                Anonymous

                I dont like 98% of all these Boomer Shooters but they are decisively not asset flip garbage. They all have different mechanics and control differently, youre being hyperbolic.

            • 9 months ago
              Anonymous

              They should, because a team that can make an engine from scratch is a technically competent team that will know how to eke out every bit of performance from their engine and be able to modify it to do anything they want because they actually know how it works.

              • 9 months ago
                Anonymous

                yeah and everyone puts their cart back in the corral in the wonderful land of SHOULD

              • 9 months ago
                Anonymous

                Team that can make engine from scratch aren't going to bother making an engine from scratch you fricking moron. They go to work, get paid to do engine optimization, embedded or kernel development.

        • 9 months ago
          Anonymous

          >Cause making a game is alot of hard work (alot of new assets, code, physics)
          It takes like a week to make a doom clone

          • 9 months ago
            Anonymous

            The basics maybe, but a good one will take alot longer.

            Most indie FPS use premade engines.

            true, but i was talking about game-feel and shit, things .wad creators usually don't worry about.

            • 9 months ago
              Anonymous

              >The basics maybe, but a good one will take alot longer
              I would rather play I am Sakuya than Ultrakill or Selaco.

              • 9 months ago
                Anonymous

                okay?

              • 9 months ago
                Anonymous

                All the dumb shit these games add is hurting, not helping. You have someone who already doesn't know how to make maps and these extra mechanics just making churning out a good map even harder. Like just learn how to make a basic fricking map without trying to hide your incompetence behind a million flashy mechanics.

              • 9 months ago
                Anonymous

                thats a fair criticism, but that doesnt really speak at all to your initial point that these games are farted out. Making good maps is very difficult, but making A map is a lot easier than making a bunch of complicated mechanics. one could argue that its time wasted on moronic mechanics but it speaks exactly opposite that these games can just be cobbled together in a weeks time

              • 9 months ago
                Anonymous

                Is "these games should learn from DOOM and quake mods" and "these devs should.work on level design" too hard to say, why not say it to them?

                I just play it vanilla on UV.

                he probably has.

              • 9 months ago
                Anonymous

                >why not say it to them?
                Because people are giving them money for making trash

              • 9 months ago
                Anonymous

                Who cares what people what people do with their money?
                The boomershooter devs ive see have been pretty chill. They would be all good with constructive criticism.

              • 9 months ago
                Anonymous

                Cool, doesn't really mean anything.
                I like AA way more than DUSK, but that's not a point.

    • 9 months ago
      Anonymous

      I wish people like Skillsaw made stuff for Quake 1 and showed those obnoxious Slipseer kids how to actually map.

      • 9 months ago
        Anonymous

        i feel the same but for making a commercial fps.
        but that dream may never come true (but the deathwish dev has something good cooking, which is good)...

      • 9 months ago
        Anonymous

        you'll get quasiotter rainbow vomit and like it

  3. 9 months ago
    Anonymous

    ancient alien with mods is a fricking trip

    • 9 months ago
      Anonymous

      I saw someone play AA with babel (DOOM but harder and more complex, mainly balanced for vanilla), the creator thought he was insane IIRC.

  4. 9 months ago
    Anonymous

    I sincerely dont understand the hype behind Dusk. Its right there with Amid Evil, with Ultrakill standing head and shoulders above it(despite buttplug support) but not any one of New Bloods games invokes this sentiment that "WERE BACK BABY!!"

    • 9 months ago
      Anonymous

      I refunded dusk, it's boring

    • 9 months ago
      Anonymous

      I sincerely dont understand the hype behind Ultrakill. It's an ugly looking style based shooter with horrible feeling guns and boring level layouts that appeals only to moronic zoomers larping as speedrunners.

      • 9 months ago
        Anonymous

        it's fun and has amazing bosses, but im not sure you want a genuine answer

        • 9 months ago
          Anonymous

          >it's fun
          >yeah bro just run through these corridors to an arena and kill all enemies to proceed
          >but you can jump and spazz around, so it's cool
          Dumb zoomer

          • 9 months ago
            Anonymous

            i was correct, no desire for a genuine answer

            • 9 months ago
              Anonymous

              I am not that other anon, and you're still a dumb zoomer.

              • 9 months ago
                Anonymous

                i was just explaining the appeal, it's not a debate.

                I really didn't care for the bosses honestly.

                That's totally fine

            • 9 months ago
              Anonymous

              >it's fun is an answer
              >it's not fun is not an answer
              nice debate

        • 9 months ago
          Anonymous

          I really didn't care for the bosses honestly.

      • 9 months ago
        Anonymous

        I like the enemy design, the guns and effects are punchy, and I like the music, but I get not liking it

    • 9 months ago
      Anonymous

      I hate Ultrakill. It's a different genre entirely like the game that inspired it.

  5. 9 months ago
    Anonymous

    I love playing this with the supercharge gameplay mod, feels good man

    • 9 months ago
      Anonymous

      I just play it vanilla on UV.

  6. 9 months ago
    Anonymous

    >never heard about this game
    >Ganker jsut talks about gay shit and nothing about gameplay
    t-thanks

    • 9 months ago
      Anonymous

      It's a doom wad, what do you want to discuss exactly? The gameplay is extremely tight, and you'll be going on vision quests and taking UFOs to exotic locations, which take place in very large and complex maps. (like scythe 2)

      • 9 months ago
        Anonymous

        i thought it was another boomer shooter not a wad
        /v/...

        • 9 months ago
          Anonymous

          how have you not played ancient aliens but like boomer shooters, it's a really big deal

          • 9 months ago
            Anonymous

            many people refuse to touch "unofficial" shit. its a fricking plague

            • 9 months ago
              Anonymous

              how have you not played ancient aliens but like boomer shooters, it's a really big deal

              man, i haven't touched a wad in like 4 years
              ive been playing l4d2 and no more room in hell because im on a shit laptop with only 100gbs of storage

              • 9 months ago
                Anonymous

                play it right now

              • 9 months ago
                Anonymous

                This, it's maybe the best one ever made, you gotta do it.

              • 9 months ago
                Anonymous

                This, it's maybe the best one ever made, you gotta do it.

                thinking about it...
                gotta redownload doom and im not sure if its shareware? i could just pirate it of course but i have no knowledge of wads seeing as i cant remember. not difficult too

              • 9 months ago
                Anonymous

                Just download the iwads off the /vr/ doom thread, it's like 70kb

              • 9 months ago
                Anonymous

                doom1.wad and doom2.wad are TECHNICALLY not shareware but they're 30 fricking years old, nobody is going to care if you pirate them, carmack himself said he doesn't give a shit about it

              • 9 months ago
                Anonymous

                idk how archive dot org gets away with it, but I appreciate them always having the shit I illegally need

              • 9 months ago
                Anonymous

                bud, most wads are like 20 megabytes at most

    • 9 months ago
      Anonymous

      >never heard about this game
      How? It was really popular for a long time and got into popular gaming news outlets and everything.

  7. 9 months ago
    Anonymous

    I'm not a big fan of Ancient Aliens. That new wad that the same author made is also pretty mediocre, in my opinion.
    The thing is, Wads' design philosophy for Doom 2 is so absurdly advanced that even something I personally find "mediocre" is infinitely superior to what you find in most games.
    You can't compare the knowledge accumulated over almost 30 years by a community of thousands of people working together with what two underpaid guys are doing in a brand new game where nobody yet knows exactly how it works.

    • 9 months ago
      Anonymous

      I dont get how of the community of thousands of people, not one team of guys have come out with a new game that nails what doom does right. One would think someone would want to modernize and make the new standard or at the very least make the new platform for mods and wads. making wads is a surprising bit more complicated than what a "DOOM-MAKER" could provide

    • 9 months ago
      Anonymous

      >You can't compare the knowledge accumulated over almost 30 years by a community of thousands of people working together with what two underpaid guys are doing in a brand new game where nobody yet knows exactly how it works.
      Doom's framework has been there for nearly 30 years, and there's nothing stopping anyone from building upon it. But the best you'll get out of an indie dev is removing hitscanners because they suck at the game.

      • 9 months ago
        Anonymous

        I dont get how of the community of thousands of people, not one team of guys have come out with a new game that nails what doom does right. One would think someone would want to modernize and make the new standard or at the very least make the new platform for mods and wads. making wads is a surprising bit more complicated than what a "DOOM-MAKER" could provide

        I think the question is more of:
        >why am I going to play this new FPS that copies Doom 2 if I can play Doom 2 and its hundreds of high quality megawads?

        But even so, it is unjustifiable that so many retro shooters are unable to build a minimally interesiting squad of enemies. As other anons have said, it seems they want to generate fun based on the hero's movements and abilities, rather than creating enemies that are capable of generating interesting situations when combined with each other.

        • 9 months ago
          Anonymous

          That shit bugs the hell out of me. Like okay, I can move and shoot real nice, but what about the rest of the game?

  8. 9 months ago
    Anonymous

    Meme wad

    • 9 months ago
      Anonymous

      so

  9. 9 months ago
    Anonymous

    Swim with the Whales sucks

  10. 9 months ago
    Anonymous

    Doom wads need new enemies, Im frickin done with imps and cyberdemons and shit, even just a basic reskin goes such a long way

    • 9 months ago
      Anonymous

      It's great to have, pyro knights and annihilators are a highlight, but i use boomershooters to cleanse my pallet.

    • 9 months ago
      Anonymous

      Sorry chud, you're never getting that. Animating sprites is too much for us trans-sisters. Make do with what you have.

      • 9 months ago
        Anonymous

        If trannies are making doom wads then they are okay with me.

        • 9 months ago
          Anonymous

          yeah this is heaps better than 50 billion NV threads

    • 9 months ago
      Anonymous

      Ashes 2063 was mostly reskins, but the look, sound and movement of the enemies was changed around enough that by the time I'd reached the subway section I stopped noticing it.

    • 9 months ago
      Anonymous

      Ad Mortem has my favorite additions to the Doom roster. People really overlook really weak enemies that make pistol starts more tolerable.

      • 9 months ago
        Anonymous

        Ad mortem is what got me using DSDA over gay ass GZdoom

        • 9 months ago
          Anonymous

          Because Graf couldn't get off his ass to finish MBF21 compatibility.

    • 9 months ago
      Anonymous

      Personally I like Angelic Aviary. If you don't mind the anime aesthetic, the changes to behavior really mix up the gameplay.

  11. 9 months ago
    Anonymous

    and metadoom is epic

    • 9 months ago
      Anonymous

      you can't make me play metadoom

  12. 9 months ago
    Anonymous

    AA really doesn't have much more than its optics going on for it.
    The "get locked somewhere with a million revenants" schtick gets old rather quickly, which is a shame because the levels themselves are very well crafted, but the gameplay is 100% e-peen embiggening slop.

    • 9 months ago
      Anonymous

      >AA really doesn't have much more than its optics going on for it.
      It's pretty heavy on the gimmicks, just about every single level has a unique twist, like that one where you have to run around a circle to raise a platform 3 times that spans the whole map then you get in a spaceship and fly to mini maps with unique designs.

    • 9 months ago
      Anonymous

      >The "get locked somewhere with a million revenants" schtick gets old rather quickly
      That's how doom encounter scaling works. Like what's the point of finding a bfg if you don't get to use it.

    • 9 months ago
      Anonymous

      >The "get locked somewhere with a million revenants" schtick
      Ancient Aliens doesn't really use monster closets any more than any other doom wad imo, it's pretty accessible

  13. 9 months ago
    Anonymous

    for me, it's Web of Steel

    ?t=1654

    • 9 months ago
      Anonymous

      Gold Rush, It feels like it's something out of Hotline Miami.

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous
  14. 9 months ago
    Anonymous

    >Play Doom WAD
    >Circlestrafe while holding M1 on SSG/RL/BFG
    >Try to not vomit from the rainbow mismatching colors of the map and the hilariously unfitting mario MIDI music
    >Repeat for 2 hours until every (tanky enemy) + Revenants are dead
    >Find switch
    >New are of the map opens
    >It's another giant wave of tanky enemy) + Revenants + Cyberdemon
    >Repeat entire process

    • 9 months ago
      Anonymous

      sounds like a skill issue

    • 9 months ago
      Anonymous

      Peak of the genre unironically.

    • 9 months ago
      Anonymous

      I'll take Quake over Doom anyday.

      • 9 months ago
        Anonymous

        >Play Quake mod
        >Finish it
        >Realise there's nothing else left because mapping is too hard and you might as well make your own game if you have that skill set

      • 9 months ago
        Anonymous

        Aight.

      • 9 months ago
        Anonymous

        Quake's enemy roster is boring.

      • 9 months ago
        Anonymous

        Quake 1 is massively underrated and very few people really appreciate just how much it advanced game design and technology. Every single modern game contains quake net code and most still use parts of its 3d renderer that only draws what players can see.

        • 9 months ago
          Anonymous

          Yeah but it doesn't have any maps as good as ancient aliens thoughie

    • 9 months ago
      Anonymous

      True, DOOMSLAYA should be collecting funko pops and doing cinematic kills that explode into rainbow confetti while quick swapping weapons, this is romero's true vision

      • 9 months ago
        Anonymous

        That doesnt refute what was said. Maybe its time to accept all of Doom is shit.

  15. 9 months ago
    Anonymous

    I recently played boltgun

    didn't finish it

  16. 9 months ago
    Anonymous

    Doom 2 is too easy. SSG and BFG trivializes every encouter.
    Mappers cope by filling your screen with a billion enemies but at the end of the day, you just circlestrafe all day without ever getting hit.

    • 9 months ago
      Anonymous

      You have never played a hard wad in your life.

      • 9 months ago
        Anonymous

        I've played more wads before you were even born.
        All the "hard" shit always ends up being a boring ass killfest with revenant and cyberdemon spam

        • 9 months ago
          Anonymous

          >All the "hard" shit always ends up being a boring ass killfest with revenant and cyberdemon spam
          That's totally wrong though, revenants aren't even particularly threatening

        • 9 months ago
          Anonymous

          Black person, go play Magnolia and record demos. Oh yeah, only uv max demos count Black person

          • 9 months ago
            Anonymous

            Apparently Ribbiks has pulled his head out of his ass. UV is no longer behind "send me demos" homosexualry.

    • 9 months ago
      Anonymous

      Inhibiting circle strafing is extremely easy, in fact, you just need to designate arenas where not all enemies can advance to your position.

      • 9 months ago
        Anonymous

        It's still just revenant/cyberdemon spam. You're not being original.
        Doom 2 enemies are too stupid to construct interesting battle scenarios, they just aim their projectiles directly at you. If you get hit by a projectile in this game then it's 100% your fault.

        • 9 months ago
          Anonymous

          >You're not being original.
          I showed an example where circlestrafing is impossible contradicting your statement, what more do you want? If I change the enemies to something different will you start complaining that the art is not good?

          • 9 months ago
            Anonymous

            >All the "hard" shit always ends up being a boring ass killfest with revenant and cyberdemon spam
            That's totally wrong though, revenants aren't even particularly threatening

            Every wad I play is the same shit, you can try to pressure the player into a certain position but at the end of the day, the enemies are not threatning enough with modern controls. I think the issue is that the game was designed for you to move arround with arrow keys.

            • 9 months ago
              Anonymous

              >I think the issue is that the game was designed for you to move arround with arrow keys
              what

              • 9 months ago
                Anonymous

                Monsters are unable to keep up with you zooming around at mach 4 because they weren't designed to counter that.

              • 9 months ago
                Anonymous

                the game built around arrow keys isn't designed for monsters to counter movement with arrow keys? you play this shit with a controller or something?

              • 9 months ago
                Anonymous

                What an insanely moronic complaint

              • 9 months ago
                Anonymous

                substantiate your claims

                Who cares? If it was that big a deal, people would be unable to make challenging maps today.

                Cope, you know I'm right and you're absolutely livid about it.

              • 9 months ago
                Anonymous

                all I asked you to do was substantiate your claims

              • 9 months ago
                Anonymous

                I already did, can't you read or are you that moronic?
                It's your turn to use logic and argumentation agaisnt mine, unless you admit your obvious defeat.

              • 9 months ago
                Anonymous

                >I already did
                where? I don't see any video footage substantiating your claims

              • 9 months ago
                Anonymous

                Do you need video footage of me reading my previous posts? frick off moron, learn how to read on your own or go back to school.

              • 9 months ago
                Anonymous

                no, I need video footage of
                >they're moving and turned deliberately slow and the enemies' speed and gameplay matches that
                if that's the case you should be able to provide the evidence

              • 9 months ago
                Anonymous

                Launch the original Doom and wait for the demo to play.

              • 9 months ago
                Anonymous

                no

              • 9 months ago
                Anonymous

                The shut the frick up.

              • 9 months ago
                Anonymous

                no
                keep crying you big baby

              • 9 months ago
                Anonymous

                >Get BTFO in an argument
                >Proceeds to seethe and mald
                Typical Black person behaviour.

              • 9 months ago
                Anonymous

                >wahhh waaahhhhh
                keep those tears flowing they're delicious

              • 9 months ago
                Anonymous

                What tears? you're the one who got BTFO so hard that you're throwing a tantrum about it lol

              • 9 months ago
                Anonymous

                >What tears?
                the ones that come from your eyes

              • 9 months ago
                Anonymous

                The only tears are the ones coming from your mom when I frick her every night lol

              • 9 months ago
                Anonymous

                >The only tears are the ones coming from
                your eyes

              • 9 months ago
                Anonymous

                >>The only tears are the ones coming from
                your mom

              • 9 months ago
                Anonymous

                >your mom
                is a lovely woman, yes I agree, thank you for complimenting my mother

              • 9 months ago
                Anonymous

                The only thing I know is that your goalposts are ever-moving.

              • 9 months ago
                Anonymous

                This is more of a quake problem, doom doesn't really suffer from this because it's labyrinthine and verticality is limited

              • 9 months ago
                Anonymous

                >they weren't designed to counter that.
                >what are archviles, chaingunners, and mancubodes

              • 9 months ago
                Anonymous

                >what are archviles
                the only mildly menacing monster in the game
                >chaingunners
                just annoying if you spawn them on the other side of the map (you can also just snipe them back by tapping the chaingun)
                >mancubodes
                really dumb tanky enemies, their double shot doesn't catch your circlestrafing, it's just a bad meme

              • 9 months ago
                Anonymous

                Then you should be able to perfectly circle strafe Dead Simple, never changing direction. Right?

              • 9 months ago
                Anonymous

                If the map was more open you could.

                >your mom
                is a lovely woman, yes I agree, thank you for complimenting my mother

                you're welcome, she sucks my wiener real good!

              • 9 months ago
                Anonymous

                >you're welcome
                to put my penis in your mouth? thanks but no thanks

              • 9 months ago
                Anonymous

                That sounds very gay, why are you gay?

                So you can't? So Mancubus punish circle strafing?

                You can, but you need the map to be more open.
                It's like you're trying to argue you can't circlestrafe an imp because you put him in a really tight hall.

              • 9 months ago
                Anonymous

                Dead Simple isn't that small of a map. There's plenty of room to move.

              • 9 months ago
                Anonymous

                only when it upens up and you kill all the arachnotrons.

              • 9 months ago
                Anonymous

                Even the main room has more than enough room to run around the perimeter, but the Mancubus' fireballs disallow it.

              • 9 months ago
                Anonymous

                Sounds like a skill issue on your part.

              • 9 months ago
                Anonymous

                So you can't? So Mancubus punish circle strafing?

            • 9 months ago
              Anonymous

              The ingame demos were recorded using a mouse.

              • 9 months ago
                Anonymous

                Mice back then weren't really precise

              • 9 months ago
                Anonymous

                So? They still weren't using the arrow keys to turn.

              • 9 months ago
                Anonymous

                the game built around arrow keys isn't designed for monsters to counter movement with arrow keys? you play this shit with a controller or something?

                Check those demo files again, is the player zooming around and circlestrafing with perfect mouse precision like anyone would do nowadays? no, they're moving and turned deliberately slow and the enemies' speed and gameplay matches that.

              • 9 months ago
                Anonymous

                substantiate your claims

              • 9 months ago
                Anonymous

                Who cares? If it was that big a deal, people would be unable to make challenging maps today.

  17. 9 months ago
    Anonymous

    It's great. Especially with the Final Doomer weapon pack

    • 9 months ago
      Anonymous

      Loved the city-in-the-cloud level, though I can't find all of my screenshots

      • 9 months ago
        Anonymous
  18. 9 months ago
    Anonymous

    This is gonna be kino

    • 9 months ago
      Anonymous

      >paying for gzdoom mods

      • 9 months ago
        Anonymous

        Not him, but im a patron.
        Played (REDACTED BY NDA), it was really good, better than the first one.

        This is gonna be kino

        Sounds good.

    • 9 months ago
      Anonymous

      I don't much care for it

  19. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Those gun sounds are terrible what the frick

  20. 9 months ago
    Anonymous

    Because he doesn't have to create enemies and weapons, just level design. And custom enemies in AA are awful, he did it way better with Valiant.

  21. 9 months ago
    Anonymous

    Do these DOOM wads add more mechanics or something?

    Like, maybe my understanding of DOOM is just lacking, but I grew up on it and felt like it was immediately and instantly vastly outclassed by Quake and the games that came after it.

    • 9 months ago
      Anonymous

      Did you play Final Doom, specifically the Plutonia Experiment? Doom 1 and 2's maps don't even come close to reaching the true potential of the mechanics.

    • 9 months ago
      Anonymous

      Maybe you should actually play them and find out

  22. 9 months ago
    Anonymous

    AA is easily one of the best

    • 9 months ago
      Anonymous

      can you provide a source on your amazing image that you have posted here today

      • 9 months ago
        Anonymous

        NTA, but I can: https://forum.zdoom.org/viewtopic.php?t=58343

  23. 9 months ago
    Anonymous

    Because you don't support devs who try so they are forced to give up

    • 9 months ago
      Anonymous

      >Why yes I think Wolfestein 3D is the peak of level design

      • 9 months ago
        Anonymous

        Its quake engine and only 6 levels were made https://www.youtube.com/watch?v=JOqH275ZGc8

        • 9 months ago
          Anonymous

          Seems like a waste to use Quake engine for that kind of game.
          This was made with game maker

        • 9 months ago
          Anonymous

          It could be whatever, CryEngine, Frostbite, shitdick, who fricking cares, the level design is still non-existent.

          • 9 months ago
            Anonymous

            >add moss texture
            >its design
            ok kiddo. call me when any game other than vivisector and serious sam uses uneven geometry. modern engines cannot even render things like this anymore let alone have enemies navigate along uneven paths.

            • 9 months ago
              Anonymous

              >modern engines cannot even render things like this anymore let alone have enemies navigate along uneven paths.
              Do you really think that rotating a mesh 45 degrees is impossible for a modern engine? And it somehow impossible to pathfind? Are you moronic perchance?

        • 9 months ago
          Anonymous

          I like the art style, but hate the level design

  24. 9 months ago
    Anonymous

    Quake is not even half as fun as doom and I'm tired of pretending it is.

  25. 9 months ago
    Anonymous

    I thought the last third was middling.
    The difficulty never spiked at all.

Your email address will not be published. Required fields are marked *